Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.31 @ 20:01:48 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (682) 682 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (108) 108 TOTAL SCORE: 3060 Bonus ------- Follower Combat Kills 108 Cogmind --------- Core Integrity 520/550 Matter 263/300 Energy 231/280 System Corruption 6% Temperature Cool (45) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Light Treads Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Light EM Pulse Cannon Improved Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Light Deuterium Engine Improved Heat Sink Disposable Heat Sink Huge Storage Unit Hardened Light Armor Plating Improved Assault Rifle Gauss Rifle Gauss Cannon Gauss Cannon EMP Blaster Mini Grenade Launcher Datajack Heavy Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Sensor Array Hardened Light Armor Plating > --- WEAPON ----------- Light EM Pulse Cannon Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Improved Heat Sink Disposable Heat Sink Huge Storage Unit Hardened Light Armor Plating Improved Assault Rifle Gauss Rifle Gauss Cannon Gauss Cannon EMP Blaster Mini Grenade Launcher Datajack Heavy Hammer [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 32 | 1 7 5 11 2 6 Power 3 | . . 2 1 . . Engine 3 | . . 2 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | . 1 . 3 . 2 Treads 1 | . . . 1 . . Leg 5 | . 1 . 2 . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 1 . 1 . 2 Device 2 | 1 . . 1 . . Storage 1 | . 1 . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 18 | . 5 3 6 2 2 Energy Gun . | . . . . . . Energy Cannon 2 | . . . . 1 1 Ballistic Gun 8 | . 3 1 4 . . Ballistic Cannon . | . . . . . . Launcher 5 | . 2 1 . 1 1 Special Weapon . | . . . . . . Impact Weapon 3 | . . 1 2 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Corrupted Parts 1 | . . . . . 1 System Corruption 4 | . . . . . 4 Parts Lost 7 | . . . 3 . 4 Power 1 | . . . 1 . . Propulsion 3 | . . . 2 . 1 Utility 3 | . . . . . 3 Weapon . | . . . . . . Highest Loss Streak 2 | . . . 2 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 100 100 90 100 91 Engine 10 | . 14 14 4 11 9 Treads 4 | . . . 6 11 9 Leg 25 | . 28 28 23 22 21 Device 17 | . 14 14 22 22 12 Storage 12 | . 14 14 11 11 9 Processor 1 | . . . . . 9 Energy Cannon 1 | . . . . 5 8 Ballistic Gun 18 | . 27 16 18 11 9 Impact Weapon 3 | . . 9 3 . . Naked Turns . | . . . . . . Heaviest Build 41 | 13 28 30 36 37 41 Greatest Support 43 | 20 20 20 30 23 43 Greatest Overweight (x) 2 | . 1 1 2 1 2 Average Overweight (x) . | . . 1 . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 8 9 15 15 15 15 Most Carried 15 | 6 10 12 15 15 15 Average Carried 12 | 6 8 11 14 15 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 10 12 15 15 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 856 | 264 30 79 347 85 51 Remotely . | . . . . . . Salvage Created 1046 | 100 137 120 381 82 226 Parts 84 | 3 12 18 25 15 11 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 27 | . 8 8 4 4 3 Guns 19 | . 5 8 4 . 2 AOE 8 | . 3 . . 4 1 Classes Destroyed 9 | 2 2 . 4 . 1 Worker 2 | . . . 2 . . Tunneler 3 | 1 . . . 2 . Hauler 1 | . . . 1 . . Recycler 2 | 1 . . 1 . . Watcher 3 | . . . 1 . 2 Swarmer 18 | . 6 8 . 4 . Grunt 5 | . 2 . 2 . 1 Sentry 3 | . . . 2 . 1 Hunter 1 | . . . . . 1 Best Kill Streak 5 | 2 5 3 2 4 3 Combat Bots Only 5 | . 5 3 2 4 2 Max Kills in Single Turn 4 | 1 2 2 1 4 2 Gunslinging 1 | . . 1 . . . Exploded 4 | . 2 . . 4 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 1166 | . 112 316 284 60 394 Core 181 | . 23 68 60 . 30 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 . 63 . 85 . Volleys Fired 67 | 9 9 15 20 2 12 Largest 2 | 2 2 2 2 2 2 Hottest 79 | 40 50 40 46 79 79 Shots Fired 129 | 18 18 26 40 3 24 Gun 113 | 18 16 26 40 1 12 Cannon 10 | . . . . 1 9 Launcher 6 | . 2 . . 1 3 Special . | . . . . . . Kinetic 113 | 18 16 26 40 1 12 Thermal . | . . . . . . Explosive 3 | . 2 . . 1 . Electromagnetic 13 | . . . . 1 12 Robot Hit Streak 18 | 5 18 5 9 4 5 Robot Miss Streak 7 | 3 1 7 2 . 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 86 | 11 14 13 30 2 16 Core Hits 51 | 3 9 8 17 6 8 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 14 | . . 2 12 . . Impact 14 | . . 2 12 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1757 | 128 286 185 473 268 417 Guns 1034 | 128 159 185 436 16 110 Cannons 181 | . . . . 23 158 Explosions 500 | . 127 . . 224 149 Melee 37 | . . . 37 . . Ramming 5 | . . . . 5 . Kinetic 1034 | 128 159 185 436 16 110 Thermal . | . . . . . . Explosive 351 | . 127 . . 224 . Electromagnetic 330 | . . . . 23 307 Impact 37 | . . . 37 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . 1 1 . . 6 Average Corruption 1 | . 1 1 . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . 1 5 . . 3 Message Errors 2 | . . 1 . . 1 Matter Fused 3 | . 1 2 . . . Data Loss (minor) 2 | . . 1 . . 1 Data Loss (major) 1 | . . . . . 1 Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 60 | . 35 . 15 10 . Projectiles . | . . . . . . Explosions 45 | . 35 . . 10 . Melee 15 | . . . 15 . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 45 | . 12 . . 33 . Shots 2 | . 1 . . 1 . Rammed . | . . . . . . Targets Rammed 2 | . . . . 