Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.30 @ 22:53:22 Player: Singularius Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (146) 730 Value Destroyed (6358) 6358 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2717) 2717 TOTAL SCORE: 15325 Bonus ------- High Alert Combat Kills 564 Follower Combat Kills 795 Entered Garrisons 400 Used RIF Installer 1000 Entered DSFs 500 Friendly Fire -542 Cogmind --------- Core Integrity 0/1000 Matter 11/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Improved Launcher Guidance Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Improved Launcher Guidance Computer Plasma Rifle Plasma Rifle Phase Cannon Rocket Array Rocket Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Medium Treads Heavy Treads > --- UTILITY ---------- Small Storage Unit Advanced Targeting Computer Phase Shifter Hardened Heavy Armor Plating > --- WEAPON ----------- Beamcaster Beamcaster Heavy Machine Gun Hypervelocity Gauss Cannon Rocket Array > --- INVENTORY -------- Light Angular Momentum Engine Medium Treads Medium Treads Advanced Heat Sink Improved Cooling System Weapon Cycler Beamcaster Advanced Assault Cannon [Rating: 71] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Hybrid Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Airjet Utility Advanced Targeting Computer Device Improved Cooling System Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Beamcaster Energy Cannon Cooled Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Rocket Array Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac DSF Fac Gar Fac Fac Slots Evolved 10 | . . . 2 2 . . 2 . . . 2 . . 2 Power 2 | . . . . . . . 1 . . . . . . 1 Propulsion 1 | . . . 1 . . . . . . . . . . . Utility 4 | . . . . 1 . . 1 . . . 1 . . 1 Weapon 3 | . . . 1 1 . . . . . . 1 . . . Parts Attached 158 | 6 8 6 10 22 10 4 9 6 . 1 9 5 47 15 Power 24 | 1 1 2 2 4 2 . 2 1 . . 1 1 5 2 Engine 12 | 1 1 1 1 1 2 . 2 . . . . 1 2 . Core 11 | . . 1 1 3 . . . . . . 1 . 3 2 Reactor 1 | . . . . . . . . 1 . . . . . . Propulsion 34 | 2 4 3 2 7 2 2 . 1 . 1 1 . 8 1 Treads 14 | . . . . 3 1 2 . 1 . 1 1 . 5 . Leg 16 | . 4 3 2 4 1 . . . . . . . 1 1 Wheel 2 | 2 . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . 2 . Flight . | . . . . . . . . . . . . . . . Utility 31 | 1 1 . . 4 1 . 2 . . . 3 . 17 2 Device 16 | . . . . 1 . . . . . . 2 . 12 1 Storage 4 | 1 . . . 1 . . . . . . . . 2 . Processor 5 | . 1 . . 1 . . 1 . . . . . 2 . Hackware . | . . . . . . . . . . . . . . . Protection 6 | . . . . 1 1 . 1 . . . 1 . 1 1 Artifact . | . . . . . . . . . . . . . . . Weapon 69 | 2 2 1 6 7 5 2 5 4 . . 4 4 17 10 Energy Gun 26 | 1 1 1 5 5 2 . . . . . 2 . 6 3 Energy Cannon 6 | . . . . 1 . . . 1 . . . . 2 2 Ballistic Gun 17 | 1 1 . 1 1 2 2 3 . . . 1 . 4 1 Ballistic Cannon 10 | . . . . . . . 2 2 . . 1 2 3 . Launcher 10 | . . . . . 1 . . 1 . . . 2 2 4 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . . . . . 3 1 Parts Lost 67 | . 1 3 . 2 9 2 2 . . . 4 . 24 20 Power 10 | . . 1 . . 1 . . . . . 1 . 3 4 Propulsion 17 | . 1 1 . 2 2 1 . . . . . . 6 4 Utility 15 | . . . . . 1 . . . . . 2 . 7 5 Weapon 25 | . . 1 . . 5 1 2 . . . 1 . 8 7 Highest Loss Streak 17 | . 1 3 . 1 4 1 2 . . . 3 . 10 17 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . Average Slot Usage (%) 93 | . 97 99 100 98 99 99 99 93 92 92 90 86 89 85 Engine 7 | . 14 12 . 