Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.19 @ 10:42:56 Player: Rohain Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (82) 410 Value Destroyed (2710) 2710 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (598) 598 TOTAL SCORE: 9218 Bonus ------- High Alert Combat Kills 98 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 188/300 Energy 100/100 System Corruption 1% Temperature Cool (12) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Gyrokinetic Inverter > --- UTILITY (8) ------ Improved Targeting Computer Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Encrypted Comm Array Wave Gun Wave Gun Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Antigrav System Antigrav System Improved Gyrokinetic Inverter > --- UTILITY ---------- Experimental Optical Array Improved Targeting Computer Improved Targeting Computer Improved Target Analyzer Improved Target Analyzer Improved Target Analyzer Quantum Capacitor > --- WEAPON ----------- Wave Gun > --- INVENTORY -------- Energy Well Encrypted Comm Array Wave Gun [Rating: 76] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Field Laser Energy Gun Field Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 . 2 . . 2 . . 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 3 | . . 2 . . . . . . . . . 1 Utility 6 | . . . 1 1 . 1 . . 2 . . 1 Weapon 2 | . . . 1 1 . . . . . . . . Parts Attached 133 | 5 10 11 18 3 15 17 1 . 35 . . 18 Power 24 | 1 3 3 5 . 2 3 . . 4 . . 3 Engine 11 | 1 2 2 1 . 1 2 . . 2 . . . Core 10 | . 1 1 4 . 1 . . . 1 . . 2 Reactor 3 | . . . . . . 1 . . 1 . . 1 Propulsion 40 | 2 4 4 4 . 6 5 . . 11 . . 4 Treads 2 | . . . . . 1 . . . 1 . . . Leg 27 | 2 4 4 4 . 5 5 . . 2 . . 1 Wheel 3 | . . . . . . . . . 3 . . . Hover 3 | . . . . . . . . . . . . 3 Flight 5 | . . . . . . . . . 5 . . . Utility 32 | 1 2 . 3 2 1 5 . . 12 . . 6 Device 19 | . . . 2 2 1 5 . . 6 . . 3 Storage 3 | 1 1 . . . . . . . 1 . . . Processor 9 | . 1 . 1 . . . . . 4 . . 3 Hackware . | . . . . . . . . . . . . . Protection 1 | . . . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 37 | 1 1 4 6 1 6 4 1 . 8 . . 5 Energy Gun 32 | 1 . 4 5 1 5 4 1 . 6 . . 5 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 5 | . 1 . 1 . 1 . . . 2 . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . . 1 . . . . . 1 Corrupted Parts 3 | . . . . . . . . . 3 . . . System Corruption 12 | . . . . . . . . . 12 . . . Parts Lost 75 | . 2 6 3 . 13 6 3 4 19 7 . 12 Power 12 | . 2 2 . . 1 1 . . 3 1 . 2 Propulsion 28 | . . 4 . . 7 2 1 2 6 3 . 3 Utility 16 | . . . 1 . . 1 . 1 6 2 . 5 Weapon 19 | . . . 2 . 5 2 2 1 4 1 . 2 Highest Loss Streak 13 | . 1 5 2 . 13 4 3 4 13 7 . 4 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 74 | . 95 90 92 99 89 87 65 50 44 56 17 36 Engine 3 | . 10 7 . . 2 5 . . 2 . . . Core 2 | . 2 2 9 7 4 . . . . 2 . . Leg 19 | . 28 35 30 30 23 22 14 10 2 . . . Device 9 | . . . 9 15 15 18 20 20 7 . . 3 Storage 7 | . 14 11 9 7 7 6 6 6 4 3 . . Processor 10 | . 13 11 9 7 7 6 6 6 10 27 17 21 Energy Gun 16 | . 14 19 25 29 23 25 15 6 5 1 . 2 Ballistic Gun 2 | . 11 2 . . 1 . . . 1 4 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 52 | 10 20 19 27 30 38 47 38 20 52 21 . 32 Greatest Support 70 | 20 20 40 45 45 45 50 40 25 70 16 3 34 Greatest Overweight (x) 6 | . . 4 1 . 2 1 . 1 5 1 . 6 Average Overweight (x) . | . . . . . . . . . 1 . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 5 5 Average Capacity 8 | 6 9 10 10 10 10 10 10 10 7 5 5 5 Most Carried 10 | 2 10 10 10 7 10 9 10 10 10 5 5 5 Average Carried 7 | . 6 8 8 6 7 8 9 10 5 4 5 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 5 5 5 Final Carried 10 | . 10 9 8 7 8 9 10 10 3 5 5 4 Class Distribution -------------------- 49% | Mutant 37% | Scavenger-Gunner 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Scavenger-Sprinter | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Jun Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac Matter Collected 1446 | 250 148 122 170 . 216 80 70 . 258 124 . 8 Remotely . | . . . . . . . . . . . . . Salvage Created 3876 | . 361 391 724 . 752 772 322 . 479 75 . . Parts 170 | . 35 17 33 . 43 8 3 . 29 2 . . Haulers Intercepted 4 | . 1 1 2 . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . 2 . . 2 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac Combat Hostiles Destroyed 72 | . 10 10 14 . 15 11 . . 11 1 . . Guns 65 | . 10 9 13 . 14 10 . . 8 1 . . AOE 2 | . . . . . . . . . 2 . . . Classes Destroyed 11 | . 4 1 1 . 2 1 . . 2 . . . Worker 1 | . . . . . . . . . 1 . . . Builder 1 | . . . . . . . . . 1 . . . Hauler 4 | . 1 1 2 . . . . . . . . . Recycler 2 | . . . 1 . . 1 . . . . . . Watcher 2 | . 2 . . . . . . . . . . . Swarmer 31 | . 6 3 4 . 8 2 . . 8 . . . Grunt 25 | . 4 5 8 . 3 5 . . . . . . Sentry 11 | . . 2 2 . 1 3 . . 2 1 . . Specialist 2 | . . . . . 2 . . . . . . . Programmer 2 | . . . . . . 1 . . 1 . . . Heavy 1 | . . . . . 1 . . . . . . . Best Kill Streak 9 | . 3 6 6 . 9 4 . . 3 1 . . Combat Bots Only 9 | . 3 6 4 . 9 3 . . 3 1 . . Max Kills in Single Turn 2 | . 1 1 1 . 2 1 . . 2 1 . . Gunslinging 1 | . . . . . 1 . . . . . . . Exploded 2 | . . . . . . . . . 2 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Jun Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac Damage Taken 9763 | . 274 842 546 . 1237 1011 230 335 2719 476 . 2093 Core 2913 | . 29 219 87 . 219 132 17 146 691 215 . 1158 Absorbed by Shields 90 | . . . . . . . . . 90 . . . Core Remaining (%) 65 | 100 88 45 84 . 68 . . 65 . . 9 . Volleys Fired 234 | . 22 38 41 . 29 32 8 . 55 5 . 4 Largest 4 | . 2 2 3 . 4 4 2 . 2 3 . 1 Hottest 258 | . 73 100 161 . 217 258 126 . 143 127 . 81 Shots Fired 568 | . 42 76 121 . 93 127 16 . 74 15 . 4 Gun 568 | . 42 76 121 . 93 127 16 . 74 15 . 4 Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 65 | . 20 3 . . 14 . . . 18 10 . . Thermal 496 | . 22 73 121 . 79 127 16 . 49 5 . 4 Explosive . | . . . . . . . . . . . . . Electromagnetic 7 | . . . . . . . . . 7 . . . Robot Hit Streak 19 | . 13 18 12 . 19 16 5 . 10 6 . 8 Robot Miss Streak 4 | . 2 4 4 . 2 4 1 . 3 1 . 2 Penetration Max 1 | . . . . . 1 . . . . . . . Secondary Targets 9 | . . 1 1 . 5 2 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 1 . . . . . . Capacitor 4 | . . . . . . . . . . . . 4 Shots Hit Robots 396 | . 32 53 79 . 67 94 10 . 48 11 . 2 Core Hits 170 | . 16 19 33 . 31 33 8 1 24 4 . 1 Critical Kills 1 | . . . . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 29 | . . 8 8 . 2 6 . . 1 2 . 2 Burn 28 | . . 8 8 . 2 6 . . 1 1 . 2 Destroy 1 | . . . . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6870 | . 457 721 1110 . 1299 1652 201 10 1118 205 . 97 Guns 6542 | . 457 721 1110 . 1299 1652 201 . 800 205 . 