Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 13:35:44

Player: Kaitocain

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (26)      130
Value Destroyed (664)      664
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2834

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     189/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -8/Storage

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
          Small Storage Unit
       Advanced Visual Processing Unit
       Improved Utility Shielding
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (8) ----
                Disposable Heat Sink
          Small Matter Pod (50)
  High-capacity Matter Pod (99)
                Transmission Jammer
                ECM Suite
                Insulated Plating
                Shock Absorption System
                Shock Absorption System

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
                Aluminum Leg
>               --- UTILITY ----------
          Small Storage Unit
       Advanced Visual Processing Unit
       Improved Utility Shielding
>               --- WEAPON -----------
                Arc Projector
                Arc Projector
          Light Assault Rifle
>               --- INVENTORY --------
          Small Matter Pod
  High-capacity Matter Pod
                Transmission Jammer
                ECM Suite
                Shock Absorption System
                Shock Absorption System
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Utility Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Arc Projector
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             22   | 6   4   1   7   2   2   
  Power                    2    | 1   1   .   .   .   .   
    Engine                 2    | 1   1   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 2   2   1   1   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    6    | 2   2   1   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  5    | 1   1   .   3   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              2    | .   1   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | 2   .   .   3   2   2   
    Energy Gun             2    | .   .   .   .   2   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | 2   .   .   1   .   2   
    Ballistic Cannon       1    | .   .   .   1   .   .   
    Launcher               1    | .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 13   | .   .   1   6   .   6   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               4    | .   .   1   2   .   1   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   8    | .   .   .   3   .   5   
  Highest Loss Streak      4    | .   .   1   3   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   99  100 91  51  52  
  Engine                   8    | .   14  14  8   .   .   
  Leg                      22   | .   28  28  28  9   6   
  Storage                  11   | .   14  14  11  9   9   
  Processor                11   | .   13  14  11  9   9   
  Protection               5    | .   .   .   11  9   9   
  Energy Gun               2    | .   .   .   .   6   12  
  Ballistic Gun            17   | .   28  28  9   9   7   
  Ballistic Cannon         2    | .   .   .   10  .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             21   | 13  13  13  21  16  16  
  Greatest Support         30   | 20  20  20  30  10  10  
  Greatest Overweight (x)  4    | .   .   .   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   
  Most Carried             8    | 5   8   8   8   8   8   
  Average Carried          5    | 2   5   7   3   4   6   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 3   8   7   3   6   8   

 Class Distribution 
--------------------
 86% | Mutant
 13% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
   Tank | -8/Storage

