Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.14 @ 10:42:57

Player: N.W.L

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (23)       4600
Robots Destroyed (56)      280
Value Destroyed (1126)     1126
Prototype IDs (54)         1080
Alien Tech Used (3)        600
Bonus (4351)               4351
              TOTAL SCORE: 16537

 Bonus
-------
Follower Combat Kills      1082
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               1000
Aligned with FarCom        300
Met Zhirov                 300
Win                        3000
Friendly Fire              -2031

 Cogmind 
---------
Core Integrity             1501/1600
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (20) -----
      Advanced Weight Redist. System
      Advanced Weight Redist. System
               Structural Scanner
               Machine Analyzer
  Experimental Optical Array
  Experimental Sensor Array
      Advanced Signal Interpreter
      Improved Terrain Scanner
      Advanced Terrain Scan Processor
      Advanced Terrain Scan Processor
      Advanced Terrain Scan Processor
               Seismic Detector
               Hacking Suite
               Hacking Suite
               Hacking Suite
      Improved Hacking Suite
               System Shield
               Relay Coupler [Demolisher] (17)
               Relay Coupler [Heavy] (12)
               Relay Coupler [Behemoth] (8)
>              --- WEAPON (3) -------
      Advanced Datajack
               Longsword +1
>              --- INVENTORY (5) ----
  Experimental Energy Well (600)
               ECM Suite
               Stealth Drone Bay (2/2)
               Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
                   (None)
>              --- PROPULSION -------
                   (None)
>              --- UTILITY ----------
      Advanced Weight Redist. System
      Advanced Weight Redist. System
               Structural Scanner
               Machine Analyzer
  Experimental Optical Array
  Experimental Sensor Array
      Advanced Signal Interpreter
      Improved Terrain Scanner
      Advanced Terrain Scan Processor
      Advanced Terrain Scan Processor
      Advanced Terrain Scan Processor
               Seismic Detector
               Hacking Suite
               Hacking Suite
               Hacking Suite
      Improved Hacking Suite
               System Shield
               Relay Coupler [Demolisher]
               Relay Coupler [Heavy]
               Relay Coupler [Behemoth]
>              --- WEAPON -----------
      Advanced Datajack
               Longsword +1
>              --- INVENTORY --------
  Experimental Energy Well
               ECM Suite
               Stealth Drone Bay
               Rocket Launcher
[Rating: 99]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 None
Utility                    Hacking Suite
  Device                   Advanced Weight Redist. System
  Storage                  Experimental Energy Well
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Longsword +1
  Energy Gun               Wave Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Impact Mace
  Slashing Weapon          Longsword +1
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Ext Res DSF Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   .   2   .   2   .   .   2   .   .   .   .   2   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | .   .   .   .   .   4   .   .   2   .   2   .   .   2   .   .   .   .   2   .   2   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             130  | .   1   1   .   3   5   6   2   .   2   15  4   4   10  5   1   5   .   7   29  1   3   21  5   
  Power                    10   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   2   .   .   3   .   .   1   .   
    Engine                 4    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   3   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  88   | .   1   1   .   2   3   3   2   .   1   10  3   2   6   4   .   3   .   7   16  .   2   17  5   
    Device                 47   | .   1   1   .   2   .   .   1   .   1   6   2   2   2   4   .   1   .   4   7   .   .   11  2   
    Storage                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   
    Processor              18   | .   .   .   .   .   2   .   .   .   .   3   1   .   2   .   .   .   .   2   1   .   2   4   1   
    Hackware               14   | .   .   .   .   .   1   3   1   .   .   1   .   .   2   .   .   .   .   1   1   .   .   2   2   
    Protection             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   5   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | .   .   .   .   1   2   3   .   .   1   1   1   2   4   1   1   .   .   .   10  1   1   3   .   
    Energy Gun             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        14   | .   .   .   .   1   .   3   .   .   1   .   1   1   .   .   .   .   .   .   4   .   1   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  17   | .   .   1   .   .   .   .   .   .   .   2   .   .   3   1   .   4   .   .   2   .   1   2   1   
Parts Lost                 16   | .   .   .   .   1   1   3   .   .   .   1   .   .   1   .   1   .   .   .   6   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | .   .   .   .   1   1   2   .   .   .   .   .   .   1   .   .   .   .   .   6   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   .   1   1   3   .   .   .   1   .   .   1   .   1   .   .   .   2   .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     72   | .   8   14  14  18  28  57  54  46  47  73  78  80  75  82  82  80  77  75  81  48  54  73  80  
  Core                     3    | .   .   .   .   .   .   .   .   .   .   1   6   6   5   5   5   4   5   5   4   .   .   .   .   
