Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.01 @ 22:28:26

Player: BionicBot

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (203)     1015
Value Destroyed (7085)     7085
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (666)                666
              TOTAL SCORE: 14106

 Bonus
-------
High Alert Combat Kills    147
Follower Combat Kills      219
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     254/300
Energy                     100/100
System Corruption          20%
Temperature                Cool (1)
Movement                   Flying (40)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
           Nuclear Pulse Thruster
>          --- UTILITY (6) ------
           Machine Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Signal Interpreter
  Improved Hacking Suite
  Advanced System Shield
           Proton Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
     Light Antimatter Reactor
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           VSS Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Improved Cooling System
     Large Storage Unit
  Improved Light Armor Plating
>          --- WEAPON -----------
     Heavy Laser
     Heavy Plasma Cannon
   Compact Ion Cannon
>          --- INVENTORY --------
  Improved Deuterium Engine
   Armored Wheel
           Coolant Injector
           Huge Storage Unit
     Large Battery
           Structural Scanner
  Improved Signal Interpreter
           Seismic Detector
           Transmission Jammer
  Improved Light Armor Plating
  Improved Hacking Suite
           Drone Bay
           Plasma Rifle
     Heavy Rocket Launcher
           Shock Maul
[Rating: 68]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Flight Unit              Nuclear Pulse Thruster
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Protection               Improved Light Armor Plating
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Shock Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac 
Slots Evolved              10   | .   .   2   .   2   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   1   2   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   1   .   1   .   .   .   .   2   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             186  | 7   11  10  15  31  34  34  2   7   .   1   34  
  Power                    21   | 1   1   1   2   2   1   8   .   1   .   .   4   
    Engine                 15   | 1   1   1   2   2   1   5   .   1   .   .   1   
    Core                   5    | .   .   .   .   .   .   2   .   .   .   .   3   
    Reactor                1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               56   | 2   2   3   4   10  11  14  .   .   .   .   10  
    Treads                 13   | 2   .   2   2   7   .   .   .   .   .   .   .   
    Leg                    27   | .   .   .   .   .   11  14  .   .   .   .   2   
    Wheel                  14   | .   2   1   2   3   .   .   .   .   .   .   6   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  45   | 2   5   2   .   6   7   8   .   4   .   1   10  
    Device                 26   | 1   3   1   .   4   3   6   .   .   .   1   7   
    Storage                7    | 1   2   1   .   1   1   .   .   .   .   .   1   
    Processor              1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   .   .   1   3   2   .   4   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   64   | 2   3   4   9   13  15  4   2   2   .   .   10  
    Energy Gun             29   | .   2   4   3   6   9   2   .   .   .   .   3   
    Energy Cannon          17   | .   .   .   3   4   1   2   1   1   .   .   5   
    Ballistic Gun          4    | 2   1   .   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   1   1   .   .   1   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   .   .   1   2   5   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   5   .   1   3   .   .   .   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      4    | .   .   .   .   .   .   .   .   .   .   .   4   
Parts Lost                 74   | .   3   1   1   15  14  6   1   15  .   .   18  
  Power                    8    | .   .   .   .   2   1   .   .   3   .   .   2   
  Propulsion               30   | .   2   1   1   5   6   3   .   6   .   .   6   
  Utility                  20   | .   1   .   .   3   3   1   1   5   .   .   6   
  Weapon                   16   | .   .   .   .   5   4   2   .   1   .   .   4   
  Highest Loss Streak      11   | .   2   1   1   11  3   2   1   9   .   .   9   
  To Critical Strikes      2    | .   .   .   1   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     89   | .   91  95  99  93  94  94  96  74  .   .   61  
  Engine                   8    | .   14  11  10  8   6   5   6   5   .   .   3   
  Core                     1    | .   .   .   .   .   .   4   .   .   .   .   4   
  Treads                   9    | .   19  16  13  25  .   .   .   .   .   .   .   
  Leg                      14   | .   .   .   .   .   40  35  40  22  .   .   .   
  Wheel                    6    | .   4   12  19  8   .   .   .   .   .   .   14  
  Device                   10   | .   10  11  11  10  8   12  16  6   .   .   15  
  Storage                  8    | .   14  11  11  10  7   6   6   6   .   .   .   
