Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.14 @ 08:25:45

Player: KADW

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (119)     595
Value Destroyed (4916)     4916
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (4124)               4124
              TOTAL SCORE: 17895

 Bonus
-------
Follower Combat Kills      490
Aligned with FarCom        300
Hacked Protovariant        500
Win                        3000
Friendly Fire              -166

 Cogmind 
---------
Core Integrity             278/1600
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (9) ---
               (None)
>          --- UTILITY (13) -----
           Triangulator
  Advanced Terrain Scan Processor
  Improved Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Large Storage Unit
    Guided Plasma Cannon

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
>              --- PROPULSION -------
        Medium Treads
               Biometal Medium Treads
               Centrium Leg
               Centrium Leg
               Centrium Leg
       Compact Wheel
               Centrium Wheel
>              --- UTILITY ----------
      Advanced Heat Sink
         Large Storage Unit
      Improved Energy Well
               Machine Analyzer
  Experimental Sensor Array
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
               Seismic Detector
      Advanced Target Analyzer
      Advanced Kinecellerator
      Advanced Transmission Jammer
  Experimental Reaction Control System
               System Shield
>              --- WEAPON -----------
               Phasing Sabre
               Longsword +1
>              --- INVENTORY --------
         Light Antimatter Reactor
         Light Quantum Reactor
               Wheel
       Compact Wheel
         Large Storage Unit
  Experimental Sensor Array
      Improved Signal Interpreter
  Experimental Reaction Control System
       Compact HERF Cannon
        Guided Plasma Cannon
               Railgun
               AWS/Gauss
         Heavy Shock Bomb Launcher
      Enhanced Force Lance
[Rating: 149]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Ion Engine
  Power Core               Light Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Centrium Leg
  Wheel                    Wheel
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Cooled Field Propulsion Drive
Utility                    Advanced Terrain Scan Processor
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Longsword +1
  Energy Gun               Shock Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Gravity Flail
  Slashing Weapon          Longsword +1
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Tes Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   2   2   2   .   .   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   .   .   .   2   .   .   1   .   .   .   1   1   .   2   
  Utility                  11   | .   .   .   .   .   2   2   2   1   2   .   .   1   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             273  | 6   .   2   1   1   20  29  42  43  12  25  1   21  18  31  21  
  Power                    17   | 1   .   .   .   .   .   3   2   2   .   2   .   3   1   2   1   
    Engine                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   3   2   2   .   1   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   1   .   3   1   2   1   
  Propulsion               74   | 2   .   .   1   .   8   5   6   10  6   4   .   6   6   7   13  
    Treads                 23   | 1   .   .   .   .   3   4   2   5   2   1   .   3   1   .   1   
    Leg                    12   | .   .   .   .   .   2   .   1   .   2   .   .   .   3   3   1   
    Wheel                  25   | 1   .   .   1   .   3   1   3   4   2   3   .   3   1   2   1   
    Hover                  3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
    Flight                 11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   9   
  Utility                  111  | 1   .   1   .   .   6   14  23  15  5   12  1   10  8   10  5   
    Device                 63   | .   .   1   .   .   1   7   13  6   5   6   .   9   5   7   3   
    Storage                11   | 1   .   .   .   .   2   .   1   3   .   .   1   1   1   1   .   
    Processor              11   | .   .   .   .   .   2   2   1   2   .   1   .   .   1   1   1   
    Hackware               4    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   1   
    Protection             22   | .   .   .   .   .   1   5   8   3   .   4   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   71   | 2   .   1   .   1   6   7   11  16  1   7   .   2   3   12  2   
    Energy Gun             17   | 1   .   1   .   .   4   2   2   4   .   2   .   .   .   1   .   
    Energy Cannon          12   | .   .   .   .   .   .   3   2   2   1   2   .   .   .   1   1   
    Ballistic Gun          13   | 1   .   .   .   .   .   1   2   5   .   .   .   .   .   3   1   
    Ballistic Cannon       7    | .   .   .   .   .   2   .   1   2   .   1   .   .   1   .   .   
    Launcher               2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        18   | .   .   .   .   .   .   1   4   3   .   2   .   2   2   4   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   .   .   1   1   .   1   2   .   .   1   2   6   1   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   
    System Corruption      24   | .   .   .   .   .   .   .   .   .   .   .   7   .   .   17  .   
