Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.07 @ 01:48:11 Player: omewwes Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (93) 465 Value Destroyed (3032) 3032 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2428) 2428 TOTAL SCORE: 12445 Bonus ------- Pacifist 200 High Alert Combat Kills 42 Follower Combat Kills 1093 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -7 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Enhanced Optical Array Improved Salvage Targeting Computer Improved Salvage Targeting Computer Advanced Hacking Suite Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Treads Medium Storage Unit Heavy Shock Bomb Launcher Lance Peak State ------------ > --- POWER ------------ Light Neutrino Core Light Neutrino Core > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Heat Sink Weight Redist. System Enhanced Optical Array Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced Reaction Control System Advanced Hacking Suite > --- WEAPON ----------- Gauss Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Neutrino Core Medium Storage Unit Matter Filter Heavy Shock Bomb Launcher CR-A16's Pointy Stick [Rating: 86] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Biometal Medium Treads Leg Improved Titanium Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Array Utility Improved Targeting Computer Device Transmission Jammer Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Shock Rifle Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Fac Res Slots Evolved 14 | . . 2 2 . 2 . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . Propulsion 2 | . . 1 . . . . . . . . . 1 . . Utility 11 | . . 1 2 . 2 . 2 . . . . . 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 183 | 6 . 11 5 31 1 8 44 9 1 3 3 39 2 20 Power 17 | 1 . 1 . 3 . 1 3 . . . . 4 . 4 Engine 5 | 1 . 1 . 1 . . 1 . . . . 1 . . Core 12 | . . . . 2 . 1 2 . . . . 3 . 4 Reactor . | . . . . . . . . . . . . . . . Propulsion 45 | 2 . 3 . 7 . 1 12 . . . 2 9 1 8 Treads 2 | . . . . . . . . . . . . . . 2 Leg 31 | 2 . 3 . 7 . 1 12 . . . 2 1 . 3 Wheel 1 | . . . . . . . . . . . . 1 . . Hover . | . . . . . . . . . . . . . . . Flight 11 | . . . . . . . . . . . . 7 1 3 Utility 68 | 1 . 3 4 9 1 3 22 7 . 1 . 13 . 4 Device 28 | . . 1 2 8 . . 3 4 . 1 . 9 . . Storage 5 | 1 . . 1 . . . 2 . . . . . . 1 Processor 13 | . . 2 1 . . 1 6 . . . . 3 . . Hackware 7 | . . . . . . . 4 . . . . 1 . 2 Protection 15 | . . . . 1 1 2 7 3 . . . . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 53 | 2 . 4 1 12 . 3 7 2 1 2 1 13 1 4 Energy Gun 9 | . . 1 . 3 . . . 2 . . . 2 . 1 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 13 | 2 . 1 . . . . 5 . 1 . . 4 . . Ballistic Cannon 22 | . . 2 1 8 . 2 2 . . 1 1 3 . 2 Launcher 2 | . . . . 1 . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . Piercing Weapon 6 | . . . . . . . . . . 1 . 3 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 2 . 1 . . . . . . . 2 . . Corrupted Parts 4 | . . . . . . . . . . . . 3 . 1 System Corruption 21 | . . . . . . . . . . . . 20 . 1 Parts Lost 68 | . 1 1 . 4 . 1 16 2 2 . 8 15 . 18 Power 8 | . 1 . . 1 . . 1 . . . 1 1 . 3 Propulsion 21 | . . . . 2 . . 5 . . . 3 5 . 6 Utility 25 | . . . . . . 1 7 2 1 . 3 5 . 6 Weapon 14 | . . 1 . 1 . . 3 . 1 . 1 4 . 3 Highest Loss Streak 9 | . 1 1 . 2 . 1 6 2 2 . 7 9 . 8 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 83 84 91 97 92 88 86 97 99 93 90 64 68 43 Engine 3 | . 12 9 9 2 . . . 