 Resources                      | -11 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Mat Sto 
Matter Collected           681  | 205 222 100 102 .   52  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            692  | .   266 39  368 .   19  
  Parts                    48   | .   17  5   23  .   3   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Combat Hostiles Destroyed  19   | .   7   3   8   .   1   
  Guns                     13   | .   7   3   2   .   1   
  Cannons                  4    | .   .   .   4   .   .   
  AOE                      2    | .   .   .   2   .   .   
Classes Destroyed          8    | .   1   1   6   .   .   
  Worker                   2    | .   .   .   2   .   .   
  Builder                  2    | .   .   .   2   .   .   
  Recycler                 1    | .   .   .   1   .   .   
  Watcher                  2    | .   .   .   2   .   .   
  Swarmer                  4    | .   .   3   .   .   1   
  Grunt                    12   | .   7   .   5   .   .   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   2    | .   .   .   2   .   .   
Best Kill Streak           8    | .   3   3   8   .   1   
  Combat Bots Only         4    | .   3   3   4   .   1   
Max Kills in Single Turn   2    | .   1   2   2   .   1   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Mat Sto 
Hostile Shots Fired        260  | .   48  22  77  3   110 
  Missed                   75   | .   13  6   25  1   30  
Damage Taken               2198 | .   383 133 708 106 868 
  Core                     782  | .   32  33  166 58  493 
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Redirected to Shielding  94   | .   .   .   7   .   87  
  Regen/Repaired (Parts)   63   | .   63  .   .   .   .   
Core Remaining (%)         77   | 100 .   74  58  .   .   
Volleys Fired              59   | .   22  5   23  2   7   
  Largest                  3    | .   2   2   2   3   3   
  Hottest                  130  | .   40  40  74  130 130 
Shots Fired                116  | .   44  10  42  6   14  
  Gun                      88   | .   44  10  14  6   14  
  Cannon                   22   | .   .   .   22  .   .   
  Launcher                 6    | .   .   .   6   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  100  | .   44  10  36  2   8   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                6    | .   .   .   6   .   .   
  Electromagnetic          10   | .   .   .   .   4   6   
  Robot Hit Streak         10   | .   10  4   6   3   4   
  Robot Miss Streak        7    | .   3   1   7   4   3   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        4    | .   1   2   .   .   1   
    Max Gunslinging Chain  1    | .   1   1   .   .   1   
Shots Hit Robots           66   | .   31  7   20  3   5   
  Core Hits                56   | 2   12  4   31  1   6   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1462 | 12  328 79  923 24  96  
  Guns                     584  | .   328 79  65  24  88  
  Cannons                  250  | .   .   .   250 .   .   
  Explosions               608  | .   .   .   608 .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  20   | 12  .   .   .   .   8   
  Kinetic                  777  | .   328 79  315 6   49  
  Thermal                  163  | .   .   .   163 .   .   
  Explosive                445  | .   .   .   445 .   .   
  Electromagnetic          57   | .   .   .   .   18  39  
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         2    | .   .   .   2   .   .   
  Average Corruption       2    | .   .   .   2   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  1    | .   .   .   1   .   .   
    Weapon Failures        1    | .   .   .   1   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            56   | .   .   .   56  .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               56   | .   .   .   56  .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 7    | .   .   .   7   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  6    | .   .   .   6   .   .   
  Secondary                1    | .   .   .   1   .   .   
Self-Inflicted Damage      70   | .   .   .   68  .   2   
  Shots                    1    | .   .   .   1   .   .   
  Rammed                   2    | .   .   .   .   .   2   
Targets Rammed             11   | 8   .   .   .   .   3   
  Kicked                   9    | 8   .   .   .   .   1   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        93   | .   24  .   93  72  60  
  Average Temperature      27   | .   8   .   33  42  31  
  Received Heat Transfer   501  | .   210 .   291 .   .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             1    | .   .   .   1   .   .   
  Heat Transferred         150  | .   .   .   150 .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Peak Influence             373  | .   155 88  373 152 63  
  Initial                  152  | .   .   13  33  152 63  
  Average                  96   | .   57  82  193 152 54  
Maximum Alert Level        1    | .   .   .   1   .   .   
  Low Security (%)         85   | 100 100 100 39  100 100 
  Level 1                  14   | .   .   .   60  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   3   .   2   1   1   
  Investigation            3    | .   3   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   2   1   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Distress Signals           1    | .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              34   | .   9   3   17  1   4   
  Peak Tracking Total      8    | .   3   3   8   1   4   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Traps Triggered            3    | .   1   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Mat Sto 
Machines Disabled          4    | .   .   .   4   .   .   
  Max in Single Turn       2    | .   .   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Machines Accessed          6    | .   5   .   1   .   .   
  Terminals                2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                17   | .   15  .   2   .   .   
  Successful               7    | .   7   .   .   .   .   