Parts Lost                 108  | .   .   .   .   1   6   6   6   15  1   11  3   1   6   33  19  
  Power                    7    | .   .   .   .   .   1   1   1   .   .   1   .   .   .   2   1   
  Propulsion               47   | .   .   .   .   .   3   4   3   7   .   2   1   .   2   14  11  
  Utility                  39   | .   .   .   .   1   .   1   2   6   1   6   1   1   4   10  6   
  Weapon                   15   | .   .   .   .   .   2   .   .   2   .   2   1   .   .   7   1   
  Highest Loss Streak      30   | .   .   .   .   1   2   4   5   11  1   3   3   1   4   30  18  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Average Slot Usage (%)     87   | .   85  98  100 97  84  95  96  95  91  80  73  81  86  82  35  
  Engine                   1    | .   14  14  14  14  1   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   4   5   5   5   3   5   1   .   .   .   
  Treads                   11   | .   14  14  14  14  15  19  12  13  10  9   10  11  6   5   1   
  Leg                      3    | .   .   .   .   .   11  3   .   1   2   .   .   .   8   11  .   
  Wheel                    8    | .   14  14  14  14  3   6   11  10  9   8   13  10  9   5   1   
  Device                   14   | .   .   12  14  12  8   14  14  17  21  14  15  22  23  15  3   
  Storage                  6    | .   14  14  14  14  9   7   6   6   5   5   5   4   5   7   .   
  Processor                13   | .   .   .   .   .   10  19  20  16  10  11  10  9   10  15  13  
  Hackware                 2    | .   .   .   .   .   .   .   .   4   5   5   10  9   5   4   3   
  Protection               3    | .   .   .   .   .   6   2   8   2   10  7   1   .   .   1   .   
  Energy Gun               3    | .   14  14  14  14  8   2   2   1   .   3   1   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   5   3   2   3   3   .   .   .   .   .   
  Ballistic Gun            2    | .   14  14  14  6   .   2   1   2   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   8   3   4   .   1   1   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   3   5   1   .   7   7   6   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             73   | 12  12  14  14  17  36  41  54  62  66  73  51  51  60  60  15  
  Greatest Support         60   | 20  16  16  16  10  40  60  32  36  36  42  42  48  48  58  50  
  Greatest Overweight (x)  15   | .   .   .   1   1   3   4   13  15  3   6   1   3   1   3   3   
  Average Overweight (x)   1    | .   .   .   .   1   1   3   1   1   2   3   .   .   1   1   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   15  15  15  15  15  15  15  15  15  15  5   
  Average Capacity         13   | 7   8   8   8   8   12  15  15  15  15  15  15  15  15  14  5   
  Most Carried             15   | 7   8   8   8   8   11  15  15  15  15  15  14  15  15  15  5   
  Average Carried          12   | 3   7   7   7   8   9   13  14  14  14  14  13  12  14  13  3   
  Final Capacity           15   | 8   8   8   8   8   15  15  15  15  15  15  15  15  15  5   5   
  Final Carried            15   | 7   8   8   8   8   11  15  15  15  15  14  13  12  15  5   2   

 Class Distribution 
--------------------
 37% | Scavenger-Mutant
 28% | Mutant
 16% | Scavenger-Assassin
 12% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
               Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
 Scavenger-Skirmisher | -6/Factory
   Scavenger-Assassin | -5/Factory
     Scavenger-Mutant | -4/Factory
 Scavenger-Skirmisher | -4/Extension
     Scavenger-Mutant | -4/Cetus
     Scavenger-Mutant | -3/Research
     Scavenger-Mutant | -2/Research
     Scavenger-Mutant | -2/Testing
               Mutant | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -2  -1  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Tes Acc 
Matter Collected           3674 | 199 .   91  .   30  401 664 458 578 161 283 .   147 254 271 137 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            5344 | 191 .   49  .   2   582 519 468 574 315 816 .   203 531 800 294 
  Parts                    290  | 16  .   2   .   4   24  25  31  33  20  36  .   7   34  44  14  
Haulers Intercepted        2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           9    | 1   .   .   .   .   1   2   1   4   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Tes Acc 
Combat Hostiles Destroyed  91   | .   .   1   .   3   11  11  10  7   5   13  .   1   11  10  8   
  Melee                    25   | .   .   .   .   .   .   .   .   1   5   1   .   1   11  6   .   
  Guns                     29   | .   .   1   .   .   3   3   5   4   .   5   .   .   .   .   8   
  Cannons                  22   | .   .   .   .   .   6   8   4   1   .   3   .   .   .   .   .   
  AOE                      10   | .   .   .   .   3   2   .   .   1   .   1   .   .   .   3   .   
Classes Destroyed          13   | 2   .   1   .   1   6   1   .   1   .   .   .   .   .   1   .   
  Worker                   4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   
  Tunneler                 9    | 5   .   .   .   .   .   1   .   2   1   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycler                 7    | 1   .   .   .   .   1   1   1   1   .   .   .   1   .   1   .   
