Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 23:42:59

Player: luckinvolved

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (10)       2000
Robots Destroyed (41)      205
Value Destroyed (1067)     1067
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1140)               1140
              TOTAL SCORE: 7992

 Bonus
-------
Follower Combat Kills      140
Entered DSFs               1000

 Cogmind 
---------
Core Integrity             0/1300
Matter                     230/300
Energy                     63/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (10) -----
  Improved Signal Interpreter
>          --- WEAPON (3) -------
      Mini Smartbomb Launcher
>          --- INVENTORY (5) ----
           Matter Compressor (0)
  Advanced Melee Analysis Suite
     Heavy Plasma Cannon

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
           Meta Core
>          --- PROPULSION -------
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Biomechanical Wings
           Field Propulsion Array
>          --- UTILITY ----------
  Advanced Cooling System
  Advanced Weight Redist. System
  Improved Sensor Array
  Improved Signal Interpreter
           Seismic Detector
  Advanced Targeting Computer
           Quantum Capacitor
  Improved Transmission Jammer
  Advanced ECM Suite
           Hacking Suite
>          --- WEAPON -----------
   Compact HERF Cannon
     Heavy Plasma Cannon
     Heavy Pick
>          --- INVENTORY --------
  Advanced Cryofiber Web
           Matter Compressor
  Advanced Melee Analysis Suite
     Heavy Plasma Cannon
      Mini Smartbomb Launcher
[Rating: 117]

 Favorites 
-----------
Power                      Meta Core
  Engine                   Ion Engine
  Power Core               Meta Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Flight Unit              Xenon Bombardment Thruster
Utility                    V3-11A's Pendant
  Device                   V3-11A's Pendant
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Makeshift Light Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Mini Smartbomb Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Power Maul
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -8  -7  -7  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Sub Mat Fac DSF Fac Fac DSF Fac Res 
Slots Evolved              14   | .   .   .   4   2   .   2   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   1   1   .   2   .   .   .   .   
  Utility                  8    | .   .   .   3   1   .   .   1   .   1   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             80   | 6   1   14  12  3   8   13  4   4   8   7   
  Power                    5    | 1   .   2   .   .   .   .   1   .   1   .   
    Engine                 3    | 1   .   1   .   .   .   .   1   .   .   .   
    Core                   2    | .   .   1   .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   2   5   1   5   3   .   1   1   1   
    Treads                 5    | 2   .   2   1   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   1   1   1   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 13   | .   .   .   3   .   4   3   .   1   1   1   
  Utility                  31   | 1   1   4   5   1   1   7   3   1   4   3   
    Device                 18   | .   .   2   2   1   .   4   2   1   4   2   
    Storage                4    | 1   1   .   1   .   .   .   1   .   .   .   
    Processor              4    | .   .   .   1   .   1   2   .   .   .   .   
    Hackware               2    | .   .   .   1   .   .   .   .   .   .   1   
    Protection             3    | .   .   2   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   .   6   2   1   2   3   .   2   2   3   
    Energy Gun             4    | .   .   1   2   1   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   1   .   1   1   1   
    Ballistic Gun          7    | 2   .   3   .   .   1   1   .   .   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   .   1   1   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   1   .   1   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  4    | .   .   2   .   .   .   1   .   .   1   .   
Parts Lost                 31   | .   .   3   3   .   2   .   .   2   2   19  
  Power                    4    | .   .   1   .   .   .   .   .   1   .   2   
  Propulsion               10   | .   .   1   3   .   .   .   .   .   .   6   
  Utility                  11   | .   .   .   .   .   .   .   .   1   2   8   
  Weapon                   6    | .   .   1   .   .   2   .   .   .   .   3   
  Highest Loss Streak      19   | .   .   1   2   .   2   .   .   2   1   19  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   85  83  69  94  89  95  100 98  92  78  
  Engine                   6    | .   14  8   .   .   .   .   5   5   .   .   
  Core                     4    | .   .   3   7   6   6   5   5   5   9   7   
  Treads                   16   | .   28  25  9   .   .   .   .   .   .   .   
  Flight                   6    | .   .   .   1   20  19  32  31  31  29  18  
  Device                   11   | .   .   8   11  24  26  16  21  26  28  28  
  Storage                  3    | .   14  1   6   .   .   .   1   5   .   .   
  Processor                3    | .   .   .   3   6   6   16  19  10  10  8   
  Hackware                 1    | .   .   .   6   6   6   3   .   .   .   2   
  Protection               6    | .   .   10  7   6   3   .   .   .   .   .   
  Energy Gun               3    | .   .   1   11  17  13  5   5   3   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   5   5   6   9   7   
  Ballistic Gun            8    | .   28  10  .   .   1   4   .   .   .   .   
  Ballistic Cannon         4    | .   .   8   1   .   .   .   .   .   .   .   
  Special Weapon           2    | .   .   5   1   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             100  | 12  17  30  100 27  27  30  35  43  44  44  
  Greatest Support         60   | 40  40  40  60  20  24  36  45  45  48  48  
  Greatest Overweight (x)  33   | .   .   .   33  1   4   .   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   2   1   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   10  10  25  5   5   5   5   5   5   5   
  Average Capacity         8    | 6   9   5   23  5   5   5   5   5   5   5   
  Most Carried             11   | 4   9   10  11  5   5   5   5   5   5   5   
  Average Carried          5    | 2   6   5   6   4   4   4   4   4   4   4   
  Final Capacity           10   | 8   10  5   5   5   5   5   5   5   5   5   
  Final Carried            9    | 4   9   5   5   5   5   5   4   5   5   3   

