Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.05 @ 21:40:09 Player: Charango24 Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (1853) 1853 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 4032 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 0/550 Matter 234/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (320) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads > --- UTILITY (5) ------ High-capacity Storage Unit Visual Processing Unit Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON (3) ------- Mini Grenade Launcher Blade Saw > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Heat Sink Small Storage Unit Improved Propulsion Shielding Hardened Light Armor Plating Hardened Light Armor Plating Medium Laser Heavy Assault Rifle Improved Assault Rifle Minigun Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON ----------- Ion Cannon Heavy Assault Rifle Great Maul > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Heat Sink Small Storage Unit Improved Propulsion Shielding Hardened Light Armor Plating Hardened Light Armor Plating Medium Laser Heavy Assault Rifle Improved Assault Rifle Minigun Mini Grenade Launcher Blade Saw [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Visual Processing Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Weapon Shielding Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Great Maul Slashing Weapon Blade Saw Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 2 . 1 Weapon 1 | . . . . 1 Parts Attached 44 | 6 2 7 2 27 Power 4 | 1 1 . . 2 Engine 2 | 1 . . . 1 Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 7 | 2 . 1 . 4 Treads 7 | 2 . 1 . 4 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 1 3 1 6 Device 1 | . . . . 1 Storage 2 | 1 . . . 1 Processor 6 | . 1 1 . 4 Hackware . | . . . . . Protection 3 | . . 2 1 . Artifact . | . . . . . Weapon 21 | 2 . 3 1 15 Energy Gun 4 | 2 . 1 . 1 Energy Cannon 4 | . . . . 4 Ballistic Gun 8 | . . 2 . 6 Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon 1 | . . . 1 . Impact Weapon 1 | . . . . 1 Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 15 | . . 1 1 13 Power 1 | . . . . 1 Propulsion 3 | . . . . 3 Utility 3 | . . . 1 2 Weapon 8 | . . 1 . 7 Highest Loss Streak 4 | . . 1 1 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 88 100 92 96 Engine 4 | . 7 . . 5 Core 5 | . 7 11 11 3 Treads 18 | . 28 22 22 16 Device 5 | . . . . 7 Storage 9 | . 14 11 11 8 Processor 24 | . 3 22 22 28 Protection 1 | . . 11 4 . Energy Gun 7 | . 28 14 8 2 Energy Cannon 9 | . . . . 13 Ballistic Gun 7 | . . 7 11 9 Peak Build Rating 29 | 6 9 14 15 29 Average Rating 19 | 4 7 12 13 23 On Entrance 8 | . 6 9 14 15 Naked Turns . | . . . . . Heaviest Build 61 | 14 14 18 18 61 Greatest Support 43 | 40 40 43 43 43 Greatest Overweight (x) 19 | . . . . 19 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 Average Capacity 14 | 7 8 8 8 16 Most Carried 14 | 4 7 8 8 14 Average Carried 8 | 1 4 6 7 10 Final Capacity 20 | 8 8 8 8 20 Final Carried 13 | 2 6 8 7 13 Class Distribution -------------------- 53% | Scavenger-Gunner 22% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 916 | 170 110 115 24 497 Remotely . | . . . . . Salvage Created 2198 | . 241 424 40 1493 Parts 140 | . 17 28 5 90 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 46 | . 4 10 3 29 Guns 24 | . 4 10 3 7 Cannons 14 | . . . . 14 AOE 7 | . . . . 7 Classes Destroyed 11 | . 2 4 . 5 Worker 1 | . . . . 1 Builder 5 | . . . . 5 Tunneler 1 | . . . . 1 Recycler 2 | . . 1 . 1 Operator 2 | . . 1 . 1 Watcher 6 | . 2 . . 4 Swarmer 13 | . . 4 3 6 Grunt 20 | . 4 3 . 13 Brawler 2 | . . . . 2 Duelist 1 | . . . . 1 Sentry 10 | . . 3 . 7 Best Kill Streak 11 | . 2 3 3 11 Combat Bots Only 8 | . 2 3 3 8 Max Kills in Single Turn 4 | . 1 2 2 4 Gunslinging 1 | . . 1 1 . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 225 | . 9 43 5 168 Missed 59 | . 4 13 1 41 Damage Taken 2580 | . 66 399 30 2085 Core 664 | . 14 100 . 550 Absorbed by Shields . | . . . . . Redirected to Shielding 51 | . . 11 . 40 Core Remaining (%) 89 | 100 94 . 75 . Volleys Fired 138 | . 14 31 5 88 Largest 3 | . 2 2 2 3 Hottest 143 | . 90 90 80 143 Shots Fired 299 | . 28 58 9 204 Gun 189 | . 28 58 8 95 Cannon 89 | . . . . 89 Launcher 11 | . . . . 11 Special 10 | . . . 1 9 Kinetic 101 | . . 21 4 76 Thermal 148 | . 14 31 5 98 Explosive 11 | . . . . 11 Electromagnetic 39 | . 14 6 . 19 Robot Hit Streak 21 | . 7 9 3 21 Robot Miss Streak 5 | . 2 3 3 5 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 180 | . 18 38 4 120 Core Hits 97 | . 11 19 3 64 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 3 | . . . 1 2 Burn 1 | . . . 1 . Meltdown 1 | . . . . 1 Destroy 1 | . . . . 1 Melee Attacks 1 | . . . . 1 Impact . | . . . . . Slashing 1 | . . . . 1 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3921 | . 235 530 59 3097 Guns 1699 | . 235 454 59 951 Cannons 1444 | . . . . 1444 Explosions 696 | . . 