Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.04 @ 12:42:47 Player: thingamajigger Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (147) 735 Value Destroyed (3879) 3879 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (635) 635 TOTAL SCORE: 9289 Bonus ------- High Alert Combat Kills 35 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 276/300 Energy 310/310 System Corruption 0% Temperature Cool (72) Movement Walking (240) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (8) ------ Disposable Heat Sink Large Storage Unit Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Particle Gun CR-A16's Pointy Stick > --- INVENTORY (16) --- Makeshift Leg Disposable Heat Sink Weight Redist. System Particle Charger Improved Propulsion Shielding Tractor Beam Hacking Drone Bay (1/1) Phasing AFG Dirty Bomb Trap Dirty Bomb Trap Fire Trap Fire Trap Fire Trap Fire Trap Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Disposable Heat Sink Large Storage Unit Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Targeting Computer Improved Targeting Computer Phasing AFG > --- WEAPON ----------- Particle Gun CR-A16's Pointy Stick > --- INVENTORY -------- Makeshift Leg Disposable Heat Sink Weight Redist. System Particle Charger Improved Propulsion Shielding Tractor Beam Hacking Drone Bay Dirty Bomb Trap Dirty Bomb Trap Fire Trap Fire Trap Fire Trap Fire Trap [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 6 | . . . 2 . . . 2 2 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 123 | 6 7 10 13 6 . 8 24 22 10 8 9 . Power 14 | 1 . 1 1 1 . 1 2 2 3 1 1 . Engine 8 | 1 . 1 . 1 . 1 1 2 1 . . . Core 6 | . . . 1 . . . 1 . 2 1 1 . Reactor . | . . . . . . . . . . . . . Propulsion 19 | 2 . 1 2 . . 2 5 3 1 3 . . Treads 5 | . . . . . . . . 3 1 1 . . Leg 14 | 2 . 1 2 . . 2 5 . . 2 . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 35 | 1 3 . 4 1 . 1 9 7 4 1 4 . Device 15 | . . . 2 . . . 4 2 4 1 2 . Storage 8 | 1 2 . 2 1 . . 2 . . . . . Processor 8 | . 1 . . . . 1 2 2 . . 2 . Hackware . | . . . . . . . . . . . . . Protection 4 | . . . . . . . 1 3 . . . . Artifact . | . . . . . . . . . . . . . Weapon 55 | 2 4 8 6 4 . 4 8 10 2 3 4 . Energy Gun 24 | 2 2 5 2 2 . 1 4 5 . . 1 . Energy Cannon 6 | . . . . . . . 2 2 1 . 1 . Ballistic Gun 6 | . . 2 2 . . 1 1 . . . . . Ballistic Cannon 2 | . . . . . . . . 1 . 1 . . Launcher 12 | . 1 1 . 2 . 2 1 2 1 2 . . Special Weapon 2 | . . . 2 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 2 . Special Melee Weapon 1 | . 1 . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 1 . 1 . 2 . Parts Lost 59 | . 1 7 6 4 . 6 11 9 7 7 . 1 Power 13 | . . 1 1 1 . 1 2 2 4 1 . . Propulsion 11 | . . 1 2 . . 2 2 1 . 2 . 1 Utility 9 | . . . 1 . . 1 4 1 1 1 . . Weapon 26 | . 1 5 2 3 . 2 3 5 2 3 . . Highest Loss Streak 7 | . 1 2 3 2 . 4 5 4 2 7 . 1 Average Slot Usage (%) 94 | . 86 98 86 94 100 98 84 89 90 83 99 92 Engine 5 | . 14 13 2 10 11 10 6 4 2 . . . Core 3 | . . . 7 . . . 2 2 3 4 7 7 Treads 2 | . . . . . . . . 11 15 4 . . Leg 15 | . 28 27 12 22 22 21 14 3 . 7 15 15 Device 11 | . . . 13 11 11 4 9 11 15 21 15 7 Storage 16 | . 15 14 17 22 22 22 18 15 15 15 15 15 Processor 18 | . 8 14 11 11 11 17 11 16 23 23 29 30 Protection 1 | . . . . . . . 3 6 1 . . . Energy Gun 8 | . 11 22 8 6 11 4 5 9 . . 6 7 Energy Cannon 2 | . . . . . . . 3 3 6 . 2 . Ballistic Gun 1 | . . 5 9 . . 