Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.22 @ 02:22:06

Player: Cape

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (36)      180
Value Destroyed (761)      761
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2761

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             152/550
Matter                     108/300
Energy                     100/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
           Aluminum Leg
  Improved Targeting Computer
           Propulsion Shielding
  Improved Weapon Shielding
  Improved Weapon Shielding

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
       Armored Treads
               Aluminum Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Sensor Array
               Hardlight Generator
>              --- WEAPON -----------
         Heavy EM Pulse Gun
         Light Assault Rifle
               Gauss Rifle
>              --- INVENTORY --------
         Light Ion Engine
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
      Improved Targeting Computer
               Propulsion Shielding
      Improved Weapon Shielding
         Heavy Assault Rifle
[Rating: 31]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Protection               Propulsion Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             41   | 6   4   8   .   23  
  Power                    6    | 1   1   1   .   3   
    Engine                 4    | 1   .   1   .   2   
    Core                   2    | .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   .   3   .   6   
    Treads                 2    | .   .   1   .   1   
    Leg                    9    | 2   .   2   .   5   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 1   2   1   .   5   
    Device                 3    | .   .   .   .   3   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   1   1   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   1   3   .   9   
    Energy Gun             7    | 2   .   2   .   3   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | .   1   1   .   4   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 27   | .   1   4   .   22  
  Power                    3    | .   .   1   .   2   
  Propulsion               9    | .   .   1   .   8   
  Utility                  4    | .   .   1   .   3   
  Weapon                   11   | .   1   1   .   9   
  Highest Loss Streak      14   | .   1   4   .   14  
Average Slot Usage (%)     88   | .   85  86  100 86  
  Engine                   8    | .   14  8   11  7   
  Core                     1    | .   .   2   .   1   
  Treads                   7    | .   .   7   11  7   
  Leg                      22   | .   28  18  22  23  
  Device                   3    | .   .   .   .   8   
  Storage                  10   | .   14  11  11  9   
  Protection               6    | .   .   8   11  6   
  Energy Gun               16   | .   22  18  22  10  
  Ballistic Gun            9    | .   4   11  11  9   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             40   | 13  29  28  26  40  
  Greatest Support         40   | 20  20  20  20  40  
  Greatest Overweight (x)  2    | 1   1   2   1   2   
  Average Overweight (x)   .    | .   .   1   1   .   
Largest Inventory Capacity 12   | 6   12  10  10  10  
  Average Capacity         9    | 4   9   10  10  10  
  Most Carried             10   | 4   6   10  10  10  
  Average Carried          7    | 1   4   5   9   8   
  Final Capacity           10   | 6   10  10  10  10  
  Final Carried            10   | 3   4   9   10  5   

