Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.07 @ 14:09:15 Player: Rockstar Result: Destroyed by EW-7BD(g) with Beamcaster Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (87) 435 Value Destroyed (2883) 2883 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6238 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 550/590 System Corruption 9% Temperature Warm (116) Movement Rolling (155) Ox5 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION (3) --- Wheel > --- UTILITY (6) ------ Coolant Injector Large Storage Unit High-capacity Battery Advanced Targeting Computer Armor Integrity Analyzer Layered Light Armor Plating > --- WEAPON (2) ------- Tearclaws > --- INVENTORY (15) --- Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Cooling System Medium Storage Unit Recoil Stabilizer Wave Gun Heavy Particle Cannon Gauss Rifle Flak Gun Proton Missile Launcher Enhanced Flamer Enhanced Flamer Makeshift Sword Makeshift Sword Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Sensor Array Recoil Stabilizer Matter Filter Kinecellerator > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Medium Treads Coolant Injector Energy Filter EM Disruption Field Heavy Particle Cannon Heavy Particle Cannon Advanced Assault Cannon Hammer [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Heat Sink Device Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Impact Weapon Great Maul Slashing Weapon Tearclaws Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . 1 . . . Propulsion 1 | . . . . 1 . . . Utility 4 | . . 2 . . 2 . . Weapon . | . . . . . . . . Parts Attached 85 | 5 9 8 4 13 25 15 6 Power 17 | 1 1 1 . 4 7 1 2 Engine 10 | 1 1 1 . 3 1 1 2 Core 7 | . . . . 1 6 . . Reactor . | . . . . . . . . Propulsion 21 | 2 4 2 2 4 3 4 . Treads 6 | 2 . . . 3 1 . . Leg 13 | . 4 2 2 1 2 2 . Wheel 2 | . . . . . . 2 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 31 | . 2 4 2 3 9 8 3 Device 18 | . 1 4 2 2 4 4 1 Storage 4 | . 1 . . . 2 1 . Processor 3 | . . . . 1 . 1 1 Hackware 1 | . . . . . . 1 . Protection 5 | . . . . . 3 1 1 Artifact . | . . . . . . . . Weapon 16 | 2 2 1 . 2 6 2 1 Energy Gun 1 | . . 1 . . . . . Energy Cannon 4 | . 2 . . . 2 . . Ballistic Gun 3 | 2 . . . . . 1 . Ballistic Cannon 4 | . . . . 2 2 . . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . 2 . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 6 | . . . . . . . 6 Parts Lost 37 | . . 2 . . 20 10 5 Power 9 | . . . . . 6 1 2 Propulsion 10 | . . 1 . . 4 3 2 Utility 12 | . . . . . 6 5 1 Weapon 6 | . . 1 . . 4 1 . Highest Loss Streak 18 | . . 1 . . 18 8 3 To Critical Strikes . | . . . . . . . . Average Backups 7 | 3 7 7 7 7 8 6 12 Power 1 | . 1 2 2 1 1 . . Propulsion 1 | . 2 1 2 1 . 1 . Utility 1 | . . 1 . 1 2 1 3 Weapon 3 | . 2 2 2 3 3 3 8 Tool/Special . | . . . . . . . . Unused Backups 26 | . 3 1 1 1 2 . 18 Power 1 | . . . . . 1 . . Propulsion 4 | . 1 1 . 1 . . 1 Utility 6 | . 1 . 1 . 1 . 3 Weapon 15 | . 1 . . . . . 14 Tool/Special . | . . . . . . . . Average Slot Usage (%) 91 | . 93 89 95 98 89 87 91 Engine 8 | . 14 10 11 14 1 9 6 Core 5 | . . . . 3 11 4 7 Treads 7 | . 1 . . 25 18 . . Leg 10 | . 26 21 22 . 1 9 6 Wheel 3 | . . . . . . 6 14 Device 19 | . 8 24 28 24 21 14 9 Storage 10 | . 13 11 11 9 7 12 15 Processor 3 | . . . . 