Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.28 @ 20:25:32 Player: Stryker Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (166) 830 Value Destroyed (5768) 5768 Prototype IDs (44) 880 Alien Tech Used (1) 200 Bonus (1401) 1401 TOTAL SCORE: 14379 Bonus ------- High Alert Combat Kills 488 Follower Combat Kills 983 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -970 Cogmind --------- Core Integrity 1000/1000 Matter 290/300 Energy 154/170 System Corruption 0% Temperature Cool (0) Movement Flying (23) Location -5/Factory Parts ------- > --- POWER (2) -------- Faulty F-cell Engine Micro Fission Core > --- PROPULSION (7) --- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Field Propulsion Drive Impulse Thruster > --- UTILITY (6) ------ Large Storage Unit Long-range Sensor Array Experimental Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Hacking Suite > --- WEAPON (3) ------- Great Axe > --- INVENTORY (10) --- Neutrino Core Impulse Thruster Spectral Analyzer Layered Light Armor Plating EM Shield Improved Hacking Suite Improved System Shield Improved Component Analysis Suite Heavy Missile Launcher Power Sword Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Micro Fission Core > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Field Propulsion Drive Impulse Thruster > --- UTILITY ---------- Large Storage Unit Long-range Sensor Array Experimental Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Hacking Suite > --- WEAPON ----------- Great Axe > --- INVENTORY -------- Neutrino Core Impulse Thruster Spectral Analyzer Layered Light Armor Plating EM Shield Improved Hacking Suite Improved System Shield Improved Component Analysis Suite Heavy Missile Launcher Power Sword [Rating: 86] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . 1 . . . . . Propulsion 5 | . . . 1 2 . . . . 1 . . . . 1 Utility 4 | . . 2 1 . . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 384 | 3 9 42 93 93 20 8 5 2 86 11 3 2 2 5 Power 21 | . 1 2 8 1 . 1 . . 5 1 . . . 2 Engine 11 | . 1 2 2 1 . 1 . . 3 . . . . 1 Core 9 | . . . 6 . . . . . 1 1 . . . 1 Reactor 1 | . . . . . . . . . 1 . . . . . Propulsion 163 | 2 3 21 62 54 1 . 1 1 15 . 1 . . 2 Treads 88 | 1 2 12 35 31 . . 1 1 5 . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 62 | 1 1 8 27 22 1 . . . 2 . . . . . Hover . | . . . . . . . . . . . . . . . Flight 13 | . . 1 . 1 . . . . 8 . 1 . . 2 Utility 125 | 1 4 5 6 21 15 5 4 . 51 7 1 2 2 1 Device 71 | . . 3 2 5 6 3 2 . 42 4 1 1 2 . Storage 14 | 1 4 2 . 5 . . 1 . 1 . . . . . Processor 3 | . . . . . 1 . 1 . 1 . . . . . Hackware 7 | . . . . 2 1 . . . 2 1 . . . 1 Protection 30 | . . . 4 9 7 2 . . 5 2 . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 75 | . 1 14 17 17 4 2 . 1 15 3 1 . . . Energy Gun 12 | . . 4 5 3 . . . . . . . . . . Energy Cannon 12 | . 1 3 1 3 . . . . 4 . . . . . Ballistic Gun 22 | . . 4 7 4 2 1 . . 4 . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . Launcher 14 | . . 3 . 3 2 1 . . 3 1 1 . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . Slashing Weapon 13 | . . . 3 3 . . . 1 4 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 2 1 3 . . . . 5 1 . . . 1 Parts Lost 22 | . 3 8 3 4 1 . . . 1 1 1 . . . Power 3 | . 1 1 . . . . . . . 1 . . . . Propulsion 5 | . 1 1 . 1 . . . . 1 . 1 . . . Utility 1 | . . 1 . . . . . . . . . . . . Weapon 13 | . 1 5 3 3 1 . . . . . . . . . Highest Loss Streak 5 | . 2 5 1 1 1 . . . 1 1 1 . . . Average Slot Usage (%) 93 | . 100 99 99 96 91 92 92 92 87 92 87 87 87 86 Engine 6 | . 14 11 2 7 7 7 7 7 6 . . . . . Core 1 | . . . 6 . . . . . . 6 6 6 6 4 Reactor 1 | . . . . . . . . . 4 6 6 6 6 5 Treads 14 | . 