Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 00:28:42

Player: CrashCricket

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (144)     720
Value Destroyed (4149)     4149
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (581)                581
              TOTAL SCORE: 9410

 Bonus
-------
High Alert Combat Kills    581

 Cogmind 
---------
Core Integrity             0/1000
Matter                     275/300
Energy                     150/150
System Corruption          13%
Temperature                Cool (0)
Movement                   Walking (260) Ox2
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Angular Momentum Engine
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
   Armored Leg
>          --- UTILITY (7) ------
  Advanced Heat Sink
           Huge Storage Unit
>          --- WEAPON (4) -------
           Spear
>          --- INVENTORY (25) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg

 Peak State 
------------
>            --- POWER ------------
             Deuterium Engine
       Light Nuclear Core
>            --- PROPULSION -------
     Armored Treads
     Armored Treads
     Armored Treads
     Armored Treads
>            --- UTILITY ----------
    Improved Heat Sink
             Huge Storage Unit
    Improved Target Analyzer
             Launcher Loader
             Hardlight Generator
>            --- WEAPON -----------
             Shock Rifle
             EM Pulse Cannon
    Improved Proton Missile Launcher
    Improved Proton Missile Launcher
>            --- INVENTORY --------
  Reinforced Ion Engine
  Reinforced Deuterium Engine
             Carbon-fiber Leg
             Carbon-fiber Leg
     Armored Leg
[Rating: 57]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Target Analyzer
  Protection               Light Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           Improved Plasma Cutter
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   
  Utility                  5    | .   .   .   .   1   1   1   2   
  Weapon                   2    | .   .   .   .   1   1   .   .   
Parts Attached             155  | 7   13  .   36  30  32  16  21  
  Power                    21   | 2   1   .   4   2   3   5   4   
    Engine                 15   | 2   1   .   1   1   3   4   3   
    Core                   6    | .   .   .   3   1   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               54   | 2   5   .   18  13  10  2   4   
    Treads                 22   | .   .   .   7   9   4   1   1   
    Leg                    17   | 2   3   .   .   4   4   1   3   
    Wheel                  11   | .   2   .   7   .   2   .   .   
    Hover                  4    | .   .   .   4   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  30   | 1   4   .   2   4   7   4   8   
    Device                 20   | .   2   .   1   3   5   4   5   
    Storage                3    | 1   1   .   .   .   1   .   .   
    Processor              3    | .   .   .   1   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   1   .   .   1   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   50   | 2   3   .   12  11  12  5   5   
    Energy Gun             17   | 1   2   .   6   3   3   2   .   
    Energy Cannon          9    | .   .   .   .   3   4   2   .   
    Ballistic Gun          17   | 1   1   .   6   2   5   1   1   
    Ballistic Cannon       3    | .   .   .   .   3   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   2   
    Special Weapon         1    | .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   .   .   .   
Parts Lost                 75   | .   7   .   11  10  13  10  24  
  Power                    7    | .   1   .   1   1   .   .   4   
  Propulsion               20   | .   2   .   4   4   4   1   5   
  Utility                  21   | .   1   .   2   1   5   3   9   
  Weapon                   27   | .   3   .   4   4   4   6   6   
  Highest Loss Streak      9    | .   5   .   3   7   6   5   9   
  To Critical Strikes      1    | .   .   .   .   .   1   .   .   
Average Slot Usage (%)     79   | .   90  85  80  85  75  89  65  
  Engine                   6    | .   8   .   6   4   6   10  4   
  Core                     2    | .   .   .   4   2   .   2   3   
  Treads                   16   | .   .   .   19  17  18  25  15  
  Leg                      3    | .   17  .   .   4   3   .   .   
  Wheel                    3    | .   9   28  3   5   3   .   .   
  Hover                    1    | .   .   .   6   .   .   .   .   
