Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.13 @ 09:27:17

Player: Six of Ten

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (50)      250
Value Destroyed (2201)     2201
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (850)                850
              TOTAL SCORE: 7041

 Bonus
-------
Follower Combat Kills      270
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -120

 Cogmind 
---------
Core Integrity             0/850
Matter                     226/300
Energy                     99/100
System Corruption          34%
Temperature                Cool (0)
Movement                   Core (500) Ox9
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (6) ------
     Large Storage Unit
>          --- WEAPON (2) -------
           Gauss Rifle
  Advanced Assault Cannon
>          --- INVENTORY (15) ---
  Improved VTOL Module
  Improved VTOL Module
  Improved VTOL Module
  Improved VTOL Module
  Improved VTOL Module
  Improved VTOL Module
  Advanced Phase Shifter
           Relay Coupler [Swarmer] (46)
           Relay Coupler [Grunt] (30)
           Relay Coupler [Specialist] (25)
     Heavy Machine Gun

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
>          --- PROPULSION -------
           Aluminum Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Biometal Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Improved Trap Scanner
  Advanced Signal Interpreter
   Layered Medium Armor Plating
    Medium Reflective Plating
>          --- WEAPON -----------
     Heavy Machine Gun
     Heavy Pick
>          --- INVENTORY --------
    Cooled Ion Engine
  Improved VTOL Module
  Improved VTOL Module
  Improved VTOL Module
  Improved VTOL Module
  Improved VTOL Module
  Improved VTOL Module
  Advanced Phase Shifter
           Relay Coupler [Swarmer]
           Relay Coupler [Grunt]
           Relay Coupler [Specialist]
           Gauss Rifle
           Flak Gun
  Advanced Assault Cannon
           Maul
[Rating: 73]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Reflective Plating
Weapon                     Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Impact Weapon            Maul
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Jun Mat Mat Min Mat Sto Fac Gar Fac 
Slots Evolved              8    | .   .   2   .   2   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   .   .   2   .   .   
  Utility                  4    | .   .   .   .   2   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             103  | 8   3   13  .   2   26  12  13  26  
  Power                    11   | 1   1   2   .   .   4   .   1   2   
    Engine                 7    | 1   1   1   .   .   3   .   .   1   
    Core                   4    | .   .   1   .   .   1   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               45   | 2   1   10  .   .   7   12  6   7   
    Treads                 4    | .   .   2   .   .   .   2   .   .   
    Leg                    34   | 2   1   8   .   .   6   4   6   7   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 7    | .   .   .   .   .   1   6   .   .   
  Utility                  18   | 2   1   .   .   2   4   .   1   8   
    Device                 8    | 1   .   .   .   1   3   .   1   2   
    Storage                2    | 1   1   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   1   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   1   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 3   .   1   .   .   11  .   5   9   
    Energy Gun             4    | .   .   .   .   .   4   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          17   | 3   .   1   .   .   6   .   3   4   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   1   .   2   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   7   .   .   .   
Parts Lost                 30   | .   1   .   .   .   10  .   4   15  
  Power                    4    | .   1   .   .   .   1   .   .   2   
  Propulsion               14   | .   .   .   .   .   4   .   4   6   
  Utility                  8    | .   .   .   .   .   3   .   .   5   
  Weapon                   4    | .   .   .   .   .   2   .   .   2   
  Highest Loss Streak      13   | .   1   .   .   .   6   .   4   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  99  100 100 96  97  99  89  
  Engine                   5    | .   13  6   11  9   6   7   5   .   
  Core                     2    | .   .   4   .   .   2   .   2   4   
  Leg                      36   | .   28  42  44  36  34  16  44  35  
  Device                   14   | .   14  11  11  18  15  15  15  13  
  Storage                  8    | .   14  11  11  9   9   7   7   6   
  Processor                5    | .   .   .   .   9   9   7   7   6   
  Protection               1    | .   .   .   .   .   .   .   .   6   
  Energy Gun               2    | .   .   .   .   .   2   7   7   .   
  Ballistic Gun            14   | .   28  22  22  18  13  7   6   10  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             55   | 13  28  33  33  34  34  34  35  55  
  Greatest Support         108  | 20  20  60  60  60  60  58  106 108 
  Greatest Overweight (x)  10   | 3   1   .   .   .   6   .   .   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  15  15  
  Most Carried             15   | 7   15  15  15  14  15  15  15  15  
  Average Carried          13   | 4   11  14  15  13  13  13  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  
  Final Carried            15   | 7   15  15  15  13  15  15  15  11  

