Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.26 @ 15:48:46

Player: delto

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (38)      190
Value Destroyed (1377)     1377
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 4278

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             66/700
Matter                     52/300
Energy                     55/100
System Corruption          0%
Temperature                Cool (-87)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
           Cryofiber Web
  Improved Terrain Scanner
  Advanced Terrain Scan Processor
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Sensor Array
           System Restoration Module

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
         Light Angular Momentum Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
       Compact Wheel
       Compact Wheel
>              --- UTILITY ----------
               Cryofiber Web
      Improved Terrain Scanner
               Shock Absorption System
>              --- WEAPON -----------
               Field Laser
               Ion Cannon
  High-powered Shotgun
      Improved Grenade Launcher
>              --- INVENTORY --------
               Trap Scanner
               Gauss Cannon
      Improved Grenade Launcher
[Rating: 35]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Ion Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  1    | .   .   .   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   .   2   
Parts Attached             42   | 7   1   .   .   1   17  16  
  Power                    11   | 1   .   .   .   .   7   3   
    Engine                 7    | 1   .   .   .   .   6   .   
    Core                   4    | .   .   .   .   .   1   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               7    | 2   .   .   .   .   3   2   
    Treads                 2    | 1   .   .   .   .   1   .   
    Leg                    2    | .   .   .   .   .   .   2   
    Wheel                  3    | 1   .   .   .   .   2   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  11   | 2   1   .   .   .   4   4   
    Device                 8    | 2   1   .   .   .   2   3   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   13   | 2   .   .   .   1   3   7   
    Energy Gun             4    | 1   .   .   .   .   1   2   
    Energy Cannon          1    | .   .   .   .   .   1   .   
    Ballistic Gun          3    | 1   .   .   .   .   .   2   
    Ballistic Cannon       2    | .   .   .   .   1   .   1   
    Launcher               3    | .   .   .   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 25   | .   1   .   .   .   5   19  
  Power                    8    | .   .   .   .   .   3   5   
  Propulsion               6    | .   .   .   .   .   1   5   
  Utility                  3    | .   1   .   .   .   1   1   
  Weapon                   8    | .   .   .   .   .   .   8   
  Highest Loss Streak      8    | .   1   .   .   .   3   8   
  To Critical Strikes      1    | .   .   .   .   .   1   .   
Average Slot Usage (%)     92   | .   99  100 100 100 93  86  
  Engine                   10   | .   14  14  14  14  15  2   
  Core                     4    | .   .   .   .   .   1   10  
  Treads                   12   | .   14  14  14  14  18  5   
  Leg                      2    | .   .   .   .   .   .   6   
  Wheel                    13   | .   14  14  14  14  16  10  
  Device                   21   | .   27  28  28  28  18  19  
  Processor                2    | .   .   .   .   .   4   2   
  Energy Gun               8    | .   14  14  14  14  6   6   
  Energy Cannon            3    | .   .   .   .   .   3   6   
  Ballistic Gun            4    | .   14  14  14  14  .   1   
  Ballistic Cannon         3    | .   .   .   .   .   4   5   
  Launcher                 3    | .   .   .   .   .   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             41   | 11  11  11  11  13  28  41  
  Greatest Support         40   | 10  20  10  10  10  40  32  
  Greatest Overweight (x)  4    | 1   1   1   1   1   .   4   
  Average Overweight (x)   .    | .   .   1   1   1   .   1   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   
  Most Carried             4    | 4   4   3   3   4   4   4   
  Average Carried          2    | 2   3   3   3   3   1   2   
  Final Capacity           5    | 5   5   5   5   5   5   5   
  Final Carried            4    | 4   3   3   3   3   3   2   