6 4 . . . . . Ballistic Cannon 1 | . . . . . . . . . 6 5 . . Launcher 2 | . 5 . . 10 11 10 3 . 1 1 . . Piercing Weapon 1 | . . . . . . . . . . . 3 7 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 79 | 11 25 27 44 60 60 60 58 79 77 47 69 49 Greatest Support 65 | 20 20 20 20 20 20 20 30 48 65 56 25 25 Greatest Overweight (x) 19 | 3 1 2 9 2 2 5 19 3 1 4 2 1 Average Overweight (x) 1 | . . . 2 2 2 2 1 . . . 1 1 Largest Inventory Capacity 18 | 6 10 10 16 18 18 18 18 16 16 16 16 16 Average Capacity 15 | 5 7 10 13 17 18 18 16 16 16 16 16 16 Most Carried 16 | . 6 8 8 12 10 10 16 16 16 15 16 14 Average Carried 11 | . 4 6 5 10 10 7 9 13 12 11 14 14 Final Capacity 18 | 6 10 10 16 18 18 18 16 16 16 16 16 16 Final Carried 15 | . 6 8 8 10 10 7 13 12 15 11 14 14 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 2820 | 209 . 604 100 198 . 29 549 371 343 218 199 . Remotely 264 | . . . 24 . . . . . 71 125 44 . Salvage Created 4011 | . 129 399 418 255 . 150 933 1268 223 128 44 64 Parts 257 | . 13 25 27 36 . 10 78 54 8 4 . 2 Haulers Intercepted 2 | . . . . . . . . 2 . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . 11 2 . . Prevented 1 | . . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 113 | . 9 15 10 21 . 10 19 14 8 6 . 1 Guns 36 | . . 13 6 1 . . 8 7 . . . 1 Cannons 20 | . . . 4 . . . 5 4 4 3 . . AOE 54 | . 9 2 . 20 . 10 5 1 4 3 . . Classes Destroyed 13 | . 6 1 . 1 . . 2 2 1 . . . Worker 8 | . . . . 1 . . 5 2 . . . . Builder 4 | . 1 . . . . . 2 1 . . . . Tunneler 1 | . 1 . . . . . . . . . . . Hauler 2 | . . . . . . . . 2 . . . . Recycler 9 | . 1 . . . . . 2 6 . . . . Minesweeper 1 | . . . . . . . . . 1 . . . Watcher 9 | . 1 . 1 . . . 4 3 . . . . Swarmer 49 | . 8 9 3 15 . 4 10 . . . . . Grunt 37 | . 1 4 5 6 . 6 1 7 3 3 . 1 Brawler 3 | . . . . . . . 1 2 . . . . Sentry 13 | . . 2 2 . . . 6 1 1 1 . . Hunter 1 | . . . . . . . 1 . . . . . Programmer 6 | . . . . . . . . 4 . 2 . . Wasp 3 | . . . . . . . . . 3 . . . Thug 1 | . . . . . . . . . 1 . . . Best Kill Streak 13 | . 13 3 3 4 . 4 9 8 4 4 . 1 Combat Bots Only 9 | . 9 3 3 4 . 4 5 6 4 4 . 1 Max Kills in Single Turn 5 | . 3 2 1 4 . 3 5 3 3 1 . 1 Gunslinging 1 | . . . . . . . 1 . . . . . Exploded 4 | . 2 2 . 4 . 3 2 1 3 1 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Damage Taken 7399 | . 275 582 502 499 . 479 1173 1916 788 1110 . 75 Core 1403 | . 91 135 63 113 . 82 205 269 87 324 . 34 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 51 | 100 . 9 . . . 35 62 . . . . . Volleys Fired 299 | . 9 34 30 21 . 12 62 62 24 25 16 4 Largest 2 | . 1 2 2 2 . 1 2 2 2 1 2 1 Hottest 145 | . 30 121 88 63 . 33 120 135 128 48 145 65 Shots Fired 484 | . 9 66 58 26 . 12 116 116 35 25 17 4 Gun 288 | . . 65 37 10 . . 77 79 . . 16 4 Cannon 108 | . . . . . . . 28 32 30 17 1 . Launcher 67 | . 9 1 . 16 . 12 11 5 5 8 . . Special 21 | . . . 21 . . . . . . . . . Kinetic 112 | . . 15 19 5 . . 28 9 19 17 . . Thermal 193 | . . 50 35 . . . 28 48 11 . 17 4 Explosive 66 | . 9 1 . 16 . 12 11 5 5 7 . . Electromagnetic 113 | . . . 4 5 . . 49 54 . 1 . . Robot Hit Streak 25 | . . 11 20 5 . 3 11 20 25 9 9 13 Robot Miss Streak 4 | . 2 3 1 2 . 2 3 2 4 1 . . Penetration Max 1 | . . . . . . . 1 . . . . . Secondary Targets 6 | . . 2 1 1 . . 1 1 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . 1 1 . . . . Shots Hit Robots 327 | . . 46 43 15 . 8 70 95 25 20 1 4 Core Hits 231 | . 21 22 18 26 . 