Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.27 @ 14:39:43 Player: El Diablo Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (70) 350 Value Destroyed (2243) 2243 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5033 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 178/300 Energy 72/405 System Corruption 0% Temperature Critical (1175) Movement Treading (410) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Deuterium Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (4) ------ Huge Storage Unit Small Battery Signal Interpreter Particle Charger > --- WEAPON (4) ------- Heavy Particle Cannon Heavy Ion Cannon Heavy Ion Cannon Advanced Assault Cannon > --- INVENTORY (25) --- Light Nuclear Core Improved Treads Titanium Leg Titanium Leg Titanium Leg Huge Storage Unit Machine Analyzer Improved Sensor Array Seismic Detector ECM Suite ECM Suite Medium Armor Plating Medium Armor Plating Hardlight Generator Beam Rifle Spread Laser Spread Laser Particle Cannon Advanced Beam Cannon Heavy Ion Cannon Improved Light Cannon Advanced Assault Cannon Advanced Assault Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Signal Interpreter Particle Charger > --- WEAPON ----------- Advanced Beam Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Improved Treads Titanium Leg Titanium Leg Titanium Leg Huge Storage Unit Small Battery Machine Analyzer Seismic Detector ECM Suite Weapon Shielding Medium Armor Plating Medium Armor Plating Hardlight Generator Beam Rifle Spread Laser Spread Laser Particle Cannon Heavy Ion Cannon Improved Light Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Datajack [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Treads Armored Treads Leg Improved Aluminum Leg Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Signal Interpreter Protection Weapon Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 1 | . . 1 . . Utility 2 | . . . 1 1 Weapon 2 | . . . 1 1 Parts Attached 50 | 6 11 11 16 6 Power 7 | 1 1 3 2 . Engine 7 | 1 1 3 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 17 | 2 3 3 9 . Treads 3 | . . . 3 . Leg 14 | 2 3 3 6 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 4 2 2 3 Device 4 | . 1 1 1 1 Storage 5 | 1 3 . . 1 Processor 1 | . . 1 . . Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 14 | 2 3 3 3 3 Energy Gun 6 | . 3 3 . . Energy Cannon 5 | . . . 3 2 Ballistic Gun 2 | 2 . . . . Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . 1 . . . Parts Lost 6 | . . 4 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . 1 . 1 Weapon 2 | . . 1 . 1 Highest Loss Streak 3 | . . 3 . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 99 99 99 99 Engine 17 | . 13 22 18 15 Treads 4 | . . . 3 23 Leg 23 | . 28 32 23 . Device 8 | . 13 9 . 9 Storage 11 | . 14 11 9 8 Processor 3 | . . . 9 7 Protection 2 | . . . 8 3 Energy Gun 16 | . 27 22 6 . Energy Cannon 9 | . . . 20 29 Naked Turns . | . . . . . Heaviest Build 126 | 12 92 97 113 126 Greatest Support 60 | 20 26 39 60 60 Greatest Overweight (x) 5 | . 3 2 5 2 Average Overweight (x) 1 | . . 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 20 | 6 12 25 25 25 Most Carried 25 | 5 15 25 25 25 Average Carried 18 | 2 10 18 24 24 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 4 15 23 25 24 Class Distribution -------------------- 61% | Mutant 21% | Tank 11% | Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 803 | 201 168 28 261 145 Remotely . | . . . . . Salvage Created 2744 | 29 400 786 851 678 Parts 151 | 4 28 42 39 38 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 52 | . 12 16 14 10 Guns 23 | . 8 13 2 . Cannons 22 | . . . 12 10 AOE 5 | . 4 1 . . Classes Destroyed 11 | 1 4 3 2 1 Worker 1 | . 1 . . . Builder 4 | . . 1 . 3 Tunneler 1 | 1 . . . . Recycler 2 | . . . 1 1 Mechanic 1 | . . 1 . . Watcher 9 | . 1 2 4 2 Swarmer 9 | . 6 . 3 . Grunt 31 | . 6 12 6 7 Brawler 1 | . . . 1 . Sentry 9 | . . 