  Mechanic                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   
  Swarmer                  39   | .   .   .   .   3   1   .   5   3   2   5   .   .   8   4   8   
  Grunt                    19   | .   .   1   .   .   6   6   .   .   3   2   .   .   .   1   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   19   | .   .   .   .   .   3   3   2   3   .   6   .   1   1   .   .   
  Hunter                   4    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   1   .   
  Programmer               9    | .   .   .   .   .   .   1   2   1   .   .   .   .   2   3   .   
Best Kill Streak           8    | 4   .   1   .   3   4   5   4   2   3   3   .   1   7   7   8   
  Combat Bots Only         8    | .   .   1   .   3   2   5   4   2   3   3   .   1   6   5   8   
Max Kills in Single Turn   3    | 1   .   1   .   1   1   1   1   1   1   1   .   1   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   1   .   .   1   .   1   .   .   .   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   1   .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -2   -2   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Ext  Cet  Res  Res  Tes  Acc  
Hostile Shots Fired        1323  | .    .    6    .    10   83   169  147  114  22   115  13   7    64   322  251  
  Missed                   418   | .    .    3    .    2    32   64   36   29   5    18   4    .    24   98   103  
Damage Taken               17327 | .    .    38   .    93   852  1121 1375 1827 345  2268 221  165  823  4914 3285 
  Core                     3307  | .    .    .    .    19   150  119  138  349  .    160  .    21   23   1006 1322 
  Absorbed by Shields      60    | .    .    .    .    .    .    .    .    .    .    60   .    .    .    .    .    
  Ignored by Resistances   58    | .    .    .    .    .    .    .    15   .    .    .    16   27   .    .    .    
Core Remaining (%)         72    | 100  .    .    .    92   72   83   83   65   .    .    86   98   .    29   17   
Volleys Fired              276   | 13   .    7    .    5    64   40   44   38   .    51   .    .    1    11   2    
  Largest                  2     | 2    .    2    .    1    2    2    2    2    .    2    .    .    1    2    1    
  Hottest                  155   | 60   .    60   .    33   100  155  133  146  .    155  .    .    57   129  120  
Shots Fired                483   | 26   .    14   .    5    116  65   75   64   .    75   .    .    1    18   24   
  Gun                      291   | 26   .    14   .    .    55   26   40   47   .    49   .    .    .    12   22   
  Cannon                   181   | .    .    .    .    .    59   39   35   17   .    26   .    .    1    2    2    
  Launcher                 11    | .    .    .    .    5    2    .    .    .    .    .    .    .    .    4    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  227   | 13   .    7    .    .    59   33   35   39   .    6    .    .    1    12   22   
  Thermal                  152   | 13   .    7    .    .    17   32   40   5    .    36   .    .    .    .    2    
  Explosive                7     | .    .    .    .    5    2    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          97    | .    .    .    .    .    38   .    .    20   .    33   .    .    .    6    .    
  Robot Hit Streak         16    | 4    .    6    .    1    12   14   11   10   .    13   .    .    .    3    16   
  Robot Miss Streak        10    | 2    .    3    .    2    10   5    7    2    .    6    .    .    .    4    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Autonomous               25    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    22   
Shots Hit Robots           441   | 14   .    8    .    1    92   59   47   56   19   51   .    6    24   41   23   
  Core Hits                267   | 8    .    3    .    3    61   58   30   25   8    24   .    3    12   23   9    
  Critical Kills           3     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    1    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Critical Strikes         24    | .    .    .    .    .    3    .    3    7    1    3    .    .    1    5    1    
    Burn                   5     | .    .    .    .    .    3    .    2    .    .    .    .    .    .    .    .    
    Destroy                5     | .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    1    
    Blast                  2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Sever                  12    | .    .    .    .    .    .    .    .    2    1    3    .    .    1    5    .    
Melee Attacks              195   | .    .    .    .    .    .    2    15   30   22   34   .    6    42   44   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 194   | .    .    .    .    .    .    2    15   30   22   34   .    6    42   43   .    
  Piercing                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Sneak Attacks            11    | .    .    .    .    .    .    .    2    4    1    .    .    1    1    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
Damage Inflicted           13536 | 140  .    87   .    254  1648 1287 1197 1991 891  1718 .    294  1165 2096 768  
  Guns                     3846  | 140  .    87   .    .    626  562  392  641  .    632  .    .    .    117  649  
  Cannons                  3191  | .    .    .    .    .    876  725  644  309  .    478  .    .    .    81   78   
  Explosions               1342  | .    .    .    .    254  146  .    .    300  .    218  .    .    .    424  .    
  Melee                    5114  | .    .    .    .    .    .    .    161  739  891  390  .    294  1165 1474 .    
