Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.30 @ 02:23:13 Player: Miles Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (43) 215 Value Destroyed (1122) 1122 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 3084 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 25 Cogmind --------- Core Integrity 0/400 Matter 282/300 Energy 265/265 System Corruption 1% Temperature Cool (12) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine (fused) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Heat Sink Small Storage Unit Utility Shielding > --- WEAPON (3) ------- Gauss Rifle Makeshift Hammer > --- INVENTORY (8) ---- Improved Ion Engine Light Treads Light Treads Small Storage Unit 0b10 Decoder Chip [Scout] Improved Targeting Computer Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Sensor Array Core Shielding > --- WEAPON ----------- Beam Cannon Bore Cannon Makeshift Hammer > --- INVENTORY -------- Ion Engine Aluminum Leg Transport Network Coupler Utility Shielding EM Pulse Gun Mining Laser [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Utility Shielding Weapon Makeshift Hammer Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 63 | 11 9 10 21 10 . 2 Power 9 | 2 2 1 2 1 . 1 Engine 7 | 2 2 . 2 . . 1 Core 2 | . . 1 . 1 . . Reactor . | . . . . . . . Propulsion 15 | 4 2 3 4 2 . . Treads . | . . . . . . . Leg 11 | . 2 3 4 2 . . Wheel 4 | 4 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 2 1 . 3 . . . Device 2 | . . . 2 . . . Storage 2 | 2 . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . 1 . 1 . . . Artifact . | . . . . . . . Weapon 33 | 3 4 6 12 7 . 1 Energy Gun 9 | 1 2 . 4 2 . . Energy Cannon 2 | . 1 1 . . . . Ballistic Gun 7 | 2 1 . . 3 . 1 Ballistic Cannon 7 | . . 3 4 . . . Launcher 3 | . . . 3 . . . Special Weapon 1 | . . . . 1 . . Impact Weapon 4 | . . 2 1 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Corrupted Parts 1 | . . . 1 . . . System Corruption 1 | . . . 1 . . . Parts Lost 23 | . 3 . 12 5 3 . Power 5 | . 1 . 2 1 1 . Propulsion 7 | . 2 . 4 1 . . Utility 2 | . . . 2 . . . Weapon 9 | . . . 4 3 2 . Highest Loss Streak 8 | . 3 . 8 3 3 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 97 100 90 94 93 78 Engine 6 | . 13 4 3 2 . 10 Core 4 | . . 9 6 7 9 . Leg 21 | . 19 28 15 20 22 22 Device 8 | . . . 10 11 11 11 Storage 11 | . 16 14 11 11 11 11 Protection 11 | . 11 14 10 11 11 11 Energy Gun 6 | . 12 6 9 6 9 . Energy Cannon 2 | . 3 11 3 . . . Ballistic Gun 5 | . 11 . . 9 8 1 Ballistic Cannon 1 | . . 1 6 . . . Launcher 1 | . . . 4 4 . . Impact Weapon 8 | . . 8 8 10 11 11 Peak Build Rating 26 | 7 7 21 26 17 17 16 Average Rating 13 | 5 6 17 17 15 15 12 On Entrance 10 | . 7 7 21 13 17 10 Naked Turns . | . . . . . . . Heaviest Build 28 | 12 16 22 28 24 21 21 Greatest Support 40 | 32 20 40 40 20 20 20 Greatest Overweight (x) 4 | . 3 1 4 2 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 8 8 8 8 8 7 8 Average Carried 7 | 4 7 7 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 8 8 8 8 7 7 7 Class Distribution -------------------- 78% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1192 | 246 151 113 516 117 33 16 Remotely . | . . . . . . . Salvage Created 1417 | 126 299 78 666 178 70 . Parts 74 | 5 19 3 36 11 . . Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed 6 | . 4 . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 29 | . 7 3 14 4 1 . Melee 2 | . . 1 1 . . . Guns 10 | . 5 1 1 3 . . Cannons 5 | . 2 1 2 . . . AOE 10 | . . . 9 1 . . Classes Destroyed 11 | 3 4 1 1 . 2 . Worker 4 | 1 . . 3 . . . Builder 2 | . 1 . 1 . . . Tunneler 3 | 2 . . 1 . . . Hauler 2 | . 1 . 