Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 00:28:42 Player: CrashCricket Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (144) 720 Value Destroyed (4149) 4149 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (581) 581 TOTAL SCORE: 9410 Bonus ------- High Alert Combat Kills 581 Cogmind --------- Core Integrity 0/1000 Matter 275/300 Energy 150/150 System Corruption 13% Temperature Cool (0) Movement Walking (260) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Armored Leg > --- UTILITY (7) ------ Advanced Heat Sink Huge Storage Unit > --- WEAPON (4) ------- Spear > --- INVENTORY (25) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Target Analyzer Launcher Loader Hardlight Generator > --- WEAPON ----------- Shock Rifle EM Pulse Cannon Improved Proton Missile Launcher Improved Proton Missile Launcher > --- INVENTORY -------- Reinforced Ion Engine Reinforced Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Armored Leg [Rating: 57] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Target Analyzer Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Improved Proton Missile Launcher Special Weapon Improved Plasma Cutter Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . 2 . . . . Utility 5 | . . . . 1 1 1 2 Weapon 2 | . . . . 1 1 . . Parts Attached 155 | 7 13 . 36 30 32 16 21 Power 21 | 2 1 . 4 2 3 5 4 Engine 15 | 2 1 . 1 1 3 4 3 Core 6 | . . . 3 1 . 1 1 Reactor . | . . . . . . . . Propulsion 54 | 2 5 . 18 13 10 2 4 Treads 22 | . . . 7 9 4 1 1 Leg 17 | 2 3 . . 4 4 1 3 Wheel 11 | . 2 . 7 . 2 . . Hover 4 | . . . 4 . . . . Flight . | . . . . . . . . Utility 30 | 1 4 . 2 4 7 4 8 Device 20 | . 2 . 1 3 5 4 5 Storage 3 | 1 1 . . . 1 . . Processor 3 | . . . 1 . . . 2 Hackware . | . . . . . . . . Protection 4 | . 1 . . 1 1 . 1 Artifact . | . . . . . . . . Weapon 50 | 2 3 . 12 11 12 5 5 Energy Gun 17 | 1 2 . 6 3 3 2 . Energy Cannon 9 | . . . . 3 4 2 . Ballistic Gun 17 | 1 1 . 6 2 5 1 1 Ballistic Cannon 3 | . . . . 3 . . . Launcher 2 | . . . . . . . 2 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . . Parts Lost 75 | . 7 . 11 10 13 10 24 Power 7 | . 1 . 1 1 . . 4 Propulsion 20 | . 2 . 4 4 4 1 5 Utility 21 | . 1 . 2 1 5 3 9 Weapon 27 | . 3 . 4 4 4 6 6 Highest Loss Streak 9 | . 5 . 3 7 6 5 9 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 79 | . 90 85 80 85 75 89 65 Engine 6 | . 8 . 6 4 6 10 4 Core 2 | . . . 4 2 . 2 3 Treads 16 | . . . 19 17 18 25 15 Leg 3 | . 17 . . 4 3 . . Wheel 3 | . 9 28 3 5 3 . . Hover 1 | . . . 6 . . . . Device 11 | . 8 . 3 12 9 21 15 Storage 8 | . 14 14 11 9 7 6 5 Processor 2 | . . . 5 . . . 6 Protection 1 | . 5 14 1 2 . . 1 Energy Gun 6 | . 13 14 7 12 3 2 1 Energy Cannon 2 | . . . . 3 2 5 1 Ballistic Gun 8 | . 11 14 11 4 8 11 1 Ballistic Cannon 2 | . . . . 4 9 . . Naked Turns . | . . . . . . . . Heaviest Build 137 | 14 25 25 36 46 106 124 137 Greatest Support 112 | 20 26 26 80 112 80 80 80 Greatest Overweight (x) 41 | . . . 3 12 4 41 35 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 Average Capacity 17 | 7 9 15 15 15 15 25 25 Most Carried 15 | 7 8 7 13 15 15 9 9 Average Carried 7 | 5 6 6 7 12 9 6 4 Final Capacity 25 | 8 15 15 15 15 25 25 25 Final Carried 11 | 7 5 7 10 11 8 6 3 Class Distribution -------------------- 46% | Mutant 20% | Scavenger-Mutant 13% | Tank 9% | Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Gunner | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Matter Collected 3210 | 294 147 17 522 375 1082 392 381 Remotely . | . . . . . . . . Salvage Created 5382 | 212 545 17 1107 1205 1090 416 790 Parts 325 | 14 50 3 85 65 60 19 29 Haulers Intercepted 5 | . 