Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.10 @ 16:48:07 Player: Trantor Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (73) 365 Value Destroyed (2047) 2047 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (460) 460 TOTAL SCORE: 6352 Bonus ------- Follower Combat Kills 160 Aligned with FarCom 300 Cogmind --------- Core Integrity 591/700 Matter 300/300 Energy 132/150 System Corruption 0% Temperature Cool (0) Movement Hovering (38) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Cooled Airjet Cooled Airjet Cooled Airjet Cooled Airjet > --- UTILITY (6) ------ Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Weapon Cycler System Backup Module > --- WEAPON (2) ------- Assault Cannon Spear > --- INVENTORY (10) --- Heavy Ion Engine Lightpack 2.0 High-capacity Matter Pod (200) Hardened Medium Armor Plating Flak Gun Precision Assault Rifle Assault Cannon Heavy Rocket Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Cooled Airjet Cooled Airjet Cooled Airjet Cooled Airjet > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Weapon Cycler Hardened Medium Armor Plating > --- WEAPON ----------- Precision Assault Rifle Spear > --- INVENTORY -------- Light Nuclear Core Lightpack 2.0 High-capacity Matter Pod Improved Sensor Array Reactive Plating Flak Gun Assault Cannon Heavy Rocket Launcher Remote Datajack [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Treads Light Treads Leg Flexi-carbon Leg Hover Unit Aerolev Unit Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Great Maul Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 4 | . . . . . 2 2 Weapon . | . . . . . . . Parts Attached 93 | . 7 2 1 . 35 48 Power 7 | . 1 . . . 4 2 Engine 6 | . 1 . . . 4 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 30 | . 3 2 . . 12 13 Treads 4 | . 3 . . . 1 . Leg 8 | . . 2 . . 6 . Wheel . | . . . . . . . Hover 17 | . . . . . 5 12 Flight 1 | . . . . . . 1 Utility 25 | . 2 . 1 . 9 13 Device 8 | . . . . . . 8 Storage 5 | . 2 . 1 . 2 . Processor 5 | . . . . . 2 3 Hackware . | . . . . . . . Protection 7 | . . . . . 5 2 Artifact . | . . . . . . . Weapon 31 | . 1 . . . 10 20 Energy Gun 4 | . 1 . . . 3 . Energy Cannon . | . . . . . . . Ballistic Gun 6 | . . . . . 2 4 Ballistic Cannon 9 | . . . . . 2 7 Launcher 1 | . . . . . . 1 Special Weapon 1 | . . . . . 1 . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 4 | . . . . . 1 3 Piercing Weapon 5 | . . . . . . 5 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . . 2 2 Parts Lost 4 | . . . . . 1 3 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 1 | . . . . . . 1 Weapon 1 | . . . . . 1 . Highest Loss Streak 1 | . . . . . 1 1 Average Slot Usage (%) 97 | . 99 100 92 85 95 98 Engine 10 | . 14 14 14 14 9 6 Treads 6 | . 25 20 . . . . Leg 10 | . 2 7 28 28 22 . Hover 13 | . . . . . 12 29 Device 4 | . . . . . . 15 Storage 15 | . 27 28 20 14 11 7 Processor 10 | . . . . . 11 20 Protection 3 | . . . . . 8 1 Energy Gun 13 | . 28 28 28 28 11 . Ballistic Gun 2 | . . . . . 2 4 Ballistic Cannon 2 | . . . . . 1 7 Naked Turns . | . . . . . . . Heaviest Build 52 | 10 42 42 42 15 52 43 Greatest Support 76 | 20 40 40 40 40 76 52 Greatest Overweight (x) 4 | . 1 2 1 . 4 3 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 24 | . 16 16 24 24 24 10 Average Capacity 14 | . 15 16 19 24 16 10 Most Carried 24 | . 16 16 18 24 24 10 Average Carried 13 | . 