  Device                   11   | .   8   .   3   12  9   21  15  
  Storage                  8    | .   14  14  11  9   7   6   5   
  Processor                2    | .   .   .   5   .   .   .   6   
  Protection               1    | .   5   14  1   2   .   .   1   
  Energy Gun               6    | .   13  14  7   12  3   2   1   
  Energy Cannon            2    | .   .   .   .   3   2   5   1   
  Ballistic Gun            8    | .   11  14  11  4   8   11  1   
  Ballistic Cannon         2    | .   .   .   .   4   9   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             137  | 14  25  25  36  46  106 124 137 
  Greatest Support         112  | 20  26  26  80  112 80  80  80  
  Greatest Overweight (x)  41   | .   .   .   3   12  4   41  35  
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   
Largest Inventory Capacity 25   | 8   15  15  15  15  25  25  25  
  Average Capacity         17   | 7   9   15  15  15  15  25  25  
  Most Carried             15   | 7   8   7   13  15  15  9   9   
  Average Carried          7    | 5   6   6   7   12  9   6   4   
  Final Capacity           25   | 8   15  15  15  15  25  25  25  
  Final Carried            11   | 7   5   7   10  11  8   6   3   

 Class Distribution 
--------------------
 46% | Mutant
 20% | Scavenger-Mutant
 13% | Tank
  9% | Gunner
  7% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
             Tank | -7/Factory
           Gunner | -6/Factory
 Scavenger-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -5   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Matter Collected           3210 | 294  147  17   522  375  1082 392  381  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            5382 | 212  545  17   1107 1205 1090 416  790  
  Parts                    325  | 14   50   3    85   65   60   19   29   
Haulers Intercepted        5    | .    1    .    2    1    1    .    .    
Recyclers Shooed           7    | .    2    .    2    1    1    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  97   | .   14  .   23  26  20  7   7   
  Melee                    3    | .   .   .   .   .   .   .   3   
  Guns                     54   | .   12  .   20  9   8   5   .   
  Cannons                  23   | .   .   .   .   8   11  2   2   
  AOE                      13   | .   2   .   3   7   1   .   .   
Classes Destroyed          15   | 3   4   .   3   2   2   1   .   
  Worker                   14   | 2   .   1   4   .   5   2   .   
  Builder                  7    | .   .   .   2   3   1   .   1   
  Tunneler                 5    | 3   1   .   .   .   .   1   .   
  Hauler                   5    | .   1   .   2   1   1   .   .   
  Recycler                 4    | 1   1   .   .   .   .   .   2   
  Mechanic                 2    | .   .   .   .   .   .   1   1   
  Operator                 2    | .   .   .   .   1   1   .   .   
  Watcher                  8    | .   2   .   4   .   2   .   .   
  Swarmer                  24   | .   6   .   10  6   2   .   .   
  Grunt                    52   | .   8   .   8   16  9   6   5   
  Brawler                  6    | .   .   .   1   1   4   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   
  Sentry                   7    | .   .   .   4   2   1   .   .   
  Hunter                   3    | .   .   .   .   .   1   .   2   
  Programmer               4    | .   .   .   .   .   3   1   .   
Best Kill Streak           8    | 4   6   1   8   8   5   4   3   
  Combat Bots Only         6    | .   5   .   6   4   3   3   3   
Max Kills in Single Turn   2    | 2   2   1   2   2   2   2   2   
  Gunslinging              1    | .   1   .   1   .   .   .   .   
  Exploded                 2    | .   2   .   2   2   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -6   -5   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Damage Taken               12985 | 20   985  .    2007 2074 2123 2137 3639 
  Core                     2432  | 20   229  .    324  249  377  232  1001 
  Absorbed by Shields      481   | .    .    .    .    .    101  36   344  
  Redirected to Shielding  52    | .    .    .    .    52   .    .    .    
  Regen/Repaired (Parts)   330   | .    .    .    .    .    .    76   254  
Core Remaining (%)         47    | 92   .    .    19   54   46   72   .    
Volleys Fired              379   | 8    67   1    98   63   75   31   36   
  Largest                  4     | 2    2    2    2    3    4    4    2    
  Hottest                  214   | 60   105  60   90   171  214  113  113  
Shots Fired                787   | 16   102  2    172  147  214  80   54   
  Gun                      614   | 16   102  2    172  117  111  65   29   
  Cannon                   165   | .    .    .    .    30   103  15   17   
  Launcher                 2     | .    .    .    .    .    .    .    2    
  Special                  6     | .    .    .    .    .    .    .    6    
  Kinetic                  433   | 8    48   1    100  65   148  54   9    
  Thermal                  66    | .    31   1    28   .    .    .    6    
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          288   | 8    23   .    44   82   66   26   39   
  Robot Hit Streak         20    | 6    9    2    11   8    8    18   20   
  Robot Miss Streak        12    | 2    5    .    5    11   12   5    2    
  Penetration Max          1     | .    .    .    .    .    1    .    .    
  Secondary Targets        19    | .    3    .    7    7    2    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    1    .    .    
Shots Hit Robots           482   | 12   57   1    81   103  123  58   47   
  Core Hits                275   | 7    30   1    52   71   60   31   23   
  Critical Kills           2     | .    1    .    .    .    1    .    .    
  Critical Parts Destroyed 1     | .    1    .    .    .    .    .    .    
  Critical Strikes         26    | .    3    .    .    1    14   .    8    
    Destroy                3     | .    2    .    .    .    1    .    .    