1 3 3 11 Protection 3 | . . . . . 5 8 5 Energy Gun 1 | . . 3 11 . . . . Energy Cannon 4 | . 10 15 11 . . 2 . Ballistic Gun 1 | . 17 2 . . . . . Ballistic Cannon 4 | . . . . 16 12 . . Launcher 1 | . . . . . . 4 2 Impact Weapon 2 | . . . . . 1 7 2 Peak Build Rating 47 | 5 7 10 22 41 47 38 47 Average Rating 28 | 3 6 8 14 36 38 31 42 On Entrance 17 | . 5 7 10 16 39 24 38 Naked Turns . | . . . . . . . . Heaviest Build 57 | 9 17 19 31 44 48 48 57 Greatest Support 84 | 40 40 20 30 84 84 50 22 Greatest Overweight (x) 8 | . 2 1 1 7 8 4 2 Average Overweight (x) . | . . . . . . 2 1 Largest Inventory Capacity 15 | 5 8 8 8 8 10 15 15 Average Capacity 9 | 5 7 8 8 8 9 10 15 Most Carried 15 | 5 8 8 8 8 10 11 15 Average Carried 7 | 3 7 7 7 7 8 6 12 Final Capacity 15 | 5 8 8 8 8 10 15 15 Final Carried 15 | 5 8 7 8 7 8 11 15 Class Distribution -------------------- 45% | Mutant 41% | Scavenger-Mutant 13% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Matter Collected 2390 | 235 211 179 53 598 644 324 146 Remotely . | . . . . . . . . Salvage Created 2746 | . 266 396 98 475 742 438 331 Parts 160 | . 27 26 3 31 47 5 21 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 8 | . . . . . . 1 7 Prevented 9 | . . . . . . 4 5 Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Combat Hostiles Destroyed 76 | . 10 12 2 14 19 8 11 Melee 2 | . . . . . . . 2 Guns 5 | . 5 . . . . . . Cannons 49 | . 5 12 2 14 16 . . AOE 12 | . . . . . . 3 9 Classes Destroyed 13 | . 3 3 . 2 4 1 . Worker 2 | . . . . 1 1 . . Builder 6 | . 1 . . 2 3 . . Recycler 1 | . . . . . 1 . . Watcher 2 | . . 1 . . 1 . . Swarmer 27 | . 6 6 . 2 3 . 10 Grunt 29 | . 4 3 2 7 7 6 . Brawler 2 | . . 1 . . . 1 . Duelist 1 | . . . . . . 1 . Protector 1 | . . . . . 1 . . Sentry 6 | . . 2 . 3 1 . . Specialist 2 | . . . . . 2 . . Hunter 4 | . . . . 2 2 . . Programmer 3 | . . . . . 3 . . Thug 1 | . . . . . . . 1 Best Kill Streak 8 | . 7 5 2 8 7 4 4 Combat Bots Only 8 | . 6 4 2 8 5 4 4 Max Kills in Single Turn 3 | . 2 1 1 2 2 2 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . 2 3 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Hostile Shots Fired 583 | . 43 58 12 81 255 93 41 Missed 173 | . 8 20 5 28 86 19 7 Hits 410 | . 35 38 7 53 169 74 34 Melee 7 | . . . . . . 7 . Projectile 403 | . 35 38 7 53 169 67 34 Critical Strikes 13 | . . . . 3 3 6 1 Actively Blocked 1 | . . . . . . 1 . Damage Taken 5872 | . 313 369 106 672 2481 1295 636 Core 866 | . 45 61 . 45 514 120 81 Absorbed by Shields 116 | . . . . 116 . . . Redirected to Shielding 54 | . . . . . . 54 . Regen/Repaired (Parts) 77 | . . 77 . . . . . Core Remaining (%) 89 | 100 82 . 84 91 . . . Volleys Fired 191 | . 29 29 5 39 55 23 11 Largest 2 | . 2 2 2 2 2 1 1 Hottest 150 | . 120 120 116 80 150 75 39 Shots Fired 339 | . 58 58 10 78 101 23 11 Gun 47 | . 32 4 5 . . 6 . Cannon 272 | . 26 54 5 78 101 8 . Launcher 20 | . . . . . . 9 11 Special . | . . . . . . . . Kinetic 218 | . 32 3 . 78 99 6 . Thermal 101 | . 26 55 10 . 2 8 . Explosive . | . . . . . . . . Electromagnetic 20 | . . . . . . 9 11 Robot Hit Streak 12 | . 7 8 2 12 11 5 11 Robot Miss Streak 4 | . 4 4 1 4 4 3 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 229 | . 32 34 6 45 68 26 18 Core Hits 110 | . 