  Device                   13   | .   8   14  14  5   8   .   1   .   2   9   26  23  19  16  16  13  11  14  11  4   4   16  21  
  Processor                23   | .   .   .   .   .   3   16  9   7   7   20  24  26  27  28  27  27  27  25  29  22  31  27  23  
  Hackware                 20   | .   .   .   .   .   7   32  35  30  30  29  13  13  15  22  22  22  22  22  19  18  18  21  27  
  Protection               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Ballistic Gun            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Slashing Weapon          4    | .   .   .   .   12  9   8   9   7   5   6   6   4   5   5   5   5   5   5   2   .   .   3   3   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   4   5   5   4   .   .   .   2   3   
Peak Build Rating          99   | .   1   10  3   7   16  34  28  28  31  53  50  52  67  65  69  73  65  81  92  48  58  95  99  
  Average Rating           61   | .   .   1   2   6   10  27  27  27  26  45  47  50  55  63  67  67  65  70  79  46  49  82  94  
  On Entrance              37   | .   .   1   2   3   7   15  24  27  28  28  46  49  52  60  65  69  65  65  74  44  44  50  87  
Naked Turns                33   | .   33  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             47   | .   1   1   1   3   7   3   4   3   3   13  12  12  12  13  12  12  11  14  47  4   1   11  8   
  Greatest Support         19   | 3   3   3   3   3   3   3   3   3   3   12  12  12  12  12  12  12  12  12  19  3   3   12  12  
  Greatest Overweight (x)  15   | .   .   .   .   .   2   .   1   .   .   1   .   .   .   1   .   3   .   1   15  1   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   2   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   4   5   5   
  Average Carried          4    | .   .   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   4   4   5   3   4   5   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   2   5   5   5   5   4   4   5   5   5   5   5   5   4   5   5   5   5   5   5   4   5   5   

 Class Distribution 
--------------------
 45% | Hacker-Scout
 15% | Mutant
 14% | Hacker-Skirmisher
 12% | Hacker-Assassin
  9% | Hacker-Ninja

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
            Mutant | -9/Mines
            Mutant | -8/Materials
            Mutant | -8/Garrison
            Mutant | -8/Materials
            Mutant | -7/Factory
            Mutant | -7/DSF
      Hacker-Scout | -6/Factory
      Hacker-Scout | -6/Lower Caves
      Hacker-Scout | -6/Lower Caves
      Hacker-Ninja | -5/Factory
      Hacker-Scout | -5/Upper Caves
      Hacker-Scout | -5/Upper Caves
      Hacker-Scout | -5/Zhirov
      Hacker-Scout | -4/Proximity Caves
      Hacker-Ninja | -4/Factory
 Hacker-Skirmisher | -4/Extension
     Hacker-Mutant | -3/Research
     Hacker-Mutant | -3/DSF
      Hacker-Scout | -2/Research
      Hacker-Scout | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
-----------                Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Ext Res DSF Res Acc 
Matter Collected           1847 | .   .   33  .   157 127 .   55  .   .   155 60  40  95  65  10  60  .   70  620 .   .   215 85  
  Remotely                 168  | .   .   .   .   41  127 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3140 | .   .   .   .   68  .   .   71  .   .   247 85  205 372 341 .   116 275 158 569 .   .   326 307 
  Parts                    145  | .   .   .   .   2   5   .   4   .   .   17  .   8   18  7   .   .   11  11  21  .   .   25  16  
Haulers Intercepted        8    | .   .   .   .   .   .   .   1   .   .   1   .   .   2   .   .   .   .   .   1   .   .   1   2   
Recyclers Shooed           3    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   .   .   .   .   .   .   3   5   .   3   1   .   1   .   .   .   .   .   .   
  Prevented                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Ext Res DSF Res Acc 
Combat Hostiles Destroyed  10   | .   .   .   .   1   3   .   .   .   .   1   .   .   .   .   .   .   1   .   4   .   .   .   .   
  Melee                    5    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Guns                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  AOE                      3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          15   | .   .   .   .   2   .   .   2   .   .   2   .   1   3   1   .   .   1   .   2   .   .   1   .   
  Worker                   11   | .   .   .   .   .   .   .   1   .   .   4   .   .   1   .   .   .   .   2   .   .   .   2   1   
  Builder                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   
  Tunneler                 5    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   3   .   
