Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.03 @ 09:03:28 Player: Zemdu Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (58) 290 Value Destroyed (1589) 1589 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (23) 23 TOTAL SCORE: 5342 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 21 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 42/100 System Corruption 8% Temperature Cool (0) Movement Hovering (120) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (6) --- Gravmag System > --- UTILITY (6) ------ Improved Heat Sink Target Analyzer > --- WEAPON (2) ------- Remote Datajack > --- INVENTORY (5) ---- Deuterium Engine Light Angular Momentum Engine Cold Fusion Reactor Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg Armored Leg Armored Leg Cesium-ion Thruster > --- UTILITY ---------- Improved Signal Interpreter Improved Terrain Scanner Utility Shielding Improved Medium Armor Plating System Shield System Guard > --- WEAPON ----------- Heavy Laser Phase Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Light Angular Momentum Engine Flight Unit Hypervelocity Gauss Rifle [Rating: 59] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Improved Signal Interpreter Device Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Utility Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Special Weapon Remote Datajack Impact Weapon Mace Build | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Slots Evolved 8 | . . . 2 2 . . 4 Power . | . . . . . . . . Propulsion 4 | . . . . 1 . . 3 Utility 4 | . . . 2 1 . . 1 Weapon . | . . . . . . . . Parts Attached 75 | 6 . 2 17 4 10 5 31 Power 10 | 1 . . 3 1 1 . 4 Engine 8 | 1 . . 3 1 1 . 2 Core 1 | . . . . . . . 1 Reactor 1 | . . . . . . . 1 Propulsion 24 | 2 . . 5 1 4 1 11 Treads 3 | . . . . 1 1 . 1 Leg 9 | 2 . . 2 . . . 5 Wheel . | . . . . . . . . Hover 8 | . . . 3 . . . 5 Flight 4 | . . . . . 3 1 . Utility 23 | 1 . 2 5 1 3 2 9 Device 12 | . . 1 3 . 1 1 6 Storage 1 | 1 . . . . . . . Processor 6 | . . 1 1 . 2 . 2 Hackware 2 | . . . 1 1 . . . Protection 2 | . . . . . . 1 1 Artifact . | . . . . . . . . Weapon 18 | 2 . . 4 1 2 2 7 Energy Gun 6 | 1 . . 1 . . . 4 Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 6 | 1 . . 2 1 1 . 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 2 | . . . 1 . . . 1 Impact Weapon 2 | . . . . . 1 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 Parts Lost 48 | . . . 5 6 7 . 30 Power 4 | . . . 1 1 . . 2 Propulsion 16 | . . . 1 3 2 . 10 Utility 16 | . . . 1 1 2 . 12 Weapon 12 | . . . 2 1 3 . 6 Highest Loss Streak 11 | . . . 3 6 3 . 11 To Critical Strikes 2 | . . . . . 1 . 1 Average Backups 4 | . . 2 6 7 4 4 3 Power 2 | . . . 1 2 2 1 2 Propulsion . | . . . 1 . . . . Utility . | . . 1 . . . 2 . Weapon 1 | . . . 2 3 2 . . Tool/Special . | . . . . . . . . Unused Backups 11 | . . . 3 1 . . 7 Power 5 | . . . 1 1 . . 3 Propulsion 1 | . . . . . . . 1 Utility 3 | . . . . . . . 3 Weapon 2 | . . . 2 . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 82 | . 85 90 93 87 65 90 68 Engine 7 | . 14 14 10 7 3 9 2 Treads 1 | . . . . 7 4 . . Leg 13 | . 28 28 16 16 . . 13 Hover 2 | . . . 5 . . . 2 Flight 5 | . . . . . 9 21 8 Device 9 | . . 5 13 9 2 7 7 Storage 5 | . 14 8 11 8 . . . Processor 11 | . . 5 14 7 13 18 9 Hackware 5 | . . . . 14 18 18 6 Protection 1 | . . . . . . . 4 Energy Gun 7 | . 14 14 12 7 . . 2 Energy Cannon 1 | . . . . . . 2 4 Ballistic Gun 6 | . 14 14 9 11 12 . . Impact Weapon 1 | . . . . . 1 11 . Peak Build Rating 59 | 6 6 15 21 20 23 26 59 Average Rating 22 | 4 6 9 16 16 16 23 37 On Entrance 11 | . 