5 9 9 15 12 7 7 6 6 4 4 Core 3 | . . 1 11 3 . . . . . . 3 6 7 9 Treads 14 | . . . . 12 25 21 23 16 15 15 13 13 15 14 Leg 5 | . 16 28 33 14 1 4 . . . . . . 1 . Device 6 | . . . . 8 7 . . . . . 6 6 18 9 Storage 7 | . 14 14 11 8 9 9 7 7 7 7 6 6 6 5 Processor 8 | . 12 14 11 1 9 9 14 15 15 15 10 6 4 5 Protection 4 | . . . . 8 1 9 7 7 7 7 6 6 1 5 Energy Gun 10 | . 14 13 23 29 16 3 . . . . 11 13 7 5 Energy Cannon 3 | . . . . 4 . . . 4 7 7 3 . 4 12 Ballistic Gun 10 | . 14 14 9 1 13 31 26 2 . . 2 6 10 4 Ballistic Cannon 3 | . . . . . . . 3 14 15 15 12 10 3 . Launcher 1 | . . . . . 5 1 . 7 7 7 1 2 . 2 Peak Build Rating 71 | 6 9 12 21 42 42 41 43 60 60 60 70 71 71 71 Average Rating 45 | 4 8 8 17 35 40 39 41 54 60 59 68 70 57 61 On Entrance 39 | . 6 9 12 21 42 41 37 40 60 60 60 70 70 61 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 88 | 14 15 15 21 34 40 40 48 66 66 66 73 74 80 88 Greatest Support 100 | 20 20 25 38 84 84 76 68 98 98 98 100 100 100 60 Greatest Overweight (x) 16 | . 1 1 . 1 . . . . . . . . 1 16 Average Overweight (x) . | . . . . . . . . . . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 Average Capacity 8 | 6 8 8 8 7 8 8 8 8 8 8 8 8 9 10 Most Carried 10 | 1 8 8 8 8 8 8 8 8 8 8 8 8 10 10 Average Carried 7 | . 7 7 7 7 6 7 7 7 8 7 7 8 6 9 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 Final Carried 9 | 1 8 8 8 8 7 7 8 8 8 8 8 8 9 7 Class Distribution -------------------- 38% | Gunner 23% | Scavenger-Tank 12% | Scavenger-Gunner 11% | Mutant 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Tank | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Tank | -6/Garrison Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac DSF Fac Gar Fac Fac Matter Collected 4133 | 172 251 87 130 286 207 471 168 459 . 86 207 240 1135 234 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7386 | . 506 94 42 926 757 524 249 1565 . 241 109 386 1392 595 Parts 267 | . 34 3 1 54 37 16 15 10 . 11 8 24 32 22 Haulers Intercepted 2 | . 1 . . . . . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac DSF Fac Gar Fac Fac Combat Hostiles Destroyed 127 | . 12 2 1 18 19 13 8 6 . 4 2 9 22 11 Guns 73 | . 12 1 1 14 6 13 6 . . . 1 3 13 3 Cannons 19 | . . . . 4 . . 1 2 . 2 1 3 6 . AOE 32 | . . . . . 13 . 1 4 . 2 . 3 2 7 Classes Destroyed 19 | . 4 . 1 3 1 . 1 1 . 1 1 . 4 2 Worker 2 | . . . . . . . . . . . 1 . . 1 Builder 3 | . . . . . . . . . . . . . . 3 Tunneler 1 | . . . . . . . . . . . . . . 1 Hauler 2 | . 1 . . . . . . . . . . . 1 . Recycler 5 | . 1 . . 1 . . . . . . . . 1 2 Mechanic 2 | . . . . . . . . . . . . . 2 . Watcher 2 | . . . . 1 . . . . . . . . . 1 Swarmer 11 | . 3 . . 3 . . . . . . 1 2 . 2 Cutter 2 | . . . . . 2 . . . . . . . . . Grunt 61 | . 9 2 . 10 9 6 5 . . 3 . 4 8 5 Brawler 4 | . . . . . . . . . . . . . 3 1 Duelist 5 | . . . 1 . 2 . . . . . . . 1 1 Sentry 21 | . . . . 4 6 6 1 . . . . 2 2 . Hunter 12 | . . . . 1 . 1 1 . . . 1 1 5 2 Programmer 3 | . . . . . . . 1 . . . . . 2 . Heavy 1 | . . . . . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . . . . . . 1 . Compactor 6 | . . . . . . . . 6 . . . . . . Thug 1 | . . . . . 1 . . . . . . . . . Infiltrator 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 9 | . 2 2 1 6 5 5 4 3 . 3 2 3 5 9 Combat Bots Only 5 | . 2 2 1 4 5 5 4 3 . 3 1 3 4 5 Max Kills in Single Turn 9 | . 1 1 1 1 3 1 1 3 . 3 2 3 3 9 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . 1 3 . 1 . 2 1 3 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac DSF Fac Gar Fac Fac Hostile Shots Fired 968 | . 57 20 13 86 53 43 28 . . . 39 41 330 258 Missed 240 | . 16 3 4 22 10 8 12 . . . 9 10 72 74 Damage Taken 11486 | . 452 263 119 948 1092 467 276 90 . 66 592 395 3637 3089 Core 1990 | . 156 26 28 124 135 32 . 4 . . 56 28 401 1000 Absorbed by Shields 1183 | . . . . . . . . . . . . . 584 599 Redirected to Shielding 71 | . . . . 71 . . . . . . . . . . Regen/Repaired (Parts) 904 | . . . . 92 . . . 48 . 8 494 244 18 . Core Remaining (%) 68 | 100 . 27 93 . . 47 . . . 99 . . 42 . Volleys Fired 235 | . 40 10 5 33 18 15 10 8 . 2 5 7 68 14 Largest 5 | . 2 2 3 4 4 4 4 4 . 4 5 5 5 5 Hottest 340 | . 85 85 132 255 204 139 128 235 . 235 340 289 308 330 Shots Fired 799 | . 80 20 15 132 72 60 40 32 . 8 25 34 224 57 Gun 601 | . 80 20 15 109 63 60 36 6 . . 13 21 155 23 Cannon 165 | . . . . 23 . . 4 18 . 6 12 11 65 26 Launcher 33 | . . . . . 9 . . 8 . 2 . 2 4 8 Special . | . . . . . . . . . . . . . . . Kinetic 354 | . 40 10 5 . 24 58 40 22 . 4 13 18 112 8 Thermal 340 | . 40 8 10 112 8 . . . . . 10 14 108 30 Explosive 33 | . . . . . 9 . . 8 . 2 . 2 4 8 Electromagnetic 72 | . . 2 . 20 31 2 . 2 . 2 2 . . 11 Robot Hit Streak 26 | . 7 5 3 14 14 14 17 14 . 14 12 9 15 26 Robot Miss Streak 8 | . 4 1 4 4 8 7 5 3 . 1 2 2 4 3 Penetration Max 1 | . . . . . . . . . . . . . 1 1 Secondary Targets 5 | . . . 1 1 2 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 1 . . . . . . . . Shots Hit Robots 559 | . 49 16 7 81 55 45 35 26 . 5 18 21 158 43 Core Hits 481 | . 19 6 2 39 68 70 44 20 . 18 6 21 102 66 Critical Kills 7 | . . . . . . . . 2 . 1 1 1 1 1 Critical Parts Destroyed 2 | . 1 . . . . . . . . . . 1 . . Critical Strikes 21 | . 1 . . 2 1 . . 3 . 1 3 2 6 2 Burn 9 | . . . . 1 . . . . . . 2 . 5 1 Meltdown 2 | . . . . . . . . . . . . . 1 1 Destroy 8 | . 1 . . . . . . 3 . 1 1 2 . . Corrupt 2 | . . . . 1 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 17246 | . 714 178 86 1578 2007 913 904 1908 . 603 398 693 4088 3176 Guns 8199 | . 714 178 86 1247 884 913 667 76 . . 220 357 2429 428 Cannons 2909 | . . . . 320 . . 48 320 . 158 178 114 1097 674 Explosions 6138 | . . . . 11 1123 . 189 1512 . 445 . 222 562 2074 Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 5165 | . 300 60 29 . 328 871 715 392 . 91 207 242 1777 153 Thermal 4827 | . 414 92 57 1273 115 . . . . . 155 229 1749 743 Explosive 6127 | . . . . . 1123 . 189 1512 . 445 . 222 562 2074 Electromagnetic 1127 | . . 26 . 305 441 42 . 4 . 67 36 . . 206 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 7 | . 7 7 . . . . . . . . . . 3 . Average Corruption 3 | . 6 7 . . . . . . . . . . 2 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 35 | . 3 7 . . . . . . . . . . 25 . Message Errors 9 | . . 3 . . . . . . . . . . 6 . Matter Fused 9 | . 1 3 . . . . . . . . . . 5 . Heat Flow Errors 5 | . . . . . . . . . . . . . 5 . Energy Discharges 4 | . 1 . . . . . . . . . . . 3 . Data Loss (minor) 5 | . 1 1 . . . . . . . . . . 3 . Data Loss (major) 2 | . . . . . . . . . . . . . 2 . Misfires 1 | . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 91 | . . . . . 29 . 7 . . . . 3 5 47 Projectiles 41 | . . . . . . . . . . . . . 5 36 Explosions 50 | . . . . . 29 . 7 . . . . 3 . 11 Melee . | . . . . . . . . . . . . . . . Knockbacks 12 | . . . . . . . 