Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.06.13 @ 20:56:40 Player: ChadDean Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (299) 1495 Value Destroyed (14374) 14374 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (3040) 3040 TOTAL SCORE: 26469 Bonus ------- High Alert Combat Kills 2474 Follower Combat Kills 228 Met Imprinter 300 Was Imprinted 300 Friendly Fire -262 Cogmind --------- Core Integrity 0/1600 Matter 75/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink Medium Matter Pod (100) Gamma Bomb Array Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Micro Fission Core Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Heavy Siege Treads Biometal Medium Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Experimental Signal Interpreter Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Kinecellerator Layered Light Armor Plating Corruption Screen > --- WEAPON ----------- Railgun Improved KE Penetrator Tri-rail Accelerator Falx > --- INVENTORY -------- Light Particle Reactor Light Quantum Reactor Medium Treads Advanced Heat Sink Medium Matter Pod Compact HERF Cannon Enhanced Nova Cannon Self-destruct Interrupter [Rating: 157] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Titanium Leg Treads Heavy Siege Treads Leg Improved Titanium Leg Hover Unit Hover Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Heavy Armor Plating Weapon High-powered Shotgun Energy Gun Precision Phase Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Hypervelocity Mass Driver Launcher Heavy Rocket Launcher Slashing Weapon Falx Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . . 2 2 2 2 2 2 Power 2 | . . . . 1 . . . . . . . 1 . Propulsion 3 | . . . 1 . . . . . 1 1 . . . Utility 10 | . . 1 1 1 . . . 1 1 1 2 . 2 Weapon 3 | . . 1 . . . . . 1 . . . 1 . Parts Attached 292 | 6 3 8 8 39 . . 1 9 29 47 42 55 45 Power 52 | 1 . 2 . 8 . . . . 8 3 6 16 8 Engine 12 | 1 . 2 . 4 . . . . . 1 1 1 2 Core 12 | . . . . 4 . . . . 6 1 . 1 . Reactor 28 | . . . . . . . . . 2 1 5 14 6 Propulsion 40 | 2 2 2 1 6 . . . 2 3 8 7 3 4 Treads 17 | . . . . . . . . . . 4 7 3 3 Leg 20 | 2 . 2 1 6 . . . 2 3 4 . . . Wheel 1 | . . . . . . . . . . . . . 1 Hover 2 | . 2 . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 88 | 1 1 2 4 9 . . . 3 7 16 11 24 10 Device 45 | . 1 . 1 4 . . . 1 5 7 7 13 6 Storage 12 | 1 . 2 . . . . . 1 . 3 1 3 1 Processor 26 | . . . 3 5 . . . 1 1 6 2 7 1 Hackware . | . . . . . . . . . . . . . . Protection 5 | . . . . . . . . . 1 . 1 1 2 Artifact . | . . . . . . . . . . . . . . Weapon 112 | 2 . 2 3 16 . . 1 4 11 20 18 12 23 Energy Gun 12 | . . . . . . . . . . 3 1 2 6 Energy Cannon 5 | . . . . . . . . . . 1 2 . 2 Ballistic Gun 60 | 2 . 2 2 14 . . 1 2 8 5 9 9 6 Ballistic Cannon 17 | . . . . . . . . . . 7 4 1 5 Launcher 10 | . . . . 2 . . . . 2 3 . . 3 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 8 | . . . 1 . . . . 2 1 1 2 . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . 1 . 1 . . . . 5 3 1 8 1 Parts Lost 129 | . . 3 2 10 . . . . 3 33 25 7 46 Power 21 | . . 1 . 3 . . . . . 2 4 2 9 Propulsion 23 | . . 2 . 2 . . . . . 8 3 1 7 Utility 37 | . . . 2 1 . . . . 3 11 6 2 12 Weapon 48 | . . . . 4 . . . . . 12 12 2 18 Highest Loss Streak 24 | . . 3 2 2 . . . . 2 12 10 2 24 Average Slot Usage (%) 89 | . 