6 6 15 14 12 16 26 Avg Prop Armor Cover (%) 11 | . . . . 13 16 . 10 Naked Turns 2 | . . . . . . . 2 Heaviest Build 33 | 12 12 12 17 15 11 12 33 Greatest Support 78 | 20 20 20 20 30 20 13 78 Greatest Overweight (x) 4 | 2 . . 4 2 1 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 Average Capacity 6 | 7 8 6 8 7 5 5 5 Most Carried 8 | . 1 4 8 8 5 5 5 Average Carried 4 | . . 2 6 7 4 4 4 Final Capacity 8 | 8 8 5 8 5 5 5 5 Final Carried 8 | . 1 4 8 5 5 5 3 Class Distribution -------------------- 40% | Mutant 28% | Scavenger-Mutant 14% | Hacker-Mutant 7% | Scout 7% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -8/Recycling Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Matter Collected 1233 | 231 . 35 330 61 141 27 408 Remotely . | . . . . . . . . Salvage Created 1916 | . . 60 672 118 364 52 650 Parts 122 | . . 5 46 9 23 2 37 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . . 2 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Combat Hostiles Destroyed 53 | . . 3 23 5 9 1 12 Melee 5 | . . . . 1 2 . 2 Guns 37 | . . 3 23 4 6 . 1 Cannons 8 | . . . . . . . 8 Classes Destroyed 9 | . . 1 4 . . 1 3 Worker 1 | . . . . . . . 1 Operator 1 | . . . 1 . . . . Watcher 3 | . . . 3 . . . . Swarmer 26 | . . 3 14 4 3 . 2 Grunt 17 | . . . 8 . 3 . 6 Brawler 1 | . . . . . . 1 . Sentry 5 | . . . 1 1 3 . . Hunter 1 | . . . . . . . 1 Programmer 3 | . . . . . . . 3 Best Kill Streak 8 | . . 3 8 5 4 1 6 Combat Bots Only 8 | . . 3 8 5 4 1 5 Max Kills in Single Turn 2 | . . 2 1 1 1 1 1 Gunslinging 1 | . . 1 . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Hostile Shots Fired 560 | . . 5 149 88 61 2 255 Missed 176 | . . 2 55 25 17 1 76 Hits 384 | . . 3 94 63 44 1 179 Melee 1 | . . . . . . 1 . Projectile 383 | . . 3 94 63 44 . 179 AOE 3 | . . . . . . . 3 Critical Strikes 14 | . . . 3 1 2 . 8 Damage Taken 5105 | . . 21 829 579 510 37 3129 Core 1308 | . . 7 139 169 127 . 866 Absorbed by Shields 99 | . . . . . . . 99 Redirected to Shielding 16 | . . . . . . . 16 Ignored by Resistances 4 | . . . . . . . 4 Core Remaining (%) 77 | 100 . 97 65 . . 46 . Volleys Fired 144 | . . 2 59 14 20 . 49 Largest 2 | . . 2 2 2 2 . 2 Hottest 154 | . . 60 105 85 43 . 154 Shots Fired 260 | . . 4 113 28 39 . 76 Gun 220 | . . 4 113 28 39 . 36 Cannon 39 | . . . . . . . 39 Launcher . | . . . . . . . . Special 1 | . . . . . . . 1 Kinetic 110 | . . 2 39 19 39 . 11 Thermal 112 | . . . 47 9 . . 56 Explosive . | . . . . . . . . Electromagnetic 37 | . . 2 27 . . . 8 Robot Hit Streak 14 | . . 3 9 6 7 . 14 Robot Miss Streak 6 | . . . 6 2 4 . 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . . 1 1 2 . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . Shots Hit Robots 167 | . . 3 66 18 28 2 50 Core Hits 100 | . . 3 33 12 17 . 35 Critical Kills 2 | . . . 1 . 1 . . Critical Parts Destroyed 6 | . . . . 1 1 1 3 Critical Strikes 12 | . . . 3 2 2 1 4 Burn 2 | . . . 1 1 . . . Destroy 6 | . . . 1 1 1 . 3 Corrupt 2 | . . . 1 . . . 1 Smash 2 | . . . . . 1 1 . Melee Attacks 9 | . . . . . 5 4 . Impact 9 | . . . . . 5 4 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . Damage Inflicted 3026 | . . 32 932 195 364 51 1452 Guns 1705 | . . 32 907 187 226 . 353 Cannons 979 | . . . . . . . 979 Explosions . | . . . . . . . . Melee 189 | . . . . . 138 51 . Ramming 153 | . . . 25 8 . . 120 Kinetic 656 | . . 11 249 107 226 . 63 Thermal 1763 | . . . 506 80 . . 1177 Explosive . | . . . . . . . . Electromagnetic 265 | . . 21 152 . . . 92 Impact 189 | . . . . . 138 51 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . . . 8 Average Corruption 3 | . . . . . . . 