 Class Distribution 
--------------------
 75% | Mutant
  8% | Sprinter
  6% | Infiltrator-Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Subcaves
               Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/DSF
             Sprinter | -6/Factory
             Sprinter | -5/Factory
             Sprinter | -5/DSF
    Infiltrator-Ninja | -4/Factory
 Infiltrator-Sprinter | -3/Research

 Resources                      | -11 -10 -10 -8  -7  -7  -6  -5  -5  -4  -3  
-----------                Run  | Yrd Mat Sub Mat Fac DSF Fac Fac DSF Fac Res 
Matter Collected           1048 | 229 71  301 125 .   .   136 19  .   92  75  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1482 | .   179 231 592 .   26  136 19  30  92  177 
  Parts                    98   | .   14  15  25  .   5   6   5   2   8   18  
Haulers Intercepted        2    | .   1   .   .   .   .   .   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      23   | .   .   23  .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -8  -7  -7  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Sub Mat Fac DSF Fac Fac DSF Fac Res 
Combat Hostiles Destroyed  27   | .   2   5   14  .   2   1   .   1   .   2   
  Guns                     23   | .   2   5   14  .   2   .   .   .   .   .   
  Cannons                  2    | .   .   .   .   .   .   1   .   1   .   .   
  AOE                      2    | .   .   .   .   .   .   .   .   .   .   2   
Classes Destroyed          12   | .   4   1   3   .   1   1   1   .   .   1   
  Builder                  6    | .   .   .   .   .   .   .   1   .   1   4   
  Tunneler                 2    | .   1   .   .   .   .   .   .   .   .   1   
  Hauler                   2    | .   1   .   .   .   .   .   .   .   1   .   
  Recycler                 3    | .   1   .   1   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  8    | .   2   .   4   .   .   .   .   .   .   2   
  Cutter                   3    | .   .   .   .   .   2   .   .   1   .   .   
  Grunt                    8    | .   .   .   8   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   .   
  Subdweller               5    | .   .   5   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   2   2   5   .   2   1   1   1   1   4   
  Combat Bots Only         5    | .   2   2   5   .   2   1   .   1   .   2   
Max Kills in Single Turn   2    | .   1   1   2   .   1   1   1   1   1   2   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -7   -7   -6   -5   -5   -4   -3   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  DSF  Fac  Fac  DSF  Fac  Res  
Hostile Shots Fired        431  | .    7    76   71   .    5    2    .    16   53   201  
  Missed                   163  | .    1    24   27   .    1    1    .    3    35   71   
Damage Taken               5203 | .    52   1223 600  .    137  20   .    373  361  2437 
  Core                     1814 | .    .    207  96   .    .    .    .    93   108  1310 
  Absorbed by Shields      60   | .    .    .    .    .    .    .    .    .    .    60   
Core Remaining (%)         82   | 100  .    17   82   .    100  100  .    90   90   .    
Volleys Fired              121  | .    15   65   22   .    2    4    1    3    3    6    
  Largest                  3    | .    2    2    2    .    3    3    2    3    1    1    
  Hottest                  250  | .    40   139  160  .    185  190  160  250  90   94   
Shots Fired                229  | .    30   118  44   .    6    12   2    8    3    6    
  Gun                      171  | .    30   80   44   .    6    8    1    2    .    .    
  Cannon                   33   | .    .    14   .    .    .    4    1    6    3    5    
  Launcher                 1    | .    .    .    .    .    .    .    .    .    .    1    
  Special                  24   | .    .    24   .    .    .    .    .    .    .    .    
  Kinetic                  130  | .    30   94   .    .    2    4    .    .    .    .    
  Thermal                  93   | .    .    24   44   .    4    8    2    8    3    .    
  Explosive                1    | .    .    .    .    .    .    .    .    .    .    1    
  Electromagnetic          5    | .    .    .    .    .    .    .    .    .    .    5    
  Robot Hit Streak         18   | .    7    15   12   .    5    18   2    5    1    2    
