Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.21 @ 15:20:04

Player: Sifan

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (64)      320
Value Destroyed (1749)     1749
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (227)                227
              TOTAL SCORE: 4196

 Bonus
-------
High Alert Combat Kills    227

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     56/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
           Target Analyzer
>          --- WEAPON (3) -------
           Chainsword
>          --- INVENTORY (4) ----
     Large Storage Unit
     Heavy EM Pulse Gun
  Improved Light Cannon

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
>              --- PROPULSION -------
               Cesium-ion Thruster
               Cesium-ion Thruster
               Cesium-ion Thruster
>              --- UTILITY ----------
         Small Storage Unit
      Advanced Weight Redist. System
               Target Analyzer
>              --- WEAPON -----------
      Advanced Beam Rifle
      Improved Assault Rifle
      Improved Light Cannon
>              --- INVENTORY --------
         Light Ion Engine
               Wheel
        Medium Laser
         Heavy Particle Gun
  High-powered Shotgun
               Grenade Launcher
[Rating: 29]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Small Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Target Analyzer
  Protection               Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Advanced Beam Rifle
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             69   | 6   10  1   8   44  
  Power                    13   | 1   1   .   3   8   
    Engine                 6    | 1   .   .   .   5   
    Core                   7    | .   1   .   3   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   1   .   1   12  
    Treads                 6    | 1   .   .   1   4   
    Leg                    1    | .   .   .   .   1   
    Wheel                  5    | 1   1   .   .   3   
    Hover                  .    | .   .   .   .   .   
    Flight                 4    | .   .   .   .   4   
  Utility                  11   | 1   2   .   3   5   
    Device                 2    | .   .   .   1   1   
    Storage                6    | 1   1   .   2   2   
    Processor              2    | .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   29   | 2   6   1   1   19  
    Energy Gun             9    | 1   2   .   .   6   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          7    | 1   1   .   .   5   
    Ballistic Cannon       2    | .   .   .   1   1   
    Launcher               6    | .   3   1   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   5   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   3   
Parts Lost                 21   | .   1   .   .   20  
  Power                    4    | .   1   .   .   3   
  Propulsion               7    | .   .   .   .   7   
  Utility                  2    | .   .   .   .   2   
  Weapon                   8    | .   .   .   .   8   
  Highest Loss Streak      7    | .   1   .   .   7   
Average Slot Usage (%)     86   | .   94  100 96  76  
  Engine                   2    | .   2   .   .   4   
  Core                     7    | .   10  14  11  3   
  Treads                   9    | .   14  14  22  4   
  Wheel                    8    | .   14  14  11  3   
  Flight                   5    | .   .   .   .   11  
  Device                   4    | .   .   .   7   7   
  Storage                  14   | .   20  14  19  11  
  Processor                5    | .   4   14  2   5   
  Energy Gun               3    | .   5   .   .   3   
  Ballistic Gun            9    | .   14  14  6   6   
  Ballistic Cannon         4    | .   .   .   4   7   
  Launcher                 7    | .   8   14  11  4   
  Slashing Weapon          1    | .   .   .   .   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             30   | 9   14  15  21  30  
  Greatest Support         40   | 20  10  10  10  40  
  Greatest Overweight (x)  4    | 1   1   1   2   4   
  Average Overweight (x)   .    | .   .   1   1   .   
Largest Inventory Capacity 12   | 6   6   6   6   12  
  Average Capacity         5    | 5   6   6   6   6   
  Most Carried             6    | 6   6   6   6   6   
  Average Carried          5    | 2   5   5   4   5   
  Final Capacity           6    | 6   6   6   6   4   
  Final Carried            6    | 4   6   6   5   3   