98 92 91 97 100 100 100 98 97 80 72 85 82 Engine 3 | . 14 10 9 11 . . . . . . 1 2 . Core 5 | . . . . 3 15 15 15 13 7 4 1 . 2 Reactor 2 | . . . . . . . . . 3 2 3 8 7 Treads 4 | . . . . . . . . . . 9 7 13 10 Leg 12 | . 12 7 25 21 23 23 23 20 23 6 . . . Device 9 | . 12 11 4 5 7 7 7 11 12 9 7 9 17 Storage 6 | . 14 17 9 7 7 7 7 6 5 7 8 4 3 Processor 20 | . . . 16 23 23 23 23 20 18 18 22 20 19 Ballistic Gun 14 | . 28 32 20 20 23 23 23 20 18 3 4 12 5 Ballistic Cannon 2 | . . . . . . . . . . 10 8 . 1 Slashing Weapon 2 | . . . 6 1 . . . 6 3 1 2 4 3 Naked Turns 14 | . . . . . . . . . . . . . 14 Heaviest Build 111 | 12 13 36 36 46 45 45 46 54 67 89 84 102 111 Greatest Support 180 | 20 20 20 33 58 58 58 58 60 89 144 175 180 180 Greatest Overweight (x) 27 | 2 2 4 1 2 . . . . . 6 27 . 18 Average Overweight (x) . | . . 1 . . . . . . . . 1 . . Largest Inventory Capacity 16 | 6 6 12 12 10 10 10 10 10 10 16 10 10 10 Average Capacity 8 | 5 6 7 10 10 10 10 10 10 10 10 6 4 9 Most Carried 10 | . 2 6 10 10 10 10 10 10 10 10 9 10 10 Average Carried 7 | . 1 3 9 9 10 9 10 9 9 7 5 4 8 Final Capacity 12 | 6 6 12 10 10 10 10 10 10 10 10 4 10 4 Final Carried 10 | . 2 5 10 10 10 10 10 10 10 8 4 10 4 Class Distribution -------------------- 53% | Messiah-Gunner 19% | Gunner 8% | Messiah-Assassin 6% | Mutant 6% | Skirmisher 4% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Assassin | -6/Factory Messiah-Assassin | -5/Factory Messiah-Gunner | -4/Factory Messiah-Gunner | -3/Research Messiah-Gunner | -2/Research Messiah-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Matter Collected 10230 | 288 . 290 157 1217 4 . 233 382 928 2179 1546 2008 998 Remotely . | . . . . . . . . . . . . . . Salvage Created 15227 | 63 49 528 174 1105 . . 257 479 1364 2633 1757 3823 2995 Parts 722 | . . 35 21 71 . . 14 16 68 109 63 204 121 Haulers Intercepted 12 | . 1 . 1 3 . . . 2 1 1 2 . 1 Recyclers Shooed 6 | . 1 1 . . . . . . 3 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . 4 . 17 . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 221 | . . 11 6 27 . . 10 5 21 40 25 43 33 Melee 4 | . . . . . . . . . . 2 1 1 . Guns 137 | . . 11 6 23 . . 10 5 14 15 4 35 14 Cannons 59 | . . . . . . . . . . 19 20 7 13 AOE 19 | . . . . 4 . . . . 7 4 . . 4 Classes Destroyed 16 | 1 1 5 2 4 . . . . . 2 1 . . Worker 11 | . . . . 2 . . . . 1 4 1 2 1 Builder 26 | . . . 1 3 . . . 1 3 3 . 10 5 Tunneler 2 | . . . . 1 . . . . 1 . . . . Hauler 12 | . 1 . 1 3 . . . 2 1 1 2 . 1 Recycler 16 | 1 . 1 . 1 . . . . 2 3 . 4 4 Mechanic 1 | . . . . . . . . . . 1 . . . Watcher 10 | . . 1 . 2 . . . . . 2 . 2 3 Swarmer 52 | . . 4 4 9 . . 7 . 8 4 2 6 8 Grunt 61 | . . 3 1 8 . . 2 2 9 15 6 11 4 Brawler 5 | . . 1 . . . . . 1 . 3 . . . Duelist 7 | . . . . 1 . . . . . 5 . . 1 Protector 1 | . . . . . . . . . . 1 . . . Sentry 21 | . . 3 . 2 . . 1 . 2 . 5 7 1 Hunter 31 | . . . 1 2 . . . 2 . 4 6 6 10 Programmer 42 | . . . . 5 . . . . 2 8 5 13 9 Behemoth 1 | . . . . . . . . . . . 1 . . Best Kill Streak 14 | 1 1 5 7 7 . . 3 4 14 7 5 8 10 Combat Bots Only 11 | . . 4 6 7 . . 3 3 11 4 5 5 7 Max Kills in Single Turn 4 | 1 1 2 1 2 . . 2 1 3 2 2 4 3 Gunslinging 1 | . . 1 . 1 . . 1 . . 1 . . . Exploded 3 | . . . . 1 . . . . 2 2 . . 3 Melee 1 | . . . . . . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Damage Taken 24287 | . . 