17 16 13 23 21 15 15 15 10 . . . . . Wheel 10 | . 10 5 13 10 8 15 15 15 10 . . . . . Flight 4 | . . . . . . . . . 6 38 36 37 37 38 Device 7 | . . 10 9 7 5 6 7 7 6 10 11 12 12 11 Storage 22 | . 28 32 27 23 23 23 23 23 17 6 6 6 6 5 Processor 3 | . . . . . 3 7 7 7 7 12 12 12 12 11 Protection 2 | . . . 9 4 3 . . . . 1 . . . . Energy Gun 2 | . 7 2 7 2 . . . . . . . . . . Energy Cannon 3 | . 6 8 1 5 5 . . . 4 . . . . . Ballistic Gun 4 | . 14 8 8 3 1 10 7 3 1 . . . . . Launcher 1 | . . 2 . . 1 3 7 7 . 1 . . . . Slashing Weapon 2 | . . . . . . . . 3 5 6 6 6 6 5 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 150 | 16 74 111 119 127 134 129 123 123 150 48 43 44 43 43 Greatest Support 102 | 20 40 40 62 102 40 40 40 40 56 47 47 47 47 59 Greatest Overweight (x) 11 | . 4 11 5 6 4 3 3 3 4 1 . . . . Average Overweight (x) 2 | . 1 4 3 3 2 2 3 3 1 . . . . . Largest Inventory Capacity 28 | 8 20 28 28 28 28 28 28 28 28 10 10 10 10 10 Average Capacity 25 | 7 13 27 28 28 28 28 28 28 25 10 10 10 10 10 Most Carried 28 | 8 17 28 28 28 28 28 28 28 28 10 10 10 10 10 Average Carried 25 | 6 9 26 27 27 27 27 27 28 25 9 9 10 10 9 Final Capacity 28 | 8 20 28 28 28 28 28 28 28 10 10 10 10 10 10 Final Carried 28 | 8 16 28 28 28 27 28 28 28 10 10 10 10 10 10 Class Distribution -------------------- 49% | Hauler-Mutant 27% | Messiah-Mutant 8% | Scavenger-Mutant 7% | Messiah-Scout 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Scout | -6/Lower Caves Messiah-Scout | -6/Lower Caves Messiah-Assassin | -6/Data Miner Messiah-Scout | -5/Proximity Caves Messiah-Assassin | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 5487 | 234 89 725 1299 1133 302 228 50 48 1089 155 55 . 40 40 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7334 | 110 483 1396 1691 995 660 317 . 57 1319 155 118 . . 33 Parts 386 | 8 21 74 101 53 33 16 . 4 60 7 7 . . 2 Haulers Intercepted 8 | . 1 4 2 1 . . . . . . . . . . Recyclers Shooed 6 | 1 . 1 . 4 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . 12 10 5 3 . 2 5 . . . Prevented 25 | . . . . . 10 7 . . . 5 3 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 129 | . 10 24 33 16 11 10 . . 17 4 4 . . . Melee 1 | . . . . . . . . . 1 . . . . . Guns 57 | . 5 8 30 5 . 5 . . 4 . . . . . Cannons 30 | . 3 7 1 9 3 . . . 7 . . . . . AOE 40 | . 2 9 2 2 8 5 . . 5 3 4 . . . Classes Destroyed 18 | 2 2 4 2 2 1 . . . 5 . . . . . Worker 4 | . . . 1 1 . . . . 2 . . . . . Builder 1 | . . . . . . . . . 1 . . . . . Tunneler 4 | 1 . 2 . 1 . . . . . . . . . . Hauler 8 | . 1 4 2 1 . . . . . . . . . . Recycler 8 | 1 . 3 1 1 . . . . 2 . . . . . Operator 1 | . . . . . . . . . 1 . . . . . Watcher 5 | . . 1 . . . . . . 3 . . . . 1 Swarmer 26 | . . 4 7 2 . 6 . . . 3 4 . . . Grunt 59 | . 10 11 15 6 8 3 . . 6 . . . . . Brawler 5 | . . . . 1 1 1 . . 2 . . . . . Duelist 3 | . . 1 1 . . . . . 1 . . . . . Protector 1 | . . . . . . . . . 1 . . . . . Sentry 21 | . . 8 8 4 . . . . 1 . . . . . Hunter 6 | . . . 2 1 1 . . . 1 1 . . . . Programmer 6 | . . . . 2 . . . . 4 . . . . . Behemoth 1 | . . . . . . . . . 1 . . . . . Thief 1 | . . . . . 1 . . . . . . . . . Wasp 1 | . . . . . . . . 1 . . . . . . Thug 3 | . . . . 1 1 . . 1 . . . . . . Mutant 2 | . . . . . . . . . 2 . . . . . Best Kill Streak 8 | 2 3 8 4 5 3 4 . . 5 3 4 . . 1 Combat Bots Only 7 | . 2 7 4 3 3 4 . . 4 3 4 . . . Max Kills in Single Turn 4 | 1 2 4 1 4 2 3 . 2 4 2 2 . . 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . Exploded 4 | . 2 4 1 2 2 3 . . 2 2 2 . . . Melee 1 | . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 7615 | . 464 1221 1660 1624 274 370 . 52 1502 319 129 . . . Core 867 | . 59 176 175 110 . 17 . 