Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 13:13:25 Player: Epsilon 11 Result: Smashed by cave-in Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (286) 1430 Value Destroyed (11500) 11500 Prototype IDs (83) 1660 Alien Tech Used (0) 0 Bonus (5760) 5760 TOTAL SCORE: 26650 Bonus ------- High Alert Combat Kills 604 Follower Combat Kills 1148 Registered with UFD 300 Met Optimus in HQ 500 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1062 Friendly Fire -354 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (4) Movement Walking (135) Location -5/Warlord Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (4) --- Myomer Leg Myomer Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (9) ------ Assembled Nanovents Assembled Nanovents Assembled Nanovents Medium Storage Unit Assembled Alloy Armor A0-MCA's Component Scanner GOLEM Unit > --- WEAPON (2) ------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (10) --- Vortex Chain Reactor Advanced Terrain Scanner Surveybot 17 Chip Experimental Core Analyzer System Mapper Trap Reconfigurator Minesniffer Drone Bay (10/10) Signal Generator DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Myomer Leg Myomer Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Medium Storage Unit Assembled Biocell Array Assembled Alloy Armor A0-MCA's Component Scanner GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Vortex Chain Reactor Advanced Terrain Scanner Surveybot 17 Chip Experimental Core Analyzer System Mapper Trap Reconfigurator Minesniffer Drone Bay Signal Generator DRS Beacon [Rating: 146] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Assembled Flux Generator Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Armored Huge Wheel Hover Unit Zionite Glidesys I Flight Unit Flight Unit Utility High-capacity Storage Unit Device Assembled Nanovents Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Authchip [Propulsion] Protection Hardened Medium Armor Plating Weapon Assembled Focal Cannon Energy Gun Improved EM Shotgun Energy Cannon Assembled Focal Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Slug Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Slots Evolved 10 | . . 2 . 2 . . . 4 . . . . . 2 . . . . . Power 1 | . . . . . . . . 1 . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . . . . . . Utility 7 | . . . . 2 . . . 3 . . . . . 2 . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 192 | 6 4 27 . 13 29 2 16 23 1 1 2 45 . 6 1 10 1 . 5 Power 17 | 1 . 2 . . 4 . 2 4 . . . 4 . . . . . . . Engine 8 | 1 . 2 . . 3 . 1 1 . . . . . . . . . . . Core 5 | . . . . . 1 . 1 3 . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . 4 . . . . . . . Propulsion 55 | 2 1 10 . 2 9 . 6 5 . . . 11 . . . 4 1 . 4 Treads 1 | . . . . . . . 1 . . . . . . . . . . . . Leg 19 | . . 4 . . 4 . 1 1 . . . 1 . . . 3 1 . 4 Wheel 21 | 2 1 5 . 2 3 . . 4 . . . 3 . . . 1 . . . Hover 7 | . . . . . 1 . . . . . . 6 . . . . . . . Flight 7 | . . 1 . . 1 . 4 . . . . 1 . . . . . . . Utility 72 | 1 2 4 . 6 4 1 5 9 1 . 1 24 . 6 1 6 . . 1 Device 29 | . . . . 3 2 . 3 3 1 . . 10 . 2 1 4 . . . Storage 7 | 1 1 . . . . . . 1 . . . 2 . 1 . 1 . . . Processor 6 | . . . . 1 . . . 3 . . . . . 1 . . . . 1 Hackware 2 | . . . . . . . 2 . . . . . . . . . . . . Protection 28 | . 1 4 . 2 2 1 . 2 . . 1 12 . 2 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 48 | 2 1 11 . 5 12 1 3 5 . 1 1 6 . . . . . . . Energy Gun 18 | 2 1 8 . 2 2 . . . . 1 . 2 . . . . . . . Energy Cannon 4 | . . . . 1 1 . . . . . . 2 . . . . . . . Ballistic Gun 12 | . . . . 1 6 . 2 2 . . . 1 . . . . . . . Ballistic Cannon 2 | . . . . . . . . 1 . . 1 . . . . . . . . Launcher 6 | . . 2 . 1 1 . . 1 . . . 1 . . . . . . . Special Weapon 3 | . . . . . 1 1 1 . . . . . . . . . . . . Impact Weapon 3 | . . 1 . . 1 . . 1 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . 4 . 3 5 . . 3 . . . 13 . 1 . . . . . Corrupted Parts 3 | . . . . . . . 2 . . . . 1 . . . . . . . System Corruption 10 | . . . . . . . 7 . . . . 3 . . . . . . . Parts Lost 68 | . 1 4 . 1 7 . . 5 . . . 19 . 2 4 17 3 1 4 Power 6 | . . . . . . . . 1 . . . 2 . . 1 1 1 . . Propulsion 12 | . 1 1 . . 2 . . . . . . 3 . . 1 3 . 1 . Utility 41 | . . 2 . . 3 . . 4 . . . 13 . 2 . 11 2 . 4 Weapon 9 | . . 1 . 1 2 . . . . . . 1 . . 2 2 . . . Highest Loss Streak 17 | . 1 1 . 1 2 . . 2 . . . 17 . 1 4 7 1 1 2 To Critical Strikes 1 | . . . . . 1 . . . . . . . . . . . . . . Average Backups 12 | 1 10 18 17 16 15 16 12 11 11 12 12 9 15 14 8 9 8 8 7 Power 1 | . 2 2 2 2 2 2 1 . . . . . 1 1 . . 2 2 1 Propulsion 1 | . 4 2 3 1 . 1 . . 1 1 1 . 1 1 1 . . . . Utility 5 | . 2 6 4 5 6 7 6 3 3 3 3 4 8 8 7 7 6 6 6 Weapon 3 | . 2 6 7 6 3 4 3 3 4 6 7 3 3 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 56 | . . 10 3 5 2 1 5 6 . . 1 4 . 3 4 1 . . 11 Power 12 | . . 3 . . 2 . . 1 . . . 1 . . . 1 . . 4 Propulsion 3 | . . 2 . . . . . . . . . 1 . . . . . . . Utility 26 | . . 3 2 1 . 1 5 4 . . . . . 1 2 . . . 7 Weapon 10 | . . 2 1 2 . . . 1 . . 1 1 . 2 . . . . . Tool/Special 5 | . . . . 2 . . . . . . . 1 . . 2 . . . . Average Slot Usage (%) 86 | . 95 99 100 87 84 100 92 80 80 80 79 75 79 80 67 79 87 84 83 Engine 4 | . 14 11 11 9 8 9 7 1 6 6 6 1 . . . . . . . Core 1 | . . . . . . . 1 9 6 6 6 . . . . . . . . Reactor 1 | . . . . . . . . . . . . 5 6 5 2 4 5 5 5 Leg 12 | . . 18 . . 4 36 28 5 . . . 2 13 11 8 14 23 19 18 Wheel 10 | . 27 25 44 24 17 . . 9 13 13 13 8 6 5 5 3 . . . Device 12 | . . . . 9 8 9 7 9 19 20 17 10 20 21 26 24 28 28 24 Storage 9 | . 20 10 11 9 9 9 7 6 6 6 6 9 13 13 10 10 11 11 11 Processor 7 | . . . . 8 9 9 9 16 13 13 13 9 . 4 5 2 . . 3 Protection 6 | . 3 11 11 9 9 9 8 5 . . 1 8 5 4 . 3 5 5 5 Energy Gun 5 | . 27 19 18 17 5 1 . . . 3 6 2 . . . 1 . . . Energy Cannon 3 | . . . . . . 2 . . . . . 6 13 11 5 8 11 11 11 Ballistic Gun 4 | . . . . . 10 9 12 7 12 8 . . . . . . . . . Special Weapon 1 | . . . . . . 5 4 . . . 