Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.01 @ 22:28:26 Player: BionicBot Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (203) 1015 Value Destroyed (7085) 7085 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (666) 666 TOTAL SCORE: 14106 Bonus ------- High Alert Combat Kills 147 Follower Combat Kills 219 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 254/300 Energy 100/100 System Corruption 20% Temperature Cool (1) Movement Flying (40) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Nuclear Pulse Thruster > --- UTILITY (6) ------ Machine Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Signal Interpreter Improved Hacking Suite Advanced System Shield Proton Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Plasma Cannon Compact Ion Cannon > --- INVENTORY -------- Improved Deuterium Engine Armored Wheel Coolant Injector Huge Storage Unit Large Battery Structural Scanner Improved Signal Interpreter Seismic Detector Transmission Jammer Improved Light Armor Plating Improved Hacking Suite Drone Bay Plasma Rifle Heavy Rocket Launcher Shock Maul [Rating: 68] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Machine Analyzer Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Shock Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . 2 2 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 4 | . . 1 . 1 2 . . . . . . Utility 4 | . . . . 1 . 1 . . . . 2 Weapon 1 | . . 1 . . . . . . . . . Parts Attached 186 | 7 11 10 15 31 34 34 2 7 . 1 34 Power 21 | 1 1 1 2 2 1 8 . 1 . . 4 Engine 15 | 1 1 1 2 2 1 5 . 1 . . 1 Core 5 | . . . . . . 2 . . . . 3 Reactor 1 | . . . . . . 1 . . . . . Propulsion 56 | 2 2 3 4 10 11 14 . . . . 10 Treads 13 | 2 . 2 2 7 . . . . . . . Leg 27 | . . . . . 11 14 . . . . 2 Wheel 14 | . 2 1 2 3 . . . . . . 6 Hover . | . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . 2 Utility 45 | 2 5 2 . 6 7 8 . 4 . 1 10 Device 26 | 1 3 1 . 4 3 6 . . . 1 7 Storage 7 | 1 2 1 . 1 1 . . . . . 1 Processor 1 | . . . . . . . . . . . 1 Hackware . | . . . . . . . . . . . . Protection 11 | . . . . 1 3 2 . 4 . . 1 Artifact . | . . . . . . . . . . . . Weapon 64 | 2 3 4 9 13 15 4 2 2 . . 10 Energy Gun 29 | . 2 4 3 6 9 2 . . . . 3 Energy Cannon 17 | . . . 3 4 1 2 1 1 . . 5 Ballistic Gun 4 | 2 1 . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 5 | . . . 1 1 . . 1 1 . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 8 | . . . 1 2 5 . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 5 . 1 3 . . . . 1 Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 4 | . . . . . . . . . . . 4 Parts Lost 74 | . 3 1 1 15 14 6 1 15 . . 18 Power 8 | . . . . 2 1 . . 3 . . 2 Propulsion 30 | . 2 1 1 5 6 3 . 6 . . 6 Utility 20 | . 1 . . 3 3 1 1 5 . . 6 Weapon 16 | . . . . 5 4 2 . 1 . . 4 Highest Loss Streak 11 | . 2 1 1 11 3 2 1 9 . . 9 To Critical Strikes 2 | . . . 1 . . . . . . . 1 Average Slot Usage (%) 89 | . 91 95 99 93 94 94 96 74 . . 61 Engine 8 | . 14 11 10 8 6 5 6 5 . . 3 Core 1 | . . . . . . 4 . . . . 4 Treads 9 | . 19 16 13 25 . . . . . . . Leg 14 | . . . . . 40 35 40 22 . . . Wheel 6 | . 4 12 19 8 . . . . . . 14 Device 10 | . 10 11 11 10 8 12 16 6 . . 15 Storage 8 | . 14 11 11 10 7 6 6 6 . . . Protection 3 | . . . . 2 5 5 . 10 . . 2 Energy Gun 13 | . 7 33 18 16 18 12 3 . . . 2 Energy Cannon 7 | . . . 14 10 2 6 15 19 . . 5 Ballistic Gun 2 | . 20 . . . . . . . . . 3 Peak Build Rating 68 | 7 12 20 26 36 46 68 65 67 1 6 63 Average Rating 34 | 5 7 17 22 30 40 57 64 47 1 1 45 On Entrance 22 | . 7 12 20 23 36 37 65 65 1 1 1 Naked Turns 299 | . . . . . . . . 