97 Cannons . | . . . . . . . . . . . . . Explosions 318 | . . . . . . . . . 318 . . . Melee . | . . . . . . . . . . . . . Ramming 10 | . . . . . . . . 10 . . . . Kinetic 742 | . 253 36 . . 212 . . . 133 108 . . Thermal 6016 | . 204 685 1110 . 1087 1652 201 . 883 97 . 97 Explosive . | . . . . . . . . . . . . . Electromagnetic 102 | . . . . . . . . . 102 . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 21 | . 2 1 . . . . . . 16 21 21 1 Average Corruption 7 | . 1 1 . . . . . . 11 17 21 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 27 | . 1 5 . . . . . . 13 6 2 . Message Errors 10 | . . 1 . . . . . . 4 3 2 . Matter Fused 4 | . 1 1 . . . . . . 2 . . . Heat Flow Errors 1 | . . 1 . . . . . . . . . . Energy Discharges 2 | . . . . . . . . . 2 . . . Parts Rejected 1 | . . . . . . . . . . 1 . . Data Loss (minor) 4 | . . 2 . . . . . . 2 . . . Misdirections 2 | . . . . . . . . . . 2 . . Weapon Failures 3 | . . . . . . . . . 3 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 87 | . . . . . . . . . 87 . . . Projectiles . | . . . . . . . . . . . . . Explosions 87 | . . . . . . . . . 87 . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 65 | . . . . . . . . . 65 . . . Shots 2 | . . . . . . . . . 2 . . . Rammed 1 | . . . . . . . . 1 . . . . Targets Rammed 4 | . . . . . . . . 4 . . . . Kicked 3 | . . . . . . . . 3 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 283 | . 103 278 271 . 197 196 30 . 283 271 . 275 Average Temperature 79 | . 31 84 95 . 79 66 15 . 85 129 . 139 Received Heat Transfer 1947 | . 81 339 270 . 234 267 36 63 190 18 . 449 Effects 4 | . . 1 1 . . . . . 2 . . . Energy Bleed 2 | . . 1 1 . . . . . . . . . Interference 2 | . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 6 | . . 1 1 . 2 1 . . 1 . . . Combat Hostiles 5 | . . 1 1 . 1 1 . . 1 . . . Parts Melted 56 | . . 11 15 . 8 17 . . 4 1 . . Heat Transferred 15813 | . 592 2553 3589 . 2658 3922 444 . 1537 222 . 296 Parts Sabotaged 3 | . . . . . . 3 . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 3 . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac Peak Influence 595 | . 153 310 467 154 381 595 . . 155 . . 135 Initial 199 | . . 54 71 154 111 199 . . . . . 23 Average 170 | . 58 171 276 154 241 402 . . 36 . . 61 Maximum Alert Level 2 | . . 1 2 . 1 2 . . . . . . Low Security (%) 68 | 100 100 55 38 100 47 11 . . 100 . . 100 Level 1 22 | . . 44 40 . 52 42 . . . . . . Level 2 9 | . . . 20 . . 45 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . . . Squads Dispatched 16 | . 1 1 2 . 2 5 . . 2 . . 3 Investigation 1 | . . . 1 . . . . . . . . . Extermination 2 | . . . . . . . . . 1 . . 1 Reinforcement 8 | . 1 1 1 . 2 1 . . 1 . . 1 Assault 2 | . . . . . . 1 . . . . . 1 Garrison 3 | . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac Distress Signals 4 | . . 2 1 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 148 | . 13 12 20 . 17 23 1 4 21 6 . 31 Peak Tracking Total 18 | . 3 6 6 . 6 5 1 4 8 5 . 18 Tactical Retreats 14 | . . 1 3 . 1 2 1 . 1 . . 5 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac Traps Triggered 10 | . 4 1 1 . 2 . . . 1 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Jun Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac Machines Disabled 1 | . . . . . 1 . . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac Machines Accessed 9 | . 3 1 2 1 . . . . 1 . . 1 Terminals 7 | . 