Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.07 @ 23:45:23

Player: darki

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (12)       2400
Robots Destroyed (35)      175
Value Destroyed (882)      882
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (788)                788
              TOTAL SCORE: 6425

 Bonus
-------
Follower Combat Kills      188
Aligned with FarCom        300
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/700
Matter                     243/300
Energy                     88/100
System Corruption          3%
Temperature                Cool (21)
Movement                   Core (100) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (7) ------
            Visual Processing Unit
   Improved Signal Interpreter
   Improved Terrain Scan Processor
   Improved Melee Analysis Suite
            Target Analyzer
>           --- WEAPON (2) -------
       Mini Grenade Launcher
  Makeshift Axe
>           --- INVENTORY (5) ----
      Light Nuclear Core
   Improved Sensor Array
            Scythe

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
  Improved Flight Unit
  Improved VTOL Module
>          --- UTILITY ----------
           Visual Processing Unit
  Improved Signal Interpreter
  Improved Terrain Scan Processor
  Improved Melee Analysis Suite
           Target Analyzer
           Microactuators
           Transmission Jammer
>          --- WEAPON -----------
      Mini Grenade Launcher
           Scythe
>          --- INVENTORY --------
           Fission Core
     Small Storage Unit
  Improved Sensor Array
           Scythe
[Rating: 39]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Leg                      Carbon-fiber Leg
  Flight Unit              Flight Unit
Utility                    Visual Processing Unit
  Device                   Microactuators
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Scythe
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  5    | .   .   .   2   .   .   .   1   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             50   | .   7   .   .   1   1   7   7   17  4   4   1   1   
  Power                    7    | .   1   .   .   .   .   1   2   2   .   1   .   .   
    Engine                 5    | .   1   .   .   .   .   1   1   2   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | .   2   .   .   .   .   .   4   .   2   1   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 7    | .   2   .   .   .   .   .   4   .   .   1   .   .   
  Utility                  17   | .   1   .   .   .   1   1   .   11  2   1   .   .   
    Device                 10   | .   .   .   .   .   .   1   .   6   2   1   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   1   .   .   .   1   .   .   5   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   17   | .   3   .   .   1   .   5   1   4   .   1   1   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   1   .   .   .   .   4   .   1   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   1   .   .   1   .   1   1   3   .   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Parts Lost                 20   | .   .   .   .   .   .   1   1   9   6   2   .   1   
  Power                    4    | .   .   .   .   .   .   1   .   2   1   .   .   .   
  Propulsion               6    | .   .   .   .   .   .   .   .   2   3   1   .   .   
  Utility                  8    | .   .   .   .   .   .   .   1   4   2   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   .   1   .   .   
  Highest Loss Streak      6    | .   .   .   .   .   .   1   1   6   3   1   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     65   | .   84  71  55  55  59  67  55  70  67  48  51  .   
  Engine                   5    | .   14  14  11  11  11  10  5   3   3   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   1   2   .   .   .   .   
  Leg                      3    | .   28  .   .   .   .   .   .   .   9   .   .   .   
  Flight                   12   | .   .   28  22  22  22  22  20  17  .   2   .   .   
  Device                   7    | .   .   .   .   .   .   .   9   16  3   .   7   .   
  Processor                25   | .   6   14  11  11  15  22  15  20  42  38  38  .   
  Impact Weapon            1    | .   11  14  11  2   .   .   .   .   .   .   .   .   
  Slashing Weapon          6    | .   4   .   .   8   11  9   3   6   7   5   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             14   | 14  14  7   7   7   7   8   8   12  7   7   5   .   
  Greatest Support         30   | 20  20  8   8   8   8   8   15  15  30  4   3   .   
  Greatest Overweight (x)  2    | .   .   .   .   .   .   .   .   1   1   2   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | .   7   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | .   8   5   5   5   5   5   5   5   5   5   5   3   
  Average Carried          4    | .   6   5   5   5   5   4   4   4   5   4   4   3   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            6    | 6   5   5   5   5   5   5   5   5   5   5   4   3   