  Ramming                  43    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    41   
  Kinetic                  3664  | 29   .    45   .    .    876  586  535  718  .    109  .    .    .    117  649  
  Thermal                  2623  | 111  .    42   .    .    223  701  501  373  .    537  .    .    .    57   78   
  Explosive                353   | .    .    .    .    254  99   .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1739  | .    .    .    .    .    450  .    .    159  .    682  .    .    .    448  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5074  | .    .    .    .    .    .    .    161  739  891  390  .    294  1165 1434 .    
  Piercing                 40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    
Highest Corruption         22    | .    .    .    .    .    .    1    .    2    .    13   20   .    1    22   .    
  Average Corruption       3     | .    .    .    .    .    .    1    .    1    .    12   13   .    1    2    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  52    | .    .    .    .    .    .    9    .    10   .    19   1    .    3    10   .    
    Message Errors         13    | .    .    .    .    .    .    3    .    3    .    5    .    .    1    1    .    
    Matter Fused           13    | .    .    .    .    .    .    3    .    1    .    2    1    .    1    5    .    
    Heat Flow Errors       9     | .    .    .    .    .    .    1    .    3    .    3    .    .    .    2    .    
    Energy Discharges      4     | .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    1    .    1    .    2    .    .    .    .    .    
    Data Loss (major)      5     | .    .    .    .    .    .    1    .    .    .    2    .    .    1    1    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            642   | .    .    .    .    .    18   .    26   372  26   27   .    .    106  39   28   
  Projectiles              58    | .    .    .    .    .    8    .    22   .    .    .    .    .    .    .    28   
  Explosions               205   | .    .    .    .    .    10   .    .    151  .    23   .    .    .    21   .    
  Melee                    379   | .    .    .    .    .    .    .    4    221  26   4    .    .    106  18   .    
Knockbacks                 52    | .    .    .    .    .    31   17   4    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  47    | .    .    .    .    .    26   17   4    .    .    .    .    .    .    .    .    
  Secondary                5     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      434   | .    .    .    .    31   47   .    .    105  .    135  .    .    .    97   19   
  Shots                    13    | .    .    .    .    1    2    .    .    2    .    4    .    .    .    4    .    
  Rammed                   6     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    5    
Targets Rammed             6     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    5    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        454   | 40   .    52   .    .    159  227  454  221  .    348  .    .    .    454  61   
  Average Temperature      87    | 22   .    26   .    .    45   46   173  55   .    91   .    .    .    169  25   
  Received Heat Transfer   1892  | .    .    21   .    .    387  441  60   171  99   317  18   27   18   126  207  
  Effects                  12    | .    .    .    .    .    .    .    6    .    .    3    .    .    .    3    .    
    Shutdowns              2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Interference           9     | .    .    .    .    .    .    .    3    .    .    3    .    .    .    3    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    .    
  Parts Fried              6     | .    .    .    .    .    2    .    .    .    .    3    .    .    .    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             10    | .    .    1    .    .    1    3    3    .    .    2    .    .    .    .    .    
  Heat Transferred         4559  | 250  .    100  .    .    790  1383 1170 347  .    259  .    .    .    100  160  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    .    1    .    .    .    .    4    .    .    .    1    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Tes Acc 
Peak Influence             495  | 30  19  71  .   93  405 184 136 287 242 275 120 94  302 200 495 
  Initial                  120  | .   19  7   .   .   35  114 68  11  49  118 120 54  52  90  .   
  Average                  109  | 12  19  29  .   12  257 107 51  78  155 150 100 82  173 99  76  
Maximum Alert Level        2    | .   .   .   .   .   2   .   .   1   1   1   .   .   1   1   2   
  Low Security (%)         80   | 100 100 100 .   100 8   100 100 89  78  68  100 100 62  85  83  
  Level 1                  18   | .   .   .   .   .   86  .   .   10  21  31  .   .   37  14  10  
  Level 2                  .    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   6   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   .   .   .   .   2   4   2   4   .   .   .   1   3   6   1   
  Investigation            2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Extermination            9    | .   .   .   .   .   .   1   2   1   .   .   .   1   1   2   1   
  Reinforcement            8    | .   .   .   .   .   2   2   .   .   .   .   .   .   2   2   .   
  Assault                  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Tes Acc 
Distress Signals           14   | .   .   .   .   .   2   4   .   .   .   2   1   .   2   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              211  | .   1   4   .   3   27  22  12  17  7   25  5   1   16  27  44  
  Peak Tracking Total      20   | .   1   4   .   3   4   7   3   4   3   5   5   1   8   10  20  
  Tactical Retreats        25   | .   .   .   .   .   4   .   .   4   1   3   .   .   3   1   9   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Tes Acc 
Traps Triggered            17   | .   .   .   .   .   .   3   .   1   .   6   .   3   1   2   1   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Tes Acc 
Machines Disabled          10   | .   .   .   .   .   2   .   .   6   .   2   .   .   .   .   .   
