Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.13 @ 12:39:18 Player: gurak Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (121) 605 Value Destroyed (4081) 4081 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (577) 577 TOTAL SCORE: 10403 Bonus ------- High Alert Combat Kills 157 Follower Combat Kills 938 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -1118 Cogmind --------- Core Integrity 0/850 Matter 288/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Signal Interpreter Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Deuterium Engine Light Treads Hardened Medium Armor Plating Remote Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Signal Interpreter Improved Targeting Computer Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Gauss Cannon Heavy Flak Cannon Enhanced Gauss Cannon Shock Bomb Launcher > --- INVENTORY -------- Deuterium Engine Light Fission Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Cooling System Coolant Injector Energy Filter Remote Datajack [Rating: 59] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Shield Generator Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Lightning Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Slashing Weapon Longsword +1 Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . . . 2 2 . . 2 . . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . 1 . . . 1 . . . . Utility 4 | . . 2 . . . . 1 . . 1 . . . . Weapon 2 | . . . . . . 1 1 . . . . . . . Parts Attached 137 | 6 14 6 3 5 5 27 16 6 6 13 12 8 . 10 Power 17 | 1 2 1 . . 1 4 3 . 2 2 . . . 1 Engine 7 | 1 2 1 . . . 1 1 . 1 . . . . . Core 10 | . . . . . 1 3 2 . 1 2 . . . 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 39 | 2 5 2 2 . 2 8 3 . 1 4 4 2 . 4 Treads 4 | . . . . . . . . . . . 2 2 . . Leg 35 | 2 5 2 2 . 2 8 3 . 1 4 2 . . 4 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 35 | 1 2 3 . 3 1 7 7 2 1 3 2 3 . . Device 16 | . 1 . . 2 . 1 5 2 . 2 . 3 . . Storage 2 | 1 . 1 . . . . . . . . . . . . Processor 5 | . 1 1 . . . 2 . . 1 . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 12 | . . 1 . 1 1 4 2 . . 1 2 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 46 | 2 5 . 1 2 1 8 3 4 2 4 6 3 . 5 Energy Gun 10 | . . . . . . 4 1 2 . . 1 1 . 1 Energy Cannon 10 | . 1 . . . . 3 2 1 1 1 . 1 . . Ballistic Gun 11 | 2 3 . 1 1 . 1 . . 1 . 1 1 . . Ballistic Cannon 8 | . . . . . 1 . . . . 2 3 . . 2 Launcher 1 | . . . . . . . . . . 1 . . . . Special Weapon 3 | . . . . . . . . . . . 1 . . 2 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 2 | . 1 . . . . . . 1 . . . . . . Unidentified Prototypes 6 | . . . . 3 . . . 1 . 1 . . . 1 Parts Lost 38 | . 2 . . . 2 9 4 . . 2 4 . . 15 Power 4 | . 1 . . . . . 2 . . . . . . 1 Propulsion 10 | . 1 . . . . 3 2 . . . . . . 4 Utility 9 | . . . . . 1 2 . . . . 2 . . 4 Weapon 15 | . . . . . 1 4 . . . 2 2 . . 6 Highest Loss Streak 11 | . 2 . . . 2 4 3 . . 1 4 . . 11 Average Slot Usage (%) 95 | . 97 88 100 99 99 96 94 100 99 99 87 95 100 88 Engine 4 | . 12 11 11 11 1 5 2 . . 2 . . . . Core 3 | . . . . . 9 3 4 7 6 3 6 6 6 5 Treads 4 | . . . . . . . . . . . 6 23 26 16 Leg 18 | . 27 22 22 22 22 25 20 23 22 26 11 . . 6 Device 8 | . 8 7 . 3 . 