Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.26 @ 15:06:41 Player: cingulata Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (23) 4600 Robots Destroyed (276) 1380 Value Destroyed (9029) 9029 Prototype IDs (31) 620 Alien Tech Used (1) 200 Bonus (4675) 4675 TOTAL SCORE: 23504 Bonus ------- High Alert Combat Kills 356 Follower Combat Kills 842 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1898 Friendly Fire -21 Cogmind --------- Core Integrity 0/1150 Matter 4/300 Energy 65/100 System Corruption 9% Temperature Cool (0) Movement Flying (37) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY (9) ------ Graphene Brace > --- WEAPON (3) ------- Autogun Railgun > --- INVENTORY (5) ---- High-capacity Matter Pod (45) Layered Heavy Armor Plating Experimental Hacking Suite Vortex Driver (2) Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Improved Treads Advanced Medium Treads Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Experimental Coolant Injector Huge Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Precision Matter Filter Layered Heavy Armor Plating EM Shield > --- WEAPON ----------- Heavy Plasma Cannon Vortex Driver Vortex Driver > --- INVENTORY -------- Light Antimatter Reactor Improved Treads Advanced Heat Sink High-capacity Matter Pod Armor Integrity Analyzer Improved Transmission Jammer Advanced Transmission Jammer Layered Heavy Armor Plating Makeshift Ablative Armor Advanced Shield Generator Improved Point Defense System Hacking Suite Experimental Hacking Suite System Shield Makeshift System Shield High-powered Tractor Beam Magnetic Acceleration Cannon Mass Driver Enhanced Gauss Cannon Hardcell Cannon Proton Missile Launcher Long-range Missile Launcher Power Sword [Rating: 123] Favorites ----------- Power Nuclear Core Engine Hybrid Deuterium Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Combat Airjet Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Power Sword Energy Gun Heavy Riot Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Mace Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 1 . . . . . . . . . 1 . . . . . Utility 7 | . . . 1 . . . 1 1 . . . . 2 . . . . 1 . . . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 196 | 2 14 4 31 8 . . 18 13 3 4 1 4 16 3 4 . 4 19 1 . 8 3 36 Power 21 | . 2 1 3 . . . 1 2 1 . . . 4 . . . . 2 . . 1 . 4 Engine 6 | . 2 . 2 . . . . . . . . . 1 . . . . 1 . . . . . Core 11 | . . 1 1 . . . 1 2 1 . . . 2 . . . . 1 . . . . 2 Reactor 4 | . . . . . . . . . . . . . 1 . . . . . . . 1 . 2 Propulsion 52 | . 6 2 7 1 . . 7 2 . 2 . 3 3 1 2 . 1 2 . . . 1 12 Treads 30 | . . 2 3 1 . . 7 2 . 2 . 3 1 1 2 . 1 . . . . 1 4 Leg 7 | . 6 . . . . . . . . . . . . . . . . 1 . . . . . Wheel 9 | . . . 4 . . . . . . . . . 1 . . . . 1 . . . . 3 Hover 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Flight 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 Utility 67 | 1 2 . 7 3 . . 7 5 . 1 . . 7 1 . . 2 10 1 . 4 2 14 Device 27 | 1 . . 1 1 . . 1 3 . 1 . . 3 1 . . 2 3 . . 3 2 5 Storage 7 | . 2 . 2 . . . 1 1 . . . . . . . . . . . . . . 1 Processor 12 | . . . 2 . . . 2 1 . . . . 1 . . . . 1 1 . . . 4 Hackware 3 | . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . Protection 18 | . . . 2 2 . . 2 . . . . . 2 . . . . 5 . . 1 . 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 56 | 1 4 1 14 4 . . 3 4 2 1 1 1 2 1 2 . 1 5 . . 3 . 6 Energy Gun 5 | . 1 1 . . . . 1 . . . 1 . . . . . . . . . . . 1 Energy Cannon 5 | . . . 2 . . . . . . . . . 1 . . . . . . . 2 . . Ballistic Gun 13 | 1 2 . 3 2 . . 2 1 . . . . . . . . . . . . . . 2 Ballistic Cannon 18 | . . . 6 . . . . 3 1 . . 1 1 1 . . 1 2 . . . . 2 Launcher 8 | . . . 1 1 . . . . . 1 . . . . 1 . . 3 . . 1 . . Special Weapon 3 | . 1 . . . . . . . . . . . . . 1 . . . . . . . 1 Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 . . . 1 . 1 . . . 1 . . . . 1 . . 4 . . Corrupted Parts 8 | . . . . . . . . . . 1 . 3 . . 1 . . . . . . 1 2 System Corruption 31 | . . . . . . . . . . 6 . 13 . . 2 . . . . . . 6 4 Parts Lost 48 | . 1 1 2 . . . 2 . . 2 . 2 3 . 1 . 1 1 1 . . 2 29 Power 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Propulsion 21 | . . . . . . . 1 . . 2 . 2 2 . 1 . . 1 . . . . 12 Utility 14 | . . . 1 . . . 1 . . . . . 1 . . . . . 1 . . 2 8 Weapon 10 | . 1 1 1 . . . . . . . . . . . . . 1 . . . . . 6 Highest Loss Streak 14 | . 1 1 1 . . . 1 . . 2 . 1 1 . 1 . 1 1 1 . . 1 14 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Average Backups 21 | 6 11 14 14 14 15 15 18 23 24 24 24 24 24 25 24 25 24 24 24 23 24 24 20 Power 1 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 1 1 1 1 1 1 Propulsion 2 | 4 5 7 4 4 4 3 2 1 1 . . . 1 1 1 2 1 . 1 2 2 2 . Utility 8 | . 2 4 3 3 3 3 5 9 10 10 9 9 8 9 9 10 10 13 14 13 14 13 11 Weapon 8 | 1 2 2 4 6 7 7 8 11 12 13 13 13 13 11 10 11 9 7 6 6 6 7 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 58 | . 5 . 18 2 . . 5 1 1 1 . . 3 2 1 . . 5 . . 5 . 9 Power 10 | . . . 1 1 . . 2 . . . . . 2 . . . . 2 . . 2 . . Propulsion 9 | . 3 . 4 . . . . . . . . . . . . . . . . . 2 . . Utility 23 | . 2 . 7 1 . . 3 1 . . . . . . . . . 1 . . 1 . 7 Weapon 15 | . . . 6 . . . . . 1 1 . . 1 2 . . . 2 . . . . 2 Tool/Special 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Average Slot Usage (%) 93 | . 100 100 98 100 100 100 99 99 100 99 86 97 93 93 93 93 93 90 87 88 86 83 72 Engine 2 | . 14 2 7 . . . . . . . . . 3 . . . . 3 5 5 3 . . Core 6 | . . 