372 802 1524 . . 223 366 1990 4668 4395 2713 7234 Core 4758 | . . 62 214 120 . . 17 67 950 833 793 95 1607 Absorbed by Shields 400 | . . . . 153 . . 87 136 24 . . . . Core Remaining (%) 68 | 100 100 84 61 . . . 80 92 5 27 39 93 . Volleys Fired 572 | 7 4 27 11 86 . . 18 24 42 104 67 92 90 Largest 5 | 2 2 3 2 3 . . 3 3 4 4 4 4 5 Hottest 421 | 40 40 63 48 84 . . 78 86 135 286 256 230 421 Shots Fired 1723 | 14 8 81 22 226 . . 54 72 149 285 186 324 302 Gun 1268 | 14 8 81 22 218 . . 54 72 143 114 77 289 176 Cannon 425 | . . . . . . . . . . 157 109 35 124 Launcher 30 | . . . . 8 . . . . 6 14 . . 2 Special . | . . . . . . . . . . . . . . Kinetic 1491 | 14 8 81 22 218 . . 54 72 143 250 170 283 176 Thermal 136 | . . . . . . . . . . 4 11 41 80 Explosive 28 | . . . . 8 . . . . 6 14 . . . Electromagnetic 68 | . . . . . . . . . . 17 5 . 46 Robot Hit Streak 83 | 12 6 19 34 25 . . 8 13 21 41 47 83 44 Robot Miss Streak 9 | 2 1 2 1 9 . . 8 3 5 2 2 1 7 Penetration Max 2 | . . . . . . . . . 1 2 1 1 1 Secondary Targets 17 | . . 2 . 4 . . 3 1 3 2 . 2 . Max Gunslinging Chain 1 | . . 1 . 1 . . 1 1 1 1 . 1 . Shots Hit Robots 1340 | 12 6 62 17 165 . . 37 61 114 216 167 262 221 Core Hits 697 | 3 2 24 13 91 . . 26 41 85 124 58 121 109 Critical Hits 198 | . . . . 3 . . . 2 16 63 53 31 30 Critical Kills 68 | . . . . 2 . . . . 5 22 19 15 5 Critical Parts Destroyed 116 | . . . . 1 . . . 2 11 41 27 13 21 Melee Attacks 110 | . . . 50 . . . . . 7 14 11 28 . Impact . | . . . . . . . . . . . . . . Slashing 110 | . . . 50 . . . . . 7 14 11 28 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 37794 | 119 59 695 294 3352 . . 671 1118 3549 7346 4346 8017 8228 Guns 21533 | 119 59 695 294 2493 . . 671 1118 2183 2475 1541 6167 3718 Cannons 10729 | . . . . . . . . . . 3144 2340 1320 3925 Explosions 4297 | . . . . 859 . . . . 1366 1246 . 277 549 Melee 1199 | . . . . . . . . . . 481 465 253 . Ramming 36 | . . . . . . . . . . . . . 36 Kinetic 26734 | 119 59 695 294 2493 . . 671 1118 2183 5053 3516 6479 4054 Thermal 4514 | . . . . 186 . . . . 175 88 246 1008 2811 Explosive 3172 | . . . . 673 . . . . 1191 1246 . . 62 Electromagnetic 2139 | . . . . . . . . . . 478 119 277 1265 Impact . | . . . . . . . . . . . . . . Slashing 1199 | . . . . . . . . . . 481 465 253 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 21 | . . . . 1 1 1 . . 2 14 10 8 21 Average Corruption 5 | . . . . 1 1 1 . . 2 12 9 3 6 Corruption Purged . | . . . . . . . . . . . . . . Effects 218 | . . . . 7 . . . . 11 88 36 27 49 Message Errors 34 | . . . . 3 . . . . 3 9 5 5 9 Matter Fused 33 | . . . . . . . . . . 17 4 7 5 Heat Flow Errors 12 | . . . . . . . . . 2 4 2 2 2 Energy Discharges 24 | . . . . . . . . . 2 8 6 4 4 Parts Rejected 4 | . . . . . . . . . . 2 1 . 1 Data Loss (minor) 21 | . . . . 1 . . . . 4 5 6 2 3 Data Loss (major) 4 | . . . . . . . . . . 2 . . 2 Misfires 7 | . . . . . . . . . . 3 . 1 3 Alerts 1 | . . . . . . . . . . . . . 1 Misdirections 15 | . . . . . . . . . . 10 4 . 1 Targeting Errors 49 | . . . . 3 . . . . . 21 7 6 12 Weapon Failures 14 | . . . . . . . . . . 7 1 . 6 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 599 | . . . . 62 . . . . 199 105 25 64 144 Projectiles 224 | . . . . . . . . . . 46 25 64 89 Explosions 348 | . . . . 62 . . . . 