    Blast                  14    | .    .    .    .    1    13   .    .    
    Corrupt                5     | .    1    .    .    .    .    .    4    
    Impale                 4     | .    .    .    .    .    .    .    4    
Melee Attacks              8     | .    .    .    .    .    .    .    8    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 8     | .    .    .    .    .    .    .    8    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           10256 | 199  802  10   1574 2479 2968 927  1297 
  Guns                     5644  | 151  637  10   1175 1267 1241 761  402  
  Cannons                  2534  | .    .    .    .    514  1579 107  334  
  Explosions               1699  | 48   144  .    398  681  134  .    294  
  Melee                    142   | .    .    .    .    .    .    .    142  
  Ramming                  140   | .    21   .    1    17   14   59   28   
  Kinetic                  4488  | 73   185  .    479  881  2062 704  104  
  Thermal                  1692  | 48   437  10   172  555  134  .    336  
  Explosive                224   | .    .    .    224  .    .    .    .    
  Electromagnetic          3570  | 78   159  .    698  1026 758  164  687  
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 142   | .    .    .    .    .    .    .    142  
Highest Corruption         16    | .    .    .    .    1    16   13   13   
  Average Corruption       9     | .    .    .    .    1    9    12   11   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  94    | .    .    .    .    3    40   20   31   
    Message Errors         22    | .    .    .    .    .    10   8    4    
    Matter Fused           21    | .    .    .    .    .    8    3    10   
    Heat Flow Errors       13    | .    .    .    .    .    7    3    3    
    Energy Discharges      9     | .    .    .    .    .    3    1    5    
    Parts Rejected         4     | .    .    .    .    1    2    .    1    
    Data Loss (minor)      8     | .    .    .    .    .    3    .    5    
    Data Loss (major)      5     | .    .    .    .    .    1    3    1    
    Misfires               7     | .    .    .    .    2    2    2    1    
    Misdirections          2     | .    .    .    .    .    2    .    .    
    Weapon Failures        3     | .    .    .    .    .    2    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            135   | .    .    .    29   12   82   12   .    
  Projectiles              52    | .    .    .    .    12   38   2    .    
  Explosions               76    | .    .    .    29   .    44   3    .    
  Melee                    7     | .    .    .    .    .    .    7    .    
Knockbacks                 15    | .    .    .    .    5    10   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  15    | .    .    .    .    5    10   .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      643   | 20   .    .    165  215  28   84   131  
  Shots                    16    | 1    .    .    4    6    1    1    3    
  Rammed                   11    | .    .    .    1    1    3    3    3    
Targets Rammed             25    | .    8    .    1    6    3    4    3    
  Kicked                   13    | .    8    .    .    5    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    1    .    
Highest Temperature        721   | 12   374  16   162  401  721  206  249  
  Average Temperature      111   | 12   98   12   38   90   188  95   92   
  Received Heat Transfer   3940  | .    318  .    582  1080 572  612  776  
  Effects                  43    | .    .    .    .    3    39   .    1    
    Shutdowns              6     | .    .    .    .    1    5    .    .    
    Energy Bleed           9     | .    .    .    .    1    7    .    1    
    Interference           6     | .    .    .    .    .    6    .    .    
    Matter Decay           2     | .    .    .    .    .    2    .    .    
    Short Circuit          2     | .    .    .    .    .    2    .    .    
    Damage (minor)         2     | .    .    .    .    1    1    .    .    
    Damage (major)         14    | .    .    .    .    .    14   .    .    
    Damage (core)          2     | .    .    .    .    .    2    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    2    .    .    2    
  Combat Hostiles          4     | .    .    .    .    2    .    .    2    
  Parts Fried              12    | 1    .    .    1    .    5    2    3    
  Impact Corruptions       1     | .    .    .    .    .    .    1    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    1    .    .    .    
  Heat Transferred         2387  | 50   940  25   300  600  100  .    372  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      17    | 1    1    .    2    9    3    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Peak Influence             828  | 30  540 133 543 828 584 406 204 
  Initial                  336  | .   19  128 51  228 336 203 27  
  Average                  288  | 7   334 131 260 575 438 201 35  
Maximum Alert Level        3    | .   2   .   2   3   2   2   1   
  Low Security (%)         32   | 100 16  100 39  .   .   14  98  
  Level 1                  32   | .   50  .   38  18  18  84  1   
  Level 2                  33   | .   32  .   21  61  81  .   .   
  Level 3                  2    | .   .   .   .   19  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   4   .   4   7   5   3   3   
  Investigation            6    | .   1   .   1   1   1   2   .   
