Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.03 @ 14:04:01

Player: QuinnRi

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (39)      195
Value Destroyed (834)      834
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3029

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     298/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (9)
Movement                   Core (600) Ox11
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Improved Melee Analysis Suite
>               --- WEAPON (2) -------
                Assault Rifle
>               --- INVENTORY (12) ---
                Heat Sink
       Improved Heat Sink
       Improved Terrain Scanner
                Seismic Analyzer
                Tractor Beam
         Medium Laser
          Light Assault Rifle
                Minigun
                Minigun
                Minigun

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
          Light Nuclear Core
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Melee Analysis Suite
       Improved Melee Analysis Suite
       Improved Melee Analysis Suite
>               --- WEAPON -----------
                Hammer
                Hammer
>               --- INVENTORY --------
                Heat Sink
       Improved Heat Sink
       Improved Terrain Scanner
                Seismic Analyzer
                Tractor Beam
         Medium Laser
                Assault Rifle
                Assault Rifle
          Light Assault Rifle
                Minigun
                Minigun
                Minigun
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Melee Analysis Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Welding Torch
  Impact Weapon            Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             47   | 5   4   4   .   12  22  
  Power                    7    | .   2   .   .   2   3   
    Engine                 4    | .   2   .   .   2   .   
    Core                   3    | .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   .   1   .   4   5   
    Treads                 3    | .   .   .   .   .   3   
    Leg                    1    | .   .   .   .   .   1   
    Wheel                  6    | 2   .   1   .   3   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   1   1   
  Utility                  13   | 1   2   2   .   1   7   
    Device                 4    | .   .   .   .   1   3   
    Storage                4    | 1   .   2   .   .   1   
    Processor              3    | .   .   .   .   .   3   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   2   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | 2   .   1   .   5   7   
    Energy Gun             2    | 1   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | 1   .   .   .   1   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   3   .   
    Special Weapon         1    | .   .   .   .   1   .   
    Impact Weapon          3    | .   .   .   .   .   3   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 30   | .   .   .   .   9   21  
  Power                    6    | .   .   .   .   2   4   
  Propulsion               10   | .   .   .   .   3   7   
  Utility                  6    | .   .   .   .   1   5   
  Weapon                   8    | .   .   .   .   3   5   
  Highest Loss Streak      9    | .   .   .   .   9   8   
Average Slot Usage (%)     88   | .   90  100 100 66  82  
  Engine                   9    | .   7   14  14  4   3   
  Core                     1    | .   .   .   .   .   8   
  Treads                   1    | .   .   .   .   .   9   
  Wheel                    18   | .   28  28  28  4   4   
  Flight                   1    | .   .   .   .   4   2   
  Device                   2    | .   .   .   .   9   4   
  Storage                  13   | .   14  14  14  14  12  
  Processor                3    | .   .   .   .   .   16  
  Protection               8    | .   11  14  14  1   .   
  Energy Gun               8    | .   14  14  14  1   .   
  Ballistic Gun            9    | .   14  14  14  4   3   
  Launcher                 5    | .   .   .   .   21  4   
  Impact Weapon            1    | .   .   .   .   .   8   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             49   | 7   15  45  45  45  49  
  Greatest Support         56   | 20  20  26  26  26  56  
  Greatest Overweight (x)  13   | .   .   1   1   13  13  
  Average Overweight (x)   1    | .   .   .   1   6   1   
Largest Inventory Capacity 12   | 6   6   12  12  12  12  
  Average Capacity         10   | 5   6   9   12  12  12  
  Most Carried             12   | 6   6   11  11  12  12  
  Average Carried          9    | 2   5   8   11  7   10  
  Final Capacity           12   | 6   6   12  12  12  12  
  Final Carried            11   | 4   6   11  11  8   10  

