Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 21:07:57 Player: wojo Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (121) 605 Value Destroyed (4307) 4307 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1339) 1339 TOTAL SCORE: 9231 Bonus ------- High Alert Combat Kills 639 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 121/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Armor Integrity Analyzer Weapon Cycler Advanced ECM Suite Improved Shield Generator Authchip [R/Combat] Authchip [R/Combat] System Restoration Module Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Precision Assault Rifle Heavy Missile Launcher Heavy Missile Launcher > --- INVENTORY -------- Cooled Deuterium Engine Cooled Deuterium Engine Cooled Deuterium Engine Medium Treads Armor Integrity Analyzer Advanced ECM Suite Improved Shield Generator Authchip [R/Combat] Authchip [R/Combat] System Restoration Module Gauss Rifle Gauss Cannon Gauss Cannon Rocket Launcher Heavy Rocket Launcher [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon High-powered Shotgun Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Slots Evolved 6 | . . . 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 1 | . . . 1 . . . . Utility 2 | . . . . 1 . . 1 Weapon 2 | . . . 1 1 . . . Parts Attached 118 | 4 12 4 10 2 27 23 36 Power 13 | . 1 1 1 . 2 4 4 Engine 9 | . 1 . 1 . 2 1 4 Core 4 | . . 1 . . . 3 . Reactor . | . . . . . . . . Propulsion 33 | 2 2 2 4 . 8 5 10 Treads 17 | . 2 . 4 . 8 . 3 Leg 16 | 2 . 2 . . . 5 7 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | . 4 . 1 1 5 4 4 Device 8 | . 1 . 1 . 3 1 2 Storage 5 | . 3 . . 1 . 1 . Processor 3 | . . . . . . 1 2 Hackware 3 | . . . . . 2 1 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 53 | 2 5 1 4 1 12 10 18 Energy Gun 13 | . 2 . 2 . 4 4 1 Energy Cannon 7 | . . . 1 . . 1 5 Ballistic Gun 20 | 2 2 . 1 . 8 3 4 Ballistic Cannon 1 | . . . . . . . 1 Launcher 9 | . 1 1 . 1 . 1 5 Special Weapon 2 | . . . . . . . 2 Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 3 Parts Lost 48 | . 5 1 4 . 15 4 19 Power 8 | . 1 . 1 . 1 1 4 Propulsion 16 | . 2 . . . 6 2 6 Utility 2 | . . . 1 . 1 . . Weapon 22 | . 2 1 2 . 7 1 9 Highest Loss Streak 15 | . 5 1 2 . 6 4 15 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 80 90 85 73 95 97 92 Engine 5 | . 2 . . 9 8 5 7 Core 3 | . . 11 7 . . 3 3 Treads 14 | . 5 . 30 27 26 10 . Leg 11 | . 18 26 2 . . 15 20 Device 8 | . 3 . . 9 10 13 5 Storage 9 | . 22 28 15 10 4 7 7 Processor 2 | . . . . . . 1 9 Hackware 6 | . . . . . 10 4 7 Energy Gun 8 | . 5 14 16 . 10 8 3 Energy Cannon 2 | . . . 4 9 1 1 6 Ballistic Gun 13 | . 16 2 1 . 20 17 7 Launcher 4 | . 5 7 7 9 . 6 8 Naked Turns . | . . . . . . . . Heaviest Build 68 | 4 17 21 24 19 26 49 68 Greatest Support 60 | 20 40 20 60 60 60 60 56 Greatest Overweight (x) 13 | . 4 4 1 . 4 13 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 5 8 8 8 5 5 15 15 Average Capacity 9 | 5 6 8 6 5 5 13 15 Most Carried 15 | 5 7 6 8 3 5 15 15 Average Carried 7 | 1 5 4 3 3 4 11 13 Final Capacity 15 | 5 8 8 5 5 5 15 15 Final Carried 11 | 3 6 4 4 3 5 11 7 Class Distribution -------------------- 37% | Scavenger-Gunner 32% | Gunner 17% | Mutant 6% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -8/Garrison Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Matter Collected 2603 | 264 79 83 129 . 709 534 805 Remotely 70 | . . . . . 70 . . Salvage Created 3412 | 47 352 83 173 . 549 766 1442 Parts 249 | 2 33 3 10 . 58 48 95 Haulers Intercepted 2 | . . . . . . 1 1 Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Combat Hostiles Destroyed 86 | 1 13 2 5 . 