19 38 49 17 17 1 3 Critical Hits 4 | . . . 3 . . . . . . 1 . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . 3 . . . . . . 1 . . Melee Attacks 61 | . 3 . . . . . . . . . 58 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 58 | . . . . . . . . . . . 58 . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11181 | . 790 765 561 1416 . 1174 1955 2626 912 902 18 62 Guns 3124 | . . 623 420 39 . . 849 1113 . . 18 62 Cannons 2094 | . . . . . . . 473 686 617 318 . . Explosions 5812 | . 790 132 . 1377 . 1174 633 827 295 584 . . Melee . | . . . . . . . . . . . . . Ramming 10 | . . 10 . . . . . . . . . . Kinetic 1556 | . . 80 178 17 . . 395 179 389 318 . . Thermal 3457 | . . 543 343 267 . . 553 1443 228 . 18 62 Explosive 4958 | . 790 132 . 1110 . 1174 553 324 295 580 . . Electromagnetic 1200 | . . . 40 22 . . 454 680 . 4 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . 12 13 14 14 . Average Corruption 12 | . . . . . . . . 10 12 13 14 . Corruption Purged . | . . . . . . . . . . . . . Effects 145 | . . . . . . . . 28 68 40 9 . Message Errors 27 | . . . . . . . . 3 14 10 . . Matter Fused 32 | . . . . . . . . 3 19 7 3 . Heat Flow Errors 13 | . . . . . . . . 3 5 3 2 . Energy Discharges 6 | . . . . . . . . 2 2 1 1 . Parts Rejected 3 | . . . . . . . . 3 . . . . Data Loss (minor) 6 | . . . . . . . . 1 3 2 . . Data Loss (major) 4 | . . . . . . . . . 2 2 . . Misfires 3 | . . . . . . . . 1 . 2 . . Alerts 3 | . . . . . . . . . 2 . 1 . Misdirections 18 | . . . . . . . . . 11 5 2 . Targeting Errors 26 | . . . . . . . . 10 10 6 . . Weapon Failures 4 | . . . . . . . . 2 . 2 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 179 | . 15 . . 35 . 22 14 35 16 42 . . Projectiles 54 | . . . . . . . 3 35 16 . . . Explosions 125 | . 15 . . 35 . 22 11 . . 42 . . Melee . | . . . . . . . . . . . . . Knockbacks 7 | . . . . . . . . 2 5 . . . Impact . | . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . 2 4 . . . Secondary 1 | . . . . . . . . . 1 . . . Self-Inflicted Damage 1059 | . . 33 . 121 . 147 . 393 79 286 . . Shots 28 | . . 1 . 4 . 5 . 7 4 7 . . Rammed 2 | . . 2 . . . . . . . . . . Targets Rammed 3 | . . 3 . . . . . . . . . . Kicked 1 | . . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 346 | . . 247 29 . . 6 198 214 346 171 195 63 Average Temperature 89 | . . 103 9 . . 4 56 111 107 71 74 28 Received Heat Transfer 1794 | . 6 180 189 33 . 135 333 501 234 153 . 30 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . Parts Fried 5 | . . . . . . . 4 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . Parts Melted 7 | . . 2 . . . . . 4 1 . . . Heat Transferred 5970 | . . 1369 962 300 . . 803 1901 450 . 37 148 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 2 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 437 | . 284 235 198 265 . 262 385 437 . . . . Initial 110 | . . 110 . 11 . . 102 68 . . . . Average 130 | . 96 78 63 130 . 144 225 147 . . . . Maximum Alert Level 2 | . 1 1 . 1 . 1 1 2 . . . . Low Security (%) 77 | 100 74 93 100 78 . 76 53 68 . . . . Level 1 20 | . 25 6 . 21 . 23 46 20 . . . . Level 2 2 | . . . . . . . . 11 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 10 | . . . 1 . . . 4 5 . . . . Investigation 2 | . . . 1 . . . . 1 . . . . Extermination 3 | . . . . . . . . 3 . . . . Reinforcement 2 | . . . . . . . 1 1 . . . . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 5 | . 