  Hauler                   8    | .   .   .   .   .   .   .   1   .   .   1   .   .   2   .   .   .   .   .   1   .   .   1   2   
  Recycler                 2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   1   .   .   1   2   
  Swarmer                  5    | .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           4    | .   .   .   .   1   3   .   1   .   .   4   .   1   4   .   .   .   1   2   2   .   .   2   2   
  Combat Bots Only         3    | .   .   .   .   1   3   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   
Max Kills in Single Turn   3    | .   .   .   .   1   3   .   1   .   .   1   1   1   1   1   .   .   1   1   1   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  A7 (-4/Extension)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  DSF  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Res  DSF  Res  Acc  
Hostile Shots Fired        203   | .    19   .    .    1    22   34   3    .    1    22   .    .    .    4    2    .    10   .    51   .    5    11   18   
  Missed                   75    | .    8    .    .    .    10   13   .    .    1    9    .    .    .    .    1    .    2    .    18   .    1    6    6    
Damage Taken               2447  | .    121  .    .    34   165  271  47   .    .    134  .    .    123  75   22   .    146  .    904  .    155  117  133  
  Core                     1474  | .    112  .    .    12   110  207  47   .    .    58   .    .    104  38   .    .    78   .    406  .    155  48   99   
  Absorbed by Shields      43    | .    .    .    .    .    .    43   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   11    | .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         78    | 100  .    .    .    50   .    .    33   .    100  .    .    93   .    .    .    .    78   .    64   .    82   96   93   
Volleys Fired              54    | .    .    .    .    .    6    .    .    .    .    .    .    .    1    .    .    .    .    .    47   .    .    .    .    
  Largest                  3     | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    
  Hottest                  147   | .    .    .    .    .    80   .    .    .    .    .    .    .    80   .    .    .    .    .    147  .    .    .    .    
Shots Fired                102   | .    .    .    .    .    6    .    .    .    .    .    .    .    1    .    .    .    .    .    95   .    .    .    .    
  Gun                      95    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    95   .    .    .    .    
  Cannon                   5     | .    .    .    .    .    4    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Launcher                 2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  90    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    90   .    .    .    .    
  Thermal                  10    | .    .    .    .    .    4    .    .    .    .    .    .    .    1    .    .    .    .    .    5    .    .    .    .    
  Explosive                2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    
  Robot Miss Streak        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           176   | .    .    .    .    4    .    .    5    .    .    15   2    5    15   10   .    4    9    9    70   .    .    11   17   
  Core Hits                69    | .    .    .    .    1    4    .    1    .    .    5    .    2    5    4    .    1    5    4    25   .    .    7    5    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         6     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    3    
    Sever                  6     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    3    
Melee Attacks              239   | .    .    .    .    17   2    5    9    1    .    23   4    5    27   15   2    4    13   20   21   .    1    38   32   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 234   | .    .    .    .    17   2    5    9    1    .    23   4    4    27   14   2    4    13   20   21   .    1    38   29   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            53    | .    .    .    .    1    .    .    4    .    .    7    1    5    9    2    .    .    1    2    8    .    .    8    5    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10283 | .    .    .    .    190  199  .    411  .    .    1009 146  378  1209 718  .    390  785  560  2477 .    .    948  863  
  Guns                     1430  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1430 .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               199   | .    .    .    .    .    199  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    8654  | .    .    .    .    190  .    .    411  .    .    1009 146  378  1209 718  .    390  785  560  1047 .    .    948  863  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1338  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1338 .    .    .    .    
  Thermal                  92    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    92   .    .    .    .    
  Explosive                199   | .    .    .    .    .    199  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8654  | .    .    .    .    190  .    .    411  .    .    1009 146  378  1209 718  .    390  785  560  1047 .    .    948  863  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Average Corruption       1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Message Errors         1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1640  | .    .    .    .    64   21   .    117  .    .    132  87   175  291  46   .    84   211  116  66   .    .    177  53   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               21    | .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1619  | .    .    .    .    64   .    .    117  .    .    132  87   175  291  46   .    84   211  116  66   .    .    177  53   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      33    | .    .    .    .    .    33   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        72    | .    .    .    .    .    72   .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    
  Average Temperature      33    | .    .    .    .    .    37   .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    
  Received Heat Transfer   499   | .    45   .    .    6    54   142  27   .    .    30   .    .    .    36   .    .    42   .    108  .    .    .    9    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         148   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    148  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Ext Res DSF Res Acc 
Peak Influence             514  | .   150 58  .   76  179 271 151 12  23  99  .   .   159 .   .   .   .   160 367 162 123 212 514 
  Initial                  162  | .   .   58  .   .   12  128 131 11  8   11  .   .   28  .   .   .   .   31  10  162 121 69  28  
  Average                  103  | .   48  58  .   40  36  130 89  11  8   50  .   .   92  .   .   .   .   90  115 162 121 90  216 
Maximum Alert Level        2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   
  Low Security (%)         84   | 100 100 100 .   100 100 97  100 100 100 100 .   .   100 .   .   .   .   100 73  100 100 97  44  
  Level 1                  14   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   26  .   .   2   39  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   2   .   .   1   .   .   2   .   .   2   .   .   4   .   .   .   .   2   .   .   .   3   3   
  Investigation            9    | .   2   .   .   1   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   .   