6 6 6 4 . . . Core 2 | . . . . 6 7 7 3 . . . . 7 10 2 Leg 18 | . 28 29 27 26 23 23 18 20 20 20 19 3 . 1 Flight 1 | . . . . . . . . . . . . 6 10 2 Device 12 | . . 7 15 16 7 3 6 12 20 20 23 11 10 2 Storage 6 | . 14 11 9 9 7 7 6 6 6 6 6 . . 1 Processor 19 | . . 5 12 18 15 19 24 20 20 20 20 22 26 21 Hackware 1 | . . . . . . . 1 3 . . . 1 5 5 Protection 6 | . . . . 1 15 16 13 14 12 6 4 . . . Energy Gun 2 | . . 4 1 2 . . . 10 12 . . . . . Ballistic Gun 2 | . 28 6 . . . . 3 2 . 6 . . . . Ballistic Cannon 6 | . . 10 16 14 15 9 6 . . 3 11 3 . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 54 | 11 11 21 32 32 32 36 39 44 43 51 54 35 23 39 Greatest Support 70 | 20 20 30 30 36 35 43 60 60 60 60 60 40 25 70 Greatest Overweight (x) 4 | . . . 1 1 . . 1 . . . . 1 . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 5 10 Average Capacity 9 | 6 8 8 10 10 10 10 10 10 10 10 10 5 5 6 Most Carried 10 | . 2 8 7 10 9 10 10 10 10 10 10 9 5 7 Average Carried 7 | . 1 6 6 9 9 8 8 9 9 9 9 5 4 5 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | . 2 7 7 10 9 10 10 10 9 10 8 5 5 5 Class Distribution -------------------- 49% | Mutant 38% | Scavenger-Mutant 9% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Fac Res Matter Collected 4610 | 230 . 318 120 834 . 136 1560 235 95 55 157 390 . 480 Remotely 7 | . . . . . . . . 7 . . . . . . Salvage Created 3356 | . . 484 225 593 . 313 860 106 46 . 39 534 . 156 Parts 168 | . . 21 16 27 . 19 42 5 2 . . 28 . 8 Haulers Intercepted 14 | . . 6 1 6 . . . . . . . 1 . . Recyclers Shooed 6 | . . 1 . 1 . . 2 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . 3 1 . 6 . . . Prevented 3 | . . . . . . . . . . . 3 . . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 61 | . . 7 2 11 . 8 14 3 2 . 1 8 . 5 Melee 3 | . . . . . . . . . . . . 1 . 2 Guns 15 | . . 4 . . . . 4 3 2 . . 2 . . Cannons 37 | . . 3 2 11 . 6 10 . . . 1 2 . 2 AOE 5 | . . . . . . 2 . . . . . 3 . . Classes Destroyed 14 | . . 5 2 . . 1 6 . . . . . . . Worker 6 | . . 1 1 1 . . 1 . . . . 2 . . Builder 1 | . . . . . . . 1 . . . . . . . Tunneler 2 | . . . . . . . 2 . . . . . . . Hauler 14 | . . 6 1 6 . . . . . . . 1 . . Recycler 6 | . . . 1 1 . . 3 . . . . 1 . . Operator 2 | . . . . . . . 1 . . . . 1 . . Watcher 1 | . . . 1 . . . . . . . . . . . Swarmer 23 | . . 2 . 2 . 4 3 2 2 . . 4 . 4 Grunt 18 | . . 4 . 5 . 2 4 . . . 1 1 . 1 Sentry 11 | . . 1 2 4 . . 1 1 . . . 2 . . Specialist 2 | . . . . . . 2 . . . . . . . . Hunter 4 | . . . . . . . 3 . . . . 1 . . Programmer 2 | . . . . . . . 2 . . . . . . . Heavy 1 | . . . . . . . 1 . . . . . . . Best Kill Streak 7 | . . 6 2 5 . 6 3 2 2 . 1 7 . 3 Combat Bots Only 6 | . . 2 1 4 . 6 3 2 2 . 1 4 . 3 Max Kills in Single Turn 3 | . . 2 1 2 . 2 1 1 1 . 1 3 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . . 1 . . Melee 1 | . . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Fac Res Damage Taken 11756 | . 297 261 18 780 . 504 2517 835 180 . 1081 1957 . 3326 Core 2865 | . 69 11 . 215 . 112 334 92 11 . 164 550 . 1307 Absorbed by Shields 127 | . . . . 96 . . . 31 . . . . . . Core Remaining (%) 73 | 100 72 97 . 60 . 84 . . . . 29 45 100 . Volleys Fired 331 | . 3 43 9 57 . 17 120 12 6 . 8 41 . 15 Largest 2 | . 2 2 2 2 . 2 2 2 2 . 2 2 . 1 Hottest 101 | . 40 84 78 89 . 88 88 56 100 . 101 101 . 61 Shots Fired 505 | . 6 85 15 96 . 24 160 25 12 . 16 51 . 15 Gun 154 | . 6 43 . 12 . . 27 25 12 . . 25 . 4 Cannon 348 | . . 42 15 84 . 21 133 . . . 16 26 . 11 Launcher 3 | . . . . . . 