Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.10.30 @ 17:50:17 // Halloween2020/ForbiddenLore Player: adark Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (87) 435 Value Destroyed (3566) 3566 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (90) 90 TOTAL SCORE: 9111 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 35 Cogmind --------- Core Integrity 0/1150 Matter 221/300 Energy 810/810 System Corruption 5% Temperature Cool (9) Movement Walking (120) Location -4/Upper Caves Parts ------- > --- POWER (3) -------- Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (5) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY (7) ------ Advanced Heat Sink Medium Storage Unit Energy Well Point Defense Array System Shield > --- WEAPON (5) ------- Electrolaser Variable Charge Gun Disruptor Cannon KE Penetrator > --- INVENTORY (8) ---- Reinforced Fission Core Flexi-carbon Leg Flexi-carbon Leg Makeshift Shrapnel Gun Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Energy Well Makeshift Armor Plating Point Defense Array System Shield > --- WEAPON ----------- Electrolaser Variable Charge Gun Variable Charge Gun Variable Charge Gun Makeshift Shrapnel Gun > --- INVENTORY -------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Disruptor Cannon [Rating: 99] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Propulsion Shielding Weapon Variable Charge Gun Energy Gun Variable Charge Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Slots Evolved 13 | . 1 . 2 2 2 2 2 2 . . Power 2 | . . . . 1 1 . . . . . Propulsion 3 | . . . 2 . . 1 . . . . Utility 5 | . . . . 1 1 . 2 1 . . Weapon 3 | . 1 . . . . 1 . 1 . . Parts Attached 109 | 7 1 2 12 6 18 9 9 22 19 4 Power 16 | 1 . . 1 2 6 1 . 2 2 1 Engine 7 | 1 . . 1 . 4 1 . . . . Core 6 | . . . . 2 2 . . 1 . 1 Reactor 3 | . . . . . . . . 1 2 . Propulsion 40 | 2 . 2 7 1 4 5 2 9 6 2 Treads . | . . . . . . . . . . . Leg 40 | 2 . 2 7 1 4 5 2 9 6 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 22 | 2 . . . 2 3 . 4 7 4 . Device 14 | 1 . . . . 3 . 3 6 1 . Storage 3 | 1 . . . . . . . . 2 . Processor 1 | . . . . 1 . . . . . . Hackware 1 | . . . . . . . . 1 . . Protection 3 | . . . . 1 . . 1 . 1 . Artifact . | . . . . . . . . . . . Weapon 31 | 2 1 . 4 1 5 3 3 4 7 1 Energy Gun 14 | 2 . . 2 . 2 1 1 2 4 . Energy Cannon 7 | . . . . 1 1 2 2 . 1 . Ballistic Gun 6 | . . . 2 . 1 . . . 2 1 Ballistic Cannon 1 | . . . . . 1 . . . . . Launcher 2 | . . . . . . . . 2 . . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . Parts Lost 32 | . . . . . 4 . 4 15 8 1 Power 4 | . . . . . 1 . . 3 . . Propulsion 6 | . . . . . . . 2 1 3 . Utility 11 | . . . . . 1 . 1 6 3 . Weapon 11 | . . . . . 2 . 1 5 2 1 Highest Loss Streak 10 | . . . . . 2 . 2 10 5 1 Average Slot Usage (%) 90 | . 87 100 94 100 99 100 99 95 65 93 Engine 8 | . 12 12 10 8 15 12 11 7 . . Core 4 | . . . . 8 5 6 5 2 5 5 Reactor 1 | . . . . . . . . 3 2 10 Leg 27 | . 25 25 36 33 28 31 26 25 24 25 Device 11 | . 12 12 10 7 9 12 18 19 12 10 Storage 7 | . 12 12 10 8 7 6 5 5 4 10 Processor 2 | . . . . 1 7 6 5 3 . . Hackware 1 | . . . . . . . . . 5 5 Protection 2 | . . . . 8 4 . 3 4 . 3 Energy Gun 10 | . 25 25 19 8 7 12 9 5 5 15 Energy Cannon 3 | . . . . 7 3 3 12 12 . 5 Ballistic Gun 3 | . . . 5 8 7 4 . . 2 5 Ballistic Cannon 1 | . . . . . 