5 14 23 19 13 5 9 13 11 Storage 7 | . 5 4 11 11 11 9 7 7 7 6 6 6 6 5 Processor 14 | . 13 20 22 22 22 10 7 7 10 13 13 13 13 13 Protection 6 | . . 1 11 6 10 10 7 . . 5 9 8 6 5 Energy Gun 3 | . . . . . . 8 5 5 7 2 3 2 . 1 Energy Cannon 5 | . 6 . . . . 3 23 23 15 8 1 4 6 3 Ballistic Gun 9 | . 18 22 22 21 11 6 . . 6 1 3 10 13 8 Ballistic Cannon 5 | . . . . . 10 7 . . . 9 14 6 6 5 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 59 | 11 11 20 22 22 27 37 46 47 47 57 59 50 44 57 Greatest Support 88 | 20 20 20 20 20 20 35 38 38 38 68 69 88 88 88 Greatest Overweight (x) 4 | 1 . . 1 1 1 3 4 1 1 . 2 1 . 1 Average Overweight (x) . | . . . . . 1 . 1 1 . . . . . . Largest Inventory Capacity 8 | 6 6 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 4 5 8 8 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 5 6 8 8 8 7 8 8 8 8 8 8 8 7 8 Average Carried 6 | 2 3 5 7 7 5 5 6 7 7 7 7 6 7 6 Final Capacity 8 | 6 4 8 8 8 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 2 4 8 8 7 6 7 7 8 8 8 7 7 7 4 Class Distribution -------------------- 26% | Scavenger-Mutant 25% | Scavenger-Tank 20% | Scavenger-Skirmisher 12% | Scavenger-Gunner 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Matter Collected 3935 | 164 430 317 174 . 273 671 180 60 78 363 488 276 . 461 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5029 | . 543 553 318 . 267 704 363 . 165 694 472 419 . 531 Parts 234 | . 41 29 15 . 13 23 11 . 14 29 21 20 . 18 Haulers Intercepted 6 | . 1 2 . . . 1 1 . . 1 . . . . Recyclers Shooed 5 | . 2 1 . . 1 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . . . . 6 11 . 24 Prevented 10 | . . . . . . . . . . . 1 5 . 4 Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 88 | . 15 8 9 . 6 14 3 . 3 9 9 5 . 7 Guns 51 | . 10 8 9 . 4 8 2 . 1 1 1 3 . 4 Cannons 34 | . 5 . . . 2 4 1 . 1 8 8 2 . 3 AOE 3 | . . . . . . 2 . . 1 . . . . . Classes Destroyed 15 | . 5 2 1 . 1 1 . . 1 1 1 1 . 1 Worker 5 | . 1 1 . . 1 . 1 . 1 . . . . . Builder 1 | . . . . . . . . . 1 . . . . . Hauler 6 | . 1 2 . . . 1 1 . . 1 . . . . Recycler 4 | . . 1 . . 1 1 1 . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . 1 Watcher 9 | . 2 3 . . . 1 1 . . 2 . . . . Swarmer 18 | . 6 3 3 . 3 2 . . . . . . . 1 Grunt 43 | . 9 4 5 . 2 9 2 . 1 6 . 3 . 2 Brawler 3 | . . . 1 . . . . . . . . 1 . 1 Duelist 4 | . . . . . 1 1 . . . . . . . 2 Sentry 8 | . . 1 . . . 1 . . 2 2 1 1 . . Hunter 2 | . . . . . . 1 1 . . . . . . . Programmer 4 | . . . . . . . . . . 1 1 . . 2 Samaritan 4 | . . . . . . . . . . . . 2 . 2 Wasp 2 | . . . . . . . . . 2 . . . . . Savage 1 | . . . . . . . . . . . 1 . . . Butcher 5 | . . . . . . . . . . . 5 . . . Mutant 1 | . . . . . . . . . . . 1 . . . Best Kill Streak 7 | . 7 7 3 . 4 3 3 . 3 3 7 3 . 3 Combat Bots Only 7 | . 5 2 3 . 3 3 2 . 1 3 7 3 . 3 Max Kills in Single Turn 5 | . 1 1 1 . 1 2 1 . 5 2 1 1 . 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . 1 . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Damage Taken 7434 | . 690 331 223 . 517 1382 347 . 129 685 711 152 . 2267 Core 1428 | . 125 73 53 . 117 169 22 . 19 208 78 12 . 552 Absorbed by Shields 192 | . . . . . . . . . 38 109 45 . . . Core Remaining (%) 70 | 100 50 . . . 39 69 . . 94 . . . . . Volleys Fired 323 | . 