  Robot Miss Streak        5    | .    4    2    2    .    3    1    1    5    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    2    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    .    .    .    
  Capacitor                7    | .    .    .    .    .    .    .    .    .    2    5    
Shots Hit Robots           152  | .    18   64   37   .    4    8    1    5    4    11   
  Core Hits                79   | .    9    13   32   .    4    7    1    4    3    6    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              28   | .    .    .    .    .    .    .    .    .    10   18   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 27   | .    .    .    .    .    .    .    .    .    10   17   
  Sneak Attacks            9    | .    .    .    .    .    .    .    .    .    1    8    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3611 | .    139  690  887  .    81   249  12   226  201  1126 
  Guns                     2042 | .    139  690  887  .    81   164  12   69   .    .    
  Cannons                  376  | .    .    .    .    .    .    85   .    157  31   103  
  Explosions               411  | .    .    .    .    .    .    .    .    .    .    411  
  Melee                    782  | .    .    .    .    .    .    .    .    .    170  612  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  851  | .    139  690  .    .    .    22   .    .    .    .    
  Thermal                  1464 | .    .    .    887  .    81   227  12   226  31   .    
  Explosive                411  | .    .    .    .    .    .    .    .    .    .    411  
  Electromagnetic          103  | .    .    .    .    .    .    .    .    .    .    103  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 782  | .    .    .    .    .    .    .    .    .    170  612  
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            263  | .    .    .    .    .    .    .    .    .    .    263  
  Projectiles              28   | .    .    .    .    .    .    .    .    .    .    28   
  Explosions               17   | .    .    .    .    .    .    .    .    .    .    17   
  Melee                    218  | .    .    .    .    .    .    .    .    .    .    218  
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      68   | .    .    .    .    .    .    .    .    .    .    68   
  Shots                    1    | .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        448  | .    .    .    448  .    48   252  68   84   97   144  
  Average Temperature      132  | .    .    .    158  .    28   120  35   38   43   94   
  Received Heat Transfer   582  | .    .    42   360  .    .    9    .    .    9    162  
  Effects                  5    | .    .    .    5    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    .    .    .    
    Interference           3    | .    .    .    3    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    .    2    .    .    
  Heat Transferred         3035 | .    .    .    2000 .    175  411  25   374  50   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -7  -7  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Sub Mat Fac DSF Fac Fac DSF Fac Res 
Peak Influence             331  | .   52  .   180 20  56  192 98  113 331 317 
  Initial                  173  | .   .   .   3   20  16  18  93  68  48  173 
  Average                  77   | .   4   .   57  20  24  107 95  84  151 209 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   1   1   
  Low Security (%)         89   | 100 100 .   100 100 100 100 100 100 73  39  
  Level 1                  10   | .   .   .   .   .   .   .   .   .   26  60  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   2   .   1   1   1   1   2   .   
  Investigation            2    | .   .   .   .   .   .   .   1   .   1   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   .   
  Reinforcement            5    | .   .   .   2   .   1   1   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -7  -6  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Sub Mat Fac DSF Fac Fac DSF Fac Res 
Distress Signals           3    | .   .   .   2   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              107  | .   6   10  20  .   4   9   .   4   16  38  
  Peak Tracking Total      21   | .   2   2   7   .   3   3   .   6   9   21  
  Tactical Retreats        17   | .   .   .   2   .   .   4   .   1   4   6   

