Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.07 @ 01:48:11

Player: omewwes

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (93)      465
Value Destroyed (3032)     3032
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (2428)               2428
              TOTAL SCORE: 12445

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    42
Follower Combat Kills      1093
Entered DSFs               500
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -7

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (13) -----
  Enhanced Optical Array
  Improved Salvage Targeting Computer
  Improved Salvage Targeting Computer
  Advanced Hacking Suite
  Improved System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Heavy Treads
    Medium Storage Unit
     Heavy Shock Bomb Launcher
           Lance

 Peak State 
------------
>          --- POWER ------------
     Light Neutrino Core
     Light Neutrino Core
>          --- PROPULSION -------
           Nuclear Pulse Array
           Nuclear Pulse Array
>          --- UTILITY ----------
  Advanced Heat Sink
           Weight Redist. System
  Enhanced Optical Array
  Improved Salvage Targeting Computer
  Improved Salvage Targeting Computer
  Improved Targeting Computer
  Improved Targeting Computer
  Advanced Reaction Control System
  Advanced Hacking Suite
>          --- WEAPON -----------
           Gauss Cannon
           Magnetic Acceleration Cannon
>          --- INVENTORY --------
     Light Neutrino Core
    Medium Storage Unit
           Matter Filter
     Heavy Shock Bomb Launcher
           CR-A16's Pointy Stick
[Rating: 86]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Titanium Leg
  Treads                   Biometal Medium Treads
  Leg                      Improved Titanium Leg
  Wheel                    Compact Wheel
  Flight Unit              Nuclear Pulse Array
Utility                    Improved Targeting Computer
  Device                   Transmission Jammer
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Improved System Shield
  Protection               Improved Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Shock Rifle
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Advanced EMP Blaster
  Slashing Weapon          Power Sword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Fac Res 
Slots Evolved              14   | .   .   2   2   .   2   .   2   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  11   | .   .   1   2   .   2   .   2   .   .   .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             183  | 6   .   11  5   31  1   8   44  9   1   3   3   39  2   20  
  Power                    17   | 1   .   1   .   3   .   1   3   .   .   .   .   4   .   4   
    Engine                 5    | 1   .   1   .   1   .   .   1   .   .   .   .   1   .   .   
    Core                   12   | .   .   .   .   2   .   1   2   .   .   .   .   3   .   4   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               45   | 2   .   3   .   7   .   1   12  .   .   .   2   9   1   8   
    Treads                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Leg                    31   | 2   .   3   .   7   .   1   12  .   .   .   2   1   .   3   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 11   | .   .   .   .   .   .   .   .   .   .   .   .   7   1   3   
  Utility                  68   | 1   .   3   4   9   1   3   22  7   .   1   .   13  .   4   
    Device                 28   | .   .   1   2   8   .   .   3   4   .   1   .   9   .   .   
    Storage                5    | 1   .   .   1   .   .   .   2   .   .   .   .   .   .   1   
    Processor              13   | .   .   2   1   .   .   1   6   .   .   .   .   3   .   .   
    Hackware               7    | .   .   .   .   .   .   .   4   .   .   .   .   1   .   2   
    Protection             15   | .   .   .   .   1   1   2   7   3   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   53   | 2   .   4   1   12  .   3   7   2   1   2   1   13  1   4   
    Energy Gun             9    | .   .   1   .   3   .   .   .   2   .   .   .   2   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | 2   .   1   .   .   .   .   5   .   1   .   .   4   .   .   
    Ballistic Cannon       22   | .   .   2   1   8   .   2   2   .   .   1   1   3   .   2   
    Launcher               2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   .   .   1   .   3   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   2   .   1   .   .   .   .   .   .   .   2   .   .   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   
    System Corruption      21   | .   .   .   .   .   .   .   .   .   .   .   .   20  .   1   
Parts Lost                 68   | .   1   1   .   4   .   1   16  2   2   .   8   15  .   18  
  Power                    8    | .   1   .   .   1   .   .   1   .   .   .   1   1   .   3   
  Propulsion               21   | .   .   .   .   2   .   .   5   .   .   .   3   5   .   6   
  Utility                  25   | .   .   .   .   .   .   1   7   2   1   .   3   5   .   6   
  Weapon                   14   | .   .   1   .   1   .   .   3   .   1   .   1   4   .   3   
  Highest Loss Streak      9    | .   1   1   .   2   .   1   6   2   2   .   7   9   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   83  84  91  97  92  88  86  97  99  93  90  64  68  43  
  Engine                   3    | .   12  9   9   2   .   .   .   6   6   6   4   .   .   .   