4 40 251 4 Heaviest Build 108 | 13 32 98 101 108 48 65 66 66 . . 59 Greatest Support 114 | 40 40 40 20 83 114 102 100 100 3 3 42 Greatest Overweight (x) 10 | . 1 6 9 10 1 1 . 3 . . 4 Average Overweight (x) 1 | . . 2 5 2 . . . . . . . Largest Inventory Capacity 25 | 8 15 25 25 25 25 15 15 15 5 5 5 Average Capacity 17 | 6 14 19 25 25 15 15 15 14 5 5 5 Most Carried 25 | 2 9 17 25 25 25 15 15 15 5 5 5 Average Carried 14 | 1 5 14 23 22 14 14 15 13 5 5 4 Final Capacity 25 | 8 15 25 25 25 15 15 15 5 5 5 5 Final Carried 25 | 2 8 17 25 25 14 15 15 5 5 5 4 Class Distribution -------------------- 34% | Tank 21% | Gunner 20% | Mutant 12% | Commander-Gunner 4% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Commander-Gunner | -9/Storage Gunner | -8/Materials Tank | -7/Factory Tank | -6/Factory Gunner | -6/Lower Caves Tank | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Matter Collected 2497 | 280 316 117 156 288 285 349 154 103 . 42 407 Remotely . | . . . . . . . . . . . . Salvage Created 8766 | 107 643 699 690 1291 1448 2091 138 489 . . 1170 Parts 357 | 5 44 36 46 55 40 70 5 13 . . 43 Haulers Intercepted 5 | . . 1 3 1 . . . . . . . Recyclers Shooed 10 | . 2 . . . . 5 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 3 15 . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 152 | . 12 16 14 26 26 28 4 11 . . 15 Melee 3 | . . . . . 2 . . . . . 1 Guns 79 | . 12 15 7 9 13 13 . . . . 10 Cannons 39 | . . . 3 11 3 11 1 8 . . 2 AOE 12 | . . . 3 3 . . 3 3 . . . Classes Destroyed 16 | 2 5 3 1 3 1 . . . . . 1 Worker 11 | . 3 2 . 2 1 3 . . . . . Builder 5 | . 1 . 1 1 . 2 . . . . . Tunneler 4 | 1 1 . . . . . . . . . 2 Hauler 5 | . . 1 3 1 . . . . . . . Recycler 13 | 1 1 1 1 . 2 4 . . . . 3 Operator 5 | . . 1 . 2 1 1 . . . . . Watcher 8 | . 2 2 1 2 . 1 . . . . . Swarmer 31 | . 3 . 4 4 4 4 4 4 . . 4 Saboteur 1 | . . . . . . . . . . . 1 Grunt 61 | . 9 11 4 10 10 10 . 4 . . 3 Brawler 5 | . . . . 1 1 1 . 1 . . 1 Duelist 3 | . . . 1 . . 1 . 1 . . . Sentry 34 | . . 5 5 7 9 6 . 1 . . 1 Hunter 8 | . . . . 3 . 1 . . . . 4 Programmer 8 | . . . . . 2 5 . . . . 1 Heavy 1 | . . . . 1 . . . . . . . Packrat 1 | . . . . . . . 1 . . . . Best Kill Streak 8 | 2 3 6 6 6 4 8 4 5 . . 5 Combat Bots Only 7 | . 3 6 4 6 3 7 4 5 . . 4 Max Kills in Single Turn 4 | 1 1 2 4 3 2 2 2 3 . . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 3 2 . . 2 3 . . . Melee 1 | . . . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Hostile Shots Fired 1261 | . 76 45 36 137 346 232 10 125 . 3 251 Missed 420 | . 19 10 11 27 127 98 7 25 . 2 94 Damage Taken 12200 | . 712 467 401 2077 2281 1729 62 1762 . 19 2690 Core 2126 | . 177 109 15 286 163 211 4 138 . 19 1004 Absorbed by Shields 278 | . . . . . . . . . . . 278 Ignored by Resistances 184 | . . . . . . . . . . . 184 Core Remaining (%) 63 | 100 29 . 69 48 76 . . . . 56 . Volleys Fired 479 | 5 66 35 31 67 65 95 7 26 . . 82 Largest 3 | 2 2 3 3 3 3 3 3 3 . . 3 Hottest 265 | 40 130 195 192 213 205 249 249 265 . . 251 Shots Fired 1154 | 10 132 102 87 184 178 253 11 71 . . 126 Gun 834 | 10 132 102 66 85 155 175 1 . . . 108 Cannon 309 | . . . 20 96 23 78 6 69 . . 17 Launcher 11 | . . . 1 3 . . 4 2 . . 1 Special . | . . . . . . . . . . . . Kinetic 173 | 10 128 . . . . . . . . . 35 Thermal 939 | . 4 102 85 181 178 253 7 69 . . 60 Explosive 11 | . . . 1 3 . . 4 2 . . 1 Electromagnetic 31 | . . . 1 . . . . . . . 30 Robot Hit Streak 32 | 2 9 21 32 13 19 13 3 11 . . 14 Robot Miss Streak 9 | 1 5 9 2 4 5 8 3 6 . . 3 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 5 | . 