Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.03 @ 14:04:01 Player: QuinnRi Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (834) 834 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3029 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 298/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Improved Melee Analysis Suite > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (12) --- Heat Sink Improved Heat Sink Improved Terrain Scanner Seismic Analyzer Tractor Beam Medium Laser Light Assault Rifle Minigun Minigun Minigun Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite > --- WEAPON ----------- Hammer Hammer > --- INVENTORY -------- Heat Sink Improved Heat Sink Improved Terrain Scanner Seismic Analyzer Tractor Beam Medium Laser Assault Rifle Assault Rifle Light Assault Rifle Minigun Minigun Minigun [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Welding Torch Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 47 | 5 4 4 . 12 22 Power 7 | . 2 . . 2 3 Engine 4 | . 2 . . 2 . Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 12 | 2 . 1 . 4 5 Treads 3 | . . . . . 3 Leg 1 | . . . . . 1 Wheel 6 | 2 . 1 . 3 . Hover . | . . . . . . Flight 2 | . . . . 1 1 Utility 13 | 1 2 2 . 1 7 Device 4 | . . . . 1 3 Storage 4 | 1 . 2 . . 1 Processor 3 | . . . . . 3 Hackware . | . . . . . . Protection 2 | . 2 . . . . Artifact . | . . . . . . Weapon 15 | 2 . 1 . 5 7 Energy Gun 2 | 1 . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 . . . 1 3 Ballistic Cannon . | . . . . . . Launcher 3 | . . . . 3 . Special Weapon 1 | . . . . 1 . Impact Weapon 3 | . . . . . 3 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes . | . . . . . . Parts Lost 30 | . . . . 9 21 Power 6 | . . . . 2 4 Propulsion 10 | . . . . 3 7 Utility 6 | . . . . 1 5 Weapon 8 | . . . . 3 5 Highest Loss Streak 9 | . . . . 9 8 Average Slot Usage (%) 88 | . 90 100 100 66 82 Engine 9 | . 7 14 14 4 3 Core 1 | . . . . . 8 Treads 1 | . . . . . 9 Wheel 18 | . 28 28 28 4 4 Flight 1 | . . . . 4 2 Device 2 | . . . . 9 4 Storage 13 | . 14 14 14 14 12 Processor 3 | . . . . . 16 Protection 8 | . 11 14 14 1 . Energy Gun 8 | . 14 14 14 1 . Ballistic Gun 9 | . 14 14 14 4 3 Launcher 5 | . . . . 21 4 Impact Weapon 1 | . . . . . 8 Naked Turns . | . . . . . . Heaviest Build 49 | 7 15 45 45 45 49 Greatest Support 56 | 20 20 26 26 26 56 Greatest Overweight (x) 13 | . . 1 1 13 13 Average Overweight (x) 1 | . . . 1 6 1 Largest Inventory Capacity 12 | 6 6 12 12 12 12 Average Capacity 10 | 5 6 9 12 12 12 Most Carried 12 | 6 6 11 11 12 12 Average Carried 9 | 2 5 8 11 7 10 Final Capacity 12 | 6 6 12 12 12 12 Final Carried 11 | 4 6 11 11 8 10 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 1007 | 154 164 139 . 238 312 Remotely 98 | . . . . . 98 Salvage Created 1150 | . 176 96 . 213 665 Parts 73 | . 19 6 . 10 38 Haulers Intercepted 2 | . 1 . . . 1 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 29 | . 5 2 . 9 13 Melee 2 | . . . . . 2 Guns 14 | . 5 2 . 1 6 AOE 13 | . . . . 8 5 Classes Destroyed 11 | . 4 . . 4 3 Worker 1 | . 1 . . . . Builder 5 | . . . . 1 4 Hauler 2 | . 1 . . . 1 Recycler 4 | . . . . 2 2 Operator 1 | . . . . . 1 Watcher 2 | . . . . . 2 Swarmer 11 | . 3 . . 3 5 Grunt 10 | . 2 2 . . 6 Sentry 2 | . . . . . 2 Demolisher 1 | . . . . 1 . Assembled 5 | . . . . 5 . Best Kill Streak 7 | . 4 2 . 5 7 Combat Bots Only 5 | . 3 2 . 5 5 Max Kills in Single Turn 3 | . 1 1 . 3 3 Gunslinging 1 | . . . . . 1 Exploded 3 | . . . . 3 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 3013 | . 95 30 . 829 2059 Core 797 | . 24 9 . 212 552 Absorbed by Shields . | . . . . . . Core Remaining (%) 51 | 100 . . . 2 . Volleys Fired 65 | . 18 3 . 12 32 Largest 2 | . 2 2 . 2 2 Hottest 85 | . 60 60 . 85 63 Shots Fired 107 | . 36 6 . 20 45 Gun 80 | . 36 6 . 9 29 Cannon . | . . . . . . Launcher 27 | . . . . 11 16 Special . | . . . . . . Kinetic 55 | . 18 3 . 5 29 Thermal 25 | . 18 3 . 4 . Explosive 27 | . . . . 11 16 Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 12 13 . 14 14 Robot Miss Streak 5 | . 3 . . 5 1 Penetration Max . | . . . . . . Secondary Targets 4 | . . 1 . . 3 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 99 | . 25 5 . 11 58 Core Hits 64 | . 10 5 . 14 35 Critical Hits 1 | . . . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 20 | . . . . . 20 Impact 19 | . . . . . 19 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . . . . . 4 Combat Hostiles . | . . . . . . Follow-up Attacks 2 | . . . . . 2 Damage Inflicted 2227 | . 276 59 . 382 1510 Guns 601 | . 276 59 . 10 256 Cannons . | . . . . . . Explosions 1071 | . . . . 372 699 Melee 555 | . . . . . 555 Ramming . | . . . . . . Kinetic 402 | . 111 25 . 10 256 Thermal 199 | . 165 34 . . . Explosive 1071 | . . . . 372 699 Electromagnetic . | . . . . . . Impact 555 | . . . . . 555 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 1 1 1 1 7 Average Corruption 1 | . 1 1 1 1 4 Corruption Purged . | . . . . . . Effects 13 | . . 2 6 2 3 Message Errors 6 | . . 1 4 1 . Matter Fused 1 | . . . . . 1 Energy Discharges 4 | . . 1 1 1 1 Data Loss (minor) 1 | . . . 1 . . Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 93 | . . . . . 93 Projectiles . | . . . . . . Explosions 30 | . . . . . 30 Melee 63 | . . . . . 63 Knockbacks 2 | . . . . . 2 Impact 2 | . . . . . 