Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 04:20:26

Player: raiguard

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (45)      225
Value Destroyed (1209)     1209
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3034

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     191/300
Energy                     98/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (5) ------
               Visual Processing Unit
>              --- WEAPON (2) -------
  High-powered Shotgun
>              --- INVENTORY (5) ----
      Improved Treads
               Wheel
               Huge Storage Unit
               Trap Scanner
               Particle Charger

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
     Large Storage Unit
           Visual Processing Unit
           Sensor Array
           Signal Interpreter
           Propulsion Shielding
>          --- WEAPON -----------
           Particle Cannon
     Heavy Particle Cannon
>          --- INVENTORY --------
     Light Ion Engine
  Improved Treads
  Improved Treads
           Wheel
           Huge Storage Unit
           Trap Scanner
  Improved Targeting Computer
           Particle Charger
     Heavy Particle Cannon
           Shock Bomb Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Propulsion Shielding
Weapon                     Particle Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Shock Bomb Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  3    | .   .   1   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             50   | 6   16  15  13  
  Power                    6    | 1   1   2   2   
    Engine                 5    | 1   1   1   2   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   5   4   1   
    Treads                 12   | 2   5   4   1   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  16   | 1   6   5   4   
    Device                 2    | .   .   .   2   
    Storage                7    | 1   3   3   .   
    Processor              3    | .   1   .   2   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   2   2   .   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 2   4   4   6   
    Energy Gun             1    | .   1   .   .   
    Energy Cannon          8    | .   3   3   2   
    Ballistic Gun          4    | 2   .   .   2   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               2    | .   .   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 15   | .   2   1   12  
  Power                    4    | .   1   1   2   
  Propulsion               4    | .   .   .   4   
  Utility                  3    | .   .   .   3   
  Weapon                   4    | .   1   .   3   
  Highest Loss Streak      11   | .   1   1   11  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     91   | .   95  91  62  
  Engine                   8    | .   13  4   2   
  Core                     3    | .   .   6   2   
  Treads                   25   | .   27  25  11  
  Storage                  12   | .   13  11  5   
  Processor                7    | .   1   11  19  
  Protection               9    | .   9   10  1   
  Energy Gun               2    | .   4   .   .   
  Energy Cannon            12   | .   5   20  8   
  Ballistic Gun            8    | .   17  .   2   
  Launcher                 1    | .   .   1   1   
Naked Turns                .    | .   .   .   .   
Heaviest Build             96   | 12  22  96  37  
  Greatest Support         69   | 40  46  69  69  
  Greatest Overweight (x)  3    | 3   .   1   3   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 25   | 8   25  25  15  
  Average Capacity         10   | 7   9   11  11  
  Most Carried             12   | 4   10  12  11  
  Average Carried          9    | 3   8   10  7   
  Final Capacity           15   | 8   10  15  5   
  Final Carried            12   | 4   10  12  5   

