Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.10.30 @ 17:50:17 // Halloween2020/ForbiddenLore

Player: adark

Result: Destroyed by Y-72 Warden with Quantum Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (87)      435
Value Destroyed (3566)     3566
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (90)                 90
              TOTAL SCORE: 9111

 Bonus
-------
High Alert Combat Kills    55
Follower Combat Kills      35

 Cogmind 
---------
Core Integrity             0/1150
Matter                     221/300
Energy                     810/810
System Corruption          5%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -4/Upper Caves

 Parts 
-------
>            --- POWER (3) --------
       Micro Fission Core
       Light Antimatter Reactor
       Light Antimatter Reactor
>            --- PROPULSION (5) ---
             Carbon-fiber Leg
             Flexi-carbon Leg
             Flexi-carbon Leg
             Flexi-carbon Leg
             Myomer Leg
>            --- UTILITY (7) ------
    Advanced Heat Sink
      Medium Storage Unit
             Energy Well
             Point Defense Array
             System Shield
>            --- WEAPON (5) -------
             Electrolaser
             Variable Charge Gun
             Disruptor Cannon
             KE Penetrator
>            --- INVENTORY (8) ----
  Reinforced Fission Core
             Flexi-carbon Leg
             Flexi-carbon Leg
   Makeshift Shrapnel Gun

 Peak State 
------------
>            --- POWER ------------
  Reinforced Fission Core
       Light Antimatter Reactor
       Light Antimatter Reactor
>            --- PROPULSION -------
             Carbon-fiber Leg
             Flexi-carbon Leg
             Flexi-carbon Leg
             Myomer Leg
             Myomer Leg
>            --- UTILITY ----------
    Advanced Heat Sink
      Medium Storage Unit
             Energy Well
   Makeshift Armor Plating
             Point Defense Array
             System Shield
>            --- WEAPON -----------
             Electrolaser
             Variable Charge Gun
             Variable Charge Gun
             Variable Charge Gun
   Makeshift Shrapnel Gun
>            --- INVENTORY --------
             Carbon-fiber Leg
             Flexi-carbon Leg
             Flexi-carbon Leg
             Flexi-carbon Leg
             Disruptor Cannon
[Rating: 99]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Flexi-carbon Leg
  Leg                      Flexi-carbon Leg
Utility                    Medium Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Propulsion Shielding
Weapon                     Variable Charge Gun
  Energy Gun               Variable Charge Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp 
Slots Evolved              13   | .   1   .   2   2   2   2   2   2   .   .   
  Power                    2    | .   .   .   .   1   1   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   .   .   1   .   .   .   .   
  Utility                  5    | .   .   .   .   1   1   .   2   1   .   .   
  Weapon                   3    | .   1   .   .   .   .   1   .   1   .   .   
Parts Attached             109  | 7   1   2   12  6   18  9   9   22  19  4   
  Power                    16   | 1   .   .   1   2   6   1   .   2   2   1   
    Engine                 7    | 1   .   .   1   .   4   1   .   .   .   .   
    Core                   6    | .   .   .   .   2   2   .   .   1   .   1   
    Reactor                3    | .   .   .   .   .   .   .   .   1   2   .   
  Propulsion               40   | 2   .   2   7   1   4   5   2   9   6   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    40   | 2   .   2   7   1   4   5   2   9   6   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  22   | 2   .   .   .   2   3   .   4   7   4   .   
    Device                 14   | 1   .   .   .   .   3   .   3   6   1   .   
    Storage                3    | 1   .   .   .   .   .   .   .   .   2   .   
    Processor              1    | .   .   .   .   1   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   
    Protection             3    | .   .   .   .   1   .   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   1   .   4   1   5   3   3   4   7   1   
    Energy Gun             14   | 2   .   .   2   .   2   1   1   2   4   .   
    Energy Cannon          7    | .   .   .   .   1   1   2   2   .   1   .   
    Ballistic Gun          6    | .   .   .   2   .   1   .   .   .   2   1   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   2   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   .   .   .   
Parts Lost                 32   | .   .   .   .   .   4   .   4   15  8   1   
  Power                    4    | .   .   .   .   .   1   .   .   3   .   .   
  Propulsion               6    | .   .   .   .   .   .   .   2   1   3   .   
  Utility                  11   | .   .   .   .   .   1   .   1   6   3   .   
  Weapon                   11   | .   .   .   .   .   2   .   1   5   2   1   
  Highest Loss Streak      10   | .   .   .   .   .   2   .   2   10  5   1   
Average Slot Usage (%)     90   | .   87  100 94  100 99  100 99  95  65  93  
  Engine                   8    | .   12  12  10  8   15  12  11  7   .   .   
  Core                     4    | .   .   .   .   8   5   6   5   2   5   5   
  Reactor                  1    | .   .   .   .   .   .   .   .   3   2   10  
  Leg                      27   | .   25  25  36  33  28  31  26  25  24  25  
  Device                   11   | .   12  12  10  7   9   12  18  19  12  10  
  Storage                  7    | .   12  12  10  8   7   6   5   5   4   10  
  Processor                2    | .   .   .   .   1   7   6   5   3   .   .   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   5   5   
  Protection               2    | .   .   .   .   8   4   .   3   4   .   3   
  Energy Gun               10   | .   25  25  19  8   7   12  9   5   5   15  
  Energy Cannon            3    | .   .   .   .   7   3   3   12  12  .   5   
  Ballistic Gun            3    | .   .   .   5   8   7   4   .   .   2   5   
  Ballistic Cannon         1    | .   .   .   .   .   3   4   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   .   .   5   3   .   
  Special Weapon           1    | .   .   12  2   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             97   | 15  16  16  24  35  49  55  74  97  90  90  
  Greatest Support         105  | 20  20  20  50  55  75  90  89  92  105 105 
  Greatest Overweight (x)  7    | 1   .   .   7   .   .   .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 5   8   8   8   8   8   8   8   8   7   8   
  Most Carried             8    | 1   4   8   8   8   8   8   8   8   8   5   
  Average Carried          6    | .   2   7   7   7   7   7   6   5   4   3   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   
  Final Carried            8    | 1   4   8   8   8   8   8   6   4   3   4   