3 4 . . . . Launcher 1 | . . . . . . . . 5 3 . Special Weapon 1 | . . 12 2 . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 97 | 15 16 16 24 35 49 55 74 97 90 90 Greatest Support 105 | 20 20 20 50 55 75 90 89 92 105 105 Greatest Overweight (x) 7 | 1 . . 7 . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 8 8 8 8 8 8 8 8 7 8 Most Carried 8 | 1 4 8 8 8 8 8 8 8 8 5 Average Carried 6 | . 2 7 7 7 7 7 6 5 4 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 1 4 8 8 8 8 8 6 4 3 4 Class Distribution -------------------- 42% | Hacker-Gunner 16% | Scavenger-Mutant 11% | Scavenger-Tank 11% | Hacker-Skirmisher 7% | Scavenger-Gunner 6% | Hacker-Tank 4% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -10/Mines Hacker-Skirmisher | -9/Materials Hacker-Tank | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Matter Collected 2148 | 222 48 30 20 154 385 298 147 222 498 124 Remotely . | . . . . . . . . . . . Salvage Created 3762 | . 34 78 . 346 1219 548 369 685 354 129 Parts 188 | . 2 4 . 16 77 18 17 31 16 7 Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed 5 | . . . . 1 1 . . 3 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Combat Hostiles Destroyed 65 | . 1 3 . 6 22 9 4 7 10 3 Guns 35 | . 1 2 . 2 10 8 . 1 9 2 Cannons 24 | . . 1 . 2 9 1 4 6 . 1 AOE 4 | . . . . 1 3 . . . . . Classes Destroyed 14 | . 1 . . 1 10 . 1 1 . . Worker 2 | . . . . . 2 . . . . . Builder 4 | . . . . . 3 . . 1 . . Tunneler 1 | . . . . . 1 . . . . . Hauler 1 | . . . . . 1 . . . . . Recycler 3 | . . . . . 3 . . . . . Operator 1 | . . . . . . . 1 . . . Watcher 10 | . . . . . 3 3 2 2 . . Swarmer 17 | . . . . . 5 3 . . 7 2 Grunt 30 | . 1 3 . 4 12 3 . 5 2 . Brawler 1 | . . . . . . . . 1 . . Duelist 1 | . . . . . 1 . . . . . Sentry 8 | . . . . 2 1 2 1 1 . 1 Hunter 4 | . . . . . 2 . 1 . 1 . Programmer 4 | . . . . . 1 1 2 . . . Best Kill Streak 7 | . 1 1 . 4 7 3 3 3 4 3 Combat Bots Only 4 | . 1 1 . 4 4 3 2 3 4 3 Max Kills in Single Turn 3 | . 1 1 . 1 3 1 1 2 3 2 Gunslinging 2 | . . . . . . . . . 2 1 Exploded 2 | . . . . 1 2 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Damage Taken 5545 | . 26 140 . 199 959 310 625 1630 1389 267 Core 1509 | . . 58 . 36 155 11 92 746 359 52 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 90 | 100 . 76 100 93 77 98 90 . . . Volleys Fired 165 | . 2 10 2 9 49 22 20 31 13 7 Largest 5 | . 2 3 3 3 3 4 4 4 5 5 Hottest 318 | . 90 190 135 151 172 258 293 293 312 318 Shots Fired 552 | . 4 26 6 27 143 86 74 99 59 28 Gun 347 | . 4 20 6 18 94 57 34 33 58 23 Cannon 193 | . . . . 9 49 29 40 61 . 5 Launcher 6 | . . . . . . . . 5 1 . Special 6 | . . 6 . . . . . . . . Kinetic 130 | . . . 2 9 71 30 . . 13 5 Thermal 298 | . 4 26 4 9 45 34 40 73 45 18 Explosive 6 | . . . . . . . . 5 1 . Electromagnetic 118 | . . . . 9 27 22 34 21 . 5 Robot Hit Streak 32 | . 3 25 6 20 32 27 29 30 20 6 Robot Miss Streak 4 | . . 1 1 1 2 1 3 1 2 4 Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 5 | . . . . . . . . . 4 1 Max Gunslinging Chain 2 | . . . . . . . . . 2 1 Shots Hit Robots 392 | . 3 24 5 20 98 59 51 74 45 13 Core Hits 173 | . 2 8 1 8 55 28 15 31 20 5 Critical Hits 5 | . . . . . 1 1 3 . . . Critical Kills 2 | . . . . . 1 . 1 . . . Critical Parts Destroyed 3 | . . . . . . 1 2 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9750 | . 