 Class Distribution 
--------------------
 48% | Mutant
 29% | Scavenger-Mutant
 20% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Commander-Mutant | -8/Storage
 Commander-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
           Mutant | -6/Factory

 Resources                      | -11 -10 -9  -9  -8  -8  -7  -7  -6  
-----------                Run  | Jun Mat Mat Min Mat Sto Fac Gar Fac 
Matter Collected           1895 | 264 230 205 .   .   496 .   390 310 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1932 | 60  297 171 .   .   622 .   578 204 
  Parts                    106  | 9   18  8   .   .   36  .   29  6   
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Jun Mat Mat Min Mat Sto Fac Gar Fac 
Combat Hostiles Destroyed  39   | .   6   3   .   .   10  .   12  8   
  Melee                    3    | .   .   .   .   .   .   .   .   3   
  Guns                     32   | .   6   3   .   .   10  .   12  1   
  Cannons                  1    | .   .   .   .   .   .   .   .   1   
Classes Destroyed          12   | 1   3   1   .   .   4   .   2   1   
  Worker                   1    | .   1   .   .   .   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   
  Recycler                 2    | .   .   .   .   .   2   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   .   .   .   
  Swarmer                  7    | .   .   .   .   .   3   .   4   .   
  Grunt                    20   | .   6   1   .   .   4   .   7   2   
  Sentry                   5    | .   .   2   .   .   3   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   1   
  Hunter                   2    | .   .   .   .   .   .   .   1   1   
  Programmer               5    | .   .   .   .   .   .   .   1   4   
Best Kill Streak           5    | 1   4   2   .   .   5   .   4   5   
  Combat Bots Only         5    | .   3   1   .   .   3   .   4   5   
Max Kills in Single Turn   2    | 1   1   1   .   .   2   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -7   -7   -6   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Sto  Fac  Gar  Fac  
Damage Taken               5295 | .    211  122  .    .    1196 .    970  2796 
  Core                     1300 | .    34   29   .    .    125  .    240  872  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  86   .    92   .    77   .    65   .    
Volleys Fired              146  | 8    25   11   .    .    52   .    35   15   
  Largest                  2    | 2    2    2    .    .    2    .    2    2    
  Hottest                  89   | 40   40   43   .    .    84   .    89   76   
Shots Fired                288  | 16   50   22   .    .    103  .    70   27   
  Gun                      281  | 16   50   22   .    .    103  .    70   20   
  Cannon                   7    | .    .    .    .    .    .    .    .    7    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  249  | 16   50   22   .    .    99   .    35   27   
  Thermal                  39   | .    .    .    .    .    4    .    35   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18   | 5    7    5    .    .    18   .    11   9    
  Robot Miss Streak        7    | 2    3    2    .    .    3    .    3    7    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    
  Secondary Targets        6    | .    .    .    .    .    2    .    4    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    1    .    
Shots Hit Robots           203  | 9    30   16   .    .    65   .    44   39   
  Core Hits                91   | 3    15   9    .    .    25   .    20   19   
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 6    | .    .    .    .    .    .    .    .    6    
  Critical Strikes         10   | .    .    .    .    .    .    .    3    7    
    Burn                   2    | .    .    .    .    .    .    .    2    .    
    Destroy                1    | .    .    .    .    .    .    .    1    .    
    Smash                  7    | .    .    .    .    .    .    .    .    7    
Melee Attacks              37   | .    .    .    .    .    3    .    3    31   
  Impact                   28   | .    .    .    .    .    3    .    3    22   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 9    | .    .    .    .    .    .    .    .    9    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        5    | .    .    .    .    .    .    .    .    5    
Damage Inflicted           3778 | 109  373  216  .    .    976  .    874  1230 
  Guns                     2880 | 109  373  216  .    .    972  .    874  336  
  Cannons                  168  | .    .    .    .    .    .    .    .    168  
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    726  | .    .    .    .    .    .    .    .    726  
  Ramming                  4    | .    .    .    .    .    4    .    .    .    
  Kinetic                  2529 | 109  373  216  .    .    903  .    424  504  
  Thermal                  519  | .    .    .    .    .    69   .    450  .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   574  | .    .    .    .    .    .    .    .    574  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 152  | .    .    .    .    .    .    .    .    152  
Highest Corruption         34   | .    .    .    .    .    .    .    1    34   
  Average Corruption       4    | .    .    .    .    .    .    .    1    14   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    .    .    .    4    12   
    Message Errors         5    | .    .    .    .    .    .    .    2    3    
    Matter Fused           2    | .    .    .    .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    2    3    
    Misfires               1    | .    .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            314  | .    .    .    .    .    .    .    .    314  
  Projectiles              7    | .    .    .    .    .    .    .    .    7    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    307  | .    .    .    .    .    .    .    .    307  
Knockbacks                 1    | .    .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    1    .    .    .    
  Kicked                   1    | .    .    .    .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        72   | .    2    1    .    .    16   4    72   4    
  Average Temperature      27   | .    2    1    .    .    7    4    44   4    
  Received Heat Transfer   1119 | .    105  45   .    .    450  .    360  159  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    .    2    
  Impact Corruptions       14   | .    .    .    .    .    .    .    .    14   
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    .    .    4    .    
  Heat Transferred         1110 | .    .    .    .    .    148  .    962  .    