 Class Distribution 
--------------------
 85% | Mutant
 14% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Mat  
Matter Collected           1532 | 166  354  .    49   963  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1649 | .    353  .    182  1114 
  Parts                    104  | .    23   .    19   62   
Haulers Intercepted        3    | .    1    .    1    1    
Recyclers Shooed           3    | .    1    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  48   | .   13  .   7   28  
  Melee                    8    | .   .   .   .   8   
  Guns                     17   | .   4   .   1   12  
  Cannons                  4    | .   .   .   .   4   
  AOE                      19   | .   9   .   6   4   
Classes Destroyed          12   | .   5   .   3   4   
  Worker                   5    | .   2   .   .   3   
  Builder                  3    | .   .   .   1   2   
  Tunneler                 1    | .   .   .   1   .   
  Hauler                   3    | .   1   .   1   1   
  Recycler                 1    | .   .   .   .   1   
  Watcher                  3    | .   1   .   .   2   
  Swarmer                  17   | .   6   .   4   7   
  Grunt                    19   | .   7   .   2   10  
  Duelist                  3    | .   .   .   .   3   
  Protector                3    | .   .   .   .   3   
  Sentry                   5    | .   .   .   1   4   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           9    | .   6   .   9   9   
  Combat Bots Only         5    | .   3   .   4   5   
Max Kills in Single Turn   3    | .   2   .   3   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   2   .   3   1   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               2391 | .    250  .    125  2016 
  Core                     603  | .    19   .    28   556  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         95   | 100  .    92   93   .    
Volleys Fired              131  | .    32   .    13   86   
  Largest                  3    | .    2    .    2    3    
  Hottest                  123  | .    60   .    72   123  
Shots Fired                214  | .    51   .    20   143  
  Gun                      135  | .    40   .    5    90   
  Cannon                   47   | .    .    .    2    45   
  Launcher                 32   | .    11   .    13   8    
  Special                  .    | .    .    .    .    .    
  Kinetic                  130  | .    30   .    7    93   
  Thermal                  37   | .    1    .    .    36   
  Explosive                32   | .    11   .    13   8    
  Electromagnetic          15   | .    9    .    .    6    
  Robot Hit Streak         14   | .    11   .    3    14   
  Robot Miss Streak        6    | .    3    .    4    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           148  | .    28   .    5    115  
  Core Hits                107  | .    29   .    16   62   
  Critical Hits            6    | .    .    .    .    6    
  Critical Kills           5    | .    .    .    .    5    
  Critical Parts Destroyed 1    | .    .    .    .    1    
Melee Attacks              37   | .    .    .    .    37   
  Impact                   .    | .    .    .    .    .    
  Slashing                 37   | .    .    .    .    37   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    3    
Damage Inflicted           5071 | .    996  .    754  3321 
  Guns                     1238 | .    237  .    37   964  
  Cannons                  533  | .    .    .    24   509  
  Explosions               2159 | .    759  .    693  707  
  Melee                    1134 | .    .    .    .    1134 
  Ramming                  7    | .    .    .    .    7    
  Kinetic                  1226 | .    170  .    61   995  
  Thermal                  641  | .    .    .    .    641  
  Explosive                1938 | .    759  .    693  486  
  Electromagnetic          125  | .    67   .    .    58   
  Impact                   .    | .    .    .    .    .    
  Slashing                 1134 | .    .    .    .    1134 
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    
  Average Corruption       3    | .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  2    | .    .    .    .    2    
    Targeting Errors       2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            415  | .    7    .    38   370  
  Projectiles              16   | .    .    .    .    16   
  Explosions               232  | .    7    .    38   187  
  Melee                    167  | .    .    .    .    167  
Knockbacks                 5    | .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    5    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      124  | .    29   .    26   69   
  Shots                    6    | .    2    .    2    2    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        411  | .    38   .    4    411  
  Average Temperature      68   | .    12   .    4    83   
  Received Heat Transfer   855  | .    84   .    24   747  
  Effects                  1    | .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    
  Heat Transferred         927  | .    .    .    .    927  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             682  | .   357 19  289 682 
  Initial                  121  | .   .   19  7   121 
  Average                  322  | .   114 19  200 535 
Maximum Alert Level        2    | .   1   .   1   2   
  Low Security (%)         36   | 100 74  100 30  3   
  Level 1                  17   | .   25  .   69  3   
  Level 2                  45   | .   .   .   .   92  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   2   .   1   4   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   1   1   