 Traps                          | -11 -10 -10 -8  -7  -7  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Sub Mat Fac DSF Fac Fac DSF Fac Res 
Traps Triggered            7    | .   .   4   .   .   .   .   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -6  -5  -5  -4  -3  
----------                 Run  | Yrd Mat Sub Mat Fac DSF Fac Fac DSF Fac Res 
Machines Disabled          3    | .   .   1   .   .   .   .   .   .   1   1   
  Max in Single Turn       1    | .   .   1   .   .   .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -6  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Sub Mat Fac DSF Fac Fac DSF Fac Res 
Machines Accessed          13   | .   1   .   1   1   .   1   2   .   3   4   
  Terminals                10   | .   1   .   .   1   .   1   1   .   2   4   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                23   | .   2   .   2   1   .   2   4   .   8   4   
  Successful               6    | .   .   .   1   1   .   .   1   .   2   1   
  Failed                   17   | .   2   .   1   .   .   2   3   .   6   3   
    Catastrophic           3    | .   .   .   .   .   .   .   .   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   2   .   .   .   .   .   .   .   3   3   
  Terminals                16   | .   2   .   .   1   .   2   2   .   5   4   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   3   .   
Terminal Hacks             5    | .   .   .   .   1   .   .   1   .   2   1   
  Record                   2    | .   .   .   .   .   .   .   .   .   2   .   
  Open DSF                 3    | .   .   .   .   1   .   .   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         12   | .   1   .   1   .   .   1   2   .   3   4   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -6  -5  -5  -4  -3  
------------               Run  | Yrd Mat Sub Mat Fac DSF Fac Fac DSF Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -7  -6  -5  -5  -4  -3  
--------                   Run  | Yrd Mat Sub Mat Fac DSF Fac Fac DSF Fac Res 
Total Allies               20   | .   .   8   .   .   .   12  .   .   .   .   
  Largest Group            10   | .   .   3   1   .   .   10  .   .   .   .   
  Highest-Rated Group      225  | .   .   57  19  .   .   225 .   .   .   .   
  Highest-Rated Ally       31   | .   .   19  19  .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               78   | .   .   17  5   .   .   56  .   .   .   .   
  Total Damage             1103 | .   .   364 105 .   .   634 .   .   .   .   
  Kills                    9    | .   .   5   .   .   .   4   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -7  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Sub Mat Fac DSF Fac Fac DSF Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -7   -7   -6   -5   -5   -4   -3   
-------------              Run  | Yrd  Mat  Sub  Mat  Fac  DSF  Fac  Fac  DSF  Fac  Res  
Turns Passed               6386 | 84   743  3061 941  232  78   336  90   43   314  464  
Spaces Moved               4653 | 48   151  1695 258  121  97   727  226  91   589  650  
  Core                     46   | 4    .    .    4    .    .    .    .    .    .    38   
  Treads                   2052 | 44   151  1695 162  .    .    .    .    .    .    .    
  Legs                     140  | .    .    .    29   104  7    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2415 | .    .    .    63   17   90   727  226  91   589  612  
  Fastest Speed            24   | 50   160  160  114  114  31   24   25   25   25   28   
  Average Speed            102  | 150  160  160  318  187  54   25   25   25   26   31   
  Slowest Speed            1700 | 160  160  160  1700 200  370  28   25   28   102  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    2    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 5    15   66   19   4    75   20   5    71   20   15   
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    1    .    1    1    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             4    | .    .    4    .    .    .    .    .    .    .    .    
Spaces Dug                 7    | .    .    .    .    .    .    .    .    .    1    6    
Terrain Destroyed          14   | .    .    .    .    .    .    1    .    .    1    12   
  Melee                    7    | .    .    .    .    .    .    .    .    .    1    6    
  Projectile               1    | .    .    .    .    .    .    1    .    .    .    .    
  AOE                      6    | .    .    .    .    .    .    .    .    .    .    6    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   -7   -6   -5   -5   -4   -3   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  DSF  Fac  Fac  DSF  Fac  Res  
Total                      5957 | 57   629  1889 322  125  116  863  257  102  723  874  
  Wait                     991  | .    457  93   19   .    1    107  23   1    109  181  
  Move                     4639 | 47   150  1694 257  120  96   722  225  90   588  650  
  Hop                      2    | .    .    .    .    .    .    2    .    .    .    .    
