Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.18 @ 20:10:03 Player: saltine Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (89) 445 Value Destroyed (4135) 4135 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (824) 824 TOTAL SCORE: 7524 Bonus ------- High Alert Combat Kills 501 Follower Combat Kills 158 Entered Garrisons 200 Friendly Fire -35 Cogmind --------- Core Integrity 0/550 Matter 193/300 Energy 93/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- Heavy Mace > --- INVENTORY (5) ---- Light Treads Advanced Heat Sink Light Armor Plating Heavy Armor Plating Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Field Laser Improved Assault Rifle Minigun Gauss Rifle > --- INVENTORY -------- Nuclear Core Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Improved Heat Sink Signal Interpreter Seismic Detector Advanced Targeting Computer Light Armor Plating Heavy Armor Plating Hardlight Generator Trap Extractor Improved Assault Rifle Gauss Rifle Improved Datajack [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Weapon Improved Assault Rifle Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon 2 | . . . 2 . . Parts Attached 54 | 6 8 17 6 12 5 Power 7 | 1 1 2 1 2 . Engine 4 | 1 1 1 . 1 . Core 3 | . . 1 1 1 . Reactor . | . . . . . . Propulsion 21 | 2 3 9 1 3 3 Treads 16 | 2 1 7 . 3 3 Leg . | . . . . . . Wheel 5 | . 2 2 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 3 1 1 1 . Device 2 | . . . 1 1 . Storage 3 | 1 2 . . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 19 | 2 1 5 3 6 2 Energy Gun 3 | . 1 . 1 . 1 Energy Cannon 1 | . . 1 . . . Ballistic Gun 10 | 2 . 1 2 5 . Ballistic Cannon 2 | . . 2 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . 1 . 1 . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 28 | . 4 8 1 8 7 Power 4 | . 1 2 . 1 . Propulsion 13 | . 2 4 1 3 3 Utility . | . . . . . . Weapon 11 | . 1 2 . 4 4 Highest Loss Streak 4 | . 3 3 1 2 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 86 97 99 98 96 Engine 5 | . 13 3 5 4 . Core 4 | . . 7 3 4 8 Treads 22 | . 15 21 18 25 26 Wheel 6 | . 12 10 8 1 . Device 4 | . . . 1 9 8 Storage 10 | . 14 11 9 9 8 Processor 11 | . 1 20 16 9 8 Energy Gun 5 | . 8 5 9 5 3 Energy Cannon 1 | . . 3 9 . . Ballistic Gun 19 | . 19 5 18 29 30 Ballistic Cannon 2 | . . 8 . . . Naked Turns 12 | . . . . . 12 Heaviest Build 103 | 13 88 95 101 103 101 Greatest Support 60 | 40 40 16 16 60 60 Greatest Overweight (x) 10 | . 8 9 10 10 1 Average Overweight (x) 4 | . 7 7 6 2 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 6 23 25 25 25 24 Most Carried 25 | 4 18 25 25 25 25 Average Carried 21 | 3 13 20 24 24 23 Final Capacity 25 | 8 25 25 25 25 5 Final Carried 25 | 4 17 25 25 25 5 Class Distribution -------------------- 46% | Mutant 31% | Scavenger-Gunner 17% | Gunner 5% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1903 | 232 197 410 136 704 224 Remotely . | . . . . . . Salvage Created 3561 | . 304 1006 387 1337 527 Parts 190 | . 18 56 29 67 20 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 87 | . 9 29 7 30 12 Guns 64 | . 9 9 4 30 12 Cannons 23 | . . 20 3 . . Classes Destroyed 9 | . 2 3 1 2 1 Builder 1 | . . 1 . . . Operator 1 | . . . 1 . . Swarmer 15 | . 3 3 . 6 3 Grunt 49 | . 6 17 5 16 5 Brawler 2 | . . . . 1 1 Duelist 2 | . . 2 . . . Sentry 14 | . . 7 2 5 . Specialist 2 | . . . . . 2 Hunter 3 | . . . . 2 1 Best Kill Streak 5 | . 2 3 3 5 3 Combat Bots Only 5 | . 2 3 3 5 3 Max Kills in Single Turn 2 | . 1 2 1 2 2 Gunslinging 1 | . . . . 