4 4 1 Programmer 2 | . . . . 2 Best Kill Streak 6 | 1 4 4 6 5 Combat Bots Only 6 | . 3 3 6 4 Max Kills in Single Turn 3 | 1 3 1 2 2 Gunslinging . | . . . . . Exploded 3 | . 3 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2572 | . 180 863 190 1339 Core 1009 | . 22 189 23 775 Absorbed by Shields . | . . . . . Redirected to Shielding 29 | . . . 20 9 Regen/Repaired (Parts) 49 | . 33 16 . . Core Remaining (%) 84 | 100 91 52 95 . Volleys Fired 131 | 2 28 48 27 26 Largest 4 | 2 2 2 3 4 Hottest 270 | 40 101 112 198 270 Shots Fired 327 | 4 56 93 81 93 Gun 166 | 4 56 93 13 . Cannon 161 | . . . 68 93 Launcher . | . . . . . Special . | . . . . . Kinetic 13 | 4 5 . . 4 Thermal 274 | . 23 81 81 89 Explosive . | . . . . . Electromagnetic 40 | . 28 12 . . Robot Hit Streak 18 | 2 10 12 14 18 Robot Miss Streak 3 | 1 2 2 3 2 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 209 | 2 27 71 53 56 Core Hits 101 | 2 18 34 25 22 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 12 | . 1 9 2 . Burn 11 | . 1 9 1 . Meltdown 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4836 | 18 655 1132 1276 1755 Guns 1647 | 18 409 1059 161 . Cannons 2870 | . . . 1115 1755 Explosions 319 | . 246 73 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 100 | 18 32 . . 50 Thermal 4225 | . 349 895 1276 1705 Explosive . | . . . . . Electromagnetic 511 | . 274 237 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 117 | . 2 7 5 103 Projectiles 108 | . . . 5 103 Explosions 9 | . 2 7 . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 109 | . 61 48 . . Shots 5 | . 3 2 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 1175 | . 312 361 709 1175 Average Temperature 197 | . 93 106 187 397 Received Heat Transfer 990 | . 45 477 108 360 Effects 92 | . 1 3 21 67 Shutdowns 30 | . . 2 7 21 Energy Bleed 11 | . 1 . 2 8 Interference 17 | . . 1 4 12 Matter Decay 5 | . . . 2 3 Short Circuit 2 | . . . 1 1 Damage (minor) 7 | . . . . 7 Damage (major) 13 | . . . 5 8 Damage (core) 7 | . . . . 7 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted 3 | . . 2 1 . Combat Hostiles 2 | . . 2 . . Parts Melted 27 | . . 10 11 6 Heat Transferred 7887 | . 683 2949 2183 2072 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . 4 2 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 341 | 5 245 273 341 182 Initial 54 | . 2 . 21 54 Average 86 | 1 57 88 132 82 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 90 | 100 94 92 74 99 Level 1 9 | . 5 7 25 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 1 5 2 4 Investigation 7 | . 1 3 1 2 Extermination 2 | . . . . 2 Reinforcement 3 | . . 2 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . 1 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 79 | . 13 30 22 14 Peak Tracking Total 7 | . 4 7 3 4 Tactical Retreats 4 | . . . 3 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 8 | . 1 1 2 4 Max in Single Turn 4 | . 1 1 1 4 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 23 | . 9 7 4 3 Terminals 14 | . 6 3 3 2 Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units 6 | . 2 2 1 1 Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 79 | . 26 34 13 6 Successful 56 | . 18 31 4 3 Failed 23 | . 8 3 9 3 Catastrophic 2 | . 1 . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 42 | . 19 8 10 5 Fabricators . | . . . . . Repair Stations 5 | . 2 3 . . Recycling Units 18 | . 5 9 3 1 Scanalyzers 14 | . . 14 . . Garrison Access . | . . . . . Terminal Hacks 25 | . 14 7 2 2 Record 5 | . 4 1 . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 4 | . 3 . . 1 Branch Access Points 2 | . . 1 1 . Machine Index 1 | . . 1 . . Recycling Unit Index 1 | . . 1 . . Scanalyzer Index 1 | . 1 . . . Alert Level 2 | . 1 1 . . Unreport Threat 1 | . 1 . . . Recall Reinforcements 1 | . . 1 . . Hauler Manifests 1 | . 1 . . . Registered Components 4 | . 1 1 1 1 Registered Prototypes 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 2 3 . . Scan Component 3 | . 