2 . . . 2 . 8 . Impact . | . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . 1 . . . 2 . 8 . Secondary 1 | . . . . . . . 1 . . . . . . . Self-Inflicted Damage 994 | . . . . 44 354 . 101 94 . 48 . 28 75 250 Shots 43 | . . . . 1 17 . 1 6 . 3 . 1 3 11 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 810 | . 168 332 261 510 367 153 138 319 . 76 810 508 611 368 Average Temperature 142 | . 54 163 125 179 93 48 60 136 . 38 275 165 180 109 Received Heat Transfer 2979 | . 204 126 60 333 234 162 57 . . 9 368 66 528 832 Effects 46 | . . . 2 7 . . . 4 . . 17 8 7 1 Shutdowns 13 | . . . . . . . . . . . 4 4 4 1 Energy Bleed 5 | . . . 1 2 . . . 1 . . 1 . . . Interference 10 | . . . 1 2 . . . 3 . . 1 3 . . Matter Decay 5 | . . . . 2 . . . . . . 1 1 1 . Short Circuit 5 | . . . . 1 . . . . . . 3 . 1 . Damage (minor) 1 | . . . . . . . . . . . 1 . . . Damage (major) 6 | . . . . . . . . . . . 6 . . . Damage (core) 1 | . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 3 | . . 1 . . . . . . . . . . 1 1 Combat Hostiles 3 | . . 1 . . . . . . . . . . 1 1 Parts Melted 19 | . 1 . 3 4 1 . . . . . . . 6 4 Heat Transferred 9459 | . 962 222 148 2640 222 . . . . . 407 407 3372 1079 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac DSF Fac Gar Fac Fac Peak Influence 795 | . 302 152 140 346 795 652 424 174 5 510 452 773 554 390 Initial 405 | . . 117 59 . 224 387 280 76 . 3 267 176 405 173 Average 282 | . 182 136 83 216 435 512 307 67 . 290 391 490 351 156 Maximum Alert Level 3 | . 1 . . 1 3 2 2 . . 2 2 3 2 1 Low Security (%) 32 | 100 55 100 100 40 . . . 100 100 12 . 4 . 77 Level 1 47 | . 44 . . 59 63 28 94 . . 65 48 42 70 22 Level 2 17 | . . . . . 19 71 5 . . 21 52 47 29 . Level 3 1 | . . . . . 16 . . . . . . 4 . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . . . Squads Dispatched 26 | . 3 . . 1 . 3 3 . . 1 2 . 7 6 Investigation 6 | . . . . . . . 2 . . . 1 . 2 1 Extermination 3 | . . . . . . . 1 . . . . . 2 . Reinforcement 12 | . 3 . . 1 . 2 . . . 1 1 . 2 2 Assault 1 | . . . . . . . . . . . . . 1 . Garrison 4 | . . . . . . 1 . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac DSF Fac Gar Fac Fac Distress Signals 10 | . 3 . . 2 . 1 . . . . 1 . . 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 206 | . 23 3 9 26 20 18 10 6 . 8 11 13 28 31 Peak Tracking Total 9 | . 4 2 3 4 4 5 3 4 . 4 4 4 4 9 Tactical Retreats 10 | . 2 1 . . 1 2 . 1 . . 1 1 . 1 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac DSF Fac Gar Fac Fac Traps Triggered 13 | . 4 1 . . 2 . 2 . . 2 . 2 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . 6 . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac DSF Fac Gar Fac Fac Machines Disabled 14 | . 1 . . 2 1 . 2 . . 1 . . . 7 Max in Single Turn 6 | . 1 . . 1 1 . 2 . . . . . . 6 Garrison Relay 1 | . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac DSF Fac Gar Fac Fac Machines Accessed 45 | . 5 1 6 5 2 4 6 . 1 . 4 2 7 2 Terminals 26 | . 4 . 3 2 2 1 3 . 1 . 3 2 4 1 Fabricators 4 | . . . . . . . 1 . . . . . 2 1 Repair Stations 1 | . . . . 1 . . . . . . . . . . Recycling Units 7 | . 1 . 2 . . 2 1 . . . . . 1 . Scanalyzers 4 | . . . 1 1 . 1 1 . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 . . . Total Hacks 117 | . 12 1 21 14 3 8 21 . 2 . 9 3 13 10 Successful 59 | . 6 1 10 11 1 2 10 . 1 . 4 1 7 5 Failed 58 | . 6 . 11 3 2 6 11 . 1 . 