  Extermination            6    | .   .   .   .   .   3   1   2   
  Reinforcement            10   | .   3   .   3   2   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   4   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   1   1   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Distress Signals           8    | .   3   .   1   2   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              157  | .   23  .   38  37  31  8   20  
  Peak Tracking Total      9    | .   4   .   5   9   5   4   6   
  Tactical Retreats        9    | .   1   .   .   3   1   .   4   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Traps Triggered            3    | .   .   .   .   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Machines Disabled          19   | .   3   .   4   2   3   5   2   
  Max in Single Turn       5    | .   2   .   2   1   1   5   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Machines Accessed          11   | .   3   .   1   3   1   2   1   
  Terminals                3    | .   2   .   .   1   .   .   .   
  Fabricators              2    | .   .   .   .   .   1   1   .   
  Repair Stations          2    | .   .   .   .   .   .   1   1   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   1   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Total Hacks                29   | .   6   .   2   9   2   7   3   
  Successful               17   | .   .   .   2   6   2   4   3   
  Failed                   12   | .   6   .   .   3   .   3   .   
    Catastrophic           2    | .   1   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                5    | .   4   .   .   1   .   .   .   
  Fabricators              5    | .   .   .   .   .   2   3   .   
  Repair Stations          7    | .   .   .   .   .   .   4   3   
  Recycling Units          2    | .   2   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   2   5   .   .   .   
  Garrison Access          3    | .   .   .   .   3   .   .   .   
Terminal Hacks             1    | .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   2   2   .   
  Load Schematic           2    | .   .   .   .   .   1   1   .   
  Build                    2    | .   .   .   .   .   1   1   .   
Repair Station Hacks       5    | .   .   .   .   .   .   2   3   
  Scan Component           3    | .   .   .   .   .   .   1   2   
  Repair                   2    | .   .   .   .   .   .   1   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   2   5   .   .   .   
  Insert Component         3    | .   .   .   1   2   .   .   .   
  Analyze                  4    | .   .   .   1   3   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   
Hacking Detections         6    | .   2   .   .   1   1   2   .   
  Full Trace Events        6    | .   2   .   .   1   1   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   1   2   .   .   .   
  Parts Built              4    | .   .   .   .   .   2   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   135  | .   .   .   .   .   62  73  .   
  Total Part Build Rating  10   | .   .   .   .   .   4   6   .   
Parts Repaired             2    | .   .   .   .   .   .   1   1   
  Time                     76   | .   .   .   .   .   .   38  38  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   1   2   .   .   .   
  Part Schematics Acquired 3    | .   .   .   1   2   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Turns Passed               5984 | 108  610  121  1163 654  1392 905  1031 
Spaces Moved               2493 | 61   331  118  511  228  659  302  283  
  Core                     22   | 14   .    .    .    4    .    1    3    
  Treads                   1384 | .    .    .    343  111  369  301  260  
  Legs                     324  | 47   174  .    .    32   51   .    20   
  Wheels                   661  | .    157  118  66   81   239  .    .    
  Hover                    102  | .    .    .    102  .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            42   | 50   90   90   42   85   95   250  250  
  Average Speed            172  | 103  105  90   157  153  156  256  293  
  Slowest Speed            2100 | 120  120  90   240  650  400  2100 1800 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    .    .    1    1    
Exploration Rate (%)       21   | 3    52   25   34   22   16   10   9    
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          224  | 4    22   .    49   54   28   45   22   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               33   | .    .    .    .    10   23   .    .    
  AOE                      191  | 4    22   .    49   44   5    45   22   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Total                      3451 | 88  493 130 709 408 855 364 404 
  Wait                     203  | .   67  10  .   39  53  2   32  
  Move                     2486 | 60  330 117 510 227 658 301 283 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  139  | 12  5   2   40  28  25  9   18  
  Fast Attach              3    | 2   1   .   .   .   .   .   .   
  Attach                   103  | 4   6   .   19  20  21  12  21  
  Detach                   3    | .   .   .   1   .   .   1   1   
  Swap                     49   | 1   6   .   17  10  11  4   .   
  Drop                     53   | 1   3   .   23  15  9   .   2   
  Fire                     379  | 8   67  1   98  63  75  31  36  
  Melee                    8    | .   .   .   .   .   .   .   8   
  Ram                      1    | .   .   .   .   1   .   .   .   
  Kick                     13   | .   8   .   .   5   .   .   .   