  Extermination            4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   1   
  Reinforcement            6    | .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         4    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Ext Res DSF Res Acc 
Distress Signals           7    | .   .   .   .   .   2   .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   2   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Times Spotted              132  | .   13  .   .   4   16  12  6   .   1   5   3   .   6   2   1   .   4   8   38  .   1   8   4   
  Peak Tracking Total      12   | .   10  .   .   3   9   12  6   .   1   2   4   .   2   3   1   .   3   2   5   .   1   3   1   
  Tactical Retreats        27   | .   2   .   .   .   2   1   1   .   1   1   1   .   .   2   1   .   2   .   12  .   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Ext Res DSF Res Acc 
Traps Triggered            7    | .   2   .   .   .   .   1   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
Traps Extracted            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   .   .   .   
Most Traps Carried         6    | .   .   .   .   .   .   .   .   .   .   .   .   6   6   6   5   5   5   5   5   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Ext Res DSF Res Acc 
Machines Disabled          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   1   .   2   .   .   1   .   .   .   .   2   .   .   .   2   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Ext Res DSF Res Acc 
Machines Accessed          63   | .   .   .   2   1   2   .   4   2   .   6   1   .   4   .   .   4   .   10  6   1   .   13  7   
  Terminals                35   | .   .   .   .   .   .   .   4   1   .   3   .   .   2   .   .   .   .   5   5   1   .   8   6   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   1   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   1   .   .   1   .   2   .   .   1   .   .   .   .   2   .   .   .   2   1   
Total Hacks                172  | .   .   .   2   1   4   .   16  3   .   15  1   .   11  .   .   17  .   32  18  2   .   33  17  
  Successful               112  | .   .   .   2   1   3   .   7   3   .   10  1   .   7   .   .   17  .   21  12  1   .   17  10  
  Failed                   60   | .   .   .   .   .   1   .   9   .   .   5   .   .   4   .   .   .   .   11  6   1   .   16  7   
    Catastrophic           3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   51   | .   .   .   1   .   .   .   14  .   .   2   .   .   6   .   .   .   .   11  6   .   .   4   7   
  Terminals                93   | .   .   .   .   .   .   .   16  1   .   7   .   .   5   .   .   .   .   14  13  2   .   20  15  
  Fabricators              11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   3   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          22   | .   .   .   .   .   .   .   .   .   .   3   .   .   4   .   .   .   .   4   5   .   .   6   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          23   | .   .   .   .   .   2   .   .   2   .   5   .   .   2   .   .   .   .   6   .   .   .   4   2   
Terminal Hacks             60   | .   .   .   2   1   .   .   3   1   .   4   1   .   2   .   .   17  .   4   7   1   .   9   8   
  Record                   7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   1   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   
  Prototype ID Bank        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   1   
  Open Door                7    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   1   
  Open DSF                 3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   1   
  Branch Access Points     4    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   
  Locate Traps             2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       9    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   3   1   .   .   3   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Retrieve Components      7    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   2   1   .   .   2   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      19   | .   .   .   .   .   1   .   .   2   .   4   .   .   1   .   .   .   .   5   .   .   .   4   2   
  Unlock Access            2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              9    | .   .   .   .   .   .   .   .   1   .   2   .   .   1   .   .   .   .   2   .   .   .   2   1   
  Coupler Status           8    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   2   .   .   .   2   1   
Unauthorized Hacks         18   | .   .   .   .   .   .   .   4   .   .   1   .   .   3   .   .   .   .   5   4   .   .   1   .   
  Terminals                11   | .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   3   2   .   .   1   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Operators              4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   
    Skim                   4    | .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   2   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Recyclers              3    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         42   | .   .   .   .   .   1   .   4   .   .   5   .   .   3   .   .   .   .   8   3   1   .   10  7   
  Full Trace Events        4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Time                   93   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   93  .   .   .   .   .   
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     108  | .   .   .   .   .   108 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     15   | .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   1   7   .   .   3   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Ext Res DSF Res Acc 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Attached                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  DSF  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Res  DSF  Res  Acc  
Total Allies               15   | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    10   .    .    .    1    
  Largest Group            7    | .    .    3    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    .    .    .    1    
  Highest-Rated Group      424  | .    .    40   40   40   .    .    .    .    .    .    .    .    .    .    .    .    .    26   424  .    .    .    219  
  Highest-Rated Ally       219  | .    .    16   16   16   .    .    .    .    .    .    .    .    .    .    .    .    .    26   159  .    .    .    219  
Total Orders               14   | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    5    8    .    .    .    .    