Parts Sabotaged            6    | .    .    .    .    .    .    .    .    6    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Jun Mat Mat Min Mat Sto Fac Gar Fac 
Peak Influence             369  | 15  221 180 70  27  226 91  369 223 
  Initial                  193  | .   9   8   70  27  11  91  63  193 
  Average                  129  | 4   90  67  70  27  115 91  236 121 
Maximum Alert Level        1    | .   1   .   .   .   1   .   1   1   
  Low Security (%)         84   | 100 92  100 100 100 88  100 51  95  
  Level 1                  15   | .   7   .   .   .   11  .   48  4   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   2   1   .   .   4   .   .   2   
  Investigation            1    | .   .   .   .   .   1   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   
  Reinforcement            4    | .   2   1   .   .   1   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   
  Garrison                 2    | .   .   .   .   .   2   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  -6  
---------                  Run  | Jun Mat Mat Min Mat Sto Fac Gar Fac 
Distress Signals           5    | .   .   1   .   1   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              72   | .   11  6   .   1   21  .   12  21  
  Peak Tracking Total      12   | .   3   2   .   2   5   .   4   12  
  Tactical Retreats        5    | .   .   1   .   .   .   .   .   4   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Jun Mat Mat Min Mat Sto Fac Gar Fac 
Traps Triggered            6    | .   1   .   .   .   3   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  -6  
----------                 Run  | Jun Mat Mat Min Mat Sto Fac Gar Fac 
Machines Disabled          4    | .   .   .   .   .   2   .   2   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
  Garrison Relay           2    | .   .   .   .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  -6  
---------                  Run  | Jun Mat Mat Min Mat Sto Fac Gar Fac 
Machines Accessed          15   | .   1   2   .   .   9   1   1   1   
  Terminals                13   | .   1   1   .   .   9   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Total Hacks                31   | .   2   6   .   .   20  1   1   1   
  Successful               9    | .   .   3   .   .   4   1   1   .   
  Failed                   22   | .   2   3   .   .   16  .   .   1   
    Catastrophic           6    | .   .   .   .   .   5   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   2   4   .   .   9   .   .   1   
  Terminals                28   | .   2   4   .   .   20  .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Terminal Hacks             5    | .   .   .   .   .   4   .   1   .   
  Open Door                3    | .   .   .   .   .   3   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   .   .   .   .   
  Terminals                1    | .   .   1   .   .   .   .   .   .   
    Botnet                 1    | .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   1   .   .   7   .   .   1   
  Full Trace Events        4    | .   .   1   .   .   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  -6  
------------               Run  | Jun Mat Mat Min Mat Sto Fac Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   6   .   
  Machine Destruction      6    | .   .   .   .   .   .   .   6   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -7  -6  
--------                   Run  | Jun Mat Mat Min Mat Sto Fac Gar Fac 
Total Allies               10   | .   .   .   .   .   10  .   .   .   
  Largest Group            10   | .   .   .   .   .   10  4   4   .   
  Highest-Rated Group      173  | .   .   .   .   .   173 64  64  .   
  Highest-Rated Ally       29   | .   .   .   .   .   29  16  16  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               78   | .   .   .   .   .   70  .   8   .   
  Total Damage             1051 | .   .   .   .   .   964 .   87  .   
  Kills                    10   | .   .   .   .   .   10  .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Jun Mat Mat Min Mat Sto Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -7   -7   -6   
-------------              Run  | Jun  Mat  Mat  Min  Mat  Sto  Fac  Gar  Fac  
Turns Passed               3737 | 161  496  304  41   11   1082 55   772  815  
Spaces Moved               2138 | 80   227  204  35   8    656  44   425  459  
  Core                     24   | 23   .    .    .    .    .    .    .    1    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     2085 | 57   227  204  35   8    655  16   425  458  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   29   | .    .    .    .    .    1    28   .    .    
  Fastest Speed            20   | 50   120  120  120  120  120  20   115  115  
  Average Speed            124  | 124  177  120  120  120  121  57   118  118  
  Slowest Speed            550  | 200  190  120  120  120  485  122  122  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       8    | .    .    .    .    .    .    .    .    8    
Exploration Rate (%)       24   | 4    44   26   10   2    82   2    39   8    
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    1    1    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 6    | .    .    .    .    .    .    .    .    6    
Terrain Destroyed          7    | .    .    .    .    .    .    .    1    6    
  Melee                    4    | .    .    .    .    .    .    .    .    4    
  Projectile               3    | .    .    .    .    .    .    .    1    2    
  AOE                      .    | .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -8  -7  -7  -6  
---------                  Run  | Jun Mat Mat Min Mat Sto Fac Gar Fac 
Total                      2838 | 121 271 240 34  9   833 69  615 646 
  Wait                     320  | 19  8   5   .   .   50  12  116 110 
  Move                     2130 | 79  226 203 34  7   655 43  424 459 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  46   | 7   8   2   .   .   20  2   5   2   
  Fast Attach              37   | 7   .   1   .   .   12  .   8   9   
  Attach                   18   | .   1   3   .   2   5   2   .   5   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     48   | 1   2   9   .   .   9   10  5   12  
  Drop                     47   | .   1   6   .   .   22  .   10  8   
  Fire                     146  | 8   25  11  .   .   52  .   35  15  
  Melee                    32   | .   .   .   .   .   3   .   3   26  
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            4    | .   .   .   .   .   4   .   .   .   
  Rewire                   9    | .   .   .   .   .   .   .   9   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-8/Storage
-7/Factory
-7/Garrison
-6/Factory