11 2 11 11 11 9 6 9 14 14 14 6 6 6 6 6 3 5 5 3 . . Reactor 1 | . . . . . . . . . . . . . 1 6 6 6 6 3 . . 1 5 4 Treads 21 | . . 5 22 22 22 22 32 37 37 34 35 32 19 18 18 18 18 16 11 11 11 11 9 Leg 2 | . 28 22 . . . . . . . . . . . . . . . . . . . . . Wheel 5 | . . . 10 11 11 11 3 . . . . . 5 6 6 6 5 7 11 11 11 11 8 Device 11 | . 12 4 2 9 10 10 6 7 14 13 7 13 12 17 16 18 17 20 20 15 12 21 14 Storage 8 | . 15 23 12 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 Processor 12 | . . . 11 11 11 11 16 19 14 14 14 14 17 18 18 18 18 11 11 11 11 11 12 Protection 3 | . . . 6 1 . . 4 2 . . . . 4 . 1 . . 6 6 11 14 5 5 Energy Gun 1 | . 1 25 2 . . . . . . . . 6 . . . . . . . . . . . Energy Cannon 1 | . . . 2 . . . . . . . . . . . 3 . 3 3 4 3 . . 2 Ballistic Gun 4 | . 25 2 3 20 21 21 9 5 . . . . . . . . . . . . . . . Ballistic Cannon 5 | . . . 13 1 . . 5 2 7 13 . 6 7 10 6 . 8 6 3 1 8 11 7 Slashing Weapon 2 | . . . . . . . 2 6 6 . 6 . 3 1 1 6 . . 1 5 . . 1 Peak Build Rating 123 | 7 8 10 20 20 20 20 31 41 44 45 45 46 63 68 70 70 71 82 82 83 101 97 123 Average Rating 47 | 6 7 9 15 18 19 19 26 36 39 41 39 44 58 64 66 69 69 76 78 81 87 95 95 On Entrance 46 | 6 7 8 10 19 19 20 20 28 41 44 41 45 46 60 66 70 64 71 79 80 83 97 97 Naked Turns 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Heaviest Build 181 | 14 48 49 51 40 41 41 66 102 108 107 106 109 135 134 133 130 122 148 139 135 166 154 181 Greatest Support 115 | 20 20 40 40 12 12 12 92 115 115 115 111 111 105 28 28 28 28 56 56 56 56 56 83 Greatest Overweight (x) 16 | . 2 2 3 3 3 3 5 1 . 1 . 1 4 4 4 4 4 5 2 2 2 2 16 Average Overweight (x) 1 | . 1 1 1 2 2 2 1 . . . . . 3 4 3 3 4 3 2 2 2 2 2 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 8 14 15 15 15 15 15 19 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 21 Most Carried 25 | 6 15 15 15 15 15 15 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 21 | 6 11 14 14 14 15 14 18 23 24 24 24 24 24 24 24 25 24 24 24 23 24 24 20 Final Capacity 25 | 8 15 15 15 15 15 15 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 15 15 15 15 15 15 20 25 25 24 23 25 25 25 25 25 25 24 23 25 25 24 22 Class Distribution -------------------- 58% | Mutant 15% | Skirmisher 13% | Assassin 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Assassin | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Assassin | -6/Data Miner Skirmisher | -5/Proximity Caves Scavenger-Mutant | -5/Factory Skirmisher | -5/Upper Caves Assassin | -5/Upper Caves Commander-Mutant | -5/Warlord Skirmisher | -4/Proximity Caves Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Matter Collected 10901 | 232 307 229 1387 288 2 214 1396 463 404 158 20 284 892 415 289 . 431 931 521 238 602 181 1017 Remotely 1451 | . . . . . . . . . . . . . . . . . 83 66 163 . 459 93 587 Salvage Created 8834 | 103 325 214 1773 205 . 211 1248 352 229 114 . 487 541 131 211 . 61 842 270 131 471 115 800 Parts 496 | 3 21 12 98 15 . 20 90 28 4 6 . 17 39 6 13 . 4 36 11 6 19 8 40 Haulers Intercepted 8 | . 1 . 4 . . . 3 . . . . . . . . . . . . . . . . Recyclers Shooed 12 | . 1 . 1 1 . . . 1 . . . . 1 . . . . 4 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . . . . . 2 5 4 18 . . 6 . 6 . 4 3 . 8 . Prevented 18 | . . . . . . . . . . 1 . 12 . . 1 . 3 . . 1 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 200 | . 6 7 31 6 . 14 27 7 3 3 . 12 11 2 5 . 4 17 6 1 17 3 18 Guns 41 | . 6 6 11 3 . 5 1 3 2 . . 2 . . . . . . . . . . 2 Cannons 95 | . . . 16 . . . 18 4 1 2 . 4 11 2 1 . 4 9 3 1 4 3 12 AOE 63 | . . 1 4 3 . 9 8 . . 1 . 5 . . 4 . . 8 3 . 13 . 4 Classes Destroyed 19 | 2 3 1 5 . . 1 1 1 1 . . 1 . 1 . . . 1 . . . . 1 Worker 19 | . . . 2 1 . 1 4 . . . . . 3 . . . . 4 . . . . 4 Builder 14 | . . . 1 . . . 4 1 . . . . 2 . . . . 1 . . . . 5 Tunneler 6 | 1 . . . 1 . 1 1 1 . . . . . . . . . . . . . . 1 Hauler 8 | . 1 . 4 . . . 3 . . . . . . . . . . . . . . . . Recycler 19 | 1 . . 6 1 . . 5 2 . . . . 1 . . . . 1 . . . . 2 Operator 3 | . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . Drone 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Watcher 7 | . . . 2 . . . 4 . . . . . . . . . . 1 . . . . . Swarmer 71 | . . 3 7 3 . 8 12 4 3 2 . 4 3 . 4 . 4 4 5 . 3 . 2 Grunt 56 | . 6 4 13 1 . 4 9 . . . . 4 2 . . . . 2 . . 6 . 5 Brawler 4 | . . . . . . 1 . . . . . 1 . . . . . 2 . . . . . Duelist 6 | . . . 2 1 . 1 1 . . . . . . . . . . . . . . . 1 Protector 4 | . . . . . . . . . . . . . . . . . . 1 . . 3 . . Sentry 25 | . . . 9 1 . . 4 1 . 1 . 1 1 . 1 . . 4 . . . . 2 Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Hunter 3 | . . . . . . . 1 . . . . . . . . . . . . . . . 2 Programmer 26 | . . . . . . . . 2 . . . . 5 . . . . 4 1 1 5 3 5 Decomposer 10 | . . . . . . . . . 2 . . . . 1 3 . . . 2 2 . . . Samaritan 7 | . . . . . . . . . 2 . . . . 1 . . . . 3 1 . . . Thug 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 10 | 2 1 3 6 3 . 7 7 4 3 3 . 6 3 1 4 . 4 9 5 1 8 2 10 Combat Bots Only 8 | . 1 3 5 3 . 6 6 4 3 3 . 6 3 1 4 . 4 5 5 1 8 2 6 Max Kills in Single Turn 5 | 1 1 2 3 2 . 4 4 1 1 1 . 2 1 1 2 . 1 4 2 1 5 1 3 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 1 2 2 . 3 3 . . 1 . 2 . . 2 . . 3 2 . 5 . 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Hostile Shots Fired 1325 | . 57 49 117 6 . 19 109 93 14 15 . 52 105 10 67 . 26 56 31 8 31 41 419 Missed 434 | . 10 14 41 1 . 6 32 38 2 2 . 23 36 5 30 . 9 14 11 4 16 11 129 Hits 891 | . 