  Core                     2    | .   .   .   .   6   7   7   3   .   .   .   .   7   10  2   
  Leg                      18   | .   28  29  27  26  23  23  18  20  20  20  19  3   .   1   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   6   10  2   
  Device                   12   | .   .   7   15  16  7   3   6   12  20  20  23  11  10  2   
  Storage                  6    | .   14  11  9   9   7   7   6   6   6   6   6   .   .   1   
  Processor                19   | .   .   5   12  18  15  19  24  20  20  20  20  22  26  21  
  Hackware                 1    | .   .   .   .   .   .   .   1   3   .   .   .   1   5   5   
  Protection               6    | .   .   .   .   1   15  16  13  14  12  6   4   .   .   .   
  Energy Gun               2    | .   .   4   1   2   .   .   .   10  12  .   .   .   .   .   
  Ballistic Gun            2    | .   28  6   .   .   .   .   3   2   .   6   .   .   .   .   
  Ballistic Cannon         6    | .   .   10  16  14  15  9   6   .   .   3   11  3   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             54   | 11  11  21  32  32  32  36  39  44  43  51  54  35  23  39  
  Greatest Support         70   | 20  20  30  30  36  35  43  60  60  60  60  60  40  25  70  
  Greatest Overweight (x)  4    | .   .   .   1   1   .   .   1   .   .   .   .   1   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  10  10  10  10  10  10  5   10  
  Average Capacity         9    | 6   8   8   10  10  10  10  10  10  10  10  10  5   5   6   
  Most Carried             10   | .   2   8   7   10  9   10  10  10  10  10  10  9   5   7   
  Average Carried          7    | .   1   6   6   9   9   8   8   9   9   9   9   5   4   5   
  Final Capacity           10   | 8   8   8   10  10  10  10  10  10  10  10  10  5   5   5   
  Final Carried            10   | .   2   7   7   10  9   10  10  10  9   10  8   5   5   5   

 Class Distribution 
--------------------
 49% | Mutant
 38% | Scavenger-Mutant
  9% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Commander-Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/DSF
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
           Mutant | -6/Zion
           Mutant | -5/Proximity Caves
           Mutant | -5/Factory
           Mutant | -4/Factory
    Hacker-Mutant | -3/Research

 Resources                      | -11  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -3   
-----------                Run  | Scr  Mat  Mat  Mat  Sto  Fac  DSF  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  
Matter Collected           4610 | 230  .    318  120  834  .    136  1560 235  95   55   157  390  .    480  
  Remotely                 7    | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    
Salvage Created            3356 | .    .    484  225  593  .    313  860  106  46   .    39   534  .    156  
  Parts                    168  | .    .    21   16   27   .    19   42   5    2    .    .    28   .    8    
Haulers Intercepted        14   | .    .    6    1    6    .    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           6    | .    .    1    .    1    .    .    2    .    .    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    .    .    3    1    .    6    .    .    .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Fac Res 
Combat Hostiles Destroyed  61   | .   .   7   2   11  .   8   14  3   2   .   1   8   .   5   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Guns                     15   | .   .   4   .   .   .   .   4   3   2   .   .   2   .   .   
  Cannons                  37   | .   .   3   2   11  .   6   10  .   .   .   1   2   .   2   
  AOE                      5    | .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   
Classes Destroyed          14   | .   .   5   2   .   .   1   6   .   .   .   .   .   .   .   
  Worker                   6    | .   .   1   1   1   .   .   1   .   .   .   .   2   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Hauler                   14   | .   .   6   1   6   .   .   .   .   .   .   .   1   .   .   