199 32 . . 55 Melee 27 | . . . . . . . . . . 27 . . . Knockbacks 89 | . . . . . . . . . . 35 25 12 17 Impact . | . . . . . . . . . . . . . . Kinetic 83 | . . . . . . . . . . 33 24 12 14 Secondary 6 | . . . . . . . . . . 2 1 . 3 Self-Inflicted Damage 280 | . . . . 187 . . . . 38 19 . 15 21 Shots 10 | . . . . 6 . . . . 1 1 . 1 1 Rammed 12 | . . . . . . . . . . . . . 12 Targets Rammed 12 | . . . . . . . . . . . . . 12 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 594 | . . 46 . 138 . . 102 183 594 547 241 435 307 Average Temperature 113 | . . 23 . 29 . . 41 59 191 140 66 115 87 Received Heat Transfer 2840 | . . 171 27 262 . . 52 42 204 1065 540 216 261 Effects 48 | . . . . . . . . . 31 9 . 7 1 Shutdowns 12 | . . . . . . . . . 5 5 . 2 . Energy Bleed 6 | . . . . . . . . . 3 2 . . 1 Interference 11 | . . . . . . . . . 8 . . 3 . Matter Decay 5 | . . . . . . . . . 4 . . 1 . Short Circuit 2 | . . . . . . . . . 1 . . 1 . Damage (minor) 2 | . . . . . . . . . 1 1 . . . Damage (major) 3 | . . . . . . . . . 3 . . . . Damage (core) 7 | . . . . . . . . . 6 1 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . 2 Parts Fried 10 | . . . . . . . . . . . . 1 9 Impact Corruptions 1 | . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 8 | . . . . . . . . . . . . 1 7 Heat Transferred 4450 | . . . . 100 . . . . 150 200 335 1221 2444 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . 1 3 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Peak Influence 1009 | 5 9 393 280 856 . . . 174 829 780 311 772 1009 Average Influence 359 | 1 6 277 141 363 . . . 35 218 566 195 322 717 Maximum Alert Level 3 | . . 1 1 3 . . . . 3 3 1 3 3 Low Security (%) 38 | 100 100 26 88 42 . . . 100 56 . 45 40 . Level 1 16 | . . 73 11 7 . . . . 21 7 54 15 . Level 2 31 | . . . . 39 . . . . 11 75 . 39 38 Level 3 13 | . . . . 11 . . . . 10 17 . 4 61 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 47 | . . 1 . 8 . . . 1 6 10 5 8 8 Investigation 4 | . . . . 2 . . . . . . . . 2 Extermination 19 | . . . . 4 . . . 1 1 4 2 4 3 Reinforcement 14 | . . 1 . 2 . . . . 3 2 2 2 2 Assault 5 | . . . . . . . . . . 4 . 1 . Garrison 5 | . . . . . . . . . 2 . 1 1 1 Intercept . | . . . . . . . . . . . . . . Construction Impeded 9 | . . . . . . . . . 2 2 1 2 2 Haulers Reinforced 3 | . . . . 1 . . . . 1 . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Distress Signals 10 | . . 1 . . . . . . 2 1 . 3 3 Communications Jammed 70 | . . . . . . . . . . 70 . . . Distress Signals 70 | . . . . . . . . . . 70 . . . Times Spotted 348 | . 1 17 7 42 . . 14 11 36 65 40 53 62 Peak Tracking Total 12 | . 1 6 4 9 . . 4 4 6 10 6 5 12 Tactical Retreats 27 | . . . . 5 . . 1 1 1 2 7 3 7 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Traps Triggered 6 | . . . . 1 . . . . 1 . . 3 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Machines Disabled 35 | . . . . 7 . . . . 12 9 2 3 2 Max in Single Turn 5 | . . . . 3 . . . . 5 3 2 1 1 Garrison Access 6 | . . . . . . . . 1 1 1 . 1 2 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Machines Accessed 13 | . 1 1 1 2 . . . 2 1 1 1 . 3 Terminals 4 | . 1 1 1 1 . . . . . . . . . Fabricators 3 | . . . . 1 . . . . . . 1 . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 2 1 1 . . 2 Total Hacks 31 | . 3 1 4 9 . . . 3 2 2 1 . 