 Class Distribution 
--------------------
 42% | Hacker-Gunner
 16% | Scavenger-Mutant
 11% | Scavenger-Tank
 11% | Hacker-Skirmisher
  7% | Scavenger-Gunner
  6% | Hacker-Tank
  4% | Hacker-Mutant

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
 Hacker-Skirmisher | -10/Mines
 Hacker-Skirmisher | -9/Materials
       Hacker-Tank | -8/Materials
     Hacker-Gunner | -7/Factory
     Hacker-Gunner | -6/Factory
     Hacker-Gunner | -5/Factory
  Scavenger-Gunner | -4/Factory
  Scavenger-Mutant | -4/Upper Caves
    Scavenger-Tank | -4/Upper Caves

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  
Matter Collected           2148 | 222  48   30   20   154  385  298  147  222  498  124  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3762 | .    34   78   .    346  1219 548  369  685  354  129  
  Parts                    188  | .    2    4    .    16   77   18   17   31   16   7    
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    .    1    1    .    .    3    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp 
Combat Hostiles Destroyed  65   | .   1   3   .   6   22  9   4   7   10  3   
  Guns                     35   | .   1   2   .   2   10  8   .   1   9   2   
  Cannons                  24   | .   .   1   .   2   9   1   4   6   .   1   
  AOE                      4    | .   .   .   .   1   3   .   .   .   .   .   
Classes Destroyed          14   | .   1   .   .   1   10  .   1   1   .   .   
  Worker                   2    | .   .   .   .   .   2   .   .   .   .   .   
  Builder                  4    | .   .   .   .   .   3   .   .   1   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   3   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  10   | .   .   .   .   .   3   3   2   2   .   .   
  Swarmer                  17   | .   .   .   .   .   5   3   .   .   7   2   
  Grunt                    30   | .   1   3   .   4   12  3   .   5   2   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   8    | .   .   .   .   2   1   2   1   1   .   1   
  Hunter                   4    | .   .   .   .   .   2   .   1   .   1   .   
  Programmer               4    | .   .   .   .   .   1   1   2   .   .   .   
Best Kill Streak           7    | .   1   1   .   4   7   3   3   3   4   3   
  Combat Bots Only         4    | .   1   1   .   4   4   3   2   3   4   3   
Max Kills in Single Turn   3    | .   1   1   .   1   3   1   1   2   3   2   
  Gunslinging              2    | .   .   .   .   .   .   .   .   .   2   1   
  Exploded                 2    | .   .   .   .   1   2   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  
Damage Taken               5545 | .    26   140  .    199  959  310  625  1630 1389 267  
  Core                     1509 | .    .    58   .    36   155  11   92   746  359  52   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         90   | 100  .    76   100  93   77   98   90   .    .    .    
Volleys Fired              165  | .    2    10   2    9    49   22   20   31   13   7    
  Largest                  5    | .    2    3    3    3    3    4    4    4    5    5    
  Hottest                  318  | .    90   190  135  151  172  258  293  293  312  318  
Shots Fired                552  | .    4    26   6    27   143  86   74   99   59   28   
  Gun                      347  | .    4    20   6    18   94   57   34   33   58   23   
  Cannon                   193  | .    .    .    .    9    49   29   40   61   .    5    
  Launcher                 6    | .    .    .    .    .    .    .    .    5    1    .    
  Special                  6    | .    .    6    .    .    .    .    .    .    .    .    
  Kinetic                  130  | .    .    .    2    9    71   30   .    .    13   5    
  Thermal                  298  | .    4    26   4    9    45   34   40   73   45   18   
  Explosive                6    | .    .    .    .    .    .    .    .    5    1    .    
  Electromagnetic          118  | .    .    .    .    9    27   22   34   21   .    5    
  Robot Hit Streak         32   | .    3    25   6    20   32   27   29   30   20   6    
  Robot Miss Streak        4    | .    .    1    1    1    2    1    3    1    2    4    
  Penetration Max          1    | .    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    .    .    .    .    .    .    4    1    
    Max Gunslinging Chain  2    | .    .    .    .    .    .    .    .    .    2    1    
Shots Hit Robots           392  | .    3    24   5    20   98   59   51   74   45   13   
  Core Hits                173  | .    2    8    1    8    55   28   15   31   20   5    
  Critical Hits            5    | .    .    .    .    .    1    1    3    .    .    .    
  Critical Kills           2    | .    .    .    .    .    1    .    1    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    1    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9750 | .    36   308  59   516  3235 1207 1116 2307 835  131  