6 . . . . . . . . Peak Build Rating 146 | 6 10 24 24 42 44 38 45 70 73 74 72 121 120 131 130 142 140 138 146 Average Rating 65 | 4 7 20 22 36 37 37 37 63 72 73 70 76 119 123 97 129 139 132 132 On Entrance 67 | . 6 10 24 23 41 36 38 43 69 73 72 70 118 120 125 73 140 138 128 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 157 | 12 52 59 60 64 69 65 68 91 86 74 80 119 119 133 119 157 90 90 90 Greatest Support 120 | 26 26 52 48 56 68 68 68 70 56 56 56 58 20 32 32 120 120 115 110 Greatest Overweight (x) 21 | . 3 1 1 1 2 . 2 3 1 1 1 21 5 6 3 11 . . 1 Average Overweight (x) . | . . . 1 1 . . . . 1 1 1 1 5 3 2 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 10 10 Average Capacity 17 | 7 19 19 20 20 20 20 16 20 20 20 20 18 20 20 19 13 10 10 10 Most Carried 20 | 3 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 17 10 10 10 Average Carried 16 | 1 10 18 19 19 19 19 15 19 19 20 19 12 20 19 13 11 9 9 9 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 10 10 10 Final Carried 20 | 3 16 20 20 20 20 20 20 20 20 20 20 20 20 20 15 10 10 9 10 Class Distribution -------------------- 49% | Mutant 21% | Commander-Mutant 17% | Golem 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Scavenger-Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Waste Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Warlord Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Matter Collected 6407 | 185 140 381 63 225 1014 286 117 1185 500 378 57 1165 51 184 20 221 112 67 56 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 14319 | . 259 1374 195 1241 2417 213 27 1190 246 205 . 1145 308 1747 325 2007 483 415 522 Parts 670 | . 28 80 8 66 110 21 8 48 9 12 . 23 17 83 6 97 17 18 19 Haulers Intercepted 8 | . 1 4 . 1 2 . . . . . . . . . . . . . . Recyclers Shooed 5 | . . . . . . . . 2 . . . . . 1 . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 76 | . . . . . . . 4 . 8 7 . . 17 . . . 14 26 . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Combat Hostiles Destroyed 289 | . 7 31 8 21 38 4 . 22 3 5 . 57 5 30 2 31 9 7 9 Melee 5 | . . . . . . . . 4 . . . 1 . . . . . . . Guns 115 | . 7 26 5 16 30 1 . 13 3 5 . 3 . . . 6 . . . Cannons 94 | . . . . 3 1 3 . . . . . 2 5 30 2 24 9 7 8 AOE 66 | . . 5 3 2 7 . . 3 . . . 45 . . . 1 . . . Classes Destroyed 26 | . 6 1 2 3 3 . . 1 . 2 . 3 . 3 1 . . . 1 Worker 24 | . 1 . 2 3 7 . . . . . . . . 1 . 10 . . . Builder 1 | . . . . 1 . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . 1 . . . . . Hauler 8 | . 1 4 . 1 2 . . . . . . . . . . . . . . Recycler 5 | . . . . . 3 . . . . . . . . 1 . 1 . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . Watcher 13 | . 2 1 . 2 1 . . 2 . . . . . 2 . 3 . . . Swarmer 45 | . 6 10 . 3 . . . 3 3 4 . . . 9 . 4 1 1 1 Grunt 91 | . 1 11 3 8 22 . . 8 . . . . 2 6 . 18 4 3 5 Brawler 2 | . . . . 1 1 . . . . . . . . . . . . . . Duelist 6 | . . . . . 3 . . 1 . . . . 1 . . . 1 . . Protector 2 | . . . . . 1 . . . . . . . . . . . . . 1 Sentry 39 | . . 10 . 7 10 4 . 2 . . . . 1 3 . . 1 1 . Demolisher 1 | . . . 1 . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . 1 . . . . . Hunter 18 | . . . . 2 1 . . 4 . . . . . 5 . 4 . 2 . Programmer 16 | . . . . . . . . 4 . . . . 1 5 . 5 . . 1 Heavy 1 | . . . . . . . . . . . . . . 1 . . . . . Compactor 1 | . . . . . . . . . . . . . . . 1 . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . 1 Z-Light 2 | . . . . . . . . . . . . 2 . . . . . . . Samaritan 2 | . . . . . . . . . . 2 . . . . . . . . . Thief 1 | . . . . . . . . . . 1 . . . . . . . . . Assembler 2 | . . . . . . . . . . . . 2 . . . . . . . Assembled 52 | . . . 4 . . . . . . . . 48 . . . . . . . Golem 8 | . . . . . . . . . . . . 7 . . 1 . . . . Wasp 1 | . . . . . . . . . . . . . . . . . 1 . . Thug 2 | . . . . . 1 . . . . . . . . . . . 1 . . Best Kill Streak 35 | . 4 5 4 4 8 2 . 4 3 4 . 35 4 7 2 14 6 3 4 Combat Bots Only 35 | . 3 5 4 4 6 2 . 3 3 4 . 35 4 7 2 7 6 3 4 Max Kills in Single Turn 9 | . 1 3 2 2 4 1 . 4 1 2 . 9 1 2 1 3 1 1 2 Gunslinging 1 | . . 1 1 . 1 . . . . 1 . . . . . . . . . Exploded 9 | . . 3 1 2 4 . . 3 . . . 9 . . . 1 . . . Melee 1 | . . . . . . . . 1 . . . 1 . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Hostile Shots Fired 1669 | . 32 104 18 72 181 12 . 242 6 10 . 176 31 139 7 393 73 65 108 Missed 521 | . 6 24 4 26 52 6 . 73 2 . . 59 10 39 2 126 21 20 51 Hits 1148 | . 26 80 14 46 129 6 . 169 4 10 . 117 21 100 5 267 52 45 57 Melee 32 | . . . 2 . 9 . . 4 . . . 10 . . 5 . 2 . . Projectile 1116 | . 26 80 12 46 120 6 . 165 4 10 . 107 21 100 . 267 50 45 57 AOE 2 | . . . 1 . . . . . . . . . . . . 1 . . . Critical Strikes 41 | . . 2 . 1 8 1 . 6 . . . 3 1 3 4 6 . 3 3 Actively Blocked 7 | . . . . . . . . . . . . 1 . 1 4 1 . . . Part Disruptions 2 | . . . . . . . . . . . . . . . . 1 . . 1 Damage Taken 19907 | . 239 1294 245 688 1942 70 . 2451 61 160 . 2846 379 1956 245 4189 983 694 1465 Core 2201 | . 36 130 39 91 117 . . 133 16 34 . 579 23 209 3 419 27 115 230 Absorbed by Shields 1025 | . . . . . 275 27 . 424 . . . . . . . 299 . . . Redirected to Shielding 979 | . . . . . . . . . . . . 775 18 186 . . . . . Ignored by Resistances 1125 | . . . . . . . . . . . . . 61 207 . 283 198 142 234 Regen/Repaired (Parts) 690 | . . 198 . . 245 . . 185 . . . . . 48 10 . . . 4 Core Remaining (%) 62 | 100 85 . 57 . . . 62 . . . . . 7 . . . . . . Volleys Fired 820 | . 31 88 16 60 132 26 9 68 8 19 . 55 16 59 13 121 34 27 38 Largest 2 | . 2 2 2 2 2 2 1 2 2 2 . 2 2 2 2 2 2 2 2 Hottest 150 | . 80 121 90 113 112 93 25 78 45 45 . 138 50 50 50 150 50 50 50 Shots Fired 1461 | . 62 173 23 120 263 37 9 120 16 38 1 73 29 108 23 193 59 41 73 Gun 868 | . 62 170 20 111 232 16 4 119 15 37 1 22 . . . 59 . . . Cannon 536 | . . . . 6 23 7 . . . . . 33 29 108 23 134 59 41 73 Launcher 34 | . . 3 3 3 8 . . . 1 . . 16 . . . . . . . Special 23 | . . . . . . 14 5 1 . 1 . 2 . . . . . . . Kinetic 340 | . . . . . 154 12 4 113 15 37 . 5 . . . . . . . Thermal 890 | . 62 110 . 77 101 7 . . . . 1 6 29 108 23 193 59 41 73 Explosive 26 | . . 3 3 . 3 . . . 1 . . 