 Class Distribution 
--------------------
 62% | Mutant
 10% | Tank
  7% | Scavenger-Mutant
  7% | Scavenger-Tank
  6% | Skirmisher
  4% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
   Tank | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac 
Matter Collected           792  | 303 59  .   .   13  293 124 
  Remotely                 421  | 167 59  .   .   13  182 .   
Salvage Created            1148 | 130 86  .   .   .   646 286 
  Parts                    66   | 8   7   .   .   .   36  15  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  24   | .   4   .   .   .   12  8   
  Guns                     7    | .   4   .   .   .   2   1   
  Cannons                  11   | .   .   .   .   .   5   6   
  AOE                      6    | .   .   .   .   .   5   1   
Classes Destroyed          11   | 3   2   .   .   .   4   2   
  Worker                   3    | 1   .   .   .   .   2   .   
  Builder                  3    | .   .   .   .   .   3   .   
  Tunneler                 3    | 2   .   .   .   .   1   .   
  Recycler                 3    | 1   .   .   .   .   2   .   
  Operator                 1    | .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   1   .   
  Swarmer                  3    | .   3   .   .   .   .   .   
  Grunt                    15   | .   1   .   .   .   8   6   
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   4    | .   .   .   .   .   3   1   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           11   | 3   3   .   .   .   11  2   
  Combat Bots Only         3    | .   3   .   .   .   3   2   
Max Kills in Single Turn   3    | 2   1   .   .   .   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        236  | .    32   .    .    .    55   149  
  Missed                   64   | .    5    .    .    .    13   46   
Damage Taken               2849 | .    234  .    .    .    691  1924 
  Core                     741  | .    44   .    .    .    63   634  
  Absorbed by Shields      38   | .    .    .    .    .    .    38   
  Ignored by Resistances   90   | .    .    .    .    .    .    90   
Core Remaining (%)         90   | 100  .    .    .    82   88   .    
Volleys Fired              88   | 11   19   .    .    .    38   20   
  Largest                  4    | 2    2    .    .    .    2    4    
  Hottest                  207  | 70   70   .    .    .    96   207  
Shots Fired                198  | 22   37   .    .    .    71   68   
  Gun                      107  | 22   37   .    .    .    25   23   
  Cannon                   74   | .    .    .    .    .    38   36   
  Launcher                 17   | .    .    .    .    .    8    9    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  79   | 11   19   .    .    .    24   25   
  Thermal                  101  | 11   18   .    .    .    39   33   
  Explosive                14   | .    .    .    .    .    8    6    
  Electromagnetic          4    | .    .    .    .    .    .    4    
  Robot Hit Streak         10   | 7    4    .    .    .    10   9    
  Robot Miss Streak        4    | 3    4    .    .    .    3    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           115  | 14   18   .    .    .    49   34   
  Core Hits                67   | 5    5    .    .    .    38   19   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         6    | .    2    .    .    .    3    1    
    Burn                   6    | .    2    .    .    .    3    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2972 | 181  226  .    .    .    1545 1020 
  Guns                     835  | 181  226  .    .    .    245  183  
  Cannons                  1175 | .    .    .    .    .    556  619  
  Explosions               962  | .    .    .    .    .    744  218  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1062 | 95   100  .    .    .    396  471  
  Thermal                  948  | 86   126  .    .    .    405  331  
  Explosive                898  | .    .    .    .    .    744  154  
  Electromagnetic          64   | .    .    .    .    .    .    64   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    2    2    2    2    1    .    
  Average Corruption       1    | .    1    2    2    2    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  3    | .    .    1    .    .    2    .    
    Matter Fused           1    | .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    1    .    
    Alerts                 1    | .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            85   | .    .    .    .    .    24   61   
  Projectiles              31   | .    .    .    .    .    20   11   
  Explosions               54   | .    .    .    .    .    4    50   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    .    2    5    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    .    2    5    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      265  | .    .    .    .    .    .    265  
  Shots                    5    | .    .    .    .    .    .    5    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        593  | 45   106  .    .    .    263  593  
  Average Temperature      121  | 18   51   .    .    .    103  189  
  Received Heat Transfer   1083 | .    30   .    .    .    333  720  
  Effects                  5    | .    .    .    .    .    .    5    
    Energy Bleed           1    | .    .    .    .    .    .    1    
    Interference           1    | .    .    .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    .    1    
    Damage (core)          1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    2    1    
  Heat Transferred         2534 | 259  518  .    .    .    1110 647  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Peak Influence             539  | 20  138 53  .   .   370 539 
  Initial                  98   | .   13  53  .   .   .   98  
  Average                  152  | 6   38  53  .   .   162 263 
Maximum Alert Level        2    | .   .   .   .   .   1   2   
  Low Security (%)         66   | 100 100 100 .   100 70  31  
  Level 1                  30   | .   .   .   .   .   29  62  
  Level 2                  2    | .   .   .   .   .   .   6   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   .   .   1   4   
  Investigation            1    | .   .   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            3    | .   1   .   .   .   1   1   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           2    | .   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              40   | .   7   .   .   .   15  18  
  Peak Tracking Total      7    | .   3   .   .   .   4   7   
  Tactical Retreats        2    | .   1   .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            4    | .   2   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          16   | .   .   .   .   .   2   14  
  Max in Single Turn       2    | .   .   .   .   .   1   2   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          6    | .   1   .   .   .   1   4   
  Terminals                4    | .   1   .   .   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                9    | .   1   .   .   .   2   6   
  Successful               2    | .   1   .   .   .   .   1   
  Failed                   7    | .   .   .   .   .   2   5   
    Catastrophic           3    | .   .   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   7    | .   1   .   .   .   1   5   
  Terminals                7    | .   1   .   .   .   2   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Terminal Hacks             .    | .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   .   .   3   
  Full Trace Events        1    | .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Min Exi Min Mat Fac 
Turns Passed               1595 | 116 303 92  27  27  481 549 
Spaces Moved               1073 | 79  218 97  29  26  302 322 
  Core                     33   | 7   .   .   .   .   .   26  
  Treads                   95   | .   17  .   .   .   60  18  
  Legs                     11   | .   .   .   .   .   .   11  
  Wheels                   934  | 72  201 97  29  26  242 267 
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  95  95  95  95  90  100 
  Average Speed            110  | 84  100 95  95  95  109 134 
  Slowest Speed            330  | 100 160 95  95  95  160 330 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       16   | 5   31  28  8   11  25  8   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   1   .   .   
Spaces Dug                 11   | .   .   .   .   .   .   11  
Terrain Destroyed          139  | .   .   .   .   .   46  93  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               6    | .   .   .   .   .   3   3   
  AOE                      133  | .   .   .   .   .   43  90  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Total                      1291 | 102 265 96  28  28  381 391 
  Wait                     52   | .   28  .   .   .   4   20  
  Move                     1067 | 78  217 96  28  25  301 322 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  26   | 5   .   .   .   1   13  7   
  Fast Attach              19   | 7   .   .   .   .   4   8   
  Attach                   11   | .   1   .   .   .   5   5   
  Detach                   2    | .   .   .   .   .   .   2   
  Swap                     12   | .   .   .   .   1   8   3   
  Drop                     14   | 1   .   .   .   1   8   4   
  Fire                     88   | 11  19  .   .   .   38  20  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
  117 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  413 | -10/Materials | Discovered new exit (range 8)
  420 | -10/Materials | Entered Mines
  505 | -10/Mines     | Assembled infested the area
  508 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  508 | -10/Mines     | Discovered new exit (range 5)
  512 | -10/Mines     | Entered Exiles
  526 | -10/Exiles    | Discovered new exit (range 15)
  539 | -10/Exiles    | Entered Mines
  547 | -9/Mines      | Discovered new exit (range 7)
  566 | -9/Mines      | Entered Materials
  566 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
  729 | -8/Materials  | Lost 3 parts (2p1n)
 1038 | -8/Materials  | Discovered new exit (range 10)
 1047 | -8/Materials  | Entered Factory
 1047 | -7/Factory    | Evolved 2 slots: Weapon x2
 1242 | -7/Factory    | Lost 3 parts (1p1n1w)
 1447 | -7/Factory    | Lost 4 parts (1p1n1u1w)
 1547 | -7/Factory    | Core integrity fell below 50%
 1567 | -7/Factory    | Lost 8 parts (1p3n4w)
 1594 | -7/Factory    | Core integrity fell below 20%
 1596 | -7/Factory    | Self-destructed