5 266 39 20 . . . Absorbed by Shields 22 | . . . . . . . . . 22 . . . . . Core Remaining (%) 73 | 100 76 56 68 . . . . 81 . . . . 61 . Volleys Fired 358 | 4 34 76 89 61 21 13 . 2 44 10 4 . . . Largest 2 | 2 2 2 2 2 2 2 . 1 2 1 1 . . . Hottest 150 | 60 88 91 106 150 123 67 . 39 120 39 39 . . . Shots Fired 655 | 8 68 146 166 120 26 24 . 2 81 10 4 . . . Gun 419 | 8 56 89 154 57 1 19 . . 35 . . . . . Cannon 181 | . 12 50 9 61 11 . . . 38 . . . . . Launcher 55 | . . 7 3 2 14 5 . 2 8 10 4 . . . Special . | . . . . . . . . . . . . . . . Kinetic 264 | 4 34 66 74 27 5 19 . . 35 . . . . . Thermal 237 | . 12 53 47 80 7 . . . 38 . . . . . Explosive 14 | . . 3 . 1 . 2 . 2 6 . . . . . Electromagnetic 140 | 4 22 24 45 12 14 3 . . 2 10 4 . . . Robot Hit Streak 25 | 3 12 23 20 25 7 5 . . 17 2 2 . . . Robot Miss Streak 6 | 1 2 2 3 3 1 6 . . 2 2 1 . . . Penetration Max 1 | . . . . . . . . . 1 . . . . . Secondary Targets 10 | . 1 1 5 1 . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . . . . . . . Shots Hit Robots 510 | 5 47 113 131 95 17 21 . . 72 4 3 . . 2 Core Hits 306 | 3 20 53 63 42 22 31 . 5 54 7 5 . . 1 Critical Hits 5 | . . . . 3 1 . . . 1 . . . . . Critical Kills 3 | . . . . 1 1 . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . . . . . . . Melee Attacks 148 | . . . 8 9 . . . 8 80 11 10 . 10 12 Impact 2 | . . . 2 . . . . . . . . . . . Slashing 146 | . . . 6 9 . . . 8 80 11 10 . 10 12 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . 1 . . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 14175 | 45 678 2532 2429 2565 854 809 . 277 3449 238 200 . . 99 Guns 5041 | 45 381 824 1944 881 19 344 . . 603 . . . . . Cannons 3823 | . 206 987 165 1277 147 . . . 1041 . . . . . Explosions 4334 | . 91 721 135 339 688 465 . 277 1180 238 200 . . . Melee 872 | . . . 172 . . . . . 601 . . . . 99 Ramming 105 | . . . 13 68 . . . . 24 . . . . . Kinetic 3112 | 6 148 568 898 479 66 344 . . 603 . . . . . Thermal 5109 | . 297 1287 795 1544 145 . . . 1041 . . . . . Explosive 2156 | . . 297 . 319 . 253 . 277 1010 . . . . . Electromagnetic 2821 | 39 233 380 551 155 643 212 . . 170 238 200 . . . Impact . | . . . . . . . . . . . . . . . Slashing 872 | . . . 172 . . . . . 601 . . . . 99 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . 8 3 . . . 1 1 1 1 1 . Average Corruption 2 | . . . . 6 2 . . . 1 1 1 1 1 . Corruption Purged 8 | . . . . 5 3 . . . . . . . . . Effects 58 | . . . . 34 12 . . . 6 3 2 . 1 . Message Errors 14 | . . . . 6 5 . . . 1 . 1 . 1 . Matter Fused 14 | . . . . 11 3 . . . . . . . . . Heat Flow Errors 6 | . . . . 4 2 . . . . . . . . . Energy Discharges 8 | . . . . 5 . . . . 2 . 1 . . . Data Loss (minor) 8 | . . . . 4 1 . . . 1 2 . . . . Data Loss (major) 1 | . . . . 1 . . . . . . . . . . Targeting Errors 6 | . . . . 3 . . . . 2 1 . . . . Weapon Failures 1 | . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 191 | . 1 9 . 8 7 . . 26 138 . . . . 2 Projectiles 79 | . . 9 . 8 7 . . . 55 . . . . . Explosions 33 | . 1 . . . . . . 26 6 . . . . . Melee 79 | . . . . . . . . . 77 . . . . 2 Knockbacks 4 | . . . . 4 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 4 | . . . . 4 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 303 | . 52 85 72 10 27 6 . 10 . 24 17 . . . Shots 14 | . 1 2 2 . 2 1 . 1 . 3 2 . . . Rammed 8 | . . . 1 5 . . . . 2 . . . . . Targets Rammed 9 | . . . 2 5 . . . . 2 . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . Highest Temperature 472 | 40 224 80 154 216 266 12 . . 472 48 60 63 48 91 Average Temperature 43 | 22 65 20 34 57 64 5 . . 62 17 17 28 17 25 Received Heat Transfer 2094 | . 234 426 531 507 108 45 . . 