  Assault                  3    | .   .   .   .   3   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           5    | .   1   .   1   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              73   | .   18  .   10  45  
  Peak Tracking Total      11   | .   5   .   4   11  
  Tactical Retreats        10   | .   .   .   2   8   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          9    | .   2   .   3   4   
  Max in Single Turn       2    | .   1   .   2   2   
  Garrison Access          1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          9    | .   3   .   1   5   
  Terminals                7    | .   2   .   1   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                20   | .   8   .   1   11  
  Successful               12   | .   7   .   .   5   
  Failed                   8    | .   1   .   1   6   
    Catastrophic           3    | .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   10   | .   2   .   1   7   
  Terminals                18   | .   7   .   1   10  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Terminal Hacks             11   | .   6   .   .   5   
  Prototype ID Bank        1    | .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   1   
  Alert Level              5    | .   3   .   .   2   
  Unreport Threat          3    | .   2   .   .   1   
  Locate Traps             1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   2   .   1   4   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   2   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Mat Mat 
Turns Passed               1934 | 52  488 183 251 960 
Spaces Moved               1467 | 45  424 176 191 631 
  Core                     22   | 7   .   .   .   15  
  Treads                   23   | 1   .   .   .   22  
  Legs                     3    | .   .   .   .   3   
  Wheels                   1036 | 37  424 176 191 208 
  Hover                    .    | .   .   .   .   .   
  Flight                   383  | .   .   .   .   383 
  Fastest Speed            34   | 50  80  90  90  34  
  Average Speed            78   | 81  88  90  94  63  
  Slowest Speed            365  | 160 90  90  100 365 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            6    | .   .   .   .   6   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       30   | 4   53  31  24  38  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          274  | .   78  .   114 82  
  Melee                    .    | .   .   .   .   .   
  Projectile               9    | .   .   .   .   9   
  AOE                      265  | .   78  .   114 73  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11  -10  -10  -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Mat  
Total                      1993 | 58   487  200  244  1004 
  Wait                     233  | .    14   21   21   177  
  Move                     1451 | 44   423  175  190  619  
  Hop                      6    | .    .    .    .    6    
  Pick Up                  28   | 6    5    1    3    13   
  Fast Attach              24   | 6    2    1    3    12   
  Attach                   22   | .    1    .    5    16   
  Detach                   8    | .    .    .    4    4    
  Swap                     24   | .    7    .    .    17   
  Drop                     32   | 2    3    2    5    20   
  Fire                     131  | .    32   .    13   86   
  Melee                    33   | .    .    .    .    33   
  Ram                      1    | .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   53 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  458 | -10/Materials | Discovered new exit (range 12)
  476 | -10/Materials | Discovered new exit (range 5)
  541 | -10/Materials | Entered Mines
  548 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  631 | -10/Mines     | Assembled infested the area
  636 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  714 | -10/Mines     | Discovered new exit (range 10)
  724 | -10/Mines     | Entered Materials
  724 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  961 | -9/Materials  | Discovered new exit (range 14)
  975 | -9/Materials  | Entered another Materials area
  975 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1688 | -8/Materials  | Lost 4 parts (2n2w)
 1775 | -8/Materials  | First assault squad dispatched
 1827 | -8/Materials  | Core integrity fell below 50%
 1869 | -8/Materials  | Core integrity fell below 20%
 1903 | -8/Materials  | Lost 7 parts (2p2n1u2w)
 1935 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01883_ R-06 Scavenger collects Hvy. Laser.
01887_ Destroyed Particle Gun.
01889_ G-47 Trooper suffers critical hit.
01889_ G-47 Trooper destroyed.
01892_ G-50 Soldier destroyed.
01894_ Destroyed Aluminum Leg.
01897_ Sneak attack on R-06 Scavenger.
01897_ Destroyed Tractor Beam.
01897_ Destroyed Lgt. Ion Engine.
01897_ Destroyed Com. Wheel.
01899_ Acquired 56 matter.
01904_ Acquired 54 matter.
01907_ Acquired 22 matter.
01925_ Arc Projector destroyed.
01927_ G-47 Trooper misfires.
01929_ K-01 Serf collects debris.
01929_ Arc Projector destroyed.
01932_ K-01 Serf collects debris.
01933_ R-06 Scavenger collects Katana.
01933_ Sml. Storage Unit destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????#        #   #####%## [/#??????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            640
Matter Stores              340
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Evasion (%)                63
Target Analysis            5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MediumTransmissionSink
  Manual?         0
Play Time         00:53:35
  Cumulative      12.6 hours
  Start           2021.07.20 @ 19:45:44
  End             2021.07.21 @ 15:20:04
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          17
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 21c309af-d15e-4ab4-9058-a5e8427d056f