3 1 2 1 . . . . . . . . Fabricators 2 | . . . . . . . . . 1 . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 15 | . 5 1 5 1 . . . . 1 . . 2 Successful 7 | . 3 1 1 1 . . . . 1 . . . Failed 7 | . 1 . 4 . . . . . . . . 2 Catastrophic 1 | . . . . . . . . . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 11 | . 5 1 5 . . . . . . . . . Terminals 12 | . 5 1 5 1 . . . . . . . . Fabricators 3 | . . . . . . . . . 1 . . 2 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 3 | . 2 . . 1 . . . . . . . . Record 1 | . 1 . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Open DSF 1 | . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 1 1 . . . . . . . . . Terminals 3 | . 1 1 1 . . . . . . . . . Botnet 3 | . 1 1 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 4 | . 2 . 1 . . . . . . . . 1 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Jun Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Jun Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Warlord Squad Rendezvous 1 | . . . . . . . . . 1 . . . Ghost 1 | . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 . . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Jun Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac Turns Passed 4718 | 68 627 470 483 174 418 571 665 29 611 83 85 434 Spaces Moved 3467 | 59 438 272 245 142 188 326 525 17 357 207 169 522 Core 597 | 15 . 1 . . . . . . 112 16 169 284 Treads 25 | . . . . . 6 . . . 19 . . . Legs 2314 | 44 438 271 245 142 182 326 525 17 92 . . 32 Wheels 64 | . . . . . . . . . 64 . . . Hover 206 | . . . . . . . . . . . . 206 Flight 261 | . . . . . . . . . 70 191 . . Fastest Speed 26 | 50 120 120 120 120 120 120 120 120 26 26 50 50 Average Speed 105 | 102 120 120 124 120 144 130 120 140 114 32 50 69 Slowest Speed 350 | 120 120 250 190 120 260 190 120 190 300 106 50 350 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 29 | 3 59 27 28 4 86 11 73 6 9 44 22 17 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 . . 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . . 3 . . 3 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 1 | . . . . . 1 . . . . . . . Melee . | . . . . . . . . . . . . . Projectile 1 | . . . . . 1 . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac DSF Fac Low Low Fac Upp Upp Fac Total 4038 | 65 496 335 331 145 263 388 545 20 481 213 168 588 Wait 120 | . 14 9 16 . 11 7 8 . 18 . . 37 Move 3453 | 58 437 271 244 141 187 325 524 17 356 203 168 522 Hop 1 | . . . . . . . . . . 1 . . Pick Up 35 | 2 10 3 4 1 7 3 2 . 2 . . 1 Fast Attach 64 | 3 5 3 5 . 9 6 . . 21 . . 12 Attach 45 | 2 1 4 5 2 4 7 1 . 14 . . 5 Detach 17 | . . . . . . 3 1 . 5 3 . 5 Swap 24 | . 4 4 8 1 2 4 . . . . . 1 Drop 24 | . 3 3 8 . 4 1 1 . 2 1 . 1 Fire 234 | . 22 38 41 . 29 32 8 . 55 5 . 4 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 3 | . . . . . . . . 3 . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 18 | . . . . . 10 . . . 8 . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Low] / DSF) -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: [*Arm]) History --------- Turn | Location | Event 32 | -11/Junkyard | Discovered new exit (range 15) 69 | -11/Junkyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 311 | -10/Materials | Central database locked down 690 | -10/Materials | Discovered new exit (range 6) 696 | -10/Materials | Entered another Materials area 696 | -9/Materials | Evolved 2 slots: Propulsion x2 1035 | -9/Materials | Core integrity fell below 50% 1050 | -9/Materials | Lost 5 parts (1p4n) 1149 | -9/Materials | Discovered new exit (range 10) 1166 | -9/Materials | Entered another Materials area 1166 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1540 | -8/Materials | Build established: Scavenger-Gunner 1631 | -8/Materials | Discovered new exit (range 16) 1649 | -8/Materials | Entered Factory 1649 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1692 | -7/Factory | Discovered new exit (range 15) 1823 | -7/Factory | Identified exit to DSF 1823 | -7/Factory | Entered DSF 1921 | -7/DSF | Additional patrols routed to DSF 2092 | -7/DSF | Sterilization system engaged 2112 | -7/DSF | Ambient heat levels rising (+10) 2121 | -7/DSF | Destroyed 9 combat bots 2127 | -7/DSF | Ambient heat levels rising (+10) 2129 | -7/DSF | Discovered new exit (range 16) 2130 | -7/DSF | Lost 13 parts (1p7n5w) 2142 | -7/DSF | Ambient heat levels rising (+10) 2157 | -7/DSF | Ambient heat levels rising (+10) 2172 | -7/DSF | Ambient heat levels rising (+10) 2187 | -7/DSF | Ambient heat levels rising (+10) 2202 | -7/DSF | Ambient heat levels rising (+10) 2217 | -7/DSF | Ambient heat levels rising (+10) 2232 | -7/DSF | Ambient heat levels rising (+10) 2241 | -7/DSF | Entered Factory 2241 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2576 | -6/Factory | Garrison activated, responded to threat 2591 | -6/Factory | First assault squad dispatched 2648 | -6/Factory | Lost 4 parts (1p2n1u) 2750 | -6/Factory | Discovered new exit (range 11) 2812 | -6/Factory | Entered Lower Caves 2818 | -6/Lower Caves | Met a Warlord Commander 2819 | -6/Lower Caves | Learned location of Warlord (-5) 2823 | -6/Lower Caves | Found Encrypted Comm Array 2885 | -6/Lower Caves | Spotted B-75 Beast 3013 | -6/Lower Caves | Lost 3 parts (1n2w) 3061 | -6/Lower Caves | Learned Factory terminal intel 3287 | -6/Lower Caves | Build established: Mutant 3457 | -6/Lower Caves | Discovered new exit (range 10) 3477 | -6/Lower Caves | Entered another Lower Caves area 3481 | -6/Lower Caves | Discovered new exit (range 14) 3506 | -6/Lower Caves | Entered Factory 3506 | -5/Factory | Evolved 2 slots: Utility x2 3507 | -5/Factory | Loaded intel: 26 terminal locations 3536 | -5/Factory | Lost 4 parts (2n1u1w) 3857 | -5/Factory | Discovered new exit (range 7) 3870 | -5/Factory | Joined by Warlord Ghost squad 3882 | -5/Factory | Lost 13 parts (2p4n5u2w) 3930 | -5/Factory | Core integrity fell below 50% 3938 | -5/Factory | System corruption reached 10% 3961 | -5/Factory | Lost 3 parts (1n2w) 4117 | -5/Factory | Entered Upper Caves 4119 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4153 | -5/Upper Caves | Learned 4 Factory zone layouts 4175 | -5/Upper Caves | Core integrity fell below 20% 4197 | -5/Upper Caves | Discovered new exit (range 8) 4200 | -5/Upper Caves | Entered another Upper Caves area 4229 | -5/Upper Caves | Lost 7 parts (1p3n2u1w) 4280 | -5/Upper Caves | Discovered new exit (range 5) 4285 | -5/Upper Caves | Entered Factory 4285 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4289 | -4/Factory | Spotted B-86 Titan 4379 | -4/Factory | Lost 4 parts (1p1n2w) 4467 | -4/Factory | Found Quantum Capacitor 4658 | -4/Factory | Lost 4 parts (1p2n1u) 4670 | -4/Factory | Core integrity fell below 50% 4712 | -4/Factory | Core integrity fell below 20% 4714 | -4/Factory | Discovered new exit (range 16) 4719 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04626_ Antigrav System destroyed. 