 Class Distribution 
--------------------
 52% | Scavenger-Tank
 33% | Mutant
  6% | Gunner
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
         Mutant | -10/Materials
 Scavenger-Tank | -9/Materials
 Scavenger-Tank | -9/Mines
 Scavenger-Tank | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           778  | 219 61  194 21  283 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1035 | .   137 491 137 270 
  Parts                    68   | .   4   27  6   31  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  27   | .   4   7   3   13  
  Guns                     23   | .   4   7   3   9   
  Cannons                  1    | .   .   .   .   1   
  AOE                      3    | .   .   .   .   3   
Classes Destroyed          9    | .   3   4   .   2   
  Worker                   3    | .   .   2   .   1   
  Builder                  1    | .   .   1   .   .   
  Tunneler                 1    | .   .   .   .   1   
  Recycler                 2    | .   .   1   1   .   
  Watcher                  2    | .   1   1   .   .   
  Swarmer                  15   | .   3   .   3   9   
  Grunt                    7    | .   1   6   .   .   
  Sentry                   4    | .   .   1   .   3   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           5    | .   3   3   3   5   
  Combat Bots Only         5    | .   3   2   3   5   
Max Kills in Single Turn   2    | .   1   2   1   2   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               3406 | .    221  454  120  2611 
  Core                     493  | .    18   59   18   398  
  Absorbed by Shields      45   | .    .    .    .    45   
Core Remaining (%)         90   | 100  92   .    80   .    
Volleys Fired              124  | .    22   36   6    60   
  Largest                  3    | .    2    3    3    3    
  Hottest                  135  | .    90   113  113  135  
Shots Fired                266  | .    34   91   18   123  
  Gun                      248  | .    34   91   18   105  
  Cannon                   11   | .    .    .    .    11   
  Launcher                 7    | .    .    .    .    7    
  Special                  .    | .    .    .    .    .    
  Kinetic                  116  | .    .    36   6    74   
  Thermal                  106  | .    12   52   12   30   
  Explosive                7    | .    .    .    .    7    
  Electromagnetic          37   | .    22   3    .    12   
  Robot Hit Streak         13   | .    4    13   4    7    
  Robot Miss Streak        6    | .    2    3    2    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    1    1    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           162  | .    22   65   10   65   
  Core Hits                59   | .    8    24   4    23   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2176 | .    325  769  94   988  
  Guns                     1872 | .    277  769  94   732  
  Cannons                  47   | .    .    .    .    47   
  Explosions               257  | .    48   .    .    209  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  908  | .    .    311  34   563  
  Thermal                  743  | .    109  432  60   142  
  Explosive                209  | .    .    .    .    209  
  Electromagnetic          316  | .    216  26   .    74   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         15   | .    .    .    .    15   
  Average Corruption       7    | .    .    .    .    7    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      87   | .    37   .    .    50   
  Shots                    2    | .    1    .    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        423  | .    187  277  187  423  
  Average Temperature      110  | .    83   95   92   137  
  Received Heat Transfer   613  | .    45   201  .    367  
  Effects                  5    | .    .    .    .    5    
    Shutdowns              1    | .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    1    
    Interference           2    | .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    1    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    .    2    1    .    
  Heat Transferred         1931 | .    235  1188 161  347  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             310  | .   142 234 120 310 
  Initial                  59   | .   .   59  45  46  
  Average                  134  | .   77  119 72  192 
Maximum Alert Level        1    | .   .   1   .   1   
  Low Security (%)         71   | 100 100 91  100 38  
  Level 1                  28   | .   .   8   .   61  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   1   .   1   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              40   | .   6   12  3   19  
  Peak Tracking Total      6    | .   3   3   3   6   
  Tactical Retreats        4    | .   1   2   .   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            3    | .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          4    | .   .   1   .   3   
  Max in Single Turn       2    | .   .   1   .   2   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               2178 | 53  292 639 295 899 
Spaces Moved               1058 | 38  153 274 183 410 
  Core                     7    | 7   .   .   .   .   
  Treads                   72   | .   .   72  .   .   
  Legs                     979  | 31  153 202 183 410 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 150 150 120 
  Average Speed            148  | 108 148 158 150 144 
  Slowest Speed            180  | 120 150 180 150 180 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       24   | 4   28  17  41  33  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 22   | .   .   .   .   22  
Terrain Destroyed          113  | .   2   .   .   111 
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      113  | .   2   .   .   111 
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      1439 | 48  184 402 191 614 
  Wait                     168  | .   2   70  .   96  
  Move                     1054 | 37  152 273 182 410 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  32   | 5   2   10  2   13  
  Fast Attach              18   | 4   2   4   .   8   
  Attach                   15   | 2   1   2   .   10  
  Detach                   1    | .   1   .   .   .   
  Swap                     8    | .   1   2   .   5   
  Drop                     19   | .   1   5   1   12  
  Fire                     124  | .   22  36  6   60  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   54 | -11/Scrapyard | Entered Materials
  263 | -10/Materials | Discovered new exit (range 5)
  316 | -10/Materials | Build established: Mutant
  329 | -10/Materials | Discovered new exit (range 5)
  346 | -10/Materials | Entered another Materials area
  346 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  381 | -9/Materials  | Discovered new exit (range 15)
  546 | -9/Materials  | Lost 4 parts (1p1n1u1w)
  983 | -9/Materials  | Build established: Scavenger-Tank
  985 | -9/Materials  | Entered Mines
 1003 | -9/Mines      | Met a Derelict bent on vengeance
 1017 | -9/Mines      | Found a hidden stash of uninstalled traps
 1073 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1083 | -9/Mines      | Found Prototype Device
 1223 | -9/Mines      | Learned location of Storage (-7)
 1250 | -9/Mines      | Discovered new exit (range 7)
 1280 | -9/Mines      | Entered Materials
 1280 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1280 | -8/Materials  | Identified Exp. Sensor Array
 1860 | -8/Materials  | Lost 3 parts (1n2w)
 1942 | -8/Materials  | Lost 4 parts (1n1u2w)
 2133 | -8/Materials  | System corruption reached 10%
 2151 | -8/Materials  | Core integrity fell below 50%
 2179 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02072_ Lgt. Assault Rifle destroyed.
02074_ R-06 Scavenger collects Lgt. Assault Rifle.
02075_ Arm. Treads destroyed.
02075_ Hardlight Generator destroyed.
02077_ R-06 Scavenger collects Flight Unit.
02079_ Aluminum Leg destroyed.
02089_ Exp. Sensor Array destroyed.
02089_ System corrupted by crushing effect (+3).
02090_ Lgt. Nuclear Core destroyed.
02100_ Hvy. Assault Rifle destroyed.
02100_ Dropped Lgt. Ion Engine.
02101_ Acquired Lgt. Ion Engine.
02101_ Carbon-fiber Leg destroyed.
02101_ System corrupted by crushing effect (+2).
02111_ Carbon-fiber Leg destroyed.
02132_ Lgt. Ion Engine destroyed.
02132_ System corrupted by crushing effect (+4).
02140_ Aluminum Leg destroyed.
02140_ System corrupted by crushing effect (+5).
02162_ Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Armor Coverage             225
Propulsion Shielding       33
Evasion (%)                40
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SensorFrostAutohacker
  Manual?         0
Play Time         00:35:51
  Cumulative      5.4 hours
  Start           2021.01.22 @ 01:45:11
  End             2021.01.22 @ 02:22:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8c75b952-ec2f-4ff3-9083-4ac9d3cc76cc