25 14 26 Guns 43 | 1 6 2 4 . 14 9 7 Cannons 17 | . . . . . 5 2 10 AOE 26 | . 7 . 1 . 6 3 9 Classes Destroyed 15 | 1 4 . 1 . 3 4 2 Worker 9 | . 2 . . . . . 7 Builder 11 | . 1 . . . . . 10 Hauler 2 | . . . . . . 1 1 Recycler 6 | . 1 . 1 . . 1 3 Operator 2 | . . . . . . 1 1 Watcher 5 | . . . . . . 2 3 Swarmer 24 | . 6 . 4 . 14 . . Grunt 38 | 1 7 2 . . 1 7 20 Brawler 1 | . . . . . . 1 . Duelist 3 | . . . . . . . 3 Protector 1 | . . . . . 1 . . Sentry 13 | . . . 1 . 6 5 1 Demolisher 1 | . . . . . 1 . . Hunter 3 | . . . . . 2 1 . Programmer 2 | . . . . . . . 2 Best Kill Streak 11 | 1 11 2 4 . 7 6 11 Combat Bots Only 7 | 1 6 2 4 . 7 5 5 Max Kills in Single Turn 5 | 1 3 1 1 . 3 2 5 Gunslinging 1 | . 1 . . . . 1 . Exploded 3 | . 1 . 1 . 3 1 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Hostile Shots Fired 620 | 6 113 7 103 . 131 28 232 Missed 172 | 1 36 2 34 . 24 7 68 Damage Taken 7080 | 56 938 87 668 . 1682 708 2941 Core 1271 | . 179 64 93 . 161 60 714 Absorbed by Shields 21 | . . . . . . . 21 Core Remaining (%) 59 | 100 . 2 76 . . 59 . Volleys Fired 230 | 4 24 14 21 . 72 26 69 Largest 4 | 2 2 2 3 . 4 4 4 Hottest 207 | 40 70 98 178 . 177 167 207 Shots Fired 610 | 8 45 25 35 . 215 93 189 Gun 423 | 8 30 17 27 . 181 69 91 Cannon 105 | . . . 8 . 26 6 65 Launcher 77 | . 15 8 . . 8 18 28 Special 5 | . . . . . . . 5 Kinetic 275 | 8 18 3 . . 135 49 62 Thermal 219 | . . 14 21 . 72 19 93 Explosive 77 | . 15 8 . . 8 18 28 Electromagnetic 34 | . 12 . 14 . . 7 1 Robot Hit Streak 12 | 7 8 8 11 . 11 12 10 Robot Miss Streak 6 | 1 4 1 3 . 5 3 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . 1 . . . . 2 1 Max Gunslinging Chain 1 | . 1 . . . . 1 1 Shots Hit Robots 283 | 7 22 7 22 . 75 48 102 Core Hits 211 | 2 21 6 7 . 46 38 91 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 8 | . . 1 . . 2 1 4 Burn 5 | . . 1 . . 1 1 2 Destroy 2 | . . . . . 1 . 1 Blast 1 | . . . . . . . 1 Melee Attacks 9 | . . . . . . 9 . Impact . | . . . . . . . . Slashing 9 | . . . . . . 9 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9416 | 86 917 110 387 . 1707 1439 4770 Guns 3302 | 85 229 102 237 . 875 694 1080 Cannons 1647 | . . . 122 . 265 110 1150 Explosions 4343 | . 679 . 28 . 567 552 2517 Melee . | . . . . . . . . Ramming 124 | 1 9 8 . . . 83 23 Kinetic 2296 | 85 166 27 . . 735 494 789 Thermal 2433 | . . 75 323 . 405 235 1395 Explosive 4260 | . 679 . . . 567 497 2517 Electromagnetic 303 | . 63 . 64 . . 130 46 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . 1 . . . 4 Average Corruption 1 | . . . 1 . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 15 | . . . 2 . . . 13 Message Errors 3 | . . . . . . . 3 Matter Fused 3 | . . . 1 . . . 2 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 2 | . . . . . . . 2 Data Loss (minor) 3 | . . . 1 . . . 2 Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 259 | . 13 . . . 7 123 116 Projectiles 37 | . . . . . . 5 32 Explosions 222 | . 13 . . . 7 118 84 Melee . | . . . . . . . . Knockbacks 2 | . . . . . . . 2 Impact 1 | . . . . . . . 1 Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 692 | . 71 24 10 . 57 341 189 Shots 24 | . 3 1 1 . 3 7 9 Rammed 3 | . 1 . 1 . . . 1 Targets Rammed 15 | 1 1 4 1 . . 4 4 Kicked 12 | 1 . 4 . . . 4 3 Crushed . | . . . . . . . . Highest Temperature 465 | . 48 168 348 . 198 414 465 Average Temperature 92 | . 17 62 101 . 55 101 120 Received Heat Transfer 2409 | 30 384 39 153 . 387 162 1254 Effects 6 | . . . . . . 2 4 Shutdowns 3 | . . . . . . 1 2 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . 1 . Damage (major) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . 1 4 . . . 2 Heat Transferred 4723 | . . 259 679 . 908 494 2383 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Peak Influence 1288 | 20 280 154 156 . 1288 838 806 Initial 627 | . 13 105 18 . . 627 343 Average 446 | 5 110 83 54 . 644 606 392 Maximum Alert Level 4 | . 1 . . . 4 3 3 Low Security (%) 25 | 100 67 100 100 100 9 . . Level 1 18 | . 32 . . . 10 . 61 Level 2 39 | . . . . . 46 82 31 Level 3 12 | . . . . . 22 17 7 Level 4 3 | . . . . . 10 . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 24 | . 1 . 1 . . 10 12 Investigation 9 | . . . 1 . . 4 4 Extermination 3 | . . . . . . . 3 Reinforcement 10 | . 1 . . . . 5 4 Assault 1 | . . . . . . . 1 Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . . 3 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Distress Signals 6 | . 2 . . . . 3 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 121 | 1 20 2 7 . 25 21 45 Peak Tracking Total 10 | 1 8 2 4 . 4 5 10 Tactical Retreats . | . . . . . . . . Traps | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Traps Triggered 9 | . . . 2 . 2 4 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Machines Disabled 21 | . 4 . 2 . 4 5 6 Max in Single Turn 2 | . 1 . 1 . 1 2 2 Garrison Access 1 | . . . . . . . 1 Garrison Relay 4 | . . . . . 4 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Machines Accessed 22 | . 2 . 1 1 1 9 8 Terminals 13 | . 2 . 1 . 1 5 4 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units 4 | . . . . . . 2 2 Scanalyzers 1 | . . . . . . . 1 Garrison Access 3 | . . . . 1 . 1 1 Total Hacks 58 | . 3 . 3 2 2 25 23 Successful 41 | . 2 . 3 1 1 19 15 Failed 14 | . 1 . . 1 1 3 8 Catastrophic 4 | . 1 . . . . . 3 Database Lockouts 3 | . . . . . . 3 . Manual . | . . . . . . . . Terminals 38 | . 3 . 3 . 2 17 13 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units 11 | . . . . . . 5 6 Scanalyzers 2 | . . . . . . . 2 Garrison Access 6 | . . . . 2 . 2 2 Terminal Hacks 24 | . 2 . 3 . 1 11 7 Record 12 | . . . 2 . . 6 4 Open DSF 1 | . . . . . . . 1 Emergency Access Points 1 | . . . . . . 1 . Alert Level 3 | . . . 1 . . 1 1 Locate Traps 1 | . 1 . . . . . . Investigation Status 1 | . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . . . . . . 1 . Zone Layout 2 | . . . . . . 1 1 Patrol Navigation 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . Scan Component 1 | . . . . . . 1 . Recycling Unit Hacks 10 | . . . . . . 5 5 Recycle Component 1 | . . . . . . . 1 Process 3 | . . . . . . 2 1 Report Inventory 3 | . . . . . . 1 2 Retrieve Matter 2 | . . . . . . 2 . Retrieve Components 1 | . . . . . . . 1 Scanalyzer 1 | . . . . . . . 1 Insert Component 1 | . . . . . . . 1 Garrison Access Hacks 5 | . . . . 1 . 2 2 Unlock Access 2 | . . . . 1 . 1 . Seal Access 1 | . . . . . . . 1 Coupler Status 2 | . . . . . . 1 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 1 Used 1 | . . . . . . 1 . Hacking Detections 14 | . 1 . 1 1 1 5 5 Full Trace Events 8 | . . . 1 . . 3 4 Feedback Events 2 | . . . 1 . . . 1 Corruption 2 | . . . 1 . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . . . . . . . 1 Recycled Matter 340 | . . . . . . 333 7 Retrieved Matter 619 | . . . . . . 619 . Retrieved Components 2 | . . . . . . . 2 Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac Used RIF Installer 1 | . . . . . 1 . . Robots Hacked 2 | . . . . . . . 2 Non-combat 2 | . . . . . . . 2 Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . . . . 2 parse_system 1 | . . . . . . . 1 find_chute 1 | . . . . . . . 1 Relay Couplers Released 19 | . . . . . 