 Class Distribution 
--------------------
 59% | Mutant
 15% | Scout
 14% | Sprinter
  7% | Scavenger-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -9/Exiles
           Scout | -8/Mines
 Scavenger-Scout | -8/Materials
          Mutant | -7/Factory
          Mutant | -7/Lower Caves
          Mutant | -7/Lower Caves
          Mutant | -7/Data Miner
          Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Matter Collected           785  | 200 50  .   .   40  .   127 41  257 40  30  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            936  | .   120 .   .   .   .   223 41  478 .   74  .   .   
  Parts                    66   | .   14  .   .   .   .   11  3   30  .   8   .   .   
Haulers Intercepted        4    | .   1   .   .   .   .   .   1   2   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      12   | .   .   .   .   .   .   .   .   .   6   6   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  23   | .   6   .   .   .   .   8   .   6   .   3   .   .   
  Melee                    8    | .   3   .   .   .   .   .   .   2   .   3   .   .   
  AOE                      15   | .   3   .   .   .   .   8   .   4   .   .   .   .   
Classes Destroyed          9    | .   2   .   .   .   .   3   .   4   .   .   .   .   
  Worker                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Builder                  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Hauler                   4    | .   1   .   .   .   .   .   1   2   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Swarmer                  12   | .   6   .   .   .   .   3   .   .   .   3   .   .   
  Grunt                    7    | .   .   .   .   .   .   4   .   3   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
Best Kill Streak           5    | .   4   .   .   .   .   5   1   5   .   3   .   .   
  Combat Bots Only         5    | .   3   .   .   .   .   5   .   4   .   3   .   .   
Max Kills in Single Turn   4    | .   3   .   .   .   .   3   1   4   .   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   .   .   .   3   .   3   .   .   .   .   
  Melee                    1    | .   1   .   .   .   .   .   .   1   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Damage Taken               1906 | .    196  .    79   .    .    112  69   443  550  290  39   128  
  Core                     855  | .    48   .    63   .    .    18   16   152  263  171  39   85   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         89   | 100  .    80   .    .    .    79   97   .    .    .    .    .    
Volleys Fired              10   | .    1    .    .    .    .    6    .    2    .    .    .    1    
  Largest                  2    | .    1    .    .    .    .    2    .    1    .    .    .    1    
  Hottest                  60   | .    30   .    .    .    .    60   .    30   .    .    .    30   
Shots Fired                16   | .    1    .    .    .    .    12   .    2    .    .    .    1    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 16   | .    1    .    .    .    .    12   .    2    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                16   | .    1    .    .    .    .    12   .    2    .    .    .    1    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         5    | .    .    .    .    .    .    4    .    .    .    .    .    5    
  Robot Miss Streak        1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           42   | .    4    .    .    .    .    8    3    19   4    3    .    1    
  Core Hits                51   | .    5    .    .    .    .    18   1    18   1    3    .    5    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    1    .    .    .    .    .    .    1    .    .    .    .    
    Smash                  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Melee Attacks              90   | .    7    .    1    .    .    1    4    49   7    3    18   .    
  Impact                   8    | .    7    .    1    .    .    .    .    .    .    .    .    .    
  Slashing                 82   | .    .    .    .    .    .    1    4    49   7    3    18   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            9    | .    1    .    .    .    .    .    1    6    1    .    .    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3070 | .    251  .    .    .    .    715  141  1521 163  102  .    177  
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1645 | .    112  .    .    .    .    675  .    681  .    .    .    177  
  Melee                    1425 | .    139  .    .    .    .    40   141  840  163  102  .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  500  | .    .    .    .    .    .    .    .    500  .    .    .    .    
  Explosive                1145 | .    112  .    .    .    .    675  .    181  .    .    .    177  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   139  | .    139  .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1286 | .    .    .    .    .    .    40   141  840  163  102  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    .    3    3    3    3    3    
  Average Corruption       2    | .    .    .    .    .    .    .    .    2    3    3    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  24   | .    .    .    .    .    .    .    .    6    6    4    8    .    
    Message Errors         10   | .    .    .    .    .    .    .    .    3    3    .    4    .    
    Matter Fused           7    | .    .    .    .    .    .    .    .    1    2    1    3    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (major)      3    | .    .    .    .    .    .    .    .    1    .    2    .    .    
    Alerts                 2    | .    .    .    .    .    .    .    .    1    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            181  | .    63   .    .    .    .    8    .    110  .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               17   | .    .    .    .    .    .    8    .    9    .    .    .    .    
  Melee                    164  | .    63   .    .    .    .    .    .    101  .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      106  | .    .    .    .    .    .    49   .    29   .    .    .    28   