1 . 2 1 1 . . Recyclers Shooed 7 | . 2 . 2 1 1 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 97 | . 14 . 23 26 20 7 7 Melee 3 | . . . . . . . 3 Guns 54 | . 12 . 20 9 8 5 . Cannons 23 | . . . . 8 11 2 2 AOE 13 | . 2 . 3 7 1 . . Classes Destroyed 15 | 3 4 . 3 2 2 1 . Worker 14 | 2 . 1 4 . 5 2 . Builder 7 | . . . 2 3 1 . 1 Tunneler 5 | 3 1 . . . . 1 . Hauler 5 | . 1 . 2 1 1 . . Recycler 4 | 1 1 . . . . . 2 Mechanic 2 | . . . . . . 1 1 Operator 2 | . . . . 1 1 . . Watcher 8 | . 2 . 4 . 2 . . Swarmer 24 | . 6 . 10 6 2 . . Grunt 52 | . 8 . 8 16 9 6 5 Brawler 6 | . . . 1 1 4 . . Duelist 1 | . . . . 1 . . . Sentry 7 | . . . 4 2 1 . . Hunter 3 | . . . . . 1 . 2 Programmer 4 | . . . . . 3 1 . Best Kill Streak 8 | 4 6 1 8 8 5 4 3 Combat Bots Only 6 | . 5 . 6 4 3 3 3 Max Kills in Single Turn 2 | 2 2 1 2 2 2 2 2 Gunslinging 1 | . 1 . 1 . . . . Exploded 2 | . 2 . 2 2 1 . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Damage Taken 12985 | 20 985 . 2007 2074 2123 2137 3639 Core 2432 | 20 229 . 324 249 377 232 1001 Absorbed by Shields 481 | . . . . . 101 36 344 Redirected to Shielding 52 | . . . . 52 . . . Regen/Repaired (Parts) 330 | . . . . . . 76 254 Core Remaining (%) 47 | 92 . . 19 54 46 72 . Volleys Fired 379 | 8 67 1 98 63 75 31 36 Largest 4 | 2 2 2 2 3 4 4 2 Hottest 214 | 60 105 60 90 171 214 113 113 Shots Fired 787 | 16 102 2 172 147 214 80 54 Gun 614 | 16 102 2 172 117 111 65 29 Cannon 165 | . . . . 30 103 15 17 Launcher 2 | . . . . . . . 2 Special 6 | . . . . . . . 6 Kinetic 433 | 8 48 1 100 65 148 54 9 Thermal 66 | . 31 1 28 . . . 6 Explosive . | . . . . . . . . Electromagnetic 288 | 8 23 . 44 82 66 26 39 Robot Hit Streak 20 | 6 9 2 11 8 8 18 20 Robot Miss Streak 12 | 2 5 . 5 11 12 5 2 Penetration Max 1 | . . . . . 1 . . Secondary Targets 19 | . 3 . 7 7 2 . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . Shots Hit Robots 482 | 12 57 1 81 103 123 58 47 Core Hits 275 | 7 30 1 52 71 60 31 23 Critical Kills 2 | . 1 . . . 1 . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 26 | . 3 . . 1 14 . 8 Destroy 3 | . 2 . . . 1 . . Blast 14 | . . . . 1 13 . . Corrupt 5 | . 1 . . . . . 4 Impale 4 | . . . . . . . 4 Melee Attacks 8 | . . . . . . . 8 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 8 | . . . . . . . 8 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10256 | 199 802 10 1574 2479 2968 927 1297 Guns 5644 | 151 637 10 1175 1267 1241 761 402 Cannons 2534 | . . . . 514 1579 107 334 Explosions 1699 | 48 144 . 398 681 134 . 294 Melee 142 | . . . . . . . 142 Ramming 140 | . 21 . 1 17 14 59 28 Kinetic 4488 | 73 185 . 479 881 2062 704 104 Thermal 1692 | 48 437 10 172 555 134 . 336 Explosive 224 | . . . 224 . . . . Electromagnetic 3570 | 78 159 . 698 1026 758 164 687 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 142 | . . . . . . . 142 Highest Corruption 16 | . . . . 1 16 13 13 Average Corruption 9 | . . . . 1 9 12 11 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 94 | . . . . 3 40 20 31 Message Errors 22 | . . . . . 10 8 4 Matter Fused 21 | . . . . . 8 3 10 Heat Flow Errors 13 | . . . . . 7 3 3 Energy Discharges 9 | . . . . . 3 1 5 Parts Rejected 4 | . . . . 1 2 . 1 Data Loss (minor) 8 | . . . . . 3 . 5 Data Loss (major) 5 | . . . . . 1 3 1 Misfires 7 | . . . . 2 2 2 1 Misdirections 2 | . . . . . 