2 . Kicked 2 | . . . . 2 . Crushed . | . . . . . . Highest Temperature 45 | . 2 . 14 3 45 Average Temperature 9 | . 2 . 7 2 11 Received Heat Transfer 219 | . 27 . 93 . 99 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . . 3 Impact Corruptions 1 | . . . 1 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 281 | 10 281 242 258 199 193 Initial 78 | . 6 31 16 78 77 Average 107 | 5 110 123 82 192 122 Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 82 | 100 77 70 85 100 100 Level 1 17 | . 22 29 14 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 . 3 . 1 Investigation 2 | . . . 2 . . Extermination . | . . . . . . Reinforcement 3 | . 1 . 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 3 | . 1 . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | . 12 10 13 4 7 Peak Tracking Total 9 | . 9 3 5 4 4 Tactical Retreats 3 | . . 1 2 . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 3 | . 1 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 10 | . 4 . 5 . 1 Terminals 8 | . 3 . 4 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 29 | . 16 . 10 . 3 Successful 14 | . 7 . 5 . 2 Failed 14 | . 8 . 5 . 1 Catastrophic 1 | . 1 . . . . Database Lockouts 1 | . 1 . . . . Manual 19 | . 11 . 6 . 2 Terminals 26 | . 15 . 8 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 5 . 3 . 1 Robot Analysis 3 | . 2 . . . 1 Prototype ID Bank 1 | . . . 1 . . Branch Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Alert Level 1 | . . . 1 . . Hauler Manifests 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . Report Inventory 2 | . 1 . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 1 . 1 . 1 Terminals 3 | . 1 . 1 . 1 Track 1 | . . . 1 . . Botnet 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 . 5 . 1 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 1 . . Highest-Rated Group 41 | . . 41 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 15 | . . 1 14 . . Total Damage 197 | . . . 197 . . Kills 5 | . . . 5 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total 3 | . 2 . . . 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 3012 | 51 645 773 1062 147 334 Spaces Moved 1561 | 18 457 373 478 65 170 Core . | . . . . . . Treads 6 | . . . . . 6 Legs 1555 | 18 457 373 478 65 164 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 190 120 190 120 Average Speed 165 | 120 131 190 176 190 164 Slowest Speed 260 | 120 190 190 260 190 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 3 73 78 40 15 11 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 11 | . . 2 9 . . Terrain Destroyed 26 | . 7 2 9 8 . Melee 11 | . . 2 9 . . Projectile . | . . . . . . AOE 15 | . 7 . . 8 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1841 | 29 485 406 637 83 201 Wait 135 | 2 . 12 102 13 6 Move 1556 | 17 456 372 477 64 170 Hop . | . . . . . . Pick Up 20 | . 7 . 9 . 4 Fast Attach 7 | 1 . . 4 . 2 Attach 4 | . . . 2 . 2 Detach . | . . . . . . Swap 21 | . 7 5 5 2 2 Drop 15 | . 6 . 6 . 3 Fire 67 | 9 9 15 20 2 12 Melee 14 | . . 2 12 . . Ram . | . . . . . . Kick 2 | . . . . 2 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 52 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Identified exit to Mines 153 | -10/Materials | Central database locked down 311 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 16) 425 | -10/Materials | Discovered new exit (range 5) 697 | -10/Materials | Entered Mines 714 | -10/Mines | Met a Derelict bent on vengeance 1408 | -10/Mines | Found a hidden stash of uninstalled traps 1415 | -10/Mines | Discovered new exit (range 14) 1450 | -10/Mines | Assembled infested the area 1470 | -10/Mines | Entered Materials 1470 | -9/Materials | Accompanied by 1 ally 1470 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1475 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2523 | -9/Materials | Discovered new exit (range 6) 2532 | -9/Materials | Entered Mines 2673 | -9/Mines | Discovered new exit (range 4) 2679 | -9/Mines | Entered Materials 2679 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3013 | -8/Materials | Self-destructed Last Messages --------------- 02983_ Current location identified: Materials >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. >>Analysis(Savage) Downloading analysis... Savage Tiers: 5, 7 Savages are early B-series brawlers, before they were upgraded with better armor. They also swing mauls rather than the faster hammers and maces of new brawler variants. 02985_ IG 1XG9Q1H8&H&B&9N /4I=RKR379KNL 02995_ Door malfunctions. 03000_ G-47 Trooper destroyed. 03008_ System corrupted: Component data lost. 03008_ Sensor Array destroyed. 03012_ Visual Processing Unit destroyed. 03012_ System corrupted by crushing effect (+2). 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[???????????????????????????????? | | ####### "G [???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeMetafieldBrace Manual? 0 Play Time 00:20:46 Cumulative 247.2 hours Start 2022.05.31 @ 19:39:12 End 2022.05.31 @ 20:01:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 562 Rogue 562 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 58 Gallery% 61 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24dfb5dd-d7d8-4892-8159-a63f0c2c2474