243 . . . . . Effects 3 | . . . . . . . . . 3 . . . . . Interference 3 | . . . . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . Parts Fried 12 | . 1 1 1 . 1 . . . . 7 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 14 | . . 5 3 4 . . . . 2 . . . . . Heat Transferred 7926 | . 470 2150 1408 2405 198 . . . 1295 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 7 | . 1 1 2 . 3 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 933 | 10 257 439 514 564 . . . . 933 . . . . 39 Average Influence 353 | 8 133 176 298 317 . . . . 539 . . . . 22 Maximum Alert Level 3 | . 1 2 2 2 . . . . 3 . . . . . Low Security (%) 31 | 100 72 60 29 6 . . . . 25 . . . . 100 Level 1 29 | . 27 35 34 65 . . . . 4 . . . . . Level 2 20 | . . 3 36 28 . . . . 15 . . . . . Level 3 18 | . . . . . . . . . 54 . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 23 | . 2 . 3 4 . . . . 14 . . . . . Investigation 5 | . 1 . 3 . . . . . 1 . . . . . Extermination 7 | . . . . 2 . . . . 5 . . . . . Reinforcement 4 | . 1 . . 1 . . . . 2 . . . . . Assault 3 | . . . . . . . . . 3 . . . . . Garrison 4 | . . . . 1 . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 11 | . . 3 4 2 . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 238 | . 17 41 59 38 13 7 1 2 48 3 8 . . 1 Peak Tracking Total 6 | . 3 6 6 4 4 3 1 2 6 3 4 . . 1 Tactical Retreats 13 | . 1 3 1 1 2 . . . 3 . 2 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 5 | . 1 . 1 2 . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 16 | . . 3 4 2 . . . . 7 . . . . . Max in Single Turn 2 | . . 2 1 1 . . . . 1 . . . . . Garrison Access 2 | . . . 1 . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 53 | . 3 9 15 7 . 2 1 . 9 1 1 4 . 1 Terminals 26 | . 3 8 11 4 . . . . . . . . . . Fabricators 4 | . . . . 1 . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . . 1 1 1 . . . . 2 . . . . . Scanalyzers 4 | . . . 2 . . . . . 2 . . . . . Garrison Access 5 | . . . 1 1 . . . . 2 . . . . 1 Total Hacks 167 | . 8 32 50 20 . 2 4 . 20 1 1 27 . 2 Successful 106 | . 4 19 29 10 . 2 4 . 9 1 1 27 . . Failed 60 | . 4 13 20 10 . . . . 11 . . . . 2 Catastrophic 8 | . . . 3 2 . . . . 3 . . . . . Database Lockouts 2 | . . . 2 . . . . . . . . . . . Manual 85 | . 7 20 18 9 . . . . 17 . . . . 14 Terminals 88 | . 8 30 36 14 . . . . . . . . . . Fabricators 11 | . . . . 3 . . . . 8 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 7 | . . 2 1 1 . . . . 3 . . . . . Scanalyzers 17 | . . . 11 . . . . . 6 . . . . . Garrison Access 9 | . . . 2 2 . . . . 3 . . . . 2 Terminal Hacks 73 | . 2 17 14 5 . 2 4 . . 1 1 27 . . Record 13 | . . . . . . 1 . . . 1 . 11 . . Part Schematic 15 | . 1 . 1 1 . . 4 . . . . 8 . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . Prototype ID Bank 18 | . . 8 6 1 . . . . . . . 3 . . Open Door 2 | . . . . . . 1 . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . Alert Level 5 | . . 3 2 . . . . . . . . . . . Unreport Threat 3 | . . 2 1 . . . . . . . . . . . Locate Traps 6 | . 1 2 2 1 . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . Zone Layout 4 | . . 2 2 . . . . . . . . . . . Fabricator Hacks 5 | . . . . 2 . . . . 3 . . . . . Load Schematic 3 | . . . . 1 . . . . 2 . . . . . Build 2 | . . . . 1 . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . 1 1 . . . . 2 . . . . . Retrieve Components 4 | . . . 1 1 . . . . 2 . . . . . Scanalyzer 12 | . . . 9 . . . . . 3 . . . . . Insert Component 6 | . . . 4 . . . . . 2 . . . . . Analyze 6 | . . . 5 . . . . . 1 . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . 1 . . . . . Seal Access 2 | . . . 1 . . . . . 1 . . . . . Unauthorized Hacks 10 | . 2 2 4 2 . . . . . . . . . . Terminals 10 | . 