Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.22 @ 02:22:06 Player: Cape Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (761) 761 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2761 Bonus ------- None Cogmind --------- Core Integrity 152/550 Matter 108/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Aluminum Leg Improved Targeting Computer Propulsion Shielding Improved Weapon Shielding Improved Weapon Shielding Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Hardlight Generator > --- WEAPON ----------- Heavy EM Pulse Gun Light Assault Rifle Gauss Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Targeting Computer Propulsion Shielding Improved Weapon Shielding Heavy Assault Rifle [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Protection Propulsion Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 1 | . . . . 1 Weapon 1 | . . 1 . . Parts Attached 41 | 6 4 8 . 23 Power 6 | 1 1 1 . 3 Engine 4 | 1 . 1 . 2 Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 11 | 2 . 3 . 6 Treads 2 | . . 1 . 1 Leg 9 | 2 . 2 . 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 2 1 . 5 Device 3 | . . . . 3 Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . 1 1 . 2 Artifact . | . . . . . Weapon 15 | 2 1 3 . 9 Energy Gun 7 | 2 . 2 . 3 Energy Cannon . | . . . . . Ballistic Gun 6 | . 1 1 . 4 Ballistic Cannon 1 | . . . . 1 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 27 | . 1 4 . 22 Power 3 | . . 1 . 2 Propulsion 9 | . . 1 . 8 Utility 4 | . . 1 . 3 Weapon 11 | . 1 1 . 9 Highest Loss Streak 14 | . 1 4 . 14 Average Slot Usage (%) 88 | . 85 86 100 86 Engine 8 | . 14 8 11 7 Core 1 | . . 2 . 1 Treads 7 | . . 7 11 7 Leg 22 | . 28 18 22 23 Device 3 | . . . . 8 Storage 10 | . 14 11 11 9 Protection 6 | . . 8 11 6 Energy Gun 16 | . 22 18 22 10 Ballistic Gun 9 | . 4 11 11 9 Naked Turns . | . . . . . Heaviest Build 40 | 13 29 28 26 40 Greatest Support 40 | 20 20 20 20 40 Greatest Overweight (x) 2 | 1 1 2 1 2 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 12 | 6 12 10 10 10 Average Capacity 9 | 4 9 10 10 10 Most Carried 10 | 4 6 10 10 10 Average Carried 7 | 1 4 5 9 8 Final Capacity 10 | 6 10 10 10 10 Final Carried 10 | 3 4 9 10 5 Class Distribution -------------------- 52% | Scavenger-Tank 33% | Mutant 6% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 778 | 219 61 194 21 283 Remotely . | . . . . . Salvage Created 1035 | . 137 491 137 270 Parts 68 | . 4 27 6 31 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 27 | . 4 7 3 13 Guns 23 | . 4 7 3 9 Cannons 1 | . . . . 1 AOE 3 | . . . . 3 Classes Destroyed 9 | . 3 4 . 2 Worker 3 | . . 2 . 1 Builder 1 | . . 1 . . Tunneler 1 | . . . . 1 Recycler 2 | . . 1 1 . Watcher 2 | . 1 1 . . Swarmer 15 | . 3 . 3 9 Grunt 7 | . 1 6 . . Sentry 4 | . . 1 . 3 Hunter 1 | . . . . 1 Best Kill Streak 5 | . 3 3 3 5 Combat Bots Only 5 | . 3 2 3 5 Max Kills in Single Turn 2 | . 1 2 1 2 Gunslinging 1 | . . 1 . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 3406 | . 221 454 120 2611 Core 493 | . 18 59 18 398 Absorbed by Shields 45 | . . . . 45 Core Remaining (%) 90 | 100 92 . 80 . Volleys Fired 124 | . 22 36 6 60 Largest 3 | . 2 3 3 3 Hottest 135 | . 90 113 113 135 Shots Fired 266 | . 34 91 18 123 Gun 248 | . 34 91 18 105 Cannon 11 | . . . . 11 Launcher 7 | . . . . 7 Special . | . . . . . Kinetic 116 | . . 36 6 74 Thermal 106 | . 12 52 12 30 Explosive 7 | . . . . 7 Electromagnetic 37 | . 22 3 . 12 Robot Hit Streak 13 | . 4 13 4 7 Robot Miss Streak 6 | . 2 3 2 6 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 162 | . 22 65 10 65 Core Hits 59 | . 8 24 4 23 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2176 | . 325 769 94 988 Guns 1872 | . 277 769 94 732 Cannons 47 | . . . . 47 Explosions 257 | . 48 . . 209 Melee . | . . . . . Ramming . | . . . . . Kinetic 908 | . . 311 34 563 Thermal 743 | . 109 432 60 142 Explosive 209 | . . . . 209 Electromagnetic 316 | . 216 26 . 74 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 15 | . . . . 15 Average Corruption 7 | . . . . 