6 Successful 14 | . 1 1 2 5 . . . 1 1 1 . . 2 Failed 17 | . 2 . 2 4 . . . 2 1 1 1 . 4 Catastrophic 5 | . 1 . . 1 . . . . . . 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 20 | . 1 1 3 . . . . 2 3 1 3 2 4 Terminals 12 | . 3 1 4 4 . . . . . . . . . Fabricators 8 | . . . . 5 . . . . . . 1 . 2 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . . . 3 2 2 . . 4 Terminal Hacks 5 | . 1 1 2 1 . . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . Level Access Points 2 | . . 1 1 . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . 4 . . . . . . . . . Build 4 | . . . . 4 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . 1 1 1 . . 2 Seal Access 5 | . . . . . . . . 1 1 1 . . 2 Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 11 | . 1 1 1 2 . . . 1 1 1 1 . 2 Full Trace Events 2 | . . . . 1 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 3 | . . . . 3 . . . . . . . . . Matter 252 | . . . . 252 . . . . . . . . . Time 134 | . . . . 134 . . . . . . . . . Total Robot Build Rating 12 | . . . . 12 . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Total Allies 9 | . . . . 3 . 4 . . 2 . . . . Largest Group 4 | . . . . 3 . 4 3 2 2 . . . . Highest-Rated Group 170 | . . . . 90 . 159 120 80 170 . . . . Highest-Rated Ally 85 | . . . . 30 . 41 41 41 85 . . . . Zionite Dispatches 1 | . . . . . . . . . 1 . . . . Heavy 1 | . . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 69 | . . . . 18 . . 21 16 14 . . . . Total Damage 2265 | . . . . 561 . . 397 616 691 . . . . Kills 17 | . . . . 3 . . 3 3 8 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . 1 Branch Access 1 | . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Turns Passed 14644 | 69 139 379 524 2398 72 1669 904 682 976 1749 1437 2192 1454 Spaces Moved 8163 | 39 104 216 250 1370 57 1323 642 472 609 869 526 1015 671 Core 95 | 17 . 1 . . . . . . . 1 27 . 49 Treads 2743 | . . . . . . . . . . 607 499 1015 622 Legs 5136 | 22 40 90 250 1370 57 1323 642 472 609 261 . . . Wheels . | . . . . . . . . . . . . . . Hover 189 | . 64 125 . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 116 116 120 120 126 126 126 123 117 115 160 156 50 Average Speed 143 | 104 118 130 125 137 126 126 126 123 123 148 214 165 157 Slowest Speed 1400 | 150 180 250 150 180 126 126 126 126 125 350 1400 168 950 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . 2 . . . . . . . . . . Exploration Rate (%) 29 | 5 25 23 23 28 4 91 87 18 20 20 17 28 19 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . . Known Exits Taken 11 | . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . Scrap Searched 10 | . . . . . 5 3 2 . . . . . . Spaces Dug 75 | . . . 43 . . . . . 7 1 . 24 . Terrain Destroyed 567 | . . . 43 133 . . . 1 92 122 18 64 94 Melee 75 | . . . 43 . . . . . 7 1 . 24 . Projectile 76 | . . . . . . . . 1 2 13 8 31 21 AOE 416 | . . . . 133 . . . . 83 108 10 9 73 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Total 9614 | 51 112 255 335 1702 58 1325 697 517 720 1078 664 1251 849 Wait 306 | . . 1 9 180 . . 34 6 20 29 7 17 3 Move 8148 | 38 103 215 247 1369 56 1322 641 471 608 868 525 1014 671 Hop . | . . . . . . . . . . . . . . Pick Up 46 | . . 4 4 6 1 1 1 1 1 7 2 6 12 Fast Attach 131 | 6 3 2 5 11 . . . 1 8 24 25 29 17 Attach 53 | . . 3 . 7 . . . 1 2 11 9 6 14 Detach 25 | . 