Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.22 @ 01:28:34 Player: KURIIRI Result: Destroyed by X-57 Shotgunner with Shotgun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (86) 430 Value Destroyed (2715) 2715 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (6867) 6867 TOTAL SCORE: 11612 Bonus ------- High Alert Combat Kills 117 Prayed to X0-1V1 5000 Major X0-1V1 Interference 1050 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/250 Matter 255/300 Energy 411/425 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Garrison Parts ------- > --- POWER (1) -------- Light Ion Engine (fused) > --- PROPULSION (3) --- Light Treads Improved Treads Improved Treads > --- UTILITY (2) ------ High-capacity Storage Unit Medium Armor Plating > --- WEAPON (3) ------- Cooled Plasma Cannon Improved Light Cannon Improved Light Cannon (fused) > --- INVENTORY (20) --- Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Improved Treads Small Storage Unit Large Storage Unit Seismic Detector Medium Armor Plating Relay Coupler [Grunt] (99) Improved EM Shotgun Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Plasma Cutter Mace Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit X0-1V1's Piety Tracker > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Light Treads Improved Treads Wheel Wheel Improved Heat Sink Small Storage Unit Seismic Detector Light Armor Plating Hacking Suite Small Laser Plasma Cutter Mace [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device X0-1V1's Piety Tracker Storage High-capacity Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Mace Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility . | . . . . . . Weapon 1 | . . . 1 . . Parts Attached 35 | 2 4 . 16 9 4 Power 4 | . . . 2 2 . Engine 4 | . . . 2 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | . 2 . 4 3 1 Treads 9 | . 2 . 3 3 1 Leg . | . . . . . . Wheel 1 | . . . 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 2 . 3 1 1 Device 3 | 1 1 . 1 . . Storage 2 | . 1 . 1 . . Processor . | . . . . . . Hackware 1 | . . . . . 1 Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 13 | 1 . . 7 3 2 Energy Gun 2 | . . . 1 1 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 7 | 1 . . 5 1 . Ballistic Cannon 2 | . . . . . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . 1 . . 4 . Parts Lost 6 | . . . 5 . 1 Power 1 | . . . 1 . . Propulsion 3 | . . . 2 . 1 Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Highest Loss Streak 4 | . . . 4 . 1 To Critical Strikes . | . . . . . . Average Backups 14 | 6 5 7 13 19 18 Power 1 | 1 1 1 1 1 1 Propulsion 4 | 4 2 3 3 5 5 Utility 4 | . . 2 4 5 5 Weapon 3 | 1 1 1 1 5 5 Tool/Special . | . . . . . . Unused Backups 14 | . 4 . 2 1 7 Power 1 | . 1 . . . . Propulsion 6 | . 2 . 1 . 3 Utility 3 | . . . . . 3 Weapon 3 | . 1 . 1 1 . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 96 | . 99 100 96 89 99 Engine 11 | . 14 14 9 10 11 Treads 31 | . 27 28 31 32 33 Device 6 | . 14 14 10 5 . Storage 11 | . 14 14 11 11 11 Protection 4 | . . . . 5 11 Energy Cannon 5 | . . . . 10 11 Ballistic Gun 17 | . 28 28 30 13 . Ballistic Cannon 5 | . . . . . 18 Peak Build Rating 26 | 7 19 20 26 24 23 Average Rating 19 | 6 7 19 21 21 21 On Entrance 14 | 6 7 19 20 16 20 Avg Prop Armor Cover (%) 11 | . . . 11 . . Naked Turns . | . . . . . . Heaviest Build 66 | 11 26 26 53 66 66 Greatest Support 66 | 20 40 40 60 66 66 Greatest Overweight (x) 3 | . . . 3 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 Average Capacity 17 | 8 14 15 15 20 20 Most Carried 20 | 6 7 8 16 20 19 Average Carried 15 | 6 5 7 13 19 18 Final Capacity 20 | 8 15 15 20 20 20 Final Carried 19 | 6 7 8 16 19 17 Class Distribution -------------------- 35% | Mutant 22% | Gunner 20% | Tank 12% | Scavenger-Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -9/Storage Tank | -9/Garrison Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Gar Matter Collected 2076 | 200 82 . 772 745 277 Remotely . | . . . . . . Salvage Created 3148 | 83 123 84 1252 1255 351 Parts 192 | 8 10 5 85 59 25 Haulers Intercepted 3 | . . . 1 2 . Recyclers Shooed 2 | . . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Combat Hostiles Destroyed 66 | . 3 2 23 23 15 Guns 26 | . 3 1 22 . . Cannons 36 | . . . . 21 15 Classes Destroyed 13 | 2 1 . 9 . 1 Worker 1 | . . . 1 . . Builder 4 | . . . 4 . . Tunneler 2 | 1 . . 1 . . Hauler 3 | . . . 1 2 . Recycler 3 | 1 . . . 2 . Mechanic 1 | . . . 1 . . Operator 3 | . . . 2 1 . Watcher 3 | . . . 3 . . Swarmer 18 | . . . 4 5 9 Grunt 26 | . 3 2 10 9 2 Duelist 1 | . . . 1 . . Sentry 20 | . . . 8 9 3 Specialist 1 | . . . . . 1 Best Kill Streak 9 | 2 2 2 9 4 4 Combat Bots Only 4 | . 2 2 4 4 4 Max Kills in Single Turn 2 | 1 1 1 2 1 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Hostile Shots Fired 272 | . 12 9 103 81 67 Missed 68 | . 1 6 18 29 14 Hits 204 | . 11 3 85 52 53 Projectile 204 | . 11 3 85 52 53 Critical Strikes 5 | . . . 2 3 . Damage Taken 2351 | . 122 39 1082 633 475 Core 323 | . . . 161 101 61 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 99 | . . . 99 . . Core Remaining (%) 100 | 100 . 100 . . . Volleys Fired 232 | 7 16 7 70 89 43 Largest 3 | 2 2 2 3 2 3 Hottest 105 | 60 40 40 80 105 101 Shots Fired 455 | 14 32 14 206 91 98 Gun 268 | 14 32 14 206 2 . Cannon 187 | . . . . 89 98 Launcher . | . . . . . . Special . | . . . . . . Kinetic 316 | 12 32 14 199 2 57 Thermal 130 | . . . . 89 41 Explosive . | . . . . . . Electromagnetic 9 | 2 . . 7 . . Robot Hit Streak 20 | 3 6 11 16 20 5 Robot Miss Streak 4 | 3 1 3 4 3 4 Penetration Max . | . . . . . . Secondary Targets 4 | . . . 4 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 265 | 5 24 6 131 67 32 Core Hits 103 | 2 6 3 51 26 15 Critical Kills 3 | . . . 2 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . 3 1 . Meltdown 1 | . . . . 1 . Destroy 3 | . . . 3 . . Melee Attacks 25 | . . . 2 . 23 Impact 25 | . . . 2 . 23 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5357 | 48 208 45 1820 2256 980 Guns 2101 | 48 208 45 1800 . . Cannons 3193 | . . . . 2213 980 Explosions . | . . . . . . Melee . | . . . . . . Ramming 63 | . . . 20 43 . Kinetic 2606 | 33 208 45 1773 . 547 Thermal 2646 | . . . . 2213 433 Explosive . | . . . . . . Electromagnetic 42 | 15 . . 27 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots 1 | . . . . 1 . Overflow Damage 106 | . . . 8 40 58 Projectiles 98 | . . . . 40 58 Explosions . | . . . . . . Melee 8 | . . . 8 . . Knockbacks 4 | . . . . . 4 Impact . | . . . . . . Kinetic 4 | . . . . . 4 Secondary . | . . . . . . Self-Inflicted Damage 1 | . . . 1 . . Shots . | . . . . . . Rammed 13 | . . . 5 8 . Targets Rammed 14 | . . . 6 8 . Kicked . | . . . . . . Crushed 1 | . . . 1 . . Highest Temperature 467 | 20 12 9 467 26 311 Average Temperature 81 | 15 7 9 98 8 75 Received Heat Transfer 777 | . 66 24 435 225 27 Effects 3 | . . . 2 . 1 Energy Bleed 2 | . . . 1 . 1 Damage (major) 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 2 | . . . 2 . . Robots Melted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Melted 19 | . . . 10 8 1 Heat Transferred 4086 | . . . . 3436 650 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Maximum Alert Level 3 | . . . 1 2 3 Low Security (%) 45 | 100 100 100 65 35 . Level 1 29 | . . . 34 58 12 Level 2 20 | . . . . 6 72 Level 3 4 | . . . . . 15 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 884 | 10 70 50 340 449 884 Initial 284 | . . . . 141 284 Average 258 | 2 24 23 149 226 562 Influence Increases 2191 | 10 127 50 724 670 610 Destroy 0b10 Robot/C 1320 | . 60 40 460 460 300 Destroy 0b10 Robot/NC 100 | 10 . . 65 25 . Destroy Leader 312 | . 20 10 138 134 10 Successful Hack 79 | . 17 . 27 19 16 Select Force Hacks 30 | . 30 . . . . Disable Machine 60 | . . . 30 15 15 Anti-Garrison Action 200 | . . . . . 200 Destroy Structure 75 | . . . 4 17 54 Lose Combat Pursuer 15 | . . . . . 15 Influence Decreases 1307 | 10 127 50 390 567 163 Entered New Map 346 | . . . . 193 153 Time Decay 901 | 10 127 50 340 374 . Lost Part 60 | . . . 50 . 10 Squads Dispatched 7 | . 2 . 2 3 . Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 3 | . 1 . 1 1 . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Distress Signals 5 | . 