63 48 17 . 19 57 18 1 6 27 19 13 . 35 Largest 4 | . 2 2 2 . 2 3 4 4 4 4 4 4 . 4 Hottest 250 | . 80 40 48 . 76 163 250 250 210 238 217 213 . 187 Shots Fired 832 | . 98 96 34 . 38 148 69 4 24 102 63 49 . 107 Gun 456 | . 80 96 34 . 24 83 18 1 12 28 6 26 . 48 Cannon 361 | . 18 . . . 14 65 51 3 12 68 52 23 . 55 Launcher 11 | . . . . . . . . . . 6 5 . . . Special 4 | . . . . . . . . . . . . . . 4 Kinetic 544 | . 80 96 34 . 38 93 . . 6 39 52 32 . 74 Thermal 184 | . 18 . . . . 39 51 3 12 41 6 5 . 9 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 100 | . . . . . . 16 18 1 6 22 5 12 . 20 Robot Hit Streak 19 | . 17 13 8 . 6 8 6 10 5 19 7 11 . 11 Robot Miss Streak 7 | . 4 3 2 . 5 6 3 . 7 5 5 2 . 4 Penetration Max 1 | . . . 1 . . 1 . . . . . 1 . . Secondary Targets 3 | . . 2 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . Shots Hit Robots 500 | . 62 66 24 . 19 80 35 4 9 62 36 34 . 69 Core Hits 240 | . 28 24 11 . 12 30 10 1 12 30 28 23 . 31 Critical Hits 22 | . . 1 . . . 3 . . . 1 5 6 . 6 Critical Kills 7 | . . . . . . . . . . 1 3 3 . . Critical Parts Destroyed 13 | . . 1 . . . 3 . . . . 1 2 . 6 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11206 | . 772 841 403 . 431 1737 746 85 1076 1598 1105 873 . 1539 Guns 4958 | . 564 841 403 . 319 960 262 1 90 303 89 432 . 694 Cannons 4931 | . 208 . . . 112 648 484 84 106 1164 839 441 . 845 Explosions 1317 | . . . . . . 129 . . 880 131 177 . . . Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 6216 | . 564 841 403 . 431 991 . . 18 527 827 480 . 1134 Thermal 2546 | . 208 . . . . 561 484 84 106 704 173 99 . 127 Explosive 880 | . . . . . . . . . 880 . . . . . Electromagnetic 1564 | . . . . . . 185 262 1 72 367 105 294 . 278 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . 1 . . . 6 6 6 13 Average Corruption 6 | . . . . . . . 1 . . . 5 6 6 9 Corruption Purged 1 | . . . . . . . 1 . . . . . . . Effects 92 | . . . . . . . . . . . 25 34 2 31 Message Errors 24 | . . . . . . . . . . . 8 12 1 3 Matter Fused 14 | . . . . . . . . . . . 4 4 1 5 Heat Flow Errors 10 | . . . . . . . . . . . 5 1 . 4 Energy Discharges 12 | . . . . . . . . . . . 3 4 . 5 Data Loss (minor) 8 | . . . . . . . . . . . 2 4 . 2 Data Loss (major) 4 | . . . . . . . . . . . 2 2 . . Misfires 4 | . . . . . . . . . . . 1 . . 3 Misdirections 2 | . . . . . . . . . . . . . . 2 Targeting Errors 12 | . . . . . . . . . . . . 6 . 6 Weapon Failures 2 | . . . . . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 213 | . . . . . . 45 7 . 60 27 . 46 . 28 Projectiles 153 | . . . . . . 45 7 . . 27 . 46 . 28 Explosions 60 | . . . . . . . . . 60 . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 38 | . . . . . . 5 . . . 5 17 4 . 7 Impact . | . . . . . . . . . . . . . . . Kinetic 35 | . . . . . . 4 . . . 5 16 3 . 7 Secondary 3 | . . . . . . 1 . . . . 1 1 . . Self-Inflicted Damage 175 | . . . . . . 30 . . 125 20 . . . . Shots 4 | . . . . . . 1 . . 2 1 . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 654 | . 306 . 8 . 105 654 216 87 150 584 282 427 . 207 Average Temperature 134 | . 102 . 3 . 34 175 129 52 74 162 109 210 . 47 Received Heat Transfer 1540 | . 261 66 63 . 126 540 144 . 12 184 . 51 . 93 Effects 53 | . . . . . . 32 . . . 