2 2 4 2 . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . Botnet 8 | . 2 2 2 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 38 | . 3 9 12 6 . . . . 7 . . . . 1 Full Trace Events 2 | . . . 1 . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 44 | . 1 . 5 1 . . 4 . 13 . . 8 . 12 Parts Built 3 | . . . . 1 . . . . 2 . . . . . Matter 380 | . . . . 146 . . . . 234 . . . . . Time 82 | . . . . 24 . . . . 58 . . . . . Total Part Build Rating 17 | . . . . 3 . . . . 14 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 17 | . . . 10 1 . . . . 6 . . . . . Parts Scanalyzed 5 | . . . 4 . . . . . 1 . . . . . Part Schematics Acquired 5 | . . . 4 . . . . . 1 . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 17 | . . . 1 3 . . 9 . 2 . . . . 2 Largest Group 9 | . . . 1 3 2 . 9 9 8 . . . . 2 Highest-Rated Group 359 | . . . 26 93 62 . 270 267 359 . . . . 170 Highest-Rated Ally 85 | . . . 26 31 31 . 39 39 85 . . . . 85 Zionite Dispatches 3 | . . . . . . . . . 2 . . . . 1 Heavy 2 | . . . . . . . . . 1 . . . . 1 Recon 1 | . . . . . . . . . 1 . . . . . Total Orders 6 | . . . 4 . . . . . 2 . . . . . GOTO 2 | . . . 2 . . . . . . . . . . . FOLLOW 2 | . . . 2 . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . 2 . . . . . Ally Attacks 193 | . . . . 79 7 . 7 6 94 . . . . . Total Damage 4336 | . . . . 1063 85 . 54 69 3065 . . . . . Kills 34 | . . . . 9 . . 1 3 21 . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 1 . 1 . 2 . . 3 . Drone Launches 2 | . . . . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . 2 . . . . 2 Component Stockpiles 1 | . . . . . . . . . . . . . . 1 Component Schematics 2 | . . . . . . . . . 1 . . . . 1 Trap Installations 1 | . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 14737 | 45 488 1532 2375 1993 1497 630 1071 495 3532 301 313 46 237 182 Spaces Moved 9945 | 24 261 644 1300 1147 493 476 772 346 2881 424 398 81 393 305 Core . | . . . . . . . . . . . . . . . Treads 636 | . 39 246 182 118 . . . . 51 . . . . . Legs 7 | 7 . . . . . . . . . . . . . . Wheels 6852 | 17 222 398 1118 1029 493 476 772 346 1981 . . . . . Hover . | . . . . . . . . . . . . . . . Flight 2450 | . . . . . . . . . 849 424 398 81 393 305 Fastest Speed 20 | 100 100 140 130 113 115 115 125 125 23 23 23 23 23 20 Average Speed 105 | 105 123 176 137 134 126 120 125 125 93 23 23 23 23 21 Slowest Speed 280 | 120 160 260 260 280 140 125 125 125 240 103 23 23 23 23 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . 2 . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 3 58 65 80 19 74 63 86 53 74 53 69 69 60 16 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . . . 1 . 1 . . Known Exits Taken 10 | . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . Scrap Searched 20 | . . . . . 3 2 1 2 . 9 1 . 2 . Spaces Dug 139 | . . . 5 8 . . . 8 77 11 10 . 10 10 Terrain Destroyed 327 | . 2 28 18 28 17 32 . 32 129 11 10 . 10 10 Melee 121 | . . . 5 8 . . . 8 59 11 10 . 10 10 Projectile 9 | . . . . 4 3 . . . 2 . . . . . AOE 197 | . 2 28 13 16 14 32 . 24 68 . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 13312 | 37 365 900 1733 1458 1329 503 881 394 3501 593 596 106 520 396 Wait 2139 | . 45 87 161 77 789 7 88 36 328 130 180 24 116 71 Move 9919 | 23 260 643 1299 1146 492 475 771 345 2876 423 397 80 392 297 Hop 6 | . . . . . . . . . 2 . . . . 4 Pick Up 143 | 3 12 32 30 21 3 . 9 . 26 4 . . . 3 Fast Attach 33 | 2 . 1 5 9 1 . . . 13 . . . . 2 Attach 58 | 1 3 10 8 10 2 . 1 . 14 5 2 . . 2 Detach 17 | 2 . 1 . 3 1 . . . 6 2 2 . . . Swap 294 | . 6 31 80 74 17 8 4 2 59 7 1 2 2 1 Drop 189 | 2 5 19 51 43 3 . 8 1 52 1 . . . 4 Fire 358 | 4 34 76 89 61 21 13 . 