15 15 3 23 29 10 15 Critical Kills . | . . . . . . . . Critical Parts Destroyed 8 | . . . . . 2 5 1 Critical Strikes 17 | . . . . 5 6 5 1 Blast 9 | . . . . 5 4 . . Smash 8 | . . . . . 2 5 1 Melee Attacks 42 | . . . . . 10 18 14 Impact 32 | . . . . . 10 18 4 Slashing 10 | . . . . . . . 10 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6914 | . 468 597 176 1605 2223 1115 730 Guns 413 | . 242 23 73 . . 75 . Cannons 4603 | . 226 574 70 1591 2017 125 . Explosions 970 | . . . . . . 493 477 Melee 881 | . . . . . 206 422 253 Ramming 47 | . . . 33 14 . . . Kinetic 3898 | . 242 23 . 1591 1967 75 . Thermal 1225 | . 226 574 143 . 50 125 107 Explosive . | . . . . . . . . Electromagnetic 863 | . . . . . . 493 370 Impact 746 | . . . . . 206 422 118 Slashing 135 | . . . . . . . 135 Piercing . | . . . . . . . . Highest Corruption 12 | . . . . . 2 7 12 Average Corruption 5 | . . . . . 1 4 8 Corruption Purged 4 | . . . . . . . 4 Corruption Blocked . | . . . . . . . . Effects 48 | . . . . . 3 26 19 Message Errors 19 | . . . . . 1 11 7 Matter Fused 11 | . . . . . 1 6 4 Heat Flow Errors 5 | . . . . . . 2 3 Energy Discharges 6 | . . . . . . 2 4 Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 3 | . . . . . . 2 1 Data Loss (major) 1 | . . . . . . 1 . Misfires 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 502 | . . 16 3 35 137 241 70 Projectiles 129 | . . 16 3 35 75 . . Explosions 37 | . . . . . . 16 21 Melee 336 | . . . . . 62 225 49 Knockbacks 43 | . . . . 14 27 1 1 Impact 2 | . . . . . . 1 1 Kinetic 32 | . . . . 10 22 . . Secondary 9 | . . . . 4 5 . . Self-Inflicted Damage 45 | . . . . . . 39 6 Shots 4 | . . . . . . 2 2 Rammed 3 | . . . . 3 . . . Targets Rammed 6 | . . . 3 3 . . . Kicked 3 | . . . 3 . . . . Crushed . | . . . . . . . . Highest Temperature 330 | . 210 15 . 14 42 330 209 Average Temperature 80 | . 109 6 . 5 9 126 65 Received Heat Transfer 2151 | . 66 84 54 354 738 675 180 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 8 | . . . . . 3 5 . Combat Hostiles 8 | . . . . . 3 5 . Parts Fried 14 | . . . . . 4 9 1 Impact Corruptions 15 | . . . . . 5 7 3 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . 3 1 . 1 . . Heat Transferred 2444 | . 481 1221 333 . 74 185 150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . . . . 4 Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Maximum Alert Level 1 | . 1 1 . 1 . . . Low Security (%) 94 | 100 97 65 100 96 100 . . Level 1 5 | . 2 34 . 3 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 235 | . 203 235 75 209 193 . . Initial 91 | . . 64 67 . 91 . . Average 71 | . 107 146 16 77 67 . . Influence Increases 2105 | . 293 311 58 404 599 210 230 Destroy 0b10 Robot/C 1480 | . 200 240 40 280 360 160 200 Destroy 0b10 Robot/NC 60 | . 5 5 . 15 35 . . Destroy Leader 314 | . 40 62 10 70 82 20 30 Successful Hack 44 | . . 4 8 . 32 . . Disable Machine 45 | . . . . . 45 . . Destroy Structure 57 | . 3 . . 24 30 . . Lose Combat Pursuer 105 | . 45 . . 15 15 30 . Influence Decreases 2105 | . 140 289 233 203 724 286 230 Entered New Map 336 | . . 89 108 . 110 29 . Time Decay 1489 | . 140 180 120 203 414 222 210 Lost Part 275 | . . 20 . . 200 35 20 Lost Ally 5 | . . . 5 . . . . Squads Dispatched 12 | . 2 2 . 4 4 . . Investigation 2 | . . 2 . . . . . Extermination 2 | . . . . . 