  STAY                     7    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  FOLLOW                   6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    .    .    .    .    
Ally Attacks               141  | .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    111  .    .    .    22   
  Total Damage             4796 | .    .    .    .    54   .    .    .    .    .    .    .    .    .    .    .    .    .    .    2825 .    .    .    1917 
  Kills                    37   | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    18   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Ext Res DSF Res Acc 
Robot Analysis Total       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   
Derelict Logs Recovered    8    | .   .   1   .   .   .   .   .   .   .   .   2   .   .   1   2   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  DSF  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Res  DSF  Res  Acc  
Turns Passed               11243 | 9    78   182  153  104  254  264  675  29   47   576  945  197  492  697  402  101  765  454  3565 42   23   725  464  
Spaces Moved               8941  | 18   148  310  204  123  178  172  311  52   86   559  500  212  637  498  682  146  595  552  1219 55   31   1078 575  
  Core                     8941  | 18   148  310  204  123  178  172  311  52   86   559  500  212  637  498  682  146  595  552  1219 55   31   1078 575  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   
  Average Speed            74    | 50   50   50   50   50   50   50   57   50   50   50   50   50   50   51   50   51   50   51   227  72   50   50   50   
  Slowest Speed            800   | 50   50   50   50   50   150  50   100  50   50   100  50   50   50   100  50   200  50   100  800  100  50   100  50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       39    | 4    27   72   59   23   20   38   35   2    74   18   66   17   17   62   89   60   73   15   51   2    63   35   19   
  Regions Visited          23
    Branch Regions         10
  Pre-discovered Areas     7     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    3    1    .    .    .    .    .    .    
  Known Exits Taken        14    | .    .    .    .    .    1    .    .    1    .    1    1    1    1    1    1    1    1    1    1    1    .    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             12    | .    .    1    .    1    .    .    .    .    .    .    3    1    .    1    5    .    .    .    .    .    .    .    .    
Spaces Dug                 106   | .    .    .    .    11   8    4    4    1    .    8    .    .    11   5    2    .    2    9    5    .    1    24   11   
Terrain Destroyed          133   | .    .    .    .    11   20   4    4    1    .    8    .    .    11   5    2    .    2    9    20   .    1    24   11   
  Melee                    98    | .    .    .    .    11   2    4    4    1    .    8    .    .    11   5    2    .    2    9    3    .    1    24   11   
  Projectile               20    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    
  AOE                      14    | .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  DSF  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Res  DSF  Res  Acc  
Total                      13114 | 17   150  336  254  148  333  342  796  53   90   826  1190 297  780  922  739  168  1048 697  1895 56   36   1220 721  
  Wait                     3616  | .    .    23   49   1    139  151  472  .    .    221  678  74   100  401  54   5    441  112  516  .    .    71   108  
  Move                     8917  | 17   147  309  203  121  178  171  310  51   85   558  499  211  636  497  681  145  594  551  1218 54   30   1077 574  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  24    | .    2    2    1    3    1    .    1    1    1    2    2    .    .    .    1    1    .    1    2    .    .    3    .    
  Fast Attach              83    | .    1    1    .    1    3    3    2    .    .    10   1    2    8    2    1    6    .    6    15   1    2    13   5    
  Attach                   26    | .    .    .    .    2    2    2    .    .    2    2    2    .    1    1    .    .    .    .    5    .    2    5    .    
  Detach                   21    | .    .    1    .    .    2    1    .    .    1    1    .    1    1    .    .    .    .    1    8    .    1    3    .    
  Swap                     24    | .    .    .    .    .    .    1    .    .    .    3    1    2    1    3    .    .    .    1    9    .    .    3    .    
  Drop                     63    | .    .    .    1    2    .    .    2    .    1    6    3    2    5    1    .    7    .    5    18   1    .    7    2    
  Fire                     54    | .    .    .    .    .    6    .    .    .    .    .    .    .    1    .    .    .    .    .    47   .    .    .    .    
  Melee                    239   | .    .    .    .    17   2    5    9    1    .    23   4    5    27   15   2    4    13   20   21   .    1    38   32   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            9     | .    .    .    .    1    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   .    .    .    .    