  Max in Single Turn       4    | .   .   .   .   .   1   .   .   4   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Tes Acc 
Machines Accessed          41   | .   1   .   1   .   2   3   4   9   5   10  .   .   2   2   2   
  Terminals                34   | .   1   .   .   .   2   1   3   7   5   10  .   .   1   2   2   
  Fabricators              2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                89   | .   2   .   1   .   4   8   7   15  15  19  .   .   12  3   3   
  Successful               44   | .   .   .   1   .   2   6   2   5   6   10  .   .   10  1   1   
  Failed                   45   | .   2   .   .   .   2   2   5   10  9   9   .   .   2   2   2   
    Catastrophic           13   | .   1   .   .   .   1   .   2   5   1   1   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   37   | .   .   .   1   .   3   1   5   8   8   7   .   .   1   2   1   
  Terminals                69   | .   2   .   .   .   4   5   5   12  15  19  .   .   1   3   3   
  Fabricators              3    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              15   | .   .   .   .   .   .   2   .   2   .   .   .   .   11  .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             16   | .   .   .   1   .   1   2   .   1   2   7   .   .   .   1   1   
  Record                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   .   .   .   .   .   1   5   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   .   .   .   .   2   .   2   .   .   .   .   10  .   .   
  Insert Component         7    | .   .   .   .   .   .   1   .   1   .   .   .   .   5   .   .   
  Analyze                  7    | .   .   .   .   .   .   1   .   1   .   .   .   .   5   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   .   .   .   .   1   1   1   2   4   3   .   .   .   .   .   
  Terminals                12   | .   .   .   .   .   1   1   1   2   4   3   .   .   .   .   .   
    Botnet                 11   | .   .   .   .   .   1   1   1   2   3   3   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   1   .   .   .   1   3   4   8   3   4   .   .   2   2   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   40   | .   .   .   .   .   .   .   40  .   .   .   .   .   .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   2   .   1   .   1   .   .   5   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   84  .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   .   .   .   1   .   1   .   .   .   .   5   .   .   
  Part Schematics Acquired 7    | .   .   .   .   .   .   1   .   1   .   .   .   .   5   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Ext  Cet  Res  Res  Tes  Acc  
Total Allies               21   | .    .    1    .    3    .    3    1    .    .    13   .    .    .    .    .    
  Largest Group            11   | .    .    1    .    3    3    3    1    .    .    11   .    .    .    .    .    
  Highest-Rated Group      436  | .    .    31   .    40   40   93   31   .    .    436  .    .    .    .    .    
  Highest-Rated Ally       51   | .    .    31   .    16   16   31   31   .    .    51   .    .    .    .    .    
Total Orders               7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  EXPLORE                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  RETURN                   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Ally Attacks               115  | .    .    11   .    .    32   33   1    .    .    38   .    .    .    .    .    
  Total Damage             2175 | .    .    149  .    .    324  404  27   .    .    1271 .    .    .    .    .    
  Kills                    21   | .    .    1    .    .    6    3    .    .    .    11   .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Res Res Tes Acc 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -2   -2   -1   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Ext  Cet  Res  Res  Tes  Acc  
Turns Passed               9066 | 123  71   369  258  153  901  1062 1269 1510 387  937  56   264  518  616  572  
Spaces Moved               6250 | 70   71   345  259  149  411  641  893  1060 248  499  54   134  327  395  694  
  Core                     529  | 1    .    .    .    .    .    .    3    1    .    .    .    .    .    11   513  
  Treads                   168  | 2    .    .    .    .    114  3    .    7    .    .    .    42   .    .    .    
  Legs                     107  | .    .    .    .    .    92   .    .    .    .    .    .    .    .    15   .    
  Wheels                   5240 | 67   71   345  259  149  205  638  890  1052 248  499  54   92   327  344  .    
  Hover                    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Flight                   203  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   178  
  Fastest Speed            18   | 50   100  100  95   95   95   110  110  101  101  105  90   96   112  47   18   
  Average Speed            111  | 101  100  100  97   95   155  125  114  117  123  127  102  146  112  110  56   
  Slowest Speed            800  | 160  100  100  100  95   240  163  700  800  125  170  112  225  115  180  200  
  Overloaded Moves         40   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       31   | 4    21   76   62   50   31   22   32   28   8    52   22   3    13   54   28   
  Regions Visited          15
    Branch Regions         6
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | .    .    .    1    .    1    1    1    .    .    1    1    1    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    .    1    .    .    .    1    1    .    .    .    .    1    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 58   | .    .    .    .    .    .    2    13   16   3    9    .    .    13   2    .    