3 . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 459 | . 6 69 15 84 . 21 160 24 3 . 16 50 . 11 Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 46 | . . 16 . 12 . 3 . 1 9 . . 1 . 4 Robot Hit Streak 24 | . 2 11 4 9 . 20 24 16 17 . 7 14 . 3 Robot Miss Streak 7 | . 1 7 1 2 . 1 4 3 6 . 6 4 . 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . 1 1 . . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 1 . . . . . Shots Hit Robots 348 | . 4 56 8 60 . 20 104 19 6 . 11 47 . 13 Core Hits 198 | . 1 21 7 29 . 15 44 6 6 . 7 57 . 5 Critical Kills 2 | . . . . . . . . . . . 1 1 . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . Critical Strikes 15 | . . 2 . 3 . . 5 . . . 1 4 . . Destroy 3 | . . . . . . . 1 . . . 1 1 . . Blast 12 | . . 2 . 3 . . 4 . . . . 3 . . Melee Attacks 27 | . . . . . . . . . . 1 . 11 . 15 Impact . | . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . 2 . . Piercing 25 | . . . . . . . . . . 1 . 9 . 15 Sneak Attacks 1 | . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . 1 . 1 Damage Inflicted 9988 | . 50 983 198 1567 . 1012 3377 374 95 . 242 1683 . 407 Guns 1820 | . 36 351 . 155 . . 382 374 95 . . 374 . 53 Cannons 6567 | . . 629 198 1139 . 611 2969 . . . 181 586 . 254 Explosions 1070 | . . . . 268 . 401 . . . . . 401 . . Melee 422 | . . . . . . . . . . . . 322 . 100 Ramming 109 | . 14 3 . 5 . . 26 . . . 61 . . . Kinetic 7918 | . 36 778 198 1139 . 611 3351 374 50 . 181 946 . 254 Thermal 279 | . . . . 139 . 140 . . . . . . . . Explosive 129 | . . . . 129 . . . . . . . . . . Electromagnetic 1131 | . . 202 . 155 . 261 . . 45 . . 415 . 53 Impact . | . . . . . . . . . . . . . . . Slashing 40 | . . . . . . . . . . . . 40 . . Piercing 382 | . . . . . . . . . . . . 282 . 100 Highest Corruption 20 | . . . . . . . 1 1 1 1 . 20 . 3 Average Corruption 6 | . . . . . . . 1 1 1 1 . 16 . 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . . . . . 2 Effects 59 | . . . . . . . 1 6 6 1 . 44 . 1 Message Errors 12 | . . . . . . . 1 . 2 . . 9 . . Matter Fused 13 | . . . . . . . . 3 1 . . 8 . 1 Heat Flow Errors 10 | . . . . . . . . . 1 1 . 8 . . Energy Discharges 4 | . . . . . . . . . . . . 4 . . Data Loss (minor) 5 | . . . . . . . . 1 1 . . 3 . . Data Loss (major) 5 | . . . . . . . . 1 . . . 4 . . Misfires 3 | . . . . . . . . 1 . . . 2 . . Alerts 1 | . . . . . . . . . 1 . . . . . Misdirections 4 | . . . . . . . . . . . . 4 . . Weapon Failures 2 | . . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 351 | . . 9 . . . 6 332 . . . . . . 4 Projectiles 351 | . . 9 . . . 6 332 . . . . . . 4 Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 54 | . . 4 . 9 . 1 33 . . . . 4 . 3 Impact . | . . . . . . . . . . . . . . . Kinetic 49 | . . 4 . 8 . 1 29 . . . . 4 . 3 Secondary 5 | . . . . 1 . . 4 . . . . . . . Self-Inflicted Damage 43 | . . . . 19 . . . . . . . 24 . . Shots 2 | . . . . 1 . . . . . . . 1 . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 27 | . 5 1 . 2 . . 4 . . . 15 . . . Kicked 27 | . 5 1 . 2 . . 4 . . . 15 . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 327 | . . 45 9 241 . 18 132 2 183 193 48 327 . 41 Average Temperature 62 | . . 18 4 66 . 12 28 2 96 101 21 128 . 27 Received Heat Transfer 1932 | . 75 129 . 399 . 108 393 138 . . 222 237 . 231 Effects 1 | . . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 400 | . . . . 250 . 150 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 3 . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Fac Res Peak Influence 808 | . 3 202 159 575 261 350 308 . . . . 808 390 456 Initial 390 | . . . 52 66 261 182 183 . . . . . 390 204 Average 235 | . . 90 119 390 261 273 164 . . . . 261 390 315 Maximum Alert Level 3 | . . 1 . 2 1 1 1 . . . . 3 1 2 Low Security (%) 53 | 100 100 97 100 15 . 8 77 . . . . 51 . . Level 1 26 | . . 2 . 22 100 91 22 . . . . 30 100 62 Level 2 18 | . . . . 61 . . . . . . . 11 . 36 Level 3 1 | . . . . . . . . . . . . 6 . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . . . . . Squads Dispatched 20 | . 1 1 . 1 . 2 6 . . . 1 4 . 4 Investigation 2 | . . . . . . . . . . . . . . 2 Extermination 6 | . . . . . . . 3 . . . . 2 . 1 Reinforcement 9 | . 1 1 . 1 . 2 3 . . . . 1 . . Assault 2 | . . . . . . . . . . . 1 . . 1 Garrison 1 | . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Fac Res Distress Signals 7 | . . 2 1 3 . . 1 . . . . . . . Communications Jammed 8 | . . . . . . . . . . . 8 . . . Distress Signals 8 | . . . . . . . . . . . 8 . . . Times Spotted 201 | . 10 16 4 27 . 12 27 6 3 . 17 50 . 29 Peak Tracking Total 13 | . 9 5 3 6 . 5 5 4 3 . 13 13 . 12 Tactical Retreats 21 | . . . . 1 . 1 2 3 1 . 2 8 . 3 Traps | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Fac Res Traps Triggered 7 | . . . . 2 . 2 2 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . 5 . . 1 Machines | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Fac Res Machines Disabled 25 | . . . . 6 . . 1 . . . . 18 . . Max in Single Turn 11 | . . . . 2 . . 1 . . . . 11 . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Fac Res Machines Accessed 19 | . . 3 1 5 1 . 3 2 . 1 . 1 . 2 Terminals 14 | . . 3 1 5 1 . 3 1 . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 45 | . . 8 4 10 1 . 6 3 . 4 . 2 . 7 Successful 26 | . . 3 3 4 1 . 4 3 . 4 . 1 . 3 Failed 19 | . . 5 1 6 . . 2 . . . . 1 . 4 Catastrophic 2 | . . . . 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 24 | . . . 1 1 . . 3 . . . . 15 . 4 Terminals 31 | . . 8 4 10 1 . 6 2 . . . . . . Fabricators 2 | . . . . . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . . . . . . . . . . 7 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 21 | . . 3 2 4 1 . 4 3 . 4 . . . . Record 2 | . . . . . . . . 2 . . . . . . Part Schematic 6 | . . . . 2 . . . . . 4 . . . . Prototype ID Bank 3 | . . 2 1 . . . . . . . . . . . Open Door 3 | . . . . 2 . . . 1 . . . . . . Open DSF 1 | . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . Transport Status 1 | . . . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . . . 3 Retrieve Matter 2 | . . . . . . . . . . . . . . 2 Retrieve Components 1 | . . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 11 | . . 1 1 3 . . 3 . . . . 1 . 2 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . 2 . . . . . 19 . . . . Parts Built 1 | . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . Time 39 | . . . . . . . . . . . . 39 . . Total Part Build Rating 7 | . . . . . . . . . . . . 7 . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . 2 Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Fac Res Total Allies 23 | . . . . 10 . . . . . 4 . 4 . 5 Largest Group 10 | . . . . 10 3 3 . . . 4 4 2 . 3 Highest-Rated Group 243 | . . . . 173 49 49 . . . 156 156 70 . 243 Highest-Rated Ally 81 | . . . . 29 21 21 . . . 40 40 35 . 81 Zionite Dispatches 5 | . . . . . . . . . . . . 3 . 2 Hacker 2 | . . . . . . . . . . . . . . 2 Demo 1 | . . . . . . . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . . . . 1 . . Melee Resupply 1 | . . . . . . . . . . . . 1 . . Total Orders 1 | . . . . . . . . . . . . 1 . . DROP 1 | . . . . . . . . . . . . 1 . . Ally Attacks 140 | . . . . 77 . 17 . . . . 13 15 . 18 Total Damage 4641 | . . . . 1134 . 255 . . . . 312 2142 . 798 Kills 36 | . . . . 18 . 1 . . . . 1 11 . 5 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 2 1 2 . . . . Drone Launches 5 | . . . . 5 . . . . . . . . . . Drone Recoveries 3 | . . . . 3 . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Fac Res Turns Passed 8214 | 62 145 577 290 1292 55 212 1580 857 254 897 443 1094 16 440 Spaces Moved 6218 | 47 101 344 152 794 42 121 965 614 180 672 306 1343 34 503 Core 234 | 4 . . . . . . . . . . . 12 . 218 Treads 40 | . . . . . . . . . . . . . . 40 Legs 4677 | 43 101 344 152 794 42 121 965 614 180 672 306 279 . 64 Wheels 8 | . . . . . . . . . . . . 8 . . Hover . | . . . . . . . . . . . . . . . Flight 1259 | . . . . . . . . . . . . 1044 34 181 Fastest Speed 28 | 50 120 120 120 120 120 120 120 130 130 130 125 28 37 37 Average Speed 107 | 114 120 120 163 126 120 120 122 130 130 130 129 62 37 66 Slowest Speed 250 | 120 120 120 190 190 120 120 190 130 130 130 130 190 37 250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . . 6 . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 31 38 9 88 2 93 22 82 49 86 49 35 2 15 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . Known Exits Taken 6 | . . . 1 1 1 . 1 . 1 . . 1 . . Unknown Exits Taken 7 | 1 1 1 . . . . . 1 . 1 1 . 1 . Scrap Searched 7 | . . . . . . . . 3 2 1 1 . . . Spaces Dug 9 | . . . . 2 . 1 3 . . . . 2 . 1 Terrain Destroyed 63 | . . 2 . 24 . 4 18 . . . 4 6 . 5 Melee 3 | . . . . . . . . . . . . 2 . 1 Projectile 38 | . . 2 . 3 . 3 18 . . . 4 4 . 4 AOE 22 | . . . . 21 . 1 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Fac Res Total 7134 | 52 118 426 177 988 46 163 1172 651 188 692 333 1527 36 565 Wait 206 | . 8 14 10 73 4 5 15 5 . 14 2 56 . . Move 6191 | 46 100 343 151 793 41 120 964 613 179 671 305 1331 33 501 Hop 7 | . . . . . . . . . . . . 6 . 1 Pick Up 58 | . 2 7 1 11 . 3 10 5 1 2 . 13 1 2 Fast Attach 98 | 6 . 6 2 8 . 4 21 5 . 1 . 31 1 13 Attach 43 | . . 2 . 9 1 1 11 1 1 . 2 7 1 7 Detach 30 | . . 3 . 5 . 3 7 1 . . . 6 . 5 Swap 42 | . . 3 3 14 . 3 12 3 . 2 1 1 . . Drop 76 | . . 4 1 15 . 7 8 6 1 1 . 26 . 7 Fire 331 | . 3 43 9 57 . 17 120 12 6 . 8 41 . 15 Melee 24 | . . . . . . . . . . 1 . 9 . 14 Ram . | . . . . . . . . . . . . . . . Kick 27 | . 5 1 . 2 . . 4 . . . 15 . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 10) 208 | -10/Materials | Entered another Materials area 208 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 305 | -9/Materials | Build established: Mutant 751 | -9/Materials | Discovered new exit (range 15) 785 | -9/Materials | Entered another Materials area 785 | -8/Materials | Evolved 2 slots: Utility x2 806 | -8/Materials | Build established: Scavenger-Mutant 818 | -8/Materials | Discovered new exit (range 14) 970 | -8/Materials | Identified exit to Storage 1075 | -8/Materials | Entered Storage 1419 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1749 | -8/Storage | Build established: Commander-Mutant 2337 | -8/Storage | Discovered new exit (range 15) 2366 | -8/Storage | Identified exit to Factory 2367 | -8/Storage | Entered Factory 2367 | -7/Factory | Accompanied by 3 allies 2367 | -7/Factory | Evolved 2 slots: Utility x2 2418 | -7/Factory | Identified