  Recycler                 6    | .   .   .   1   1   .   .   3   .   .   .   .   1   .   .   
  Operator                 2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  23   | .   .   2   .   2   .   4   3   2   2   .   .   4   .   4   
  Grunt                    18   | .   .   4   .   5   .   2   4   .   .   .   1   1   .   1   
  Sentry                   11   | .   .   1   2   4   .   .   1   1   .   .   .   2   .   .   
  Specialist               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   
  Programmer               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   .   6   2   5   .   6   3   2   2   .   1   7   .   3   
  Combat Bots Only         6    | .   .   2   1   4   .   6   3   2   2   .   1   4   .   3   
Max Kills in Single Turn   3    | .   .   2   1   2   .   2   1   1   1   .   1   3   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -3   
--------                   Run   | Scr  Mat  Mat  Mat  Sto  Fac  DSF  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  
Damage Taken               11756 | .    297  261  18   780  .    504  2517 835  180  .    1081 1957 .    3326 
  Core                     2865  | .    69   11   .    215  .    112  334  92   11   .    164  550  .    1307 
  Absorbed by Shields      127   | .    .    .    .    96   .    .    .    31   .    .    .    .    .    .    
Core Remaining (%)         73    | 100  72   97   .    60   .    84   .    .    .    .    29   45   100  .    
Volleys Fired              331   | .    3    43   9    57   .    17   120  12   6    .    8    41   .    15   
  Largest                  2     | .    2    2    2    2    .    2    2    2    2    .    2    2    .    1    
  Hottest                  101   | .    40   84   78   89   .    88   88   56   100  .    101  101  .    61   
Shots Fired                505   | .    6    85   15   96   .    24   160  25   12   .    16   51   .    15   
  Gun                      154   | .    6    43   .    12   .    .    27   25   12   .    .    25   .    4    
  Cannon                   348   | .    .    42   15   84   .    21   133  .    .    .    16   26   .    11   
  Launcher                 3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  459   | .    6    69   15   84   .    21   160  24   3    .    16   50   .    11   
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          46    | .    .    16   .    12   .    3    .    1    9    .    .    1    .    4    
  Robot Hit Streak         24    | .    2    11   4    9    .    20   24   16   17   .    7    14   .    3    
  Robot Miss Streak        7     | .    1    7    1    2    .    1    4    3    6    .    6    4    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
Shots Hit Robots           348   | .    4    56   8    60   .    20   104  19   6    .    11   47   .    13   
  Core Hits                198   | .    1    21   7    29   .    15   44   6    6    .    7    57   .    5    
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Strikes         15    | .    .    2    .    3    .    .    5    .    .    .    1    4    .    .    
    Destroy                3     | .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    
    Blast                  12    | .    .    2    .    3    .    .    4    .    .    .    .    3    .    .    
Melee Attacks              27    | .    .    .    .    .    .    .    .    .    .    1    .    11   .    15   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Piercing                 25    | .    .    .    .    .    .    .    .    .    .    1    .    9    .    15   
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Damage Inflicted           9988  | .    50   983  198  1567 .    1012 3377 374  95   .    242  1683 .    407  
  Guns                     1820  | .    36   351  .    155  .    .    382  374  95   .    .    374  .    53   
  Cannons                  6567  | .    .    629  198  1139 .    611  2969 .    .    .    181  586  .    254  
  Explosions               1070  | .    .    .    .    268  .    401  .    .    .    .    .    401  .    .    
  Melee                    422   | .    .    .    .    .    .    .    .    .    .    .    .    322  .    100  
  Ramming                  109   | .    14   3    .    5    .    .    26   .    .    .    61   .    .    .    
  Kinetic                  7918  | .    36   778  198  1139 .    611  3351 374  50   .    181  946  .    254  
  Thermal                  279   | .    .    .    .    139  .    140  .    .    .    .    .    .    .    .    