Terrain Destroyed          177  | .    .    .    .    42   17   3    15   63   3    13   .    .    13   3    5    
  Melee                    57   | .    .    .    .    .    .    2    13   16   3    9    .    .    12   2    .    
  Projectile               17   | .    .    .    .    .    .    1    2    4    .    4    .    .    1    .    5    
  AOE                      103  | .    .    .    .    42   17   .    .    43   .    .    .    .    .    1    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -2   -2   -1   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Ext  Cet  Res  Res  Tes  Acc  
Total                      7629 | 95   73   357  266  155  555  824  1043 1230 308  684  54   192  433  498  862  
  Wait                     395  | .    .    .    .    .    43   87   29   8    8    51   .    22   23   4    120  
  Move                     6229 | 69   70   344  258  148  410  640  892  1059 247  497  53   133  326  390  693  
  Hop                      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Pick Up                  94   | 7    2    2    3    .    7    12   6    18   7    4    .    5    14   5    2    
  Fast Attach              132  | 6    .    .    .    1    12   9    11   19   6    13   .    11   10   17   17   
  Attach                   58   | .    .    1    .    .    4    5    4    8    5    5    1    7    3    11   4    
  Detach                   16   | .    .    .    .    .    1    3    2    4    1    1    .    2    .    1    1    
  Swap                     83   | .    .    1    1    .    4    15   27   16   1    7    .    3    5    3    .    
  Drop                     114  | .    1    2    4    1    10   11   13   21   11   6    .    3    13   15   3    
  Fire                     276  | 13   .    7    .    5    64   40   44   38   .    51   .    .    1    11   2    
  Melee                    186  | .    .    .    .    .    .    2    15   30   22   34   .    6    38   39   .    
  Ram                      6    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    5    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            38   | .    .    .    .    .    .    .    .    8    .    15   .    .    .    .    15   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory (discovered 2 exits: Res / *Ext)
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus
-3/Research
-2/Research
-2/Testing
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
  124 | -11/Scrapyard | Entered Materials
  180 | -10/Materials | Discovered new exit (range 15)
  195 | -10/Materials | Entered Mines
  198 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  224 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  227 | -10/Mines     | Found Prototype Device
  237 | -10/Mines     | Discovered new exit (range 11)
  304 | -10/Mines     | Build established: Mutant
  505 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  560 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  560 | -10/Mines     | Discovered new exit (range 5)
  564 | -10/Mines     | Entered Exiles
  565 | -10/Exiles    | Identified exit to Mines
  590 | -10/Exiles    | Met 8R-AWN
  604 | -10/Exiles    | Met EX-HEX
  634 | -10/Exiles    | Met EX-BIN
  658 | -10/Exiles    | Aligned with FarCom system
  659 | -10/Exiles    | Given EX-Vault access code
  682 | -10/Exiles    | Opened EX-Vault
  690 | -10/Exiles    | Found Gui. Plasma Cannon
  695 | -10/Exiles    | Found Longsword +1
  698 | -10/Exiles    | Found AWS/Gauss
  718 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  728 | -10/Exiles    | Exiles lab attacked by MAIN.C
  822 | -10/Exiles    | Stole three prototypes: Gui. Plasma Cannon, AWS/Gauss, Longsword +1
  822 | -10/Exiles    | Entered Mines
  891 | -9/Mines      | Discovered new exit (range 15)
  941 | -9/Mines      | Discovered new exit (range 15)
  944 | -9/Mines      | Found a hidden stash of uninstalled traps
  971 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  975 | -9/Mines      | Entered Materials
  975 | -8/Materials  | Accompanied by 3 allies
  975 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1129 | -8/Materials  | Lost 3 allies
 1563 | -8/Materials  | Discovered new exit (range 10)
 1875 | -8/Materials  | Identified exit to Factory
 1876 | -8/Materials  | Entered Factory
 1876 | -7/Factory    | Evolved 2 slots: Utility x2
 1878 | -7/Factory    | FarCom data flow suspended
 2002 | -7/Factory    | Fabricated Lightning Gun?
 2375 | -7/Factory    | Lost 4 parts (1p3n)
 2607 | -7/Factory    | Identified Exp. Sensor Array
 2652 | -7/Factory    | Build established: Scavenger-Mutant
 2815 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 2898 | -7/Factory    | Discovered new exit (range 12)
 2937 | -7/Factory    | Identified exit to Factory
 2938 | -7/Factory    | Entered another Factory area
 2938 | -6/Factory    | Accompanied by 1 ally
 2938 | -6/Factory    | Evolved 2 slots: Utility x2
 3216 | -6/Factory    | Fabricated T-07 Excavator?
