Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.27 @ 20:13:48

Player: Rainynight

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (93)      465
Value Destroyed (5152)     5152
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (3596)               3596
              TOTAL SCORE: 13433

 Bonus
-------
High Alert Combat Kills    1496
Follower Combat Kills      400
Entered Garrisons          400
Used RIF Installer         1000
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             200/700
Matter                     15/300
Energy                     272/340
System Corruption          7%
Temperature                Critical (694)
Movement                   Core (1650) Ox32
Location                   -7/Garrison

 Parts 
-------
>               --- POWER (1) --------
                Particle Reactor
>               --- PROPULSION (4) ---
          Light Treads
>               --- UTILITY (6) ------
  High-capacity Storage Unit
       Improved Target Analyzer
       Hardened Light Armor Plating
       Hardened Medium Armor Plating
>               --- WEAPON (2) -------
          Heavy Linear Accelerator
>               --- INVENTORY (20) ---
        Armored Treads
          Large Storage Unit
                Huge Storage Unit
                Kinecellerator
       Improved Light Armor Plating
   High-powered Tractor Beam
          Heavy Linear Accelerator
          Heavy Linear Accelerator
          Heavy Linear Accelerator
          Heavy Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Army-in-a-Box
>          --- WEAPON -----------
  Advanced Assault Cannon
  Advanced Assault Cannon
>          --- INVENTORY --------
    Medium Storage Unit
     Large Storage Unit
           Ion Cannon
     Heavy Assault Rifle
           Assault Cannon
[Rating: 70]

 Favorites 
-----------
Power                      Particle Reactor
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Flight Unit
Utility                    Improved Light Armor Plating
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Target Analyzer
  Protection               Improved Light Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Quantum Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   .   2   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             123  | 6   5   3   5   .   2   1   27  8   34  28  4   
  Power                    9    | 1   1   .   .   .   .   1   4   .   1   .   1   
    Engine                 3    | 1   1   .   .   .   .   .   1   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   1   3   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   1   .   1   
  Propulsion               38   | 2   .   .   4   .   .   .   11  4   11  6   .   
    Treads                 14   | 2   .   .   .   .   .   .   3   2   4   3   .   
    Leg                    19   | .   .   .   .   .   .   .   8   2   7   2   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   4   .   .   .   .   .   .   .   .   
  Utility                  53   | 1   1   .   .   .   1   .   8   2   16  22  2   
    Device                 28   | .   .   .   .   .   1   .   5   2   10  10  .   
    Storage                8    | 1   .   .   .   .   .   .   3   .   1   3   .   
    Processor              3    | .   .   .   .   .   .   .   .   .   1   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             14   | .   1   .   .   .   .   .   .   .   4   7   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   3   3   1   .   1   .   4   2   6   .   1   
    Energy Gun             3    | 1   .   .   .   .   .   .   .   .   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 1   2   3   .   .   1   .   .   .   1   .   .   
    Ballistic Cannon       9    | .   .   .   .   .   .   .   4   2   2   .   1   
    Launcher               1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   1   .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   1   .   .   .   
Parts Lost                 23   | .   .   1   1   .   .   1   4   .   7   3   6   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               10   | .   .   .   1   .   .   1   3   .   3   .   2   
  Utility                  11   | .   .   1   .   .   .   .   .   .   4   3   3   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Highest Loss Streak      6    | .   .   1   1   .   .   1   1   .   4   2   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   99  89  62  55  56  44  91  61  86  85  76  
  Engine                   1    | .   14  14  3   .   .   .   1   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   7   7   2   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   4   7   7   
  Treads                   15   | .   28  28  3   .   .   .   13  1   18  11  15  
  Leg                      11   | .   .   .   .   .   .   .   16  28  10  11  .   
  Flight                   1    | .   .   .   29  33  33  22  .   .   .   .   .   
  Device                   8    | .   .   .   .   .   .   .   16  7   11  4   .   
  Storage                  8    | .   14  14  11  11  11  11  17  .   5   7   7   
  Processor                4    | .   .   .   .   .   .   .   .   .   2   14  14  
  Protection               10   | .   13  4   .   .   .   .   .   .   15  15  15  
  Ballistic Gun            3    | .   26  28  5   .   1   .   .   .   1   .   .   
  Ballistic Cannon         8    | .   .   .   .   .   .   .   17  15  7   7   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             118  | 13  19  18  16  8   9   9   45  99  99  108 118 
  Greatest Support         80   | 40  40  40  40  12  12  12  43  40  80  48  28  
  Greatest Overweight (x)  9    | .   .   .   .   .   .   .   9   3   3   3   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   2   .   1   3   
Largest Inventory Capacity 25   | 8   8   8   8   8   8   8   15  15  15  25  20  
  Average Capacity         12   | 7   8   8   8   8   8   8   12  5   13  15  20  
  Most Carried             16   | .   8   8   8   8   8   8   15  15  15  16  16  
  Average Carried          11   | .   6   7   7   8   7   7   10  4   12  14  15  
  Final Capacity           20   | 8   8   8   8   8   8   8   15  5   15  20  20  
  Final Carried            16   | .   8   8   8   8   8   8   15  5   15  16  13  