2 . . Reinforcement 6 | . 2 . . 2 2 . . Assault . | . . . . . . . . Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Distress Signals 2 | . . . . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 116 | . 19 17 2 30 29 9 10 Peak Tracking Total 9 | . 7 4 2 7 9 4 4 Tactical Retreats 5 | . 1 . . 1 1 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Traps Triggered 5 | . . 4 . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Disabled 3 | . . . . . 3 . . Max in Single Turn 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Accessed 18 | . 3 3 4 1 5 . 2 Terminals 13 | . 3 2 2 1 4 . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 34 | . 6 7 7 2 9 . 3 Successful 15 | . 1 3 3 . 5 . 3 Failed 19 | . 5 4 4 2 4 . . Catastrophic 9 | . 4 1 1 2 1 . . Database Lockouts . | . . . . . . . . Manual 21 | . 6 1 5 2 6 . 1 Terminals 27 | . 6 5 5 2 7 . 2 Fabricators . | . . . . . . . . Repair Stations 2 | . . 2 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . 2 . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 1 1 3 . 3 . 3 Record 3 | . . . . . 1 . 2 Open Door 3 | . . . 2 . . . 1 Open DSF 1 | . . . . . 1 . . Branch Access Points 2 | . . . 1 . 1 . . Emergency Access Points 1 | . . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 3 2 2 1 4 . 1 Full Trace Events 2 | . . 1 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 6 | . . . 6 . . . . EXPLORE 5 | . . . 5 . . . . RETURN 1 | . . . 1 . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Active Infowar (turns) 1081 | . . . . 97 719 265 . Optics 685 | . . . . 97 588 . . Sensors 396 | . . . . . 131 265 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 6 | . . . 3 . . 2 1 Drone Launches 16 | . . . 16 . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Turns Passed 4383 | 78 324 364 586 481 1055 1002 493 Spaces Moved 2397 | 43 164 157 408 206 480 685 254 Core 8 | 2 2 . . 2 2 . . Treads 660 | 41 6 . . 200 413 . . Legs 968 | . 156 157 408 4 65 178 . Wheels 761 | . . . . . . 507 254 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 123 105 100 100 Average Speed 135 | 154 121 121 130 161 163 125 113 Slowest Speed 450 | 160 160 190 190 400 450 140 115 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 5 39 25 97 20 15 80 38 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 11 | . . . 1 . . 7 3 Spaces Dug 2 | . . . . . 2 . . Terrain Destroyed 68 | . . . . 22 27 . 19 Melee 2 | . . . . . 2 . . Projectile 47 | . . . . 22 25 . . AOE 19 | . . . . . . . 19 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Total 3098 | 52 229 270 453 276 629 765 424 Wait 228 | . 12 57 22 . 26 . 111 Move 2390 | 42 163 156 407 205 479 684 254 Hop . | . . . . . . . . Pick Up 63 | 5 9 4 3 4 15 11 12 Fast Attach 44 | 5 2 9 1 4 14 6 3 Attach 36 | . 2 2 2 3 9 14 4 Detach 17 | . . . 2 2 3 6 4 Swap 32 | . 6 6 3 6 7 3 1 Drop 49 | . 6 7 5 10 11 . 10 Fire 191 | . 29 29 5 39 55 23 11 Melee 42 | . . . . . 10 18 14 Ram . | . . . . . . . . Kick 3 | . . . 3 . . . . Crush 3 | . . . . 