 4017 | -6/Factory    | Lost 5 parts (3n2u)
 4118 | -6/Factory    | Discovered new exit (range 16)
 4140 | -6/Factory    | Identified exit to Factory
 4207 | -6/Factory    | Entered another Factory area
 4207 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4406 | -5/Factory    | Build established: Scavenger-Skirmisher
 4496 | -5/Factory    | Lost 4 parts (3n1u)
 4783 | -5/Factory    | Build established: Scavenger-Assassin
 5410 | -5/Factory    | Lost 11 parts (4n5u2w)
 5629 | -5/Factory    | Discovered new exit (range 3)
 5693 | -5/Factory    | Build established: Scavenger-Mutant
 5717 | -5/Factory    | Entered another Factory area
 5717 | -4/Factory    | Evolved 2 slots: Utility x2
 5995 | -4/Factory    | Discovered new exit (range 19)
 6030 | -4/Factory    | Spotted B-86 Titan
 6094 | -4/Factory    | Discovered new exit (range 23)
 6104 | -4/Factory    | Entered Extension
 6144 | -4/Extension  | Rescued a captive Derelict
 6146 | -4/Extension  | Rescued a captive Derelict
 6244 | -4/Extension  | Build established: Scavenger-Assassin
 6257 | -4/Extension  | Rescued a captive Derelict
 6327 | -4/Extension  | Rescued a captive Derelict
 6328 | -4/Extension  | Rescued a captive Derelict
 6352 | -4/Extension  | Rescued a captive Derelict
 6352 | -4/Extension  | Rescued a captive Derelict
 6496 | -4/Extension  | Rescued a captive Derelict
 6498 | -4/Extension  | Rescued a captive Derelict
 6532 | -4/Extension  | Crushed by falling debris
 6533 | -4/Extension  | System corruption reached 10%
 6551 | -4/Extension  | Rescued a captive Derelict
 6554 | -4/Extension  | Rescued a captive Derelict
 6563 | -4/Extension  | Lost 3 parts (3u)
 6779 | -4/Extension  | Lost 3 parts (1p2u)
 6837 | -4/Extension  | Rescued a captive Derelict
 6838 | -4/Extension  | Rescued a captive Derelict
 6989 | -4/Extension  | Discovered new exit (range 11)
 6995 | -4/Extension  | Discovered new exit (range 10)
 7018 | -4/Extension  | Identified exit to Cetus
 7025 | -4/Extension  | Identified exit to Research
 7041 | -4/Extension  | Entered Cetus
 7050 | -4/Cetus      | Build established: Scavenger-Mutant
 7054 | -4/Cetus      | Spotted Cetus Guard
 7054 | -4/Cetus      | Spotted Cetus Guard
 7057 | -4/Cetus      | Spotted Cetus Guard
 7061 | -4/Cetus      | Spotted Cetus Guard
 7078 | -4/Cetus      | Discovered exit to Research (range 16)
 7097 | -4/Cetus      | Entered Research
 7097 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 7104 | -3/Research   | Lost 3 parts (1n1u1w)
 7141 | -3/Research   | Found Prototype Device
 7141 | -3/Research   | Identified Exp. Thermal Shield
 7146 | -3/Research   | Discovered new exit (range 15)
 7358 | -3/Research   | Identified exit to Research
 7361 | -3/Research   | Entered another Research area
 7361 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 7421 | -2/Research   | Spotted B-90 Cyclops
 7610 | -2/Research   | Lost 4 parts (2n2u)
 7682 | -2/Research   | Spotted B-90 Cyclops
 7871 | -2/Research   | Discovered new exit (range 5)
 7875 | -2/Research   | Identified exit to Testing
 7879 | -2/Research   | Entered Testing
 7926 | -2/Testing    | Unstable Terrabomb Derivative detonated
 7936 | -2/Testing    | Found Exp. Sensor Array
 7939 | -2/Testing    | Found Enh. Force Lance
 7941 | -2/Testing    | Found Exp. Sensor Array
 7986 | -2/Testing    | Protovariant out of control (PX-P4O6YHLEVQ)
 7986 | -2/Testing    | Unleashed a protovariant (PX-P4O6YHLEVQ)
 8151 | -2/Testing    | Found Prototype Device
 8151 | -2/Testing    | Identified Adv. Kinecellerator
 8212 | -2/Testing    | Found Prototype Device
 8212 | -2/Testing    | Identified Exp. Phase Shifter
 8289 | -2/Testing    | Discovered new exit (range 15)
 8467 | -2/Testing    | System corruption reached 10%
 8470 | -2/Testing    | Core integrity fell below 50%
 8495 | -2/Testing    | Entered Access
 8495 | -1/Access     | Evolved 2 slots: Propulsion x2
 8525 | -1/Access     | Lost 30 parts (2p13n8u7w)
 8963 | -1/Access     | Destroyed 8 combat bots
 8974 | -1/Access     | Spotted B-99 Colossus
 8978 | -1/Access     | Core integrity fell below 50%
 9011 | -1/Access     | Lost 18 parts (1p11n5u1w)
 9057 | -1/Access     | Core integrity fell below 20%
 9064 | -1/Access     | Discovered new exit (range 6)
 9067 | ***           | Escaped!