1 2 . . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . . . . . Shots Hit Robots 792 | 6 86 79 63 107 146 175 6 41 . . 83 Core Hits 426 | 4 42 76 26 51 58 105 9 19 . . 36 Critical Kills 1 | . . . . . 1 . . . . . . Critical Parts Destroyed 4 | . . . . . 3 . . . . . 1 Critical Strikes 27 | . . . 3 7 13 2 1 . . . 1 Burn 21 | . . . 3 7 8 2 1 . . . . Destroy 1 | . . . . . . . . . . . 1 Smash 5 | . . . . . 5 . . . . . . Melee Attacks 24 | . . . 3 2 19 . . . . . . Impact 21 | . . . . 2 19 . . . . . . Slashing 3 | . . . 3 . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 18263 | 51 906 1293 1287 2822 3090 4343 317 1486 . . 2668 Guns 11200 | 51 906 1281 821 1053 2136 3121 19 . . . 1812 Cannons 5065 | . . . 285 1275 375 1206 118 1262 . . 544 Explosions 1353 | . . . 173 464 . . 180 224 . . 312 Melee 563 | . . . . . 563 . . . . . . Ramming 82 | . . 12 8 30 16 16 . . . . . Kinetic 1484 | 51 867 . . . . . . . . . 566 Thermal 14080 | . 39 1281 1106 2328 2511 4327 137 1262 . . 1089 Explosive 1353 | . . . 173 464 . . 180 224 . . 312 Electromagnetic 701 | . . . . . . . . . . . 701 Impact 563 | . . . . . 563 . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 20 | . . . . . 1 7 7 7 7 7 20 Average Corruption 7 | . . . . . 1 6 7 7 7 7 13 Corruption Purged 1 | . . . . . 1 . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 156 | . . . . . 3 71 9 20 2 7 44 Message Errors 36 | . . . . . 1 19 1 5 1 . 9 Matter Fused 33 | . . . . . . 17 1 4 . 4 7 Heat Flow Errors 9 | . . . . . . 4 1 3 . 1 . Energy Discharges 27 | . . . . . . 9 4 1 1 1 11 Parts Fused 2 | . . . . . . 1 . 1 . . . Data Loss (minor) 14 | . . . . . 1 10 1 . . . 2 Data Loss (major) 8 | . . . . . 1 3 1 2 . 1 . Misfires 6 | . . . . . . 4 . . . . 2 Alerts 3 | . . . . . . 1 . 1 . . 1 Misdirections 3 | . . . . . . . . . . . 3 Weapon Failures 15 | . . . . . . 3 . 3 . . 9 Overload Shots . | . . . . . . . . . . . . Overflow Damage 319 | . . . . 20 168 50 18 57 . . 6 Projectiles 136 | . . . . 17 . 50 18 45 . . 6 Explosions 15 | . . . . 3 . . . 12 . . . Melee 168 | . . . . . 168 . . . . . . Knockbacks 1 | . . . . . 1 . . . . . . Impact 1 | . . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 154 | . . . 4 61 . . 14 64 . . 11 Shots 6 | . . . . 3 . . 1 1 . . 1 Rammed 3 | . . 1 1 1 . . . . . . . Targets Rammed 9 | . . 2 1 3 2 1 . . . . . Kicked 3 | . . . . . 2 1 . . . . . Crushed 3 | . . 1 . 2 . . . . . . . Highest Temperature 546 | . 54 376 228 279 474 395 85 546 . 131 196 Average Temperature 114 | . 11 124 64 73 153 106 41 208 . 75 86 Received Heat Transfer 3250 | . 330 267 189 675 693 447 . 462 . 9 178 Effects 18 | . . 6 . . 5 . . 7 . . . Energy Bleed 4 | . . 1 . . . . . 3 . . . Interference 12 | . . 5 . . 4 . . 3 . . . Damage (minor) 2 | . . . . . 1 . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 5 | . . . . . 3 . . . . . 2 Combat Hostiles 5 | . . . . . 3 . . . . . 2 Parts Fried 9 | . . . . . 2 . . . . . 7 Impact Corruptions 5 | . . . . . 5 . . . . . . Robots Melted 14 | . . 1 1 3 5 4 . . . . . Combat Hostiles 14 | . . 1 1 3 5 4 . . . . . Parts Melted 79 | . . 5 10 15 19 22 1 4 . . 3 Heat Transferred 27172 | . 55 2181 2553 4736 5920 8189 285 1736 . . 1517 Parts Sabotaged 4 | . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Peak Influence 726 | 10 165 314 441 329 344 726 . . . . 217 Initial 119 | . 6 . 114 79 119 110 . . . . 46 Average 208 | 4 59 158 250 203 210 319 . . . . 137 Maximum Alert Level 3 | . . 1 2 1 1 3 . . . . 1 Low Security (%) 56 | 100 100 57 31 44 49 47 . . . . 95 Level 1 34 | . . 42 66 55 50 15 . . . . 