5 2 6 5 Catastrophic 8 | . . . 1 1 . . 1 . . . 2 1 2 . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 68 | . 11 . 14 3 3 2 14 . 2 . 8 3 6 2 Fabricators 17 | . . . . . . . 3 . . . . . 6 8 Repair Stations 2 | . . . . 2 . . . . . . . . . . Recycling Units 13 | . 1 . 5 . . 4 2 . . . . . 1 . Scanalyzers 14 | . . . 2 8 . 2 2 . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 . . . Terminal Hacks 35 | . 5 1 6 2 1 1 8 . 1 . 3 1 4 2 Record 8 | . . . 2 . . . 1 . . . 3 . 2 . Robot Analysis 2 | . . . 1 . . . . . . . . . . 1 Prototype ID Bank 3 | . 2 . . . . . . . . . . . . 1 Open Door 3 | . . 1 . . 1 . . . . . . 1 . . Open DSF 1 | . . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . Locate Traps 7 | . . . 1 2 . . 2 . . . . . 2 . Reprogram Traps 1 | . . . . . . . 1 . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . . . . . . Transport Status 2 | . . . . . . 1 1 . . . . . . . Investigation Status 1 | . . . . . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . 3 3 Load Schematic 2 | . . . . . . . . . . . . . 1 1 Build 4 | . . . . . . . . . . . . . 2 2 Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . 2 . . 1 . . . . . . . . Report Inventory 4 | . 1 . 2 . . 1 . . . . . . . . Scanalyzer 10 | . . . 2 6 . . 2 . . . . . . . Insert Component 4 | . . . 1 2 . . 1 . . . . . . . Analyze 6 | . . . 1 4 . . 1 . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . 1 . . . Unlock Access 2 | . . . . 1 . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 32 | . 2 . 4 2 1 4 5 . 1 . 4 2 5 2 Full Trace Events 5 | . . . . . . . 1 . . . 1 . 2 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . . . Time 81 | . . . . . . . . . . . . . . 81 Total Robot Build Rating 1 | . . . . . . . . . . . . . . 1 Part Schematics Acquired 3 | . . . 1 1 . . 1 . . . . . . . Parts Built 4 | . . . . . . . . . . . . . 3 1 Authchips . | . . . . . . . . . . . . . . . Time 374 | . . . . . . . . . . . . . 240 134 Total Part Build Rating 20 | . . . . . . . . . . . . . 16 4 Parts Repaired 1 | . . . . 1 . . . . . . . . . . Time 26 | . . . . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 2 . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 1 . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac DSF Fac Gar Fac Fac Used RIF Installer 2 | . . . . . 1 . . . . . . 1 . . Zone Cloak 1 | . . . . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . 5 . . . . . . . . . Machine Destruction 5 | . . . . . 5 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac DSF Fac Gar Fac Fac Total Allies 24 | . . . . . 2 . . 18 . . . 3 . 1 Largest Group 18 | . . . . . 2 . . 18 18 11 8 4 3 1 Highest-Rated Group 444 | . . . . . 62 . . 444 444 271 188 215 135 10 Highest-Rated Ally 80 | . . . . . 31 . . 35 35 35 31 80 62 10 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 171 | . . . . . 12 . . . . 28 92 21 18 . Total Damage 3432 | . . . . . 165 . . . . 793 1288 869 317 . Kills 24 | . . . . . 1 . . . . 7 8 6 2 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac DSF Fac Gar Fac Fac Robot Analysis Total 2 | . . . 1 . . . . . . . . . . 1 Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac DSF Fac Gar Fac Fac Turns Passed 9505 | 45 784 246 466 728 886 483 966 747 12 234 400 545 1896 1067 Spaces Moved 4939 | 44 525 172 325 325 471 234 556 422 8 135 211 290 808 413 Core 24 | 1 . . . . . . . . . . . . . 23 Treads 3622 | . . . . 