47 35 76 5 . 13 77 55 12 13 . 29 69 5 37 . 17 42 20 4 15 30 290 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Projectile 890 | . 47 35 76 5 . 13 77 55 12 13 . 29 69 5 37 . 17 42 20 4 15 30 289 AOE 4 | . . . . . . . . 3 . . . . . . . . . . . . 1 . . Critical Strikes 25 | . . . 1 . . 1 3 1 . . . 3 2 . . . . 1 . . 2 1 10 Actively Blocked 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Damage Taken 13418 | . 552 415 984 52 . 252 985 741 174 139 . 534 650 77 274 . 107 903 247 67 391 400 5474 Core 2058 | . 81 134 153 7 . 36 44 180 17 12 . 70 3 . 15 . 10 60 49 15 11 . 1161 Absorbed by Shields 981 | . . . . . . . . 48 . . . . 263 6 12 . 84 24 . . 118 56 370 Redirected to Shielding 206 | . . . . . . . . . . . . . . . . . . 63 15 24 59 45 . Ignored by Resistances 552 | . . . . . . . . . . . . . 57 12 . . 58 41 77 17 33 51 206 Regen/Repaired (Parts) 524 | . . . 223 . . . . 36 . . . . . . . . . . . . 265 . . Core Remaining (%) 71 | 100 . 14 . . . 51 92 . . . . 60 . . . . 96 . . . . 86 . Volleys Fired 635 | 3 55 23 104 12 . 16 80 25 4 5 . 23 45 6 12 1 33 51 25 5 20 7 80 Largest 3 | 2 2 2 2 2 . 2 2 2 2 2 . 2 2 2 2 1 2 2 2 1 2 2 3 Hottest 244 | 40 120 90 96 56 . 56 75 77 65 77 . 100 90 81 129 7 90 137 130 47 147 91 244 Shots Fired 1083 | 6 105 47 192 21 . 21 138 42 9 9 . 34 84 13 18 1 40 76 34 5 31 13 144 Gun 299 | 6 99 47 56 15 . 9 26 21 4 . . 11 . . . . . . . . . . 5 Cannon 684 | . . . 134 3 . 1 104 21 5 6 . 13 82 13 14 . 40 64 32 2 14 12 124 Launcher 90 | . . . 2 3 . 11 8 . . 3 . 10 2 . 4 . . 10 2 3 17 1 14 Special 10 | . 6 . . . . . . . . . . . . . . 1 . 2 . . . . 1 Kinetic 755 | 6 96 4 168 18 . 10 124 40 9 6 . 13 76 13 5 . 16 44 14 2 9 12 70 Thermal 152 | . 9 24 . . . . 6 2 . . . . 6 . 9 . 24 20 18 . . . 34 Explosive 62 | . . . 2 3 . 11 8 . . . . 4 . . . . . 6 2 3 14 1 8 Electromagnetic 83 | . . 19 22 . . . . . . 3 . 17 2 . 4 . . 4 . . 3 . 9 Entropic 27 | . . . . . . . . . . . . . . . . . . . . . 5 . 22 Robot Hit Streak 19 | 3 13 17 12 11 . 5 13 7 5 4 . 9 7 10 11 8 9 8 7 8 19 6 14 Robot Miss Streak 10 | 1 4 4 5 1 . 1 6 10 4 . . 2 3 1 2 . 4 2 2 . 1 2 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . Capacitor 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 687 | 5 61 29 121 15 . 12 106 34 10 4 . 25 52 12 12 1 6 37 22 8 21 7 87 Core Hits 468 | 3 20 12 58 12 . 21 65 23 11 4 . 27 22 7 10 . 4 44 12 4 46 5 58 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . 2 . . . . . . . . . 1 . . . . . . . . . . Critical Strikes 41 | . . 4 3 . . . 7 . . 1 . . 4 3 . . . 6 1 . 5 . 7 Burn 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . Destroy 3 | . . . 2 . . . . . . . . . 1 . . . . . . . . . . Blast 24 | . . . 1 . . . 7 . . 1 . . 3 3 . . . 6 1 . 1 . 1 Corrupt 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . Sunder 10 | . . . . . . . . . . . . . . . . . . . . . 4 . 6 Melee Attacks 123 | . . . 4 . . . 32 31 6 . . 3 23 1 3 . . 2 7 4 . . 7 Impact 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Slashing 121 | . . . 2 . . . 32 31 6 . . 3 23 1 3 . . 2 7 4 . . 7 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 44 | . . . . . . . 11 6 4 . . . 5 1 3 . . . 6 3 . . 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 28373 | 49 614 419 2664 508 . 1137 3416 866 466 193 . 1376 1772 393 618 . 148 2812 1365 458 2905 338 5856 Guns 2684 | 49 614 385 610 176 . 72 294 200 78 . . 116 . . . . . . . . . . 90 Cannons 11909 | . . . 1790 41 . . 1585 290 40 47 . 278 1216 317 200 . 148 1055 558 78 540 286 3440 Explosions 10034 | . . 34 264 291 . 1065 755 . . 146 . 771 58 . 197 . . 1757 310 100 2365 52 1869 Melee 3705 | . . . . . . . 782 376 348 . . 211 498 76 221 . . . 497 280 . . 416 Ramming 41 | . . . . . . . . . . . . . . . . . . . . . . . 41 Kinetic 10737 | 49 574 25 2090 217 . 72 1813 490 118 47 . 278 1216 317 72 . 148 959 363 78 202 286 1323 Thermal 1704 | . 40 265 . . . . 66 . . . . 15 . . 199 . . 377 195 . . . 547 Explosive 7925 | . . . 264 291 . 1065 755 . . . . 414 . . . . . 1079 310 100 2089 52 1506 Electromagnetic 2215 | . . 129 310 . . . . . . 146 . 458 58 . 126 . . 397 . . 276 . 315 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3705 | . . . . . . . 782 376 348 . . 211 498 76 221 . . . 497 280 . . 416 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Entropic 2046 | . . . . . . . . . . . . . . . . . . . . . 338 . 1708 Highest Corruption 13 | . 1 1 . . . . . 2 2 8 3 13 2 2 4 4 4 4 . . 1 8 9 Average Corruption 2 | . 1 1 . . . . . 2 2 2 3 2 1 2 3 4 4 3 . . 1 1 4 Corruption Purged 9 | . . . . . . . . . . 5 . . . . . . . 4 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 159 | . 9 7 . . . . . 9 13 11 1 9 17 10 17 2 27 6 . . 3 3 15 Message Errors 39 | . . 2 . . . . . 1 1 3 1 2 6 2 3 . 8 2 . . . . 8 Matter Fused 43 | . 2 3 . . . . . 4 6 2 . 2 2 4 7 1 7 1 . . 1 1 . Heat Flow Errors 18 | . 3 . . . . . . 1 1 1 . 1 2 1 1 . 4 . . . . 1 2 Energy Discharges 13 | . . . . . . . . . 1 1 . 1 2 . 2 . 2 1 . . . 1 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fused 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 22 | . 3 1 . . . . . 2 . 3 . 1 2 2 1 . 3 1 . . 2 . 1 Data Loss (major) 9 | . . . . . . . . 1 2 . . . 1 . 2 1 2 . . . . . . Misfires 7 | . . 1 . . . . . . 1 1 . . 2 1 . . . . . . . . 1 Alerts 4 | . . . . . . . . . 1 . . 2 . . . . . 1 . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1475 | . . . 54 46 . 95 50 37 71 . . 62 131 15 61 . 