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           1007 | 154 164 139 .   238 312 
  Remotely                 98   | .   .   .   .   .   98  
Salvage Created            1150 | .   176 96  .   213 665 
  Parts                    73   | .   19  6   .   10  38  
Haulers Intercepted        2    | .   1   .   .   .   1   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  29   | .   5   2   .   9   13  
  Melee                    2    | .   .   .   .   .   2   
  Guns                     14   | .   5   2   .   1   6   
  AOE                      13   | .   .   .   .   8   5   
Classes Destroyed          11   | .   4   .   .   4   3   
  Worker                   1    | .   1   .   .   .   .   
  Builder                  5    | .   .   .   .   1   4   
  Hauler                   2    | .   1   .   .   .   1   
  Recycler                 4    | .   .   .   .   2   2   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  2    | .   .   .   .   .   2   
  Swarmer                  11   | .   3   .   .   3   5   
  Grunt                    10   | .   2   2   .   .   6   
  Sentry                   2    | .   .   .   .   .   2   
  Demolisher               1    | .   .   .   .   1   .   
  Assembled                5    | .   .   .   .   5   .   
Best Kill Streak           7    | .   4   2   .   5   7   
  Combat Bots Only         5    | .   3   2   .   5   5   
Max Kills in Single Turn   3    | .   1   1   .   3   3   
  Gunslinging              1    | .   .   .   .   .   1   
  Exploded                 3    | .   .   .   .   3   1   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               3013 | .    95   30   .    829  2059 
  Core                     797  | .    24   9    .    212  552  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         51   | 100  .    .    .    2    .    
Volleys Fired              65   | .    18   3    .    12   32   
  Largest                  2    | .    2    2    .    2    2    
  Hottest                  85   | .    60   60   .    85   63   
Shots Fired                107  | .    36   6    .    20   45   
  Gun                      80   | .    36   6    .    9    29   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 27   | .    .    .    .    11   16   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  55   | .    18   3    .    5    29   
  Thermal                  25   | .    18   3    .    4    .    
  Explosive                27   | .    .    .    .    11   16   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         14   | .    12   13   .    14   14   
  Robot Miss Streak        5    | .    3    .    .    5    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    .    1    .    .    3    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    
Shots Hit Robots           99   | .    25   5    .    11   58   
  Core Hits                64   | .    10   5    .    14   35   
  Critical Hits            1    | .    .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              20   | .    .    .    .    .    20   
  Impact                   19   | .    .    .    .    .    19   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    4    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    2    
Damage Inflicted           2227 | .    276  59   .    382  1510 
  Guns                     601  | .    276  59   .    10   256  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1071 | .    .    .    .    372  699  
  Melee                    555  | .    .    .    .    .    555  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  402  | .    111  25   .    10   256  
  Thermal                  199  | .    165  34   .    .    .    
  Explosive                1071 | .    .    .    .    372  699  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   555  | .    .    .    .    .    555  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         7    | .    1    1    1    1    7    
  Average Corruption       1    | .    1    1    1    1    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  13   | .    .    2    6    2    3    
    Message Errors         6    | .    .    1    4    1    .    
    Matter Fused           1    | .    .    .    .    .    1    
    Energy Discharges      4    | .    .    1    1    1    1    
    Data Loss (minor)      1    | .    .    .    1    .    .    
    Targeting Errors       1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            93   | .    .    .    .    .    93   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               30   | .    .    .    .    .    30   
  Melee                    63   | .    .    .    .    .    63   
Knockbacks                 2    | .    .    .    .    .    2    
  Impact                   2    | .    .    .    .    .    2    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      181  | .    .    .    .    23   158  
  Shots                    12   | .    .    .    .    2    10   
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        153  | .    153  59   .    99   27   
  Average Temperature      44   | .    69   34   .    51   9    
  Received Heat Transfer   1140 | .    36   24   .    .    1080 
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    .    6    
  Impact Corruptions       4    | .    .    .    .    .    4    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         450  | .    375  75   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             352  | .   154 100 .   75  352 
  Initial                  50   | .   .   50  .   .   13  
  Average                  96   | .   70  60  .   20  246 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         79   | 100 100 100 .   100 18  
  Level 1                  20   | .   .   .   .   .   81  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   .   .   4   
  Investigation            2    | .   1   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           4    | .   1   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              60   | .   8   2   .   12  38  
  Peak Tracking Total      14   | .   4   2   .   6   14  
  Tactical Retreats        1    | .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          3    | .   .   .   .   .   3   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          9    | .   2   .   4   .   3   