  Protection               3    | .   .   .   .   2   5   5   .   10  .   .   2   
  Energy Gun               13   | .   7   33  18  16  18  12  3   .   .   .   2   
  Energy Cannon            7    | .   .   .   14  10  2   6   15  19  .   .   5   
  Ballistic Gun            2    | .   20  .   .   .   .   .   .   .   .   .   3   
Peak Build Rating          68   | 7   12  20  26  36  46  68  65  67  1   6   63  
  Average Rating           34   | 5   7   17  22  30  40  57  64  47  1   1   45  
  On Entrance              22   | .   7   12  20  23  36  37  65  65  1   1   1   
Naked Turns                299  | .   .   .   .   .   .   .   .   4   40  251 4   
Heaviest Build             108  | 13  32  98  101 108 48  65  66  66  .   .   59  
  Greatest Support         114  | 40  40  40  20  83  114 102 100 100 3   3   42  
  Greatest Overweight (x)  10   | .   1   6   9   10  1   1   .   3   .   .   4   
  Average Overweight (x)   1    | .   .   2   5   2   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  25  25  25  25  15  15  15  5   5   5   
  Average Capacity         17   | 6   14  19  25  25  15  15  15  14  5   5   5   
  Most Carried             25   | 2   9   17  25  25  25  15  15  15  5   5   5   
  Average Carried          14   | 1   5   14  23  22  14  14  15  13  5   5   4   
  Final Capacity           25   | 8   15  25  25  25  15  15  15  5   5   5   5   
  Final Carried            25   | 2   8   17  25  25  14  15  15  5   5   5   4   

 Class Distribution 
--------------------
 34% | Tank
 21% | Gunner
 20% | Mutant
 12% | Commander-Gunner
  4% | Scavenger-Tank
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Commander-Gunner | -9/Storage
           Gunner | -8/Materials
             Tank | -7/Factory
             Tank | -6/Factory
           Gunner | -6/Lower Caves
             Tank | -6/Lower Caves
           Mutant | -6/Data Miner
           Mutant | -5/Proximity Caves
           Mutant | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           2497 | 280  316  117  156  288  285  349  154  103  .    42   407  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8766 | 107  643  699  690  1291 1448 2091 138  489  .    .    1170 
  Parts                    357  | 5    44   36   46   55   40   70   5    13   .    .    43   
Haulers Intercepted        5    | .    .    1    3    1    .    .    .    .    .    .    .    
Recyclers Shooed           10   | .    2    .    .    .    .    5    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      18   | .    .    .    .    .    .    .    3    15   .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  152  | .   12  16  14  26  26  28  4   11  .   .   15  
  Melee                    3    | .   .   .   .   .   2   .   .   .   .   .   1   
  Guns                     79   | .   12  15  7   9   13  13  .   .   .   .   10  
  Cannons                  39   | .   .   .   3   11  3   11  1   8   .   .   2   
  AOE                      12   | .   .   .   3   3   .   .   3   3   .   .   .   
Classes Destroyed          16   | 2   5   3   1   3   1   .   .   .   .   .   1   
  Worker                   11   | .   3   2   .   2   1   3   .   .   .   .   .   
  Builder                  5    | .   1   .   1   1   .   2   .   .   .   .   .   
  Tunneler                 4    | 1   1   .   .   .   .   .   .   .   .   .   2   
  Hauler                   5    | .   .   1   3   1   .   .   .   .   .   .   .   
  Recycler                 13   | 1   1   1   1   .   2   4   .   .   .   .   3   
  Operator                 5    | .   .   1   .   2   1   1   .   .   .   .   .   
  Watcher                  8    | .   2   2   1   2   .   1   .   .   .   .   .   
  Swarmer                  31   | .   3   .   4   4   4   4   4   4   .   .   4   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    61   | .   9   11  4   10  10  10  .   4   .   .   3   
  Brawler                  5    | .   .   .   .   1   1   1   .   1   .   .   1   
  Duelist                  3    | .   .   .   1   .   .   1   .   1   .   .   .   