  Explosive                129   | .    .    .    .    129  .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1131  | .    .    202  .    155  .    261  .    .    45   .    .    415  .    53   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 40    | .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    
  Piercing                 382   | .    .    .    .    .    .    .    .    .    .    .    .    282  .    100  
Highest Corruption         20    | .    .    .    .    .    .    .    1    1    1    1    .    20   .    3    
  Average Corruption       6     | .    .    .    .    .    .    .    1    1    1    1    .    16   .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Effects                  59    | .    .    .    .    .    .    .    1    6    6    1    .    44   .    1    
    Message Errors         12    | .    .    .    .    .    .    .    1    .    2    .    .    9    .    .    
    Matter Fused           13    | .    .    .    .    .    .    .    .    3    1    .    .    8    .    1    
    Heat Flow Errors       10    | .    .    .    .    .    .    .    .    .    1    1    .    8    .    .    
    Energy Discharges      4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    .    1    1    .    .    3    .    .    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    1    .    .    .    4    .    .    
    Misfires               3     | .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            351   | .    .    9    .    .    .    6    332  .    .    .    .    .    .    4    
  Projectiles              351   | .    .    9    .    .    .    6    332  .    .    .    .    .    .    4    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 54    | .    .    4    .    9    .    1    33   .    .    .    .    4    .    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  49    | .    .    4    .    8    .    1    29   .    .    .    .    4    .    3    
  Secondary                5     | .    .    .    .    1    .    .    4    .    .    .    .    .    .    .    
Self-Inflicted Damage      43    | .    .    .    .    19   .    .    .    .    .    .    .    24   .    .    
  Shots                    2     | .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             27    | .    5    1    .    2    .    .    4    .    .    .    15   .    .    .    
  Kicked                   27    | .    5    1    .    2    .    .    4    .    .    .    15   .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        327   | .    .    45   9    241  .    18   132  2    183  193  48   327  .    41   
  Average Temperature      62    | .    .    18   4    66   .    12   28   2    96   101  21   128  .    27   
  Received Heat Transfer   1932  | .    75   129  .    399  .    108  393  138  .    .    222  237  .    231  
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         400   | .    .    .    .    250  .    150  .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Fac Res 
Peak Influence             808  | .   3   202 159 575 261 350 308 .   .   .   .   808 390 456 
  Initial                  390  | .   .   .   52  66  261 182 183 .   .   .   .   .   390 204 
  Average                  235  | .   .   90  119 390 261 273 164 .   .   .   .   261 390 315 
Maximum Alert Level        3    | .   .   1   .   2   1   1   1   .   .   .   .   3   1   2   
  Low Security (%)         53   | 100 100 97  100 15  .   8   77  .   .   .   .   51  .   .   
  Level 1                  26   | .   .   2   .   22  100 91  22  .   .   .   .   30  100 62  
  Level 2                  18   | .   .   .   .   61  .   .   .   .   .   .   .   11  .   36  
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   1   1   .   1   .   2   6   .   .   .   1   4   .   4   
  Investigation            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Extermination            6    | .   .   .   .   .   .   .   3   .   .   .   .   2   .   1   
  Reinforcement            9    | .   1   1   .   1   .   2   3   .   .   .   .   1   .   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Fac Res 
Distress Signals           7    | .   .   2   1   3   .   .   1   .   .   .   .   .   .   .   
Communications Jammed      8    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   
  Distress Signals         8    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   
Times Spotted              201  | .   10  16  4   27  .   12  27  6   3   .   17  50  .   29  
  Peak Tracking Total      13   | .   9   5   3   6   .   5   5   4   3   .   13  13  .   12  
  Tactical Retreats        21   | .   .   .   .   1   .   1   2   3   1   .   2   8   .   3   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Fac Res 
Traps Triggered            7    | .   .   .   .   2   .   2   2   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   1   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  
----------                 Run  | Scr Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Fac Res 
Machines Disabled          25   | .   .   .   .   6   .   .   1   .   .   .   .   18  .   .   