 Class Distribution 
--------------------
 98% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           939  | 240 428 195 76  
  Remotely                 .    | .   .   .   .   
Salvage Created            1525 | .   661 554 310 
  Parts                    107  | .   50  30  27  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  38   | .   17  10  11  
  Guns                     17   | .   17  .   .   
  Cannons                  16   | .   .   7   9   
  AOE                      4    | .   .   2   2   
Classes Destroyed          7    | .   4   2   1   
  Builder                  2    | .   1   .   1   
  Recycler                 1    | .   .   1   .   
  Watcher                  4    | .   3   1   .   
  Swarmer                  12   | .   6   .   6   
  Grunt                    20   | .   11  5   4   
  Brawler                  1    | .   .   .   1   
  Sentry                   5    | .   .   5   .   
Best Kill Streak           6    | .   4   4   6   
  Combat Bots Only         6    | .   3   4   6   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        339  | .    93   53   193  
  Missed                   89   | .    26   13   50   
Damage Taken               3085 | .    697  607  1781 
  Core                     769  | .    97   111  561  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  101  | .    17   59   25   
  Regen/Repaired (Parts)   184  | .    122  62   .    
Core Remaining (%)         77   | 100  61   72   .    
Volleys Fired              120  | .    55   31   34   
  Largest                  2    | .    2    2    2    
  Hottest                  143  | .    85   143  143  
Shots Fired                216  | .    107  62   47   
  Gun                      115  | .    107  .    8    
  Cannon                   87   | .    .    53   34   
  Launcher                 14   | .    .    9    5    
  Special                  .    | .    .    .    .    
  Kinetic                  104  | .    86   .    18   
  Thermal                  98   | .    21   53   24   
  Explosive                .    | .    .    .    .    
  Electromagnetic          14   | .    .    9    5    
  Robot Hit Streak         14   | .    12   14   8    
  Robot Miss Streak        6    | .    4    5    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           129  | .    63   35   31   
  Core Hits                60   | .    31   12   17   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    2    .    1    
    Burn                   2    | .    2    .    .    
    Blast                  1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2865 | .    884  906  1075 
  Guns                     1034 | .    884  .    150  
  Cannons                  1309 | .    .    714  595  
  Explosions               522  | .    .    192  330  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1014 | .    630  .    384  
  Thermal                  1415 | .    254  714  447  
  Explosive                .    | .    .    .    .    
  Electromagnetic          436  | .    .    192  244  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    2    2    
  Average Corruption       2    | .    .    2    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  3    | .    .    3    .    
    Message Errors         1    | .    .    1    .    
    Matter Fused           1    | .    .    1    .    
    Heat Flow Errors       1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            30   | .    .    20   10   
  Projectiles              30   | .    .    20   10   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 4    | .    .    .    4    
  Impact                   .    | .    .    .    .    
  Kinetic                  3    | .    .    .    3    
  Secondary                1    | .    .    .    1    
Self-Inflicted Damage      65   | .    .    64   1    
  Shots                    6    | .    .    5    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        357  | .    165  357  108  
  Average Temperature      75   | .    54   100  37   
  Received Heat Transfer   996  | .    306  213  477  
  Effects                  1    | .    .    1    .    
    Energy Bleed           1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             4    | .    .    3    1    
  Heat Transferred         2616 | .    777  1184 655  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             212  | .   134 107 212 
  Initial                  17   | .   .   17  .   
  Average                  68   | .   83  53  108 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         99   | 100 100 100 94  
  Level 1                  .    | .   .   .   5   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          10   | .   4   3   3   
  Investigation            4    | .   3   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   1   2   1   
  Assault                  .    | .   .   .   .   
  Garrison                 2    | .   .   .   2   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           3    | .   1   1   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              63   | .   26  18  19  
  Peak Tracking Total      12   | .   3   3   12  
  Tactical Retreats        3    | .   1   .   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            4    | .   2   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          10   | .   5   5   .   
  Terminals                7    | .   4   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                31   | .   17  14  .   
  Successful               18   | .   12  6   .   
  Failed                   13   | .   5   8   .   
    Catastrophic           3    | .   .   3   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                17   | .   13  4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          9    | .   4   5   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              5    | .   .   5   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   8   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
  Dispatch Records         2    | .   2   .   .   
  Transport Status         1    | .   1   .   .   
  Investigation Status     1    | .   1   .   .   
  Reinforcement Status     1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       8    | .   4   4   .   
  Scan Component           4    | .   2   2   .   