  Pick Up                  41   | 4    5    8    9    1    1    4    2    3    1    3    
  Fast Attach              46   | 6    1    5    6    3    6    8    1    1    6    3    
  Attach                   26   | .    .    7    5    .    1    4    3    1    2    3    
  Detach                   6    | .    .    1    .    .    1    3    .    .    1    .    
  Swap                     8    | .    .    2    1    .    1    1    .    2    .    1    
  Drop                     39   | .    1    10   3    1    7    8    2    1    3    3    
  Fire                     121  | .    15   65   22   .    2    4    1    3    3    6    
  Melee                    28   | .    .    .    .    .    .    .    .    .    10   18   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            6    | .    .    .    .    .    .    .    .    .    .    6    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            4    | .    .    4    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-5/Factory
-5/DSF
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   85 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  806 | -10/Materials | Discovered new exit (range 6)
  828 | -10/Materials | Entered Subcaves
 1098 | -10/Subcaves  | Core integrity fell below 50%
 1455 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1645 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2186 | -10/Subcaves  | Visited triangular shrine
 2196 | -10/Subcaves  | Found Prototype Device
 2196 | -10/Subcaves  | Identified V3-11A's Pendant
 2201 | -10/Subcaves  | Befriended Subdweller
 2506 | -10/Subcaves  | Befriended Subdweller
 2514 | -10/Subcaves  | Discovered new exit (range 9)
 2536 | -10/Subcaves  | Befriended Subdweller
 2749 | -10/Subcaves  | Visited 4L-MR0's lab
 2771 | -10/Subcaves  | Found Prototype Power Core
 2771 | -10/Subcaves  | Identified Meta Core
 2772 | -10/Subcaves  | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon
 2887 | -10/Subcaves  | Approached by friendly Subdweller
 3026 | -10/Subcaves  | Befriended Subdweller
 3146 | -10/Subcaves  | Befriended Subdweller
 3171 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 3176 | -10/Subcaves  | Learned Materials emergency access door positions
 3177 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 3206 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
 3281 | -10/Subcaves  | Befriended Subdweller
 3813 | -10/Subcaves  | Discovered new exit (range 13)
 3821 | -10/Subcaves  | Core integrity fell below 20%
 3852 | -10/Subcaves  | Approached by friendly Subdweller
 3889 | -10/Subcaves  | Entered Materials
 3889 | -8/Materials  | Accompanied by 1 ally
 3889 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 4792 | -8/Materials  | Discovered new exit (range 21)
 4830 | -8/Materials  | Entered Factory
 4830 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5062 | -7/Factory    | Identified exit to DSF
 5062 | -7/Factory    | Entered DSF
 5113 | -7/DSF        | Additional patrols routed to DSF
 5132 | -7/DSF        | Discovered new exit (range 20)
 5140 | -7/DSF        | Entered Factory
 5140 | -6/Factory    | Evolved 2 slots: Propulsion x2
 5462 | -6/Factory    | Discovered new exit (range 6)
 5463 | -6/Factory    | Identified exit to Factory
 5476 | -6/Factory    | Entered another Factory area
 5476 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 5553 | -5/Factory    | Build established: Sprinter
 5566 | -5/Factory    | Identified exit to DSF
 5566 | -5/Factory    | Entered DSF
 5586 | -5/DSF        | Additional patrols routed to DSF
 5604 | -5/DSF        | Discovered new exit (range 16)
 5609 | -5/DSF        | Identified exit to Factory
 5609 | -5/DSF        | Entered Factory
 5609 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5619 | -4/Factory    | Found Prototype Launcher
 5619 | -4/Factory    | Identified Mni. Smartbomb Launcher
 5831 | -4/Factory    | Found Quantum Capacitor
 5913 | -4/Factory    | Discovered new exit (range 15)
 5917 | -4/Factory    | Identified exit to Research
 5923 | -4/Factory    | Entered Research
 5923 | -3/Research   | Evolved 2 slots: Utility x2
 6254 | -3/Research   | Build established: Infiltrator-Sprinter
 6367 | -3/Research   | Core integrity fell below 50%
 6380 | -3/Research   | Core integrity fell below 20%
 6387 | -3/Research   | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
06366_ Slug penetrates Wall.
06366_ Penetrated by Slug.
06367_ Field strength at 64.
06368_ Field strength at 52.
06369_ Field strength at 39.
06370_ Field strength at 22.
06371_ Field strength at 10.
06371_ Stasis field depleted.
06373_ Penetrated by Slug.
06376_ Slug penetrates Wall.
06377_ Dropped Adv. Cryofiber Web.
06379_ Acquired Adv. Datajack.
06384_ Slug penetrates Wall. <x3>
06385_ Adv. Datajack destroyed.
06386_ Slug penetrates Wall.
06386_ Penetrated by Slug.
06386_ Destroyed Xenon Bombardment Thruster.
06386_ S-43 Plague destroyed.
06386_ Destroyed Lgt. Antimatter Reactor.
06386_ S-43 Plague destroyed.