1 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 469 | . 68 155 28 138 80 Missed 126 | . 14 50 5 36 21 Damage Taken 4886 | . 624 1326 378 1597 961 Core 832 | . 102 166 76 315 173 Absorbed by Shields 10 | . . . . 10 . Core Remaining (%) 72 | 100 59 58 . . . Volleys Fired 226 | . 36 79 13 74 24 Largest 4 | . 2 2 4 4 4 Hottest 177 | . 70 107 177 177 148 Shots Fired 599 | . 72 154 52 228 93 Gun 518 | . 72 90 39 224 93 Cannon 81 | . . 64 13 4 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 440 | . 65 89 26 181 79 Thermal 159 | . 7 65 26 47 14 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 7 14 13 14 9 Robot Miss Streak 6 | . 6 3 1 4 2 Penetration Max 1 | . . . . . 1 Secondary Targets 16 | . 1 2 . 9 4 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 410 | . 42 118 31 160 59 Core Hits 167 | . 21 48 16 58 24 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 10 | . 2 5 . 2 1 Burn 9 | . 2 5 . 2 . Destroy 1 | . . . . . 1 Melee Attacks 2 | . . . . 2 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . 2 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6678 | . 455 1895 616 2698 1014 Guns 5306 | . 455 822 377 2638 1014 Cannons 1339 | . . 1073 206 60 . Explosions . | . . . . . . Melee . | . . . . . . Ramming 33 | . . . 33 . . Kinetic 4757 | . 379 1152 226 2140 860 Thermal 1888 | . 76 743 357 558 154 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 10 | . . 10 . . . Projectiles 10 | . . 10 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 7 | . . 7 . . . Impact . | . . . . . . Kinetic 7 | . . 7 . . . Secondary . | . . . . . . Self-Inflicted Damage 16 | . . . 16 . . Shots . | . . . . . . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 381 | . 82 304 381 331 175 Average Temperature 86 | . 24 95 164 57 64 Received Heat Transfer 2070 | . 252 525 180 735 378 Effects 2 | . . . 2 . . Shutdowns 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . 1 3 1 2 . Heat Transferred 5049 | . 370 2368 703 1332 276 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 1306 | . 120 444 164 1306 920 Initial 636 | . . 3 164 41 636 Average 393 | . 45 191 80 705 767 Maximum Alert Level 4 | . . 2 . 4 3 Low Security (%) 42 | 100 100 45 100 7 . Level 1 18 | . . 53 . 8 . Level 2 16 | . . . . 40 22 Level 3 16 | . . . . 28 77 Level 4 5 | . . . . 15 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 5 1 . 5 Investigation 4 | . 1 3 . . . Extermination . | . . . . . . Reinforcement 7 | . . 2 1 . 4 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 4 | . . 2 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 140 | . 17 49 12 37 25 Peak Tracking Total 8 | . 5 8 4 6 6 Tactical Retreats 6 | . 1 3 . 2 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 10 | . 2 1 . 7 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed 3 | . . 3 . . . Reused 1 | . . 1 . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 7 | . . 1 . 5 1 Max in Single Turn 1 | . . 1 . 1 1 Garrison Relay 4 | . . . . 4 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 21 | . 6 6 4 3 2 Terminals 19 | . 6 6 2 3 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 47 | . 13 13 14 4 3 Successful 23 | . 5 6 8 2 2 Failed 24 | . 8 7 6 2 1 Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 7 | . 3 3 . . 1 Terminals 41 | . 13 13 8 4 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 3 . . Garrison Access 3 | . . . 3 . . Terminal Hacks 18 | . 5 5 4 2 2 Prototype ID Bank 3 | . 1 1 1 . . Open Door 1 | . . . . 1 . Level Access Points 1 | . . . . . 1 Branch Access Points 1 | . . . . . 1 Terminal Index 1 | . . 