Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.02 @ 16:56:54 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (83) 415 Value Destroyed (2075) 2075 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (262) 262 TOTAL SCORE: 5772 Bonus ------- High Alert Combat Kills 262 Cogmind --------- Core Integrity 813/850 Matter 88/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Walking (210) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (8) ------ High-capacity Storage Unit Trap Scanner Enhanced Optical Array Hardened Heavy Armor Plating Layered Light Armor Plating > --- WEAPON (2) ------- Heavy Ion Cannon Flak Cannon > --- INVENTORY (20) --- Fission Core Fission Core Improved Treads Improved Treads Improved Treads Improved Treads High-capacity Matter Pod (0) Hardened Heavy Armor Plating Layered Light Armor Plating Layered Light Armor Plating Long-range Tractor Beam Particle Cannon Heavy Particle Cannon Gauss Cannon Improved Grenade Launcher Improved Grenade Launcher Power Sword Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Trap Scanner Enhanced Optical Array Hardened Heavy Armor Plating Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Flak Cannon Flak Cannon > --- INVENTORY -------- Fission Core Fission Core Improved Treads Improved Treads Improved Treads Improved Treads Hardened Heavy Armor Plating Layered Light Armor Plating Layered Light Armor Plating Long-range Tractor Beam Particle Cannon Heavy Particle Cannon Heavy Ion Cannon Flak Cannon Gauss Cannon Improved Grenade Launcher Improved Grenade Launcher Power Sword [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Titanium Leg Leg Titanium Leg Utility Layered Light Armor Plating Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Layered Light Armor Plating Weapon Flak Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 6 | . . . 2 2 2 Weapon . | . . . . . . Parts Attached 65 | 6 5 14 27 4 9 Power 9 | 1 2 1 4 . 1 Engine 7 | 1 2 1 3 . . Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 20 | 2 1 7 10 . . Treads . | . . . . . . Leg 20 | 2 1 7 10 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 2 2 8 2 5 Device 4 | . . 1 2 1 . Storage 5 | 1 1 . 1 . 2 Processor 3 | . . . 1 1 1 Hackware . | . . . . . . Protection 8 | . 1 1 4 . 2 Artifact . | . . . . . . Weapon 16 | 2 . 4 5 2 3 Energy Gun 2 | 1 . . 1 . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 11 | . . 4 4 1 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 5 | . . . 2 . 3 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . 1 . 2 Weapon 2 | . . . 1 . 1 Highest Loss Streak 1 | . . . 1 . 1 Average Slot Usage (%) 95 | . 98 99 98 99 85 Engine 6 | . 14 11 5 7 2 Core 2 | . . . 3 . 3 Leg 32 | . 27 44 36 30 26 Device 7 | . . 7 8 14 7 Storage 8 | . 14 11 9 7 6 Processor 2 | . . . . 7 6 Protection 14 | . 13 4 17 15 17 Energy Gun 1 | . 14 . . . . Ballistic Gun 1 | . 14 . . . . Ballistic Cannon 13 | . . 20 17 12 11 Naked Turns . | . . . . . . Heaviest Build 93 | 11 19 30 50 50 93 Greatest Support 68 | 20 20 56 68 51 68 Greatest Overweight (x) 1 | 1 . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 10 10 15 15 20 Average Capacity 13 | 6 9 10 11 15 19 Most Carried 20 | 6 10 10 15 15 20 Average Carried 12 | 3 8 9 11 14 17 Final Capacity 20 | 8 10 10 15 15 20 Final Carried 18 | 6 10 10 15 15 18 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2681 | 171 224 830 1282 41 133 Remotely . | . . . . . . Salvage Created 1916 | . 114 645 958 66 133 Parts 108 | . 4 46 49 3 6 Haulers Intercepted 8 | . . 5 3 . . Recyclers Shooed 3 | . . 3 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 62 | . 3 22 28 2 7 Guns 3 | . 3 . . . . Cannons 59 | . . 22 28 2 7 Classes Destroyed 12 | . 1 5 3 2 1 Worker 4 | . . . 3 1 . Tunneler 1 | . . . . . 1 Hauler 8 | . . 5 3 . . Recycler 5 | . . 3 2 . . Operator 1 | . . . . 1 . Watcher 2 | . . 2 . . . Swarmer 28 | . . 18 7 . 3 Grunt 16 | . 3 . 12 . 1 Brawler 1 | . . . 1 . . Sentry 12 | . . 4 7 . 1 Hunter 2 | . . . 1 . 1 Programmer 3 | . . . . 