4 72 200 85 21 17 454 Projectiles 356 | . . . 9 . . . . 3 . . . . 45 15 . . 4 31 64 . . 17 168 Explosions 459 | . . . 45 46 . 95 . . . . . 19 . . . . . 41 12 . 21 . 180 Melee 660 | . . . . . . . 50 34 71 . . 43 86 . 61 . . . 124 85 . . 106 Knockbacks 62 | . . . 7 . . . 18 7 . . . 1 8 . . . . 5 5 . . 1 10 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 57 | . . . 7 . . . 14 6 . . . 1 8 . . . . 5 5 . . 1 10 Secondary 5 | . . . . . . . 4 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 442 | . . . . . . 107 7 . . . . . 83 . . . . . . . . . 245 Shots 9 | . . . . . . 4 1 . . . . . 1 . . . . . . . . . 3 Rammed 9 | . . . . . . . . . . . . . . . . . . . . . . . 9 Targets Rammed 9 | . . . . . . . . . . . . . . . . . . . . . . . 9 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 691 | . 260 319 87 6 . 44 252 186 227 92 . 309 312 131 288 . 231 254 258 . 144 78 691 Average Temperature 70 | . 47 99 20 3 . 17 63 32 117 23 . 110 81 24 117 . 82 42 83 . 41 12 101 Received Heat Transfer 2751 | . 300 183 420 9 . 63 279 84 . 12 . 126 64 18 78 . . 160 . 9 37 13 896 Effects 12 | . . 2 . . . . 1 . . . . . . . . . . . 4 . . . 5 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Interference 8 | . . 2 . . . . 1 . . . . . . . . . . . 4 . . . 1 Damage (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Fried 5 | . . 1 1 . . . . . . . . . 1 . . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . 5 . . . . . . . . . . . . 1 . . . . . 1 . 1 Heat Transferred 2936 | . 111 864 . . . . 111 . . . . 50 . . 300 . . 500 300 . . . 700 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . 1 . . . . . . . . . 2 1 . 2 . . 3 . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Maximum Alert Level 3 | . . . 2 1 . 1 1 . . . . . 2 . . . . 3 . . . . 1 Low Security (%) 67 | 100 100 100 33 91 . 96 67 100 . . . . 49 . . . . 48 . . . . 56 Level 1 21 | . . . 46 8 . 3 32 . . . . . 21 . . . . 15 . . . . 43 Level 2 8 | . . . 19 . . . . . . . . . 28 . . . . 13 . . . . . Level 3 2 | . . . . . . . . . . . . . . . . . . 23 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 927 | 10 30 77 512 218 . 226 368 176 . . . . 612 . . . . 927 . . . . 332 Initial 612 | . . . . 191 . . 84 155 . . . . 612 . . . . . . . . . 2 Average 163 | 5 4 14 259 124 . 105 137 48 . . . . 274 . . . . 330 . . . . 153 Influence Increases 8221 | 10 187 230 995 173 . 444 975 293 75 60 . 381 1151 5 110 . 90 1234 145 50 609 95 909 Destroy 0b10 Robot/C 4200 | . 120 140 620 120 . 280 540 140 60 60 . 320 220 . 100 . 80 400 120 20 440 60 360 Destroy 0b10 Robot/NC 490 | 10 10 . 80 15 . 10 105 20 5 . . 15 35 5 . . . 80 5 5 20 . 70 Destroy Leader 814 | . 32 30 202 20 . 50 114 40 10 . . 20 70 . 10 . 10 74 20 10 . 20 82 Allied During Kill 164 | . . . . . . . . . . . . 11 . . . . . 4 . . 149 . . Successful Hack 245 | . 20 . 34 . . 6 36 10 . . . . 40 . . . . 91 . . . . 8 Disable Machine 645 | . . 15 45 . . 15 75 . . . . . 90 . . . . 330 . . . . 75 Destroy Structure 748 | . 5 . 14 18 . 68 60 23 . . . . 66 . . . . 210 . . . . 284 Advance Influence 600 | . . . . . . . . . . . . . 600 . . . . . . . . . . Lose Combat Pursuer 315 | . . 45 . . . 15 45 60 . . . 15 30 . . . . 45 . 15 . 15 30 Influence Decreases 8035 | 10 185 232 503 665 . 226 851 609 101 60 . 361 994 182 110 . 90 323 782 324 184 515 728 Entered New Map 1528 | . . 2 . 301 . . 134 187 10 . . . 8 67 . . . . 338 53 . 425 3 Time Decay 5445 | 10 175 220 493 364 . 226 525 422 91 40 . 290 656 115 110 . 80 303 434 271 94 70 456 Search Patrol Dispatched 150 | . . . . . . . . . . . . . 150 . . . . . . . . . . Lost Part 411 | . 10 10 10 . . . 20 . . 20 . 11 30 . . . 10 . 10 . . 20 260 Lost Ally 179 | . . . . . . . . . . . . 60 . . . . . 20 . . 90 . 9 Purge Threat 322 | . . . . . . . 172 . . . . . 150 . . . . . . . . . . Squads Dispatched 35 | . 3 . 5 . . . 1 7 . . . 1 6 . . . . 5 . . . . 7 Investigation 6 | . 2 . 2 . . . 1 . . . . . . . . . . . . . . . 1 Extermination 14 | . . . . . . . . 3 . . . . 6 . . . . 3 . . . . 2 Reinforcement 8 | . 1 . 3 . . . . 1 . . . . . . . . . . . . . . 3 Assault 3 | . . . . . . . . . . . . 1 . . . . . 2 . . . . . Garrison 4 | . . . . . . . . 3 . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Distress Signals 5 | . . . 2 . . . 1 . . . . . . . . . . . . . 2 . . Communications Jammed 53 | . . . . . . . . . . . . 2 19 . . . . 20 . . . . 12 Distress Signals 43 | . . . . . . . . . . . . . 19 . . . . 20 . . . . 4 Times Spotted 314 | . 12 10 47 6 . 14 48 22 3 2 . 16 17 2 4 . 3 20 5 2 44 4 33 Peak Tracking Total 12 | . 2 4 5 3 . 3 5 4 2 2 . 5 3 1 3 . 3 6 5 1 12 2 6 Tactical Retreats 13 | . . 2 . . . 1 2 1 . . . 1 2 . . . . 1 . 1 . 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Traps Triggered 13 | . 2 . . . . . 1 2 . . . . 5 . . . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Machines Disabled 45 | . . 1 4 . . 1 5 . . . . 1 6 . . . . 22 . . . . 5 Max in Single Turn 5 | . . 1 1 . . 1 2 . . . . 1 2 . . . . 5 . . . . 4 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Machines Accessed 79 | . 7 . 13 . 1 1 10 5 1 1 . . 9 . 2 4 . 12 . . 8 . 5 Terminals 46 | . 6 . 10 . . 1 8 3 . . . . 6 . 1 . . 7 . . . . 4 Fabricators 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . Repair Stations 6 | . 1 . 2 . . . 1 1 . . . . . . . . . 1 . . . . . Recycling Units 5 | . . . 1 . . . . . . . . . . . . . . 3 . . . . 1 Scanalyzers 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Total Hacks 232 | . 