  Failed                   10   | .   8   .   2   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                4    | .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   5   .   .   .   .   
  Recycling Units          8    | .   6   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       4    | .   4   .   .   .   .   
  Report Inventory         3    | .   3   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   4   .   1   .   .   
  Full Trace Events        2    | .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Mat Sto 
Turns Passed               1431 | 125 457 170 345 128 206 
Spaces Moved               949  | 106 314 130 218 84  97  
  Core                     65   | 37  .   .   .   .   28  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     884  | 69  314 130 218 84  69  
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 150 
  Average Speed            126  | 95  120 120 124 138 182 
  Slowest Speed            250  | 120 120 120 190 190 250 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       22   | 5   27  40  30  8   23  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          10   | .   .   .   10  .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      10   | .   .   .   10  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Total                      1081 | 128 358 135 253 92  115 
  Wait                     .    | .   .   .   .   .   .   
  Move                     944  | 105 313 129 217 83  97  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  35   | 9   13  .   3   5   5   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   22   | 6   4   1   7   2   2   
  Detach                   1    | .   .   .   1   .   .   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     9    | .   6   .   2   .   1   
  Fire                     59   | .   22  5   23  2   7   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   2   
  Kick                     9    | 8   .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
  126 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  422 | -10/Materials | Repaired Aluminum Leg
  505 | -10/Materials | Discovered new exit (range 12)
  583 | -10/Materials | Entered Mines
  690 | -10/Mines     | Found a hidden stash of uninstalled traps
  730 | -10/Mines     | Discovered new exit (range 15)
  753 | -10/Mines     | Entered Materials
  753 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1069 | -9/Materials  | Lost 3 parts (1p2n)
 1079 | -9/Materials  | Discovered new exit (range 12)
 1098 | -9/Materials  | Entered another Materials area
 1098 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1197 | -8/Materials  | Discovered new exit (range 13)
 1226 | -8/Materials  | Entered Storage
 1391 | -8/Storage    | Core integrity fell below 50%
 1408 | -8/Storage    | Lost 4 parts (1n3w)
 1417 | -8/Storage    | Core integrity fell below 20%
 1432 | -8/Storage    | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Shotgun destroyed.
U-05 Engineer builds a Wall.
Penetrated by Slug.
Shotgun destroyed.
Penetrated by Slug.
U-05 Engineer builds a Door.
K-01 Serf collects debris.
U-05 Engineer builds a Door.
K-01 Serf collects debris. <x2>
Slug penetrates S-10 Pest.
K-01 Serf collects debris. <x2>
Penetrated by Slug.
Slammed into K-01 Serf.
K-01 Serf collects debris.
Slug penetrates K-01 Serf.
Slammed into K-01 Serf.
Acquired 52 matter.
K-01 Serf collects debris. <x2>
Penetrated by Slug.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????????    |
| ????????????????#     #####################????    |
| ???????????????                           #????    |
| ?????????????????  T                      #????    |
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| ????????????????#   % ####+#########+######????    |
| ????????????????????????????????#        #?????    |
| ????????????????????????????????# """"   #?????    |
| ????????????????????????????????# "??""  #?????    |
| ????????????????????????????????# "???"" #?????    |
| ????????????????????????????????# ""???" #?????    |
| ????????????????????????????????#  ""??" #?????    |
| ????????????????????????????????#   """" #?????    |
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| ????????????????????????????????#        #?????    |
| ????????????????????????????????#######/##?????    |
| ???????????????????????#############??#%#??????    |
| ???????????????????????#      #    #??#"#??????    |
| ?????????????????????###      #    #### ####???    |
| ?????????????????????# +      # ! !+       #???    |
| ?????????????????????# #      #    #       #???    |
| ?????????????????????# #      #   !#       #???    |
| ?????????????????????# #      #?   +       #???    |
| ?????????????????????# ###+####!   #       #???    |
| ?????????????######### s k  #####+##       #???    |
| ?????????????#    k  s h @    u            #???    |
| ?????????????#       ####      ^           "#??    |
| ?????????????#       #??#  u               "#??    |
| ?????????????#########??#     %    ^       "#??    |
| ??????????????????????#""        ^         T#??    |
| ??????????????????????#"Y  """  """  """   "#??    |
| ??????????????????????#""  """  """  """   "#??    |
| ??????????????????????###  """  """  """   "#??    |
| ????????????????????????#                  ##??    |
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| ???????????????????????    a  ?????????????#???    |
| ???????????????????????       ?????????????????    |
| ??????????????????????########?????????????????    |
| ???????????????????????????????????????????????    |
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| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             150
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
Part-time Mechanic

 Challenges 
------------
None

 Game 
------
Seed              PhysicsFlyingMatter
  Manual?         0
Play Time         00:28:27
  Cumulative      0.7 hours
  Start           2024.04.23 @ 09:26:06
  End             2024.04.23 @ 13:35:44
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          4
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Cog
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           BRIGHTNESS(80)|SATURATION(70)
Steam             1


RUN: 56f8e80a-cc20-4350-8efc-555c0637f498