Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.08 @ 01:34:32 Player: Darby Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (182) 910 Value Destroyed (6426) 6426 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (64) 64 TOTAL SCORE: 14600 Bonus ------- Follower Combat Kills 64 Cogmind --------- Core Integrity 0/1600 Matter 266/300 Energy 99/100 System Corruption 39% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- Machine Analyzer Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Myomer Leg Centrium Leg Huge Storage Unit Mini Drone Bay (3/3) Advanced Datajack Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Myomer Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Machine Analyzer Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Improved Terrain Scan Processor Core Analyzer Advanced Reaction Control System Layered Heavy Armor Plating Force Field Mini Drone Bay Mini Drone Bay Mini Drone Bay Mini Drone Bay > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Force Lance > --- INVENTORY -------- Myomer Leg Centrium Leg Huge Storage Unit Mini Drone Bay Advanced Datajack [Rating: 163] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Centrium Leg Wheel Armored Wheel Utility Advanced Visual Processing Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Slots Evolved 18 | . . 2 2 2 2 . . 2 2 2 2 . 2 Power 1 | . . . . . . . . . . 1 . . . Propulsion 4 | . . . . 2 2 . . . . . . . . Utility 13 | . . 2 2 . . . . 2 2 1 2 . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 269 | 7 14 19 21 37 7 . 8 14 54 1 51 5 31 Power 34 | 1 3 1 2 2 . . 1 1 11 . 9 . 3 Engine 13 | 1 2 1 2 1 . . . . 2 . 4 . . Core 11 | . 1 . . 1 . . 1 1 7 . . . . Reactor 10 | . . . . . . . . . 2 . 5 . 3 Propulsion 57 | 2 2 3 2 4 1 . . 5 11 1 17 1 8 Treads 35 | 2 2 3 2 4 1 . . 4 10 1 3 . 3 Leg 16 | . . . . . . . . . . . 10 1 5 Wheel 6 | . . . . . . . . 1 1 . 4 . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 88 | 2 5 8 10 17 2 . 2 4 12 . 13 3 10 Device 45 | 1 3 3 4 11 . . 2 2 6 . 3 1 9 Storage 10 | 1 . 1 2 1 2 . . 1 1 . 1 . . Processor 17 | . . 2 2 1 . . . . 4 . 6 2 . Hackware 1 | . . . . 1 . . . . . . . . . Protection 15 | . 2 2 2 3 . . . 1 1 . 3 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 90 | 2 4 7 7 14 4 . 5 4 20 . 12 1 10 Energy Gun 26 | 1 1 1 . 2 1 . . 2 10 . 3 . 5 Energy Cannon 13 | . . . . . . . . . 6 . 5 1 1 Ballistic Gun 11 | 1 2 3 1 . . . 2 . 2 . . . . Ballistic Cannon 11 | . . . 2 7 1 . 1 . . . . . . Launcher 6 | . 1 1 1 . . . . 1 2 . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 7 | . . 2 1 . 1 . 2 1 . . . . . Slashing Weapon 8 | . . . 2 5 1 . . . . . . . . Piercing Weapon 8 | . . . . . . . . . . . 4 . 4 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . . 2 1 . . 1 . Corrupted Parts 2 | . . . . . . . . 1 1 . . . . System Corruption 11 | . . . . . . . . 7 4 . . . . Parts Lost 105 | . 2 . 7 2 1 . 8 . 28 8 13 8 28 Power 17 | . 1 . 1 . . . . . 7 . 4 1 3 Propulsion 37 | . 1 . 1 2 1 . 4 . 10 3 4 3 8 Utility 35 | . . . 3 . . . 3 . 6 5 2 3 13 Weapon 16 | . . . 2 . . . 1 . 5 . 3 1 4 Highest Loss Streak 20 | . 2 . 7 1 1 . 8 . 8 7 5 6 20 To Critical Strikes 5 | . . . 1 . . . . . 4 . . . . Average Slot Usage (%) 78 | . 