1 . 1 . . . 2 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 149 | . 12 16 11 24 . 10 29 26 11 6 . 4 Peak Tracking Total 8 | . 8 3 3 4 . 4 6 6 4 5 . 4 Tactical Retreats 10 | . 1 1 . 2 . . 1 4 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 5 | . . . 1 . . . 3 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 2 | . . . . . . . . . 2 . . . Traps Extracted . | . . . . . . . . . . . . . Installed 2 | . . . . . . . . . 2 . . . Triggered 3 | . . . . . . . 1 . 2 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 19 | . 1 . 1 4 . 1 1 9 . 2 . . Max in Single Turn 7 | . 1 . 1 2 . 1 1 7 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 19 | . 2 . 3 1 4 . 6 2 . 1 . . Terminals 12 | . 2 . 3 1 . . 4 2 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 45 | . 5 . 6 2 4 . 21 6 . 1 . . Successful 30 | . 2 . 5 2 4 . 13 3 . 1 . . Failed 15 | . 3 . 1 . . . 8 3 . . . . Catastrophic 2 | . . . . . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 24 | . 3 . 4 1 . . 10 4 . . 2 . Terminals 34 | . 5 . 6 2 . . 15 6 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . . . . Recycling Units 3 | . . . . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 20 | . 1 . 3 1 4 . 8 2 . 1 . . Record 7 | . . . 1 1 4 . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . Branch Access Points 3 | . . . 1 . . . 1 1 . . . . Alert Level 4 | . . . . . . . 3 1 . . . . Unreport Threat 2 | . . . . . . . 2 . . . . . Zone Layout 2 | . . . 1 . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 8 | . 1 . 2 1 . . 3 1 . . . . Terminals 8 | . 1 . 2 1 . . 3 1 . . . . Botnet 8 | . 1 . 2 1 . . 3 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 12 | . 1 . 3 1 . . 5 2 . . . . Full Trace Events 1 | . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . . . . 4 . Largest Group 4 | . . . . . . . . . . . 4 1 Highest-Rated Group 155 | . . . . . . . . . . . 155 38 Highest-Rated Ally 40 | . . . . . . . . . . . 40 38 Total Orders 1 | . . . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . . . 1 . Ally Attacks 3 | . . . . . . . . . . . . 3 Total Damage 26 | . . . . . . . . . . . . 26 Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . 1 . 1 . Drone Launches 1 | . . . . . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 13208 | 53 185 1649 610 1407 1005 297 1191 1277 1186 625 3701 22 Spaces Moved 6846 | 37 111 969 206 732 559 139 531 546 642 352 2013 9 Core 26 | 16 . . 4 . . . 6 . . . . . Treads 1173 | . . . . . . . . 378 642 153 . . Legs 5647 | 21 111 969 202 732 559 139 525 168 . 199 2013 9 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 180 180 180 150 150 160 150 150 150 Average Speed 169 | 121 130 149 202 180 180 182 169 174 168 160 171 150 Slowest Speed 1000 | 200 150 180 500 180 180 270 1000 210 185 240 180 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . 7 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 29 101 25 99 92 39 57 18 73 61 92 2 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 5 | . . 1 . 1 . . . . . . 3 . Known Exits Taken 5 | . . . 1 . . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . . . Scrap Searched 8 | . . 1 . 1 . . . . 3 1 2 . Spaces Dug 11 | . . . . . . . . . . . 11 . Terrain Destroyed 486 | . 16 7 . 137 . 100 77 72 49 17 11 . Melee 11 | . . . . . . . . . . . 11 . Projectile 12 | . . . . . . . 8 . 4 . . . AOE 463 | . 16 7 . 137 . 