36 308 59 516 3235 1207 1116 2307 835 131 Guns 4637 | . 36 188 59 263 1404 853 373 521 825 115 Cannons 3373 | . . . . 165 709 354 700 1429 . 16 Explosions 1592 | . . . . 88 1122 . 43 339 . . Melee . | . . . . . . . . . . . Ramming 28 | . . . . . . . . 18 10 . Kinetic 1437 | . . . 28 72 862 310 . . 165 . Thermal 5430 | . 36 308 31 279 1068 488 743 1702 660 115 Explosive 1024 | . . . . . 792 . . 232 . . Electromagnetic 1831 | . . . . 165 513 409 373 355 . 16 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . . 2 5 5 5 Average Corruption 4 | . . . . . . . 1 1 5 5 Corruption Purged . | . . . . . . . . . . . Effects 54 | . . . . . . . 1 2 35 16 Message Errors 11 | . . . . . . . 1 . 6 4 Matter Fused 13 | . . . . . . . . 1 9 3 Heat Flow Errors 6 | . . . . . . . . . 4 2 Energy Discharges 7 | . . . . . . . . . 5 2 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . 2 1 Data Loss (major) 4 | . . . . . . . . . 3 1 Misfires 2 | . . . . . . . . . 2 . Targeting Errors 6 | . . . . . . . . 1 3 2 Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 390 | . . 14 . 3 223 11 63 76 . . Projectiles 173 | . . 14 . 3 18 11 55 72 . . Explosions 217 | . . . . . 205 . 8 4 . . Melee . | . . . . . . . . . . . Knockbacks 5 | . . . . . 1 3 . . 1 . Impact 1 | . . . . . . . . . 1 . Kinetic 4 | . . . . . 1 3 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 198 | . . . . 36 97 . . 29 36 . Shots 5 | . . . . 1 2 . . 1 1 . Rammed . | . . . . . . . . . . . Targets Rammed 4 | . . . . . . . . 2 2 . Kicked 4 | . . . . . . . . 2 2 . Crushed . | . . . . . . . . . . . Highest Temperature 1046 | . 66 322 138 420 377 354 558 1046 585 567 Average Temperature 221 | . 36 142 74 194 134 98 238 490 206 204 Received Heat Transfer 1248 | . 24 123 . 135 303 102 27 141 348 45 Effects 87 | . . . . 2 6 . 4 55 11 9 Shutdowns 16 | . . . . 1 4 . . 3 5 3 Energy Bleed 6 | . . . . 1 . . . 4 . 1 Interference 17 | . . . . . 2 . . 11 2 2 Matter Decay 11 | . . . . . . . 3 6 1 1 Short Circuit 7 | . . . . . . . 1 4 1 1 Damage (minor) 5 | . . . . . . . . 3 1 1 Damage (major) 20 | . . . . . . . . 20 . . Damage (core) 5 | . . . . . . . . 4 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Fried 14 | . . . . 1 2 4 7 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 10 | . . . . . . 2 1 2 5 . Heat Transferred 8191 | . 99 746 62 433 1743 814 790 2172 1110 222 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . 1 1 . 1 1 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Peak Influence 527 | . 50 144 49 202 527 334 275 307 . . Initial 111 | . . 13 39 14 66 111 49 99 . . Average 163 | . 13 89 14 113 243 154 149 221 . . Maximum Alert Level 2 | . . . . 1 2 1 1 1 . . Low Security (%) 65 | 100 100 100 100 91 34 78 76 29 . . Level 1 31 | . . . . 8 56 21 23 70 . . Level 2 2 | . . . . . 9 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . . . . . 9 1 . 1 . . Investigation 1 | . . . . . . 1 . . . . Extermination 3 | . . . . . 2 . . 1 . . Reinforcement 4 | . . . . . 4 . . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Distress Signals 1 | . . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 111 | . 3 6 3 6 34 14 12 13 14 6 Peak Tracking Total 7 | . 2 2 2 3 5 3 4 3 4 7 Tactical Retreats 10 | . 1 2 1 1 3 1 1 . . . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Traps Triggered 8 | . . . 3 . 2 2 . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . 1 1 . . . 1 . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Machines Disabled 15 | . . . 1 1 12 . . 1 . . Max in Single Turn 4 | . . . 1 1 4 . . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Machines Accessed 6 | . 2 . 1 . 1 . 1 . 1 . Terminals 5 | . 2 . 1 . 1 . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 15 | . 7 . 2 . 3 . 2 . 1 . Successful 14 | . 7 . 2 . 3 . 1 . 1 . Failed 1 | . . . . . . . 1 . . . Catastrophic 1 | . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . 1 . . . . . . Terminals 14 | . 7 . 2 . 3 . 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 14 | . 7 . 2 . 3 . 1 . 1 . Record 6 | . 5 . . . 1 . . . . . Open Door 1 | . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . Assault Status 1 | . . . 1 . . . . . . . Recall Assault 1 | . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 2 . 1 1 1 . 1 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Total Allies 3 | . . 2 . . . . . . 1 . Largest Group 2 | . . 2 2 . . . . . 1 . Highest-Rated Group 125 | . . 41 41 . . . . . 125 . Highest-Rated Ally 125 | . . 31 31 . . . . . 125 . Total Orders . | . . . . . . . . . . . Ally Attacks 5 | . . 5 . . . . . . . . Total Damage 76 | . . 76 . . . . . . . . Kills 1 | . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . 2 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Turns Passed 5203 | 82 91 397 177 394 1142 594 342 374 1136 474 Spaces Moved 3263 | 44 60 259 121 154 715 366 186 181 819 358 Core 8 | 7 . . 1 . . . . . . . Treads . | . . . . . . . . . . . Legs 3255 | 37 60 259 120 154 715 366 186 181 819 358 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 125 125 126 122 122 120 120 Average Speed 124 | 110 120 120 125 125 128 127 124 131 121 120 Slowest Speed 400 | 120 120 120 400 125 130 128 126 155 122 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 5 14 58 16 18 27 15 9 9 88 46 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 6 | . . 3 . . . . . . 2 1 Spaces Dug 5 | . . . . . . . . 5 . . Terrain Destroyed 138 | . . 1 . 5 79 2 13 28 10 . Melee . | . . . . . . . . . . . Projectile 23 | . . 1 . . 4 2 8 6 2 . AOE 115 | . . . . 5 75 . 5 22 8 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Total 4014 | 74 74 315 137 343 837 437 247 245 922 383 Wait 391 | 23 9 33 . 157 34 32 30 1 59 13 Move 3253 | 43 59 258 120 153 714 365 185 180 818 358 Hop . | . . . . . . . . . . . Pick Up 45 | 1 3 7 2 8 8 4 2 2 8 . Fast Attach 37 | 7 1 . 8 2 2 2 . 5 10 . Attach 37 | . . . 3 2 6 2 6 10 7 1 Detach . | . . . . . . . . . . . Swap 35 | . . 2 1 2 10 5 3 7 2 3 Drop 46 | . . 5 1 10 13 5 1 7 3 1 Fire 165 | . 2 10 2 9 49 22 20 31 13 7 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 4 | . . . . . . . . 2 2 . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . 1 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 36 | -11/Scrapyard | Identified exit to Materials 36 | -11/Scrapyard | Discovered exit to Materials (range 16) 83 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Evolved 1 slot: Weapon x1 122 | -10/Materials | Identified exit to Mines 122 | -10/Materials | Discovered exit to Mines (range 11) 174 | -10/Materials | Entered Mines 309 | -10/Mines | Learned location of Storage (-8) 432 | -10/Mines | Identified exit to Materials 432 | -10/Mines | Discovered exit to Materials (range 9) 475 | -10/Mines | Build established: Hacker-Skirmisher 495 | -10/Mines | Discovered exit to Materials (range 8) 571 | -10/Mines | Entered Materials 571 | -9/Materials | Accompanied by 2 allies 571 | -9/Materials | Evolved 2 slots: Propulsion x2 576 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 675 | -9/Materials | Identified exit to Mines 675 | -9/Materials | Discovered exit to Mines (range 5) 742 | -9/Materials | Identified exit to Materials 742 | -9/Materials | Discovered exit to Materials (range 4) 748 | -9/Materials | Entered another Materials area 748 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1053 | -8/Materials | Build established: Hacker-Tank 1124 | -8/Materials | Identified exit to Factory 1124 | -8/Materials | Discovered exit to Factory (range 14) 1142 | -8/Materials | Entered Factory 1142 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1861 | -7/Factory | Build established: Hacker-Gunner 1892 | -7/Factory | Garrison activated, responded to threat 2274 | -7/Factory | Identified exit to Factory 2274 | -7/Factory | Discovered exit to Factory (range 8) 2284 | -7/Factory | Entered another Factory area 2284 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2842 | -6/Factory | Identified exit to Factory 2842 | -6/Factory | Discovered exit to Factory (range 16) 2878 | -6/Factory | Entered another Factory area 2878 | -5/Factory | Evolved 2 slots: Utility x2 3195 | -5/Factory | Identified exit to Factory 3195 | -5/Factory | Discovered exit to Factory (range 15) 3220 | -5/Factory | Entered another Factory area 3220 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3483 | -4/Factory | Core integrity fell below 50% 3505 | -4/Factory | Lost 4 parts (1p2u1w) 3585 | -4/Factory | Identified exit to Upper Caves 3585 | -4/Factory | Discovered exit to Upper Caves (range 7) 3594 | -4/Factory | Entered Upper Caves 3621 | -4/Upper Caves | Lost 10 parts (2p1n3u4w) 3635 | -4/Upper Caves | Learned Research security intel 3697 | -4/Upper Caves | Identified exit to Upper Caves 3843 | -4/Upper Caves | Build established: Scavenger-Mutant 4423 | -4/Upper Caves | Lost 5 parts (1n3u1w) 4689 | -4/Upper Caves | Core integrity fell below 20% 4730 | -4/Upper Caves | Entered another Upper Caves area 4905 | -4/Upper Caves | Learned Research emergency access door positions 4930 | -4/Upper Caves | Build established: Scavenger-Tank 4995 | -4/Upper Caves | Encountered a Warlord checkpoint 5026 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5202 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 5204 | -4/Upper Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 05048_ Overheating: System interference. 05048_ Point Defense Array temporarily disabled. 05048_ Variable Charge Gun temporarily disabled. 05049_ System corrupted: Mak. Armor Plating rejected. 05049_ Penetrated by Slug. 05050_ Overheating: Rnf. Fission Core damaged (-51). 05050_ Y-64 Sentinel destroyed. 05050_ Switching to secondary target: S-27 Virus. 05050_ S-27 Virus destroyed. 05051_ Overheating: Matter decay (-52). 05063_ Acquired 74 matter. 05069_ Dropped Broken Myomer Leg. 05070_ Acquired 25 matter. 05080_ System corrupted: Energy discharge (-307). 05095_ System corrupted: Energy discharge (-243). 05123_ %VEKE9LMEHR