  Sentry                   34   | .   .   5   5   7   9   6   .   1   .   .   1   
  Hunter                   8    | .   .   .   .   3   .   1   .   .   .   .   4   
  Programmer               8    | .   .   .   .   .   2   5   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           8    | 2   3   6   6   6   4   8   4   5   .   .   5   
  Combat Bots Only         7    | .   3   6   4   6   3   7   4   5   .   .   4   
Max Kills in Single Turn   4    | 1   1   2   4   3   2   2   2   3   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   2   .   .   2   3   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  
Hostile Shots Fired        1261  | .    76   45   36   137  346  232  10   125  .    3    251  
  Missed                   420   | .    19   10   11   27   127  98   7    25   .    2    94   
Damage Taken               12200 | .    712  467  401  2077 2281 1729 62   1762 .    19   2690 
  Core                     2126  | .    177  109  15   286  163  211  4    138  .    19   1004 
  Absorbed by Shields      278   | .    .    .    .    .    .    .    .    .    .    .    278  
  Ignored by Resistances   184   | .    .    .    .    .    .    .    .    .    .    .    184  
Core Remaining (%)         63    | 100  29   .    69   48   76   .    .    .    .    56   .    
Volleys Fired              479   | 5    66   35   31   67   65   95   7    26   .    .    82   
  Largest                  3     | 2    2    3    3    3    3    3    3    3    .    .    3    
  Hottest                  265   | 40   130  195  192  213  205  249  249  265  .    .    251  
Shots Fired                1154  | 10   132  102  87   184  178  253  11   71   .    .    126  
  Gun                      834   | 10   132  102  66   85   155  175  1    .    .    .    108  
  Cannon                   309   | .    .    .    20   96   23   78   6    69   .    .    17   
  Launcher                 11    | .    .    .    1    3    .    .    4    2    .    .    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  173   | 10   128  .    .    .    .    .    .    .    .    .    35   
  Thermal                  939   | .    4    102  85   181  178  253  7    69   .    .    60   
  Explosive                11    | .    .    .    1    3    .    .    4    2    .    .    1    
  Electromagnetic          31    | .    .    .    1    .    .    .    .    .    .    .    30   
  Robot Hit Streak         32    | 2    9    21   32   13   19   13   3    11   .    .    14   
  Robot Miss Streak        9     | 1    5    9    2    4    5    8    3    6    .    .    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        5     | .    1    2    .    .    1    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    1    .    .    .    .    .    
Shots Hit Robots           792   | 6    86   79   63   107  146  175  6    41   .    .    83   
  Core Hits                426   | 4    42   76   26   51   58   105  9    19   .    .    36   
  Critical Kills           1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    3    .    .    .    .    .    1    
  Critical Strikes         27    | .    .    .    3    7    13   2    1    .    .    .    1    
    Burn                   21    | .    .    .    3    7    8    2    1    .    .    .    .    
    Destroy                1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Smash                  5     | .    .    .    .    .    5    .    .    .    .    .    .    
Melee Attacks              24    | .    .    .    3    2    19   .    .    .    .    .    .    
  Impact                   21    | .    .    .    .    2    19   .    .    .    .    .    .    
  Slashing                 3     | .    .    .    3    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18263 | 51   906  1293 1287 2822 3090 4343 317  1486 .    .    2668 
  Guns                     11200 | 51   906  1281 821  1053 2136 3121 19   .    .    .    1812 
  Cannons                  5065  | .    .    .    285  1275 375  1206 118  1262 .    .    544  
  Explosions               1353  | .    .    .    173  464  .    .    180  224  .    .    312  
  Melee                    563   | .    .    .    .    .    563  .    .    .    .    .    .    
  Ramming                  82    | .    .    12   8    30   16   16   .    .    .    .    .    
  Kinetic                  1484  | 51   867  .    .    .    .    .    .    .    .    .    566  
  Thermal                  14080 | .    39   1281 1106 2328 2511 4327 137  1262 .    .    1089 
  Explosive                1353  | .    .    .    173  464  .    .    180  224  .    .    312  
  Electromagnetic          701   | .    .    .    .    .    .    .    .    .    .    .    701  
  Impact                   563   | .    .    .    .    .    563  .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         20    | .    .    .    .    .    1    7    7    7    7    7    20   
  Average Corruption       7     | .    .    .    .    .    1    6    7    7    7    7    13   
  Corruption Purged        1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  156   | .    .    .    .    .    3    71   9    20   2    7    44   
    Message Errors         36    | .    .    .    .    .    1    19   1    5    1    .    9    
    Matter Fused           33    | .    .    .    .    .    .    17   1    4    .    4    7    
    Heat Flow Errors       9     | .    .    .    .    .    .    4    1    3    .    1    .    