  Guns                     4637 | .    36   188  59   263  1404 853  373  521  825  115  
  Cannons                  3373 | .    .    .    .    165  709  354  700  1429 .    16   
  Explosions               1592 | .    .    .    .    88   1122 .    43   339  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  28   | .    .    .    .    .    .    .    .    18   10   .    
  Kinetic                  1437 | .    .    .    28   72   862  310  .    .    165  .    
  Thermal                  5430 | .    36   308  31   279  1068 488  743  1702 660  115  
  Explosive                1024 | .    .    .    .    .    792  .    .    232  .    .    
  Electromagnetic          1831 | .    .    .    .    165  513  409  373  355  .    16   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    .    2    5    5    5    
  Average Corruption       4    | .    .    .    .    .    .    .    1    1    5    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  54   | .    .    .    .    .    .    .    1    2    35   16   
    Message Errors         11   | .    .    .    .    .    .    .    1    .    6    4    
    Matter Fused           13   | .    .    .    .    .    .    .    .    1    9    3    
    Heat Flow Errors       6    | .    .    .    .    .    .    .    .    .    4    2    
    Energy Discharges      7    | .    .    .    .    .    .    .    .    .    5    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    .    2    1    
    Data Loss (major)      4    | .    .    .    .    .    .    .    .    .    3    1    
    Misfires               2    | .    .    .    .    .    .    .    .    .    2    .    
    Targeting Errors       6    | .    .    .    .    .    .    .    .    1    3    2    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            390  | .    .    14   .    3    223  11   63   76   .    .    
  Projectiles              173  | .    .    14   .    3    18   11   55   72   .    .    
  Explosions               217  | .    .    .    .    .    205  .    8    4    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    .    1    3    .    .    1    .    
  Impact                   1    | .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  4    | .    .    .    .    .    1    3    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      198  | .    .    .    .    36   97   .    .    29   36   .    
  Shots                    5    | .    .    .    .    1    2    .    .    1    1    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             4    | .    .    .    .    .    .    .    .    2    2    .    
  Kicked                   4    | .    .    .    .    .    .    .    .    2    2    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        1046 | .    66   322  138  420  377  354  558  1046 585  567  
  Average Temperature      221  | .    36   142  74   194  134  98   238  490  206  204  
  Received Heat Transfer   1248 | .    24   123  .    135  303  102  27   141  348  45   
  Effects                  87   | .    .    .    .    2    6    .    4    55   11   9    
    Shutdowns              16   | .    .    .    .    1    4    .    .    3    5    3    
    Energy Bleed           6    | .    .    .    .    1    .    .    .    4    .    1    
    Interference           17   | .    .    .    .    .    2    .    .    11   2    2    
    Matter Decay           11   | .    .    .    .    .    .    .    3    6    1    1    
    Short Circuit          7    | .    .    .    .    .    .    .    1    4    1    1    
    Damage (minor)         5    | .    .    .    .    .    .    .    .    3    1    1    
    Damage (major)         20   | .    .    .    .    .    .    .    .    20   .    .    
    Damage (core)          5    | .    .    .    .    .    .    .    .    4    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    1    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    .    .    .    
  Parts Fried              14   | .    .    .    .    1    2    4    7    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             10   | .    .    .    .    .    .    2    1    2    5    .    
  Heat Transferred         8191 | .    99   746  62   433  1743 814  790  2172 1110 222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    1    1    .    1    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp 
Peak Influence             527  | .   50  144 49  202 527 334 275 307 .   .   
  Initial                  111  | .   .   13  39  14  66  111 49  99  .   .   
  Average                  163  | .   13  89  14  113 243 154 149 221 .   .   
Maximum Alert Level        2    | .   .   .   .   1   2   1   1   1   .   .   
  Low Security (%)         65   | 100 100 100 100 91  34  78  76  29  .   .   
  Level 1                  31   | .   .   .   .   8   56  21  23  70  .   .   
  Level 2                  2    | .   .   .   .   .   9   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   .   .   .   9   1   .   1   .   .   