1 1 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 7 5 30 30 17 Peak Tracking Total 6 | . 2 3 6 5 3 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Traps Triggered 7 | . . . 1 3 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Gar Machines Disabled 6 | . . . 2 1 3 Max in Single Turn 1 | . . . 1 1 1 Garrison Relay 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Machines Accessed 21 | . 3 . 8 8 2 Terminals 15 | . 2 . 5 6 2 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . . 1 . Total Hacks 52 | . 11 . 22 14 5 Successful 24 | . 5 . 9 9 1 Failed 28 | . 6 . 13 5 4 Catastrophic 5 | . 1 . 2 . 2 Database Lockouts . | . . . . . . Manual 29 | . 12 . 9 6 2 Terminals 39 | . 8 . 17 9 5 Fabricators . | . . . . . . Repair Stations 4 | . . . 2 2 . Recycling Units 3 | . 3 . . . . Scanalyzers 3 | . . . 3 . . Garrison Access 3 | . . . . 3 . Terminal Hacks 15 | . 3 . 4 7 1 Part Schematic 2 | . 2 . . . . Robot Schematic 1 | . . . . 1 . Robot Analysis 1 | . 1 . . . . Open Door 2 | . . . . 2 . Branch Access Points 1 | . . . 1 . . Scanalyzer Index 1 | . . . 1 . . Maintenance Status 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Zone Layout 4 | . . . . 4 . Security Stations 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . 2 1 . Scan Component 2 | . . . 1 1 . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . 3 . . Retrieve Study 3 | . . . 3 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 2 | . 2 . . . . Terminals 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 1 1 . Used 1 | . . . . 1 . Hacking Detections 14 | . 2 . 5 5 2 Full Trace Events 4 | . 1 . 1 . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . 2 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . 3 . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 7 | . . . . . 7 Machine Destruction 7 | . . . . . 7 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . X0-1V1 Amusement Gains 59 | . 19 . 35 5 . Good Acts 15 | . . 1 6 5 3 Bad Acts 13 | . . 1 5 4 3 Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Active Infowar (turns) 348 | 7 341 . . . . Seismic 348 | 7 341 . . . . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Gar Turns Passed 3274 | 34 361 110 1048 863 858 Spaces Moved 1269 | 11 156 55 422 366 259 Core . | . . . . . . Treads 1248 | . 156 55 412 366 259 Legs 11 | 11 . . . . . Wheels 10 | . . . 10 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 160 160 125 160 160 Average Speed 160 | 120 160 160 159 163 160 Slowest Speed 240 | 120 160 160 240 200 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 2 31 27 46 73 38 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 13 | . . . 2 2 9 Terrain Destroyed 27 | . . . 2 16 9 Melee 11 | . . . 2 . 9 Projectile 16 | . . . . 16 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Total 2081 | 19 242 66 643 533 578 Wait 454 | . 63 4 102 42 243 Move 1264 | 10 155 54 421 365 259 Hop . | . . . . . . Pick Up 22 | . 2 1 13 5 1 Fast Attach 15 | 1 . . 9 5 . Attach 10 | . 2 . 5 1 2 Detach 1 | . . . . 1 . Swap 29 | 1 2 . 8 11 7 Drop 15 | . 2 . 7 6 . Fire 232 | 7 16 7 70 89 43 Melee 25 | . . . 2 . 23 Ram 1 | . . . 1 . . Kick . | . . . . . . Crush 13 | . . . 5 8 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 4 exits: [*Mat] / Min x2 / *Sto) -9/Storage (discovered 3 exits: [*Mat] / Rec / Gar) -9/Garrison (discovered 2 exits: *Rec x2) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 3) 35 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 6) 304 | -10/Materials | Discovered new exit (range 8) 307 | -10/Materials | Build established: Mutant 374 | -10/Materials | Prayed at D.C.S.S. Altar Unit 396 | -10/Materials | Entered Mines 465 | -10/Mines | X0-1V1 sent someone to keep an eye on you 484 | -10/Mines | Discovered new exit (range 10) 506 | -10/Mines | Entered Materials 506 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 668 | -9/Materials | Identified exit to Mines 668 | -9/Materials | Identified exit to Storage 730 | -9/Materials | Energy capacity permanently improved by X0-1V1 (+300; -150 max core) 825 | -9/Materials | Build established: Gunner 947 | -9/Materials | X0-1V1 foreshadows a heat wave 976 | -9/Materials | Repaired Lgt. Treads 1123 | -9/Materials | X0-1V1 activates XOMVISION 1145 | -9/Materials | Ambient heat levels rising (+10) 1283 | -9/Materials | Core integrity fell below 50% 1291 | -9/Materials | Ambient heat levels rising (+10) 1322 | -9/Materials | Lost 4 parts (2n1u1w) 1339 | -9/Materials | Discovered new exit (range 9) 1403 | -9/Materials | Core integrity restored by X0-1V1 (+67) 1474 | -9/Materials | X0-1V1 announced a LAN party 1546 | -9/Materials | Ambient heat levels falling (-10) 1554 | -9/Materials | Entered Storage 2171 | -9/Storage | Discovered new exit (range 5) 2247 | -9/Storage | Garrison activated, responded to threat 2257 | -9/Storage | Build established: Mutant 2375 | -9/Storage | Discovered new exit (range 13) 2406 | -9/Storage | Identified exit to Garrison 2417 | -9/Storage | Entered Garrison 2449 | -9/Garrison | Triggered checkpoint 2455 | -9/Garrison | Core integrity fell below 20% 2521 | -9/Garrison | Garrison Relay disabled 2563 | -9/Garrison | Garrison Relay disabled 2704 | -9/Garrison | X0-1V1 activates XOMVISION 2725 | -9/Garrison | Build established: Tank 2751 | -9/Garrison | Identified exit to Recycling 2751 | -9/Garrison | X0-1V1 revealed exit location to -9/Recycling 2908 | -9/Garrison | Installed Relay Interface Framework 2937 | -9/Garrison | Learned Recycling security intel 3031 | -9/Garrison | Triggered checkpoint 3215 | -9/Garrison | Triggered checkpoint 3256 | -9/Garrison | Discovered exit to Recycling (range 12) 3275 | -9/Garrison | Triggered checkpoint 3275 | -9/Garrison | Destroyed by X-57 Shotgunner with Shotgun Last Messages --------------- X0-1V1's Piety Tracker suddenly appears amidst shimmering waves of color. 03208_ Destroyed Flight Unit. 03208_ S-10 Pest destroyed. 03212_ Destroyed Flight Unit. 03218_ Destroyed Lgt. Ion Engine. 03225_ S-10 Pest knocked back. 03230_ X0-1V1 feels inspired! S-10 Pest Lgt. Assault Rifle replaced by Battle Rifle. 03230_ Lgt. Treads+ destroyed. 03231_ S-10 Pest destroyed. 03237_ Overheating: Energy bleed (-54). 03251_ Acquired 42 matter. 03253_ Acquired 1 matter. 03256_ Acquired 5 matter. 03256_ EXIT=FOUND: RECYCLING 03275_ Beams of light sweep through the air. An alarm sounds. 03275_ X0-1V1 giggles madly! Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ??????????????????????### #??????????????????????? | | ??????????????????????#x #??????????????????????? | | ??????????????????????# #??????????????????????? | | ????# > ###########???? #??????????????????????? | | ???????? #?????#@#??????????????????????? | | ???????????? #?????# #?????#????????????????? | | ???????????????# ####### ## #????????????????? | | ???????????????# #????????????????? | | ???????????????# *########## # #????????????????? | | ???????????????#= #??????????##??????????????????? | | ???????????????# =#??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# !#??????????????????????????????? | | ???????????????# #??????######""""######????????? | | ??????????## ??# ####"### %% ????????? | | ?????????## # [ [% ????????? | | ?????????# !%= % ????????? | | ?????????# # ##T######## ## #?? ?????????? | | ?????????# # ?###????### ## ## #????????? | | ?????????###?#?????????# "????????? | | ???????????????????????# "????????? | | ???????????????????????# "????????? | | ???????????????????????# "????????? | | ???????????????????????### ## ##^ #????????? | | ?????????????????????????# ## ## ##???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 1880 Matter Stores 1000 Matter Capacity 1000 Sight Range 19 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ W-16 Scout | -9/Storage | Hacked Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 29% | -9/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirectedHypervelocityMask Manual? 0 Play Time 00:26:33 Cumulative 609.3 hours Start 2026.07.22 @ 01:06:33 End 2026.07.22 @ 01:28:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 537 Rogue 501 Adventurer 36 Explorer 0 Win Type - Total 7 Types 2/1/0/1/1/0/0/2/0/0 Lore% 84 Gallery% 73 Achievement% 67 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b2c6871c-276a-478a-8f4e-c2dcd627d6b0