2 . . Weapon Failures 3 | . . . . . 2 . 1 Overload Shots . | . . . . . . . . Overflow Damage 135 | . . . 29 12 82 12 . Projectiles 52 | . . . . 12 38 2 . Explosions 76 | . . . 29 . 44 3 . Melee 7 | . . . . . . 7 . Knockbacks 15 | . . . . 5 10 . . Impact . | . . . . . . . . Kinetic 15 | . . . . 5 10 . . Secondary . | . . . . . . . . Self-Inflicted Damage 643 | 20 . . 165 215 28 84 131 Shots 16 | 1 . . 4 6 1 1 3 Rammed 11 | . . . 1 1 3 3 3 Targets Rammed 25 | . 8 . 1 6 3 4 3 Kicked 13 | . 8 . . 5 . . . Crushed 1 | . . . . . . 1 . Highest Temperature 721 | 12 374 16 162 401 721 206 249 Average Temperature 111 | 12 98 12 38 90 188 95 92 Received Heat Transfer 3940 | . 318 . 582 1080 572 612 776 Effects 43 | . . . . 3 39 . 1 Shutdowns 6 | . . . . 1 5 . . Energy Bleed 9 | . . . . 1 7 . 1 Interference 6 | . . . . . 6 . . Matter Decay 2 | . . . . . 2 . . Short Circuit 2 | . . . . . 2 . . Damage (minor) 2 | . . . . 1 1 . . Damage (major) 14 | . . . . . 14 . . Damage (core) 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted 4 | . . . . 2 . . 2 Combat Hostiles 4 | . . . . 2 . . 2 Parts Fried 12 | 1 . . 1 . 5 2 3 Impact Corruptions 1 | . . . . . . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 2387 | 50 940 25 300 600 100 . 372 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 17 | 1 1 . 2 9 3 . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Peak Influence 828 | 30 540 133 543 828 584 406 204 Initial 336 | . 19 128 51 228 336 203 27 Average 288 | 7 334 131 260 575 438 201 35 Maximum Alert Level 3 | . 2 . 2 3 2 2 1 Low Security (%) 32 | 100 16 100 39 . . 14 98 Level 1 32 | . 50 . 38 18 18 84 1 Level 2 33 | . 32 . 21 61 81 . . Level 3 2 | . . . . 19 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 26 | . 4 . 4 7 5 3 3 Investigation 6 | . 1 . 1 1 1 2 . Extermination 6 | . . . . . 3 1 2 Reinforcement 10 | . 3 . 3 2 1 . 1 Assault . | . . . . . . . . Garrison 4 | . . . . 4 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . 1 1 . . 1 Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Distress Signals 8 | . 3 . 1 2 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 157 | . 23 . 38 37 31 8 20 Peak Tracking Total 9 | . 4 . 5 9 5 4 6 Tactical Retreats 9 | . 1 . . 3 1 . 4 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Traps Triggered 3 | . . . . . 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Disabled 19 | . 3 . 4 2 3 5 2 Max in Single Turn 5 | . 2 . 2 1 1 5 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Accessed 11 | . 3 . 1 3 1 2 1 Terminals 3 | . 2 . . 1 . . . Fabricators 2 | . . . . . 1 1 . Repair Stations 2 | . . . . . . 1 1 Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . . 1 1 . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 29 | . 6 . 2 9 2 7 3 Successful 17 | . . . 2 6 2 4 3 Failed 12 | . 6 . . 3 . 3 . Catastrophic 2 | . 1 . . 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 5 | . 4 . . 1 . . . Fabricators 5 | . . . . . 2 3 . Repair Stations 7 | . . . . . . 4 3 Recycling Units 2 | . 2 . . . . . . Scanalyzers 7 | . . . 2 5 . . . Garrison Access 3 | . . . . 3 . . . Terminal Hacks 1 | . . . . 1 . . . Locate Traps 1 | . . . . 1 . . . Fabricator Hacks 4 | . . . . . 2 2 . Load Schematic 2 | . . . . . 1 1 . Build 2 | . . . . . 1 1 . Repair Station Hacks 5 | . . . . . . 2 3 Scan Component 3 | . . . . . . 1 2 Repair 2 | . . . . . . 1 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 7 | . . . 2 5 . . . Insert Component 3 | . . . 1 2 . . . Analyze 4 | . . . 