  Investigation            1    | .   .   .   .   .   .   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   2   .   .   1   .   .   
  Reinforcement            4    | .   .   .   .   .   4   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp 
Distress Signals           1    | .   .   .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              111  | .   3   6   3   6   34  14  12  13  14  6   
  Peak Tracking Total      7    | .   2   2   2   3   5   3   4   3   4   7   
  Tactical Retreats        10   | .   1   2   1   1   3   1   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp 
Traps Triggered            8    | .   .   .   3   .   2   2   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   1   1   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp 
Machines Disabled          15   | .   .   .   1   1   12  .   .   1   .   .   
  Max in Single Turn       4    | .   .   .   1   1   4   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp 
Machines Accessed          6    | .   2   .   1   .   1   .   1   .   1   .   
  Terminals                5    | .   2   .   1   .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                15   | .   7   .   2   .   3   .   2   .   1   .   
  Successful               14   | .   7   .   2   .   3   .   1   .   1   .   
  Failed                   1    | .   .   .   .   .   .   .   1   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   .   .   .   .   .   
  Terminals                14   | .   7   .   2   .   3   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   7   .   2   .   3   .   1   .   1   .   
  Record                   6    | .   5   .   .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   
  Assault Status           1    | .   .   .   1   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   2   .   1   1   1   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp 
Total Allies               3    | .   .   2   .   .   .   .   .   .   1   .   
  Largest Group            2    | .   .   2   2   .   .   .   .   .   1   .   
  Highest-Rated Group      125  | .   .   41  41  .   .   .   .   .   125 .   
  Highest-Rated Ally       125  | .   .   31  31  .   .   .   .   .   125 .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   5   .   .   .   .   .   .   .   .   
  Total Damage             76   | .   .   76  .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   1   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   .   .   2   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  
Turns Passed               5203 | 82   91   397  177  394  1142 594  342  374  1136 474  
Spaces Moved               3263 | 44   60   259  121  154  715  366  186  181  819  358  
  Core                     8    | 7    .    .    1    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3255 | 37   60   259  120  154  715  366  186  181  819  358  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  125  125  126  122  122  120  120  
  Average Speed            124  | 110  120  120  125  125  128  127  124  131  121  120  
  Slowest Speed            400  | 120  120  120  400  125  130  128  126  155  122  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 5    14   58   16   18   27   15   9    9    88   46   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        10   | 1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             6    | .    .    3    .    .    .    .    .    .    2    1    
Spaces Dug                 5    | .    .    .    .    .    .    .    .    5    .    .    
Terrain Destroyed          138  | .    .    1    .    5    79   2    13   28   10   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               23   | .    .    1    .    .    4    2    8    6    2    .    
  AOE                      115  | .    .    .    .    5    75   .    5    22   8    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp 
Total                      4014 | 74  74  315 137 343 837 437 247 245 922 383 
  Wait                     391  | 23  9   33  .   157 34  32  30  1   59  13  
  Move                     3253 | 43  59  258 120 153 714 365 185 180 818 358 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  45   | 1   3   7   2   8   8   4   2   2   8   .   
  Fast Attach              37   | 7   1   .   8   2   2   2   .   5   10  .   
  Attach                   37   | .   .   .   3   2   6   2   6   10  7   1   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Swap                     35   | .   .   2   1   2   10  5   3   7   2   3   
  Drop                     46   | .   .   5   1   10  13  5   1   7   3   1   
  Fire                     165  | .   2   10  2   9   49  22  20  31  13  7   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     4    | .   .   .   .   .   .   .   .   2   2   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            1    | .   .   .   .   .   1   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves

 History 
---------
 Turn | Location       | Event
   36 | -11/Scrapyard  | Identified exit to Materials
   36 | -11/Scrapyard  | Discovered exit to Materials (range 16)
   83 | -11/Scrapyard  | Entered Materials
   83 | -10/Materials  | Evolved 1 slot: Weapon x1
  122 | -10/Materials  | Identified exit to Mines
  122 | -10/Materials  | Discovered exit to Mines (range 11)
  174 | -10/Materials  | Entered Mines
  309 | -10/Mines      | Learned location of Storage (-8)
  432 | -10/Mines      | Identified exit to Materials
  432 | -10/Mines      | Discovered exit to Materials (range 9)
  475 | -10/Mines      | Build established: Hacker-Skirmisher
  495 | -10/Mines      | Discovered exit to Materials (range 8)
  571 | -10/Mines      | Entered Materials
  571 | -9/Materials   | Accompanied by 2 allies
  571 | -9/Materials   | Evolved 2 slots: Propulsion x2
  576 | -9/Materials   | Led the pair of lost Derelicts to an unsafe place
  675 | -9/Materials   | Identified exit to Mines
  675 | -9/Materials   | Discovered exit to Mines (range 5)
  742 | -9/Materials   | Identified exit to Materials
  742 | -9/Materials   | Discovered exit to Materials (range 4)
  748 | -9/Materials   | Entered another Materials area
  748 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 1053 | -8/Materials   | Build established: Hacker-Tank
 1124 | -8/Materials   | Identified exit to Factory
 1124 | -8/Materials   | Discovered exit to Factory (range 14)
 1142 | -8/Materials   | Entered Factory
 1142 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 1861 | -7/Factory     | Build established: Hacker-Gunner
 1892 | -7/Factory     | Garrison activated, responded to threat
 2274 | -7/Factory     | Identified exit to Factory
 2274 | -7/Factory     | Discovered exit to Factory (range 8)
 2284 | -7/Factory     | Entered another Factory area
 2284 | -6/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 2842 | -6/Factory     | Identified exit to Factory
 2842 | -6/Factory     | Discovered exit to Factory (range 16)
 2878 | -6/Factory     | Entered another Factory area
 2878 | -5/Factory     | Evolved 2 slots: Utility x2
 3195 | -5/Factory     | Identified exit to Factory
 3195 | -5/Factory     | Discovered exit to Factory (range 15)
 3220 | -5/Factory     | Entered another Factory area
 3220 | -4/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3483 | -4/Factory     | Core integrity fell below 50%
 3505 | -4/Factory     | Lost 4 parts (1p2u1w)
 3585 | -4/Factory     | Identified exit to Upper Caves
 3585 | -4/Factory     | Discovered exit to Upper Caves (range 7)
 3594 | -4/Factory     | Entered Upper Caves
 3621 | -4/Upper Caves | Lost 10 parts (2p1n3u4w)
 3635 | -4/Upper Caves | Learned Research security intel
 3697 | -4/Upper Caves | Identified exit to Upper Caves
 3843 | -4/Upper Caves | Build established: Scavenger-Mutant
 4423 | -4/Upper Caves | Lost 5 parts (1n3u1w)
 4689 | -4/Upper Caves | Core integrity fell below 20%
 4730 | -4/Upper Caves | Entered another Upper Caves area
 4905 | -4/Upper Caves | Learned Research emergency access door positions
 4930 | -4/Upper Caves | Build established: Scavenger-Tank
 4995 | -4/Upper Caves | Encountered a Warlord checkpoint
 5026 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 5202 | -4/Upper Caves | Attracted the attention of an 0b10 outpost
 5204 | -4/Upper Caves | Destroyed by Y-72 Warden with Quantum Rifle