  Repair                   4    | .   2   2   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   3   5   .   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             4    | .   2   2   .   
  Time                     104  | .   52  52  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               4348 | 134  1919 2040 255  
Spaces Moved               2229 | 80   993  1077 79   
  Core                     46   | 10   .    .    36   
  Treads                   2183 | 70   993  1077 43   
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  100  
  Average Speed            159  | 153  160  160  164  
  Slowest Speed            240  | 200  160  240  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       37   | 4    90   48   8    
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 1    | .    .    1    .    
Terrain Destroyed          14   | .    .    7    7    
  Melee                    .    | .    .    .    .    
  Projectile               10   | .    .    7    3    
  AOE                      4    | .    .    .    4    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      2799 | 89   1220 1332 158  
  Wait                     344  | .    123  193  28   
  Move                     2226 | 79   992  1076 79   
  Hop                      .    | .    .    .    .    
  Pick Up                  27   | 4    17   6    .    
  Fast Attach              23   | 6    9    4    4    
  Attach                   15   | .    2    5    8    
  Detach                   9    | .    2    5    2    
  Swap                     12   | .    5    6    1    
  Drop                     23   | .    15   6    2    
  Fire                     120  | .    55   31   34   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 15)
  135 | -11/Scrapyard | Entered Materials
  277 | -10/Materials | Discovered new exit (range 12)
  307 | -10/Materials | Build established: Mutant
  601 | -10/Materials | Discovered new exit (range 16)
  688 | -10/Materials | Repaired Lgt. Treads
  715 | -10/Materials | Repaired Lgt. Treads
 1050 | -10/Materials | Discovered new exit (range 15)
 1406 | -10/Materials | Discovered new exit (range 16)
 1874 | -10/Materials | Identified exit to Mines
 1996 | -10/Materials | Identified exit to Materials
 2054 | -10/Materials | Entered another Materials area
 2054 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2246 | -9/Materials  | Met 8R-AWN
 3193 | -9/Materials  | Repaired Lgt. Ion Engine
 3220 | -9/Materials  | Repaired Propulsion Shielding
 3577 | -9/Materials  | Discovered new exit (range 3)
 3578 | -9/Materials  | Identified exit to Materials
 3676 | -9/Materials  | Discovered exit to Materials (range 15)
 4094 | -9/Materials  | Entered another Materials area
 4094 | -8/Materials  | Evolved 2 slots: Utility x2
 4164 | -8/Materials  | Garrison activated, responded to threat
 4237 | -8/Materials  | Core integrity fell below 50%
 4273 | -8/Materials  | Lost 11 parts (2p4n2u3w)
 4333 | -8/Materials  | Core integrity fell below 20%
 4349 | -8/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
04313_ W-25 Informer sends out distress signal.
04314_ K-01 Serf collects debris. <x2>
04317_ K-01 Serf cleans the Processing Tank. <x2>
04321_ K-01 Serf collects debris. <x5>
04331_ Imp. Targeting Computer destroyed.
04331_ System corrupted by crushing effect (+2).
04332_ Hpw. Shotgun severed.
04333_ K-01 Serf collects debris. <x2>
04336_ B-36 Bruiser destroyed.
04338_ L-31 Rogue Core Shielding blasted off.
04338_ L-31 Rogue knocked back.
04339_ K-01 Serf collects debris.
04340_ K-01 Serf cleans the Processing Tank.
04342_ L-31 Rogue knocked back.
04343_ K-01 Serf collects debris.
04344_ Lgt. Ion Engine severed.
04345_ Acquired Hpw. Shotgun.
04346_ K-01 Serf collects debris.
04347_ Assault Cannon severed.
04348_ R-06 Scavenger collects Assault Cannon.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????###########??????????????????? |
| ????????????????????#      ]  #??????????????????? |
| ????????????????????#"""     !#??????????????????? |
| ????????????????????#"R   """=#??????????????????? |
| ????????????????????#""" ["""k##?????????????????? |
| ???????????#####????#   *%"""[##?????????????????? |
| ???????????#   #????#   % """ ##?????????????????? |
| ???????????#   #????#   % """[#??????????????????? |
| ???????????#   #????#  /=@r*=*#????????  ????????? |
| ????####/###   ##########l#######   !!]   #??????? |
| ????#                  %%%!         !!]    ??????? |
| ????#          *     %%%                   ??????? |
| ????#         =%[                      ^   ??????? |
| ????#   #####"##################+######+#????????? |
| ?#!    ?#         #??????????????  ??????????????? |
| #!    ??#         #???????????????? #????????????? |
| #!   ???#         #??????????????????????????????? |
| #!  ????#         #??????????????????????????????? |
| #! ?????#         #??????????????????????????????? |
| ##??????#         #??????????????????????????????? |
| ????????#         #??????????????????????????????? |
| ????????#    =    #??????????????????????????????? |
| ????????#### "%"###??????????????????????????????? |
| ???????????##!%*#????????????????????????????????? |
| ????????????!!!= ????????????????????????????????? |
| ???????????##%###????????????????????????????????? |
| ????????????#/#??????????????????????????????????? |
| ????????????   ??????????????????????????????????? |
| ????????????"""??????????????????????????????????? |
| ????????????"""??????????????????????????????????? |
| ????????????"""??????????????????????????????????? |
| ????????????   ??????????????????????????????????? |
| ????????????   ??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Power Shielding            33
Propulsion Shielding       33
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           3
Particle Charging          15

 Item Schematics 
-----------------
 Lgt. Nuclear Core | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You

 Challenges 
------------
None

 Game 
------
Seed              TargetShrapnelDetector
  Manual?         0
Play Time         00:51:49
  Cumulative      5.6 hours
  Start           2024.04.02 @ 00:47:03
  End             2024.04.02 @ 04:20:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              20/Terminus
Map View          56x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 80defc1c-516f-47db-8d59-22f1c8c10a7b