1 . . . Recycler 3 | 1 . . 2 . . . Swarmer 6 | . 3 . 3 . . . Grunt 15 | . 4 2 7 2 . . Sentry 6 | . . . 4 2 . . Demolisher 1 | . . 1 . . . . Tinkerer 1 | . . . . . 1 . Butcher 1 | . . . . . 1 . Best Kill Streak 7 | 3 3 1 7 2 1 . Combat Bots Only 5 | . 2 1 5 2 1 . Max Kills in Single Turn 4 | 1 1 1 4 1 1 . Gunslinging . | . . . . . . . Exploded 3 | . . . 3 1 . . Melee 1 | . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 232 | . 44 17 112 22 17 20 Missed 63 | . 11 2 32 7 6 5 Damage Taken 2720 | . 352 306 1289 263 240 270 Core 562 | . 77 64 252 59 32 78 Absorbed by Shields . | . . . . . . . Redirected to Shielding 69 | . 8 14 28 . 11 8 Regen/Repaired (Parts) 154 | . . . 154 . . . Core Remaining (%) 71 | 100 . 43 . . . . Volleys Fired 101 | 14 36 10 22 19 . . Largest 3 | 2 2 2 3 3 . . Hottest 135 | 60 100 97 135 111 . . Shots Fired 190 | 28 72 20 44 25 1 . Gun 146 | 28 69 10 21 17 1 . Cannon 27 | . 3 10 14 . . . Launcher 10 | . . . 9 1 . . Special 7 | . . . . 7 . . Kinetic 95 | 14 41 10 14 16 . . Thermal 39 | 14 16 . . 8 1 . Explosive 10 | . . . 9 1 . . Electromagnetic 46 | . 15 10 21 . . . Robot Hit Streak 7 | 5 7 3 5 7 4 . Robot Miss Streak 5 | 3 5 3 4 3 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 120 | 17 41 8 35 13 4 2 Core Hits 69 | 5 16 6 30 12 . . Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . 3 . . . Critical Strikes 4 | . . . 3 . . 1 Destroy 1 | . . . 1 . . . Smash 3 | . . . 2 . . 1 Melee Attacks 19 | . . 1 12 . 4 2 Impact 19 | . . 1 12 . 4 2 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . 1 . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3388 | 215 547 156 1952 239 198 81 Guns 1155 | 215 425 39 265 197 14 . Cannons 354 | . 52 95 207 . . . Explosions 1233 | . 67 . 1124 42 . . Melee 643 | . . 22 356 . 184 81 Ramming 3 | . 3 . . . . . Kinetic 881 | 114 292 95 207 173 . . Thermal 621 | 101 85 . 397 24 14 . Explosive 769 | . . . 727 42 . . Electromagnetic 471 | . 167 39 265 . . . Impact 643 | . . 22 356 . 184 81 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 1 1 1 1 Average Corruption 1 | . 1 1 1 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 28 | . . 3 . 7 7 11 Message Errors 8 | . . 1 . 3 2 2 Matter Fused 4 | . . . . 1 1 2 Heat Flow Errors 4 | . . 1 . 1 2 . Energy Discharges 1 | . . . . . 1 . Parts Fused 1 | . . . . . . 1 Data Loss (minor) 6 | . . 1 . 1 . 4 Misfires 2 | . . . . 1 1 . Alerts 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 296 | . . . 193 30 73 . Projectiles 7 | . . . 7 . . . Explosions 95 | . . . 65 30 . . Melee 194 | . . . 121 . 73 . Knockbacks 9 | . . 1 7 . 1 . Impact 3 | . . . 2 . 1 . Kinetic 6 | . . 1 5 . . . Secondary . | . . . . . . . Self-Inflicted Damage 335 | . 36 . 262 37 . . Shots 9 | . 1 . 7 1 . . Rammed . | . . . . . . . Targets Rammed 1 | . 1 . . . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 252 | 20 90 252 223 130 191 . Average Temperature 86 | 20 25 127 85 46 112 . Received Heat Transfer 831 | . 96 90 474 135 . 36 Effects 2 | . . 2 . . . . Interference 2 | . . 2 . . . . Siege Activations . | . . . . . . . Robots Corrupted 4 | . . . 2 . 2 . Combat Hostiles 2 | . . . 1 . 1 . Parts Fried 6 | . . . 4 . 2 . Impact Corruptions 7 | . . . 3 . 4 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 928 | 225 186 . 450 30 37 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 3 . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 414 | 20 290 143 414 190 . . Initial 161 | . 13 42 . 161 . . Average 117 | 5 161 100 161 91 . . Maximum Alert Level 2 | . 1 . 2 . . . Low Security (%) 87 | 100 69 100 72 100 . . Level 1 10 | . 30 . 21 . . . Level 2 1 | . . . 