10 1 10 . . Shutdowns 9 | . . . . . . 5 . . . 2 . 2 . . Energy Bleed 7 | . . . . . . 4 . . . 1 1 1 . . Interference 8 | . . . . . . 5 . . . . . 3 . . Matter Decay 3 | . . . . . . . . . . 2 . 1 . . Short Circuit 6 | . . . . . . 3 . . . . . 3 . . Damage (minor) 2 | . . . . . . 2 . . . . . . . . Damage (major) 16 | . . . . . . 12 . . . 4 . . . . Damage (core) 2 | . . . . . . 1 . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . 4 . . 1 . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 8 | . . . . . . 2 2 . . 3 1 . . . Heat Transferred 3978 | . 444 . . . . 951 666 111 148 1027 261 148 . 222 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 2 . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Peak Influence 859 | . 167 185 208 . 138 205 96 9 859 764 . . . . Average Influence 182 | . 82 69 83 . 90 72 52 7 274 563 . . . . Maximum Alert Level 3 | . . . 1 . . 1 . . 3 3 . . . . Low Security (%) 73 | 100 100 100 88 . 100 99 100 100 34 . . . . . Level 1 4 | . . . 11 . . . . . 28 . . . . . Level 2 20 | . . . . . . . . . 31 90 . . . . Level 3 2 | . . . . . . . . . 5 9 . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 25 | . 2 1 1 . . 4 2 . 9 5 . . . 1 Investigation 7 | . 1 . 1 . . 1 1 . 2 1 . . . . Extermination 6 | . . . . . . . 1 . 3 2 . . . . Reinforcement 10 | . 1 1 . . . 3 . . 4 1 . . . . Assault 2 | . . . . . . . . . . 1 . . . 1 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . 1 . . . . . . 3 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Distress Signals 8 | . 3 1 . . . 2 . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 165 | . 20 15 10 . 6 39 6 2 15 15 9 8 . 20 Peak Tracking Total 8 | . 6 3 3 . 3 6 2 1 4 3 7 4 . 8 Tactical Retreats 15 | . 1 1 1 . . 7 1 . . 2 . 2 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Traps Triggered 8 | . 1 . . . . 1 3 . 2 1 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Machines Disabled 19 | . . . 1 . . 4 1 . 8 4 . . . 1 Max in Single Turn 4 | . . . 1 . . 1 1 . 4 2 . . . 1 Garrison Access 2 | . . . . . . 1 . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Machines Accessed 17 | . 1 . 1 4 . 3 1 . 1 1 1 . 4 . Terminals 3 | . 1 . . . . 1 . . . . 1 . . . Fabricators 2 | . . . . . . . . . 1 1 . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . Total Hacks 89 | . 3 . 1 39 . 8 5 . 3 3 1 . 26 . Successful 81 | . 2 . 1 39 . 4 5 . 1 2 1 . 26 . Failed 8 | . 1 . . . . 4 . . 2 1 . . . . Catastrophic 2 | . . . . . . 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 6 | . . . . 1 . 1 1 . . . . . 3 . Terminals 5 | . 3 . . . . 1 . . . . 1 . . . Fabricators 6 | . . . . . . . . . 3 3 . . . . Repair Stations 3 | . . . . . . 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . 5 . . . . . . . Garrison Access 4 | . . . . . . 4 . . . . . . . . Terminal Hacks 69 | . 2 . 1 39 . . . . . . 1 . 26 . Record 52 | . 1 . . 39 . . . . . . 1 . 11 . Part Schematic 6 | . . . . . . . . . . . . . 6 . Robot Schematic 6 | . . . . . . . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . Open Door 1 | . . . 1 . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 1 2 . . . . Load Schematic 2 | . . . . . . . . . 1 1 . . . . Build 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . 5 . . . . . . . Insert Component 2 | . . . . . . . 2 . . . . . . . Analyze 3 | . . . . . . . 3 . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . Coupler Status 1 | . . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 5 | . 1 . . . . 2 . . 1 1 . . . . Full Trace Events 3 | . . . . . . 1 . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . 2 . . . . . 6 . Parts Built 2 | . . . . . . . . . . 2 . . . . Matter 168 | . . . . . . . . . . 168 . . . . Time 42 | . . . . . . . . . . 42 . . . . Total Part Build Rating 8 | . . . . . . . . . . 8 . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . . . . . 1 . . . . Robots Rewired 4 | . . . . . . . . . . . 2 . . 2 Allies Hacked 6 | . . . . . . . . . 1 . . . . 5 Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Total Allies 26 | . . . . . . . . 21 . . 2 . . 3 Largest Group 21 | . . . . . . . . 21 18 8 2 2 . 2 Highest-Rated Group 497 | . . . . . . . . 497 455 236 40 40 . 94 Highest-Rated Ally 94 | . . . . . . . . 35 35 32 20 20 . 94 Total Orders 3 | . . . . 2 1 . . . . . . . . . EXPLORE 2 | . . . . 1 1 . . . . . . . . . RETURN 1 | . . . . 1 . . . . . . . . . . Ally Attacks 258 | . . . . . . . . 37 174 23 . 3 . 21 Total Damage 4521 | . . . . . . . . 654 2889 370 . 80 . 528 Kills 30 | . . . . . . . . 3 20 2 . 1 . 4 Allies Corrupted 6 | . . . . . . . . . 1 4 . . . 1 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 2 . . . . . . . 1 2 . 2 Drone Launches 2 | . . . . 2 . . . . . . . . . . Drone Recoveries 1 | . . . . 1 . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Turns Passed 12452 | 62 565 660 589 1598 389 1741 877 251 796 1356 1637 1121 135 675 Spaces Moved 7197 | 54 296 399 381 1129 213 825 394 152 496 698 1042 653 84 381 Core 23 | 23 . . . . . . . . . . . . . . Treads 1409 | . . . . . . . . . . . 455 653 84 217 Legs 5765 | 31 296 399 381 1129 213 825 394 152 496 698 587 . . 164 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 150 120 150 150 120 120 120 162 162 120 Average Speed 142 | 91 120 120 138 137 150 148 157 150 149 120 148 162 162 144 Slowest Speed 240 | 120 120 120 150 150 150 210 240 150 150 120 210 185 162 163 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Time Travels 1 | . . . . 1 . . . . . . . . . . Exploration Rate (%) 54 | 5 38 31 74 95 97 49 10 84 15 14 96 76 69 61 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 3 | . . . . 1 . . . . . . . . 1 1 Known Exits Taken 11 | . 1 1 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . Scrap Searched 11 | . . . 1 . 1 . . . . . 1 4 . 4 Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 126 | . . . . . 9 36 5 . 29 5 13 9 . 20 Melee . | . . . . . . . . . . . . . . . Projectile 88 | . . . . . 9 27 5 . . 5 13 9 . 20 AOE 38 | . . . . . . 9 . . 29 . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Total 8776 | 66 413 486 409 1178 245 1220 608 172 536 1151 1089 683 83 437 Wait 933 | . 19 21 . 36 2 277 163 7 12 396 . . . . Move 7184 | 53 295 398 380 1128 212 824 394 151 495 697 1041 652 83 381 Hop . | . . . . . . . . . . . . . . . Pick Up 104 | 7 12 7 4 4 4 22 10 4 8 7 4 5 . 6 Fast Attach 22 | 1 . 2 . 1 . 3 . . 5 1 6 3 . . Attach 65 | 5 4 1 . 3 2 18 12 2 . 5 3 3 . 7 Detach 8 | . 1 . . . . 1 3 . . 1 1 . . 