exit to DSF 2422 | -7/Factory | Entered DSF 2422 | -7/DSF | Accompanied by 3 allies 2460 | -7/DSF | Additional patrols routed to DSF 2464 | -7/DSF | Build established: Scavenger-Mutant 2575 | -7/DSF | Discovered new exit (range 15) 2593 | -7/DSF | Sterilization system engaged 2613 | -7/DSF | Ambient heat levels rising (+10) 2628 | -7/DSF | Ambient heat levels rising (+10) 2633 | -7/DSF | Identified exit to Factory 2634 | -7/DSF | Entered Factory 2634 | -6/Factory | Evolved 2 slots: Utility x2 2704 | -6/Factory | Spotted B-75 Beast 3104 | -6/Factory | Identified exit to Lower Caves 3272 | -6/Factory | Lost 6 parts (1p4u1w) 3540 | -6/Factory | Build established: Mutant 3774 | -6/Factory | Lost 4 parts (2n1u1w) 3820 | -6/Factory | Lost 3 parts (1n1u1w) 4214 | -6/Factory | Entered Lower Caves 4319 | -6/Lower Caves | Spotted B-75 Beast 4333 | -6/Lower Caves | Learned location of Zion (-6) 4341 | -6/Lower Caves | Learned 4 Factory zone layouts 4368 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4390 | -6/Lower Caves | Core integrity fell below 50% 4697 | -6/Lower Caves | Build established: Scavenger-Mutant 4926 | -6/Lower Caves | Encountered a Warlord checkpoint 5064 | -6/Lower Caves | Discovered new exit (range 6) 5071 | -6/Lower Caves | Entered another Lower Caves area 5122 | -6/Lower Caves | Encountered a Warlord checkpoint 5162 | -6/Lower Caves | Identified exit to Zion 5325 | -6/Lower Caves | Entered Zion 5349 | -6/Zion | Found Unknown Piercing Weapon 5354 | -6/Zion | Identified CR-A16's Pointy Stick 5396 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5414 | -6/Zion | System corruption cleaned by Quarantine Array 5548 | -6/Zion | Given A8's code to call for help 5622 | -6/Zion | Build established: Mutant 5911 | -6/Zion | Imprinted 5913 | -6/Zion | Declared Zion's savior 6207 | -6/Zion | Discovered new exit (range 8) 6222 | -6/Zion | Entered Proximity Caves 6222 | -5/Proximity Caves | Accompanied by 4 allies 6279 | -5/Proximity Caves | Spotted B-75 Beast 6312 | -5/Proximity Caves | Allies destroyed B-75 Beast 6492 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6615 | -5/Proximity Caves | Lost 7 parts (1p2n3u1w) 6650 | -5/Proximity Caves | Discovered new exit (range 13) 6665 | -5/Proximity Caves | Entered Factory 6665 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6666 | -5/Factory | Identified exit to Factory 6890 | -5/Factory | Lost 9 parts (1p3n2u3w) 7042 | -5/Factory | Lost 3 parts (2u1w) 7112 | -5/Factory | System corruption reached 10% 7318 | -5/Factory | Zion Kinetic Resupply teleported in 7487 | -5/Factory | Fabricated Adv. Reaction Control System (x1) 7535 | -5/Factory | Zion Demo squad teleported in 7567 | -5/Factory | Garrison activated, responded to threat 7571 | -5/Factory | Cargo convoy interrupted 7660 | -5/Factory | Zion Melee Resupply teleported in 7680 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 7703 | -5/Factory | Core integrity fell below 50% 7753 | -5/Factory | Discovered exit to Factory (range 17) 7759 | -5/Factory | Entered another Factory area 7759 | -4/Factory | Evolved 2 slots: Utility x2 7767 | -4/Factory | Discovered new exit (range 9) 7775 | -4/Factory | Entered Research 7775 | -3/Research | Evolved 2 slots: Utility x2 7841 | -3/Research | Found Enh. Force Lance 7958 | -3/Research | Lost 8 parts (2p2n3u1w) 7969 | -3/Research | Zion Hacker squad teleported in 8022 | -3/Research | Lost 3 parts (3n) 8050 | -3/Research | First assault squad dispatched 8077 | -3/Research | Core integrity fell below 50% 8104 | -3/Research | Lost 5 parts (1p1n2u1w) 8165 | -3/Research | Core integrity fell below 20% 8215 | -3/Research | Zion Hacker squad teleported in 8215 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 08204_ B-74 Champion emerges from a hatch in the floor. 