  Shots                    3    | .    .    .    .    .    .    1    .    1    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        228  | .    .    .    .    .    .    8    .    .    .    228  .    .    
  Average Temperature      65   | .    .    .    .    .    .    5    .    .    .    126  .    .    
  Received Heat Transfer   378  | .    .    .    45   .    .    18   36   39   102  99   .    39   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    3    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       3    | .    3    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         300  | .    .    .    .    .    .    .    .    300  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Peak Influence             329  | .   169 65  40  15  .   231 131 329 .   .   .   .   
  Initial                  89   | .   .   65  25  15  .   .   89  55  .   .   .   .   
  Average                  93   | .   67  65  30  10  .   59  105 124 .   .   .   .   
Maximum Alert Level        1    | .   .   .   .   .   .   1   .   1   .   .   .   .   
  Low Security (%)         86   | .   100 100 100 100 .   93  100 77  .   .   .   .   
  Level 1                  13   | .   .   .   .   .   .   6   .   22  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   2   .   .   .   .   1   .   5   .   1   .   .   
  Investigation            2    | .   1   .   .   .   .   1   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   .   .   .   3   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Distress Signals           4    | .   2   .   .   .   .   .   1   1   .   .   .   .   
Communications Jammed      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Times Spotted              75   | .   8   2   5   3   .   8   5   21  5   14  .   4   
  Peak Tracking Total      8    | .   6   2   6   4   .   3   5   8   3   8   .   4   
  Tactical Retreats        7    | .   .   .   .   .   .   .   1   3   1   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Traps Triggered            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Disabled          6    | .   .   .   .   .   .   1   .   5   .   .   .   .   
  Max in Single Turn       4    | .   .   .   .   .   .   1   .   4   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Accessed          16   | .   3   .   1   .   2   1   1   4   .   .   4   .   
  Terminals                8    | .   3   .   1   .   .   1   1   2   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                81   | .   8   .   1   .   24  6   3   9   .   .   30  .   
  Successful               66   | .   4   .   1   .   24  3   .   4   .   .   30  .   
  Failed                   15   | .   4   .   .   .   .   3   3   5   .   .   .   .   
    Catastrophic           7    | .   2   .   .   .   .   1   1   3   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   3   .   1   .   1   .   3   6   .   .   .   .   
  Terminals                24   | .   8   .   1   .   .   6   3   6   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             62   | .   4   .   .   .   24  3   .   1   .   .   30  .   
  Record                   36   | .   .   .   .   .   23  2   .   .   .   .   11  .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   11  .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   3   .   1   .   .   1   1   2   .   .   .   .   
  Full Trace Events        2    | .   1   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   .   .   134 .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   12  .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   .   .   11  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Total Allies               5    | .   .   .   .   2   .   .   .   3   .   .   .   .   
  Largest Group            3    | .   .   .   .   2   .   .   .   3   2   .   .   .   
  Highest-Rated Group      90   | .   .   .   .   43  .   .   .   90  60  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   30  30  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   .   .   .   .   4   13  .   .   .   
  Total Damage             436  | .   .   .   .   .   .   .   .   150 286 .   .   .   
  Kills                    5    | .   .   .   .   .   .   .   .   1   4   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   2   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               2592 | .    186  31   27   84   99   380  69   876  336  195  307  2    
Spaces Moved               3278 | 1    119  83   64   75   259  407  134  1180 391  296  269  .    
  Core                     661  | .    .    .    .    .    .    .    .    .    226  166  269  .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     284  | 1    118  .    .    .    .    .    .    .    165  .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2333 | .    1    83   64   75   259  407  134  1180 .    130  .    .    
  Fastest Speed            32   | 120  37   37   37   37   37   37   32   32   50   35   50   .    
  Average Speed            48   | 120  119  37   37   37   37   37   36   34   79   44   79   .    
  Slowest Speed            150  | 120  120  37   37   37   37   37   37   104  120  150  100  .    
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6    | .    .    .    .    .    .    .    .    4    .    2    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       39   | 2    21   46   14   25   63   88   24   35   60   50   86   1    
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     3    | .    .    .    .    1    1    .    .    .    .    .    1    .    
  Known Exits Taken        5    | .    1    .    .    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      7    | 1    .    1    1    1    1    1    1    .    .    .    .    .    
Scrap Searched             2    | .    .    .    .    .    .    .    .    .    1    1    .    .    
Spaces Dug                 41   | .    .    .    .    .    .    .    1    22   .    .    18   .    
Terrain Destroyed          198  | .    5    .    .    .    .    105  1    59   .    .    18   10   