96 98 95 92 88 63 77 51 58 29 52 79 68 Engine 2 | . 6 11 8 . . . . . . . 1 . . Core 3 | . 5 . . 6 6 . 5 3 3 . . . . Reactor 1 | . . . . . . . . . . . 2 7 6 Treads 18 | . 27 21 18 28 28 26 24 6 14 5 5 . 3 Leg 3 | . . . . . . . . . . . 9 23 17 Device 11 | . 12 27 23 10 13 13 15 8 5 2 . 4 12 Storage 5 | . 14 11 9 7 6 . . . 3 . . . . Processor 16 | . . 4 13 23 20 20 20 17 20 21 18 22 19 Protection 2 | . . 1 5 1 . . . 2 3 . 4 11 2 Energy Gun 4 | . 13 10 7 4 1 . . 2 1 . 2 3 3 Ballistic Gun 3 | . 14 9 4 . . . 3 . 1 . . . . Ballistic Cannon 1 | . . . 2 2 6 . 3 . . . . . . Slashing Weapon 1 | . . . 1 4 2 . . . . . . . . Peak Build Rating 163 | 8 10 10 23 41 42 41 38 69 81 39 132 133 163 Average Rating 45 | 6 8 9 17 35 40 23 33 44 58 22 70 121 115 On Entrance 34 | . 8 8 9 17 40 41 21 11 68 39 9 132 74 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 127 | 15 15 33 58 72 100 59 23 106 127 2 83 84 92 Greatest Support 225 | 40 40 40 40 83 103 83 83 117 225 35 150 150 145 Greatest Overweight (x) 31 | . . . 1 1 . . . 1 31 . 2 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 15 20 20 25 20 5 25 25 5 25 5 5 Average Capacity 12 | 7 8 12 15 19 22 6 5 5 17 5 5 5 5 Most Carried 21 | 8 8 15 15 20 21 20 5 5 17 2 5 5 5 Average Carried 9 | 4 7 11 14 18 20 6 3 3 5 2 4 4 4 Final Capacity 25 | 8 8 15 15 20 20 5 5 25 5 5 5 5 5 Final Carried 20 | 8 8 15 12 20 20 5 5 5 2 2 5 5 5 Class Distribution -------------------- 39% | Mutant 27% | Scavenger-Mutant 14% | Scavenger-Assassin 9% | Scavenger-Skirmisher 3% | Skirmisher 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Scout | -6/Waste Scavenger-Skirmisher | -6/Factory Assassin | -5/Factory Mutant | -4/Factory Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Matter Collected 3984 | 321 289 136 237 828 223 . 27 408 748 . 528 17 222 Remotely . | . . . . . . . . . . . . . . Salvage Created 7972 | 192 626 223 341 928 349 . 102 258 1780 . 1875 456 842 Parts 409 | 19 47 20 24 53 13 . 1 2 79 . 101 25 25 Haulers Intercepted 5 | . 1 . 1 . . . . 1 1 . 1 . . Recyclers Shooed 3 | 1 . . . . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Combat Hostiles Destroyed 98 | . 15 6 9 15 3 . 3 . 19 . 15 3 10 Melee 18 | . . . 4 2 . . . . . . 10 . 2 Guns 41 | . 12 4 1 7 1 . 2 . 7 . 1 1 5 Cannons 21 | . . . . 6 2 . . . 4 . 4 2 3 AOE 15 | . 3 2 4 . . . 1 . 5 . . . . Classes Destroyed 15 | 3 6 2 1 3 . . . . . . . . . Worker 21 | 1 2 . 1 2 3 . . 1 3 . 7 1 . Builder 21 | . 1 . 1 3 2 . . . 8 . 6 . . Tunneler 7 | 5 . . . . . . . . 1 . 1 . . Hauler 5 | . 1 . 1 . . . . 1 1 . 1 . . Recycler 10 | 1 . . . 2 1 . . 1 2 . 2 1 . Mechanic 5 | . . . . 1 . . . . 2 . 1 1 . Operator 2 | . 1 . . 1 . . . . . . . . . Watcher 13 | . 3 1 2 1 2 . . . . . 2 1 1 Swarmer 14 | . 6 . 3 . . . 2 . . . 3 . . Grunt 40 | . 9 3 3 6 2 . 1 . 5 . 4 1 6 Duelist 1 | . . 1 . . . . . . . . . . . Sentry 13 | . . 2 2 4 . . . . 3 . 1 . 1 Hunter 7 | . . . . 2 . . . . 4 . 1 . . Programmer 22 | . . . . 3 1 . . . 7 . 6 2 3 Heavy 1 | . . . 1 . . . . . . . . . . Best Kill Streak 8 | 2 3 3 6 3 2 . 2 1 8 . 8 2 3 Combat Bots Only 4 | . 3 3 4 3 2 . 2 . 4 . 3 2 3 Max Kills in Single Turn 7 | 1 3 1 2 1 1 . 1 1 7 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 3 1 2 . . . 