138 471 234 556 422 8 135 211 290 808 349 Legs 1037 | . 312 172 325 187 . . . . . . . . . 41 Wheels 256 | 43 213 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 120 120 120 160 160 160 160 160 160 160 160 160 120 Average Speed 156 | 79 103 120 120 137 160 160 160 160 160 160 160 160 176 232 Slowest Speed 850 | 80 190 190 120 240 160 160 160 160 160 160 160 160 240 850 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 78 51 37 32 56 26 15 97 . 95 6 39 18 8 Regions Visited 14 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . . . . 1 . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 571 | . . . . 5 154 . 22 139 . 10 1 17 63 160 Melee . | . . . . . . . . . . . . . . . Projectile 19 | . . . . 1 . . . 2 . . 1 . 11 4 AOE 552 | . . . . 4 154 . 22 137 . 10 . 17 52 156 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac DSF Fac Gar Fac Fac Total 6150 | 50 685 193 391 525 554 305 611 469 7 150 262 350 1123 475 Wait 636 | . 95 2 36 117 40 47 21 13 . 3 26 49 160 27 Move 4920 | 43 524 171 324 324 465 233 556 421 7 134 210 288 807 413 Hop . | . . . . . . . . . . . . . . . Pick Up 98 | 1 11 2 6 11 6 4 9 9 . 4 8 . 24 3 Fast Attach 47 | 6 2 . 4 11 2 . 1 2 . . . . 16 3 Attach 49 | . 2 3 2 3 7 2 4 . . . 6 . 14 6 Detach 3 | . . . . . . . . . . . 1 . . 2 Swap 63 | . 4 3 4 8 1 2 4 4 . 1 3 5 18 6 Drop 84 | . 7 2 10 18 . 2 6 12 . 6 3 1 16 1 Fire 235 | . 40 10 5 33 18 15 10 8 . 2 5 7 68 14 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 15 | . . . . . 15 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory -6/Garrison -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 10) 301 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 13) 699 | -10/Materials | Core integrity fell below 50% 739 | -10/Materials | Discovered new exit (range 7) 830 | -10/Materials | Entered Mines 836 | -10/Mines | Discovered new exit (range 11) 907 | -10/Mines | Learned 2 Materials zone layouts 965 | -10/Mines | Lost 3 parts (1p1n1w) 1006 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1031 | -10/Mines | Discovered new exit (range 11) 1036 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1076 | -10/Mines | Entered Materials 1076 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1392 | -9/Materials | Build established: Gunner 1495 | -9/Materials | Discovered new exit (range 7) 1542 | -9/Materials | Entered another Materials area 1542 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1549 | -8/Materials | Found Prototype Launcher 1923 | -8/Materials | Build established: Scavenger-Tank 1964 | -8/Materials | Discovered new exit (range 15) 2125 | -8/Materials | Identified Rocket Array 2230 | -8/Materials | Repaired Sml. Storage Unit 2268 | -8/Materials | Identified exit to Garrison 2270 | -8/Materials | Entered Garrison 2294 | -8/Garrison | Triggered checkpoint 2412 | -8/Garrison | Triggered checkpoint 2462 | -8/Garrison | Triggered checkpoint 2513 | -8/Garrison | Build established: Gunner 2549 | -8/Garrison | Discovered new exit (range 15) 2611 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2644 | -8/Garrison | Lost 3 parts (1p2w) 2752 | -8/Garrison | Triggered checkpoint 2907 | -8/Garrison | Triggered checkpoint 3002 | -8/Garrison | Triggered checkpoint 3009 | -8/Garrison | Garrison Relay disabled 3040 | -8/Garrison | Lost 4 parts (2n1u1w) 3042 | -8/Garrison | Installed Relay