6 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 2 . 3 . . . Investigation 3 | . 2 . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 50 | . 13 5 25 4 2 1 Peak Tracking Total 8 | . 3 2 8 2 1 1 Tactical Retreats 5 | . 3 1 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 3 | . 2 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 7 | . 2 . 5 . . . Max in Single Turn 2 | . 1 . 2 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 4 | . 2 . 1 . 1 . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . 10 . 2 . 4 . Successful 12 | . 6 . 2 . 4 . Failed 4 | . 4 . . . . . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 10 | . 10 . . . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 5 . . . 4 . Record 2 | . 2 . . . . . Part Schematic 4 | . . . . . 4 . Alert Level 1 | . 1 . . . . . Surveillance Status 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Assimilate 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . 1 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 19 | . . . . . 19 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 25 | . . . 25 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 1 . . . Highest-Rated Group 31 | . . 31 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 7 | . . . 7 . . . Total Damage 105 | . . . 105 . . . Kills 1 | . . . 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4296 | 145 479 448 609 870 611 1134 Spaces Moved 2386 | 81 297 328 244 448 343 645 Core 19 | 8 8 . 3 . . . Treads . | . . . . . . . Legs 2235 | . 230 328 241 448 343 645 Wheels 132 | 73 59 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 120 120 120 120 120 Average Speed 145 | 93 114 120 182 177 171 131 Slowest Speed 260 | 100 200 190 260 260 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 40 | 4 43 51 37 78 13 57 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . 2 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 1 . 2 Spaces Dug . | . . . . . . . Terrain Destroyed 92 | . . 3 80 9 . . Melee . | . . . . . . . Projectile 4 | . . 3 1 . . . AOE 88 | . . . 79 9 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2996 | 121 368 361 357 496 361 932 Wait 332 | . 4 . 32 . 15 281 Move 2380 | 80 296 327 243 447 342 645 Hop . | . . . . . . . Pick Up 65 | 15 12 4 20 12 . 2 Fast Attach 5 | . 1 2 1 1 . . Attach 31 | 7 3 . 13 6 . 2 Detach . | . . . . . . . Swap 27 | 4 5 8 7 3 . . Drop 35 | 1 10 9 7 8 . . Fire 101 | 14 36 10 22 19 . . Melee 19 | . . 1 12 . 4 2 Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 146 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Lost 3 parts (1p2n) 402 | -10/Materials | Discovered new exit (range 20) 564 | -10/Materials | Build established: Mutant 625 | -10/Materials | Entered Mines 636 | -10/Mines | Assembled infested the area 641 | -10/Mines | Assisted by a Guerilla fighting off Assembled 739 | -10/Mines | Core integrity fell below 50% 808 | -10/Mines | Learned Materials interactive machine intel 826 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 871 | -10/Mines | Discovered new exit (range 8) 975 | -10/Mines | Received a Mining Laser from a helpful Derelict 1073 | -10/Mines | Entered Materials 1073 | -9/Materials | Accompanied by 1 ally 1073 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1074 | -9/Materials | Loaded intel: 18 interactive machine locations 1255 | -9/Materials | Repaired Bore Cannon 1524 | -9/Materials | Discovered new exit (range 14) 1564 | -9/Materials | Crushed by falling debris 1568 | -9/Materials | Core integrity fell below 50% 1608 | -9/Materials | Lost 8 parts (1p2n2u3w) 1682 | -9/Materials | Entered Mines 1825 | -9/Mines | Found