3 Corruption Purged 1 | . . . . . . . 1 Corruption Blocked . | . . . . . . . . Effects 5 | . . . . . . . 5 Message Errors 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 3 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 79 | . . . . . 20 21 38 Projectiles 28 | . . . . . . . 28 Explosions . | . . . . . . . . Melee 51 | . . . . . 20 21 10 Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 67 | . . . 11 4 . . 52 Shots . | . . . . . . . . Rammed 36 | . . . 1 2 . . 33 Targets Rammed 39 | . . . 3 2 . . 34 Kicked 3 | . . . 2 . . . 1 Crushed . | . . . . . . . . Highest Temperature 589 | . . . 154 24 16 . 589 Average Temperature 130 | . . . 46 11 16 . 225 Received Heat Transfer 696 | . . . 159 99 135 . 303 Effects 23 | . . . . . . . 23 Energy Bleed 3 | . . . . . . . 3 Matter Decay 4 | . . . . . . . 4 Short Circuit 3 | . . . . . . . 3 Damage (minor) 6 | . . . . . . . 6 Damage (major) 6 | . . . . . . . 6 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 3 | . . . . . 1 1 1 Combat Hostiles 3 | . . . . . 1 1 1 Parts Fried 4 | . . . . . 1 . 3 Impact Corruptions 3 | . . . . . 1 1 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . 1 1 . . 3 Heat Transferred 3071 | . . . 1295 259 . . 1517 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Maximum Alert Level 2 | . . . 2 . 1 . . Low Security (%) 88 | 100 100 100 69 100 96 100 100 Level 1 9 | . . . 24 . 3 . . Level 2 2 | . . . 5 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 418 | . . 70 418 186 212 105 94 Initial 165 | . . . 11 165 78 74 85 Average 101 | . . 40 161 150 133 81 45 Influence Increases 1857 | . . 70 793 161 264 81 488 Destroy 0b10 Robot/C 1120 | . . 60 520 100 180 20 240 Destroy 0b10 Robot/NC 25 | . . . 20 . . . 5 Destroy Leader 206 | . . 10 86 10 40 . 60 Allied During Kill 4 | . . . 4 . . . . Successful Hack 54 | . . . 12 5 14 16 7 Disable Machine 15 | . . . 15 . . . . Destroy Structure 8 | . . . 1 1 . . 6 Advance Influence 50 | . . . . . . . 50 Partial Spotted 60 | . . . 15 . 15 15 15 Lose Combat Pursuer 315 | . . . 120 45 15 30 105 Influence Decreases 1856 | . . 40 432 366 258 188 572 Entered New Map 521 | . . . 19 226 108 118 50 Time Decay 922 | . . 40 343 80 80 70 309 Lost Part 393 | . . . 50 60 70 . 213 Lost Ally 20 | . . . 20 . . . . Squads Dispatched 14 | . . . 4 2 2 . 6 Investigation 3 | . . . 2 . 1 . . Extermination 2 | . . . . . . . 2 Reinforcement 8 | . . . 2 1 1 . 4 Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Distress Signals 8 | . . . 3 . 2 . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 104 | . . 3 42 13 16 3 27 Peak Tracking Total 10 | . . 3 10 8 10 2 5 Tactical Retreats 13 | . . . 4 2 1 1 5 Traps | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Machines Disabled 1 | . . . 1 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Machines Accessed 20 | . 1 . 3 1 4 10 1 Terminals 15 | . 1 . 3 1 4 5 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . . . . 5 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 46 | . 1 . 9 2 11 21 2 Successful 28 | . . . 5 2 4 16 1 Failed 18 | . 1 . 4 . 7 5 1 Catastrophic 4 | . . . 2 . 1 . 1 Database Lockouts . | . . . . . . . . Manual 8 | . . . 1 2 3 2 . Terminals 39 | . 1 . 9 2 11 14 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 7 | . . . . . . 7 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 20 | . . . 5 1 4 9 1 Record 3 | . . . . . . 3 . Level Access Points 1 | . . . . . . 1 . Branch Access Points 3 | . . . 1 . 1 . 1 Emergency Access Points 1 | . . . 1 . . . . Terminal Index 2 | . . . . 1 1 . . Recycling Unit Index 1 | . . . . . . 