1 3 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 6 | . 2 . . 1 1 2 . Full Trace Events 6 | . 2 . . 1 1 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 1 2 . . . Parts Built 4 | . . . . . 2 2 . Authchips . | . . . . . . . . Time 135 | . . . . . 62 73 . Total Part Build Rating 10 | . . . . . 4 6 . Parts Repaired 2 | . . . . . . 1 1 Time 76 | . . . . . . 38 38 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 1 2 . . . Part Schematics Acquired 3 | . . . 1 2 . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Turns Passed 5984 | 108 610 121 1163 654 1392 905 1031 Spaces Moved 2493 | 61 331 118 511 228 659 302 283 Core 22 | 14 . . . 4 . 1 3 Treads 1384 | . . . 343 111 369 301 260 Legs 324 | 47 174 . . 32 51 . 20 Wheels 661 | . 157 118 66 81 239 . . Hover 102 | . . . 102 . . . . Flight . | . . . . . . . . Fastest Speed 42 | 50 90 90 42 85 95 250 250 Average Speed 172 | 103 105 90 157 153 156 256 293 Slowest Speed 2100 | 120 120 90 240 650 400 2100 1800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . . . 1 1 Exploration Rate (%) 21 | 3 52 25 34 22 16 10 9 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 224 | 4 22 . 49 54 28 45 22 Melee . | . . . . . . . . Projectile 33 | . . . . 10 23 . . AOE 191 | 4 22 . 49 44 5 45 22 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total 3451 | 88 493 130 709 408 855 364 404 Wait 203 | . 67 10 . 39 53 2 32 Move 2486 | 60 330 117 510 227 658 301 283 Hop . | . . . . . . . . Pick Up 139 | 12 5 2 40 28 25 9 18 Fast Attach 3 | 2 1 . . . . . . Attach 103 | 4 6 . 19 20 21 12 21 Detach 3 | . . . 1 . . 1 1 Swap 49 | 1 6 . 17 10 11 4 . Drop 53 | 1 3 . 23 15 9 . 2 Fire 379 | 8 67 1 98 63 75 31 36 Melee 8 | . . . . . . . 8 Ram 1 | . . . . 1 . . . Kick 13 | . 8 . . 5 . . . Crush 11 | . . . 1 . 3 4 3 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Core integrity fell below 50% 481 | -10/Materials | Core integrity fell below 20% 515 | -10/Materials | Lost 5 parts (1p2n1u1w) 719 | -10/Materials | Entered Mines 754 | -10/Mines | Assembled infested the area 764 | -10/Mines | Build established: Mutant 835 | -10/Mines | Discovered new exit (range 6) 840 | -10/Mines | Entered Materials 840 | -9/Materials | Evolved 2 slots: Propulsion x2 1334 | -9/Materials | Lost 3 parts (1u2w) 1432 | -9/Materials | Core integrity fell below 50% 1469 | -9/Materials | Discovered new exit (range 14) 1475 | -9/Materials | Lost 3 parts (3n) 1687 | -9/Materials | Identified exit to Materials 1872 | -9/Materials | Core integrity fell below 20% 2003 | -9/Materials | Entered another Materials area 2003 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2217 | -8/Materials | Garrison activated, responded to threat 2406 | -8/Materials | Lost 7 parts (1p4n2w) 2536 | -8/Materials | Garrison activated, responded to threat 2646 | -8/Materials | Discovered new exit (range 4) 2657 | -8/Materials | Entered Factory 2657 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3249 | -7/Factory | Fabricated Rnf. Ion Engine (x2) 3420 | -7/Factory | System corruption reached 10% 3589 | -7/Factory | Lost 6 parts (3n3w) 3854 | -7/Factory | Core integrity fell below 50% 4017 | -7/Factory | Discovered new exit (range 14) 4049 | -7/Factory | Entered another Factory area 4049 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4146 | -6/Factory | Build established: Gunner 4269 | -6/Factory | Fabricated Hardlight Generator? 