 Last Messages 
---------------
08999_ Slammed into K-01 Serf.
09000_ Slammed into S-43 Plague.
09003_ Slammed into K-01 Serf.
09037_ >> Machine Analyzer network decryption results:
09037_   Fabricator x1
09039_ >> Machine Analyzer network decryption results:
09039_   Recycling Unit x3
09043_ W-44 Eye sends out distress signal.
09043_ Slug penetrates Wall.
09043_ Machine Analyzer destroyed.
09043_ Slug penetrates Wall.
09051_ U-05 Engineer destroyed.
09052_ R-10 Processor collects Terrain Scan Processor.
09054_ K-01 Serf collects debris.
09063_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
09064_ The Access Shell folds into the floor.
09064_ EXIT=FOUND
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
| ??????????#                                 #???#  |
| ??????????#                                 #???## |
| ?#????????#                                 #????? |
| ?#  ??????#                                 #????? |
| ?#    ????#                                 #????? |
| ?#   "  ??#  ####################+##+########????? |
| ??  """   #  #??????????????????  ???????????????? |
| ??   """  +  #??????????????????  ???????????????? |
| ?#    "   #  #?????????????????  ???""???????????? |
| ?#      ??#  #?????????????????  ???""?????????"?? |
| ?#    ????#  #???????????????? "????""????????"""? |
| ?#  ??????#  #????????????????"""???Y"?????????""" |
| ?#????????#  #???????????????"""????""????????? "? |
| ??????????#  #????????????????"?????""?????????    |
| ??????????# p#??????????????????????""???????????  |
| ??????????#  #???????????????????????????????##/## |
| ??????????#s #???????????????????????????????      |
| ??????????#s #??????????????????????????????       |
| ??????????# s#?????###??????????????????????       |
| ??????????# s####### ##########?????????????? "    |
| ??????????#  """T"""          "??????????????"""   |
| ??????????#  """ """          "???????????????"""  |
| ??????????#  ss               "??????????????? "   |
| ??????????#                   "??????????????      |
| ??????????#              ""   "??????????????      |
| ??????????#              @"   "???????????????     |
| ??????????#                   "???????????????  ## |
| ??????????#                   "??????????????????? |
| ??????????#                   "??????????????????? |
| ??????????#                   "??????????????????? |
| ??????????#  ####### ##########??????????????????? |
| ??????????#  ??????###???????????????????????????? |
| ??????????#  ????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????""???????????? |
| ????????????????????????????????????""???????????? |
| ??????????????????????????????????""""""??""?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          25
Energy Capacity            715
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              16
Cloak Strength             2
Corruption Containment     8
Armor Coverage             600
Resistance: TH             30
Resistance: EM             25
Evasion (%)                65
Target Analysis            8
Recoil Reduction           2
Energy Filtering           30
Offensive Hacking          12
Defensive Hacking          20

 Item Schematics 
-----------------
    Hvy. Rocket Launcher | -7/Factory   | Hacked
       Lgt. Nuclear Core | -7/Factory   | Scanalyzed
       Imp. Sensor Array | -5/Factory   | Scanalyzed
          Centrium Wheel | -4/Extension | Hacked
 Imp. Signal Interpreter | -2/Research  | Scanalyzed
        Imp. Energy Well | -2/Research  | Scanalyzed
 Lgt. Antimatter Reactor | -2/Research  | Scanalyzed
             Mass Driver | -2/Research  | Scanalyzed
                 Railgun | -2/Research  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
  Lightning Gun | x1 | -7/Factory | Preloaded
 T-07 Excavator | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More
More Dakka Please
Rampage
Whoosh!

 Challenges 
------------
None

 Game 
------
Seed              GhostMolecularCore
  Manual?         0
Play Time         03:17:54
  Cumulative      98.4 hours
  Start           2024.05.14 @ 03:17:12
  End             2024.05.14 @ 08:25:45
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           50
  Adventurer      0
  Explorer        0
Win Type          0
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          60
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/X11
Map View          66x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a42ec042-df28-4058-b090-fe41f793dd1a