100 69 72 45 17 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total 7838 | 42 140 1106 322 795 558 169 711 752 711 387 2131 14 Wait 362 | . . 83 56 30 . 9 39 111 10 . 23 1 Move 6821 | 36 110 968 205 731 558 138 530 545 641 351 1999 9 Hop 6 | . . . . . . . . . . . 6 . Pick Up 91 | . 6 8 10 6 . 2 28 9 14 1 7 . Fast Attach 38 | 6 2 2 4 . . 1 9 6 3 3 2 . Attach 61 | . 2 6 6 4 . 5 10 12 6 5 5 . Detach 23 | . 3 . 2 . . . 6 2 2 1 7 . Swap 25 | . 3 2 3 2 . 2 5 4 2 . 2 . Drop 38 | . 2 . 6 1 . . 15 1 7 1 5 . Fire 299 | . 9 34 30 21 . 12 62 62 24 25 16 4 Melee 61 | . 3 . . . . . . . . . 58 . Ram . | . . . . . . . . . . . . . Kick 3 | . . 3 . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 8 | . . . . . . . 7 . . . 1 . Trap 2 | . . . . . . . . . 2 . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 16) 222 | -10/Materials | Destroyed 9 combat bots 239 | -10/Materials | Entered Mines 318 | -10/Mines | Build established: Mutant 577 | -10/Mines | Core integrity fell below 50% 1151 | -10/Mines | Discovered new exit (range 5) 1166 | -10/Mines | Discovered new exit (range 12) 1295 | -10/Mines | Core integrity fell below 20% 1592 | -10/Mines | Build established: Scavenger-Mutant 1888 | -10/Mines | Entered Materials 1888 | -9/Materials | Evolved 2 slots: Utility x2 2076 | -9/Materials | Lost 3 parts (1p1n1u) 2150 | -9/Materials | Discovered new exit (range 15) 2270 | -9/Materials | Identified exit to Mines 2270 | -9/Materials | Identified exit to Storage 2498 | -9/Materials | Entered Mines 2499 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2733 | -9/Mines | Learned location of Zion (-7) 2869 | -9/Mines | Discovered new exit (range 15) 2920 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3355 | -9/Mines | Discovered new exit (range 9) 3896 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3898 | -9/Mines | Discovered new exit (range 5) 3905 | -9/Mines | Entered Exiles 3905 | -9/Exiles | Found Exiles lab abandoned 4314 | -9/Exiles | Discovered new exit (range 14) 4890 | -9/Exiles | Discovered new exit (range 14) 4910 | -9/Exiles | Entered Mines 4912 | -8/Mines | Core integrity fell below 50% 5061 | -8/Mines | Lost 4 parts (1p1n1u1w) 5182 | -8/Mines | Discovered new exit (range 14) 5207 | -8/Mines | Entered Materials 5207 | -8/Materials | Evolved 2 slots: Utility x2 5563 | -8/Materials | Build established: Mutant 5905 | -8/Materials | Garrison activated, responded to threat 6099 | -8/Materials | Lost 5 parts (1p1n3u) 6392 | -8/Materials | Discovered new exit (range 4) 6398 | -8/Materials | Entered Factory 6398 | -7/Factory | Evolved 2 slots: Utility x2 7300 | -7/Factory | Lost 4 parts (1p1u2w) 7350 | -7/Factory | Identified exit to Lower Caves 7424 | -7/Factory | System corruption reached 10% 7622 | -7/Factory | Lost 3 parts (1n2w) 7675 | -7/Factory | Entered Lower Caves 7790 | -7/Lower Caves | Identified exit to Lower Caves 7846 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7854 | -7/Lower Caves | Encountered a Warlord checkpoint 8691 | -7/Lower Caves | Ambushed by wild Derelicts 8697 | -7/Lower Caves | Core integrity fell below 50% 8861 | -7/Lower Caves | Entered another Lower Caves area 8861 | -7/Lower Caves | Discovered new exit (range 5) 8866 | -7/Lower Caves | Identified exit to Factory 8970 | -7/Lower Caves | Core integrity fell below 20% 8992 | -7/Lower Caves | Lost 7 parts (1p2n1u3w) 