11 15 16 20 16 9 Final Capacity 24 | 6 16 16 24 24 10 10 Final Carried 24 | 6 15 16 18 24 10 10 Class Distribution -------------------- 53% | Mutant 26% | Scout 13% | Scavenger-Mutant 6% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Mutant | -8/Materials Scout | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 1945 | 200 260 30 . 10 398 1047 Remotely . | . . . . . . . Salvage Created 3042 | . 768 57 . . 1262 955 Parts 176 | . 47 8 . . 76 45 Haulers Intercepted 9 | . 2 . . . 4 3 Recyclers Shooed 2 | . 1 . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 44 | . 14 3 . . 16 11 Melee 1 | . . . . . . 1 Guns 31 | . 12 3 . . 14 2 Cannons 8 | . . . . . . 8 AOE 3 | . 2 . . . 1 . Classes Destroyed 13 | . 5 . . . 4 4 Worker 4 | . . . . . . 4 Builder 1 | . . . . . 1 . Hauler 9 | . 2 . . . 4 3 Recycler 6 | . 1 . . . 1 4 Operator 2 | . . . . . 2 . Watcher 7 | . 3 . . . 2 2 Swarmer 7 | . 3 3 . . 1 . Grunt 22 | . 11 . . . 9 2 Brawler 1 | . . . . . 1 . Duelist 1 | . . . . . . 1 Sentry 7 | . . . . . 5 2 Hunter 2 | . . . . . . 2 Programmer 4 | . . . . . . 4 Best Kill Streak 7 | . 7 3 . . 5 5 Combat Bots Only 5 | . 5 3 . . 5 2 Max Kills in Single Turn 3 | . 3 2 . . 1 1 Gunslinging 1 | . 1 1 . . . . Exploded 2 | . 2 . . . 1 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 1785 | . 326 31 . . 602 826 Core 250 | . 64 7 . . 70 109 Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 . . . 71 87 . Volleys Fired 158 | . 42 3 . . 57 56 Largest 2 | . 2 2 . . 2 2 Hottest 96 | . 80 96 . . 96 88 Shots Fired 294 | . 83 6 . . 94 111 Gun 210 | . 83 6 . . 88 33 Cannon 80 | . . . . . 3 77 Launcher 1 | . . . . . . 1 Special 3 | . . . . . 3 . Kinetic 116 | . . . . . 6 110 Thermal 49 | . 41 3 . . 5 . Explosive 1 | . . . . . . 1 Electromagnetic 128 | . 42 3 . . 83 . Robot Hit Streak 29 | . 12 3 . . 22 29 Robot Miss Streak 5 | . 5 1 . . 1 4 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 1 . . 1 . Max Gunslinging Chain 1 | . 1 1 . . 1 . Shots Hit Robots 244 | . 60 5 . . 78 101 Core Hits 138 | . 30 3 . . 43 62 Critical Hits 1 | . . . . . . 1 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Melee Attacks 74 | . . . . . 26 48 Impact 13 | . . . . . 13 . Slashing 29 | . . . . . 13 16 Piercing 32 | . . . . . . 32 Sneak Attacks 11 | . . . . . 3 8 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5395 | . 956 53 . . 1638 2748 Guns 2345 | . 746 53 . . 1015 531 Cannons 1210 | . . . . . 41 1169 Explosions 490 | . 210 . . . 280 . Melee 1350 | . . . . . 302 1048 Ramming . | . . . . . . . Kinetic 1778 | . . . . . 78 1700 Thermal 770 | . 459 31 . . 280 . Explosive . | . . . . . . . Electromagnetic 1497 | . 497 22 . . 978 . Impact 302 | . . . . . 302 . Slashing 484 | . . . . . . 484 Piercing 564 | . . . . . . 564 Highest Corruption 1 | . . . . . 1 1 Average Corruption 1 | . . . . . 1 1 Corruption Purged 1 | . . . . . . 1 Effects 6 | . . . . . . 6 Message Errors 3 | . . . . . . 3 Energy Discharges 1 | . . . . . . 1 Targeting Errors 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 213 | . 1 . . . 59 153 Projectiles 18 | . . . . . . 18 Explosions 37 | . 1 . . . 36 . Melee 158 | . . . . . 23 135 Knockbacks 16 | . . . . . 1 15 Impact 1 | . . . . . 1 . Kinetic 15 | . . . . . . 15 Secondary . | . . . . . . . Self-Inflicted Damage 23 | . 23 . . . . . Shots 1 | . 1 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 207 | . 200 108 . . 207 188 Average Temperature 56 | . 57 57 . . 53 59 Received Heat Transfer 696 | . 177 . . . 342 177 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 9 | . 