 Last Messages 
---------------
G-47 Trooper destroyed.
Shock Bomb Launcher destroyed.
I-36 Angel knocked back.
Gauss Cannon destroyed.
Aluminum Leg destroyed.
G-47 Trooper IFF system glitched.
U-05 Engineer lays Concrete.
Critical hit (Burn: +37).
U-05 Engineer lays Concrete. <x4>
Acquired Mic. Nuclear Core.
Triggered Ambush Trap.
L-41 Fighter emerges from a hatch in the floor.
S-27 Virus emerges from a hatch in the floor.
  <x2>
Mic. Nuclear Core destroyed.
G-47 Trooper suffers critical hit (Burn).
Mic. Nuclear Core destroyed.
Acquired Lightning Gun.
Construction Platform disabled.
Lightning Gun destroyed.

 Map 
-----
+----------------------------------------------------+
|           #  !  +              ^            !      |
|           # !   #   """ """ """               "    |
|           #  !! #   """ """ """   =   "   "   G"   |
|           #  !! #   """ """ """ "%%     """  ""    |
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|           #     #    ""  ""  ""          ""        |
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|           ?#?############+######??##?##### ?? ???? |
|           ?#???#?##?#     i   ##??######## ? ????? |
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|           ????#?##?#####################?##??????? |
|           ?#??####?#?##?##???#??##?###?#?#???????? |
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|           ?????????????#?????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
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|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          27
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       210
Base Temperature (-)       100
Armor Coverage             150
Resistance: EX             25
Evasion (%)                44
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThermalBurstAutobeam
  Manual?         0
Play Time         00:26:20
  Cumulative      27.2 hours
  Start           2024.05.26 @ 13:41:17
  End             2024.05.26 @ 15:48:46
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          29
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 76b7e647-4135-42db-923b-be6215f59e98