17 . 45 . 4 5 43 13 1 1 . . 21 . 3 28 . 28 . . 14 . 9 Successful 135 | . 5 . 24 . 4 2 25 7 1 1 . . 5 . 3 28 . 14 . . 14 . 2 Failed 96 | . 12 . 20 . . 3 18 6 . . . . 16 . . . . 14 . . . . 7 Catastrophic 15 | . 1 . 2 . . 1 3 1 . . . . 2 . . . . 2 . . . . 3 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Manual 101 | . 9 . 18 . . 4 26 8 . . 1 . 11 . . . . 16 . . 1 . 7 Terminals 142 | . 15 . 34 . . 5 35 8 . . . . 17 . 2 . . 18 . . . . 8 Fabricators 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . Repair Stations 17 | . 2 . 10 . . . 2 2 . . . . . . . . . 1 . . . . . Recycling Units 9 | . . . 1 . . . . . . . . . . . . . . 7 . . . . 1 Scanalyzers 9 | . . . . . . . 6 3 . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Terminal Hacks 89 | . 2 . 11 . 4 2 14 . 1 1 . . 2 . 3 28 . 6 . . 14 . 1 Record 31 | . . . . . 4 . . . . . . . . . 2 11 . 1 . . 13 . . Part Schematic 10 | . . . . . . . . . . . . . . . . 10 . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . Robot Analysis 7 | . 2 . . . . . 3 . . . . . . . . . . 2 . . . . . Prototype ID Bank 9 | . . . 6 . . . . . . . . . . . . 3 . . . . . . . Open Door 4 | . . . . . . . . . 1 1 . . . . 1 . . . . . 1 . . Open DSF 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 Emergency Access Points 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . . . . . 3 . . . . . 1 . . . . 1 . . . . . Locate Traps 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . . . . 1 2 . . . . . . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 13 | . 1 . 9 . . . 1 2 . . . . . . . . . . . . . . . Scan Component 8 | . 1 . 5 . . . 1 1 . . . . . . . . . . . . . . . Repair 5 | . . . 4 . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . 1 . . . . . . . . . . . . . . 2 . . . . 1 Retrieve Components 4 | . . . 1 . . . . . . . . . . . . . . 2 . . . . 1 Scanalyzer 8 | . . . . . . . 6 2 . . . . . . . . . . . . . . . Insert Component 4 | . . . . . . . 3 1 . . . . . . . . . . . . . . . Analyze 4 | . . . . . . . 3 1 . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 20 | . 2 . 3 . . . 4 3 . . . . 2 . . . . 6 . . . . . Terminals 17 | . 2 . 3 . . . 4 3 . . . . 2 . . . . 3 . . . . . Botnet 14 | . 2 . 3 . . . 3 2 . . . . 2 . . . . 2 . . . . . Operators 3 | . . . . . . . 1 1 . . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . Reject 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Mask 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 60 | . 7 . 10 . . 1 10 5 . . . . 9 . 1 . . 12 . . . . 5 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 3 1 . . . . . . . 10 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . . 4 . . . . 1 . . . . . . . . . . . . . . . Time 160 | . . . 122 . . . . 38 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . . . 9 . . . . . . . . . . . . . . 3 . . . . 6 Parts Scanalyzed 4 | . . . . . . . 3 1 . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 3 1 . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Manual 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . 1 . . . . . . . . 5 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Total Allies 13 | . . . . . . . . . . . 5 1 . . . . . 1 . . 5 . 1 Largest Group 5 | . . . . . . . . . . . 5 5 . . . . . 1 . . 5 . 1 Highest-Rated Group 246 | . . . . . . . . . . . 127 127 . . . . . 85 . . 246 . 116 Highest-Rated Ally 116 | . . . . . . . . . . . 39 39 . . . . . 85 . . 64 . 116 Total Orders 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . GUARD 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 87 | . . . . . . . . . . . . 34 . . . . . 12 . . 30 . 11 Total Damage 4326 | . . . . . . . . . . . . 533 . . . . . 1888 . . 1484 . 421 Kills 30 | . . . . . . . . . . . . 6 . . . . . 12 . . 10 . 2 Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Active Infowar (turns) 23595 | 9 1326 363 30 738 310 592 2415 1514 1057 942 1760 1387 2445 571 941 118 1252 1371 1066 733 1006 367 1282 Optics 9886 | . . . . . . . 2151 1271 . . . . 2444 571 941 118 1252 45 . . . . 1093 Sensors 15614 | . . . . . . . . 866 1056 940 1760 1387 2333 568 941 116 1222 1371 1045 722 1005 257 25 Terrain 6221 | . . . . . . . . . . . . . . 477 914 115 1219 645 1055 679 444 351 322 Seismic 9450 | 9 1326 363 30 738 310 592 1798 430 1024 817 . . . . . . . 1186 827 . . . . Jamming 9705 | . . . . . . . . 243 1 . 229 1270 1142 481 724 118 1224 1340 1048 733 106 220 826 Robot Analysis Total 7 | . 2 . . . . . 3 . . . . . . . . . . 2 . . . . . Derelict Logs Recovered 14 | . . 1 . 2 . . . . . 1 2 . . 1 3 . 1 . 1 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Turns Passed 27725 | 23 1469 1019 2268 844 317 637 2683 1514 1057 942 1760 1387 2445 571 941 118 1252 1371 1066 733 1455 367 1486 Spaces Moved 14698 | 10 637 413 1078 642 262 474 1334 757 628 486 1108 618 1177 308 501 77 528 647 607 485 850 247 824 Core 188 | . . . . . . . . . . . . . . . . . . . . . . . 188 Treads 5117 | . . 79 373 . . . 864 757 628 486 1108 618 184 . . . . . . . . . 20 Legs 981 | 10 637 334 . . . . . . . . . . . . . . . . . . . . . Wheels 8398 | . . . 705 642 262 474 470 . . . . . 993 308 501 77 528 647 607 485 850 247 602 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 14 | . . . . . . . . . . . . . . . . . . . . . . . 