  Crush                    11   | .   .   .   1   .   3   4   3   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
  109 | -11/Scrapyard | Entered Materials
  219 | -10/Materials | Discovered new exit (range 16)
  309 | -10/Materials | Core integrity fell below 50%
  481 | -10/Materials | Core integrity fell below 20%
  515 | -10/Materials | Lost 5 parts (1p2n1u1w)
  719 | -10/Materials | Entered Mines
  754 | -10/Mines     | Assembled infested the area
  764 | -10/Mines     | Build established: Mutant
  835 | -10/Mines     | Discovered new exit (range 6)
  840 | -10/Mines     | Entered Materials
  840 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1334 | -9/Materials  | Lost 3 parts (1u2w)
 1432 | -9/Materials  | Core integrity fell below 50%
 1469 | -9/Materials  | Discovered new exit (range 14)
 1475 | -9/Materials  | Lost 3 parts (3n)
 1687 | -9/Materials  | Identified exit to Materials
 1872 | -9/Materials  | Core integrity fell below 20%
 2003 | -9/Materials  | Entered another Materials area
 2003 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2217 | -8/Materials  | Garrison activated, responded to threat
 2406 | -8/Materials  | Lost 7 parts (1p4n2w)
 2536 | -8/Materials  | Garrison activated, responded to threat
 2646 | -8/Materials  | Discovered new exit (range 4)
 2657 | -8/Materials  | Entered Factory
 2657 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3249 | -7/Factory    | Fabricated Rnf. Ion Engine (x2)
 3420 | -7/Factory    | System corruption reached 10%
 3589 | -7/Factory    | Lost 6 parts (3n3w)
 3854 | -7/Factory    | Core integrity fell below 50%
 4017 | -7/Factory    | Discovered new exit (range 14)
 4049 | -7/Factory    | Entered another Factory area
 4049 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 4146 | -6/Factory    | Build established: Gunner
 4269 | -6/Factory    | Fabricated Hardlight Generator?
 4330 | -6/Factory    | Repaired Hpw. Shotgun
 4492 | -6/Factory    | Lost 3 parts (1n1u1w)
 4509 | -6/Factory    | Crushed by falling debris
 4512 | -6/Factory    | System corruption reached 10%
 4551 | -6/Factory    | Lost 5 parts (2u3w)
 4916 | -6/Factory    | Discovered new exit (range 16)
 4920 | -6/Factory    | Build established: Scavenger-Tank
 4954 | -6/Factory    | Entered another Factory area
 4954 | -5/Factory    | Evolved 2 slots: Utility x2
 5124 | -5/Factory    | Found Launcher Loader
 5168 | -5/Factory    | Repaired Arm. Treads
 5233 | -5/Factory    | Build established: Scavenger-Mutant
 5258 | -5/Factory    | Crushed by falling debris
 5258 | -5/Factory    | System corruption reached 10%
 5289 | -5/Factory    | Lost 4 parts (4u)
 5412 | -5/Factory    | Lost 4 parts (4w)
 5588 | -5/Factory    | Build established: Mutant
 5862 | -5/Factory    | Core integrity fell below 50%
 5881 | -5/Factory    | Lost 9 parts (2p2n4u1w)
 5938 | -5/Factory    | Lost 3 parts (2p1n)
 5960 | -5/Factory    | Core integrity fell below 20%
 5985 | -5/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
K-01 Serf collects debris. <x2>
ALERT: Rogue bot located, Programmers report to Factory Zone 7T.
K-01 Serf collects debris.
S-27 Virus destroyed.
K-01 Serf collects debris. <x2>
System corrupted: Component data lost.
Acquired Carbon-fiber Leg.
K-01 Serf collects debris.
Imp. Target Analyzer destroyed.
K-01 Serf collects debris. <x2>
U-05 Engineer lays Concrete.
Acquired Carbon-fiber Leg.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
S-27 Virus destroyed.
U-05 Engineer lays Concrete.
Acquired Carbon-fiber Leg.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
Acquired Carbon-fiber Leg.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Energy Generation          23
Energy Capacity            455
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Weapon Shielding           33
Phase Shifting             5
Evasion (%)                55
Target Analysis            9
Recoil Reduction           4
Particle Charging          15

 Item Schematics 
-----------------
        Aerolev Unit | -9/Materials | Scanalyzed
     Rnf. Ion Engine | -8/Materials | Scanalyzed
 Hardlight Generator | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
     Rnf. Ion Engine | x2 | -7/Factory 
 Hardlight Generator | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Dynamic Key
Fist Fight
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              CoolingBiometalVibroblade
  Manual?         0
Play Time         01:27:15
  Cumulative      13.0 hours
  Start           2022.04.09 @ 20:18:24
  End             2022.04.10 @ 00:28:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           1
  Adventurer      2
  Explorer        7
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          18
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 25ff284d-ba90-41be-8b79-f4746b6c6f16