  Melee                    41   | .    .    .    .    .    .    .    1    22   .    .    18   .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      157  | .    5    .    .    .    .    105  .    37   .    .    .    10   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Total                      4157 | .    153  82   64   130  261  622  149  1589 402  351  352  2    
  Wait                     704  | .    1    .    .    54   .    197  .    339  1    47   65   .    
  Move                     3254 | .    118  82   63   74   258  406  133  1172 390  291  267  .    
  Hop                      5    | .    .    .    .    .    .    .    .    3    .    2    .    .    
  Pick Up                  7    | .    5    .    .    .    1    1    .    .    .    .    .    .    
  Fast Attach              34   | .    4    .    .    1    1    2    5    14   3    4    .    .    
  Attach                   7    | .    .    .    .    .    .    2    1    2    .    .    1    1    
  Detach                   12   | .    3    .    .    .    .    2    1    4    .    2    .    .    
  Swap                     9    | .    3    .    .    .    .    3    1    1    1    .    .    .    
  Drop                     24   | .    11   .    .    1    1    2    4    3    .    2    .    .    
  Fire                     10   | .    1    .    .    .    .    6    .    2    .    .    .    1    
  Melee                    90   | .    7    .    1    .    .    1    4    49   7    3    18   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-7/Factory (discovered 3 exits: [*Fac] / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
   81 | -10/Materials      | Identified exit to Mines
  187 | -10/Materials      | Entered Mines
  212 | -10/Mines          | Discovered new exit (range 15)
  218 | -10/Mines          | Entered Materials
  218 | -9/Materials       | Evolved 2 slots: Utility x2
  230 | -9/Materials       | Discovered new exit (range 7)
  240 | -9/Materials       | Discovered new exit (range 6)
  245 | -9/Materials       | Entered Mines
  254 | -9/Mines           | Learned location of Storage (-9)
  261 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  265 | -9/Mines           | Learned Materials non-interactive machine intel
  269 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  269 | -9/Mines           | Discovered new exit (range 5)
  303 | -9/Mines           | Build established: Mutant
  329 | -9/Mines           | Entered Exiles
  335 | -9/Exiles          | Discovered new exit (range 17)
  341 | -9/Exiles          | Met 8R-AWN
  347 | -9/Exiles          | Met EX-HEX
  357 | -9/Exiles          | Met EX-BIN
  377 | -9/Exiles          | Aligned with FarCom system
  377 | -9/Exiles          | Given EX-Vault access code
  386 | -9/Exiles          | Opened EX-Vault
  388 | -9/Exiles          | Found 0b10 Alert Chip
  397 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  407 | -9/Exiles          | Met EX-DEC
  409 | -9/Exiles          | Learned location of Zion (-6)
  425 | -9/Exiles          | Discovered new exit (range 10)
  428 | -9/Exiles          | Left Exiles lab with 0b10 Alert Chip
  428 | -9/Exiles          | Entered Mines
  633 | -8/Mines           | Discovered new exit (range 13)
  735 | -8/Mines           | Build established: Scout
  808 | -8/Mines           | Entered Materials
  808 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  809 | -8/Materials       | Loaded intel: 49 non-interactive machine locations
  847 | -8/Materials       | Discovered new exit (range 18)
  877 | -8/Materials       | Entered Factory
  877 | -7/Factory         | Evolved 2 slots: Utility x2
  903 | -7/Factory         | Discovered new exit (range 14)
  903 | -7/Factory         | Discovered new exit (range 8)
 1147 | -7/Factory         | Build established: Sprinter
 1263 | -7/Factory         | Lost 6 parts (1p1n3u1w)
 1448 | -7/Factory         | Identified exit to Lower Caves
 1618 | -7/Factory         | Fabricated L-41 Fighter (x3)
 1753 | -7/Factory         | Entered Lower Caves
 1753 | -7/Lower Caves     | Accompanied by 2 allies
 1841 | -7/Lower Caves     | Learned Factory stockpile data
 1925 | -7/Lower Caves     | Spotted B-75 Beast
 1978 | -7/Lower Caves     | Core integrity fell below 50%
 2008 | -7/Lower Caves     | Lost 3 parts (2n1u)
 2026 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2031 | -7/Lower Caves     | Discovered new exit (range 9)
 2035 | -7/Lower Caves     | Identified exit to Lower Caves
 2089 | -7/Lower Caves     | Entered another Lower Caves area
 2226 | -7/Lower Caves     | Build established: Mutant
 2277 | -7/Lower Caves     | Discovered new exit (range 5)
 2280 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 2284 | -7/Lower Caves     | Identified exit to Data Miner
 2284 | -7/Lower Caves     | Entered Data Miner
 2284 | -7/Data Miner      | Discovered new exit (range 6)
 2285 | -7/Data Miner      | Core integrity fell below 20%
 2293 | -7/Data Miner      | Met Data Miner
 2307 | -7/Data Miner      | Learned location of Section 7 (-2)
 2307 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 2312 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 2517 | -7/Data Miner      | Crushed by falling debris
 2585 | -7/Data Miner      | Identified exit to Proximity Caves
 2591 | -7/Data Miner      | Entered Proximity Caves
 2593 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
  out they're in his stash, behind the door with an access code of \\336C.
Data Miner: I've just received further instructions.
God Mode is nearly complete and we think you might be able to put it to
  better use than Warlord, so if you see an opportunity, hack it and enter
  \\TGKW to gain control via the back door I've installed.
Now off with you.
02335_ BU3&V,P/R9CHOLHIVPMIUW/=DXLR71HU|B
02380_ JMXTO3GTOQ18NXW3#|KEZI52L/GS1,K<
02399_ System corrupted: Component data lost.
02437_ :VGSJ0BB3/#SQU%DXPGLHR43F
02466_ System corrupted: Matter fused (-5).
02515_ The unstable cave ceiling collapses.
02516_ System corrupted: Matter fused (-7).
02517_ The unstable cave ceiling collapses.
02517_ Crushed by falling debris.
02583_ System corrupted: Matter fused (-5).
02585_ EXIT=IDENTIFIED: PROXIMITY CAVES
LOCATION=PROXIMITY CAVES
GOAL=ESCAPE
02592_ Microactuators destroyed.