    Energy Discharges      27    | .    .    .    .    .    .    9    4    1    1    1    11   
    Parts Fused            2     | .    .    .    .    .    .    1    .    1    .    .    .    
    Data Loss (minor)      14    | .    .    .    .    .    1    10   1    .    .    .    2    
    Data Loss (major)      8     | .    .    .    .    .    1    3    1    2    .    1    .    
    Misfires               6     | .    .    .    .    .    .    4    .    .    .    .    2    
    Alerts                 3     | .    .    .    .    .    .    1    .    1    .    .    1    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    3    
    Weapon Failures        15    | .    .    .    .    .    .    3    .    3    .    .    9    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            319   | .    .    .    .    20   168  50   18   57   .    .    6    
  Projectiles              136   | .    .    .    .    17   .    50   18   45   .    .    6    
  Explosions               15    | .    .    .    .    3    .    .    .    12   .    .    .    
  Melee                    168   | .    .    .    .    .    168  .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      154   | .    .    .    4    61   .    .    14   64   .    .    11   
  Shots                    6     | .    .    .    .    3    .    .    1    1    .    .    1    
  Rammed                   3     | .    .    1    1    1    .    .    .    .    .    .    .    
Targets Rammed             9     | .    .    2    1    3    2    1    .    .    .    .    .    
  Kicked                   3     | .    .    .    .    .    2    1    .    .    .    .    .    
  Crushed                  3     | .    .    1    .    2    .    .    .    .    .    .    .    
Highest Temperature        546   | .    54   376  228  279  474  395  85   546  .    131  196  
  Average Temperature      114   | .    11   124  64   73   153  106  41   208  .    75   86   
  Received Heat Transfer   3250  | .    330  267  189  675  693  447  .    462  .    9    178  
  Effects                  18    | .    .    6    .    .    5    .    .    7    .    .    .    
    Energy Bleed           4     | .    .    1    .    .    .    .    .    3    .    .    .    
    Interference           12    | .    .    5    .    .    4    .    .    3    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    1    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    3    .    .    .    .    .    2    
  Combat Hostiles          5     | .    .    .    .    .    3    .    .    .    .    .    2    
  Parts Fried              9     | .    .    .    .    .    2    .    .    .    .    .    7    
  Impact Corruptions       5     | .    .    .    .    .    5    .    .    .    .    .    .    
Robots Melted              14    | .    .    1    1    3    5    4    .    .    .    .    .    
  Combat Hostiles          14    | .    .    1    1    3    5    4    .    .    .    .    .    
  Parts Melted             79    | .    .    5    10   15   19   22   1    4    .    .    3    
  Heat Transferred         27172 | .    55   2181 2553 4736 5920 8189 285  1736 .    .    1517 
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    4    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac 
Peak Influence             726  | 10  165 314 441 329 344 726 .   .   .   .   217 
  Initial                  119  | .   6   .   114 79  119 110 .   .   .   .   46  
  Average                  208  | 4   59  158 250 203 210 319 .   .   .   .   137 
Maximum Alert Level        3    | .   .   1   2   1   1   3   .   .   .   .   1   
  Low Security (%)         56   | 100 100 57  31  44  49  47  .   .   .   .   95  
  Level 1                  34   | .   .   42  66  55  50  15  .   .   .   .   4   
  Level 2                  7    | .   .   .   2   .   .   32  .   .   .   .   .   
