Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.07 @ 23:45:23 Player: darki Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (35) 175 Value Destroyed (882) 882 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (788) 788 TOTAL SCORE: 6425 Bonus ------- Follower Combat Kills 188 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 243/300 Energy 88/100 System Corruption 3% Temperature Cool (21) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Visual Processing Unit Improved Signal Interpreter Improved Terrain Scan Processor Improved Melee Analysis Suite Target Analyzer > --- WEAPON (2) ------- Mini Grenade Launcher Makeshift Axe > --- INVENTORY (5) ---- Light Nuclear Core Improved Sensor Array Scythe Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Flight Unit Improved VTOL Module > --- UTILITY ---------- Visual Processing Unit Improved Signal Interpreter Improved Terrain Scan Processor Improved Melee Analysis Suite Target Analyzer Microactuators Transmission Jammer > --- WEAPON ----------- Mini Grenade Launcher Scythe > --- INVENTORY -------- Fission Core Small Storage Unit Improved Sensor Array Scythe [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Carbon-fiber Leg Flight Unit Flight Unit Utility Visual Processing Unit Device Microactuators Storage Small Storage Unit Processor Visual Processing Unit Weapon Scythe Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . Utility 5 | . . . 2 . . . 1 2 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 50 | . 7 . . 1 1 7 7 17 4 4 1 1 Power 7 | . 1 . . . . 1 2 2 . 1 . . Engine 5 | . 1 . . . . 1 1 2 . . . . Core 2 | . . . . . . . 1 . . 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 9 | . 2 . . . . . 4 . 2 1 . . Treads . | . . . . . . . . . . . . . Leg 2 | . . . . . . . . . 2 . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 7 | . 2 . . . . . 4 . . 1 . . Utility 17 | . 1 . . . 1 1 . 11 2 1 . . Device 10 | . . . . . . 1 . 6 2 1 . . Storage . | . . . . . . . . . . . . . Processor 7 | . 1 . . . 1 . . 5 . . . . Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 17 | . 3 . . 1 . 5 1 4 . 1 1 1 Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 7 | . 1 . . . . 4 . 1 . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . Slashing Weapon 9 | . 1 . . 1 . 1 1 3 . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . . . . . Parts Lost 20 | . . . . . . 1 1 9 6 2 . 1 Power 4 | . . . . . . 1 . 2 1 . . . Propulsion 6 | . . . . . . . . 2 3 1 . . Utility 8 | . . . . . . . 1 4 2 . . 1 Weapon 2 | . . . . . . . . 1 . 1 . . Highest Loss Streak 6 | . . . . . . 1 1 6 3 1 . 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 65 | . 84 71 55 55 59 67 55 70 67 48 51 . Engine 5 | . 14 14 11 11 11 10 5 3 3 . . . Core 1 | . . . . . . . 1 2 . . . . Leg 3 | . 28 . . . . . . . 9 . . . Flight 12 | . . 28 22 22 22 22 20 17 . 2 . . Device 7 | . . . . . . . 9 16 3 . 7 . Processor 25 | . 6 14 11 11 15 22 15 20 42 38 38 . Impact Weapon 1 | . 11 14 11 2 . . . . . . . . Slashing Weapon 6 | . 4 . . 8 11 9 3 6 7 5 5 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 14 | 14 14 7 7 7 7 8 8 12 7 7 5 . Greatest Support 30 | 20 20 8 8 8 8 8 15 15 30 4 3 . Greatest Overweight (x) 2 | . . . . . . . . 1 1 2 1 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | . 7 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | . 8 5 5 5 5 5 5 5 5 5 5 3 Average Carried 4 | . 