  Trap                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Garrison
-8/Materials
-7/Factory
-7/DSF
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 5 exits: *Fac x4 / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 8 exits: Res x4 / Upp x2 / *Ext x2)
-4/Extension
-3/Research
-3/DSF
-2/Research (discovered 5 exits: *Acc x3 / Tes x2)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 15)
    10 | -11/Scrapyard      | Entered Materials
    80 | -10/Materials      | Discovered new exit (range 9)
    88 | -10/Materials      | Entered Mines
    89 | -10/Mines          | Learned location of Storage (-9)
    96 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
    97 | -10/Mines          | Learned Materials stockpile data
   118 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   132 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   133 | -10/Mines          | Found Prototype Device
   133 | -10/Mines          | Identified Exp. Sensor Array
   151 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   185 | -10/Mines          | Discovered new exit (range 9)
   236 | -10/Mines          | Discovered new exit (range 12)
   251 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   251 | -10/Mines          | Discovered new exit (range 5)
   270 | -10/Mines          | Entered Exiles
   270 | -10/Exiles         | Accompanied by 3 allies
   283 | -10/Exiles         | Met 8R-AWN
   292 | -10/Exiles         | Met EX-HEX
   305 | -10/Exiles         | Met EX-BIN
   307 | -10/Exiles         | Build established: Mutant
   311 | -10/Exiles         | Aligned with FarCom system
   312 | -10/Exiles         | Given EX-Vault access code
   323 | -10/Exiles         | Opened EX-Vault
   326 | -10/Exiles         | Found Longsword +1
   336 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
   351 | -10/Exiles         | Met EX-DEC
   354 | -10/Exiles         | Learned location of Zion (-6)
   369 | -10/Exiles         | Discovered new exit (range 10)
   423 | -10/Exiles         | Left Exiles lab with Longsword +1
   423 | -10/Exiles         | Entered Mines
   423 | -9/Mines           | Accompanied by 3 allies
   442 | -9/Mines           | Assembled infested the area
   447 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
   466 | -9/Mines           | Crushed by falling debris
   491 | -9/Mines           | Lost 4 allies
   491 | -9/Mines           | Discovered new exit (range 6)
   496 | -9/Mines           | Met a Derelict shopkeep closing up shop
   527 | -9/Mines           | Entered Materials
   527 | -8/Materials       | Evolved 4 slots: Utility x4
   675 | -8/Materials       | Repaired Exp. Sensor Array
   781 | -8/Materials       | Identified exit to Garrison
   781 | -8/Materials       | Entered Garrison
  1001 | -8/Garrison        | Triggered checkpoint
  1013 | -8/Garrison        | Core integrity fell below 50%
  1024 | -8/Garrison        | Installed Relay Interface Framework
  1042 | -8/Garrison        | Discovered new exit (range 5)
  1045 | -8/Garrison        | Lost 3 parts (2u1w)
  1045 | -8/Garrison        | Entered Materials
  1719 | -8/Materials       | Discovered new exit (range 3)
  1720 | -8/Materials       | Entered Factory
  1720 | -7/Factory         | Evolved 2 slots: Utility x2
  1749 | -7/Factory         | Identified exit to DSF
  1749 | -7/Factory         | Entered DSF
  1769 | -7/DSF             | Additional patrols routed to DSF
  1789 | -7/DSF             | Discovered new exit (range 16)
  1796 | -7/DSF             | Entered Factory
  1796 | -6/Factory         | Evolved 2 slots: Utility x2
  1823 | -6/Factory         | Identified exit to Lower Caves
  2372 | -6/Factory         | Entered Lower Caves
  2386 | -6/Lower Caves     | Found DCF Scrap (12 items)
  2512 | -6/Lower Caves     | Build established: Hacker-Scout
  2645 | -6/Lower Caves     | Learned Factory non-interactive machine intel
  2652 | -6/Lower Caves     | Encountered a Warlord checkpoint
  2661 | -6/Lower Caves     | Identified exit to Lower Caves
  3317 | -6/Lower Caves     | Entered another Lower Caves area
  3338 | -6/Lower Caves     | Discovered new exit (range 9)
  3378 | -6/Lower Caves     | Identified exit to Factory
  3514 | -6/Lower Caves     | Entered Factory
  3514 | -5/Factory         | Evolved 2 slots: Utility x2
  3515 | -5/Factory         | Loaded intel: 221 non-interactive machine locations
  3720 | -5/Factory         | Identified exit to Factory
  4000 | -5/Factory         | Discovered new exit (range 13)
  4006 | -5/Factory         | Identified exit to Upper Caves
  4006 | -5/Factory         | Entered Upper Caves
  4545 | -5/Upper Caves     | Discovered new exit (range 12)
  4570 | -5/Upper Caves     | Found Alien Artifact
  4570 | -5/Upper Caves     | Identified Core Expander
  4570 | -5/Upper Caves     | Installed Core Expander, added new Weapon slot