2 . . . 7 . Impact Corruptions 2 | . . . . . 2 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1224 | . 850 74 . . 300 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . 3 . . . 3 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 232 | . 194 70 . . 232 213 Initial . | . . . . . . . Average 69 | . 81 7 . . 71 78 Maximum Alert Level 1 | . . . . . 1 1 Low Security (%) 96 | . 100 100 . 100 93 95 Level 1 3 | . . . . . 6 4 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 3 . . . 5 13 Investigation 9 | . 3 . . . 2 4 Extermination 5 | . . . . . . 5 Reinforcement 7 | . . . . . 3 4 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 5 | . 2 . . . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 99 | . 22 2 . . 40 35 Peak Tracking Total 5 | . 5 2 . . 5 4 Tactical Retreats 17 | . 5 . . . 5 7 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 7 | . 2 . . . 3 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 2 | . . . . . . 2 Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 4 | . 2 . . . . 2 Max in Single Turn 1 | . 1 . . . . 1 Garrison Access 2 | . . . . . . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 38 | . 6 1 3 . 8 20 Terminals 25 | . 6 1 . . 6 12 Fabricators . | . . . . . . . Repair Stations 3 | . . . . . 1 2 Recycling Units . | . . . . . . . Scanalyzers 5 | . . . . . 1 4 Garrison Access 2 | . . . . . . 2 Total Hacks 155 | . 23 3 31 . 32 66 Successful 112 | . 10 1 31 . 29 41 Failed 42 | . 12 2 . . 3 25 Catastrophic 3 | . . . . . 1 2 Database Lockouts 1 | . 1 . . . . . Manual 61 | . 20 3 1 . 19 18 Terminals 80 | . 23 3 . . 17 37 Fabricators . | . . . . . . . Repair Stations 6 | . . . . . 2 4 Recycling Units . | . . . . . . . Scanalyzers 36 | . . . . . 13 23 Garrison Access 2 | . . . . . . 2 Terminal Hacks 65 | . 10 1 31 . 11 12 Record 31 | . . . 30 . 1 . Part Schematic 3 | . . . . . . 3 Robot Analysis 5 | . 2 . . . 2 1 Prototype ID Bank 10 | . 6 . . . 3 1 Branch Access Points 2 | . 1 . . . 1 . Emergency Access Points 1 | . . . . . . 1 Terminal Index 2 | . . . . . 1 1 Scanalyzer Index 1 | . . . . . . 1 Unreport Threat 6 | . 1 1 . . 2 2 Disarm Traps 1 | . . . . . . 1 Zone Layout 2 | . . . . . 1 1 EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . . 2 2 Scan Component 2 | . . . . . 1 1 Repair 2 | . . . . . 1 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 31 | . . . . . 13 18 Insert Component 15 | . . . . . 5 10 Analyze 16 | . . . . . 8 8 Garrison Access Hacks 2 | . . . . . . 2 Seal Access 2 | . . . . . . 2 Unauthorized Hacks 10 | . . . . . 3 7 Terminals 10 | . . . . . 3 7 Track 1 | . . . . . 1 . Assimilate 6 | . . . . . 1 5 Botnet 3 | . . . . . 1 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 32 | . 6 1 . . 8 17 Full Trace Events 7 | . 2 . . . 1 4 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 4 11 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . 1 1 Time 73 | . . . . . 38 35 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 14 | . . . . . 4 10 Part Schematics Acquired 12 | . . . . . 4 8 Parts Damaged 2 | . . . . . 1 1 Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 3 3 . Highest-Rated Group 40 | . . 40 40 40 40 . Highest-Rated Ally 16 | . . 16 16 16 16 . Total Orders . | . . . . . . . Ally Attacks 34 | . . . . . 34 . Total Damage 471 | . . . . . 471 . Kills 10 | . . . . . 10 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total 5 | . 2 . . . 2 1 Derelict Logs Recovered 4 | . . 