14 Fastest Speed 40 | 120 120 160 110 120 120 120 135 160 160 157 157 157 160 160 145 145 160 130 130 130 130 130 40 Average Speed 153 | 120 193 226 151 121 120 120 157 160 160 161 157 181 172 160 159 145 160 148 130 130 130 130 133 Slowest Speed 392 | 120 260 320 240 135 135 135 165 240 160 236 157 237 312 160 160 160 160 175 130 130 130 130 392 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 6 | . . . . . . . . . . . . . . . . . 2 . . . 2 . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 62 | 3 90 73 97 99 67 99 76 20 77 68 82 71 27 49 69 72 61 23 68 63 88 36 23 Regions Visited 23 Branch Regions 16 Pre-discovered Areas 6 | . . . . . 1 . . . . . 2 . . . 1 1 . . . 1 . . . Known Exits Taken 16 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 25 | . . 1 . 1 . 1 . . 4 1 3 4 . 2 2 . 4 . 1 1 . . . Spaces Dug 132 | . 5 . 2 . . 7 17 22 1 . . . 19 . 2 . 10 19 5 . . 9 14 Terrain Destroyed 781 | . 6 . 7 20 . 87 58 22 1 2 . 32 92 . 11 . 28 94 30 50 94 14 133 Melee 63 | . . . 2 . . . 17 22 1 . . . 16 . . . . 2 1 . . . 2 Projectile 203 | . 6 . 4 1 . . 3 . . 2 . 1 18 . 5 . 28 31 17 1 10 5 71 AOE 515 | . . . 1 19 . 87 38 . . . . 31 58 . 6 . . 61 12 49 84 9 60 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Total 18482 | 14 770 450 1546 683 263 513 1726 963 663 635 1128 844 1477 367 613 81 893 967 830 573 1160 274 1049 Wait 2031 | . 41 4 233 2 . 8 184 95 7 134 16 148 143 29 78 . 311 156 170 72 175 7 18 Move 14675 | 9 636 412 1077 641 261 473 1333 756 627 485 1107 617 1176 307 500 76 527 646 606 484 849 246 824 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 188 | . 11 1 40 2 . 1 24 14 4 2 . 6 15 3 3 . 5 25 2 2 13 1 14 Fast Attach 59 | 1 2 . 6 2 . . 1 7 2 1 . 2 7 . . . . 2 . . 3 . 23 Attach 58 | . 1 1 5 . . . 6 3 1 1 2 . 4 . 1 . 4 8 1 . 2 2 16 Detach 9 | . 1 . . . . . . . . . 1 . 3 . . . . 2 . . . . 2 Swap 414 | 1 14 8 29 17 2 14 46 24 7 5 2 11 35 17 13 4 8 52 18 6 27 11 43 Drop 190 | . 9 1 48 7 . 1 20 8 5 2 . 4 19 4 3 . 5 23 1 . 17 . 13 Fire 635 | 3 55 23 104 12 . 16 80 25 4 5 . 23 45 6 12 1 33 51 25 5 20 7 80 Melee 123 | . . . 4 . . . 32 31 6 . . 3 23 1 3 . . 2 7 4 . . 7 Ram 9 | . . . . . . . . . . . . . . . . . . . . . . . 9 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . Rewire 84 | . . . . . . . . . . . . 30 . . . . . . . . 54 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Upp x2 / Arm) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 3) 24 | -11/Scrapyard | Entered Materials 25 | -10/Materials | Met a group of wandering Federalists 201 | -10/Materials | Discovered new exit (range 15) 254 | -10/Materials | Discovered new exit (range 9) 318 | -10/Materials | Build established: Mutant 525 | -10/Materials | Discovered new exit (range 6) 1011 | -10/Materials | Discovered new exit (range 3) 1493 | -10/Materials | Entered Mines 1661 | -10/Mines | Core integrity fell below 50% 1838 | -10/Mines | Learned Materials trap positions 2086 | -10/Mines | Discovered new exit (range 16) 2317 | -10/Mines | Core integrity fell below 20% 2512 | -10/Mines | Entered Materials 2512 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2513 | -9/Materials | Loaded intel: 23 trap records 2772 | -9/Materials | Repaired Lgt. Nuclear Core 2799 | -9/Materials | Repaired Assault Rifle 2826 | -9/Materials | Repaired EM Pulse Gun 3117 | -9/Materials | Discovered new exit (range 7) 3491 | -9/Materials | Discovered new exit (range 6) 3600 | -9/Materials | Discovered new exit (range 16) 3723 | -9/Materials | Repaired Med. Armor Plating 3816 | -9/Materials | Central database locked down 3870 | -9/Materials | Discovered new exit (range 8) 4128 | -9/Materials | Build established: Scavenger-Mutant 4206 | -9/Materials | Discovered new exit (range 14) 4409 | -9/Materials | Discovered new exit (range 12) 4670 | -9/Materials | Build established: Mutant 4780 | -9/Materials | Entered Mines 4793 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4815 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4817 | -9/Mines | Discovered new exit (range 5) 5060 | -9/Mines | Learned Materials security intel 5238 | -9/Mines | Learned Materials stockpile data 5249 | -9/Mines | Discovered new exit (range 5) 5264 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5399 | -9/Mines | Discovered new exit (range 9) 5624 | -9/Mines | Entered Exiles 5653 | -9/Exiles | Met 8R-AWN 5674 | -9/Exiles | Met EX-HEX 5719 | -9/Exiles | Met EX-DEC 5742 | -9/Exiles | Learned location of Zion (-7) 5770 | -9/Exiles | Met EX-BIN 5924 | -9/Exiles | Discovered new exit (range 14) 5941 | -9/Exiles | Entered Mines 6032 | -8/Mines | Discovered new exit (range 12) 6534 | -8/Mines | Discovered new exit (range 6) 6578 | -8/Mines | Entered Materials 6578 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7357 | -8/Materials | Identified exit to Factory 9261 | -8/Materials | Entered Factory 9261 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9714 | -7/Factory | Repaired Imp. Light Armor Plating 10001 | -7/Factory | Garrison activated, responded to threat 10406 | -7/Factory | Build established: Assassin 10681 | -7/Factory | Discovered new exit (range 8) 10692 | -7/Factory | Identified exit to Lower Caves 10775 | -7/Factory | Entered Lower Caves 10821 | -7/Lower Caves | Build established: Mutant 11442 | -7/Lower Caves | Encountered a Warlord checkpoint 11495 | -7/Lower Caves | Found Alien Artifact 11495 | -7/Lower Caves | Identified Core Expander 11495 | -7/Lower Caves | Installed Core Expander, added new Power slot 11676 | -7/Lower Caves | Discovered new exit (range 6) 11828 | -7/Lower