 History 
---------
 Turn | Location      | Event
   17 | -11/Junkyard  | Discovered new exit (range 15)
  162 | -11/Junkyard  | Entered Materials
  308 | -10/Materials | Build established: Mutant
  620 | -10/Materials | Discovered new exit (range 16)
  658 | -10/Materials | Entered another Materials area
  658 | -9/Materials  | Evolved 2 slots: Propulsion x2
  933 | -9/Materials  | Discovered new exit (range 16)
  962 | -9/Materials  | Entered Mines
  993 | -9/Mines      | Learned location of Storage (-8)
  994 | -9/Mines      | Discovered new exit (range 6)
 1003 | -9/Mines      | Entered Materials
 1003 | -8/Materials  | Evolved 2 slots: Utility x2
 1005 | -8/Materials  | Discovered new exit (range 7)
 1013 | -8/Materials  | Identified exit to Storage
 1014 | -8/Materials  | Entered Storage
 1405 | -8/Storage    | Lost 6 parts (1p2n1u2w)
 1479 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1496 | -8/Storage    | Garrison activated, responded to threat
 1785 | -8/Storage    | Build established: Commander-Mutant
 2052 | -8/Storage    | Discovered new exit (range 16)
 2070 | -8/Storage    | Garrison activated, responded to threat
 2095 | -8/Storage    | Identified exit to Factory
 2096 | -8/Storage    | Entered Factory
 2096 | -7/Factory    | Accompanied by 4 allies
 2096 | -7/Factory    | Evolved 2 slots: Propulsion x2
 2110 | -7/Factory    | Identified exit to Garrison
 2151 | -7/Factory    | Entered Garrison
 2151 | -7/Garrison   | Accompanied by 4 allies
 2230 | -7/Garrison   | Triggered checkpoint
 2267 | -7/Garrison   | Garrison Relay disabled
 2342 | -7/Garrison   | Triggered checkpoint
 2377 | -7/Garrison   | Triggered checkpoint
 2452 | -7/Garrison   | Lost 4 parts (4n)
 2505 | -7/Garrison   | Discovered new exit (range 10)
 2544 | -7/Garrison   | Triggered checkpoint
 2589 | -7/Garrison   | Garrison Relay disabled
 2623 | -7/Garrison   | Identified exit to Factory
 2728 | -7/Garrison   | Installed Relay Interface Framework
 2749 | -7/Garrison   | Build established: Scavenger-Mutant
 2923 | -7/Garrison   | Entered Factory
 2923 | -6/Factory    | Evolved 2 slots: Utility x2
 3490 | -6/Factory    | Build established: Mutant
 3519 | -6/Factory    | System corruption reached 10%
 3633 | -6/Factory    | Cargo convoy interrupted
 3695 | -6/Factory    | Core integrity fell below 50%
 3696 | -6/Factory    | Crushed by falling debris
 3703 | -6/Factory    | Crushed by falling debris
 3708 | -6/Factory    | Crushed by falling debris
 3714 | -6/Factory    | Crushed by falling debris
 3716 | -6/Factory    | Core integrity fell below 20%
 3719 | -6/Factory    | Crushed by falling debris
 3719 | -6/Factory    | System corruption reached 30%
 3733 | -6/Factory    | Crushed by falling debris
 3734 | -6/Factory    | Crushed by falling debris
 3739 | -6/Factory    | Crushed by falling debris
 3739 | -6/Factory    | Smashed by cave-in