4 Level 2 7 | . . . 2 . . 32 . . . . . Level 3 1 | . . . . . . 5 . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 22 | . 2 1 2 2 7 5 . 1 . . 2 Investigation 2 | . 1 . . . . . . . . . 1 Extermination 5 | . . . . . 2 2 . . . . 1 Reinforcement 9 | . 1 1 1 2 2 2 . . . . . Assault 1 | . . . . . . . . 1 . . . Garrison 5 | . . . 1 . 3 1 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Distress Signals 15 | . . 7 . 3 . 4 . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 249 | . 20 25 21 36 38 48 4 14 . 5 38 Peak Tracking Total 16 | . 4 6 4 6 5 8 4 8 . 4 16 Tactical Retreats 20 | . . 2 . . 5 3 1 3 . 2 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 5 | . 2 . . 1 . . . . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 10 | . . 10 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 13 | . . 2 3 2 1 2 . . . . 3 Max in Single Turn 1 | . . 1 1 1 1 1 . . . . 1 Garrison Access 4 | . . . 1 1 . 2 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 72 | . 6 9 11 9 12 14 . . 4 . 7 Terminals 54 | . 6 7 10 8 9 10 . . . . 4 Fabricators 5 | . . . . . 2 . . . . . 3 Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . 2 . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 6 | . . . 1 1 1 3 . . . . . Total Hacks 214 | . 22 31 31 22 30 36 . . 29 . 13 Successful 129 | . 14 22 21 13 12 10 . . 29 . 8 Failed 85 | . 8 9 10 9 18 26 . . . . 5 Catastrophic 14 | . . . 2 2 3 6 . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 126 | . 16 17 17 17 28 22 . . . . 9 Terminals 163 | . 22 28 30 21 27 27 . . . . 8 Fabricators 7 | . . . . . 2 . . . . . 5 Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . . 3 . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 10 | . . . 1 1 1 7 . . . . . Terminal Hacks 59 | . 3 9 11 3 3 1 . . 29 . . Record 12 | . . . . 1 . . . . 11 . . Part Schematic 11 | . . . . . . . . . 11 . . Robot Schematic 4 | . . . . . . . . . 4 . . Robot Analysis 3 | . . . 2 1 . . . . . . . Prototype ID Bank 9 | . . 3 1 1 . 1 . . 3 . . Open Door 3 | . . . 3 . . . . . . . . Terminal Index 2 | . . 1 . . 1 . . . . . . Unreport Threat 6 | . 2 . 2 . 2 . . . . . . Locate Traps 4 | . 1 1 2 . . . . . . . . Disarm Traps 2 | . . 2 . . . . . . . . . Zone Layout 3 | . . 2 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 4 | . . 3 . . . 1 . . . . . Retrieve Components 4 | . . 3 . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 1 . 2 . . . . . Seal Access 4 | . . . 1 1 . 2 . . . . . Unauthorized Hacks 60 | . 11 10 9 9 9 6 . . . . 6 Terminals 58 | . 11 10 9 9 8 6 . . . . 5 Assimilate 3 | . 1 . . . 1 . . . . . 1 Botnet 20 | . 4 5 4 3 2 1 . . . . 1 Operators 2 | . 1 . . 1 . . . . . . . Skim 33 | . 5 5 5 5 5 5 . . . . 3 Fabricators 2 | . . . . . 1 . . . . . 1 Haulers 2 | . . . . . 1 . . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 1 1 1 . . . . . Used 1 | . . . 1 . . . . . . . . Hacking Detections 56 | . 6 6 8 8 11 11 . . . . 6 Full Trace Events 1 | . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . 11 . . Parts Built 2 | . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . Time 58 | . . . . . . . . . . . 58 Total Part Build Rating 14 | . . . . . . . . . . . 14 Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 19 | . . 9 . . . 10 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . Programmers 3 | . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Total Allies 13 | . 1 . 10 . . . . . . . 2 Largest Group 11 | . 1 1 11 9 . . . . . . 1 Highest-Rated Group 97 | . 10 10 97 81 . . . . . . 41 Highest-Rated Ally 41 | . 10 10 16 16 . . . . . . 