  Level 3                  1    | .   .   .   .   .   .   5   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   2   1   2   2   7   5   .   1   .   .   2   
  Investigation            2    | .   1   .   .   .   .   .   .   .   .   .   1   
  Extermination            5    | .   .   .   .   .   2   2   .   .   .   .   1   
  Reinforcement            9    | .   1   1   1   2   2   2   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 5    | .   .   .   1   .   3   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac 
Distress Signals           15   | .   .   7   .   3   .   4   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              249  | .   20  25  21  36  38  48  4   14  .   5   38  
  Peak Tracking Total      16   | .   4   6   4   6   5   8   4   8   .   4   16  
  Tactical Retreats        20   | .   .   2   .   .   5   3   1   3   .   2   4   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac 
Traps Triggered            5    | .   2   .   .   1   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 10   | .   .   10  .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac 
Machines Disabled          13   | .   .   2   3   2   1   2   .   .   .   .   3   
  Max in Single Turn       1    | .   .   1   1   1   1   1   .   .   .   .   1   
  Garrison Access          4    | .   .   .   1   1   .   2   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac 
Machines Accessed          72   | .   6   9   11  9   12  14  .   .   4   .   7   
  Terminals                54   | .   6   7   10  8   9   10  .   .   .   .   4   
  Fabricators              5    | .   .   .   .   .   2   .   .   .   .   .   3   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   2   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   1   1   1   3   .   .   .   .   .   
Total Hacks                214  | .   22  31  31  22  30  36  .   .   29  .   13  
  Successful               129  | .   14  22  21  13  12  10  .   .   29  .   8   
  Failed                   85   | .   8   9   10  9   18  26  .   .   .   .   5   
    Catastrophic           14   | .   .   .   2   2   3   6   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   126  | .   16  17  17  17  28  22  .   .   .   .   9   
  Terminals                163  | .   22  28  30  21  27  27  .   .   .   .   8   
  Fabricators              7    | .   .   .   .   .   2   .   .   .   .   .   5   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   3   .   .   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   1   1   1   7   .   .   .   .   .   
Terminal Hacks             59   | .   3   9   11  3   3   1   .   .   29  .   .   
  Record                   12   | .   .   .   .   1   .   .   .   .   11  .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   11  .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Robot Analysis           3    | .   .   .   2   1   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   .   3   1   1   .   1   .   .   3   .   .   
  Open Door                3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   1   .   .   1   .   .   .   .   .   .   
  Unreport Threat          6    | .   2   .   2   .   2   .   .   .   .   .   .   
  Locate Traps             4    | .   1   1   2   .   .   .   .   .   .   .   .   
  Disarm Traps             2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   2   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   3   .   .   .   1   .   .   .   .   .   
  Retrieve Components      4    | .   .   3   .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   1   1   .   2   .   .   .   .   .   
  Seal Access              4    | .   .   .   1   1   .   2   .   .   .   .   .   
Unauthorized Hacks         60   | .   11  10  9   9   9   6   .   .   .   .   6   
  Terminals                58   | .   11  10  9   9   8   6   .   .   .   .   5   
    Assimilate             3    | .   1   .   .   .   1   .   .   .   .   .   1   
    Botnet                 20   | .   4   5   4   3   2   1   .   .   .   .   1   
    Operators              2    | .   1   .   .   1   .   .   .   .   .   .   .   
    Skim                   33   | .   5   5   5   5   5   5   .   .   .   .   3   
  Fabricators              2    | .   .   .   .   .   1   .   .   .   .   .   1   
    Haulers                2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   1   1   1   1   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         56   | .   6   6   8   8   11  11  .   .   .   .   6   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   11  .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   .   .   .   .   58  
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   .   .   .   14  
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     19   | .   .   9   .   .   .   10  .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   3   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac 
Total Allies               13   | .   1   .   10  .   .   .   .   .   .   .   2   
  Largest Group            11   | .   1   1   11  9   .   .   .   .   .   .   1   
  Highest-Rated Group      97   | .   10  10  97  81  .   .   .   .   .   .   41  
  Highest-Rated Ally       41   | .   10  10  16  16  .   .   .   .   .   .   41  
Total Orders               4    | .   .   2   2   .   .   .   .   .   .   .   .   
  STAY                     2    | .   .   1   1   .   .   .   .   .   .   .   .   
  FOLLOW                   2    | .   .   1   1   .   .   .   .   .   .   .   .   
Ally Attacks               118  | .   .   .   64  49  .   .   .   .   .   .   5   
  Total Damage             1044 | .   .   .   505 430 .   .   .   .   .   .   109 
  Kills                    14   | .   .   .   9   5   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac 
Robot Analysis Total       3    | .   .   .   2   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               13604 | 78   1605 1186 1874 1974 1613 2799 399  788  40   252  996  
Spaces Moved               7974  | 38   698  573  699  846  920  2115 315  408  79   481  802  
  Core                     598   | 7    .    .    .    .    .    .    .    5    79   481  26   
  Treads                   1348  | 31   534  206  133  444  .    .    .    .    .    .    .    