7 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 2 | . . . . 2 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 87 | . 37 . . 50 Shots 2 | . 1 . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 423 | . 187 277 187 423 Average Temperature 110 | . 83 95 92 137 Received Heat Transfer 613 | . 45 201 . 367 Effects 5 | . . . . 5 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Interference 2 | . . . . 2 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 1 . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 2 1 . Heat Transferred 1931 | . 235 1188 161 347 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 310 | . 142 234 120 310 Initial 59 | . . 59 45 46 Average 134 | . 77 119 72 192 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 71 | 100 100 91 100 38 Level 1 28 | . . 8 . 61 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 1 . 1 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | . 6 12 3 19 Peak Tracking Total 6 | . 3 3 3 6 Tactical Retreats 4 | . 1 2 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 3 | . . 1 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 4 | . . 1 . 3 Max in Single Turn 2 | . . 1 . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 2178 | 53 292 639 295 899 Spaces Moved 1058 | 38 153 274 183 410 Core 7 | 7 . . . . Treads 72 | . . 72 . . Legs 979 | 31 153 202 183 410 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 150 120 Average Speed 148 | 108 148 158 150 144 Slowest Speed 180 | 120 150 180 150 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 4 28 17 41 33 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 22 | . . . . 22 Terrain Destroyed 113 | . 2 . . 111 Melee . | . . . . . Projectile . | . . . . . AOE 113 | . 2 . . 111 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1439 | 48 184 402 191 614 Wait 168 | . 2 70 . 96 Move 1054 | 37 152 273 182 410 Hop . | . . . . . Pick Up 32 | 5 2 10 2 13 Fast Attach 18 | 4 2 4 . 8 Attach 15 | 2 1 2 . 10 Detach 1 | . 1 . . . Swap 8 | . 1 2 . 5 Drop 19 | . 1 5 1 12 Fire 124 | . 22 36 6 60 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 5) 316 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 5) 346 | -10/Materials | Entered another Materials area 346 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 381 | -9/Materials | Discovered new exit (range 15) 546 | -9/Materials | Lost 4 parts (1p1n1u1w) 983 | -9/Materials | Build established: Scavenger-Tank 985 | -9/Materials | Entered Mines 1003 | -9/Mines | Met a Derelict bent on vengeance 1017 | -9/Mines | Found a hidden stash of uninstalled traps 1073 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1083 | -9/Mines | Found Prototype Device 1223 | -9/Mines | Learned location of Storage (-7) 1250 | -9/Mines | Discovered new exit (range 7) 1280 | -9/Mines | Entered Materials 1280 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1280 | -8/Materials | Identified Exp. Sensor Array 1860 | -8/Materials | Lost 3 parts (1n2w) 1942 | -8/Materials | Lost 4 parts (1n1u2w) 2133 | -8/Materials | System corruption reached 10% 2151 | -8/Materials | Core integrity fell below 50% 2179 | -8/Materials | Self-destructed Last Messages --------------- 02072_ Lgt. Assault Rifle destroyed. 02074_ R-06 Scavenger collects Lgt. Assault Rifle. 02075_ Arm. Treads destroyed. 02075_ Hardlight Generator destroyed. 02077_ R-06 Scavenger collects Flight Unit. 02079_ Aluminum Leg destroyed. 02089_ Exp. Sensor Array destroyed. 02089_ System corrupted by crushing effect (+3). 02090_ Lgt. Nuclear Core destroyed. 02100_ Hvy. Assault Rifle destroyed. 02100_ Dropped Lgt. Ion Engine. 02101_ Acquired Lgt. Ion Engine. 02101_ Carbon-fiber Leg destroyed. 02101_ System corrupted by crushing effect (+2). 02111_ Carbon-fiber Leg destroyed. 02132_ Lgt. Ion Engine destroyed. 02132_ System corrupted by crushing effect (+4). 02140_ Aluminum Leg destroyed. 02140_ System corrupted by crushing effect (+5). 02162_ Aluminum Leg destroyed. 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