Interface Framework 3121 | -8/Garrison | Discovered new exit (range 15) 3156 | -8/Garrison | Entered Materials 3331 | -8/Materials | Core integrity fell below 50% 3427 | -8/Materials | Discovered new exit (range 3) 3575 | -8/Materials | Garrison activated, responded to threat 3616 | -8/Materials | Discovered new exit (range 15) 3639 | -8/Materials | Entered Factory 3639 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4444 | -7/Factory | Build established: Scavenger-Gunner 4605 | -7/Factory | Sucked down chute 4605 | -7/Factory | Entered Waste 4655 | -7/Waste | Spotted C-40 Crusher 4656 | -7/Waste | Spotted C-40 Crusher 4677 | -7/Waste | Spotted C-40 Crusher 4678 | -7/Waste | Destroyed C-40 Crusher 4678 | -7/Waste | Destroyed C-40 Crusher 4678 | -7/Waste | Destroyed C-40 Crusher 4688 | -7/Waste | Spotted C-40 Crusher 4727 | -7/Waste | Destroyed C-40 Crusher 4771 | -7/Waste | Spotted C-40 Crusher 4791 | -7/Waste | Destroyed C-40 Crusher 4924 | -7/Waste | Spotted C-40 Crusher 4932 | -7/Waste | Destroyed C-40 Crusher 5056 | -7/Waste | Build established: Gunner 5097 | -7/Waste | Warlord forces began an assault 5275 | -7/Waste | Discovered new exit (range 13) 5352 | -7/Waste | Entered Factory 5352 | -7/Factory | Accompanied by 18 allies 5362 | -7/Factory | Identified exit to DSF 5364 | -7/Factory | Entered DSF 5364 | -7/DSF | Accompanied by 11 allies 5388 | -7/DSF | Discovered new exit (range 15) 5398 | -7/DSF | Additional patrols routed to DSF 5549 | -7/DSF | Sterilization system engaged 5569 | -7/DSF | Ambient heat levels rising (+10) 5584 | -7/DSF | Ambient heat levels rising (+10) 5598 | -7/DSF | Entered Factory 5598 | -6/Factory | Accompanied by 8 allies 5598 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5848 | -6/Factory | Spotted B-75 Beast 5891 | -6/Factory | Lost 3 parts (2u1w) 5934 | -6/Factory | Lost 4 allies 5997 | -6/Factory | Identified exit to Garrison 5998 | -6/Factory | Entered Garrison 5998 | -6/Garrison | Accompanied by 1 ally 6023 | -6/Garrison | Triggered checkpoint 6054 | -6/Garrison | Found embedded Infiltrators 6172 | -6/Garrison | Build established: Tank 6216 | -6/Garrison | Rescued a captive Derelict 6248 | -6/Garrison | Triggered checkpoint 6264 | -6/Garrison | Triggered checkpoint 6354 | -6/Garrison | Triggered checkpoint 6380 | -6/Garrison | Expanded RIF knowledge: Zone Cloak 6472 | -6/Garrison | Warlord forces raided the area 6472 | -6/Garrison | Discovered new exit (range 8) 6508 | -6/Garrison | Triggered checkpoint 6543 | -6/Garrison | Entered Factory 6543 | -6/Factory | Accompanied by 3 allies 6714 | -6/Factory | Build established: Scavenger-Tank 6802 | -6/Factory | Lost 3 allies 6815 | -6/Factory | Lost 3 parts (1p2w) 6893 | -6/Factory | First assault squad dispatched 6949 | -6/Factory | Lost 10 parts (3n3u4w) 7131 | -6/Factory | Lost 4 parts (1n2u1w) 7258 | -6/Factory | Core integrity fell below 50% 7291 | -6/Factory | Lost 3 parts (1p1u1w) 7689 | -6/Factory | Fabricated Imp. Launcher Guidance Computer (x2) 7830 | -6/Factory | Fabricated Rocket Array? 