2 . 2 4 . . . . . 3 2 9 3 Swap 109 | . . 3 3 21 . . 1 7 19 12 9 20 14 Drop 99 | . . . 2 18 1 1 2 6 13 6 7 30 13 Fire 572 | 7 4 27 11 86 . . 18 24 42 104 67 92 90 Melee 110 | . . . 50 . . . . . 7 14 11 28 . Ram 12 | . . . . . . . . . . . . . 12 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 2 | . . . 2 . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research -2/Research (discovered 2 exits: *Acc x2) -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 4) 209 | -10/Materials | Entered another Materials area 209 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 389 | -9/Materials | Discovered new exit (range 10) 393 | -9/Materials | Identified exit to Materials 465 | -9/Materials | Lost 3 parts (1p2n) 536 | -9/Materials | Build established: Gunner 588 | -9/Materials | Entered another Materials area 588 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 729 | -8/Materials | Identified exit to Factory 821 | -8/Materials | Crushed by falling debris 872 | -8/Materials | Crushed by falling debris 1031 | -8/Materials | Build established: Mutant 1112 | -8/Materials | Entered Factory 1112 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1526 | -7/Factory | Discovered new exit (range 12) 1544 | -7/Factory | Identified exit to Storage 1787 | -7/Factory | Discovered new exit (range 18) 1807 | -7/Factory | Identified exit to Lower Caves 1966 | -7/Factory | Build established: Skirmisher 2301 | -7/Factory | Local fabrication network quarantined 2420 | -7/Factory | Fabricated L-41 Fighter? 2557 | -7/Factory | Destroyed 7 combat bots 2817 | -7/Factory | Build established: Gunner 3097 | -7/Factory | Discovered exit to Lower Caves (range 4) 3510 | -7/Factory | Entered Lower Caves 3578 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3580 | -7/Lower Caves | Identified exit to Zion 3582 | -7/Lower Caves | Entered Zion 3690 | -7/Zion | System corruption cleaned by Quarantine Array 3728 | -7/Zion | Given A8's code to call for help 3963 | -7/Zion | Learned location of Warlord (-4) 4326 | -7/Zion | Visited the Megawrench Repair Shop 4326 | -7/Zion | Megawrench repaired 8 parts 4568 | -7/Zion | Learned Factory trap positions 4583 | -7/Zion | Learned 4 Factory zone layouts 4786 | -7/Zion | Imprinted 4788 | -7/Zion | Declared Zion's savior 5086 | -7/Zion | Build established: Messiah-Gunner 5236 | -7/Zion | Discovered new exit (range 10) 5247 | -7/Zion | Identified exit to Proximity Caves 5251 | -7/Zion | Entered Proximity Caves 5251 | -6/Proximity Caves | Accompanied by 3 allies 5417 | -6/Proximity Caves | Learned Factory terminal intel 5659 | -6/Proximity Caves | Learned Factory emergency access door positions 5685 | -6/Proximity Caves | Discovered new exit (range 7) 5692 | -6/Proximity Caves | Identified exit to Factory 5803 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6155 | -6/Proximity Caves | Entered Factory 6155 | -6/Factory | Accompanied by 2 allies 6155 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6157 | -6/Factory | Loaded intel: 92 trap records 6159 | -6/Factory | Loaded intel: 20 terminal locations 6575 | -6/Factory | Build established: Messiah-Assassin 6777 | -6/Factory | Discovered new exit (range 4) 6780 | -6/Factory | Identified exit to Factory 6837 | -6/Factory | Entered