Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.13 @ 22:16:24 Player: Lintence Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (955) 955 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3415 Bonus ------- None Cogmind --------- Core Integrity 670/700 Matter 224/300 Energy 45/160 System Corruption 1% Temperature Cool (0) Movement Hovering (112) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Hover Unit Hover Unit Airjet > --- UTILITY (6) ------ Medium Storage Unit Machine Analyzer Improved Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Shock Bomb Launcher Shock Bomb Launcher > --- INVENTORY (10) --- Light Nuclear Core Improved Deuterium Engine Aluminum Leg VSS Leg VSS Leg Reaction Control System Improved Grenade Launcher Mace Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Hover Unit Hover Unit Hover Unit Airjet > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Reaction Control System Hacking Suite Hacking Suite > --- WEAPON ----------- Mace Scythe > --- INVENTORY -------- Light Nuclear Core Aluminum Leg VSS Leg VSS Leg Machine Analyzer Shock Bomb Launcher Shock Bomb Launcher Improved Grenade Launcher [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 4 | . . 1 2 1 Weapon . | . . . . . Parts Attached 46 | 6 9 9 15 7 Power 4 | 1 2 . 1 . Engine 1 | 1 . . . . Core 3 | . 2 . 1 . Reactor . | . . . . . Propulsion 17 | 2 3 4 4 4 Treads . | . . . . . Leg 13 | 2 3 4 4 . Wheel . | . . . . . Hover 4 | . . . . 4 Flight . | . . . . . Utility 14 | 1 1 3 8 1 Device 5 | . . 2 3 . Storage 3 | 1 . 1 1 . Processor 3 | . 1 . 1 1 Hackware 2 | . . . 2 . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 11 | 2 3 2 2 2 Energy Gun 3 | 1 . 2 . . Energy Cannon 1 | . 1 . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon 1 | . 1 . . . Launcher 3 | . 1 . . 2 Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 2 | . . . . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon . | . . . . . Highest Loss Streak 2 | . . . . 2 To Critical Strikes . | . . . . . Average Backups 8 | . 6 8 9 8 Power 1 | . 1 1 1 1 Propulsion 3 | . 1 3 4 3 Utility . | . . . 1 1 Weapon 2 | . 3 4 2 3 Tool/Special . | . . . . . Unused Backups 9 | . 4 . 4 1 Power 2 | . 1 . 1 . Propulsion . | . . . . . Utility 1 | . 1 . . . Weapon 6 | . 2 . 3 1 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 93 98 99 88 Engine 1 | . 6 . . . Core 8 | . 7 11 9 7 Leg 27 | . 28 32 26 4 Device 12 | . . 12 17 7 Storage 10 | . 14 11 9 7 Processor 8 | . 8 9 8 11 Hackware 2 | . . . 3 11 Protection 3 | . . . 5 . Energy Gun 7 | . 4 18 5 . Energy Cannon 2 | . 9 1 . . Ballistic Cannon 2 | . 9 1 . . Impact Weapon 2 | . . . 3 5 Slashing Weapon 4 | . . . 8 5 Peak Build Rating 32 | 6 10 17 30 32 Average Rating 19 | 4 7 15 26 29 On Entrance 12 | . 6 10 17 30 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 28 | 12 16 23 26 28 Greatest Support 34 | 20 20 33 34 30 Greatest Overweight (x) 2 | 2 . 1 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 6 8 9 10 10 Most Carried 10 | 2 8 10 10 10 Average Carried 8 | 1 6 8 9 8 Final Capacity 10 | 8 8 10 10 10 Final Carried 10 | 2 8 10 10 9 Class Distribution -------------------- 66% | Scavenger-Mutant 25% | Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 813 | 143 256 150 240 24 Remotely . | . . . . . Salvage Created 927 | . 293 198 375 61 Parts 64 | . 20 13 25 6 Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 25 | . 8 7 9 1 Melee 6 | . . . 5 1 Guns 4 | . . 4 . . Cannons 5 | . 5 . . . AOE 10 | . 3 3 4 . Classes Destroyed 8 | . 4 1 3 . Hauler 2 | . 1 1 . . Recycler 1 | . . . 1 . Operator 2 | . . . 2 . Watcher 2 | . 2 . . . Swarmer 10 | . 3 3 4 . Grunt 10 | . 5 3 2 . Duelist 1 | . . 1 . . Sentry 4 | . . . 3 1 Best Kill Streak 5 | . 3 3 5 1 Combat Bots Only 4 | . 3 3 4 1 Max Kills in Single Turn 3 | . 2 3 2 1 Gunslinging . | . . . . . Exploded 3 | . 2 3 2 . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 90 | . 19 20 33 18 Missed 22 | . 4 4 11 3 Hits 68 | . 15 16 22 15 Melee 1 | . . 