6 5 5 5 5 4 4 4 5 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 6 | 6 5 5 5 5 5 5 5 5 5 5 4 3 Class Distribution -------------------- 59% | Mutant 15% | Scout 14% | Sprinter 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scout | -8/Mines Scavenger-Scout | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 785 | 200 50 . . 40 . 127 41 257 40 30 . . Remotely . | . . . . . . . . . . . . . Salvage Created 936 | . 120 . . . . 223 41 478 . 74 . . Parts 66 | . 14 . . . . 11 3 30 . 8 . . Haulers Intercepted 4 | . 1 . . . . . 1 2 . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . 6 6 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 23 | . 6 . . . . 8 . 6 . 3 . . Melee 8 | . 3 . . . . . . 2 . 3 . . AOE 15 | . 3 . . . . 8 . 4 . . . . Classes Destroyed 9 | . 2 . . . . 3 . 4 . . . . Worker 1 | . . . . . . . . 1 . . . . Builder 3 | . . . . . . . . 3 . . . . Hauler 4 | . 1 . . . . . 1 2 . . . . Recycler 1 | . . . . . . 1 . . . . . . Watcher 3 | . . . . . . . . 3 . . . . Swarmer 12 | . 6 . . . . 3 . . . 3 . . Grunt 7 | . . . . . . 4 . 3 . . . . Duelist 2 | . . . . . . 1 . 1 . . . . Programmer 2 | . . . . . . . . 2 . . . . Best Kill Streak 5 | . 4 . . . . 5 1 5 . 3 . . Combat Bots Only 5 | . 3 . . . . 5 . 4 . 3 . . Max Kills in Single Turn 4 | . 3 . . . . 3 1 4 . 1 . . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 3 . . . . 3 . 3 . . . . Melee 1 | . 1 . . . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Damage Taken 1906 | . 196 . 79 . . 112 69 443 550 290 39 128 Core 855 | . 48 . 63 . . 18 16 152 263 171 39 85 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 89 | 100 . 80 . . . 79 97 . . . . . Volleys Fired 10 | . 1 . . . . 6 . 2 . . . 1 Largest 2 | . 1 . . . . 2 . 1 . . . 1 Hottest 60 | . 30 . . . . 60 . 30 . . . 30 Shots Fired 16 | . 1 . . . . 12 . 2 . . . 1 Gun . | . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher 16 | . 1 . . . . 12 . 2 . . . 1 Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 16 | . 1 . . . . 12 . 2 . . . 1 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 5 | . . . . . . 4 . . . . . 5 Robot Miss Streak 1 | . . . . . . 1 . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 42 | . 4 . . . . 8 3 19 4 3 . 1 Core Hits 51 | . 5 . . . . 18 1 18 1 3 . 5 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . Critical Strikes 2 | . 1 . . . . . . 1 . . . . Smash 1 | . 1 . . . . . . . . . . . Sever 1 | . . . . . . . . 1 . . . . Melee Attacks 90 | . 7 . 1 . . 1 4 49 7 3 18 . Impact 8 | . 7 . 1 . . . . . . . . . Slashing 82 | . . . . . . 1 4 49 7 3 18 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 9 | . 1 . . . . . 1 6 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 3070 | . 251 . . . . 715 141 1521 163 102 . 177 Guns . | . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 1645 | . 112 . . . . 675 . 681 . . . 177 Melee 1425 | . 139 . . . . 40 141 840 163 102 . . Ramming . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal 500 | . . . . . . . . 500 . . . . Explosive 1145 | . 112 . . . . 675 . 181 . . . 177 Electromagnetic . | . . . . . . . . . . . . . Impact 139 | . 139 . . . . . . . . . . . Slashing 1286 | . . . . . . 40 141 840 163 102 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 3 3 3 3 Average Corruption 2 | . . . . . . . . 2 3 3 3 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 24 | . . . . . . . . 6 6 4 8 . Message Errors 10 | . . . . . . . . 3 3 . 4 . Matter Fused 7 | . . . . . . . . 1 2 1 3 . Heat Flow Errors 1 | . . . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . . . 1 . Data Loss (major) 3 | . . . . . . . . 1 . 2 . . Alerts 2 | . . . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 181 | . 63 . . . . 