another Factory area 6837 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7091 | -5/Factory | Zion Heavy squad teleported in 7210 | -5/Factory | Found Prototype Protection 7210 | -5/Factory | Identified Zio. Weapon Casing 7369 | -5/Factory | Discovered new exit (range 14) 7403 | -5/Factory | Identified exit to Upper Caves 7572 | -5/Factory | Core integrity fell below 50% 7579 | -5/Factory | Core integrity fell below 20% 7599 | -5/Factory | Garrison activated, responded to threat 7686 | -5/Factory | Discovered new exit (range 22) 7760 | -5/Factory | Destroyed 11 combat bots 7806 | -5/Factory | Identified exit to Factory 7813 | -5/Factory | Entered another Factory area 7813 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7916 | -4/Factory | Build established: Messiah-Gunner 8063 | -4/Factory | First assault squad dispatched 8263 | -4/Factory | Lost 12 parts (1p3n3u5w) 8298 | -4/Factory | System corruption reached 10% 8349 | -4/Factory | Lost 10 parts (1p1n3u5w) 8635 | -4/Factory | Found Prototype Processor 8635 | -4/Factory | Identified Exp. Targeting Computer 8639 | -4/Factory | Found Exp. Targeting Computer 9362 | -4/Factory | Core integrity fell below 50% 9439 | -4/Factory | Lost 5 parts (1n3u1w) 9502 | -4/Factory | Discovered new exit (range 8) 9560 | -4/Factory | Identified exit to Research 9562 | -4/Factory | Entered Research 9562 | -3/Research | Evolved 2 slots: Utility x2 9567 | -3/Research | Lost 3 parts (2n1u) 9626 | -3/Research | Spotted B-86 Titan 9748 | -3/Research | Lost 3 parts (1n2w) 10039 | -3/Research | Spotted B-86 Titan 10154 | -3/Research | Destroyed B-86 Titan 10177 | -3/Research | Lost 8 parts (2p2n2u2w) 10247 | -3/Research | Core integrity fell below 50% 10279 | -3/Research | System corruption reached 10% 10303 | -3/Research | Lost 10 parts (1p2u7w) 10919 | -3/Research | Garrison activated, responded to threat 10966 | -3/Research | Discovered new exit (range 4) 10975 | -3/Research | Identified exit to Research 10999 | -3/Research | Entered another Research area 10999 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 11692 | -2/Research | Discovered new exit (range 8) 11744 | -2/Research | Identified exit to Access 11775 | -2/Research | Found Prototype Processor 11775 | -2/Research | Identified Exp. Melee Analysis Suite 12076 | -2/Research | Garrison activated, responded to threat 12747 | -2/Research | Terminal network hard line cut 12793 | -2/Research | Found Prototype Processor 12793 | -2/Research | Identified Exp. Signal Interpreter 12920 | -2/Research | Found Prototype Processor 12920 | -2/Research | Identified Exp. Core Analyzer 12959 | -2/Research | Discovered exit to Access (range 17) 13191 | -2/Research | Entered Access 13191 | -1/Access | Evolved 2 slots: Utility x2 13471 | -1/Access | Garrison activated, responded to threat 13843 | -1/Access | Found Gamma Bomb Array 13847 | -1/Access | Found Gamma Bomb Array 14000 | -1/Access | Destroyed 7 combat bots 14112 | -1/Access | Lost 6 parts (3p1n2u) 14284 | -1/Access | Retrieved Zion intel report: Branch Access 14284 | -1/Access | Identified exit to Command 14343 | -1/Access | System corruption reached 10% 14451 | -1/Access | Spotted B-99 Colossus 14541 | -1/Access | Core integrity fell below 50% 14558 | -1/Access | Lost 24 parts (4p4n7u9w) 14626 | -1/Access | Core integrity fell below 20% 14645 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 14624_ Destabilizing: Short circuit. 