2 1 Best Kill Streak 10 | . 1 10 5 1 3 Combat Bots Only 9 | . 1 9 5 1 3 Max Kills in Single Turn 2 | . 1 2 2 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 3176 | . 325 548 978 191 1134 Core 321 | . 96 85 89 14 37 Absorbed by Shields . | . . . . . . Core Remaining (%) 84 | 100 61 78 83 98 . Volleys Fired 194 | . 21 52 71 13 37 Largest 2 | . 2 2 2 2 2 Hottest 88 | . 60 88 88 88 88 Shots Fired 365 | . 42 101 137 26 59 Gun 42 | . 42 . . . . Cannon 323 | . . 101 137 26 59 Launcher . | . . . . . . Special . | . . . . . . Kinetic 330 | . 21 101 137 26 45 Thermal 35 | . 21 . . . 14 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 6 11 8 5 7 Robot Miss Streak 12 | . 3 12 6 9 8 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 310 | . 25 88 121 23 53 Core Hits 273 | . 9 78 134 14 38 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 2 | . . . . 2 . Impact 2 | . . . . 2 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4970 | . 311 1334 2099 295 931 Guns 311 | . 311 . . . . Cannons 4580 | . . 1334 2099 216 931 Explosions . | . . . . . . Melee 79 | . . . . 79 . Ramming . | . . . . . . Kinetic 4500 | . 204 1334 2099 216 647 Thermal 391 | . 107 . . . 284 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 79 | . . . . 79 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . 4 1 . Average Corruption 2 | . . . 3 1 . Corruption Purged . | . . . . . . Effects 8 | . . . 6 2 . Message Errors 2 | . . . 2 . . Heat Flow Errors 3 | . . . 3 . . Parts Rejected 1 | . . . 1 . . Data Loss (minor) 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 66 | . . 1 . 54 11 Projectiles 12 | . . 1 . . 11 Explosions . | . . . . . . Melee 54 | . . . . 54 . Knockbacks 102 | . . 20 51 13 18 Impact 1 | . . . . 1 . Kinetic 92 | . . 19 43 12 18 Secondary 9 | . . 1 8 . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 368 | . 72 240 354 . 368 Average Temperature 100 | . 32 69 71 . 145 Received Heat Transfer 777 | . 198 27 441 27 84 Effects 14 | . . 2 2 . 10 Shutdowns 2 | . . . . . 2 Energy Bleed 2 | . . . . . 2 Interference 7 | . . 2 2 . 3 Matter Decay 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions 2 | . . . . 2 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 583 | . 250 . . . 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 799 | . 128 506 799 363 706 Initial 363 | . . . 213 363 55 Average 337 | . 63 230 548 207 383 Maximum Alert Level 3 | . . 2 3 1 3 Low Security (%) 29 | 100 100 37 . 31 24 Level 1 36 | . . 55 21 68 38 Level 2 22 | . . 7 58 . 18 Level 3 10 | . . . 20 . 18 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . . 3 3 4 Investigation . | . . . . . . Extermination 4 | . . . . 2 2 Reinforcement 4 | . . . 2 . 2 Assault . | . . . . . . Garrison 2 | . . . 1 1 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 11 | . 1 5 5 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | . 8 32 42 7 10 Peak Tracking Total 8 | . 3 8 5 3 4 Tactical Retreats 3 | . . 1 2 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 3 | . . . 2 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised 1 | . . . . . 1 Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . . 1 Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 11 | . 1 1 2 3 4 Terminals 6 | . . 1 1 3 1 Fabricators 1 | . . . . . 1 Repair Stations 1 | . 1 . . . . Recycling Units 2 | . . . 1 . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 29 | . 5 3 4 6 11 Successful 20 | . 4 2 2 3 9 Failed 9 | . 1 1 2 3 2 Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 13 | . . 2 2 6 3 Terminals 13 | . . 3 2 6 2 Fabricators 5 | . . . . . 5 Repair Stations 5 | . 5 . . . . Recycling Units 5 | . . . 2 . 3 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 3 | . . 2 . 1 . Part Schematic 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Unreport Threat 1 | . . . . 1 . Fabricator Hacks 3 | . . . . . 3 Load Schematic 1 | . . . . . 1 Build 2 | . . . . . 2 Repair Station Hacks 4 | . 4 . . . . Scan Component 2 | . 2 . . . . Repair 2 | . 