Caves | Identified exit to Lower Caves 11832 | -7/Lower Caves | Entered another Lower Caves area 11953 | -7/Lower Caves | Discovered new exit (range 5) 12524 | -7/Lower Caves | Learned Factory terminal intel 12592 | -7/Lower Caves | Discovered new exit (range 14) 12610 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12773 | -7/Lower Caves | Identified exit to Zion 12774 | -7/Lower Caves | Entered Zion 12835 | -7/Zion | System corruption cleaned by Quarantine Array 12869 | -7/Zion | Discovered new exit (range 13) 13207 | -7/Zion | Received a visual enhancement algorithm 13335 | -7/Zion | Learned Factory emergency access door positions 13387 | -7/Zion | Gained Derelict followers 13445 | -7/Zion | Given A8's code to call for help 13538 | -7/Zion | Met Imprinter 13712 | -7/Zion | Learned Factory garrison access intel 13726 | -7/Zion | Learned location of Warlord (-5) 13762 | -7/Zion | Learned Factory stockpile data 14220 | -7/Zion | Ran a visual enhancement algorithm 14520 | -7/Zion | Identified exit to Proximity Caves 14534 | -7/Zion | Entered Proximity Caves 14534 | -6/Proximity Caves | Accompanied by 5 allies 14538 | -6/Proximity Caves | Spotter reported a threat 14604 | -6/Proximity Caves | Spotter reported a threat 14657 | -6/Proximity Caves | Spotter reported a threat 14688 | -6/Proximity Caves | Lost 4 allies 14902 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 14905 | -6/Proximity Caves | Spotter reported a threat 15145 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15513 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 15806 | -6/Proximity Caves | Discovered new exit (range 5) 15916 | -6/Proximity Caves | Identified exit to Factory 15920 | -6/Proximity Caves | System corruption reached 10% 15921 | -6/Proximity Caves | Entered Factory 15921 | -6/Factory | Evolved 2 slots: Utility x2 15924 | -6/Factory | Loaded intel: 25 terminal locations 15925 | -6/Factory | Loaded intel: 4 garrison access locations 16426 | -6/Factory | Build established: Assassin 16621 | -6/Factory | Search patrols dispatched 17030 | -6/Factory | Spotted B-75 Beast 17260 | -6/Factory | Discovered new exit (range 12) 17278 | -6/Factory | Identified exit to Factory 17827 | -6/Factory | Discovered new exit (range 11) 17844 | -6/Factory | Identified exit to Lower Caves 18366 | -6/Factory | Entered Lower Caves 18440 | -6/Lower Caves | Build established: Skirmisher 18461 | -6/Lower Caves | Learned Factory trap positions 18645 | -6/Lower Caves | Attacked by a faux Warlord 18886 | -6/Lower Caves | Discovered new exit (range 11) 18923 | -6/Lower Caves | Identified exit to Lower Caves 18937 | -6/Lower Caves | Entered another Lower Caves area 18971 | -6/Lower Caves | Discovered exit to Factory (range 12) 19356 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 19641 | -6/Lower Caves | Learned Factory emergency access door positions 19689 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 19710 | -6/Lower Caves | Discovered new exit (range 17) 19873 | -6/Lower Caves | Identified exit to Data Miner 19878 | -6/Lower Caves | Entered Data Miner 19878 | -6/Data Miner | Discovered new exit (range 6) 19900 | -6/Data Miner | Met Data Miner 19933 | -6/Data Miner | Learned location of Section 7 (-3) 19933 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 19957 | -6/Data Miner | Received God Mode back door access code from Data Miner 19988 | -6/Data Miner | Identified exit to Proximity Caves 19996 | -6/Data Miner | Entered Proximity Caves 20080 | -5/Proximity Caves | Learned Factory stockpile data 21248 | -5/Proximity Caves | Entered Factory 21248 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21249 | -5/Factory | Loaded intel: 107 trap records 21700 | -5/Factory | Spotted B-75 Beast 21709 | -5/Factory | Befriended a Behemoth using the annoying Tinkerer's hack 21715 | -5/Factory | Identified exit to Upper Caves 21715 | -5/Factory | Identified exit to Extension 21879 | -5/Factory | Build established: Scavenger-Skirmisher 22148 | -5/Factory | First assault squad dispatched 22619 | -5/Factory | Entered Upper Caves 22955 | -5/Upper Caves | Build established: Skirmisher 23417 | -5/Upper Caves | Build established: Assassin 23548 | -5/Upper Caves | Learned Factory stockpile data 23607 | -5/Upper Caves | Discovered new exit (range 9) 23644 | -5/Upper Caves | Identified exit to Upper Caves 23685 | -5/Upper Caves | Entered another Upper Caves area 23690 | -5/Upper Caves | Discovered new exit (range 14) 23712 | -5/Upper Caves | Identified exit to Factory 23830 | -5/Upper Caves | Identified exit to Warlord 23844 | -5/Upper Caves | Encountered a Warlord checkpoint 23855 | -5/Upper Caves | Learned location of Armory (-4) 23963 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24418 | -5/Upper Caves | Entered Warlord 24819 | -5/Warlord | Build established: Mutant 24943 | -5/Warlord | Opened Warlord's prototype stash 24947 | -5/Warlord | Found Prototype Reactor 24952 | -5/Warlord | Found Prototype Device 24952 | -5/Warlord | Identified Exp. Phase Shifter 25283 | -5/Warlord | Warlord's base attacked by MAIN.C 25295 | -5/Warlord | Identified Vortex Chain Reactor 25296 | -5/Warlord | Found Prototype Energy Cannon 25297 | -5/Warlord | Identified Vortex Driver 25300 | -5/Warlord | Found Vortex Driver 25378 | -5/Warlord | Met Warlord 25549 | -5/Warlord | Lost 3 allies 25569 | -5/Warlord | Destroyed 