8 . 110 . . . . Projectiles . | . . . . . . . . . . . . . Explosions 17 | . . . . . . 8 . 9 . . . . Melee 164 | . 63 . . . . . . 101 . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 106 | . . . . . . 49 . 29 . . . 28 Shots 3 | . . . . . . 1 . 1 . . . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 228 | . . . . . . 8 . . . 228 . . Average Temperature 65 | . . . . . . 5 . . . 126 . . Received Heat Transfer 378 | . . . 45 . . 18 36 39 102 99 . 39 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . 3 . . . . . . . . . . . Impact Corruptions 3 | . 3 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 300 | . . . . . . . . 300 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 329 | . 169 65 40 15 . 231 131 329 . . . . Initial 89 | . . 65 25 15 . . 89 55 . . . . Average 93 | . 67 65 30 10 . 59 105 124 . . . . Maximum Alert Level 1 | . . . . . . 1 . 1 . . . . Low Security (%) 86 | . 100 100 100 100 . 93 100 77 . . . . Level 1 13 | . . . . . . 6 . 22 . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . 2 . . . . 1 . 5 . 1 . . Investigation 2 | . 1 . . . . 1 . . . . . . Extermination 2 | . . . . . . . . 2 . . . . Reinforcement 4 | . 1 . . . . . . 3 . . . . Assault 1 | . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 4 | . 2 . . . . . 1 1 . . . . Communications Jammed 1 | . . . . . . . . 1 . . . . Distress Signals 1 | . . . . . . . . 1 . . . . Times Spotted 75 | . 8 2 5 3 . 8 5 21 5 14 . 4 Peak Tracking Total 8 | . 6 2 6 4 . 3 5 8 3 8 . 4 Tactical Retreats 7 | . . . . . . . 1 3 1 2 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 2 | . . . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 6 | . . . . . . 1 . 5 . . . . Max in Single Turn 4 | . . . . . . 1 . 4 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 16 | . 3 . 1 . 2 1 1 4 . . 4 . Terminals 8 | . 3 . 1 . . 1 1 2 . . . . Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 81 | . 8 . 1 . 24 6 3 9 . . 30 . Successful 66 | . 4 . 1 . 24 3 . 4 . . 30 . Failed 15 | . 4 . . . . 3 3 5 . . . . Catastrophic 7 | . 2 . . . . 1 1 3 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 14 | . 3 . 1 . 1 . 3 6 . . . . Terminals 24 | . 8 . 1 . . 6 3 6 . . . . Fabricators 3 | . . . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 62 | . 4 . . . 24 3 . 1 . . 30 . Record 36 | . . . . . 23 2 . . . . 11 . Part Schematic 11 | . . . . . . . . . . . 11 . Robot Schematic 5 | . . . . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . . . . 3 . Branch Access Points 2 | . 1 . . . . . . 1 . . . . Alert Level 1 | . . . . . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . . . 3 . . . . Network Status 2 | . . . . . . . . 2 . . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 8 | . 3 . 1 . . 1 1 2 . . . . Full Trace Events 2 | . 1 . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . Robots Built 3 | . . . . . . . . 3 . . . . Authchips . | . . . . . . . . . . . . . Time 134 | . . . . . . . . 134 . . . . Total Robot Build Rating 12 | . . . . . . . . 12 . . . . Part Schematics Acquired 11 | . . . . . . . . . . . 11 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 5 | . . . . 2 . . . 3 . . . . Largest Group 3 | . . . . 2 . . . 3 2 . . . Highest-Rated Group 90 | . . . . 43 . . . 90 60 . . . Highest-Rated Ally 31 | . . . . 31 . . . 30 30 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . 4 13 . . . Total Damage 436 | . . . . . . . . 150 286 . . . Kills 5 | . . . . . . . . 1 4 . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 2592 | . 