1 . 3 . . . . Melee 1 | . . . 1 1 . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Hostile Shots Fired 1920 | . 77 13 64 178 18 . 64 14 542 115 162 166 507 Missed 657 | . 16 5 14 59 4 . 15 3 163 45 41 68 224 Damage Taken 24272 | . 613 117 1131 1018 244 . 879 258 6916 1443 2833 2293 6527 Core 4613 | . 92 16 188 191 . . 157 49 991 759 398 169 1603 Absorbed by Shields 377 | . . . . 142 . . . . 46 . . . 189 Redirected to Shielding 10 | . 10 . . . . . . . . . . . . Ignored by Resistances 23 | . . . . 23 . . . . . . . . . Regen/Repaired (Parts) 172 | . 126 46 . . . . . . . . . . . Core Remaining (%) 68 | 100 63 96 65 72 . . 81 95 13 41 . 60 . Volleys Fired 432 | 17 76 19 34 62 18 . 28 . 91 . 42 10 35 Largest 2 | 2 2 2 2 2 2 . 2 . 2 . 2 2 2 Hottest 226 | 70 70 70 94 124 124 . 78 . 163 . 226 201 208 Shots Fired 749 | 34 151 31 50 98 35 . 40 . 159 . 68 17 66 Gun 524 | 34 150 24 30 50 17 . 20 . 115 . 26 7 51 Cannon 205 | . . . 14 48 18 . 20 . 38 . 42 10 15 Launcher 20 | . 1 7 6 . . . . . 6 . . . . Special . | . . . . . . . . . . . . . . Kinetic 309 | 17 75 12 28 48 18 . 40 . 71 . . . . Thermal 419 | 17 75 12 16 50 17 . . . 81 . 68 17 66 Explosive 14 | . 1 7 6 . . . . . . . . . . Electromagnetic 7 | . . . . . . . . . 7 . . . . Robot Hit Streak 31 | 8 7 26 31 14 13 . 6 . 17 . 12 5 14 Robot Miss Streak 6 | 5 5 . 6 4 4 . 3 . 3 . 3 3 3 Penetration Max 1 | . . . . . . . 1 . 1 . . . . Secondary Targets 2 | . 1 . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . 1 Shots Hit Robots 587 | 17 91 25 46 93 38 . 21 3 98 . 87 13 55 Core Hits 342 | 8 37 15 25 80 33 . 7 2 59 . 44 8 24 Critical Kills 10 | . . . 1 . . . . . 9 . . . . Critical Parts Destroyed 7 | . . . . . . . . . 7 . . . . Critical Strikes 32 | . 3 1 1 . . . 1 . 16 . 6 2 2 Burn 6 | . 3 1 . . . . . . . . . 2 . Meltdown 1 | . . . . . . . . . 1 . . . . Destroy 16 | . . . 1 . . . . . 15 . . . . Blast 1 | . . . . . . . 1 . . . . . . Impale 8 | . . . . . . . . . . . 6 . 2 Melee Attacks 144 | . . 5 13 24 13 . 10 4 . . 53 11 11 Impact 23 | . . 5 1 . 3 . 10 4 . . . . . Slashing 46 | . . . 12 24 10 . . . . . . . . Piercing 75 | . . . . . . . . . . . 53 11 11 Sneak Attacks 33 | . . . . 4 5 . . 2 . . 18 3 1 Combat Hostiles 4 | . . . . . . . . . . . 4 . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 19391 | 214 1232 472 1541 2396 1098 . 638 257 4454 20 4239 650 2180 Guns 7520 | 214 1114 223 187 1142 420 . 346 . 2116 . 412 127 1219 Cannons 4077 | . . . 370 652 305 . 131 . 785 . 1071 191 572 Explosions 2516 | . 118 247 658 . . . 87 . 1406 . . . . Melee 5048 | . . . 324 592 369 . 61 237 . . 2756 332 377 Ramming 230 | . . 2 2 10 4 . 13 20 147 20 . . 12 Kinetic 3833 | 89 488 72 433 652 305 . 477 . 1317 . . . . Thermal 7830 | 125 626 151 124 1142 420 . 87 . 1563 . 1483 318 1791 Explosive 2040 | . 118 247 658 . . . . . 1017 . . . . Electromagnetic 410 | . . . . . . . . . 410 . . . . Impact 353 | . . . . . 55 . 61 237 . . . . . Slashing 1230 | . . . 324 592 314 . . . . . . . . Piercing 3465 | . . . . . . . . . . . 2756 332 377 Highest Corruption 39 | . . . 1 3 1 6 7 7 12 5 11 15 39 Average Corruption 5 | . . . 1 1 1 5 6 7 5 3 8 12 10 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 146 | . . . . 