1 Swap 50 | . 10 3 3 1 3 6 4 4 1 7 3 2 . 3 Drop 73 | . 9 6 5 5 3 9 4 3 9 5 7 5 . 3 Fire 323 | . 63 48 17 . 19 57 18 1 6 27 19 13 . 35 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . 5 . . . . Rewire 9 | . . . . . . 3 . . . . 5 . . 1 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 346 | -10/Materials | Build established: Mutant 613 | -10/Materials | Discovered new exit (range 6) 627 | -10/Materials | Identified exit to Materials 628 | -10/Materials | Entered another Materials area 628 | -9/Materials | Evolved 2 slots: Utility x2 1023 | -9/Materials | Discovered new exit (range 16) 1254 | -9/Materials | Discovered new exit (range 15) 1287 | -9/Materials | Identified exit to Mines 1288 | -9/Materials | Entered Mines 1318 | -9/Mines | Build established: Scavenger-Mutant 1354 | -9/Mines | Learned Materials security intel 1444 | -9/Mines | Met a Derelict shopkeep closing up shop 1501 | -9/Mines | Discovered new exit (range 6) 1513 | -9/Mines | Identified exit to Materials 1855 | -9/Mines | Learned 2 Materials zone layouts 1870 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1871 | -9/Mines | Discovered new exit (range 5) 1876 | -9/Mines | Identified exit to Exiles 1877 | -9/Mines | Entered Exiles 1918 | -9/Exiles | Met 8R-AWN 1942 | -9/Exiles | Met EX-HEX 1999 | -9/Exiles | Met EX-DEC 2122 | -9/Exiles | Discovered new exit (range 12) 2234 | -9/Exiles | Visited The Gauntlet 2533 | -9/Exiles | Met EX-BIN 2558 | -9/Exiles | Aligned with FarCom system 2560 | -9/Exiles | Given EX-Vault access code 2689 | -9/Exiles | Opened EX-Vault 2697 | -9/Exiles | Found Prototype Device 2699 | -9/Exiles | Identified Supersonic Drone Bay 2759 | -9/Exiles | Found Prototype Device 2760 | -9/Exiles | Identified Chronowheel 2760 | -9/Exiles | Activated Chronowheel 2760 | -9/Exiles | Spacetime reconverged on an earlier point 2762 | -9/Exiles | Found Prototype Slashing Weapon 2763 | -9/Exiles | Identified Longsword +1 2813 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2945 | -9/Exiles | Learned location of Zion (-7) 2972 | -9/Exiles | Discovered new exit (range 90) 3034 | -9/Exiles | Identified exit to Mines 3475 | -9/Exiles | Entered Mines 3475 | -8/Mines | Accompanied by 1 ally 3476 | -8/Mines | Discovered exit to Materials (range 12) 3499 | -8/Mines | Discovered exit to Materials (range 37) 3675 | -8/Mines | Core integrity fell below 50% 3864 | -8/Mines | Entered Materials 3864 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3865 | -8/Materials | Identified exit to Factory 4191 | -8/Materials | Lost 4 parts (1n2u1w) 4518 | -8/Materials | Build established: Scavenger-Skirmisher 5314 | -8/Materials | Lost 3 parts (1n2w) 5407 | -8/Materials | Discovered exit to Factory (range 14) 5605 | -8/Materials | Entered Factory 5605 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6178 | -7/Factory | Lost 3 parts (1p2n) 6482 | -7/Factory | Sucked down chute 6482 | -7/Factory | Entered Waste 6483 | -7/Waste | Met a frightened Derelict 6483 | -7/Waste | Joined by Warlord forces that had cleared the area 6690 | -7/Waste | A Compactor rumbled back to life 6690 | -7/Waste | Spotted C-40 Crusher 6694 | -7/Waste | Allies destroyed C-40 Crusher 6696 | -7/Waste | Discovered new exit (range 12) 6700 | -7/Waste | A Compactor rumbled back to life 6703 | -7/Waste | Allies destroyed C-40 Crusher 6724 | -7/Waste | Identified exit to Factory 6733 | -7/Waste | Entered Factory 6733 | -7/Factory | Accompanied by 18 allies 7177 | -7/Factory | Discovered new exit (range 10) 7194 | -7/Factory | Identified exit to Lower Caves 7323 | -7/Factory | Discovered new exit (range 6) 7329 | -7/Factory | Identified exit to Factory 7438 | -7/Factory | Discovered exit to Factory (range 15) 7529 | -7/Factory | Entered another Factory area 7529 | -6/Factory | Accompanied by 8 allies 7529 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7589 | -6/Factory | Discovered new exit (range 15) 7819 | -6/Factory | Build established: Scavenger-Tank 8759 | -6/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 8884 | -6/Factory | Identified exit to Lower Caves 8885 | -6/Factory | Entered Lower Caves 9052 | -6/Lower Caves | Learned Factory terminal intel 9058 | -6/Lower Caves | Encountered a Warlord checkpoint 9220 | -6/Lower Caves | Discovered new exit (range 6) 9225 | -6/Lower Caves | Identified exit to Lower Caves 9568 | -6/Lower Caves | Attacked by a faux Warlord 9629 | -6/Lower Caves | Destroyed 7 combat bots 9630 | -6/Lower Caves | Lost 4 parts (2u2w) 10093 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10522 | -6/Lower Caves | Entered another Lower Caves area 10522 | -6/Lower Caves | Accompanied by 2 allies 10524 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10555 | -6/Lower Caves | Discovered new exit (range 15) 11054 | -6/Lower Caves | Build established: Scavenger-Gunner 11386 | -6/Lower Caves | Discovered new exit (range 11) 11432 | -6/Lower Caves | Learned 4 Factory zone layouts 11546 | -6/Lower Caves | Identified exit to Data Miner 11643 | -6/Lower Caves | Entered Data Miner 11643 | -6/Data Miner | Discovered new exit (range 6) 11658 | -6/Data Miner | Identified exit to Proximity Caves 11681 | -6/Data Miner | Met Data Miner 11713 | -6/Data Miner | Learned location of Section 7 (-3) 11713 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11742 | -6/Data Miner | Received God Mode back door access code from Data Miner 11778 | -6/Data Miner | Entered Proximity Caves 12001 | -5/Proximity Caves | Escorted by Enhanced Grunt 12001 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12126 | -5/Proximity Caves | System corruption reached 10% 12179 | -5/Proximity Caves | Lost 4 parts (1n3w) 12347 | -5/Proximity Caves | Learned location of 1 exit from Factory 12385 | -5/Proximity Caves | Core integrity fell below 50% 12431 | -5/Proximity Caves | Core integrity fell below 20% 12453 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Jacked S-27 Virus... Right-click on available options for more info. Keyboard players can use Shift-a~z. Command string: \\F3A7 No effect. Warrior 6a destroyed. Gauss Cannon destroyed. Imp. Cooling System destroyed. System corrupted: Energy discharge (-105). Imp. Core Shielding destroyed. Carbon-fiber Leg destroyed. Kinecellerator destroyed. System corrupted: Matter fused (-7). Rnf. Fission Core destroyed. Enh. Flexi-carbon Leg destroyed. 0XGE<4NZGGP/,,FZUT56IX2ED&G,6RMT%