2 . . . . Recycling Unit Hacks 5 | . . . 2 . 3 Process 2 | . . . 1 . 1 Retrieve Matter 3 | . . . 1 . 2 Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 4 | . . . . 2 2 Terminals 3 | . . . . 2 1 Botnet 3 | . . . . 2 1 Fabricators 1 | . . . . . 1 Prioritize 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 8 | . 1 1 1 3 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built 3 | . . . . . 3 Matter 292 | . . . . . 292 Time 146 | . . . . . 146 Total Part Build Rating 11 | . . . . . 11 Parts Repaired 2 | . 2 . . . . Time 52 | . 52 . . . . Parts Recycled . | . . . . . . Recycled Matter 30 | . . . 29 . 1 Retrieved Matter 30 | . . . 29 . 1 Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 4157 | 56 418 766 1135 587 1195 Spaces Moved 2172 | 37 230 458 580 408 459 Core 4 | 4 . . . . . Treads . | . . . . . . Legs 2168 | 33 230 458 580 408 459 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 122 130 130 Average Speed 139 | 113 120 121 128 130 194 Slowest Speed 210 | 120 120 122 130 130 210 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 2 49 33 61 12 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . 1 . Terrain Destroyed 2 | . . . . 1 1 Melee 1 | . . . . 1 . Projectile 1 | . . . . . 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2937 | 48 332 574 844 435 704 Wait 399 | . 61 27 121 4 186 Move 2167 | 36 229 457 579 407 459 Hop . | . . . . . . Pick Up 49 | 6 9 9 17 3 5 Fast Attach 23 | 6 2 3 5 1 6 Attach 8 | . . 2 3 1 2 Detach 6 | . . . 2 . 4 Swap 34 | . 3 9 19 2 1 Drop 55 | . 7 15 27 2 4 Fire 194 | . 21 52 71 13 37 Melee 2 | . . . . 2 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 16) 440 | -10/Materials | Repaired Aluminum Leg 467 | -10/Materials | Repaired Aluminum Leg 475 | -10/Materials | Entered another Materials area 475 | -9/Materials | Evolved 2 slots: Propulsion x2 782 | -9/Materials | Destroyed 9 combat bots 1235 | -9/Materials | Discovered new exit (range 7) 1241 | -9/Materials | Entered another Materials area 1241 | -8/Materials | Evolved 2 slots: Utility x2 2054 | -8/Materials | Garrison activated, responded to threat 2355 | -8/Materials | Discovered new exit (range 15) 2376 | -8/Materials | Entered Factory 2376 | -7/Factory | Evolved 2 slots: Utility x2 2777 | -7/Factory | Discovered new exit (range 10) 2898 | -7/Factory | Garrison activated, responded to threat 2963 | -7/Factory | Entered another Factory area 2963 | -6/Factory | Evolved 2 slots: Utility x2 3175 | -6/Factory | Fabricated Power Sword (x2) 3202 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 3256 | -6/Factory | Local fabrication network quarantined 3832 | -6/Factory | Cargo convoy interrupted 4158 | -6/Factory | Self-destructed Last Messages --------------- >>Retrieve(Matter) Matter ejected: 1 03894_ Triggered Blade Trap. 03894_ Massive razor-sharp blades shoot up from within the floor. 03894_ Flak Cannon severed. 03894_ Lyr. Light Armor Plating severed. 03896_ Acquired Flak Cannon. 03900_ Acquired Lyr. Light Armor Plating. 03905_ U-05 Engineer lays Concrete. 03938_ ALERT: Rogue bot located, Programmers report to Factory Zone 8T. 04020_ T-07 Excavator destroyed. 04024_ Acquired 17 matter. 04048_ Door malfunctions. 04051_ Lyr. Light Armor Plating destroyed. 04067_ P-60 Hacker heat short circuits Shock Rifle. 04069_ Destroyed Shock Rifle. 04070_ P-60 Hacker heat spikes uncontrollably. 04075_ P-60 Hacker heat damages Gravmag System. 04079_ Power failure, Fission Core shutdown. 04122_ K-01 Serf cleans the Fusion Modulator. 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Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Power Sword | x2 | -6/Factory | Preloaded Hcp. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileAntigravSuperbattery Manual? 0 Play Time 00:32:05 Cumulative 159.9 hours Start 2021.10.02 @ 16:27:34 End 2021.10.02 @ 16:56:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 72 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19477341-511a-45af-bd62-7a999e40fa6d