04627_ Imp. Target Analyzer destroyed. 04666_ K-01 Serf cleans the Machine. 04669_ Imp. Target Analyzer destroyed. 04695_ Adv. Cooling System destroyed. 04695_ Critical hit (Burn: +50). 04695_ Quantum Capacitor destroyed. 04709_ Critical hit (Burn: +50). 04711_ Nuclear Reactor explodes. 04711_ G-67 Veteran destroyed. 04712_ K-01 Serf destroyed. 04712_ K-01 Serf collects debris. 04714_ EXIT=FOUND 04714_ K-01 Serf collects debris. 04716_ G-67 Veteran destroyed. 04717_ U-05 Engineer builds a Wall. 04717_ K-01 Serf cleans the Machine. 04718_ Penetrated by Slug. 04718_ Slug penetrates Door. 04718_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | + #?????????????????????????????? | | " """ # """ *#?????????????????????????????? | | " """ + """ #?????????????????????????????? | | " """ # """ #?????????????????????????????? | | # """ #?????????????????????????????? | | " """ # """ """ #?????????????????????????????? | | " """ # """ R" #?????????????????????????????? | | " """ # """ """ #?????????????????????????????? | | # #?????????????????????????????? | | ####### #?????????????????????????????? | | ??????# ########?????????????????????????????? | | ####### #????? #?????????????????????????????? | | #???? #?????????????????????????????? | | #???? #?????????????????????????????? | | #??? #?????????????????????????????? | | #??? #?????????????????????????????? | | #?? #?????????????????????????????? | | #?? #?????????????????????????????? | | #? #?????????????????????????????? | | #? #???????? ???????????????????? | | # #?#######+######??????????????? | | # ! #?#""""" ??????????????? | | + #?#"[[" g ??????????????? | | # #?#"[[ ???????????????? | | # #?#"[[ """ "???????????????? | | ##########"""@ "#??? ##??????????????? | | #" "# #"?????????????? | | ; Y ??????????? | | %= k + YY Y< ??????????? | | * = + k ??????????? | | % #" "# #" ??????????? | | #### # #########""" "## ##??????????????? | | ???# ]#???#"[[ """ ""??????????????? | | ??# #???#"[[ ??????????????? | | ??# % #???#"[["g ? ?????????????? | | ??# !""" #????""""" ? "????????????? | | ??# """ #????######+########????????????? | | ??# """ #???????????????????????????????? | | ??## #???????????????????????????????? | | ???# """ """ #???????????????????????????????? | | ???## """ """ #???????????????????????????????? | | ????# """ """ #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ##################??#####???###??????????????????? | | # #??????????????????? | | # """ """ #??????????????????? | | # """ """ #??????????????????? | | # """ """ #??????????????????? | | # #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Coolant Potential 65 Energy Generation 30 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 12 Target Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaBottomlessSubcomponent Manual? 0 Play Time 00:41:41 Cumulative 47.5 hours Start 2023.09.19 @ 10:05:04 End 2023.09.19 @ 10:42:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 59 Adventurer 16 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 50 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab05f6aa-f675-4053-8598-9b97746ccf20