76 . 620 Melee 18 | . . . . 18 Ramming 7 | . . . . 7 Kinetic 860 | . . 156 47 657 Thermal 1949 | . 112 307 12 1518 Explosive 603 | . . . . 603 Electromagnetic 484 | . 123 67 . 294 Impact . | . . . . . Slashing 18 | . . . . 18 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 48 | . . . . 48 Projectiles 48 | . . . . 48 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 23 | . . . . 23 Shots 1 | . . . . 1 Rammed 1 | . . . . 1 Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 293 | . 202 184 51 293 Average Temperature 53 | . 69 53 29 49 Received Heat Transfer 702 | . 36 126 . 540 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 6 | . 1 3 . 2 Heat Transferred 4004 | . 333 779 111 2781 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 1 . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 497 | . 127 220 118 497 Initial 58 | . . 2 58 45 Average 235 | . 56 101 100 304 Maximum Alert Level 2 | . . 1 . 2 Low Security (%) 35 | 100 100 78 100 11 Level 1 60 | . . 21 . 82 Level 2 4 | . . . . 6 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 . . 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . 1 1 . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 79 | . 7 17 3 52 Peak Tracking Total 6 | . 3 4 3 6 Tactical Retreats 4 | . . 1 . 3 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 8 | . . . . 8 Max in Single Turn 2 | . . . . 2 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 8 | . 1 3 . 4 Terminals 7 | . 1 3 . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 15 | . 1 5 . 9 Successful 9 | . 1 3 . 5 Failed 6 | . . 2 . 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 13 | . 1 5 . 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 8 | . 1 3 . 4 Branch Access Points 1 | . . 1 . . Emergency Access Points 2 | . . 1 . 1 Alert Level 2 | . . 1 . 1 Hauler Manifests 1 | . . . . 1 Zone Layout 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 6 | . . 3 . 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 4057 | 91 501 544 93 2828 Spaces Moved 1686 | 51 266 269 46 1054 Core 15 | 3 . . . 12 Treads 1671 | 48 266 269 46 1042 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 203 | 153 160 160 160 230 Slowest Speed 1000 | 160 160 160 160 1000 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 4 51 24 10 81 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 106 | . . 3 . 103 Melee . | . . . . . Projectile 3 | . . . . 3 AOE 103 | . . 3 . 100 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2052 | 64 315 329 57 1287 Wait 97 | . 26 12 1 58 Move 1682 | 50 265 268 45 1054 Hop . | . . . . . Pick Up 57 | 8 6 6 2 35 Fast Attach . | . . . . . Attach 44 | 6 2 7 2 27 Detach 16 | . 1 4 . 11 Swap . | . . . . . Drop 15 | . 1 1 2 11 Fire 138 | . 14 31 5 88 Melee 1 | . . . . 1 Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . . 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 3) 302 | -10/Materials | Build established: Mutant 560 | -10/Materials | Identified exit to Materials 593 | -10/Materials | Entered another Materials area 593 | -9/Materials | Evolved 2 slots: Utility x2 1102 | -9/Materials | Identified exit to Mines 1130 | -9/Materials | Build established: Scavenger-Mutant 1137 | -9/Materials | Entered Mines 1155 | -9/Mines | Discovered new exit (range 5) 1172 | -9/Mines | Identified exit to Materials 1180 | -9/Mines | Learned Materials interactive machine intel 1188 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1230 | -9/Mines | Entered Materials 1230 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1231 | -8/Materials | Loaded intel: 19 interactive machine locations 1340 | -8/Materials | Destroyed 8 combat bots 1348 | -8/Materials | Lost 4 parts (1p1u2w) 1709 | -8/Materials | Build established: Scavenger-Gunner 1809 | -8/Materials | Discovered new exit (range 4) 1820 | -8/Materials | Identified exit to Factory 2316 | -8/Materials | Discovered exit to Factory (range 8) 2954 | -8/Materials | Discovered exit to Factory (range 16) 3099 | -8/Materials | Core integrity fell below 50% 3100 | -8/Materials | Lost 3 parts (1n2w) 3826 | -8/Materials | Build established: Scavenger-Mutant 4055 | -8/Materials | Core integrity fell below 20% 4058 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 04024_ Ion Cannon destroyed. 04030_ C-30 ARC bursts open, deploying its payload. 04030_ S-10 Pest unfolds itself. 04038_ Lgt. Treads destroyed. 04044_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04045_ O-16 Technician destroyed. 04048_ U-05 Engineer destroyed. 04048_ S-10 Pest destroyed. 04051_ U-05 Engineer destroyed. 04052_ Hvy. Assault Rifle destroyed. 04054_ Penetrated by Slug. 04056_ R-06 Scavenger collects Flight Unit. 04058_ Fusion Modulator explodes. 04058_ Chain reaction triggered in Corrupted Lgt. Ion Engine. 04058_ Penetrated by Slug. 04058_ Imp. Signal Interpreter destroyed. 04058_ Critical hit (Blast). 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