9476 | -7/Lower Caves | Discovered new exit (range 5) 9485 | -7/Lower Caves | Identified exit to Zion 9486 | -7/Lower Caves | Entered Zion 9543 | -7/Zion | Discovered new exit (range 9) 9555 | -7/Zion | Identified exit to Proximity Caves 9708 | -7/Zion | System corruption cleaned by Quarantine Array 9790 | -7/Zion | Found CR-A16's Pointy Stick 9921 | -7/Zion | Given the Hacking Drone Bay 9924 | -7/Zion | Found Prototype Device 9928 | -7/Zion | Identified Hacking Drone Bay 10190 | -7/Zion | Learned location of Data Miner (-6) 10323 | -7/Zion | Found Prototype Device 10328 | -7/Zion | Identified Phasing AFG 12637 | -7/Zion | Imprinted 12639 | -7/Zion | Declared Zion's savior 13187 | -7/Zion | Entered Proximity Caves 13187 | -6/Proximity Caves | Accompanied by 1 ally 13209 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12799_ Connecting with Deep Containment System... 12845_ ZN-W7M(z) pokes at the Twisted Machinery. 12877_ HL-OQG(z) pokes at the Twisted Machinery. 12908_ 6V-X4X(z) searches inside the Twisted Machinery. 12995_ Acquired Mak. Leg. 12996_ Dropped Plasma Cannon. 12997_ Dropped KE Penetrator. 12997_ Dropped Adv. Assault Cannon. 13003_ Acquired 80 matter. 13007_ Acquired Fission Core. 13056_ Acquired 10 matter. 13090_ Dropped Lgt. Nuclear Core. 13094_ Acquired 15 matter. 13097_ Discarded Targeting Computer. 13098_ Acquired Enh. Optical Array. LOCATION=PROXIMITY CAVES GOAL=ESCAPE 13204_ C7-65N(M) destroyed. 13208_ G-50 Soldier destroyed. 13208_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????###?"""????????####?#??????? | | ???????????????????# ### ###????? ???????? | | ???????????????????## # # #???? ??????????? | | ????????????????????# @ #### #????????????? | | ????????????????????# #????????????? | | ????????????????????## g #????????????? | | ?????????????????????## =%=! #####????????????? | | ??????????????????????## gg!##????????????????? | | ???????????????????????# ## #?????????????????? | | ???????????????????????#### #?????????????????? | | ??????????????????????????# #?????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? ????????????????? | | ?????????????????????????? ????????????????? | | ?????????????????????????? ????????????????? | | ??????????????????????????### ???????????????? | | ?????????????????????????????# ???????????????? | | ?????????????????????????????? ???????????????? | | ?????????????????????????????? ???????????????? | | ?????????????????????????????? ??????????????? | | ??????????????????????????????? ??????????????? | | ??????????????????????????????? ??????????????? | | ??????????????????????????????? ??????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Coolant Potential 50 Energy Generation 19 Energy Capacity 550 Matter Stores 450 Matter Capacity 450 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 15 Armor Coverage 450 Resistance: KI 30 Resistance: EX 25 Evasion (%) 40 Targeting Accuracy 16 Armor Integrity Analysis 33 Recoil Reduction 2 Matter Filtering 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingOverloadMinigun Manual? 0 Play Time 01:04:58 Cumulative 27.1 hours Start 2021.04.04 @ 11:02:25 End 2021.04.04 @ 12:42:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 53 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 45 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fdd50206-3a8f-431c-9a7c-fe4ab5ade97e