  Legs                     3754  | .    .    .    .    .    920  2115 315  403  .    .    1    
  Wheels                   2092  | .    164  367  566  402  .    .    .    .    .    .    593  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   182   | .    .    .    .    .    .    .    .    .    .    .    182  
  Fastest Speed            37    | 50   105  105  140  125  117  101  120  50   50   50   37   
  Average Speed            136   | 139  149  172  245  195  128  106  120  167  50   50   84   
  Slowest Speed            560   | 160  160  320  560  250  200  189  120  330  50   50   260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4     | .    .    .    .    .    .    .    .    .    .    .    4    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 3    91   60   91   76   25   56   49   59   69   64   20   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     11    | .    2    2    4    1    1    .    .    .    1    .    .    
  Known Exits Taken        6     | .    .    .    1    1    .    1    1    1    .    1    .    
  Unknown Exits Taken      5     | 1    1    1    .    .    1    .    .    .    1    .    .    
Scrap Searched             4     | .    .    .    .    .    .    .    1    .    .    3    .    
Spaces Dug                 50    | .    .    .    .    6    2    4    .    38   .    .    .    
Terrain Destroyed          197   | .    .    .    9    37   2    23   56   61   .    .    9    
  Melee                    4     | .    .    .    .    2    2    .    .    .    .    .    .    
  Projectile               71    | .    .    .    .    19   .    23   1    23   .    .    5    
  AOE                      122   | .    .    .    9    16   .    .    55   38   .    .    4    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  
Total                      9635 | 52   1146 687  792  1026 1162 2444 325  453  78   491  979  
  Wait                     795  | 1    354  59   10   33   104  163  .    11   .    9    51   
  Move                     7955 | 37   697  572  698  845  919  2114 314  407  78   480  794  
  Hop                      4    | .    .    .    .    .    .    .    .    .    .    .    4    
  Pick Up                  77   | 2    8    6    13   26   7    11   1    1    .    .    2    
  Fast Attach              80   | 7    3    4    7    3    6    17   .    2    .    1    30   
  Attach                   48   | .    4    1    1    18   14   4    .    3    .    .    3    
  Detach                   21   | .    4    2    6    4    1    1    .    .    .    .    3    
  Swap                     58   | .    4    5    7    10   14   13   2    2    .    .    1    
  Drop                     81   | .    6    1    14   15   11   25   1    1    .    1    6    
  Fire                     479  | 5    66   35   31   67   65   95   7    26   .    .    82   
  Melee                    24   | .    .    .    3    2    19   .    .    .    .    .    .    
  Ram                      2    | .    .    .    1    1    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    .    2    1    .    .    .    .    .    
  Crush                    4    | .    .    2    .    2    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   4    | .    .    .    1    .    .    .    .    .    .    .    3    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sto)
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: [*Fac] / *Upp x2)

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 15)
    79 | -11/Scrapyard      | Entered Materials
   309 | -10/Materials      | Build established: Mutant
   342 | -10/Materials      | Discovered new exit (range 16)
   450 | -10/Materials      | Discovered new exit (range 12)
   835 | -10/Materials      | Core integrity fell below 50%
   893 | -10/Materials      | Discovered new exit (range 9)
  1216 | -10/Materials      | Learned 2 Mines zone layouts
  1290 | -10/Materials      | Discovered new exit (range 14)
  1292 | -10/Materials      | Identified exit to Mines
  1356 | -10/Materials      | Learned location of Mines (-9)
  1409 | -10/Materials      | Learned Storage garrison access intel
  1451 | -10/Materials      | Learned 4 Recycling zone layouts
  1485 | -10/Materials      | Learned 4 Recycling zone layouts
  1527 | -10/Materials      | Learned location of 1 exit from Storage
  1580 | -10/Materials      | Learned location of Storage (-9)