2 44 10 4 . . . Melee 146 | . . . 8 9 . . . 8 78 11 10 . 10 12 Ram 2 | . . . . 2 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 7 | . . . 2 3 . . . . 2 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 46 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 14) 534 | -10/Materials | Entered another Materials area 534 | -9/Materials | Evolved 2 slots: Utility x2 776 | -9/Materials | Build established: Hauler-Mutant 1027 | -9/Materials | Lost 5 parts (1p1n3w) 1032 | -9/Materials | Destroyed 7 combat bots 1198 | -9/Materials | Discovered new exit (range 14) 1567 | -9/Materials | Discovered new exit (range 9) 1994 | -9/Materials | Discovered new exit (range 14) 2066 | -9/Materials | Entered another Materials area 2066 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2593 | -8/Materials | Discovered new exit (range 3) 2728 | -8/Materials | Central database locked down 3186 | -8/Materials | Discovered new exit (range 8) 3878 | -8/Materials | Discovered new exit (range 16) 4441 | -8/Materials | Entered Factory 4441 | -7/Factory | Accompanied by 1 ally 4441 | -7/Factory | Evolved 2 slots: Propulsion x2 4761 | -7/Factory | Build established: Scavenger-Mutant 4966 | -7/Factory | Garrison activated, responded to threat 5279 | -7/Factory | Found Prototype Launcher 5279 | -7/Factory | Identified Rocket Array 5379 | -7/Factory | Discovered new exit (range 6) 5398 | -7/Factory | Identified exit to Lower Caves 5445 | -7/Factory | Fabricated Adv. Sensor Array? 5724 | -7/Factory | Allied Derelicts emerged from ambush trap array 6114 | -7/Factory | Build established: Hauler-Mutant 6434 | -7/Factory | Entered Lower Caves 6434 | -7/Lower Caves | Accompanied by 2 allies 7868 | -7/Lower Caves | Discovered new exit (range 7) 7872 | -7/Lower Caves | Identified exit to Lower Caves 7886 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7894 | -7/Lower Caves | Identified exit to Zion 7931 | -7/Lower Caves | Entered another Lower Caves area 7984 | -7/Lower Caves | Discovered new exit (range 4) 7987 | -7/Lower Caves | Identified exit to Factory 8443 | -7/Lower Caves | Discovered exit to Zion (range 11) 8561 | -7/Lower Caves | Entered Zion 8626 | -7/Zion | Found Prototype Processor 8627 | -7/Zion | Identified Spectral Analyzer 8645 | -7/Zion | Found Prototype Processor 8667 | -7/Zion | Identified Exp. Signal Interpreter 8767 | -7/Zion | Learned Factory garrison access intel 8874 | -7/Zion | Gained Derelict followers 9065 | -7/Zion | Imprinted 9067 | -7/Zion | Declared Zion's savior 9158 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9287 | -7/Zion | Identified exit to Proximity Caves 9357 | -7/Zion | Build established: Messiah-Mutant 9632 | -7/Zion | Entered Proximity Caves 9632 | -6/Proximity Caves | Accompanied by 9 allies 9670 | -6/Proximity Caves | Learned Factory emergency access door positions 10093 | -6/Proximity Caves | Discovered exit to Factory (range 12) 10127 | -6/Proximity Caves | Entered Factory 10127 | -6/Factory | Accompanied by 7 allies 10127 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 10129 | -6/Factory | Loaded intel: 4 garrison access locations 10508 | -6/Factory | Discovered new exit (range 15) 10524 | -6/Factory | Identified exit to Factory 10656 | -6/Factory | Retrieved Zion intel report: Component Schematics 10849 | -6/Factory | Retrieved Zion intel report: Trap Installations 10850 | -6/Factory | Zion Recon squad teleported in 10904 | -6/Factory | Zion Heavy squad teleported in 10954 | -6/Factory | P-60 Hacker assimilated allied LY-15F(g) 11024 | -6/Factory | Garrison activated, responded to threat 11385 | -6/Factory | Discovered exit