1 . Locate Traps 1 | . . . 1 . . . . Maintenance Status 2 | . . . . . . 2 . Surveillance Status 1 | . . . . . . 1 . Investigation Status 1 | . . . 1 . . . . Assault Status 1 | . . . 1 . . . . Recall Investigation 1 | . . . . . 1 . . Zone Layout 2 | . . . . . 1 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 7 | . . . . . . 7 . Report Inventory 5 | . . . . . . 5 . Retrieve Components 2 | . . . . . . 2 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . Terminals 1 | . . . . 1 . . . Botnet 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 11 | . . . 2 1 3 5 . Full Trace Events 3 | . . . 1 . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . . . . . . 4 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 1 . . . . Highest-Rated Group 31 | . . 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 14 | . . . 14 . . . . Total Damage 168 | . . . 168 . . . . Kills 3 | . . . 3 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Active Infowar (turns) 1567 | . . 50 829 148 . 143 397 Optics 771 | . . . 623 148 . . . Sensors 580 | . . 50 530 . . . . Terrain 540 | . . . . . . 143 397 Structural 55 | . . . 55 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Turns Passed 2286 | 46 69 116 829 171 162 154 739 Spaces Moved 2033 | 35 57 83 548 120 171 363 656 Core 180 | 9 . . 1 33 55 . 82 Treads 9 | . . . . 2 7 . . Legs 781 | 26 57 83 354 85 . . 176 Wheels . | . . . . . . . . Hover 265 | . . . 193 . . . 72 Flight 798 | . . . . . 109 363 326 Fastest Speed 32 | 50 120 120 56 50 34 32 32 Average Speed 74 | 107 120 120 97 102 45 33 67 Slowest Speed 250 | 150 120 120 250 150 160 37 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 12 | . . . . . 2 6 4 Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 16 24 28 17 52 73 11 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 . . 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 5 | . . . . . . . 5 Melee . | . . . . . . . . Projectile 5 | . . . . . . . 5 AOE . | . . . . . . . . Terrain Rammed 1 | . . . 1 . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Total 2531 | 40 57 95 736 143 209 381 870 Wait 160 | . . 5 71 . 1 10 73 Move 2002 | 34 56 82 547 119 166 350 648 Hop 12 | . . . . . 2 6 4 Pick Up 27 | . 1 3 11 . 1 2 9 Fast Attach 56 | 6 . 1 8 2 8 4 27 Attach 25 | . . 1 9 3 2 3 7 Detach 16 | . . 1 9 1 1 1 3 Swap 10 | . . . 6 1 1 . 2 Drop 32 | . . . 12 1 2 2 15 Fire 144 | . . 2 59 14 20 . 49 Melee 8 | . . . . . 5 3 . Ram 36 | . . . 2 2 . . 32 Kick 3 | . . . 2 . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 9) 116 | -10/Materials | Entered Mines 179 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 182 | -10/Mines | Found Prototype Device 182 | -10/Mines | Identified Exp. Sensor Array 214 | -10/Mines | Received a Mining Laser from a helpful Derelict 216 | -10/Mines | Discovered new exit (range 7) 225 | -10/Mines | Identified exit to Materials 232 | -10/Mines | Entered Materials 232 | -9/Materials | Accompanied by 1 ally 232 | -9/Materials | Evolved 2 slots: Utility x2 310 | -9/Materials | Build established: Mutant 820 | -9/Materials | Lost 3 parts (1p1u1w) 846 | -9/Materials | Destroyed 8 combat bots 1016 | -9/Materials | Discovered new exit (range 17) 1055 | -9/Materials | Identified exit to Mines 1061 | -9/Materials | Entered another Materials area 1061 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1083 | -8/Materials | Build established: Scavenger-Mutant 1174 | -8/Materials | Garrison activated, responded to threat 1225 | -8/Materials | Discovered new exit (range 15) 1232 | -8/Materials | Entered