1 . . . Unreport Threat 2 | . 1 . 1 . . Disarm Traps 1 | . 1 . . . . Reprogram Traps 1 | . . 1 . . . Registered Components 1 | . . . 1 . . Registered Prototypes 1 | . . 1 . . . Zone Layout 4 | . 2 1 1 . . Security Stations 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . 3 . . Insert Component 1 | . . . 1 . . Analyze 2 | . . . 2 . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 1 | . . 1 . . . Terminals 1 | . . 1 . . . Disrupt 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 16 | . 6 5 2 2 1 Full Trace Events 3 | . 2 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 17 | . . . . 17 . Machine Destruction 17 | . . . . 17 . Fabnet Peak Effective % . | . . . . . . Robots Rewired 6 | . . . . 6 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 8 | . . . . 8 . Largest Group 7 | . . . . 7 2 Highest-Rated Group 103 | . . . . 103 24 Highest-Rated Ally 31 | . . . . 31 14 Total Orders 3 | . . . . 3 . STAY 1 | . . . . 1 . FOLLOW 2 | . . . . 2 . Ally Attacks 32 | . . . . 29 3 Total Damage 582 | . . . . 548 34 Kills 5 | . . . . 5 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 5767 | 68 974 1614 496 2126 489 Spaces Moved 2311 | 38 431 685 219 752 186 Core 34 | 4 . . . . 30 Treads 865 | 34 42 . . 633 156 Legs . | . . . . . . Wheels 1412 | . 389 685 219 119 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 175 190 215 50 Average Speed 209 | 148 196 194 193 238 209 Slowest Speed 240 | 160 200 215 230 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 4 72 76 22 61 19 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . 2 . . 2 Melee . | . . . . . . Projectile 4 | . . 2 . . 2 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 2794 | 47 495 821 259 944 228 Wait 37 | . 2 11 2 9 13 Move 2307 | 37 430 684 219 751 186 Hop . | . . . . . . Pick Up 63 | 4 17 21 11 10 . Fast Attach 13 | 6 3 2 . 1 1 Attach 29 | . 4 10 3 8 4 Detach 1 | . . 1 . . . Swap 12 | . 1 5 3 3 . Drop 21 | . 2 8 7 4 . Fire 226 | . 36 79 13 74 24 Melee 2 | . . . . 2 . Ram 1 | . . . 1 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 14 | . . . . 14 . Rewire 68 | . . . . 68 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 8) 318 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 12) 510 | -10/Materials | Lost 3 parts (1p1n1w) 1036 | -10/Materials | Discovered new exit (range 4) 1043 | -10/Materials | Entered another Materials area 1043 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1253 | -9/Materials | Discovered new exit (range 15) 1475 | -9/Materials | Lost 3 parts (1p2n) 1689 | -9/Materials | Discovered new exit (range 16) 2099 | -9/Materials | Discovered new exit (range 16) 2618 | -9/Materials | Discovered new exit (range 12) 2657 | -9/Materials | Entered another Materials area 2657 | -8/Materials | Evolved 2 slots: Weapon x2 2969 | -8/Materials | Build established: Gunner 3153 | -8/Materials | Identified exit to Garrison 3153 | -8/Materials | Entered Garrison 3197 | -8/Garrison | Triggered checkpoint 3233 | -8/Garrison | Garrison Relay disabled 3355 | -8/Garrison | Triggered checkpoint 3480 | -8/Garrison | Discovered new exit (range 8) 3516 | -8/Garrison | Rescued a captive Derelict 3517 | -8/Garrison | Rescued a captive Derelict 3577 | -8/Garrison | Triggered checkpoint 3586 | -8/Garrison | Garrison Relay disabled 3647 | -8/Garrison | Triggered checkpoint 4135 | -8/Garrison | Triggered checkpoint 4165 | -8/Garrison | Triggered checkpoint 4175 | -8/Garrison | Build established: Commander-Gunner 4213 | -8/Garrison | Lost 3 allies 4291 | -8/Garrison | Triggered checkpoint 4301 | -8/Garrison | Core integrity fell below 50% 4311 | -8/Garrison | Discovered new exit (range 11) 4407 | -8/Garrison | Triggered checkpoint 4557 | -8/Garrison | Discovered new exit (range 13) 4619 | -8/Garrison | Triggered checkpoint 4672 | -8/Garrison | Learned Materials security intel 4691 | -8/Garrison | Garrison Relay disabled 4730 | -8/Garrison | Build established: Scavenger-Gunner 5141 | -8/Garrison | Garrison Relay disabled 5279 | -8/Garrison | Entered Materials 5279 | -8/Materials | Accompanied by 2 allies 5545 | -8/Materials | Core integrity fell below 20% 5577 | -8/Materials | Identified exit to Factory 5679 | -8/Materials | First assault squad dispatched 5752 | -8/Materials | Released all parts (8) 5768 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05725_ I-25 Savior unfolds itself. 05726_ Lgt. Treads destroyed. 05728_ Gauss Rifle destroyed. 05739_ K-01 Serf collects debris. 05746_ Slug penetrates L-31 Rogue. 05749_ L-31 Rogue suffers critical hit (Destroy). 05749_ Destroyed Imp. Ion Engine. 05751_ Imp. Assault Rifle destroyed. 05751_ Gauss Rifle destroyed. 05752_ Released Adv. Targeting Computer. 05752_ Released Huge Storage Unit. 05752_ Released Adv. Heat Sink. 05752_ Released Lgt. Nuclear Core. 05752_ Released Lgt. Treads. 05752_ Released Hvy. Laser. 05752_ R-06 Scavenger collects Lgt. Treads. 05756_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 05764_ Acquired Hvy. Mace. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????###########?????????????????????????????? | | ????????? #???????????????????????????? | | ????????# """ "" "" #???????###????###??????????? | | ?????????*""" ""S"" #???????# ??? #??????????? | | ???????????"" """" ?????????# ??? #??????????? | | ????????????? ?????#######* """ #??????????? | | ###############+######## # """ #??????????? | | # #??????????? | | % @ # """ #??????????? | | % # """ #??????????? | | ############## # """ #??????????? | | ?????????????# " """" # #??????????? | | ?????????????# """ """"" ####+#####??????????? | | ?????????????# """ """ ## #????????????? | | ?????????????# * #????????????? | | ?????????????# T #????????????? | | ?????????????# / a g #????????????? | | ?????????????########^^ #######l #????????????? | | ????????????????????#^ ########g ########??????? | | ????????????????????# #? = [# # #??????? | | ????????????????????#% #??? # l # ] #??????? | | ????????????????????#% #????? + + #??????? | | ????????????????????# #??????# # """ #??????# | | ????????????????????# ???????# # """ #??????# | | ???????????????????? ? ???????# #?""" #??????# | | ???????????????????????????????# *#?######??????# | | ??????????????????????H????????# ==#?????????????# | | ???????????????????????????????#=/=#???###???????# | | ???????????????????????????????#*=!#####T######### | | ???????????????????????????????#!*!!* # | | ?????????????????????????????? +=!!!! + | | ???????????????????????????? # [! # | | ??????????????????????????!!! ?######## ###### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 13 Recoil Reduction 3 Item Schematics ----------------- Imp. Light Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The More The Merrier Challenges ------------ None Game ------ Seed CouplerHardenedStreamer Manual? 0 Play Time 00:49:27 Cumulative 45.0 hours Start 2024.06.18 @ 14:49:49 End 2024.06.18 @ 20:10:03 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 37 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5865e5cc-4b7d-4fe1-ab65-889ececf3f35