08204_ G-67 Veteran emerges from a hatch in the floor. 08204_ S-43 Plague emerges from a hatch in the floor. 08208_ U-05 Engineer lays Concrete. 08209_ Imp. Targeting Computer destroyed. 08209_ U-05 Engineer lays Concrete. 08211_ Detecting system override signal. 08213_ U-05 Engineer lays Concrete. 08214_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Heavy Resupply ] [ 2 : R8-0IH(i)/Fire(3) ] [ 3 : 1G-LBG(p)/Hacker(2) ] [ 4 : 1K-PGL(z)/Light(3) ] >>\\ZION-DISPATCH-3 [ Target locked, reinforcements inbound... ] 08215_ 1G-LBG(p): "For Derelicts everywhere!" Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????"???????????????????????? | | ???????? ???????????????????????? | | ???????? ???????????????????????? | | ???????? ???????????????????????? | | ???????? ???????????????????????? | | ???????? ???????????????????????? | | ???????? ???????????????????????? | | ???????? ???????????????????????? | | ???????? ???????????????????????? | | ???????? ???????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ????H??# #??????????????????????? | | ???????# #??????????????########? | | ???????# #??????????????# #? | | ???????# #??????????????# #? | | ???????# #??????????????# #? | | ???????# #??????????????# #? | | ???????# #??????????????# ! #? | | ?????### ###?????????????? ?? | | ?????#! ! ##+##############+#### | | ?????# @ g | | ?????+ p b p p | | ?????# p sp | | ?????# ##+#########+######### | | ?????###+### ?????? ??????? | | ???????????? ???? ????? | | ???????????# ??# ??? | | ???????????# ??# ? | | ???????????# ?# # | | ???????????# ?# # | | ???????????###################### | | ????????????????????? ???? | | ????????????????????# ??? | | ????????????????????# "" """ | | ????????????????????# "" """ | | ????????????????????# "T """ | | ???????????########?# "" | | ???????????# #?# "" | | ???????????# #?# """ | | ???????????# #?# """ | | ???????????# #?# """ | | ???????????# =#?# | | ???????????# #?# ? ?? | | ???????????# ###+####+#+#### | | ############ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 80 Energy Generation 33 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 25 Resistance: TH 10 Phase Shifting 5 Evasion (%) 74 Targeting Accuracy 25 Target Analysis 5 Recoil Reduction 2 Salvage Targeting 4 Offensive Hacking 32 Defensive Hacking 12 Item Schematics ----------------- Focal Shield | -8/Storage | Hacked Imp. Terrain Scanner | -8/Storage | Hacked Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free 0b10 Decoder Chip [Looter] | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Adv. Thermal Generator | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive E-15 Imp | -6/Zion | Archive R-10 Processor | -6/Zion | Archive Fabricated ------------ Adv. Reaction Control System | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed ForceLobotomyDissipator Manual? 0 Play Time 01:37:20 Cumulative 20.0 hours Start 2022.12.06 @ 14:53:02 End 2022.12.07 @ 01:48:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 33 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: ed30b6a2-0749-4ccb-8ed4-f563948cc8af