  Terminals                3    | .   2   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                64   | .   8   .   49  .   7   
  Successful               64   | .   8   .   49  .   7   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   
  Terminals                11   | .   8   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              3    | .   .   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             60   | .   8   .   49  .   3   
  Record                   55   | .   4   .   49  .   2   
  Alert Level              2    | .   2   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   1   
Scanalyzer                 3    | .   .   .   .   .   3   
  Insert Component         2    | .   .   .   .   .   2   
  Analyze                  1    | .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   2   .   .   .   2   
  Full Trace Events        2    | .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   10  
Parts Scanalyzed           1    | .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   
  Non-combat               1    | .   .   .   .   .   1   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Exi Min Mat 
Turns Passed               2657 | 46  290 558 730 548 485 
Spaces Moved               1829 | 43  209 529 728 124 196 
  Core                     47   | 7   .   .   .   36  4   
  Treads                   113  | .   .   .   .   .   113 
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   1647 | 36  209 529 728 66  79  
  Hover                    .    | .   .   .   .   .   .   
  Flight                   22   | .   .   .   .   22  .   
  Fastest Speed            50   | 50  80  80  100 100 100 
  Average Speed            120  | 75  80  92  100 383 154 
  Slowest Speed            840  | 80  80  100 100 840 700 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       44   | 3   33  81  92  34  22  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   1   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          146  | .   .   .   .   74  72  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      146  | .   .   .   .   74  72  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      2157 | 56  298 591 730 175 307 
  Wait                     133  | .   49  43  3   21  17  
  Move                     1824 | 42  208 528 727 123 196 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  55   | 9   11  8   .   6   21  
  Fast Attach              1    | .   1   .   .   .   .   
  Attach                   33   | 5   1   .   .   10  17  
  Detach                   1    | .   .   .   .   1   .   
  Swap                     13   | .   2   4   .   2   5   
  Drop                     15   | .   8   5   .   .   2   
  Fire                     65   | .   18  3   .   12  32  
  Melee                    17   | .   .   .   .   .   17  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 14)
   47 | -11/Scrapyard | Entered Materials
  292 | -10/Materials | Discovered new exit (range 8)
  337 | -10/Materials | Entered Mines
  346 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  346 | -10/Mines     | Discovered new exit (range 5)
  355 | -10/Mines     | Build established: Mutant
  414 | -10/Mines     | Discovered new exit (range 12)
  499 | -10/Mines     | Learned Materials stockpile data
  591 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  895 | -10/Mines     | Entered Exiles
  921 | -10/Exiles    | Met 8R-AWN
  938 | -10/Exiles    | Met EX-HEX
  975 | -10/Exiles    | Met EX-DEC
 1005 | -10/Exiles    | Learned location of Zion (-7)
 1049 | -10/Exiles    | Discovered new exit (range 15)
 1133 | -10/Exiles    | Visited The Gauntlet
 1349 | -10/Exiles    | Met EX-BIN
 1503 | -10/Exiles    | Discovered new exit (range 14)
 1625 | -10/Exiles    | Entered Mines
 1626 | -9/Mines      | Assembled infested the area
 1631 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1632 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1682 | -9/Mines      | Core integrity fell below 50%
 1693 | -9/Mines      | Core integrity fell below 20%
 1718 | -9/Mines      | Lost 9 parts (2p3n1u3w)
 2165 | -9/Mines      | Discovered new exit (range 7)
 2173 | -9/Mines      | Entered Materials
 2173 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 2279 | -8/Materials  | Lost 3 parts (1n1u1w)
 2367 | -8/Materials  | Core integrity fell below 50%
 2383 | -8/Materials  | Lost 4 parts (2p1n1u)
 2651 | -8/Materials  | Core integrity fell below 20%
 2658 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
System corrupted: Energy discharge (-81).
Lgt. Nuclear Core destroyed.
Acquired 29 matter.
Lgt. Treads destroyed.
G-47 Trooper suffers critical hit.
G-47 Trooper destroyed.
Assault Rifle destroyed.
System corrupted by crushing effect (+1).
Aluminum Leg destroyed.
S-10 Pest destroyed. <x2>
System corrupted: Assault Rifle targeting data glitched.
Imp. Melee Analysis Suite destroyed.
System corrupted by crushing effect (+3).
ALERT: Construction progress impeded, dispatching reinforcements
  to local area.
Med. Treads destroyed.
System corrupted: Matter fused (-7).
B-36 Bruiser destroyed.
K-01 Serf collects debris. <x2>
Nuclear Core destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          23
Energy Capacity            300
Matter Stores              370
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                44
Melee Accuracy             18
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Seismic Analyzer | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
I Survived The Infestation
Loot Pinata
Shopping List
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              MappingThermalTreads
  Manual?         0
Play Time         00:27:57
  Cumulative      2.2 hours
  Start           2021.07.03 @ 13:37:27
  End             2021.07.03 @ 14:04:01
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          2
  Rogue           0
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              28/SmallcapsGlow
Map View          67x55
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 17f57644-d35b-4d13-91b9-086e2ec038ee