  Max in Single Turn       11   | .   .   .   .   2   .   .   1   .   .   .   .   11  .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Fac Res 
Machines Accessed          19   | .   .   3   1   5   1   .   3   2   .   1   .   1   .   2   
  Terminals                14   | .   .   3   1   5   1   .   3   1   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                45   | .   .   8   4   10  1   .   6   3   .   4   .   2   .   7   
  Successful               26   | .   .   3   3   4   1   .   4   3   .   4   .   1   .   3   
  Failed                   19   | .   .   5   1   6   .   .   2   .   .   .   .   1   .   4   
    Catastrophic           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   .   .   1   1   .   .   3   .   .   .   .   15  .   4   
  Terminals                31   | .   .   8   4   10  1   .   6   2   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             21   | .   .   3   2   4   1   .   4   3   .   4   .   .   .   .   
  Record                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Part Schematic           6    | .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        3    | .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Retrieve Matter          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   .   1   1   3   .   .   3   .   .   .   .   1   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   21   | .   .   .   .   2   .   .   .   .   .   19  .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   39   | .   .   .   .   .   .   .   .   .   .   .   .   39  .   .   
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  
------------               Run  | Scr Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -3   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Fac  DSF  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  
Total Allies               23   | .    .    .    .    10   .    .    .    .    .    4    .    4    .    5    
  Largest Group            10   | .    .    .    .    10   3    3    .    .    .    4    4    2    .    3    
  Highest-Rated Group      243  | .    .    .    .    173  49   49   .    .    .    156  156  70   .    243  
  Highest-Rated Ally       81   | .    .    .    .    29   21   21   .    .    .    40   40   35   .    81   
Zionite Dispatches         5    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    2    
  Hacker                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Demo                     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kinetic Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Melee Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Ally Attacks               140  | .    .    .    .    77   .    17   .    .    .    .    13   15   .    18   
  Total Damage             4641 | .    .    .    .    1134 .    255  .    .    .    .    312  2142 .    798  
  Kills                    36   | .    .    .    .    18   .    1    .    .    .    .    1    11   .    5    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Sto Fac DSF Fac Low Low Zio Pro Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   .   2   1   2   .   .   .   .   
Drone Launches             5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -3   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  Fac  DSF  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  
Turns Passed               8214 | 62   145  577  290  1292 55   212  1580 857  254  897  443  1094 16   440  
Spaces Moved               6218 | 47   101  344  152  794  42   121  965  614  180  672  306  1343 34   503  
  Core                     234  | 4    .    .    .    .    .    .    .    .    .    .    .    12   .    218  
  Treads                   40   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   
  Legs                     4677 | 43   101  344  152  794  42   121  965  614  180  672  306  279  .    64   
  Wheels                   8    | .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1259 | .    .    .    .    .    .    .    .    .    .    .    .    1044 34   181  
  Fastest Speed            28   | 50   120  120  120  120  120  120  120  130  130  130  125  28   37   37   
  Average Speed            107  | 114  120  120  163  126  120  120  122  130  130  130  129  62   37   66   
  Slowest Speed            250  | 120  120  120  190  190  120  120  190  130  130  130  130  190  37   250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            7    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 3    31   38   9    88   2    93   22   82   49   86   49   35   2    15   
  Regions Visited          14
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    .    1    1    1    .    1    .    1    .    .    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    .    .    .    .    .    1    .    1    1    .    1    .    
Scrap Searched             7    | .    .    .    .    .    .    .    .    3    2    1    1    .    .    .    
Spaces Dug                 9    | .    .    .    .    2    .    1    3    .    .    .    .    2    .    1    
Terrain Destroyed          63   | .    .    2    .    24   .    4    18   .    .    .    4    6    .    5    
  Melee                    3    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    
  Projectile               38   | .    .    2    .    3    .    3    18   .    .    .    4    4    .    4    
  AOE                      22   | .    .    .    .    21   .    1    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Sto  Fac  DSF  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  
Total                      7134 | 52   118  426  177  988  46   163  1172 651  188  692  333  1527 36   565  
  Wait                     206  | .    8    14   10   73   4    5    15   5    .    14   2    56   .    .    