Storage 1240 | -8/Storage | Lost 6 parts (1p3n1u1w) 1310 | -8/Storage | Lost 3 parts (1n1u1w) 1348 | -8/Storage | Identified exit to Recycling 1379 | -8/Storage | Core integrity fell below 50% 1393 | -8/Storage | Used back door to open Recycling access 1394 | -8/Storage | Entered Recycling 1395 | -8/Recycling | Met a Zionite searching for Scraptown 1418 | -8/Recycling | Lost 3 parts (1n1u1w) 1504 | -8/Recycling | Identified exit to Factory 1548 | -8/Recycling | Entered Factory 1548 | -6/Factory | Evolved 4 slots: Propulsion x3, Utility x1 1976 | -6/Factory | Lost 9 parts (3n4u2w) 2023 | -6/Factory | Identified exit to Lower Caves 2040 | -6/Factory | Build established: Mutant 2114 | -6/Factory | Core integrity fell below 50% 2150 | -6/Factory | Lost 11 parts (1p4n4u2w) 2173 | -6/Factory | Core integrity fell below 20% 2239 | -6/Factory | Lost 3 parts (1u2w) 2287 | -6/Factory | Core destroyed Last Messages --------------- 02265_ Acquired Imp. Heat Sink. 02269_ Slug penetrates Fusion Modulator. 02269_ Acquired Remote Datajack. Remote Datajacks cannot fire with other weapons in the same volley. 02271_ Jacked H-66 Slayer... 02272_ Penetrated by Slug. 02275_ Imp. Heat Sink destroyed. 02276_ Slammed into H-66 Slayer. 02279_ Penetrated by Slug. 02279_ Slammed into H-66 Slayer. 02282_ Slug penetrates Wall. 02282_ Slammed into H-66 Slayer. 02284_ Destabilizing: System corrupted (+2). 02285_ Slammed into H-66 Slayer. 02285_ Penetrated by Slug. 02285_ Gravmag System destroyed. 02286_ Slammed into H-66 Slayer. 02287_ Destabilizing: Core damaged (-25). [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????#???????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????#??????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????? ?????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????########???????"????????????? | | ??????????????? ????#! #?#??????????????????? | | ????????????????????#%% @ #????????????????????? | | ???????????????#????#%%h%[ ##############???????? | | ????????????????????#%%""" # ! #???????? | | ????????????????????#%%""" #! #???????? | | ????????????????????#%%""" # """"""""" #???????? | | ????????????????????######+# #???????? | | ?????????????????????????# # """"""""" #???????? | | ?????????????????????????# # #???????? | | ????????????#?????#??????# # """"""""" #???????? | | ?????????????????#??????## # #???????? | | ???????????????#?????????# # """"""""" #???????? | | ??????????????????????#??# # #???????? | | ?????????????????????????# # """"""""" #???????? | | ??????????????#??????????# # #???????? | | ?????????????????????????# #######+###########??? | | ????????????############## #?"? | | ????????????# # #??? | | ????????????# + #??? | | ????????????# # #??? | | ????????????# # #??? | | ????????????# # ###+##### #??? | | ????????????# # # ## #??? | | ????????????# """ """ # # ## #??? | | ????????????# """ """ # #" ## #?? | | ????????????# """ """ # #"" ## #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 17 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 225 Resistance: TH 20 Utility Shielding 33 Evasion (%) 63 Target Analysis 5 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Achiever GoHome() Physics Hates This One Trick \\IAMDERELICT Challenges ------------ None Game ------ Seed DefenseProjectileGun Manual? 0 Play Time 00:58:36 Cumulative 15.7 hours Start 2026.10.03 @ 08:03:44 End 2026.10.03 @ 09:03:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 25 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69e4bf27-0a31-4ee2-afbf-2ee6565714bc