 Last Messages 
---------------
05048_ Overheating: System interference.
05048_ Point Defense Array temporarily disabled.
05048_ Variable Charge Gun temporarily disabled.
05049_ System corrupted: Mak. Armor Plating rejected.
05049_ Penetrated by Slug.
05050_ Overheating: Rnf. Fission Core damaged (-51).
05050_ Y-64 Sentinel destroyed.
05050_ Switching to secondary target: S-27 Virus.
05050_ S-27 Virus destroyed.
05051_ Overheating: Matter decay (-52).
05063_ Acquired 74 matter.
05069_ Dropped Broken Myomer Leg.
05070_ Acquired 25 matter.
05080_ System corrupted: Energy discharge (-307).
05095_ System corrupted: Energy discharge (-243).
05123_ %VEKE9LMEHR<SHBF&POSR <%#L
05148_ System corrupted: Component data lost.
05194_ System corrupted: Substantial component data lost.
05201_ Variable Charge Gun destroyed.
05202_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT."

 Map 
-----
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| ????????????????????????????????##  ###     #???## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           100
Energy Generation          51
Energy Capacity            950
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Power Amplification        20
Base Temperature (-)       100
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Point Defense Rating       160
Evasion (%)                50
Targeting Accuracy         8
Particle Charging          15
Kinecelleration            30
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gunslinger

 Challenges 
------------
None

 Game 
------
Seed              StasisArchitectCorpse
  Manual?         0
Play Time         00:48:08
  Cumulative      36.9 hours
  Start           2020.10.30 @ 17:02:29
  End             2020.10.30 @ 17:50:17
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      Halloween2020/ForbiddenLore
Game No.          84
  Rogue           78
  Adventurer      4
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          42
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              28/SmallcapsGlow
Map View          67x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ba806ec9-097a-47be-97fa-008be0ddecb4