16 . . . . . . . Electromagnetic 182 | . . 60 20 43 5 4 . 6 . . . 44 . . . . . . . Robot Hit Streak 15 | . 11 13 10 12 12 7 6 11 5 6 . 9 9 14 14 15 9 9 11 Robot Miss Streak 13 | . 3 5 3 4 7 2 1 13 1 4 . 4 4 2 2 9 2 3 3 Penetration Max 1 | . . . . . . . . 1 1 . . . . . . . . . . Secondary Targets 14 | . . 2 1 . 7 . . 1 . 1 . . . . . 2 . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . 1 . 1 . . . . . 1 . . . Shots Hit Robots 959 | . 37 116 17 85 185 27 7 98 10 21 . 50 16 68 20 109 27 26 40 Core Hits 609 | . 18 57 20 51 98 7 2 45 6 10 . 115 6 45 9 85 11 10 14 Critical Kills 6 | . . . . . 2 . . 3 . . . 1 . . . . . . . Critical Parts Destroyed 13 | . . 1 . . . . . 7 . 3 . 2 . . . . . . . Critical Strikes 37 | . . 7 . 1 9 . . 10 . 3 . 4 . . . 3 . . . Burn 17 | . . 6 . 1 7 . . . . . . . . . . 3 . . . Destroy 9 | . . . . . 2 . . 4 . 3 . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . 1 . . . . . . . Smash 10 | . . 1 . . . . . 6 . . . 3 . . . . . . . Melee Attacks 66 | . . 14 . . 1 . . 40 . . . 11 . . . . . . . Impact 66 | . . 14 . . 1 . . 40 . . . 11 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 34630 | . 410 2345 605 1825 4595 269 54 2956 276 514 . 5496 735 3575 930 5653 1229 1178 1985 Guns 10705 | . 410 1820 266 1427 3073 156 54 1629 276 514 . 276 . . . 804 . . . Cannons 14504 | . . . . 127 359 113 . . . . . 550 735 3468 930 3830 1229 1178 1985 Explosions 7932 | . . 490 339 271 1163 . . 357 . . . 4237 . 107 . 968 . . . Melee 1432 | . . 29 . . . . . 970 . . . 433 . . . . . . . Ramming 57 | . . 6 . . . . . . . . . . . . . 51 . . . Kinetic 4470 | . . . . . 1924 117 54 1565 276 514 . 20 . . . . . . . Thermal 19796 | . 410 1298 134 1132 1614 113 . 357 . . . 192 735 3575 930 4914 1229 1178 1985 Explosive 5381 | . . 190 205 . 621 . . . . . . 4079 . . . 286 . . . Electromagnetic 3494 | . . 822 266 693 436 39 . 64 . . . 772 . . . 402 . . . Impact 1432 | . . 29 . . . . . 970 . . . 433 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 30 | . . . . . . 2 4 7 7 7 7 11 11 3 21 28 30 30 30 Average Corruption 12 | . . . . . . 1 3 3 7 7 7 10 11 3 14 24 29 30 30 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 289 | . . . . . . 5 . 39 15 16 5 27 11 7 10 98 35 18 3 Message Errors 53 | . . . . . . 2 . 5 6 2 1 5 2 2 2 16 6 3 1 Matter Fused 77 | . . . . . . 1 . 13 2 8 1 8 5 3 2 21 6 7 . Heat Flow Errors 32 | . . . . . . . . 3 2 2 . 3 . 1 1 16 3 1 . Energy Discharges 33 | . . . . . . 1 . 7 1 2 1 2 . . 1 10 4 3 1 Parts Rejected 4 | . . . . . . . . . . . . . 1 . . 2 1 . . Parts Fused 1 | . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 32 | . . . . . . . . 8 2 . . 5 1 . 1 8 5 1 1 Data Loss (major) 14 | . . . . . . 1 . 2 1 1 . 1 1 . . 2 3 2 . Misfires 13 | . . . . . . . . . 1 1 1 1 . 1 . 6 1 1 . Alerts 6 | . . . . . . . . 1 . . 1 1 . . . 2 1 . . Misdirections 7 | . . . . . . . . . . . . . . . 2 5 . . . Weapon Failures 17 | . . . . . . . . . . . . 1 1 . 1 9 5 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1377 | . . 95 6 . 13 . . 392 . . . 277 35 61 . 318 44 59 77 Projectiles 534 | . . . . . 13 . . . . . . . 35 61 . 245 44 59 77 Explosions 323 | . . 66 6 . . . . . . . . 178 . . . 73 . . . Melee 520 | . . 29 . . . . . 392 . . . 99 . . . . . . . Knockbacks 16 | . . . . . . . . 11 . . . 5 . . . . . . . Impact 13 | . . . . . . . . 8 . . . 5 . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary 3 | . . . . . . . . 3 . . . . . . . . . . . Self-Inflicted Damage 1007 | . . 292 17 16 89 . . 157 . . . 201 . 79 . 156 . . . Shots 18 | . . 5 1 1 2 . . 2 . . . 4 . 1 . 2 . . . Rammed 1 | . . . . . . . . . . . . . . . . 1 . . . Targets Rammed 6 | . . 2 . . . . . . . . . . . . . 4 . . . Kicked 5 | . . 2 . . . . . . . . . . . . . 3 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 488 | . 162 488 228 117 345 135 1 406 149 229 . 222 . 188 173 444 226 238 229 Average Temperature 85 | . 48 117 71 21 65 55 1 96 85 112 . 59 . 80 93 119 108 122 125 Received Heat Transfer 4130 | . 36 369 78 270 849 38 . 430 . . . 293 144 207 . 813 261 180 162 Effects 12 | . . 4 . . . . . 6 . . . . . . . 2 . . . Shutdowns 4 | . . 2 . . . . . 2 . . . . . . . . . . . Energy Bleed 4 | . . 2 . . . . . . . . . . . . . 2 . . . Interference 4 | . . . . . . . . 4 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . Robots Corrupted 9 | . . 1 . . . . . 2 . . . 6 . . . . . . . Combat Hostiles 8 | . . . . . . . . 2 . . . 6 . . . . . . . Parts Fried 10 | . . 2 1 1 . . . 6 . . . . . . . . . . . Impact Corruptions 19 | . . 1 . . . . . 15 . . . 3 . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Melted 40 | . . 4 . 8 9 1 . . . . . 2 . 1 . 5 2 1 7 Heat Transferred 20065 | . 925 3050 150 2359 3536 185 . 250 . . . 125 400 1900 500 4300 700 650 1035 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 15 | . . 4 2 5 3 . . . . . . 1 . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Maximum Alert Level 3 | . . 2 . 1 3 2 . 2 . . . . . 2 . 2 . . . Low Security (%) 42 | 100 100 40 100 53 26 . . 39 . . . . . 40 100 21 . . . Level 1 30 | . . 59 . 46 15 27 . 14 . . . . . 25 . 51 . . . Level 2 25 | . . . . . 37 72 . 45 . . . . . 34 . 26 . . . Level 3 2 | . . . . . 20 . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 991 | . 122 419 111 268 991 528 . 545 . . . . . 502 173 650 . . . Initial 381 | . . 5 95 . 95 381 . . . . . . . . 173 48 . . . Average 255 | . 43 186 38 134 475 434 . 270 . . . . . 258 120 327 . . . Influence Increases 8978 | . 280 1114 146 748 1718 449 16 1060 75 90 . . 120 1096 6 1322 140 238 360 Destroy 0b10 Robot/C 5000 | . 140 620 80 480 1020 180 . 540 60 80 . . 100 600 . 620 140 180 160 Destroy 0b10 Robot/NC 320 | . 25 25 10 35 70 10 10 30 5 . . . . 25 . 70 . . 5 Destroy Leader 1132 | . 36 180 20 146 276 . . 154 10 10 . . 20 144 . 116 . 20 . Allied During Kill 261 | . . . . 18 128 69 6 32 . . . . . . . . . 8 . Trap Triggered on 0b10 90 | . . . . . . . . . . . . . . 90 . . . . . Successful Hack 345 | . 34 23 15 4 25 40 . 