8217 | -6/Factory | Build established: Scavenger-Gunner 8320 | -6/Factory | Spotted B-75 Beast 8359 | -6/Factory | Destroyed B-75 Beast 8388 | -6/Factory | Discovered new exit (range 13) 8439 | -6/Factory | Entered another Factory area 8439 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8688 | -5/Factory | Build established: Scavenger-Tank 8972 | -5/Factory | Fabricated A-02 Transporter (x1) 9120 | -5/Factory | Fabricated Rocket Array (x1) 9252 | -5/Factory | Garrison activated, responded to threat 9445 | -5/Factory | Lost 17 parts (4p3n4u6w) 9485 | -5/Factory | Core integrity fell below 50% 9496 | -5/Factory | Core integrity fell below 20% 9506 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Critical hit (Burn: +37). Penetrated by Slug. Carbon-fiber Leg destroyed. Slug penetrates Scanalyzer. Scanalyzer disabled. Penetrated by Slug. Lrn. Tractor Beam destroyed. Slug penetrates Scanalyzer. Penetrated by Slug. Y-64 Sentinel suffers critical hit (Destroy). G-50 Soldier misfires. Slug penetrates Scanalyzer. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Slug penetrates Power Conduit. Slug penetrates Wall. Slug penetrates Power Conduit. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ########### # #####?? | | # #???? | | ######### """ ""% """ """ """ #??? | | #???????# """ ""% """ """ """ # ??? | | #???????# """ ""% """ """ """ # # # ?? | | #???????# # ? | | ###???????# """ """ """ """ # | | ??????????# """ """=""" """ # | | ??????????# " """ """ "=""" # # | | ??????????# "" = = | | ??????????# G """ """ "% [""" # | | ??????????# "" """ """ """ "" | | ??????????# " """ "" %"" " | | ??????????# | | ??????????# | | ??????????# ##### # # # # = # | | ??????????# # # ## # ## # | | ??????????# ### ## ! " # | | ??????????# # ###?#### =! ### | | ?????????## ##############?? # #%#######?? | | ?????????# # #??# #?# ??????? | | ?????????#T # !! #??? #??? ?????? | | ?????????## # !! #??? ?????!!!????? | | ??????????# # !! #??? ??????!! ???? | | ??????????# # #??? ??????!! ??? | | ??????????# # @ hgY#??? ??????? ??? | | ??????????# # """""""""h #??? ????????????? | | ??????????# # g ;#?? ????????????? | | ??????????# # ##???????????????? | | ??????????# # "" "" #????????????????? | | ??????????# + ""S " ##???????????????? | | ??????????# # """" #???????????????? | | ??????????# ###############???????????????? | | ??????????# #?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????# ??????????????????????????????? | | ??????????# ??????????????????????????????? | | ??????????# ??????????????????????????????? | | ??????????# ??????????????????????????????? | | ??????????# ??????????????????????????????? | | ??????????? ? ??????????????????????????????? | | ??????????????? ??????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 39 Energy Capacity 1290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Power Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 16 Launcher Accuracy 30 Recoil Reduction 3 Item Schematics ----------------- Mak. Axe | -9/Materials | Scanalyzed Matter Filter | -8/Materials | Scanalyzed Rocket Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Launcher Guidance Computer | x2 | -6/Factory | Preloaded Rocket Array | x1 | -6/Factory A-02 Transporter | x1 | -5/Factory | Preloaded Rocket Array | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- A New Friend My Command Is Your Wish Challenges ------------ None Game ------ Seed ConstructAccelerationBank Manual? 0 Play Time 02:23:13 Cumulative 25.7 hours Start 2025.03.30 @ 20:10:29 End 2025.03.30 @ 22:53:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4126f880-717c-4d42-9ee1-8b4b2f509aee