 Map 
-----
+----------------------------------------------------+
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|        ????????????????#####?????????????????????? |
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|        ??????????????#  gg ##????????????????????? |
|        ??????????????#  g g ##???????????????????? |
|        ???????????????#  @   #???????????????????? |
|        ??????????????#        #??????????????????? |
|        ??????????????#####     #?????????????????? |
|        ???????????????????#       ???????????????? |
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|        ?????????????????????#     ###????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       110
Jamming Range              12
Melee Speed Boost          20
Evasion (%)                63
Melee Accuracy             6
Target Analysis            7

 Item Schematics 
-----------------
         Cld. Aerolev Unit | -7/Data Miner | Free
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Antimatter Cannon | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
        Imp. Weapon Cycler | -7/Data Miner | Free
       Nuclear Pulse Array | -7/Data Miner | Free
       Imp. Kinecellerator | -7/Data Miner | Free
         Hyp. Gauss Cannon | -7/Data Miner | Free
  Imp. Transmission Jammer | -7/Data Miner | Free
        Imp. Remote Shield | -7/Data Miner | Free

 Robot Schematics 
------------------
 O-24 Administrator | -7/Data Miner | Free
       G-50 Soldier | -7/Data Miner | Free
     M-22 Extractor | -7/Data Miner | Free
     B-48 Gladiator | -7/Data Miner | Free
      A-15 Conveyor | -7/Data Miner | Free

 Fabricated
------------
 L-41 Fighter | x3 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()

 Challenges 
------------
None

 Game 
------
Seed              GodSegregatorPick
  Manual?         0
Play Time         00:45:36
  Cumulative      118.3 hours
  Start           2022.11.07 @ 19:29:48
  End             2022.11.07 @ 23:45:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          127
  Rogue           127
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          67
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 68675b32-2ba7-4fbf-a1b3-7c122098f246