2 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 8019 | . 1676 571 374 246 2710 2442 Spaces Moved 6450 | 1 916 321 263 184 1779 2986 Core . | . . . . . . . Treads 1054 | . 830 224 . . . . Legs 1488 | 1 86 97 263 184 857 . Wheels . | . . . . . . . Hover 3908 | . . . . . 922 2986 Flight . | . . . . . . . Fastest Speed 38 | 120 120 150 120 120 40 38 Average Speed 83 | 120 160 171 134 120 84 42 Slowest Speed 320 | 120 180 200 150 120 320 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 59 | 2 97 69 61 48 74 65 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken 3 | . 1 1 . . 1 . Unknown Exits Taken 3 | 1 . . 1 1 . . Scrap Searched 6 | . . 2 . 4 . . Spaces Dug 49 | . . . . . 22 27 Terrain Destroyed 99 | . 10 . . . 44 45 Melee 45 | . . . . . 22 23 Projectile 5 | . . . . . . 5 AOE 49 | . 10 . . . 22 17 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 8718 | . 1044 338 284 209 2854 3989 Wait 1769 | . 51 8 5 20 874 811 Move 6444 | . 915 320 262 183 1778 2986 Hop . | . . . . . . . Pick Up 87 | . 18 2 14 6 35 12 Fast Attach 26 | . 2 2 1 . 12 9 Attach 15 | . 1 . . . 5 9 Detach 10 | . . . . . 3 7 Swap 52 | . 4 . . . 18 30 Drop 83 | . 11 3 2 . 46 21 Fire 158 | . 42 3 . . 57 56 Melee 74 | . . . . . 26 48 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x2 / *Sto x2 / *Low) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 37 | -10/Materials | Discovered new exit (range 6) 163 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 15) 955 | -10/Materials | Identified exit to Mines 1002 | -10/Materials | Discovered new exit (range 3) 1381 | -10/Materials | Central database locked down 1490 | -10/Materials | Discovered new exit (range 15) 1677 | -10/Materials | Entered Mines 1683 | -10/Mines | Met a Derelict bent on vengeance 1761 | -10/Mines | Assembled infested the area 1766 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1838 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2173 | -10/Mines | Learned 2 Materials zone layouts 2177 | -10/Mines | Identified exit to Exiles 2236 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2248 | -10/Mines | Entered Exiles 2248 | -10/Exiles | Accompanied by 3 allies 2268 | -10/Exiles | Discovered new exit (range 15) 2289 | -10/Exiles | Met 8R-AWN 2310 | -10/Exiles | Met EX-HEX 2352 | -10/Exiles | Met EX-BIN 2370 | -10/Exiles | Aligned with FarCom system 2371 | -10/Exiles | Given EX-Vault access code 2421 | -10/Exiles | Opened EX-Vault 2442 | -10/Exiles | Found Lightpack 2.0 2506 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2548 | -10/Exiles | Met EX-DEC 2561 | -10/Exiles | Learned location of Zion (-7) 2606 | -10/Exiles | Discovered new exit (range 10) 2622 | -10/Exiles | Left Exiles lab with Lightpack 2.0 2622 | -10/Exiles | Entered Mines 2622 | -9/Mines | Accompanied by 3 allies 2635 | -9/Mines | Learned 4 Materials zone layouts 2729 | -9/Mines | Build established: Hauler-Mutant 2778 | -9/Mines | Found a hidden stash of uninstalled traps 2815 | -9/Mines | Discovered new exit (range 11) 2868 | -9/Mines | Entered Materials 2868 | -8/Materials | Accompanied by 3 allies 2868 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3282 | -8/Materials | Build established: Scavenger-Mutant 4315 | -8/Materials | Discovered new exit (range 9) 4346 | -8/Materials | Build established: Mutant 4843 | -8/Materials | Discovered new exit (range 14) 4857 | -8/Materials | Identified exit to Factory 4924 | -8/Materials | Discovered exit to Factory (range 9) 