1 . . Projectile 67 | . 15 15 22 15 Critical Strikes 1 | . . 1 . . Part Disruptions 1 | . . . . 1 Damage Taken 1002 | . 275 190 324 213 Core 203 | . 46 20 107 30 Absorbed by Shields . | . . . . . Redirected to Shielding 21 | . . . 21 . Core Remaining (%) 89 | 100 81 95 80 . Volleys Fired 41 | . 17 19 4 1 Largest 2 | . 2 2 2 2 Hottest 130 | . 90 130 130 72 Shots Fired 71 | . 32 32 5 2 Gun 35 | . 2 31 2 . Cannon 28 | . 28 . . . Launcher 8 | . 2 1 3 2 Special . | . . . . . Kinetic 15 | . 15 . . . Thermal 48 | . 15 31 2 . Explosive 6 | . 2 1 3 . Electromagnetic 2 | . . . . 2 Robot Hit Streak 10 | . 6 10 2 . Robot Miss Streak 4 | . 4 2 1 . Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 66 | . 21 25 18 2 Core Hits 39 | . 15 9 13 2 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 2 | . . . 2 . Smash 1 | . . . 1 . Sever 1 | . . . 1 . Melee Attacks 29 | . . . 22 7 Impact 3 | . . . 1 2 Slashing 26 | . . . 21 5 Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . 1 . Damage Inflicted 1943 | . 519 535 828 61 Guns 396 | . 12 384 . . Cannons 321 | . 321 . . . Explosions 559 | . 174 151 234 . Melee 655 | . . . 594 61 Ramming 12 | . 12 . . . Kinetic 129 | . 129 . . . Thermal 588 | . 204 384 . . Explosive 559 | . 174 151 234 . Electromagnetic . | . . . . . Impact 27 | . . . 27 . Slashing 628 | . . . 567 61 Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 71 | . 11 26 28 6 Projectiles . | . . . . . Explosions 43 | . 11 26 . 6 Melee 28 | . . . 28 . Knockbacks 2 | . 2 . . . Impact . | . . . . . Kinetic 2 | . 2 . . . Secondary . | . . . . . Self-Inflicted Damage 180 | . 71 . . 109 Shots 6 | . 2 . . 4 Rammed . | . . . . . Targets Rammed 6 | . 6 . . . Kicked 6 | . 6 . . . Crushed . | . . . . . Highest Temperature 234 | . 150 234 15 . Average Temperature 68 | . 62 81 10 . Received Heat Transfer 276 | . 105 69 72 30 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 2 . . Heat Transferred 1332 | . 444 888 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . . 1 Low Security (%) 99 | 100 100 100 100 88 Level 1 . | . . . . 11 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 217 | . 142 159 133 217 Initial 58 | . . 51 58 37 Average 69 | . 76 110 58 61 Influence Increases 964 | . 259 198 297 210 Destroy 0b10 Robot/C 500 | . 160 140 180 20 Destroy 0b10 Robot/NC 35 | . 15 5 15 . Destroy Leader 128 | . 46 32 40 10 Successful Hack 29 | . 5 14 10 . Disable Machine 60 | . . . 30 30 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 32 | . 18 7 7 . Lose Combat Pursuer 30 | . 15 . 15 . Influence Decreases 747 | . 137 181 353 76 Entered New Map 198 | . . 71 81 46 Time Decay 529 | . 137 110 272 10 Lost Part 20 | . . . . 20 Squads Dispatched 5 | . . 1 1 3 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . 1 1 . Assault 2 | . . . . 2 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | . 13 9 17 1 Peak Tracking Total 8 | . 3 4 8 1 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . . . 2 3 Max in Single Turn 3 | . . . 1 3 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 8 | . 2 1 4 1 Terminals 5 | . 2 1 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access 1 | . . . . 1 Total Hacks 24 | . 4 2 15 3 Successful 10 | . 1 1 8 . Failed 13 | . 3 1 6 3 Catastrophic 1 | . . . 1 . Database Lockouts 1 | . . . 1 . Manual 7 | . 1 2 4 . Terminals 13 | . 4 2 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 8 | . . . 8 . Garrison Access 3 | . . . . 3 Terminal Hacks 5 | . 1 1 3 . Terminal Index 1 | . . . 1 . Locate Traps 1 | . . 1 . . Hauler Manifests 1 | . . . 1 . Registered Prototypes 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . . 5 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Retrieve Study 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 1 4 1 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . . 3 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1229 | . 191 236 766 36 Sensors 842 | . . 40 766 36 T.N.C. 387 | . 191 196 . . Machine Analysis 29 | . . . . 