  4702 | -5/Upper Caves     | Identified exit to Upper Caves
  4703 | -5/Upper Caves     | Entered another Upper Caves area
  4711 | -5/Upper Caves     | Learned Factory machine intel
  4734 | -5/Upper Caves     | Discovered exit to Factory (range 12)
  4859 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  4924 | -5/Upper Caves     | Discovered new exit (range 17)
  4960 | -5/Upper Caves     | Learned 8 Factory zone layouts
  5041 | -5/Upper Caves     | Encountered a Warlord checkpoint
  5104 | -5/Upper Caves     | Identified exit to Zhirov
  5105 | -5/Upper Caves     | Entered Zhirov
  5105 | -5/Zhirov          | Discovered new exit (range 3)
  5115 | -5/Zhirov          | Met Zhirov
  5124 | -5/Zhirov          | Learned location of Quarantine (-3)
  5124 | -5/Zhirov          | Learned location of Testing (-2)
  5124 | -5/Zhirov          | Learned location of Command (-1)
  5129 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  5137 | -5/Zhirov          | Found Alien Artifact
  5137 | -5/Zhirov          | Identified Integrated Reactor
  5137 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  5149 | -5/Zhirov          | Found Alien Artifact
  5206 | -5/Zhirov          | Identified exit to Proximity Caves
  5206 | -5/Zhirov          | Entered Proximity Caves
  5552 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  5819 | -4/Proximity Caves | Learned Research security intel
  5871 | -4/Proximity Caves | Discovered exit to Factory (range 7)
  5894 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5971 | -4/Proximity Caves | Entered Factory
  5971 | -4/Factory         | Evolved 2 slots: Utility x2
  5973 | -4/Factory         | Loaded intel: 257 machine locations
  5983 | -4/Factory         | Identified exit to Upper Caves
  5983 | -4/Factory         | Identified exit to Extension
  6240 | -4/Factory         | Identified exit to Garrison
  6294 | -4/Factory         | Fabricated Exp. Optical Array (x1)
  6341 | -4/Factory         | Identified exit to Research
  6357 | -4/Factory         | Build established: Hacker-Ninja
  6425 | -4/Factory         | Entered Extension
  6441 | -4/Extension       | Rescued a captive Derelict
  7160 | -4/Extension       | Build established: Hacker-Assassin
  7578 | -4/Extension       | Build established: Hacker-Skirmisher
  8172 | -4/Extension       | Rescued a captive Derelict
  8349 | -4/Extension       | Rescued A7
  8925 | -4/Extension       | Disrupted transfer network
  9180 | -4/Extension       | Build established: Hacker-Assassin
  9446 | -4/Extension       | Spotted B-86 Titan
  9477 | -4/Extension       | Allies destroyed B-86 Titan
  9655 | -4/Extension       | Spotted B-86 Titan
  9797 | -4/Extension       | Build established: Hacker-Scout
  9935 | -4/Extension       | Murdered A7
  9937 | -4/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
  9989 | -4/Extension       | Discovered exit to Research (range 3)
  9990 | -4/Extension       | Entered Research
  9990 | -3/Research        | Evolved 2 slots: Utility x2
 10032 | -3/Research        | Identified exit to DSF
 10032 | -3/Research        | Entered DSF
 10032 | -3/DSF             | Identified Transdimensional Reconstructor
 10032 | -3/DSF             | Warped through subspace
 10040 | -3/DSF             | Discovered new exit (range 15)
 10049 | -3/DSF             | Additional patrols routed to DSF
 10055 | -3/DSF             | Identified exit to Research
 10055 | -3/DSF             | Entered Research
 10055 | -2/Research        | Evolved 2 slots: Utility x2
 10345 | -2/Research        | Found Prototype Device
 10345 | -2/Research        | Identified Exp. Shield Generator
 10348 | -2/Research        | Found Prototype Device
 10348 | -2/Research        | Identified Exp. EM Disruption Field
 10460 | -2/Research        | Identified exit to Testing
 10568 | -2/Research        | Identified exit to Access
 10634 | -2/Research        | Spotted B-90 Cyclops
 10780 | -2/Research        | Entered Access
 10780 | -1/Access          | Evolved 2 slots: Utility x2
 10861 | -1/Access          | Spotted B-99 Colossus
 10884 | -1/Access          | Befriended a Behemoth using the annoying Tinkerer's hack
 11039 | -1/Access          | Found Prototype Processor
 11039 | -1/Access          | Identified Exp. Target Analyzer
 11164 | -1/Access          | Identified exit to Surface
 11244 | ***                | Escaped!

 Last Messages 
---------------
11168_ A-15 Conveyor Med. Treads severed.
11173_ A-15 Conveyor destroyed.
11176_ K-01 Serf collects debris.
11187_ >> Machine Analyzer network decryption results:
11187_   Fabricator x2
11190_ K-01 Serf cleans the Fabricator.
11191_ >> Machine Analyzer network decryption results:
11191_   Recycling Unit x2
11207_ >> Machine Analyzer network decryption results:
11207_   Terminal x2
11210_ U-05 Engineer works on Anti-Orbital Battery. <x2>
11211_ Connecting with Terminal...