4966 | -8/Materials | Repaired Hrd. Medium Armor Plating 5578 | -8/Materials | Entered Factory 5578 | -7/Factory | Evolved 2 slots: Utility x2 5877 | -7/Factory | Build established: Scout 5883 | -7/Factory | Discovered new exit (range 19) 5978 | -7/Factory | Identified exit to Factory 6059 | -7/Factory | Crushed by falling debris 6730 | -7/Factory | Discovered new exit (range 18) 6745 | -7/Factory | Identified exit to Lower Caves 7148 | -7/Factory | Discovered new exit (range 21) 7177 | -7/Factory | Build established: Mutant 7496 | -7/Factory | Discovered new exit (range 3) 7514 | -7/Factory | Build established: Scout 7581 | -7/Factory | Identified exit to Storage 7610 | -7/Factory | Discovered exit to Factory (range 8) 7651 | -7/Factory | Repaired Cld. Airjet 8020 | -7/Factory | Self-destructed Last Messages --------------- Rating: 4p Time: 35 >>Repair Repairing Cld. Airjet... ETC: 35 07651_ Repair station completes Cld. Airjet repairs. 07651_ Acquired Cld. Airjet. 07666_ Dropped Reactive Plating. 07667_ Acquired Hrd. Medium Armor Plating. 07739_ P-60 Hacker destroyed. 07741_ Acquired 41 matter. 07743_ System Backup Module purges 1% of system corruption (0%). 07825_ A-02 Transporter suffers critical hit. 07825_ A-02 Transporter destroyed. 07828_ Acquired 38 matter. 07828_ Acquired 70 matter. 07890_ Acquired 10 matter. 07946_ K-01 Serf cleans the Construction Platform. 07978_ ALERT: Rogue bot located, Programmers report to Factory Zone 1B. 07983_ U-05 Engineer builds a Wall. 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"""#]]] # | | ??# #??????????????#""" #??"""#]] # | | ??# #?##########???#"R ]! #?? ########## | | ### ### * #???#""" ]/ #???""#????????# | | # # """ #???#""" ! ! #???""?????????# | | # # """ ! ##### #??????????????# | | # # """ / # / !#????????####### | | # + /] #???# #????????# # | | # # """ ] #???##############?????# # | | # # """ #??????# #?????# # | | # # """ !#??????# """"" #?????# # | | ## ## | #??????# ""T"" ####### ""# | | ?# ###+#####+#??????# =# # """ | | ?# #?# #???# #??????####+##+### # ""#### | | ?# #?# #???# #?????????# + T## | | ?# #?# #???# #?????????# ### # ""## | | ?# #?# #???# #?######### #?# # ""## | | ?# #?# ##### ### ## #?####### ""## " | | ? ??# # ## #???????#! ## " | | ??# # ## #########+###### " | | ? ? ??# + ## / ! #??# " | | ????? ???# # ## ###### #??# " | | ?????????# # ## #????# * !!#??# " | | ?????????# ###+##### #????# !!#??# " | | ?????????# #?# #???# #????# #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Aerolev Unit | -8/Materials | Scanalyzed Reactive Plating | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Gravmag System | -7/Factory | Scanalyzed System Guard | -7/Factory | Hacked Adv. Signal Interpreter | -7/Factory | Scanalyzed EMP Blaster | -7/Factory | Scanalyzed Power Sword | -7/Factory | Hacked Mic. Fission Core | -7/Factory | Hacked Remote Datajack | -7/Factory | Scanalyzed Hvy. Rocket Launcher | -7/Factory | Scanalyzed Cld. Airjet | -7/Factory | Scanalyzed Weapon Cycler | -7/Factory | Scanalyzed System Backup Module | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseBlastUnit Manual? 0 Play Time 02:07:06 Cumulative 89.9 hours Start 2021.05.08 @ 19:53:01 End 2021.05.10 @ 16:48:07 Sessions 17 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 54 Rogue 34 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 37 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58c0a12f-fa9e-4391-a842-e865fde190d5