  Move                     6191 | 46   100  343  151  793  41   120  964  613  179  671  305  1331 33   501  
  Hop                      7    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    1    
  Pick Up                  58   | .    2    7    1    11   .    3    10   5    1    2    .    13   1    2    
  Fast Attach              98   | 6    .    6    2    8    .    4    21   5    .    1    .    31   1    13   
  Attach                   43   | .    .    2    .    9    1    1    11   1    1    .    2    7    1    7    
  Detach                   30   | .    .    3    .    5    .    3    7    1    .    .    .    6    .    5    
  Swap                     42   | .    .    3    3    14   .    3    12   3    .    2    1    1    .    .    
  Drop                     76   | .    .    4    1    15   .    7    8    6    1    1    .    26   .    7    
  Fire                     331  | .    3    43   9    57   .    17   120  12   6    .    8    41   .    15   
  Melee                    24   | .    .    .    .    .    .    .    .    .    .    1    .    9    .    14   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     27   | .    5    1    .    2    .    .    4    .    .    .    15   .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-7/DSF
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory
-3/Research

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Discovered new exit (range 15)
   63 | -11/Scrapyard      | Entered Materials
  197 | -10/Materials      | Discovered new exit (range 10)
  208 | -10/Materials      | Entered another Materials area
  208 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  305 | -9/Materials       | Build established: Mutant
  751 | -9/Materials       | Discovered new exit (range 15)
  785 | -9/Materials       | Entered another Materials area
  785 | -8/Materials       | Evolved 2 slots: Utility x2
  806 | -8/Materials       | Build established: Scavenger-Mutant
  818 | -8/Materials       | Discovered new exit (range 14)
  970 | -8/Materials       | Identified exit to Storage
 1075 | -8/Materials       | Entered Storage
 1419 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 1749 | -8/Storage         | Build established: Commander-Mutant
 2337 | -8/Storage         | Discovered new exit (range 15)
 2366 | -8/Storage         | Identified exit to Factory
 2367 | -8/Storage         | Entered Factory
 2367 | -7/Factory         | Accompanied by 3 allies
 2367 | -7/Factory         | Evolved 2 slots: Utility x2
 2418 | -7/Factory         | Identified exit to DSF
 2422 | -7/Factory         | Entered DSF
 2422 | -7/DSF             | Accompanied by 3 allies
 2460 | -7/DSF             | Additional patrols routed to DSF
 2464 | -7/DSF             | Build established: Scavenger-Mutant
 2575 | -7/DSF             | Discovered new exit (range 15)
 2593 | -7/DSF             | Sterilization system engaged
 2613 | -7/DSF             | Ambient heat levels rising (+10)
 2628 | -7/DSF             | Ambient heat levels rising (+10)
 2633 | -7/DSF             | Identified exit to Factory
 2634 | -7/DSF             | Entered Factory
 2634 | -6/Factory         | Evolved 2 slots: Utility x2
 2704 | -6/Factory         | Spotted B-75 Beast
 3104 | -6/Factory         | Identified exit to Lower Caves
 3272 | -6/Factory         | Lost 6 parts (1p4u1w)
 3540 | -6/Factory         | Build established: Mutant
 3774 | -6/Factory         | Lost 4 parts (2n1u1w)
 3820 | -6/Factory         | Lost 3 parts (1n1u1w)
 4214 | -6/Factory         | Entered Lower Caves
 4319 | -6/Lower Caves     | Spotted B-75 Beast
 4333 | -6/Lower Caves     | Learned location of Zion (-6)
 4341 | -6/Lower Caves     | Learned 4 Factory zone layouts
 4368 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4390 | -6/Lower Caves     | Core integrity fell below 50%