102 . . . . . 102 . . . . . Select Force Hacks 180 | . . 30 . . . 150 . . . . . . . . . . . . . Disable Machine 615 | . . 75 . 15 105 . . 120 . . . . . 45 . 255 . . . Destroy Structure 495 | . . 86 21 20 64 . . 52 . . . . . 90 6 156 . . . Partial Spotted 30 | . . 15 . 15 . . . . . . . . . . . . . . . Lose Combat Pursuer 510 | . 45 60 . 15 30 . . 30 . . . . . . . 105 . 30 195 Influence Decreases 8731 | . 266 883 391 521 966 1018 426 529 476 220 . . 120 600 433 768 555 270 289 Entered New Map 2313 | . . 9 150 . 132 598 410 . 198 25 . . . . 323 21 231 40 176 Time Decay 5115 | . 256 534 241 468 534 380 16 459 278 195 . . 120 430 70 577 294 180 83 Lost Part 480 | . 10 40 . 10 70 . . 50 . . . . . 20 40 170 30 10 30 Lost Ally 223 | . . . . 43 80 40 . 20 . . . . . . . . . 40 . Purge Threat 600 | . . 300 . . 150 . . . . . . . . 150 . . . . . Squads Dispatched 65 | . . 4 . 4 15 . . 17 . . . . . 12 . 13 . . . Investigation 24 | . . 2 . 1 1 . . 9 . . . . . 6 . 5 . . . Extermination 12 | . . . . . . . . 6 . . . . . 2 . 4 . . . Reinforcement 17 | . . 2 . 2 6 . . 2 . . . . . 1 . 4 . . . Assault 2 | . . . . . 2 . . . . . . . . . . . . . . Garrison 10 | . . . . 1 6 . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . . . . . . 2 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Distress Signals 15 | . 2 3 . 3 1 . . . . . . . . 3 . 3 . . . Communications Jammed 2 | . . . . . . . . . . . . . . . . 2 . . . Distress Signals 2 | . . . . . . . . . . . . . . . . 2 . . . Times Spotted 472 | . 19 46 8 35 56 7 . 36 3 7 . 73 6 36 8 58 12 11 51 Peak Tracking Total 39 | . 4 7 4 3 6 2 . 4 3 3 . 39 3 5 5 9 7 6 12 Tactical Retreats 28 | . 2 3 . 2 2 . . 1 . 2 . 6 . . 1 4 . 2 3 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Traps Triggered 18 | . 1 . . 3 1 . . 4 . . . . . 1 . 5 1 . 2 Indirectly 2 | . . . . . . . . . . . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused 13 | . . . . . . . . . . . . 4 . 9 . . . . . Traps Reconfigurated 16 | . . . . . . . . . . . . . . 16 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . 5 . . . . . . . Triggered 9 | . . . . . . . . . . . . . . 9 . . . . . Most Traps Carried 5 | . . . 3 3 3 3 5 5 5 5 5 5 . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Machines Disabled 45 | . . 5 . 1 7 . . 8 . . . 2 . 3 . 17 . . 2 Max in Single Turn 5 | . . 3 . 1 2 . . 3 . . . 1 . 2 . 5 . . 1 Garrison Access 2 | . . . . 1 . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . 2 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Machines Accessed 111 | . 6 14 1 8 11 12 5 20 . 3 1 . . 18 . 9 . . 3 Terminals 51 | . 6 8 1 3 6 6 . 8 . . . . . 9 . 4 . . . Fabricators 6 | . . . . . . . . 3 . . . . . 2 . 1 . . . Repair Stations 9 | . . 2 . 1 2 . . 2 . . . . . 2 . . . . . Recycling Units 24 | . . 2 . 2 2 6 . 6 . . . . . 3 . 3 . . . Scanalyzers 4 | . . 2 . 1 . . . . . . . . . 1 . . . . . Garrison Access 5 | . . . . 1 1 . . 1 . . . . . 1 . 1 . . . Total Hacks 305 | . 20 44 3 24 27 32 31 51 . 8 2 . . 40 . 15 . . 8 Successful 170 | . 11 21 2 12 13 14 31 27 . 8 2 . . 17 . 4 . . 8 Failed 135 | . 9 23 1 12 14 18 . 24 . . . . . 23 . 11 . . . Catastrophic 32 | . 2 4 . . 5 4 . 7 . . . . . 7 . 3 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 124 | . 16 16 3 10 3 14 . 30 . . 5 . . 21 . 6 . . . Terminals 138 | . 20 28 3 9 13 15 . 18 . . . . . 24 . 8 . . . Fabricators 13 | . . . . . . . . 9 . . . . . 3 . 1 . . . Repair Stations 30 | . . 7 . 2 8 . . 10 . . . . . 3 . . . . . Recycling Units 49 | . . 3 . 6 3 17 . 12 . . . . . 4 . 4 . . . Scanalyzers 15 | . . 6 . 5 . . . . . . . . . 4 . . . . . Garrison Access 11 | . . . . 2 3 . . 2 . . . . . 2 . 2 . . . Terminal Hacks 73 | . 6 5 2 . 4 3 31 1 . 8 2 . . 3 . . . . 8 Record 36 | . . . . . . . 30 . . 6 . . . . . . . . . Part Schematic 5 | . . . 1 . . 2 . . . . 2 . . . . . . . . Robot Schematic 2 | . . . . . . 1 . 1 . . . . . . . . . . . Robot Analysis 3 | . 2 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . 1 . . . . . . . . . . . . . . . . . 6 Open Door 5 | . . . . . 1 . . . . 2 . . . . . . . . 2 Terminal Index 2 | . 1 . . . . . . . . . . . . 1 . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . 2 . . 1 . . . . . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . 1 . . . . . . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . 4 . . . . . 1 . 1 . . . Network Status 4 | . . . . . . . . 2 . . . . . 1 . 1 . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 18 | . . 5 . 1 6 . . 6 . . . . . . . . . . . Scan Component 11 | . . 3 . 1 3 . . 4 . . . . . . . . . . . Repair 7 | . . 2 . . 3 . . 2 . . . . . . . . . . . Recycling Unit Hacks 14 | . . 2 . 3 2 6 . 1 . . . . . . . . . . . Report Inventory 13 | . . 2 . 2 2 6 . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . . . . Scanalyzer 8 | . . 2 . 4 . . . . . . . . . 2 . . . . . Insert Component 4 | . . 1 . 2 . . . . . . . . . 1 . . . . . Analyze 4 | . . 1 . 2 . . . . . . . . . 1 . . . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 . . . . . . . . . . . Seal Access 2 | . . . . 1 . . . 1 . . . . . . . . . . . Unauthorized Hacks 49 | . 5 7 . 3 1 5 . 14 . . . . . 11 . 3 . . . Terminals 26 | . 5 5 . 2 . . . 7 . . . . . 7 . . . . . Botnet 3 | . . . . . . . . 2 . . . . . 1 . . . . . Operators 1 | . . . . . . . . . . . . . . 1 . . . . . Skim 22 | . 5 5 . 2 . . . 5 . . . . . 5 . . . . . Fabricators 3 | . . . . . . . . 3 . . . . . . . . . . . Report 1 | . . . . . . . . 1 . . . . . . . . . . . Prioritize 2 | . . . . . . . . 2 . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . 2 . . . . . Mechanics 1 | . . . . . . . . . . . . . . 1 . . . . . Patch 1 | . . . . . . . . . . . . . . 1 . . . . . Recycling Units 17 | . . 1 . 1 1 5 . 4 . . . . . 2 . 3 . . . Recyclers 3 | . . 1 . 1 1 . . . . . . . . . . . . . . Tunnel 5 | . . . . . . 5 . . . . . . . . . . . . . Fedlink 9 | . . . . . . . . 4 . . . . . 2 . 3 . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . Hacking Detections 79 | . 6 10 1 8 8 9 . 