11 5 2 22 19 27 2 19 21 18 Message Errors 31 | . . . . 3 . 1 8 4 5 1 5 2 2 Matter Fused 40 | . . . . 2 2 . 5 5 7 . 7 6 6 Heat Flow Errors 13 | . . . . 1 1 1 1 3 1 1 2 2 . Energy Discharges 18 | . . . . 2 2 . 1 2 1 . 5 3 2 Parts Rejected 6 | . . . . . . . . . 3 . . . 3 Parts Fused 2 | . . . . . . . . 1 1 . . . . Data Loss (minor) 20 | . . . . 2 . . 4 4 6 . . 3 1 Data Loss (major) 1 | . . . . . . . 1 . . . . . . Misfires 1 | . . . . 1 . . . . . . . . . Alerts 2 | . . . . . . . 1 . . . . 1 . Misdirections 8 | . . . . . . . . . 1 . . 3 4 Weapon Failures 4 | . . . . . . . 1 . 2 . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1279 | . 5 . 50 36 54 . 70 96 88 . 649 126 105 Projectiles 180 | . . . . 5 . . 8 . . . 98 . 69 Explosions 177 | . 5 . 22 . . . 62 . 88 . . . . Melee 922 | . . . 28 31 54 . . 96 . . 551 126 36 Knockbacks 33 | . . . . 15 12 . 4 2 . . . . . Impact 3 | . . . . . . . 1 2 . . . . . Kinetic 29 | . . . . 14 12 . 3 . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . Self-Inflicted Damage 160 | . . . 61 . . . 5 9 72 8 . . 5 Shots 9 | . . . 5 . . . . . 4 . . . . Rammed 51 | . . 1 1 1 1 . 2 4 30 8 . . 3 Targets Rammed 52 | . . 1 1 1 1 . 2 4 31 8 . . 3 Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . . . . Highest Temperature 513 | 36 264 68 56 309 243 226 105 229 383 252 420 513 435 Average Temperature 96 | 14 58 22 20 86 71 118 29 93 120 138 132 186 131 Received Heat Transfer 3070 | . 207 42 99 232 99 . 306 60 787 75 153 255 755 Effects 22 | . . . . 2 . . . . 3 . 2 13 2 Shutdowns 4 | . . . . . . . . . . . 1 1 2 Energy Bleed 3 | . . . . 2 . . . . . . . 1 . Interference 13 | . . . . . . . . . 2 . . 11 . Short Circuit 1 | . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 2 1 . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . Parts Fried 10 | . . . . . 4 . . 2 4 . . . . Impact Corruptions 5 | . . . . . 1 . . 3 1 . . . . Robots Melted 2 | . . . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . . . 2 . . . . Parts Melted 40 | . 6 . . 2 . . . . 15 . 2 5 10 Heat Transferred 12961 | 370 2072 518 370 2525 900 . 50 . 2086 . 1628 481 1961 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Peak Influence 448 | 35 218 184 244 210 188 17 169 141 448 384 409 395 340 Initial 229 | . 22 91 55 110 102 17 11 77 7 229 210 211 148 Average 128 | 16 87 107 82 103 69 17 43 90 115 288 322 260 221 Maximum Alert Level 2 | . 1 . 1 1 . . . . 2 1 2 1 1 Low Security (%) 76 | 100 96 100 92 92 100 100 100 100 78 . . 2 46 Level 1 21 | . 3 . 7 7 . . . . 16 100 91 97 53 Level 2 1 | . . . . . . . . . 4 . 8 . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 33 | . 3 1 1 6 1 . 1 2 8 1 3 2 4 Investigation 5 | . . . . 3 . . . . . 1 . . 1 Extermination 15 | . . . . 3 1 . 1 1 4 . 2 1 2 Reinforcement 13 | . 3 1 1 . . . . 1 4 . 1 1 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 3 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Distress Signals 18 | . 5 . 5 1 . . 1 . 3 1 . 1 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 271 | . 23 12 20 25 10 6 17 4 35 21 23 22 53 Peak Tracking Total 23 | . 5 3 5 5 2 6 7 2 8 11 5 11 23 Tactical Retreats 37 | . 3 . 2 2 1 . 4 1 5 3 1 5 10 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Traps Triggered 7 | . . 