to Factory (range 13) 11526 | -6/Factory | Spotted B-75 Beast 11527 | -6/Factory | First assault squad dispatched 11535 | -6/Factory | Terminal network hard line cut 11620 | -6/Factory | Destroyed B-75 Beast 11630 | -6/Factory | Found Prototype Protection 11630 | -6/Factory | Identified Zio. Weapon Casing 11785 | -6/Factory | Discovered exit to Factory (range 4) 13041 | -6/Factory | Discovered exit to Factory (range 8) 13455 | -6/Factory | Fabricated Impulse Thruster (x2) 13631 | -6/Factory | Discovered new exit (range 21) 13659 | -6/Factory | Identified exit to Lower Caves 13659 | -6/Factory | Entered Lower Caves 13802 | -6/Lower Caves | Found Alien Artifact 13804 | -6/Lower Caves | Identified Core Expander 13804 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 13822 | -6/Lower Caves | Learned Factory garrison access intel 13947 | -6/Lower Caves | Discovered new exit (range 15) 13952 | -6/Lower Caves | Identified exit to Lower Caves 13960 | -6/Lower Caves | Entered another Lower Caves area 13974 | -6/Lower Caves | Discovered exit to Factory (range 11) 14193 | -6/Lower Caves | Encountered a Warlord checkpoint 14251 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14269 | -6/Lower Caves | Discovered new exit (range 15) 14272 | -6/Lower Caves | Identified exit to Data Miner 14273 | -6/Lower Caves | Entered Data Miner 14273 | -6/Data Miner | Discovered new exit (range 6) 14274 | -6/Data Miner | Identified exit to Proximity Caves 14278 | -6/Data Miner | Met Data Miner 14283 | -6/Data Miner | Learned location of Section 7 (-2) 14283 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14287 | -6/Data Miner | Received God Mode back door access code from Data Miner 14319 | -6/Data Miner | Entered Proximity Caves 14416 | -5/Proximity Caves | Learned 8 Factory zone layouts 14450 | -5/Proximity Caves | Learned Factory stockpile data 14525 | -5/Proximity Caves | Discovered exit to Factory (range 13) 14556 | -5/Proximity Caves | Entered Factory 14556 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14557 | -5/Factory | Identified exit to Factory 14559 | -5/Factory | Loaded intel: 4 garrison access locations 14594 | -5/Factory | Retrieved Zion intel report: Component Schematics 14595 | -5/Factory | Zion Heavy squad teleported in 14642 | -5/Factory | Discovered new exit (range 21) 14651 | -5/Factory | Identified exit to Upper Caves 14701 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 14738 | -5/Factory | Self-destructed Last Messages --------------- >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Depthwide Sectors/0 ] [ 2 : Active Garrisons ] >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Explosive Resupply ] [ 2 : JR-YZ2(i)/Fire(3) ] >>\\ZION-SEEK-1 [ Targeting Depthwide Sectors/0... ] 14705_ U-05 Engineer builds a Wall. 14725_ Connecting with Repair Station... 14736_ Dropped Cold Fusion Reactor. 14736_ Acquired Prototype Engine. 14736_ Identified F-cell Engine. 14736_ Lrn. Terrain Scanner permanently disabled. 14736_ Malfunction: Power surge. Map ----- +----------------------------------------------------+ | #?#### """""" # #? ??"""#?? ?????????????? | | ##???# """""" # # """"#?? ?????????????? | | ###### # # """"#? ? ???????????? | | ############### #? "?""#?? ??#??????????? | | "T" #?? ???"?? ?????????????? | | # """"???? ????????????? | | """" # ?? #???? ???????????? | | """" ###?#?###? ?????????????? | | ! """" #?#?????? ? ?????????????? | | ##############?# ? ????????????? | | """" # k #?# ?????????????? | | """" # ### ??????????????? | | """" + ### ??????????????? | | ##### # ### ?????????????? | | # """" # ### ??