2 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 181 | . . . . 23 158 Shots 12 | . . . . 2 10 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 153 | . 153 59 . 99 27 Average Temperature 44 | . 69 34 . 51 9 Received Heat Transfer 1140 | . 36 24 . . 1080 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . . . . . 6 Impact Corruptions 4 | . . . . . 4 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 450 | . 375 75 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 352 | . 154 100 . 75 352 Initial 50 | . . 50 . . 13 Average 96 | . 70 60 . 20 246 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 79 | 100 100 100 . 100 18 Level 1 20 | . . . . . 81 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 . . . 4 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 3 | . . . . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 4 | . 1 . . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 8 2 . 12 38 Peak Tracking Total 14 | . 4 2 . 6 14 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 3 | . . . . . 3 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 9 | . 2 . 4 . 3 Terminals 3 | . 2 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 64 | . 8 . 49 . 7 Successful 64 | . 8 . 49 . 7 Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 11 | . 8 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers 3 | . . . . . 3 Garrison Access . | . . . . . . Terminal Hacks 60 | . 8 . 49 . 3 Record 55 | . 4 . 49 . 2 Alert Level 2 | . 2 . . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . . . . 1 Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer 3 | . . . . . 3 Insert Component 2 | . . . . . 2 Analyze 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 . . . 2 Full Trace Events 2 | . . . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . . 10 Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat 1 | . . . . . 1 Combat . | . . . . . . Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 2657 | 46 290 558 730 548 485 Spaces Moved 1829 | 43 209 529 728 124 196 Core 47 | 7 . . . 36 4 Treads 113 | . . . . . 113 Legs . | . . . . . . Wheels 1647 | 36 209 529 728 66 79 Hover . | . . . . . . Flight 22 | . . . . 22 . Fastest Speed 50 | 50 80 80 100 100 100 Average Speed 120 | 75 80 92 100 383 154 Slowest Speed 840 | 80 80 100 100 840 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 3 33 81 92 34 22 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 146 | . . . . 74 72 Melee . | . . . . . . Projectile . | . . . . . . AOE 146 | . . . . 74 72 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 2157 | 56 298 591 730 175 307 Wait 133 | . 49 43 3 21 17 Move 1824 | 42 208 528 727 123 196 Hop . | . . . . . . Pick Up 55 | 9 11 8 . 6 21 Fast Attach 1 | . 1 . . . . Attach 33 | 5 1 . . 10 17 Detach 1 | . . . . 1 . Swap 13 | . 2 4 . 2 5 Drop 15 | . 8 5 . . 2 Fire 65 | . 18 3 . 12 32 Melee 17 | . . . . . 17 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 47 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 8) 337 | -10/Materials | Entered Mines 346 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 346 | -10/Mines | Discovered new exit (range 5) 355 | -10/Mines | Build established: Mutant 414 | -10/Mines | Discovered new exit (range 12) 499 | -10/Mines | Learned Materials stockpile data 591 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 895 | -10/Mines | Entered Exiles 921 | -10/Exiles | Met 8R-AWN 938 | -10/Exiles | Met EX-HEX 975 | -10/Exiles | Met EX-DEC 1005 | -10/Exiles | Learned location of Zion (-7) 1049 | -10/Exiles | Discovered new exit (range 15) 1133 | -10/Exiles | Visited The Gauntlet 1349 | -10/Exiles | Met EX-BIN 1503 | -10/Exiles | Discovered new exit (range 14) 1625 | -10/Exiles | Entered Mines 1626 | -9/Mines | Assembled infested the area 1631 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1632 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1682 | -9/Mines | Core integrity fell below 50% 1693 | -9/Mines | Core integrity fell below 20% 1718 | -9/Mines | Lost 9 parts (2p3n1u3w) 2165 | -9/Mines | Discovered new exit (range 7) 2173 | -9/Mines | Entered Materials 2173 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2279 | -8/Materials | Lost 3 parts (1n1u1w) 2367 | -8/Materials | Core integrity fell below 50% 2383 | -8/Materials | Lost 4 parts (2p1n1u) 2651 | -8/Materials | Core integrity fell below 20% 2658 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- System corrupted: Energy discharge (-81). Lgt. Nuclear Core destroyed. Acquired 29 matter. Lgt. Treads destroyed. G-47 Trooper suffers critical hit. G-47 Trooper destroyed. Assault Rifle destroyed. System corrupted by crushing effect (+1). Aluminum Leg destroyed. S-10 Pest destroyed. System corrupted: Assault Rifle targeting data glitched. Imp. Melee Analysis Suite destroyed. System corrupted by crushing effect (+3). ALERT: Construction progress impeded, dispatching reinforcements to local area. Med. Treads destroyed. System corrupted: Matter fused (-7). B-36 Bruiser destroyed. K-01 Serf collects debris. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ??????????????# #?????????????????????????### | | ??????????????# #?????????????????????????? | | ?????????????## ##???#######????#????????? 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