1 1 1 1 . . . . 1 1 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Machines Disabled 20 | . 1 . 1 . 2 . 7 . 8 . 1 . . Max in Single Turn 4 | . 1 . 1 . 1 . 4 . 4 . 1 . . Energy Cycler 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Machines Accessed 38 | . 7 4 4 6 5 . 2 1 5 2 . 2 . Terminals 29 | . 4 2 3 5 4 . 2 1 4 2 . 2 . Fabricators 1 | . . . . 1 . . . . . . . . . Repair Stations 4 | . 1 1 . . 1 . . . 1 . . . . Recycling Units 4 | . 2 1 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 96 | . 24 6 12 11 14 . 5 6 9 3 . 6 . Successful 35 | . 12 3 6 6 2 . 1 1 2 . . 2 . Failed 61 | . 12 3 6 5 12 . 4 5 7 3 . 4 . Catastrophic 8 | . 1 1 . 1 1 . 1 . 2 1 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 31 | . 8 . 11 4 5 . 3 . . . . . . Terminals 76 | . 13 2 11 9 13 . 5 6 8 3 . 6 . Fabricators 2 | . . . . 2 . . . . . . . . . Repair Stations 10 | . 6 2 . . 1 . . . 1 . . . . Recycling Units 8 | . 5 2 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 23 | . 6 . 5 4 2 . 1 1 2 . . 2 . Part Schematic 4 | . 1 . 3 . . . . . . . . . . Robot Analysis 4 | . 2 . 2 . . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . . Terminal Index 2 | . . . . 1 1 . . . . . . . . Unreport Threat 3 | . 1 . . 1 . . . . 1 . . . . Locate Traps 4 | . 1 . . 1 . . 1 1 . . . . . Hauler Manifests 1 | . . . . . . . . . 1 . . . . Protovariant Controls 2 | . . . . . . . . . . . . 2 . Fabricator Hacks 2 | . . . . 2 . . . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . Repair Station Hacks 6 | . 4 2 . . . . . . . . . . . Scan Component 3 | . 2 1 . . . . . . . . . . . Repair 3 | . 2 1 . . . . . . . . . . . Recycling Unit Hacks 4 | . 2 1 1 . . . . . . . . . . Report Inventory 4 | . 2 1 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . Hacking Detections 36 | . 6 3 4 6 5 . 2 1 5 2 . 2 . Full Trace Events 3 | . . . . 2 . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . 1 . 3 . . . . . . . . . . Parts Built 1 | . . . . 1 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 51 | . . . . 51 . . . . . . . . . Total Part Build Rating 1 | . . . . 1 . . . . . . . . . Parts Repaired 3 | . 2 1 . . . . . . . . . . . Time 78 | . 52 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Total Allies 3 | . . . . . . . . . . . 3 . . Largest Group 3 | . . . . . . . . . . . 3 . . Highest-Rated Group 138 | . . . . . . . . . . . 138 . . Highest-Rated Ally 46 | . . . . . . . . . . . 46 . . Total Orders 24 | . . . . . . . . 4 14 . . . 6 EXPLORE 13 | . . . . . . . . 2 5 . . . 6 RETURN 11 | . . . . . . . . 2 9 . . . . Ally Attacks 15 | . . . . . . . . . . . 15 . . Total Damage 256 | . . . . . . . . . . . 256 . . Kills 2 | . . . . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Robot Analysis Total 4 | . 2 . 2 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches 26 | . . . . . . . . 3 10 . . . 13 Drone Recoveries 19 | . . . . . . . . 3 9 . . . 7 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Turns Passed 11769 | 248 1405 651 1081 1826 945 76 862 551 1502 97 989 537 999 Spaces Moved 6260 | 110 597 316 526 817 508 101 400 374 842 169 497 353 650 Core 944 | 5 . . . . . 87 18 126 436 168 88 . 