19 . . Machine Destruction 19 | . . . . . 19 . . Attached 2 | . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Turns Passed 7889 | 87 521 696 553 43 2692 1629 1668 Spaces Moved 4516 | 89 318 406 285 25 1502 1044 847 Core 118 | 62 25 18 . . 4 5 4 Treads 2175 | . 34 . 261 25 1498 338 19 Legs 2223 | 27 259 388 24 . . 701 824 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 120 120 Average Speed 152 | 71 134 158 162 160 160 139 161 Slowest Speed 700 | 120 250 250 240 160 250 700 540 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 5 51 72 22 3 78 76 21 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 57 | . . 25 . . . 5 27 Terrain Destroyed 560 | . 84 81 2 . 17 146 230 Melee 5 | . . . . . . 5 . Projectile 13 | . . . . . . 1 12 AOE 542 | . 84 81 2 . 17 140 218 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Total 5043 | 104 364 434 340 27 1637 1135 1002 Wait 15 | . . 6 4 . . 1 4 Move 4509 | 88 317 405 284 25 1500 1043 847 Hop . | . . . . . . . . Pick Up 75 | 7 6 1 10 . 18 15 18 Fast Attach 49 | . 6 1 6 1 14 10 11 Attach 35 | 4 2 3 2 1 7 5 11 Detach 4 | . . . . . . 2 2 Swap 34 | . 4 . 2 . 6 8 14 Drop 64 | . 4 . 10 . 16 12 22 Fire 230 | 4 24 14 21 . 72 26 69 Melee 9 | . . . . . . 9 . Ram 1 | . . . . . . . 1 Kick 12 | 1 . 4 . . . 4 3 Crush 2 | . 1 . 1 . . . . Escape Stasis . | . . . . . . . . Rewire 4 | . . . . . 4 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 48 | -11/Scrapyard | Discovered new exit (range 8) 88 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 12) 533 | -10/Materials | Core integrity fell below 50% 564 | -10/Materials | Discovered new exit (range 13) 565 | -10/Materials | Lost 5 parts (1p2n2w) 609 | -10/Materials | Entered Mines 680 | -10/Mines | Discovered new exit (range 15) 735 | -10/Mines | Learned location of 1 exit from Materials 747 | -10/Mines | Core integrity fell below 20% 800 | -10/Mines | Discovered new exit (range 14) 901 | -10/Mines | Learned Materials emergency access door positions 921 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1060 | -10/Mines | Build established: Scavenger-Mutant 1305 | -10/Mines | Entered Materials 1305 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1306 | -9/Materials | Identified exit to Mines 1809 | -9/Materials | Discovered new exit (range 6) 1858 | -9/Materials | Entered another Materials area 1858 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1901 | -8/Materials | Identified exit to Garrison 1901 | -8/Materials | Entered Garrison 1950 | -8/Garrison | Build established: Mutant 2069 | -8/Garrison | Triggered checkpoint 2129 | -8/Garrison | Triggered checkpoint 2158 | -8/Garrison | Triggered checkpoint 2173 | -8/Garrison | Triggered checkpoint 2203 | -8/Garrison | Destroyed 7 combat bots 2210 | -8/Garrison | Lost 5 parts (3n2w) 2365 | -8/Garrison | Triggered checkpoint 2410 | -8/Garrison | Lost 3 parts (1p2w) 2444 | -8/Garrison | Garrison Relay disabled 2500 | -8/Garrison | Discovered new exit (range 9) 2523 | -8/Garrison | Installed Relay Interface Framework 2683 | -8/Garrison | Build established: Scavenger-Gunner 2703 | -8/Garrison | Triggered checkpoint 2709 | -8/Garrison | Garrison Relay disabled 2765 | -8/Garrison | Discovered new exit (range 9) 3239 | -8/Garrison | Discovered new exit (range 10) 3279 | -8/Garrison | Triggered checkpoint 3372 | -8/Garrison | Lost 6 parts (3n3w) 3414 | -8/Garrison | Garrison Relay disabled 3749 | -8/Garrison | Triggered checkpoint 3790 | -8/Garrison | Garrison Relay disabled 4593 | -8/Garrison | Entered Materials 4774 | -8/Materials | Discovered new exit (range 13) 4997 | -8/Materials | Garrison activated, responded to threat 5201 | -8/Materials | Identified exit to Garrison 5322 | -8/Materials | Central database locked down 5322 | -8/Materials | Central database locked down 5456 | -8/Materials | Central database locked down 5487 | -8/Materials | Build established: Gunner 5927 | -8/Materials | Discovered new exit (range 15) 6210 | -8/Materials | Lost 4 parts (1p2n1w) 6222 | -8/Materials | Entered Factory 6222 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7195 | -7/Factory | Discovered new exit (range 10) 7327 | -7/Factory | Identified exit to Lower Caves 7822 | -7/Factory | First assault squad dispatched 7867 | -7/Factory | Core integrity fell below 50% 7880 | -7/Factory | Core integrity fell below 20% 7890 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- Factory Zone 4K. R-06 Scavenger collects Aluminum Leg. Med. Treads destroyed. U-05 Engineer lays Concrete. G-47 Trooper destroyed. U-05 Engineer builds a Wall. L-41 Fighter destroyed. K5ITOEFWOEMRKNLTNWSBW 5D Cld. Deuterium Engine destroyed. Acquired 68 matter. Prc. Assault Rifle severed. P-60 Hacker resets G-47 Trooper, system corruption cleaned. Jacked L-41 Fighter... Remote Datajack destroyed. M-13 Machinist repairs G-47 Trooper. P-60 Hacker resets L-41 Fighter, system corruption cleaned. Slammed into L-41 Fighter. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????????? | | *#???######???#??????????????????????????????????? | | ##? ???? ??????????????????????????????????? | | ## """" "??" ??????????????????????????? | | % """" """" = ????????????????????????? | | =+!"""" """" ???????????????????????? | | ## """" """" ??????????????????????? | | # # % ???????????????????????? | | ## #+########+# # ###??????????????????????? | | ! # % = # #??????????????????????? | | ##### [% !* ! # #??????????????????????? | | % % %*%= # ######?????????????????? | | ##### ] ! ! # !!! ????????????????? | | # %| # !!! ????????????????? | | # "" * % # !! ????????????????? | | !! #""" # ????????????????? | | !! "T # ???????????????? | | !=/ "" % #i ????????????????? | | + """""????????????????? | | ! #u """"""???????????????? | | # g """"""" #???????????? | | ######### ! # """"""" #???????????? | | #+### # # [ # = #???????????? | | = ! # # #*g! #???????????? | | ^% / # #l##########?????????????? | | ^ # # #@#??????????????????????? | | ^^^ # # ###??????????????????????? | | # # ##??????????????????????? | | #+######### # %" #??????????????????????? | | ???????? # %# #??????????????????????? | | ???????# # ###??????????????????????? | | ???????# # ????????????????????????? | | ???????? # ???????????????????????? | | ????????######## ???????????????????????? | | ???????????????# ##???????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# #????????????????????????? | | #+#???????????????# ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 650 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Evasion (%) 55 Targeting Accuracy 8 Launcher Accuracy 20 Recoil Reduction 3 Particle Charging 22 Offensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 48 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Dramatic Entrance Dynamic Key Librarian Please Form A Line Serviceable Loadout Shopping List Significant Disruption Challenges ------------ None Game ------ Seed FissionLaserCalibrator Manual? 0 Play Time 01:43:41 Cumulative 4.2 hours Start 2024.05.31 @ 19:01:50 End 2024.05.31 @ 21:07:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: b2cf3338-b9dc-4828-961e-954c388a7020