8 combat bots 25626 | -5/Warlord | Spotted Striker 25633 | -5/Warlord | Warlord forces counterattacked 25675 | -5/Warlord | Spotted Striker 25689 | -5/Warlord | Allies destroyed Striker 25699 | -5/Warlord | P-80 Master assimilated allied B9-WUO(g) 25704 | -5/Warlord | Spotted Executioner 25708 | -5/Warlord | Spotted Executioner 25758 | -5/Warlord | Lost 14 allies 25784 | -5/Warlord | Spotted Striker 25784 | -5/Warlord | Allies destroyed Striker 25787 | -5/Warlord | Spotted Executioner 25803 | -5/Warlord | Allies destroyed Executioner 25834 | -5/Warlord | Discovered new exit (range 9) 25835 | -5/Warlord | Lost 13 allies 25847 | -5/Warlord | Identified exit to Proximity Caves 25873 | -5/Warlord | Entered Proximity Caves 26126 | -4/Proximity Caves | Spotted B-86 Titan 26222 | -4/Proximity Caves | Discovered exit to Factory (range 8) 26240 | -4/Proximity Caves | Entered Factory 26240 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 26325 | -4/Factory | Incoming investigation squad redirected 26338 | -4/Factory | Spotted B-86 Titan 26341 | -4/Factory | Befriended a Behemoth using the annoying Tinkerer's hack 26423 | -4/Factory | Found Prototype Hackware 26603 | -4/Factory | Lost 4 parts (2n1u1w) 27026 | -4/Factory | Build established: Gunner 27152 | -4/Factory | Lost 3 parts (2n1w) 27497 | -4/Factory | Released all parts (9) 27527 | -4/Factory | Lost 14 parts (2p5n4u3w) 27539 | -4/Factory | Identified exit to Upper Caves 27539 | -4/Factory | Identified exit to Armory 27547 | -4/Factory | Core integrity fell below 50% 27586 | -4/Factory | Found Quantum Capacitor 27676 | -4/Factory | Core integrity fell below 20% 27709 | -4/Factory | Lost 4 parts (1p2n1w) 27721 | -4/Factory | Garrison activated, responded to threat 27726 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 27657_ Acquired Autogun. 27659_ System corrupted: Component data lost. 27661_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 27668_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. 27678_ VTOL Module destroyed. 27678_ Tesla Rifle destroyed. 27678_ Lgt. Nuclear Core destroyed. 27715_ Acquired Nuclear Pulse Array. 27717_ Fusion Modulator explodes. 27717_ G-67 Veteran destroyed. 27717_ Fusion Modulator explodes. 27717_ Quantum Capacitor destroyed. 27717_ Nuclear Pulse Array destroyed. 27718_ Acquired Railgun. 27721_ G-67 Veteran calls for garrison reinforcements. 27721_ ALERT: Activating Garrison Access F002. 27724_ Acquired Nuclear Pulse Array. Map ----- +----------------------------------------------------+ | ??????????????????????????!??????????????????????? | | #+######?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | #################????????????????????????????????? | | ! ! #????????????????????????????????? | | "" #????????????????????????????????? | | """"""" "" #????????????????????????????????? | | ??""""" T" #????##???###????????????????????? | | ?"""""" "" #????# ??? ????????????????????? | | """"""" "" #????# """ ????????????????????? | | ! #????# """ "" ??????????????????? | | ########+############# """ "" ??????????????????? | | + T" ??????????????????? | | ##### o # = "" ??????????????????? | | #???# # ! "" #?????????????????? | | #???# ; #?????????????????? | | #???# ;;;;;;;;;##????????????????????? | | ###+########+; ] ##????????????????????? | | # g ;##???????????????????? | | # m ; #???????????????????? | | # g ;#????????????????????? | | # """ *%= @ ;#????????????????????? | | # """ g= ;#????????????????????? | | # """ # #???????????????????? | | #+#### " ###???????????????????? | | ?????# """ g""" ; #?????????????????????? | | ?????# G """ ;;;;;;;;##?????????????????????? | | ?????# """ """ # #####??????????????????????? | | ?????# " ####???????????????????????????? | | ?????# #??????????????????????????????? | | ?????##############??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 120 Energy Generation 55 Energy Capacity 1015 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 600 Resistance: KI 20 Resistance: TH 25 Resistance: EM 25 Power Shielding 66 Propulsion Shielding 66 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 16 Launcher Accuracy 30 Armor Integrity Analysis 30 Recoil Reduction 5 Matter Filtering 50 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Adv. Visual Processing Unit | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Beamcaster | -8/Materials | Scanalyzed Hcp. Storage Unit | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Railgun | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Hvy. Linear Accelerator | -6/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-62 Marksman | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 8% | -9/Materials Assault Rifle | 24% | -9/Materials EM Pulse Gun | 22% | -9/Materials Med. Armor Plating | 45% | -9/Materials Imp. Light Armor Plating | 80% | -7/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- Reappropriation Woof! Challenges ------------ None Game ------ Seed TractorBiomechanicalClaw Manual? 0 Play Time 05:41:22 Cumulative 101.6 hours Start 2025.08.21 @ 11:59:55 End 2025.08.26 @ 15:06:41 Sessions 24 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 53 Adventurer 1 Explorer 3 Win Type - Total 4 Types 3/1/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 57 Achievement% 56 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e5c732e-1547-4002-984b-bddae56b1965