16 Treads 4034 | 105 597 316 526 817 508 14 382 239 383 1 122 . 24 Legs 1188 | . . . . . . . . . . . 225 353 610 Wheels 94 | . . . . . . . . 9 23 . 62 . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 162 160 50 50 50 50 50 50 120 50 Average Speed 139 | 155 160 160 169 165 160 65 155 128 123 50 110 120 120 Slowest Speed 1600 | 160 160 160 245 243 162 160 160 250 1600 145 145 120 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 34 | 6 97 30 44 24 19 90 15 16 35 11 10 57 22 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 . . 1 1 1 . . 1 . Unknown Exits Taken 4 | 1 1 . . . . . . . . 1 1 . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 48 | . . 4 2 8 4 . 9 1 8 . 1 8 3 Terrain Destroyed 247 | . 9 48 32 8 4 . 50 1 66 . 12 11 6 Melee 29 | . . 4 2 5 4 . 3 1 . . 1 6 3 Projectile 70 | . . . . 3 . . 13 . 35 . 11 5 3 AOE 148 | . 9 44 30 . . . 34 . 31 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Total 8220 | 152 903 418 657 1139 579 115 582 437 1129 179 743 423 764 Wait 853 | 9 194 46 42 169 18 1 129 31 66 . 80 42 26 Move 6248 | 109 596 315 525 816 508 100 399 373 841 168 496 352 650 Hop . | . . . . . . . . . . . . . . Pick Up 100 | 9 10 9 9 23 7 4 2 4 12 . 7 1 3 Fast Attach 98 | 7 3 2 . 1 . . 1 9 23 1 31 1 19 Attach 69 | . 1 2 6 8 1 . 5 5 29 . 6 . 6 Detach 41 | . . 1 . 1 . 3 3 3 24 . 3 . 3 Swap 102 | . 10 15 15 28 6 . 2 . 2 . 14 4 6 Drop 78 | 1 13 3 12 6 7 7 1 4 10 . 10 2 2 Fire 432 | 17 76 19 34 62 18 . 28 . 91 . 42 10 35 Melee 144 | . . 5 13 24 13 . 10 4 . . 53 11 11 Ram 19 | . . . . . . . 1 4 3 8 . . 3 Kick . | . . . . . . . . . . . . . . Crush 33 | . . 1 1 1 1 . 1 . 28 . . . . Escape Stasis 2 | . . . . . . . . . . 2 . . . Rewire 1 | . . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Low x2) -6/Waste -6/Factory -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 249 | -11/Scrapyard | Entered Materials 336 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 16) 454 | -10/Materials | Identified exit to Mines 651 | -10/Materials | Discovered new exit (range 16) 1113 | -10/Materials | Discovered new exit (range 14) 1224 | -10/Materials | Repaired Lgt. Treads 1252 | -10/Materials | Repaired Seismic Detector 1635 | -10/Materials | Discovered new exit (range 13) 1654 | -10/Materials | Entered another Materials area 1654 | -9/Materials | Evolved 2 slots: Utility x2 1754 | -9/Materials | Repaired Med. Laser 1978 | -9/Materials | Discovered new exit (range 11) 2013 | -9/Materials | Identified exit to Materials 2305 | -9/Materials | Entered another Materials area 2305 | -8/Materials | Evolved 2 slots: Utility x2 2624 | -8/Materials | Build established: Scavenger-Mutant 3173 | -8/Materials | Build established: Mutant 3360 | -8/Materials | Lost 7 parts (1p1n3u2w) 3382 | -8/Materials | Discovered new exit (range 3) 3386 | -8/Materials | Identified exit to Factory 3386 | -8/Materials | Entered Factory 3386 | -7/Factory | Evolved 2 slots: Propulsion x2 4257 | -7/Factory | Build established: Scavenger-Assassin 4383 | -7/Factory | Fabricated Huge Storage Unit (x1) 4876 | -7/Factory | Identified exit to Factory 5212 | -7/Factory | Entered another Factory area 5212 | -6/Factory | Evolved 2 slots: Propulsion x2 5830 | -6/Factory | Build established: Scavenger-Skirmisher 5848 | -6/Factory | Discovered new exit (range 9) 5893 | -6/Factory | Identified exit to Lower Caves 6147 | -6/Factory | Build established: Scavenger-Assassin 6157 | -6/Factory | Sucked down chute 6157 | -6/Factory | Entered Waste 6164 | -6/Waste | Spotted C-40 Crusher 6172 | -6/Waste | EMP discharged 6184 | -6/Waste | Spotted C-40 Crusher 6187 | -6/Waste | Spotted C-40 Crusher 6194 | -6/Waste | Spotted C-40 Crusher 6196 | -6/Waste | Spotted C-40 Crusher 6228 | -6/Waste | Discovered new exit (range 10) 6228 | -6/Waste | Spotted C-40 Crusher 6232 | -6/Waste | Identified exit to Factory 6233 | -6/Waste | Entered Factory 6854 | -6/Factory | Build established: Scavenger-Skirmisher 7053 | -6/Factory | Discovered new exit (range 9) 7094 | -6/Factory | Identified exit to Factory 7095 | -6/Factory | Entered another Factory area 7095 | -5/Factory | Evolved 2 slots: Utility x2 7125 | -5/Factory | Lost 8 parts (4n3u1w) 7326 | -5/Factory | Discovered new exit (range 47) 7366 | -5/Factory | Discovered new exit (range 56) 7487 | -5/Factory | Identified exit to Factory 7556 | -5/Factory | Spotted B-75 Beast 7646 | -5/Factory | Entered another Factory area 7646 | -4/Factory | Evolved 2 slots: Utility x2 7776 | -4/Factory | Build established: Mutant 8203 | -4/Factory | Lost 6 parts (1n5u) 8517 | -4/Factory | Lost 8 parts (3p4n1w) 8703 | -4/Factory | Core integrity fell below 50% 8832 | -4/Factory | System corruption reached 10% 8925 | -4/Factory | Lost 4 parts (1p3n) 9042 | -4/Factory | Core integrity fell below 20% 9065 | -4/Factory | Spotted B-86 Titan 9071 | -4/Factory | Lost 6 parts (1p1n1u3w) 9139 | -4/Factory | Discovered new exit (range 19) 9148 | -4/Factory | Identified exit to Research 9148 | -4/Factory | Entered Research 9148 | -3/Research | Evolved 2 slots: Power x1, Utility x1 9237 | -3/Research | Lost 7 parts (2n5u) 9237 | -3/Research | Discovered new exit (range 17) 9245 | -3/Research | Core integrity fell below 50% 9245 | -3/Research | Entered another Research area 9245 | -2/Research | Evolved 2 slots: Utility x2 9305 | -2/Research | Allied Derelicts emerged from ambush trap array 9366 | -2/Research | Lost 3 allies 9518 | -2/Research | Discovered new exit (range 7) 9575 | -2/Research | Discovered new exit (range 8) 9587 | -2/Research | Lost 3 parts (2p1u) 9745 | -2/Research | Lost 5 parts (2p2n1w) 9785 | -2/Research | Lost 4 parts (2n1u1w) 10071 | -2/Research | Build established: Scavenger-Mutant 10077 | -2/Research | System corruption reached 10% 10234 | -2/Research | Entered Testing 10756 | -2/Testing | Discovered new exit (range 11) 10761 | -2/Testing | Spotted PL-1IZ8UAS6QS 10769 | -2/Testing | Identified exit to Access 10771 | -2/Testing | Entered Access 10771 | -1/Access | Evolved 2 slots: Utility x2 10797 | -1/Access | Lost 6 parts (1p1n3u1w) 10922 | -1/Access | Lost 3 parts (1p1n1w) 11355 | -1/Access | Lost 3 parts (1n1u1w) 11643 | -1/Access | System corruption reached 10% 11665 | -1/Access | Energy Cycler disabled 11722 | -1/Access | Lost 6 allies 11755 | -1/Access | System corruption reached 30% 11758 | -1/Access | Core integrity fell below 50% 11767 | -1/Access | Core integrity fell below 20% 11770 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 11713_ System corrupted: Component data lost. 11719_ Slug penetrates Wall. 11728_ System corrupted: Enh. Force Lance rejected. 