 Last Messages 
---------------
03734_ The unstable cave ceiling collapses.
03734_ Crushed by falling debris.
03734_ U-05 Engineer builds a Wall.
03735_ The unstable cave ceiling collapses.
03735_ H-66 Slayer crushed by falling debris.
03735_ Destroyed Targeting Computer.
03735_ H-66 Slayer system corrupted by crushing effect.
03735_ R-10 Processor collects Flak Gun.
03736_ The unstable cave ceiling collapses.
03736_ H-66 Slayer crushed by falling debris.
03736_ H-66 Slayer destroyed.
03736_ Propulsion Shielding crushed.
03737_ The unstable cave ceiling collapses.
03737_ X-72 Disruptor crushed by falling debris.
03737_ X-72 Disruptor system corrupted by crushing effect.
03737_ X-72 Disruptor destroyed.
03737_ 21 Matter crushed.
03738_ Slug penetrates Earth.
03739_ The unstable cave ceiling collapses.
03739_ Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????########?#    +  |
| ???????????????????????????????????????????#    #  |
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| ?????????????????????????????????????# #????????## |
| ????????????????????????????????????## ##???????#  |
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| ????????????????????????????????????#              |
| ????????????????????????????????????#   #########  |
| ??????????????????????????????????####+###??????#  |
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| ??????????????????????????????????#      #?????#   |
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|  #???????????????????????????????#   "%###         |
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| ??????????????"" ""?????????????????  ???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             450
Resistance: TH             15
Evasion (%)                66
Recoil Reduction           2

 Item Schematics 
-----------------
 Carbon-fiber Leg | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MobileControlCanceller
  Manual?         0
Play Time         00:52:22
  Cumulative      31.0 hours
  Start           2024.02.13 @ 01:06:28
  End             2024.02.13 @ 09:27:17
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          33
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 278552ed-c86f-40fc-86b7-bea4bce732b5