186 31 27 84 99 380 69 876 336 195 307 2 Spaces Moved 3278 | 1 119 83 64 75 259 407 134 1180 391 296 269 . Core 661 | . . . . . . . . . 226 166 269 . Treads . | . . . . . . . . . . . . . Legs 284 | 1 118 . . . . . . . 165 . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2333 | . 1 83 64 75 259 407 134 1180 . 130 . . Fastest Speed 32 | 120 37 37 37 37 37 37 32 32 50 35 50 . Average Speed 48 | 120 119 37 37 37 37 37 36 34 79 44 79 . Slowest Speed 150 | 120 120 37 37 37 37 37 37 104 120 150 100 . Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . 4 . 2 . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . Exploration Rate (%) 39 | 2 21 46 14 25 63 88 24 35 60 50 86 1 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 3 | . . . . 1 1 . . . . . 1 . Known Exits Taken 5 | . 1 . . . . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . . . . . Scrap Searched 2 | . . . . . . . . . 1 1 . . Spaces Dug 41 | . . . . . . . 1 22 . . 18 . Terrain Destroyed 198 | . 5 . . . . 105 1 59 . . 18 10 Melee 41 | . . . . . . . 1 22 . . 18 . Projectile . | . . . . . . . . . . . . . AOE 157 | . 5 . . . . 105 . 37 . . . 10 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Total 4157 | . 153 82 64 130 261 622 149 1589 402 351 352 2 Wait 704 | . 1 . . 54 . 197 . 339 1 47 65 . Move 3254 | . 118 82 63 74 258 406 133 1172 390 291 267 . Hop 5 | . . . . . . . . 3 . 2 . . Pick Up 7 | . 5 . . . 1 1 . . . . . . Fast Attach 34 | . 4 . . 1 1 2 5 14 3 4 . . Attach 7 | . . . . . . 2 1 2 . . 1 1 Detach 12 | . 3 . . . . 2 1 4 . 2 . . Swap 9 | . 3 . . . . 3 1 1 1 . . . Drop 24 | . 11 . . 1 1 2 4 3 . 2 . . Fire 10 | . 1 . . . . 6 . 2 . . . 1 Melee 90 | . 7 . 1 . . 1 4 49 7 3 18 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . 1 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Identified exit to Mines 187 | -10/Materials | Entered Mines 212 | -10/Mines | Discovered new exit (range 15) 218 | -10/Mines | Entered Materials 218 | -9/Materials | Evolved 2 slots: Utility x2 230 | -9/Materials | Discovered new exit (range 7) 240 | -9/Materials | Discovered new exit (range 6) 245 | -9/Materials | Entered Mines 254 | -9/Mines | Learned location of Storage (-9) 261 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 265 | -9/Mines | Learned Materials non-interactive machine intel 269 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 269 | -9/Mines | Discovered new exit (range 5) 303 | -9/Mines | Build established: Mutant 329 | -9/Mines | Entered Exiles 335 | -9/Exiles | Discovered new exit (range 17) 341 | -9/Exiles | Met 8R-AWN 347 | -9/Exiles | Met EX-HEX 357 | -9/Exiles | Met EX-BIN 377 | -9/Exiles | Aligned with FarCom system 377 | -9/Exiles | Given EX-Vault access code 386 | -9/Exiles | Opened EX-Vault 388 | -9/Exiles | Found 0b10 Alert Chip 397 | -9/Exiles | Warned to stay clear of 0b10 Research branches 407 | -9/Exiles | Met EX-DEC 409 | -9/Exiles | Learned location of Zion (-6) 425 | -9/Exiles | Discovered new exit (range 10) 428 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 428 | -9/Exiles | Entered Mines 633 | -8/Mines | Discovered new exit (range 13) 735 | -8/Mines | Build established: Scout 808 | -8/Mines | Entered Materials 808 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 809 | -8/Materials | Loaded intel: 49 non-interactive machine locations 847 | -8/Materials | Discovered new exit (range 18) 877 | -8/Materials | Entered Factory 877 | -7/Factory | Evolved 2 slots: Utility x2 903 | -7/Factory | Discovered new exit (range 14) 903 | -7/Factory | Discovered new exit (range 8) 1147 | -7/Factory | Build established: Sprinter 1263 | -7/Factory | Lost 6 parts (1p1n3u1w) 1448 | -7/Factory | Identified exit to Lower Caves 1618 | -7/Factory | Fabricated L-41 Fighter (x3) 1753 | -7/Factory | Entered Lower Caves 1753 | -7/Lower Caves | Accompanied by 2 allies 1841 | -7/Lower Caves | Learned Factory stockpile data 1925 | -7/Lower Caves | Spotted B-75 Beast 1978 | -7/Lower Caves | Core integrity fell below 50% 2008 | -7/Lower Caves | Lost 3 parts (2n1u) 2026 | -7/Lower Caves | Encountered a Warlord checkpoint 2031 | -7/Lower Caves | Discovered new exit (range 9) 2035 | -7/Lower Caves | Identified exit to Lower Caves 2089 | -7/Lower Caves | Entered another Lower Caves area 2226 | -7/Lower Caves | Build established: Mutant 2277 | -7/Lower Caves | Discovered new exit (range 5) 2280 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2284 | -7/Lower Caves | Identified exit to Data Miner 2284 | -7/Lower Caves | Entered Data Miner 2284 | -7/Data Miner | Discovered new exit (range 6) 2285 | -7/Data Miner | Core integrity fell below 20% 2293 | -7/Data Miner | Met Data Miner 2307 | -7/Data Miner | Learned location of Section 7 (-2) 2307 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2312 | -7/Data Miner | Received God Mode back door access code from Data Miner 2517 | -7/Data Miner | Crushed by falling debris 2585 | -7/Data Miner | Identified exit to Proximity Caves 2591 | -7/Data Miner | Entered Proximity Caves 2593 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- out they're in his stash, behind the door with an access code of \\336C. Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\TGKW to gain control via the back door I've installed. Now off with you. 02335_ BU3&V,P/R9CHOLHIVPMIUW/=DXLR71HU|B 02380_ JMXTO3GTOQ18NXW3#|KEZI52L/GS1,K< 02399_ System corrupted: Component data lost. 02437_ :VGSJ0BB3/#SQU%DXPGLHR43F 02466_ System corrupted: Matter fused (-5). 02515_ The unstable cave ceiling collapses. 02516_ System corrupted: Matter fused (-7). 02517_ The unstable cave ceiling collapses. 02517_ Crushed by falling debris. 02583_ System corrupted: Matter fused (-5). 02585_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 02592_ Microactuators destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????#####?????????????????????? | | ???????????????? # #?????????????????????? | | ??????????????### #?????????????????????? | | ??????????????# gg ##????????????????????? | | ??????????????# g g ##???????????????????? | | ???????????????# @ #???????????????????? | | ??????????????# #??????????????????? | | ??????????????##### #?????????????????? | | ???????????????????# ???????????????? | | ????????????????????# ?????????????? | | ?????????????????????# ###????????????? | | ??????????????????????# ## #??????????????? | | ??????????????????????? #??#??????????????? | | ????????????????????????#?????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 110 Jamming Range 12 Melee Speed Boost 20 Evasion (%) 63 Melee Accuracy 6 Target Analysis 7 Item Schematics ----------------- Cld. Aerolev Unit | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Imp. Remote Shield | -7/Data Miner | Free Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed GodSegregatorPick Manual? 0 Play Time 00:45:36 Cumulative 118.3 hours Start 2022.11.07 @ 19:29:48 End 2022.11.07 @ 23:45:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 127 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 67 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68675b32-2ba7-4fbf-a1b3-7c122098f246