1 2 . . Repair 2 | . 1 1 . . Recycling Unit Hacks 12 | . 2 7 2 1 Process 2 | . . 2 . . Report Inventory 5 | . . 3 1 1 Retrieve Matter 1 | . . 1 . . Retrieve Components 4 | . 2 1 1 . Scanalyzer 14 | . . 14 . . Insert Component 7 | . . 7 . . Analyze 7 | . . 7 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 7 6 3 2 Full Trace Events 10 | . 3 4 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 7 | . . 7 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 1 . . Time 52 | . 26 26 . . Parts Recycled . | . . . . . Recycled Matter 17 | . . 17 . . Retrieved Matter 17 | . . 17 . . Retrieved Components 25 | . 10 6 9 . Parts Scanalyzed 7 | . . 7 . . Part Schematics Acquired 7 | . . 7 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 5301 | 74 1713 1432 1250 832 Spaces Moved 1764 | 56 822 376 321 189 Core 17 | 17 . . . . Treads 243 | . . . 54 189 Legs 1504 | 39 822 376 267 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 260 250 330 Average Speed 224 | 98 174 260 273 330 Slowest Speed 570 | 120 330 260 570 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 3 88 34 28 5 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 69 | . 17 8 10 34 Melee . | . . . . . Projectile 34 | . . . 10 24 AOE 35 | . 17 8 . 10 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2843 | 70 1054 741 640 338 Wait 792 | . 153 288 239 112 Move 1760 | 55 821 375 320 189 Hop . | . . . . . Pick Up 67 | 7 24 15 17 4 Fast Attach 8 | 3 1 . 4 . Attach 21 | 3 3 7 4 4 Detach 1 | . 1 . . . Swap 21 | . 7 4 8 2 Drop 42 | . 16 4 21 1 Fire 131 | 2 28 48 27 26 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Repaired Ion Engine 318 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 15) 854 | -10/Materials | Discovered new exit (range 9) 1090 | -10/Materials | Discovered new exit (range 12) 1466 | -10/Materials | Discovered new exit (range 16) 1788 | -10/Materials | Entered another Materials area 1788 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 2062 | -9/Materials | Repaired Seismic Detector 2165 | -9/Materials | Identified exit to Mines 2994 | -9/Materials | Discovered new exit (range 5) 3107 | -9/Materials | Lost 3 parts (2n1u) 3218 | -9/Materials | Identified exit to Materials 3220 | -9/Materials | Entered another Materials area 3220 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3527 | -8/Materials | Build established: Tank 4332 | -8/Materials | Discovered new exit (range 13) 4385 | -8/Materials | Identified exit to Factory 4470 | -8/Materials | Entered Factory 4470 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4663 | -7/Factory | Build established: Skirmisher 4996 | -7/Factory | Build established: Gunner 5283 | -7/Factory | Core integrity fell below 50% 5293 | -7/Factory | Core integrity fell below 20% 5303 | -7/Factory | Core destroyed Last Messages --------------- R-06 Scavenger collects Wheel. Hvy. Ion Cannon destroyed. Overheating: Arm. Treads damaged (-79). Overheating: System interference. Hvy. Ion Cannon temporarily disabled. U-05 Engineer builds a Wall. Power failure, Lgt. Deuterium Engine shutdown. G-47 Trooper knocked back. Overheating: Core damaged (-98). Overheating: Energy bleed (-30). Overheating: System interference. Particle Charger temporarily disabled. Destroyed Aluminum Leg. G-47 Trooper destroyed. Power failure, Imp. Ion Engine shutdown. Overheating: Arm. Treads damaged (-116). R-06 Scavenger collects Carbon-fiber Leg. Power failure, Lgt. Deuterium Engine shutdown. R-06 Scavenger collects Adv. Heat Sink. Overheating: Core damaged (-119). 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Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed HybridFocalLoader Manual? 0 Play Time 01:03:20 Cumulative 9.4 hours Start 2022.03.27 @ 12:15:40 End 2022.03.27 @ 14:39:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 11c9dac2-6807-474f-8607-01abb1c35aa8