17 . . . . . 14 . 6 . . . Full Trace Events 18 | . . 2 . . 3 3 . 5 . . . . . 3 . 2 . . . Feedback Events 3 | . . . . . . 2 . 1 . . . . . . . . . . . Corruption 3 | . . . . . . 2 . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . 1 . 1 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . 5 1 2 . 2 . . . . 2 . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . . . . . . Authchips 1 | . . . . . . . . 1 . . . . . . . . . . . Time 84 | . . . . . . . . 84 . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . 8 . . . . . . . . . . . Parts Repaired 7 | . . 2 . . 3 . . 2 . . . . . . . . . . . Time 248 | . . 58 . . 133 . . 57 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 1 . 2 . . . . . . . . . 1 . . . . . Part Schematics Acquired 3 | . . 1 . 2 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . 1 2 . . 1 . 2 . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 6 | . . . . . . 1 2 . . 1 . 2 . . . . . . . Robot Hacks Applied 6 | . . . . . . 1 2 . . 1 . 2 . . . . . . . parse_system 6 | . . . . . . 1 2 . . 1 . 2 . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . 2 . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . 9 . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Total Allies 34 | . . . 3 . 12 9 1 . . . 7 . . . . . 2 . . Largest Group 12 | . . . 3 3 10 12 12 12 . . 7 7 . . . . 2 2 . Highest-Rated Group 430 | . . . 40 40 173 246 291 291 . . 430 430 . . . . 78 78 . Highest-Rated Ally 96 | . . . 16 16 31 34 60 60 . . 96 96 . . . . 49 49 . Total Orders 17 | . . . . 2 . 2 9 3 . . . . . . . . . 1 . STAY 8 | . . . . 1 . 1 5 1 . . . . . . . . . . . FOLLOW 7 | . . . . 1 . 1 4 1 . . . . . . . . . . . GUARD 2 | . . . . . . . . 1 . . . . . . . . . 1 . Ally Attacks 290 | . . . . 34 76 19 . 42 . . . 107 . . . . 6 6 . Total Damage 5545 | . . . . 361 1055 295 . 1431 . . . 2085 . . . . 100 218 . Kills 57 | . . . . 3 16 7 . 10 . . . 17 . . . . 2 2 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . 1 . . . 1 1 Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Active Infowar (turns) 16307 | . . . . 1394 1512 881 4014 3056 611 515 866 1867 33 473 . 156 2 171 756 Optics 14655 | . . . . 1394 1512 881 4014 3056 611 515 866 1806 . . . . . . . Structural 6769 | . . . . . . . . 3054 611 515 866 287 33 473 . 1 2 171 756 Machine Analysis 6848 | . . . . . . . . 3056 611 515 866 1800 . . . . . . . Jamming 155 | . . . . . . . . . . . . . . . . 155 . . . ECM 34 | . . . . 34 . . . . . . . . . . . . . . . Robot Analysis Total 3 | . 2 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . . . . 1 . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Turns Passed 25063 | 46 733 2263 714 1409 1512 881 4014 3070 611 515 866 2575 339 1120 159 1772 647 373 1444 Spaces Moved 16331 | 39 348 1130 405 986 710 595 3953 1741 445 373 729 1792 242 739 120 726 251 197 810 Core 194 | 1 . . . . . . 178 . . . . 15 . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . Legs 5626 | . . 378 . . 108 595 2352 463 . . . 21 . . . 451 251 197 810 Wheels 8706 | 38 348 752 405 986 602 . . 1278 445 373 729 1374 242 739 120 275 . . . Hover 363 | . . . . . . . . . . . . 363 . . . . . . . Flight 1442 | . . . . . . . 1423 . . . . 19 . . . . . . . Fastest Speed 31 | 50 90 90 105 105 105 130 31 115 115 115 115 35 120 100 80 110 130 135 135 Average Speed 114 | 88 103 130 105 111 115 130 94 118 115 115 115 113 120 108 92 136 133 138 152 Slowest Speed 1100 | 90 145 190 105 115 200 130 200 195 115 115 115 1100 120 130 100 270 135 140 185 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . 2 . . . . . . . . . . . . Potential Cave-ins 9 | . . . . . . . . 2 . . . . . . . . 2 2 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 66 | 3 62 95 94 75 94 99 92 50 63 70 82 89 53 24 86 28 49 43 88 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 24 | . 2 1 2 . . 5 4 3 . 1 3 . . 3 . . . . . Known Exits Taken 13 | . 1 1 1 1 . 1 1 1 1 . . 1 1 . . 1 1 1 . Unknown Exits Taken 4 | 1 . . . . 1 . . . . 1 1 . . . . . . . . Scrap Searched 15 | . . . 2 . . . 2 . 2 2 1 . 3 . . . 1 2 . Spaces Dug 82 | . . 5 . . . . . 14 15 . . 1 . 7 . 13 14 5 8 Terrain Destroyed 506 | . . 99 23 17 70 . . 22 15 1 . 43 13 48 3 83 31 15 23 Melee 20 | . . 5 . . . . . 14 . . . 1 . . . . . . . Projectile 157 | . . . . . . . . 2 . 1 . 1 13 28 3 40 31 15 23 AOE 328 | . . 94 23 17 70 . . 5 15 . . 41 . 20 . 43 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Total 21237 | 47 655 1722 671 1184 1153 677 4228 2548 531 425 757 2261 259 951 142 1310 502 258 956 Wait 3106 | . 255 384 241 75 200 48 125 614 68 31 20 212 . 123 . 416 186 29 79 Move 16309 | 38 347 1129 404 985 709 594 3949 1740 444 372 728 1791 241 739 119 725 250 196 809 Hop 1 | . . . . . . . 1 . . . . . . . . . . . . Pick Up 225 | 3 13 42 4 15 13 2 43 11 4 . 3 46 . 5 8 6 . . 7 Fast Attach 145 | 6 5 9 . 9 22 1 26 17 . 1 2 28 1 6 1 7 2 . 2 Attach 75 | . 1 7 . 6 7 . 4 8 2 . 1 28 . 4 . 7 . . . Detach 32 | . 1 . . 6 2 . 1 3 . . . 8 . 3 . 6 1 1 . Swap 102 | . 1 21 2 6 19 3 2 18 2 1 . 11 1 5 1 2 1 2 4 Drop 288 | . 1 26 4 22 23 3 68 21 3 1 3 66 . 7 . 15 5 3 17 Fire 820 | . 31 88 16 60 132 26 9 68 8 19 . 55 16 59 13 121 34 27 38 Melee 66 | . . 14 . . 1 . . 40 . . . 11 . . . . . . . Ram 2 | . . . . . . . . . . . . . . . . 2 . . . Kick 5 | . . 2 . . . . . . . . . . . . . 3 . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . 8 . . 8 . . . . . . . . . . . Rewire 23 | . . . . . . . . . . . . . . . . . 23 . . Trap 5 | . . . . . . . . . . . . 5 . . . . . . . Miscellaneous 17 | . . . . . 17 . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: [*Fac x3] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [*Dee] / *Pro) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord (discovered 1 exit: *Pro) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Discovered new exit (range 7) 316 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 12) 505 | -10/Materials | Identified exit to Materials 558 | -10/Materials | Identified exit to Subcaves 634 | -10/Materials | Learned location of Mines (-10) 656 | -10/Materials | Learned location of 2 exits from Mines 670 | -10/Materials | Learned location of Mines (-9) 691 | -10/Materials | Learned location of 1 exit from Recycling 749 | -10/Materials | Learned Storage trap positions 780 | -10/Materials | Entered another Materials area 780 | -9/Materials | Evolved 2 slots: Propulsion x2 1184 | -9/Materials | Discovered new exit (range 11) 1688 | -9/Materials | Discovered new exit (range 3) 2235 | -9/Materials | Learned location of Zion (-6) 2385 | -9/Materials | Identified exit to Materials 2498 | -9/Materials | Loaded intel: 24 trap records 2561 | -9/Materials | Identified exit to Mines 2773 | -9/Materials | Repaired Hcp. Storage Unit 2842 | -9/Materials | Repaired Arm. Wheel 3043 | -9/Materials | Entered Mines 3216 | -9/Mines | Found a hidden stash of uninstalled traps 3263 | -9/Mines | Learned location of Recycling (-8) 3364 | -9/Mines | Assembled infested the area 3752 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3757 | -9/Mines | Entered Materials 3757 | -8/Materials | Accompanied by 3 allies 3757 | -8/Materials | Evolved 2 slots: Utility x2 3758 | -8/Materials | Identified exit to Storage 4368 | -8/Materials | Garrison activated, responded to threat 4607 | -8/Materials | Discovered new exit (range 9) 4872 | -8/Materials | Discovered new exit (range 20) 5028 | -8/Materials | Discovered new exit (range 10) 5166 | -8/Materials | Entered Storage 5167 | -8/Storage | Loaded intel: 9 trap records 5287 | -8/Storage | Repaired Arm. Huge Wheel 5298 | -8/Storage | Repaired Imp. Medium Laser 5338 | -8/Storage | Repaired Hrd. Medium Armor Plating 5646 | -8/Storage | Met a pair of Derelict thieves 5860 | -8/Storage | Garrison activated, responded to threat 6259 | -8/Storage | Garrison activated, responded to threat 6347 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6364 | -8/Storage | Discovered new exit (range 5) 6655 | -8/Storage | Build established: Commander-Mutant 6669 | -8/Storage | Used back door to open Recycling access 6669 | -8/Storage | Discovered new exit (range 5) 6678 | -8/Storage | Entered Recycling 6678 | -8/Recycling | Accompanied by 5 allies 6679 | -8/Recycling | Identified exit to Scraptown 7227 | -8/Recycling | Discovered new exit (range 15) 7508 | -8/Recycling | Scanned before Scraplab entrance 7526 | -8/Recycling | Entered Scraplab 7559 | -8/Recycling | Entered Scraptown 7559 | -8/Scraptown | Accompanied by 11 allies 7559 | -8/Scraptown | System corruption cleaned by C-Scrubber 7801 | -8/Scraptown | Discovered new exit (range 13) 7842 | -8/Scraptown | Visited Cyclists 7874 | -8/Scraptown | Visited Shadow of the Wyrm 7885 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7902 | -8/Scraptown | Visited Spacefarers 8071 | -8/Scraptown | Visited CPS Storage 8111 | -8/Scraptown | Visited CR-KLE's Repair Center 8120 | -8/Scraptown | Visited Comm Corps 8411 | -8/Scraptown | Visited UFD Registry 8411 | -8/Scraptown | Registered with UFD as "Gaussslicer" 8523 | -8/Scraptown | Entered Cyclist Reading Room 8712 | -8/Scraptown | Visited Chapter 10 8753 | -8/Scraptown | Visited Science Guys 8793 | -8/Scraptown | Visited Curators Association 8909 | -8/Scraptown | Visited Botcube Research 8929 | -8/Scraptown | Visited Scrapoid Pod Storage 8946 | -8/Scraptown | Visited A0-MCA Data Center 8957 | -8/Scraptown | Visited Science Testing Area 8991 | -8/Scraptown | Visited Derelict Rescue Squad 9017 | -8/Scraptown | Visited Cartography Club 9506 | -8/Scraptown | Found Surveybot 17 Chip 9523 | -8/Scraptown | Learned location of Storage (-8) 9523 | -8/Scraptown | Learned location of Upper Caves (-5) 9523 | -8/Scraptown | Learned 24 Factory zone layouts 9523 | -8/Scraptown | Learned 4 Mines zone layouts 9523 | -8/Scraptown | Learned 8 Lower Caves zone layouts 9523 | -8/Scraptown | Learned Research emergency access door positions 9523 | -8/Scraptown | Learned 24 Upper Caves zone layouts 9523 | -8/Scraptown | Learned 24 Proximity Caves zone layouts 9523 | -8/Scraptown | Learned location of 3 exits from Factory 9523 | -8/Scraptown | Learned location of 2 exits from Research 9523 | -8/Scraptown | Learned location of 3 exits from Upper Caves 9523 | -8/Scraptown | Identified exit to Factory 9531 | -8/Scraptown | Found Deep Structural Scanner 9574 | -8/Scraptown | System corruption cleaned by C-Scrubber 9848 | -8/Scraptown | Given an A+ rating by A0-MCA 9850 | -8/Scraptown | Found A0-MCA's Component Scanner 10002 | -8/Scraptown | Found Botcube 10996 | -8/Scraptown | Botcube activated 11014 | -8/Scraptown | Botcube completed mutation into wheeled form, armed with 2 guns. 11050 | -8/Scraptown | Found DRS Beacon 11113 | -8/Scraptown | Found Scrapoid Pod 11495 | -8/Scraptown | Met Optimus 11495 | -8/Scraptown | Accepted into 0bPrime 11573 | -8/Scraptown | Entered Factory 11573 | -6/Factory | Accompanied by 12 allies 11573 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 11574 | -6/Factory | Identified exit to Lower Caves 11574 | -6/Factory | Identified exit to Factory 12070 | -6/Factory | Lost 7 allies 12104 | -6/Factory | Lost 3 allies 12226 | -6/Factory | Fabricated Arm. Huge Wheel (x2) 12366 | -6/Factory | Build established: Mutant 12482 | -6/Factory | Repaired Broken Coil Gun 12656 | -6/Factory | Loaded intel: 8 recycling unit locations 12770 | -6/Factory | Learned location of Protoforge (-2) 13619 | -6/Factory | Noticed a derelict Sapper rigging charges 13807 | -6/Factory | Found Prototype Launcher 13808 | -6/Factory | Identified Scatter Rocket Array 14053 | -6/Factory | Repaired Arm. Huge Wheel 14234 | -6/Factory | Learned location of Proximity Caves (-4) 14305 | -6/Factory | Loaded intel: 109 trap records 14367 | -6/Factory | Learned Factory trap positions 14417 | -6/Factory | Learned Hub_04(d) stockpile data 14455 | -6/Factory | Learned location of Warlord (-5) 14484 | -6/Factory | Learned location of 1 exit from Extension 14501 | -6/Factory | Loaded intel: 4 scanalyzer locations 14530 | -6/Factory | Learned location of 1 exit from Proximity Caves 14617 | -6/Factory | Learned location of 1 exit from Lower Caves 14643 | -6/Factory | Entered Lower Caves 14644 | -6/Lower Caves | Identified exit to Lower Caves 14806 | -6/Lower Caves | Spotted B-75 Beast 14904 | -6/Lower Caves | Encountered a Warlord checkpoint 14910 | -6/Lower Caves | Learned Factory stockpile data 15254 | -6/Lower Caves | Entered another Lower Caves area 15313 | -6/Lower Caves | Discovered exit to Factory (range 12) 15689 | -6/Lower Caves | Discovered new exit (range 13) 15725 | -6/Lower Caves | Entered an active Warlord outpost 15735 | -6/Lower Caves | Learned 8 Factory zone layouts 15735 | -6/Lower Caves | Learned Armory trap positions 15735 | -6/Lower Caves | Learned Research stockpile data 15735 | -6/Lower Caves | Learned Factory garrison access intel 15769 | -6/Lower Caves | Entered Zion 15770 | -6/Zion | Identified exit to Proximity Caves 15930 | -6/Zion | System corruption cleaned by Quarantine Array 16157 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 16257 | -6/Zion | Given A8's code to call for help 16354 | -6/Zion | Scrapoid Pod released 06Z05-D (x5) 16596 | -6/Zion | Opened final containment barrier to the Deep Caves 16599 | -6/Zion | Enhanced Grunt warped into view, answering call for help 16604 | -6/Zion | Enhanced Grunt warped into view, answering call for help 16606 | -6/Zion | Discovered new exit (range 11) 16616 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 16635 | -6/Zion | Entered Deep Caves 16635 | -6/Deep Caves | Accompanied by 7 allies 16636 | -6/Deep Caves | Identified exit to Proximity Caves 16947 | -6/Deep Caves | Attacked by Z-Imprinter 16952 | -6/Deep Caves | Allies destroyed Z-Imprinter 16975 | -6/Deep Caves | Found Prototype Protection 16975 | -6/Deep Caves | Identified Zio. Weapon Casing 17022 | -6/Deep Caves | Found Zio. Weapon Casing 17105 | -6/Deep Caves | Z-Facility disabled 17200 | -6/Deep Caves | Found Prototype Protection 17200 | -6/Deep Caves | Identified Zio. Heavy Carapace 17218 | -6/Deep Caves | Found Zio. Weapon Casing 17225 | -6/Deep Caves | Found Zio. Weapon Casing 17264 | -6/Deep Caves | Build established: Scavenger-Mutant 17707 | -6/Deep Caves | Found Zio. Weapon Casing 17763 | -6/Deep Caves | Found Zio. Weapon Casing 17769 | -6/Deep Caves | Found Zio. Weapon Casing 17771 | -6/Deep Caves | Found Zio. Weapon Casing 18034 | -6/Deep Caves | Spotted AG-20185 18090 | -6/Deep Caves | Lost 4 allies 18356 | -6/Deep Caves | Spotted AG-89747 18360 | -6/Deep Caves | Exposed GOLEM chamber 18361 | -6/Deep Caves | Triggered Deep Caves wall 18361 | -6/Deep Caves | Spotted AS-46581 18361 | -6/Deep Caves | Spotted AS-17155 18398 | -6/Deep Caves | Core integrity fell below 50% 18401 | -6/Deep Caves | Destroyed 35 combat bots 18407 | -6/Deep Caves | Destroyed AG-89747 18420 | -6/Deep Caves | Destroyed AS-46581 18433 | -6/Deep Caves | Core integrity fell below 20% 18436 | -6/Deep Caves | Destroyed AS-17155 18475 | -6/Deep Caves | Lost 17 parts (2p3n11u1w) 18482 | -6/Deep Caves | Destroyed 13 combat bots 18482 | -6/Deep Caves | Found Scrap Suit 18486 | -6/Deep Caves | System corruption reached 10% 18530 | -6/Deep Caves | Found GOLEM Unit 18553 | -6/Deep Caves | Found GOLEM Unit 18653 | -6/Deep Caves | Found Prototype Device 18654 | -6/Deep Caves | Identified Trap Reconfigurator 18683 | -6/Deep Caves | Found Exp. Thermal Shield 18962 | -6/Deep Caves | Build established: Golem 19136 | -6/Deep Caves | Found GOLEM Unit 19141 | -6/Deep Caves | Found GOLEM Unit 19148 | -6/Deep Caves | Found GOLEM Unit 19155 | -6/Deep Caves | Found GOLEM Unit 19210 | -6/Deep Caves | Entered Proximity Caves 19212 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19549 | -5/Proximity Caves | Entered Factory 19549 | -5/Factory | Evolved 2 slots: Utility x2 19550 | -5/Factory | Identified exit to Upper Caves 19551 | -5/Factory | Identified exit to Factory 19552 | -5/Factory | Loaded intel: 99 trap records 19554 | -5/Factory | Loaded intel: 3 garrison access locations 19674 | -5/Factory | Build established: Scavenger-Mutant 19693 | -5/Factory | Discovered exit to Factory (range 13) 19774 | -5/Factory | Loaded intel: 8 recycling unit locations 19872 | -5/Factory | Garrison activated, responded to threat 20231 | -5/Factory | Cargo convoy interrupted 20339 | -5/Factory | Build established: Mutant 20364 | -5/Factory | Learned Armory security intel 20414 | -5/Factory | Noticed a derelict Sapper rigging charges 20416 | -5/Factory | Learned location of Armory (-3) 20419 | -5/Factory | Destroyed 7 combat bots 20512 | -5/Factory | Learned location of 1 exit from Armory 20543 | -5/Factory | Learned Factory stockpile data 20601 | -5/Factory | Learned 2 Upper Caves zone layouts 20646 | -5/Factory | Learned 4 Testing zone layouts 20669 | -5/Factory | Sucked down chute 20669 | -5/Factory | Entered Waste 20684 | -5/Waste | EMP discharged 20684 | -5/Waste | System corruption reached 10% 20684 | -5/Waste | Spotted C-40 Crusher 20701 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 20705 | -5/Waste | Destroyed C-40 Crusher 20720 | -5/Waste | Spotted C-40 Crusher 20736 | -5/Waste | Spotted C-40 Crusher 20743 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 20748 | -5/Waste | Found Damper Plating 20751 | -5/Waste | Spotted C-40 Crusher 20751 | -5/Waste | Spotted C-40 Crusher 20784 | -5/Waste | EMP discharged 20789 | -5/Waste | Lost 4 parts (1p1n2w) 20797 | -5/Waste | Spotted C-40 Crusher 20820 | -5/Waste | Discovered new exit (range 10) 20828 | -5/Waste | Entered Factory 21207 | -5/Factory | Lost 3 parts (2u1w) 21228 | -5/Factory | Destroyed 7 combat bots 21261 | -5/Factory | Core integrity fell below 50% 21288 | -5/Factory | Lost 7 parts (1p2n3u1w) 21713 | -5/Factory | Build established: Golem 22019 | -5/Factory | Loaded intel: 8 recycling unit locations 22109 | -5/Factory | Discovered exit to Factory (range 11) 22600 | -5/Factory | Entered Upper Caves 22601 | -5/Upper Caves | Identified exit to Upper Caves 22648 | -5/Upper Caves | System corruption reached 30% 23021 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 23149 | -5/Upper Caves | Learned 4 Factory zone layouts 23220 | -5/Upper Caves | Ambushed by wild Derelicts 23247 | -5/Upper Caves | Entered another Upper Caves area 23247 | -5/Upper Caves | Accompanied by 2 allies 23248 | -5/Upper Caves | Identified exit to Warlord 23455 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 23620 | -5/Upper Caves | Entered Warlord 23621 | -5/Warlord | Identified exit to Proximity Caves 23667 | -5/Warlord | System corruption cleaned by Quarantine Array 24091 | -5/Warlord | Found Prototype Reactor 24096 | -5/Warlord | Found Prototype Device 24110 | -5/Warlord | Found Exp. Core Analyzer 24114 | -5/Warlord | Found System Mapper 24341 | -5/Warlord | Found Signal Generator 24373 | -5/Warlord | Warlord's base attacked by MAIN.C 24396 | -5/Warlord | Found Minesniffer Drone Bay 24688 | -5/Warlord | Core integrity fell below 20% 24723 | -5/Warlord | Warlord forces counterattacked 24801 | -5/Warlord | Lost 3 allies 24811 | -5/Warlord | Spotted Striker 24822 | -5/Warlord | Destroyed Striker 24822 | -5/Warlord | Spotted Executioner 24892 | -5/Warlord | Lost 11 allies 24892 | -5/Warlord | Spotted Executioner 24972 | -5/Warlord | Lost 12 allies 25027 | -5/Warlord | Opened side exit 25048 | -5/Warlord | Warlord base infiltrated, sounded retreat 25064 | -5/Warlord | Crushed by falling debris 25064 | -5/Warlord | Smashed by cave-in Last Messages --------------- 24968_ Slug penetrates KI-0AW(Y). 24969_ Slug penetrates DQ-YKK(Y). 24973_ ANNOUNCEMENT: Detected 1 Programmer squad, 2 Melee squads, 1 Grunt squad, with prototype support. 24981_ Discarded Asb. Focal Cannon. 24982_ GOLEM Unit beginning Asb. Focal Cannon integration. 25003_ The tunnel wall slides away. 25008_ Connecting with WAR.Sys... >>Open Door Sealed Heavy Doors opened. 25027_ The tunnel wall slides away. 25033_ Asb. Focal Cannon integration complete. 25048_ ANNOUNCEMENT: Base interior infiltrated, regroup at designated outer cave rendezvous points. 25063_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. 25064_ The unstable cave ceiling collapses. 25064_ Crushed by falling debris. 25064_ Asb. Biocell Array destroyed. 25064_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ????###??????????????????????????????? | | #####X#############??????????????????? | | #??????????????????? | | #??????????????????? | | ################ #??????????????????? | | ???????????????# #??????????????????? | | ???????????????# #??????????????????? | | ???????????????# #??????????????????? | | ???????????????# #??????????????????? | | ??????????????## ##?????????####????? | | ?????????????## #????????# ###??? | | ?????????????# #???????# ###? | | ?????????????# ##????##? =>% < | | ?????????????# #??## # % < | | ?????????????# #### ## #??? | | ?????????????## ## @ ;#??? | | ??????????????### #; ### ;#??? | | ????????????????## ;###### ;;#### | | ?????????????????## ####### #### | | ??????????????????# ##### #;#### | | ??????????????????# = ""### | | ??????????????????## "##%[ ##" ### | | ##""####???????????## ## " ## | | ##""####???????????#### ## # ## | | ##""########???????#### *# # ### | | ##""#################### =%=## " # | | ##""##################### [*### =!## | | ##""###################### *!!##"%[=" | | "" %["###################%*![=" %]"# | | [ ""[=]""="""" """!########[%[!%= "### | | [*""!!==!! ! !%!=###"!=%=[!!="#### | | [!*[=%!%[%!*!%*===%%##%[!"%=*!%=[""### | | ^=%!=%*%=[%%%[%%%*"%!![|!%!%##!= #### | | %*%%%!%%%%%[==[[=!%]=/*=%!![#### "### | | !%%[/%*!%=*%%[!%%%==%#[*[**####" #### | | ! "!%%[=*!=[!%!"=!##=##[=[### " ""## | | ""[!%%% " "!""""####" !!####" "## | | "" /"###########"## " #### " "## | | ##""#################### ^### " # | | ##""################### ### "## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 49 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Power Amplification 20 Additional Mass Support 20 Armor Coverage 1600 Resistance: KI 15 Resistance: TH 30 Resistance: EX 15 Resistance: EM 90 Resistance: I 15 Resistance: S 15 Resistance: P 15 Propulsion Shielding 66 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 63 Core Analysis 6 Armor Integrity Analysis 30 Particle Charging 20 Authchip Count 2 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Extracted Lgt. Armor Plating | -9/Materials | Extracted Weapon Shielding | -9/Materials | Extracted Huge Storage Unit | -9/Materials | Extracted Arm. Wheel | -9/Mines | Hacked Arm. Huge Wheel | -8/Materials | Scanalyzed Imp. Shield Generator | -8/Materials | Scanalyzed Lyr. Medium Armor Plating | -8/Recycling | Hacked Hacking Suite | -8/Recycling | Hacked Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Robot Schematics ------------------ M-28 Smith | -8/Recycling | Hacked G-50 Soldier | -6/Factory | Hacked Fabricated ------------ Arm. Huge Wheel | x2 | -6/Factory | Authchip Repaired ---------- Hcp. Storage Unit | 66% | -9/Materials Arm. Wheel | 71% | -9/Materials Arm. Huge Wheel | 60% | -8/Storage Imp. Medium Laser | 34% | -8/Storage Hrd. Medium Armor Plating | 63% | -8/Storage Coil Gun | 66% | -6/Factory | Broken Arm. Huge Wheel | 46% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Boltbath Killing Spree That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed PhaseDefenseGenerator Manual? 0 Play Time 07:28:06 Cumulative 299.7 hours Start 2025.05.23 @ 10:37:32 End 2025.05.24 @ 13:13:25 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 94 Adventurer 43 Explorer 0 Win Type - Total 6 Types 4/0/1/0/0/0/0/1/0/0 Lore% 81 Gallery% 71 Achievement% 65 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4240dd00-ec17-4bbd-921c-0a6b1c80d552