41 Total Orders 4 | . . 2 2 . . . . . . . . STAY 2 | . . 1 1 . . . . . . . . FOLLOW 2 | . . 1 1 . . . . . . . . Ally Attacks 118 | . . . 64 49 . . . . . . 5 Total Damage 1044 | . . . 505 430 . . . . . . 109 Kills 14 | . . . 9 5 . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Robot Analysis Total 3 | . . . 2 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Turns Passed 13604 | 78 1605 1186 1874 1974 1613 2799 399 788 40 252 996 Spaces Moved 7974 | 38 698 573 699 846 920 2115 315 408 79 481 802 Core 598 | 7 . . . . . . . 5 79 481 26 Treads 1348 | 31 534 206 133 444 . . . . . . . Legs 3754 | . . . . . 920 2115 315 403 . . 1 Wheels 2092 | . 164 367 566 402 . . . . . . 593 Hover . | . . . . . . . . . . . . Flight 182 | . . . . . . . . . . . 182 Fastest Speed 37 | 50 105 105 140 125 117 101 120 50 50 50 37 Average Speed 136 | 139 149 172 245 195 128 106 120 167 50 50 84 Slowest Speed 560 | 160 160 320 560 250 200 189 120 330 50 50 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 55 | 3 91 60 91 76 25 56 49 59 69 64 20 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 11 | . 2 2 4 1 1 . . . 1 . . Known Exits Taken 6 | . . . 1 1 . 1 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 . . 1 . . . 1 . . Scrap Searched 4 | . . . . . . . 1 . . 3 . Spaces Dug 50 | . . . . 6 2 4 . 38 . . . Terrain Destroyed 197 | . . . 9 37 2 23 56 61 . . 9 Melee 4 | . . . . 2 2 . . . . . . Projectile 71 | . . . . 19 . 23 1 23 . . 5 AOE 122 | . . . 9 16 . . 55 38 . . 4 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Total 9635 | 52 1146 687 792 1026 1162 2444 325 453 78 491 979 Wait 795 | 1 354 59 10 33 104 163 . 11 . 9 51 Move 7955 | 37 697 572 698 845 919 2114 314 407 78 480 794 Hop 4 | . . . . . . . . . . . 4 Pick Up 77 | 2 8 6 13 26 7 11 1 1 . . 2 Fast Attach 80 | 7 3 4 7 3 6 17 . 2 . 1 30 Attach 48 | . 4 1 1 18 14 4 . 3 . . 3 Detach 21 | . 4 2 6 4 1 1 . . . . 3 Swap 58 | . 4 5 7 10 14 13 2 2 . . 1 Drop 81 | . 6 1 14 15 11 25 1 1 . 1 6 Fire 479 | 5 66 35 31 67 65 95 7 26 . . 82 Melee 24 | . . . 3 2 19 . . . . . . Ram 2 | . . . 1 1 . . . . . . . Kick 3 | . . . . . 2 1 . . . . . Crush 4 | . . 2 . 2 . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 4 | . . . 1 . . . . . . . 3 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: [*Fac] / *Upp x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 16) 450 | -10/Materials | Discovered new exit (range 12) 835 | -10/Materials | Core integrity fell below 50% 893 | -10/Materials | Discovered new exit (range 9) 1216 | -10/Materials | Learned 2 Mines zone layouts 1290 | -10/Materials | Discovered new exit (range 14) 1292 | -10/Materials | Identified exit to Mines 1356 | -10/Materials | Learned location of Mines (-9) 1409 | -10/Materials | Learned Storage garrison access intel 1451 | -10/Materials | Learned 4 Recycling zone layouts 1485 | -10/Materials | Learned 4 Recycling zone layouts 1527 | -10/Materials | Learned location of 1 exit from Storage 1580 | -10/Materials | Learned location of Storage (-9) 1684 | -10/Materials | Entered another Materials area 1684 | -9/Materials | Accompanied by 1 ally 1684 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1991 | -9/Materials | Build established: Gunner 2017 | -9/Materials | Discovered new exit (range 15) 2186 | -9/Materials | Discovered new exit (range 11) 2288 | -9/Materials | Learned Storage stockpile data 2362 | -9/Materials | Loaded intel: 2 recycling unit locations 2427 | -9/Materials | Identified exit to Materials 2564 | -9/Materials | Discovered new exit (range 5) 2643 | -9/Materials | Learned Materials recycling unit intel 2691 | -9/Materials | Build established: Scavenger-Gunner 2870 | -9/Materials | Entered Storage 2870 | -9/Storage | Accompanied by 1 ally 2871 | -9/Storage | Identified exit to Recycling 2873 | -9/Storage | Loaded intel: 1 garrison access location 3217 | -9/Storage | Build established: Gunner 3222 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3382 | -9/Storage | Discovered exit to Materials (range 8) 3550 | -9/Storage | Build established: Commander-Gunner 3642 | -9/Storage | Learned 2 Materials zone layouts 3665 | -9/Storage | Garrison activated, responded to threat 3704 | -9/Storage | Loaded intel: 17 terminal locations 3793 | -9/Storage | Learned location of Recycling (-9) 3841 | -9/Storage | Learned Storage terminal intel 4744 | -9/Storage | Entered Materials 4744 | -8/Materials | Accompanied by 9 allies 4744 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4745 | -8/Materials | Identified exit to Factory 4746 | -8/Materials | Loaded intel: 2 recycling unit locations 5007 | -8/Materials | Lost 6 allies 5018 | -8/Materials | Lost 3 parts (1n2u) 5223 | -8/Materials | Lost 11 parts (2p3n1u5w) 5273 | -8/Materials | Build established: Gunner 6192 | -8/Materials | Discovered exit to Factory (range 16) 6340 | -8/Materials | Learned location of 1 exit from Recycling 6391 | -8/Materials | Learned Factory trap positions 6434 | -8/Materials | Learned Storage garrison access intel 6446 | -8/Materials | Core integrity fell below 50% 6456 | -8/Materials | Build established: Tank 6467 | -8/Materials | Learned location of 1 exit from Storage 6490 | -8/Materials | Learned location of 1 exit from Storage 6505 | -8/Materials | Learned Storage security intel 6516 | -8/Materials | Learned location of Zion (-7) 6536 | -8/Materials | Learned Factory interactive machine intel 6565 | -8/Materials | Learned location of 1 exit from Storage 6718 | -8/Materials | Entered Factory 6718 | -7/Factory | Evolved 2 slots: Propulsion x2 6719 | -7/Factory | Loaded intel: 80 trap records 6720 | -7/Factory | Loaded intel: 51 interactive machine locations 6931 | -7/Factory | Garrison activated, responded to threat 7679 | -7/Factory | Lost 3 parts (2n1w) 7846 | -7/Factory | Discovered new exit (range 8) 8011 | -7/Factory | Learned Factory trap positions 8164 | -7/Factory | Learned location of 2 exits from Lower Caves 8193 | -7/Factory | Learned location of Proximity Caves (-6) 8231 | -7/Factory | Learned 2 Proximity Caves zone layouts 8270 | -7/Factory | Lost 3 parts (3n) 8282 | -7/Factory | Discovered new exit (range 15) 8331 | -7/Factory | Entered another Factory area 8331 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8332 | -6/Factory | Loaded intel: 74 trap records 9090 | -6/Factory | Discovered new exit (range 14) 9287 | -6/Factory | Discovered new exit (range 12) 9698 | -6/Factory | Destroyed 7 combat bots 9981 | -6/Factory | Garrison activated, responded to threat 10778 | -6/Factory | Build established: Scavenger-Tank 10880 | -6/Factory | Identified exit to Factory 10944 | -6/Factory | Identified exit to Lower Caves 10998 | -6/Factory | Learned 2 Proximity Caves zone layouts 11121 | -6/Factory | Learned 4 Hub_04(d) zone layouts 11130 | -6/Factory | Entered Lower Caves 11131 | -6/Lower Caves | Encountered a Warlord checkpoint 11131 | -6/Lower Caves | Identified exit to Lower Caves 11420 | -6/Lower Caves | Build established: Gunner 11529 | -6/Lower Caves | Entered another Lower Caves area 11531 | -6/Lower Caves | Identified