  1684 | -10/Materials      | Entered another Materials area
  1684 | -9/Materials       | Accompanied by 1 ally
  1684 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  1991 | -9/Materials       | Build established: Gunner
  2017 | -9/Materials       | Discovered new exit (range 15)
  2186 | -9/Materials       | Discovered new exit (range 11)
  2288 | -9/Materials       | Learned Storage stockpile data
  2362 | -9/Materials       | Loaded intel: 2 recycling unit locations
  2427 | -9/Materials       | Identified exit to Materials
  2564 | -9/Materials       | Discovered new exit (range 5)
  2643 | -9/Materials       | Learned Materials recycling unit intel
  2691 | -9/Materials       | Build established: Scavenger-Gunner
  2870 | -9/Materials       | Entered Storage
  2870 | -9/Storage         | Accompanied by 1 ally
  2871 | -9/Storage         | Identified exit to Recycling
  2873 | -9/Storage         | Loaded intel: 1 garrison access location
  3217 | -9/Storage         | Build established: Gunner
  3222 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  3382 | -9/Storage         | Discovered exit to Materials (range 8)
  3550 | -9/Storage         | Build established: Commander-Gunner
  3642 | -9/Storage         | Learned 2 Materials zone layouts
  3665 | -9/Storage         | Garrison activated, responded to threat
  3704 | -9/Storage         | Loaded intel: 17 terminal locations
  3793 | -9/Storage         | Learned location of Recycling (-9)
  3841 | -9/Storage         | Learned Storage terminal intel
  4744 | -9/Storage         | Entered Materials
  4744 | -8/Materials       | Accompanied by 9 allies
  4744 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4745 | -8/Materials       | Identified exit to Factory
  4746 | -8/Materials       | Loaded intel: 2 recycling unit locations
  5007 | -8/Materials       | Lost 6 allies
  5018 | -8/Materials       | Lost 3 parts (1n2u)
  5223 | -8/Materials       | Lost 11 parts (2p3n1u5w)
  5273 | -8/Materials       | Build established: Gunner
  6192 | -8/Materials       | Discovered exit to Factory (range 16)
  6340 | -8/Materials       | Learned location of 1 exit from Recycling
  6391 | -8/Materials       | Learned Factory trap positions
  6434 | -8/Materials       | Learned Storage garrison access intel
  6446 | -8/Materials       | Core integrity fell below 50%
  6456 | -8/Materials       | Build established: Tank
  6467 | -8/Materials       | Learned location of 1 exit from Storage
  6490 | -8/Materials       | Learned location of 1 exit from Storage
  6505 | -8/Materials       | Learned Storage security intel
  6516 | -8/Materials       | Learned location of Zion (-7)
  6536 | -8/Materials       | Learned Factory interactive machine intel
  6565 | -8/Materials       | Learned location of 1 exit from Storage
  6718 | -8/Materials       | Entered Factory
  6718 | -7/Factory         | Evolved 2 slots: Propulsion x2
  6719 | -7/Factory         | Loaded intel: 80 trap records
  6720 | -7/Factory         | Loaded intel: 51 interactive machine locations
  6931 | -7/Factory         | Garrison activated, responded to threat
  7679 | -7/Factory         | Lost 3 parts (2n1w)
  7846 | -7/Factory         | Discovered new exit (range 8)
  8011 | -7/Factory         | Learned Factory trap positions
  8164 | -7/Factory         | Learned location of 2 exits from Lower Caves
  8193 | -7/Factory         | Learned location of Proximity Caves (-6)
  8231 | -7/Factory         | Learned 2 Proximity Caves zone layouts
  8270 | -7/Factory         | Lost 3 parts (3n)
  8282 | -7/Factory         | Discovered new exit (range 15)
  8331 | -7/Factory         | Entered another Factory area
  8331 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  8332 | -6/Factory         | Loaded intel: 74 trap records
  9090 | -6/Factory         | Discovered new exit (range 14)
  9287 | -6/Factory         | Discovered new exit (range 12)
  9698 | -6/Factory         | Destroyed 7 combat bots
  9981 | -6/Factory         | Garrison activated, responded to threat
 10778 | -6/Factory         | Build established: Scavenger-Tank
 10880 | -6/Factory         | Identified exit to Factory
 10944 | -6/Factory         | Identified exit to Lower Caves
 10998 | -6/Factory         | Learned 2 Proximity Caves zone layouts