 4697 | -6/Lower Caves     | Build established: Scavenger-Mutant
 4926 | -6/Lower Caves     | Encountered a Warlord checkpoint
 5064 | -6/Lower Caves     | Discovered new exit (range 6)
 5071 | -6/Lower Caves     | Entered another Lower Caves area
 5122 | -6/Lower Caves     | Encountered a Warlord checkpoint
 5162 | -6/Lower Caves     | Identified exit to Zion
 5325 | -6/Lower Caves     | Entered Zion
 5349 | -6/Zion            | Found Unknown Piercing Weapon
 5354 | -6/Zion            | Identified CR-A16's Pointy Stick
 5396 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 5414 | -6/Zion            | System corruption cleaned by Quarantine Array
 5548 | -6/Zion            | Given A8's code to call for help
 5622 | -6/Zion            | Build established: Mutant
 5911 | -6/Zion            | Imprinted
 5913 | -6/Zion            | Declared Zion's savior
 6207 | -6/Zion            | Discovered new exit (range 8)
 6222 | -6/Zion            | Entered Proximity Caves
 6222 | -5/Proximity Caves | Accompanied by 4 allies
 6279 | -5/Proximity Caves | Spotted B-75 Beast
 6312 | -5/Proximity Caves | Allies destroyed B-75 Beast
 6492 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 6615 | -5/Proximity Caves | Lost 7 parts (1p2n3u1w)
 6650 | -5/Proximity Caves | Discovered new exit (range 13)
 6665 | -5/Proximity Caves | Entered Factory
 6665 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 6666 | -5/Factory         | Identified exit to Factory
 6890 | -5/Factory         | Lost 9 parts (1p3n2u3w)
 7042 | -5/Factory         | Lost 3 parts (2u1w)
 7112 | -5/Factory         | System corruption reached 10%
 7318 | -5/Factory         | Zion Kinetic Resupply teleported in
 7487 | -5/Factory         | Fabricated Adv. Reaction Control System (x1)
 7535 | -5/Factory         | Zion Demo squad teleported in
 7567 | -5/Factory         | Garrison activated, responded to threat
 7571 | -5/Factory         | Cargo convoy interrupted
 7660 | -5/Factory         | Zion Melee Resupply teleported in
 7680 | -5/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 7703 | -5/Factory         | Core integrity fell below 50%
 7753 | -5/Factory         | Discovered exit to Factory (range 17)
 7759 | -5/Factory         | Entered another Factory area
 7759 | -4/Factory         | Evolved 2 slots: Utility x2
 7767 | -4/Factory         | Discovered new exit (range 9)
 7775 | -4/Factory         | Entered Research
 7775 | -3/Research        | Evolved 2 slots: Utility x2
 7841 | -3/Research        | Found Enh. Force Lance
 7958 | -3/Research        | Lost 8 parts (2p2n3u1w)
 7969 | -3/Research        | Zion Hacker squad teleported in
 8022 | -3/Research        | Lost 3 parts (3n)
 8050 | -3/Research        | First assault squad dispatched
 8077 | -3/Research        | Core integrity fell below 50%
 8104 | -3/Research        | Lost 5 parts (1p1n2u1w)
 8165 | -3/Research        | Core integrity fell below 20%
 8215 | -3/Research        | Zion Hacker squad teleported in
 8215 | -3/Research        | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
08204_ B-74 Champion emerges from a hatch in the floor.
08204_ G-67 Veteran emerges from a hatch in the floor.
08204_ S-43 Plague emerges from a hatch in the floor.
08208_ U-05 Engineer lays Concrete.
08209_ Imp. Targeting Computer destroyed.
08209_ U-05 Engineer lays Concrete. <x3>
08211_ Detecting system override signal. <x2>
08213_ U-05 Engineer lays Concrete. <x2>
08214_ Connecting with Terminal...
>>\\ZION-ROSTER
[ Establishing connection... ]
  [ Retrieving roster... ]
  [ Squads on standby: ]
    [ 1 : Heavy Resupply ]
    [ 2 : R8-0IH(i)/Fire(3) ]
    [ 3 : 1G-LBG(p)/Hacker(2) ]
    [ 4 : 1K-PGL(z)/Light(3) ]
>>\\ZION-DISPATCH-3
[ Target locked, reinforcements inbound... ]
08215_ 1G-LBG(p): "For Derelicts everywhere!"