3 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 13) 395 | -10/Materials | Discovered new exit (range 8) 403 | -10/Materials | Entered another Materials area 403 | -9/Materials | Evolved 2 slots: Utility x2 716 | -9/Materials | Repaired Beam Cannon 762 | -9/Materials | Discovered new exit (range 5) 767 | -9/Materials | Entered Mines 768 | -9/Mines | Assembled infested the area 814 | -9/Mines | Found the Drone Emporium 821 | -9/Mines | Found Prototype Device 821 | -9/Mines | Identified Decoy Drone Bay 842 | -9/Mines | Build established: Scavenger-Mutant 909 | -9/Mines | Discovered new exit (range 34) 920 | -9/Mines | Discovered new exit (range 48) 1020 | -9/Mines | Learned 2 Materials zone layouts 1035 | -9/Mines | Learned location of Zion (-6) 1068 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1102 | -9/Mines | Learned 4 Materials zone layouts 1353 | -9/Mines | Entered Materials 1353 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1354 | -8/Materials | Identified exit to Factory 1650 | -8/Materials | Build established: Mutant 1683 | -8/Materials | Garrison activated, responded to threat 1735 | -8/Materials | Destroyed 8 combat bots 1834 | -8/Materials | Entered Factory 1834 | -7/Factory | Evolved 2 slots: Utility x2 2314 | -7/Factory | Identified exit to Lower Caves 2637 | -7/Factory | Cargo convoy interrupted 2725 | -7/Factory | Core integrity fell below 50% 2781 | -7/Factory | Lost 18 parts (5p4n5u4w) 2889 | -7/Factory | Entered Lower Caves 2969 | -7/Lower Caves | Learned Factory emergency access door positions 3070 | -7/Lower Caves | Build established: Scavenger-Mutant 3190 | -7/Lower Caves | Core integrity fell below 20% 3249 | -7/Lower Caves | Lost 8 parts (1p2n4u1w) 3399 | -7/Lower Caves | Identified exit to Lower Caves 3851 | -7/Lower Caves | Encountered a Warlord checkpoint 3891 | -7/Lower Caves | Entered another Lower Caves area 4078 | -7/Lower Caves | System corruption reached 10% 4098 | -7/Lower Caves | Build established: Derelict-Mutant 4347 | -7/Lower Caves | Ambushed by wild Derelicts 4384 | -7/Lower Caves | Destroyed by EW-7BD(g) with Beamcaster Last Messages --------------- Acquired 31 matter. Dropped Imp. Deuterium Engine. Dropped Xenon Bombardment Thruster. Dropped Enh. Flamer. Acquired Imp. Deuterium Engine. Acquired 10 matter. Acquired Recoil Stabilizer. Acquired derelict log, extracted data. Data stored: Lower Caves entrances (x1). System corrupted: Energy discharge (-122). System corrupted: Matter fused (-5). 40-W0U(g): "Wake up, everyone! Fresh metal!" 40-W0U(g) Carbon-fiber Leg ripped off. Mak. Power Source destroyed. 40-W0U(g) Carbon-fiber Leg ripped off. Arm. Wheel destroyed. Mak. Leg destroyed. System corrupted: Heat flow error (+134). 40-W0U(g) destroyed. Critical hit (Burn: +37). 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"[ "# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 65 Energy Generation 27 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 7 Matter Filtering 30 Energy Filtering 30 Kinecelleration 30 Force Boost 20 Offensive Hacking 10 Item Schematics ----------------- Med. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beam Cannon | 23% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetaDrainedTorch Manual? 0 Play Time 01:06:11 Cumulative 43.4 hours Start 2025.07.07 @ 13:05:04 End 2025.07.07 @ 14:09:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 31 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 29 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4a204c67-665d-442b-943c-d4350f9201ef