 11121 | -6/Factory         | Learned 4 Hub_04(d) zone layouts
 11130 | -6/Factory         | Entered Lower Caves
 11131 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11131 | -6/Lower Caves     | Identified exit to Lower Caves
 11420 | -6/Lower Caves     | Build established: Gunner
 11529 | -6/Lower Caves     | Entered another Lower Caves area
 11531 | -6/Lower Caves     | Identified exit to Data Miner
 11614 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11678 | -6/Lower Caves     | Lost 5 parts (2p2n1u)
 11928 | -6/Lower Caves     | Build established: Tank
 12208 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 12313 | -6/Lower Caves     | Released all parts (3)
 12317 | -6/Lower Caves     | Entered Data Miner
 12317 | -6/Data Miner      | Discovered new exit (range 6)
 12327 | -6/Data Miner      | Met Data Miner
 12341 | -6/Data Miner      | Learned location of Section 7 (-2)
 12341 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 12344 | -6/Data Miner      | Lost 9 parts (1p3n4u1w)
 12345 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 12357 | -6/Data Miner      | Entered Proximity Caves
 12609 | -5/Proximity Caves | Entered Factory
 12609 | -5/Factory         | Evolved 2 slots: Utility x2
 12610 | -5/Factory         | Identified exit to Upper Caves
 12654 | -5/Factory         | Build established: Mutant
 12671 | -5/Factory         | Incoming investigation squad redirected
 12762 | -5/Factory         | System corruption reached 10%
 12957 | -5/Factory         | Discovered new exit (range 6)
 13250 | -5/Factory         | Spotted B-75 Beast
 13350 | -5/Factory         | Fabricated Phase Gun (x2)
 13510 | -5/Factory         | Cargo convoy interrupted
 13520 | -5/Factory         | Core integrity fell below 50%
 13535 | -5/Factory         | Core integrity fell below 20%
 13549 | -5/Factory         | Lost 9 parts (1p3n3u2w)
 13605 | -5/Factory         | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
13554_ Acquired Nuclear Pulse Thruster.
13556_ Administrator 6a reveals location of hidden door.
13561_ Administrator 6a reveals location of Ambush Trap.
13564_ >> Machine Analyzer network decryption results:
13564_   Terminal x1
13564_ U-05 Engineer destroyed.
13564_ Nuclear Pulse Thruster destroyed.
13566_ Administrator 6a reveals location of Alarm Trap. <x5>
13569_ System corrupted: IFF burst signal emitted.
13571_ K-01 Serf collects debris.
13572_ Slug penetrates Wall.
13574_ Connecting with Terminal...
13577_ K-01 Serf destroyed.
13600_ System corrupted: Matter fused (-5).
13602_ Slug penetrates Wall. <x4>
13603_ Slug penetrates Nuclear Reactor.
13604_ Slug penetrates U-05 Engineer.
13604_ Slug penetrates Wall.
13604_ U-05 Engineer destroyed.
13605_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Coolant Potential          65
Energy Generation          37
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Power Amplification        20
Base Temperature (-)       100
Armor Coverage             300
Resistance: KI             25
Evasion (%)                62
Recoil Reduction           4
Particle Charging          15

 Item Schematics 
-----------------
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
  Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
               Exp. Heat Sink | -6/Data Miner | Free
 Hvy. Proton Missile Launcher | -6/Data Miner | Free
               Centrium Wheel | -6/Data Miner | Free
     Adv. Transmission Jammer | -6/Data Miner | Free
                Adv. Datajack | -6/Data Miner | Free
        Imp. Coolant Injector | -6/Data Miner | Free
           Antimissile System | -6/Data Miner | Free
      Mic. Antimatter Reactor | -6/Data Miner | Free

 Robot Schematics 
------------------
   L-41 Fighter | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free

 Fabricated
------------
 Phase Gun | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicroSalvageOptics
  Manual?         0
Play Time         02:17:46
  Cumulative      201.1 hours
  Start           2024.10.01 @ 19:23:50
  End             2024.10.01 @ 22:28:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          152
  Rogue           152
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           7/0/1/0/0/0/0/0/0
Lore%             52
Gallery%          62
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8344e34c-3d68-4cc8-924f-5b025446877e