11729_ Acquired Enh. Force Lance. 11731_ Penetrated by Slug. 11731_ Centrium Leg destroyed. 11734_ Penetrated by Slug. 11734_ Imp. Terrain Scan Processor destroyed. 11750_ System corrupted: Energy discharge (-4). 11754_ Centrium Leg destroyed. 11754_ Adv. Visual Processing Unit destroyed. 11754_ Centrium Leg destroyed. 11754_ System corrupted by crushing effect (+4). 11754_ System corrupted by crushing effect (+5). 11754_ System corrupted by crushing effect (+3). 11761_ Slug penetrates Wall. 11766_ Enh. Force Lance destroyed. 11767_ System corrupted: Matter fused (-9). 11767_ Adv. Signal Interpreter destroyed. 11767_ Slammed into G-73 Enforcer. Map ----- +----------------------------------------------------+ | + #?????? | | # +?????? | | # ############## * #?????? | | ## ###????????????## ""#?????? | | ?# #???????????????# """"" ""??????? | | ?# #???????????????# """"" ""??????? | | ?# #???????????????# """"" T"??????? | | ?# ########+######## """"" """??????? | | ?# """"" "" #?????? | | ?##########+######## #?????? | | ????????? ?????# ! #?????? | | ??????? ???# #?????? | | ??????# #??# ######### #?????? | | ??????#! #??# #???????? #?????? | | ??????###########??# ######### #?????? | | ?????????????#######/## #?????? | | ?????????????# ## #?????? | | ?????????????# ## #?????? | | ?????????????# / #?????? | | ?????????????# ## #?????? | | ?????????????# ## ##########?????? | | ?????????????# ## #??????????????? | | ?????????????# ## #??????????????? | | ?????????????# ## #??????????????? | | ?????????????# ##g ##?????????????? | | ?????????????# # gg@#?????????????? | | ?????????????# /gggg#?????????????? | | ?????????????# # g +?????????????? | | ?????????????# # # ????????????? | | ?????????????# # # ???????????? | | ?????????????# # #? ???????????? | | ?????????????# # #? ??????????? | | ?????????????# # #?? ?????????? | | ?????????????######### #???##????????? | | ????????????????????? ?????????????? | | ????????????????????? ?????????????? | | ????????????????????# ?????"""""???? | | ????????????????????# ?????""T""???? | | ????????????????????# R ?????????????? | | ????????????????????? ?????????????? | | ??????????????????????? #??????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 45 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 260 Armor Coverage 1800 Resistance: KI 20 Core Shielding 20 Evasion (%) 67 Targeting Accuracy 6 Target Analysis 8 Core Analysis 9 Recoil Reduction 6 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Arm. Treads | -8/Materials | Hacked Hvy. Armor Plating | -8/Materials | Hacked Reactive Plating | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Huge Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed ChargeCoilScrap Manual? 0 Play Time 02:59:12 Cumulative 110.0 hours Start 2024.09.07 @ 22:20:19 End 2024.09.08 @ 01:34:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 5 Types 2/0/3/0/0/0/0/0/0 Lore% 33 Gallery% 49 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3912e336-7687-4cee-9dc3-341128475c9e