29 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1412 | 48 326 236 766 36 Spaces Moved 907 | 34 192 131 541 9 Core 10 | 10 . . . . Treads . | . . . . . Legs 888 | 24 192 131 541 . Wheels . | . . . . . Hover 9 | . . . . 9 Flight . | . . . . . Fastest Speed 48 | 50 120 120 100 48 Average Speed 116 | 109 120 120 115 55 Slowest Speed 190 | 150 120 190 120 112 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 50 20 37 . Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 28 | . 16 6 6 . Melee . | . . . . . Projectile . | . . . . . AOE 28 | . 16 6 6 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1152 | 41 256 175 655 25 Wait 39 | . 15 4 20 . Move 903 | 33 191 130 540 9 Hop . | . . . . . Pick Up 30 | 2 7 3 17 1 Fast Attach 18 | 6 3 2 7 . Attach 7 | . . 3 2 2 Detach 4 | . 2 1 1 . Swap 34 | . 7 8 13 6 Drop 43 | . 8 5 30 . Fire 41 | . 17 19 4 1 Melee 27 | . . . 21 6 Ram . | . . . . . Kick 6 | . 6 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 49 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 7) 375 | -10/Materials | Entered another Materials area 375 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 532 | -9/Materials | Discovered new exit (range 12) 611 | -9/Materials | Entered another Materials area 611 | -8/Materials | Evolved 2 slots: Utility x2 650 | -8/Materials | Build established: Scavenger-Mutant 1308 | -8/Materials | Central database locked down 1354 | -8/Materials | Discovered new exit (range 4) 1356 | -8/Materials | Identified exit to Factory 1377 | -8/Materials | Entered Factory 1377 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1413 | -7/Factory | Self-destructed Last Messages --------------- 01390_ Y-54 Guardian emerges from the garrison. 01393_ ALERT: All DSF locations entering lockdown mode. 01393_ Hacking Suite destroyed. 01394_ Y-54 Guardian destroyed. 01408_ Acquired Imp. Deuterium Engine. 01409_ Neutrino Reactor explodes. 01409_ Door malfunctions. 01409_ Hover Unit+ destroyed. 01409_ Destroyed Hover Unit+. 01409_ ALERT: Garrison Access compromised, dispatching multiple assault carriers. 01409_ Garrison Access disabled. 01409_ Relay Coupler [Grunt] tumbles out of Garrison Access. 01409_ Relay Coupler [NC] tumbles out of Garrison Access. 01409_ Emergency Access malfunctions. 01409_ Door malfunctions. 01412_ Acquired 24 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????[ ??????????????????????? | | ?????????????????????????* ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ?????????????????????####/######?????????????????? | | ???????????????#######[ #?????????????????? | | ???????????????# # #?????????????????? | | ???????????????# # #?????????????????? | | ???????????????# # #?"""""""?????????? | | ???????????????+ / ! #?"""""""?????????? | | ???????????????# # [ @!=! #?"""""""?????????? | | ???????????????# # "= #?"""""""?????????? | | ???????????????# # ""G""! #?????????????????? | | ???????????????# #########/#?????????????????? | | ???????????????# #?????????#?????????????????? | | ?????????????? #???????????????????????????? | | ????????????? #???????????????ss??????????? | | ???????????? #???????????????s???????????? | | ??????????? #???????????????????????????? | | ?????????? #???????????????????????????? | | ??????????###### #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????? ????????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Weapon Shielding 66 Evasion (%) 63 Offensive Hacking 20 Item Schematics ----------------- Airjet | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hover Unit | -8/Materials | Hacked Scythe | -8/Materials | Hacked Airjet | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightningAdvancedAutogun Manual? 0 Play Time 00:24:19 Cumulative 71.5 hours Start 2026.02.13 @ 21:52:55 End 2026.02.13 @ 22:16:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 136 Rogue 136 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 34 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bfa9ad35-d60a-4513-aec3-cdcfd3bbad3d