#??????????? | | # """" # k ??????????????? | | # """" # k #####??????????????? | | # # # ???? ?????????? | | # """" ! # k # "" ?"" ??????????? | | + """" # # "" ?"????????????? | | # """"w + # """ ??"??????????? | | # k # # """?""? "????????? | | # A ############## """??????????????? | | # ####+###########?#### ????? ???????? | | # k # ###############?#?????????? | | # # ##@* ####????????? | | ##### + """ """ ## #??#????????? | | ????# #u """ """ ## " " " " " ##??????????? | | ????# # """ """ ## " " " " " ??#??????????? | | ?#??# # ## " " " " " ????#?#???#??? | | #??#####k## """ ## " " " " " ??#??????????? | | ######## ## """ "" ## " " " " " ?#???#??#???? | | # ## """ """ ## " " " " " ?#?????##????? | | " " # ## R" ## " " " " " ????#?????#?? | | " " # ## """ ## " " " " " #????#?#????? | | " " # ## ## " " " " " #?? ? ??????? | | " " # ##############"# #?"""???#???? | | " " # #????#?##?#?###"######+####+#??????#????# | | " " # ?R?###??#???####?????????? ???"?? ?????? | | " " # ?????#?#?#??#?##?? ???? ????"????#??? | | " " # ???R?? ? ???????? ??????# ??? ??#???? | | " " + ????????#??##?##??? ?? ???##?#??????#?? | | # ???#?#??????? ?????? ? ???? ??"?? ??? | | # ? ####?#? ???" ?? ?? ????????????????? | | ######## ?? ???###?? ????? ??? ??????""? ?"?????? | | ??#?##??? ??? ???# ?????? ?????? ????#? | | ? ???????? ??""" ??? ??????? ??? ????? | | ???#?#?????? ??+? ???? ????"????????? | | " ?????#?#? ??? ???????? ? ? ??????? ???? | | " ???###?##??? ? ??? ??#?????? ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 30 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 450 Resistance: KI 30 Resistance: EM 25 Reclamation Efficiency 10 Evasion (%) 65 Recoil Reduction 5 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked System Shield | -8/Materials | Scanalyzed Propulsion Shielding | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked Adv. Signal Interpreter | -8/Materials | Scanalyzed Imp. Terrain Scan Processor | -8/Materials | Scanalyzed Adv. Sensor Array | -7/Factory | Hacked Hvy. Beamcaster | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Imp. Thermal Converter | -6/Factory | Z-intel Weapon Cycler | -6/Factory | Z-intel Imp. Melee Analysis Suite | -6/Factory | Z-intel Imp. Sensor Array | -6/Factory | Z-intel Recalibrator | -6/Factory | Z-intel Imp. Titanium Leg | -6/Factory | Z-intel Matter Filter | -6/Factory | Z-intel Imp. Proton Missile Launcher | -6/Factory | Z-intel Imp. Power Shielding | -6/Factory | Z-intel Imp. Light Armor Plating | -6/Factory | Z-intel Matter Compressor | -6/Factory | Z-intel Adv. Heat Sink | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Point Defense System | -5/Factory | Z-intel Hpw. Shock Rifle | -5/Factory | Z-intel Plasma Cutter | -5/Factory | Z-intel Adv. Terrain Scan Processor | -5/Factory | Z-intel Imp. Heavy Armor Plating | -5/Factory | Z-intel Imp. Targeting Computer | -5/Factory | Z-intel Imp. Focal Shield | -5/Factory | Z-intel Smartbomb Launcher | -5/Factory | Z-intel Enh. Gauss Cannon | -5/Factory | Z-intel Microactuators | -5/Factory | Z-intel Hardlight Generator | -5/Factory | Z-intel Hvy. Flak Cannon | -5/Factory | Z-intel Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Impulse Thruster | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed FissionPrecisionArmor Manual? 0 Play Time 05:36:02 Cumulative 771.0 hours Start 2020.04.27 @ 06:42:37 End 2020.04.28 @ 20:25:32 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 234 Rogue 234 Adventurer 0 Explorer 0 Win Type - Total 27 Types 20/1/3/3/0/0/0 Lore% 68 Gallery% 85 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23eb44f0-5746-40a8-b4e6-9d2d0233f3b7