exit to Data Miner 11614 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11678 | -6/Lower Caves | Lost 5 parts (2p2n1u) 11928 | -6/Lower Caves | Build established: Tank 12208 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12313 | -6/Lower Caves | Released all parts (3) 12317 | -6/Lower Caves | Entered Data Miner 12317 | -6/Data Miner | Discovered new exit (range 6) 12327 | -6/Data Miner | Met Data Miner 12341 | -6/Data Miner | Learned location of Section 7 (-2) 12341 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12344 | -6/Data Miner | Lost 9 parts (1p3n4u1w) 12345 | -6/Data Miner | Received God Mode back door access code from Data Miner 12357 | -6/Data Miner | Entered Proximity Caves 12609 | -5/Proximity Caves | Entered Factory 12609 | -5/Factory | Evolved 2 slots: Utility x2 12610 | -5/Factory | Identified exit to Upper Caves 12654 | -5/Factory | Build established: Mutant 12671 | -5/Factory | Incoming investigation squad redirected 12762 | -5/Factory | System corruption reached 10% 12957 | -5/Factory | Discovered new exit (range 6) 13250 | -5/Factory | Spotted B-75 Beast 13350 | -5/Factory | Fabricated Phase Gun (x2) 13510 | -5/Factory | Cargo convoy interrupted 13520 | -5/Factory | Core integrity fell below 50% 13535 | -5/Factory | Core integrity fell below 20% 13549 | -5/Factory | Lost 9 parts (1p3n3u2w) 13605 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 13554_ Acquired Nuclear Pulse Thruster. 13556_ Administrator 6a reveals location of hidden door. 13561_ Administrator 6a reveals location of Ambush Trap. 13564_ >> Machine Analyzer network decryption results: 13564_ Terminal x1 13564_ U-05 Engineer destroyed. 13564_ Nuclear Pulse Thruster destroyed. 13566_ Administrator 6a reveals location of Alarm Trap. 13569_ System corrupted: IFF burst signal emitted. 13571_ K-01 Serf collects debris. 13572_ Slug penetrates Wall. 13574_ Connecting with Terminal... 13577_ K-01 Serf destroyed. 13600_ System corrupted: Matter fused (-5). 13602_ Slug penetrates Wall. 13603_ Slug penetrates Nuclear Reactor. 13604_ Slug penetrates U-05 Engineer. 13604_ Slug penetrates Wall. 13604_ U-05 Engineer destroyed. 13605_ Penetrated by Slug. 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""" """ "" #??????? | | ??????????"""??"""??????# """ ######## | | ??????????"R???"""??????#h """ """ T" ^ | | ??????????"""??"""??????# h""" """ """ ^ | | ????????????????????????# """ """ "" ^ | | ????????????????????????# ^ | | ????????????????????????# ^ | | ????????????????????????# #####+######? | | ?????????#####+########## #? #?? | | ????????? ^ %* # #?? | | ????????? # ! #?? | | ???????? + #?? | | ????????? ! # """ """ #?? | | """""""""?""""""""" !%* # """ """???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 65 Energy Generation 37 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 100 Armor Coverage 300 Resistance: KI 25 Evasion (%) 62 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Imp. Coolant Injector | -6/Data Miner | Free Antimissile System | -6/Data Miner | Free Mic. Antimatter Reactor | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Phase Gun | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroSalvageOptics Manual? 0 Play Time 02:17:46 Cumulative 201.1 hours Start 2024.10.01 @ 19:23:50 End 2024.10.01 @ 22:28:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 152 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/1/0/0/0/0/0/0 Lore% 52 Gallery% 62 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8344e34c-3d68-4cc8-924f-5b025446877e