 Map 
-----
+----------------------------------------------------+
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
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|                  ???????? ???????????????????????? |
|                  ???????? ???????????????????????? |
|                  ???????? ???????????????????????? |
|                  ???????? ???????????????????????? |
|                  ???????? ???????????????????????? |
|                  ???????? ???????????????????????? |
|                  ???????? ???????????????????????? |
|                  ???????? ???????????????????????? |
|                  ???????# #??????????????????????? |
|                  ???????# #??????????????????????? |
|                  ????H??# #??????????????????????? |
|                  ???????# #??????????????########? |
|                  ???????# #??????????????#      #? |
|                  ???????# #??????????????#      #? |
|                  ???????# #??????????????#      #? |
|                  ???????# #??????????????#      #? |
|                  ???????# #??????????????#    ! #? |
|                  ?????### ###??????????????     ?? |
|                  ?????#! !  ##+##############+#### |
|                  ?????#  @                  g      |
|                  ?????+    p           b  p  p     |
|                  ?????#   p               sp       |
|                  ?????#     ##+#########+######### |
|                  ?????###+###   ??????     ??????? |
|                  ????????????   ????         ????? |
|                  ???????????#    ??#           ??? |
|                  ???????????#    ??#             ? |
|                  ???????????#     ?#             # |
|                  ???????????#     ?#             # |
|                  ???????????###################### |
|                  ?????????????????????       ????  |
|                  ????????????????????#       ???   |
|                  ????????????????????#  ""   """   |
|                  ????????????????????#  ""   """   |
|                  ????????????????????#  "T   """   |
|                  ???????????########?#  ""         |
|                  ???????????#      #?#  ""         |
|                  ???????????#      #?#       """   |
|                  ???????????#      #?#       """   |
|                  ???????????#      #?#       """   |
|                  ???????????#     =#?#             |
|                  ???????????#      #?#  ?       ?? |
|                  ???????????#      ###+####+#+#### |
|                  ############      #               |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Coolant Potential          80
Energy Generation          33
Energy Capacity            385
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    6
Armor Coverage             600
Resistance: KI             25
Resistance: TH             10
Phase Shifting             5
Evasion (%)                74
Targeting Accuracy         25
Target Analysis            5
Recoil Reduction           2
Salvage Targeting          4
Offensive Hacking          32
Defensive Hacking          12

 Item Schematics 
-----------------
                 Focal Shield | -8/Storage | Hacked
         Imp. Terrain Scanner | -8/Storage | Hacked
                 Battle Rifle | -6/Zion    | Free
                Battle Cannon | -6/Zion    | Free
                       Flamer | -6/Zion    | Free
  Tactical Coordination Suite | -6/Zion    | Free
   0b10 Decoder Chip [Looter] | -6/Zion    | Archive
                  Tesla Rifle | -6/Zion    | Archive
           Imp. Hacking Suite | -6/Zion    | Archive
     Imp. Transmission Jammer | -6/Zion    | Archive
                Proton Cannon | -6/Zion    | Archive
           Arm. Medium Treads | -6/Zion    | Archive
             Hvy. Flak Cannon | -6/Zion    | Archive
             Impulse Thruster | -6/Zion    | Archive
       Adv. Thermal Generator | -6/Zion    | Archive
 Lgt. Angular Momentum Engine | -6/Zion    | Archive
              Mak. Hover Unit | -6/Zion    | Archive
                KE Penetrator | -6/Zion    | Archive
            Enh. Gauss Cannon | -6/Zion    | Archive
            Matter Compressor | -6/Zion    | Archive
      Tiamat Missile Launcher | -6/Zion    | Archive

 Robot Schematics 
------------------
      K-01 Serf | -6/Zion | Archive
       E-15 Imp | -6/Zion | Archive
 R-10 Processor | -6/Zion | Archive

 Fabricated
------------
 Adv. Reaction Control System | x1 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It Was An Accident, I Swear

 Challenges 
------------
None

 Game 
------
Seed              ForceLobotomyDissipator
  Manual?         0
Play Time         01:37:20
  Cumulative      20.0 hours
  Start           2022.12.06 @ 14:53:02
  End             2022.12.07 @ 01:48:11
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          33
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: ed30b6a2-0749-4ccb-8ed4-f563948cc8af