a hidden stash of uninstalled traps 1885 | -9/Mines | Lost 3 parts (1p2w) 1974 | -9/Mines | Discovered new exit (range 5) 2183 | -9/Mines | Learned location of Storage (-7) 2247 | -9/Mines | Discovered new exit (range 9) 2547 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2552 | -9/Mines | Entered Zion 2600 | -7/Zion | Given A8's code to call for help 2602 | -7/Zion | Build established: Scavenger-Mutant 2836 | -7/Zion | Discovered new exit (range 8) 2948 | -7/Zion | Attacked by Zionites 3066 | -7/Zion | Spotted 1B-8YF(B) 3066 | -7/Zion | Spotted GS-6A3(B) 3074 | -7/Zion | Core integrity fell below 20% 3100 | -7/Zion | Lost 3 parts (1p2w) 3163 | -7/Zion | Entered Proximity Caves 3164 | -6/Proximity Caves | Identified exit to Factory 3344 | -6/Proximity Caves | Build established: Mutant 3640 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4268 | -6/Proximity Caves | Spotted B-75 Beast 4297 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- what it does." 03724_ 8F-9AL(c): "It's a hack that will make a Behemoth FRIENDLY! If you can believe that." 03762_ 8F-9AL(c): "Well, I haven't tried it, but that's the theory." 03779_ 8F-9AL(c): "Enjoy!" 03779_ 8F-9AL(c) slips back into the shadows. 03978_ System corrupted: Component data lost. 03999_ System corrupted: Imp. Ion Engine fused. 04017_ System corrupted: Component data lost. 04055_ Searching scrap... 04055_ Found Adv. Heat Sink. 04055_ Found Angular Momentum Engine. 04055_ Found 44 Matter. 04056_ Acquired 6 matter. 04064_ System corrupted: Matter fused (-8). 04289_ System corrupted: IFF burst signal emitted. 04291_ Knocked back. 04296_ B-75 Beast suffers critical hit (Smash). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? #???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ##?????????????????????? | | ?????????????####??????? ###???????????????????? | | ????????????## ####???? #???????????????????? | | ????????????# ????? #???????????????????? | | ???????????? ?????? ##??????????????????? | | #######?????# ??????? ???????????????????? | | # ##?#### #???????? ???????????????????? | | ### ## #???????? ????????????????????? | | ## ##???????# ?????????????????????? | | ######??# $#?????????????????????? | | ## #?##BB#?????????????????????? | | ###+# ## # #?#;BB#?????????????????????? | | "# ## ###;@ #?????????????????????? | | "# ## #;; ####??????????????????? | | # ## % ##?????????????????? | | "# ## #?????????????????? | | " ## #?????????????????? | | "" #?????????????????? | | "" T #?????????????????? | | "" "# ##?????????????????? | | "" " "# % #??????????????????? | | ### # ## ### ##?????????????????? | | #### #?????????????????? | | #?# #?????????????????? | | ### ## ### #?????????????????? | | ### #### ?## #?????????????????? | | ### #### ? ??# #?????????????????? | | #?# # ????# #?????????????????? | | #?### ##?????## ##?????????????????? | | ##???# ### #???????## ###??????????????????? | | ##???## #?? #????????# #????????????????????? | | ##??## #???#????????? #????????????????????? | | #### ##?????????????# ##????????????????????? | | ####???????????????###?????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ##?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Core Shielding 20 Utility Shielding 33 Evasion (%) 55 Item Schematics ----------------- Kinecellerator | -7/Zion | Archive Energy Well | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlasmaLongswordBooster Manual? 0 Play Time 00:38:47 Cumulative 14.0 hours Start 2024.10.01 @ 12:28:31 End 2024.10.30 @ 02:23:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7633f730-f166-46b8-a87b-165ab2b0ff89