14625_ Slug penetrates Wall. 14625_ Slammed into G-73 Enforcer. 14626_ System corrupted: Energy discharge (-29). 14626_ Slammed into G-73 Enforcer. 14627_ Adv. Target Analyzer destroyed. 14628_ Slug penetrates Wall. 14629_ Slug penetrates Signal Shield. 14630_ Discarded Adv. Visual Processing Unit. 14630_ Discarded Broken Exp. Signal Interpreter. 14631_ Discarded Adv. Targeting Computer. 14638_ Penetrated by Slug. 14639_ Slammed into R-10 Processor. 14640_ Slammed into P-80 Master. 14641_ System corrupted: IFF burst signal emitted. 14641_ Slammed into P-80 Master. 14641_ Destabilizing: System corrupted (+2). 14642_ Slammed into P-80 Master. 14643_ P-80 Master resets P-80 Master, system corruption cleaned. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ???????????? | | ????????????????????????????????? ??????????? | | ??????????????????????????????? ?????????? | | ?????????????????????????????""" !! +????????? | | ?????????????????????????????"Y ! #????????? | | ???????????????????????????##""" #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????+ #????????? | | ????????????????????###+#### +????????? | | ?????????????? ###### @ #????????? | | ??????????? #????????? | | ?????????? #????????? | | ??????????? pk#########?????????? | | ??????????? p R##?????????????????? | | ???????????? #####k#??????????????????? | | ???????????? ?####/######### #??????? | | ???????????? ?# + ?? | | ????????????? ?# ####### #??????? | | ????????????? ??#| #??????# ????????? | | ??????????????#########??# #??????# ????????? | | ??????????????????????#??# ######## ###?????? | | ??????????????????????# ?# + +????? | | ?????????????????????## #####+### % #?????? | | ?????????????????????# ### #?????? | | ?????????########????# #?????? | | ?????????# ! !#????# # #?????? | | ?????##### ! #????##??# #?????? | | ?????# # !!!##???????# """ """ ##????? | | ?????# # ! !%!######### """"""" ????? | | ?????# # !==/!= """"""" ????? | | #????# # |%*%#### """"" ????? | | # ???# ####/###### """"""" #?????? | | # #??# + [ """"""" #?????? | | ?# #### """ """ #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Coolant Potential 100 Energy Generation 63 Energy Capacity 1010 Matter Stores 400 Matter Capacity 800 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Additional Mass Support 9 Base Temperature (-) 200 Corruption Prevention 20 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Thermal Conversion 60 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 24 Melee Accuracy 12 Target Analysis 8 Recoil Reduction 5 Kinecelleration 30 Stasis Canceling 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 20k Club Denied? Knowing Is Half The Battle Ooh, Shiny! Rockin' Loadout Challenges ------------ None Game ------ Seed ChargeLargeFrame Manual? 0 Play Time 02:26:47 Cumulative 36.1 hours Start 2020.06.13 @ 18:06:41 End 2020.06.13 @ 20:56:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 39 Rogue 38 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 23 Gallery% 41 Achievement% 27 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81b70550-26cf-4a7b-999f-19863c37fbc3