 Map 
-----
+----------------------------------------------------+
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
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|                    ????????????????###########/### |
|                    ????????????????##            # |
|                    ????????????????##            + |
|                    ????????????????##            # |
|                    ????????????????##  """  """  # |
|                    ????????????????##  """  """  # |
|                    ????????????????##  """  """  # |
|                    ???##???????????##  """  """  # |
|                    #### ####???????##  """  """  # |
|                    #  !!   #???????##  """  """  # |
|                    #  !    ##########            # |
|                    #    s s        hh            # |
|                    #    s%          #            # |
|                    #     @          #######+###### |
|                    #     s          R R            |
|                    #  [%s!                      ?? |
|                    #      #           Rh  ^  ^     |
|                    #      #         RR h           |
|                    #      ####+##########   """    |
|                    #      #??????      ##   """    |
|                    #      #????????????##   """    |
|                    #      #????????????##          |
|                    #      #????????????##   ! ??   |
|                    ########????????????##    ????  |
|                    ????????????????????##    ????? |
|                    ???????????????????? #    ????? |
|                    ???????????????????? #    ????? |
|                    ???????????????????? #    ????? |
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|                    ??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           77
Energy Generation          30
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                21
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Cloak Strength             2
Additional Mass Support    9
Armor Coverage             800
Evasion (%)                65
Targeting Accuracy         16
Target Analysis            5
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key

 Challenges 
------------
None

 Game 
------
Seed              NuclearSpectralChip
  Manual?         0
Play Time         00:58:21
  Cumulative      40.3 hours
  Start           2024.04.21 @ 22:42:44
  End             2024.04.21 @ 23:42:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          73
  Rogue           68
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          47
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          10%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7d895130-acf8-4e1d-b1e4-7b4588ef734e