>>Alert(Purge)
Purged threat record, alert level lowered.
11213_ U-05 Engineer works on Anti-Orbital Battery. <x*>
11240_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
11241_ The Access Shell folds into the floor.
[Achievement: The Little Core That Could]

 Map 
-----
+----------------------------------------------------+
| ???????????????????????#######   "F"    """""   #  |
| ????????????????????? ########   "      """""   #  |
| ????????????????????? ########   """    """""   #  |
| ????????????????????? #          """    """""   #  |
| ????????????????????? #                         ## |
| ????????????????????? #                         ## |
| ????????????????????? +            !            ## |
| ????????????????????? #    ##########+######+##### |
| ????????????????????? # ?? ######         ##       |
| ????????????????????????????#??##         ##    "" |
| ??????????????????????? ??  ? ?##         ##   """ |
| ????????????????????????????  ?##         ##    "" |
| ?????????????????????? ? ??   ###         ##    "" |
| ???????????????????????? ??   ###         ##     " |
| ?????????????????##??BB?? ?BB ?##         ##       |
| ?????????????????????BB ?  BB??##         ##       |
| ??????????????#??????? ? ? ?? ?##         ##       |
| ?????????????????????"""??""""###         ##       |
| ??????????????? ?###"""""""?"??##         ##       |
| ?????????????  ???##"""?"?"?""###         ##       |
| ??????????????? ??##""""""""""### !       ######## |
| ??????????? ? ????##          ########+########### |
| ???????????????  ?##          ###          ######? |
| ????????????? ????##          ###        = ##?##?# |
| ????????????#?? ?###    ""    ###"    "    #   ??  |
| ??????????  ?  ? ?##    "@    ###""  "     #   ? ? |
| ????????? ? ?#????##          ###""  "     #  ??#? |
| ??????????? ??#?####          ###""  uu"   #  #??? |
| ???????? ??   ??####          ###""  """"  #  #??# |
| ?????????? ???######          ###"T u""""  #  ##?? |
| ???????? ?? ? #??##            ##"" uu""   #  ###? |
| ?????? ????  ??#####""        ###""   ""   #  #?#? |
| ??????????? ??##?###""        ###""     !  #  #    |
| ???????? ?  ???#####""        ###""        #  # ?? |
| ?????????? ?  ???###T         ###"         /  + ?? |
| ????????? ??????#?##""        ### u        #  #    |
| ???????? ???  ######""        ###          #  #    |
| ???????????   ######""        ###"##########  #    |
| ????????*        k     k   k R                #  ? |
| ????????        R                R            #  ? |
| ????????###### ####################+###########  ? |
| ???????? ##### ##################        ######  ? |
| ?????????????# ???#########?###?#       ??##?##??? |
| ???????????????##??######?#####?#     ?  ###?## ?? |
| ?????????????#???#???####?##?####        ######??? |
| ??????????????????????##??######?  ?? ?? ?####???? |
| ??????????????????#??###?####?###   ??   ###?#???? |
| ?????????????????#?????##   ?  ##?   ?? ?###?#???? |
| ??????????????????????#?#    ??##?   ?   ?##?????? |
| ???????????????????? ????   ?  ?#   ?    ##??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          35
Energy Capacity            760
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       610
Jamming Range              14
Additional Mass Support    16
Base Temperature (-)       200
Armor Coverage             450
Phase Shifting             5
Evasion (%)                55
Melee Accuracy             16
Target Analysis            10
Core Analysis              9
Offensive Hacking          42
Defensive Hacking          14
Relay Coupler Types        3
Relay Coupler Value        37
Authchip Count             3
Trap Extractor Capacity    6

 Item Schematics 
-----------------
  Assault Drone Bay | -5/Zhirov | Free
   Imp. Arc Thrower | -5/Zhirov | Free
 Exp. Optical Array | -5/Zhirov | Free
     Exp. Heat Sink | -5/Zhirov | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Exp. Optical Array | x1 | -4/Factory | Authchip

 Alien Tech Used 
-----------------
Core Expander
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
The Little Core That Could
Woof!

 Challenges 
------------
None

 Game 
------
Seed              ServoStasisMembrane
  Manual?         0
Play Time         01:52:01
  Cumulative      384.3 hours
  Start           2024.11.12 @ 18:21:07
  End             2024.11.14 @ 10:42:57
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          183
  Rogue           183
  Adventurer      0
  Explorer        0
Win Type          0
  Total           12
  Types           7/1/4/0/0/0/0/0/0
Lore%             86
Gallery%          89
Achievement%      74
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 894b28b1-b483-415f-9dd5-32bea3f926f9