4330 | -6/Factory | Repaired Hpw. Shotgun 4492 | -6/Factory | Lost 3 parts (1n1u1w) 4509 | -6/Factory | Crushed by falling debris 4512 | -6/Factory | System corruption reached 10% 4551 | -6/Factory | Lost 5 parts (2u3w) 4916 | -6/Factory | Discovered new exit (range 16) 4920 | -6/Factory | Build established: Scavenger-Tank 4954 | -6/Factory | Entered another Factory area 4954 | -5/Factory | Evolved 2 slots: Utility x2 5124 | -5/Factory | Found Launcher Loader 5168 | -5/Factory | Repaired Arm. Treads 5233 | -5/Factory | Build established: Scavenger-Mutant 5258 | -5/Factory | Crushed by falling debris 5258 | -5/Factory | System corruption reached 10% 5289 | -5/Factory | Lost 4 parts (4u) 5412 | -5/Factory | Lost 4 parts (4w) 5588 | -5/Factory | Build established: Mutant 5862 | -5/Factory | Core integrity fell below 50% 5881 | -5/Factory | Lost 9 parts (2p2n4u1w) 5938 | -5/Factory | Lost 3 parts (2p1n) 5960 | -5/Factory | Core integrity fell below 20% 5985 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- K-01 Serf collects debris. ALERT: Rogue bot located, Programmers report to Factory Zone 7T. K-01 Serf collects debris. S-27 Virus destroyed. K-01 Serf collects debris. System corrupted: Component data lost. Acquired Carbon-fiber Leg. K-01 Serf collects debris. Imp. Target Analyzer destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. Acquired Carbon-fiber Leg. U-05 Engineer lays Concrete. K-01 Serf collects debris. S-27 Virus destroyed. U-05 Engineer lays Concrete. Acquired Carbon-fiber Leg. U-05 Engineer lays Concrete. K-01 Serf collects debris. Acquired Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????????????#####? ??????????? | | ????????????????????? ## ?????????? | | ???????????????????# ??????????? | | ???????????????????# ???????????? | | ????? ????????????? ????????????? | | ????? ???????????? ??#######????? | | ????? #####+###### #?? ???? | | ????? #?? ????? | | ???? #?? ??????? | | ??????? #?? ???????? | | ?????????? ##? ????????? | | ?????????????# ##/###???????? | | ?????????????# #???????? | | ?????????????+ % #???????? | | ?????????????# T ** #???????? | | ?????????????# @ ##???????? | | ?????????????+ ##### [ #????????? | | ?????????????##????#=s % ### ###??? | | ?????????????####### s%!! ! ; #??? | | ?????????????+ s[% ! ! ; #??? | | ?????????????# u !!! ; #??? | | ?????????????# k ; #??? | | ??????????? #??? | | ?????????? | #??? | | ????????? %%* #??? | | ?????????? #??? | | ?????????? #??? | | ??????????? ; #??? | | ??????????? #??? | | ??????????? #??? | | ??????????? # #??? | | ??????????? # #??? | | ??????????? # #??? | | ??????????? " #??? | | ??????????? " #??? | | ??????????? " # #??? | | ??????????? """ #??? | | ??????????? #??? | | ??????????? #??? | | ??????????????########## #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 55 Target Analysis 9 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Aerolev Unit | -9/Materials | Scanalyzed Rnf. Ion Engine | -8/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Rnf. Ion Engine | x2 | -7/Factory Hardlight Generator | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Close Call Dynamic Key Fist Fight System Compromised Challenges ------------ None Game ------ Seed CoolingBiometalVibroblade Manual? 0 Play Time 01:27:15 Cumulative 13.0 hours Start 2022.04.09 @ 20:18:24 End 2022.04.10 @ 00:28:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 1 Adventurer 2 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 25ff284d-ba90-41be-8b79-f4746b6c6f16