 Class Distribution 
--------------------
 63% | Scavenger-Mutant
 36% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
           Mutant | -7/Factory
           Mutant | -7/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  
Matter Collected           3763 | 229  33   179  .    97   20   10   834  120  1113 1126 2    
  Remotely                 542  | .    .    .    .    .    .    .    .    .    .    542  .    
Salvage Created            2499 | .    50   97   .    .    .    41   1029 .    734  512  36   
  Parts                    137  | .    3    12   .    .    .    .    55   .    31   35   1    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar 
Combat Hostiles Destroyed  85   | .   2   6   .   .   .   1   26  .   25  24  1   
  Guns                     15   | .   2   6   .   .   .   .   .   .   7   .   .   
  Cannons                  67   | .   .   .   .   .   .   .   26  .   17  23  1   
  AOE                      2    | .   .   .   .   .   .   .   .   .   1   1   .   
Classes Destroyed          12   | .   2   .   .   .   .   1   5   .   2   2   .   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Builder                  3    | .   1   .   .   .   .   .   2   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  20   | .   2   6   .   .   .   .   4   .   6   2   .   
  Grunt                    43   | .   .   .   .   .   .   .   16  .   11  15  1   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   11   | .   .   .   .   .   .   .   4   .   5   2   .   
  Hunter                   2    | .   .   .   .   .   .   1   1   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   .   2   4   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           8    | .   3   5   .   .   .   1   8   .   4   5   1   
  Combat Bots Only         7    | .   2   5   .   .   .   1   7   .   4   5   1   
Max Kills in Single Turn   2    | .   1   1   .   .   .   1   2   .   2   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   1   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  
Damage Taken               6491  | .    255  151  17   .    .    40   1318 53   1629 2329 699  
  Core                     786   | .    18   17   .    .    .    .    251  .    140  210  150  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   3     | .    .    .    .    .    .    .    3    .    .    .    .    
Core Remaining (%)         85    | 100  .    86   .    .    .    100  54   .    .    .    .    
Volleys Fired              290   | .    19   13   .    .    .    1    60   5    99   79   14   
  Largest                  2     | .    2    2    .    .    .    1    2    2    2    1    1    
  Hottest                  175   | .    40   40   .    .    .    20   96   96   175  83   83   
Shots Fired                432   | .    38   26   .    .    .    1    116  10   148  79   14   
  Gun                      122   | .    38   26   .    .    .    1    .    .    57   .    .    
  Cannon                   307   | .    .    .    .    .    .    .    116  10   88   79   14   
  Launcher                 3     | .    .    .    .    .    .    .    .    .    3    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  399   | .    38   26   .    .    .    1    116  10   115  79   14   
  Thermal                  30    | .    .    .    .    .    .    .    .    .    30   .    .    
  Explosive                3     | .    .    .    .    .    .    .    .    .    3    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20    | .    7    4    .    .    .    .    10   2    20   8    3    
  Robot Miss Streak        14    | .    14   3    .    .    .    1    3    3    2    3    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        3     | .    .    2    .    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           261   | .    14   14   .    .    .    1    79   4    94   47   8    
  Core Hits                110   | .    3    7    .    .    .    .    44   1    34   20   1    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         32    | .    1    .    .    .    .    .    9    .    5    17   .    
    Destroy                1     | .    1    .    .    .    .    .    .    .    .    .    .    
    Blast                  31    | .    .    .    .    .    .    .    9    .    5    17   .    
Melee Attacks              5     | .    1    .    3    .    .    1    .    .    .    .    .    
  Impact                   5     | .    1    .    3    .    .    1    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10736 | .    146  111  .    .    .    64   2263 131  3414 3823 784  
  Guns                     1155  | .    146  111  .    .    .    .    .    .    898  .    .    
  Cannons                  9048  | .    .    .    .    .    .    .    2260 131  2184 3689 784  
  Explosions               454   | .    .    .    .    .    .    .    .    .    332  122  .    
  Melee                    64    | .    .    .    .    .    .    64   .    .    .    .    .    
  Ramming                  15    | .    .    .    .    .    .    .    3    .    .    12   .    
  Kinetic                  9594  | .    146  111  .    .    .    .    2260 131  2473 3689 784  
  Thermal                  609   | .    .    .    .    .    .    .    .    .    609  .    .    
  Explosive                454   | .    .    .    .    .    .    .    .    .    332  122  .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   64    | .    .    .    .    .    .    64   .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    .    .    .    .    .    1    7    
  Average Corruption       1     | .    .    .    .    .    .    .    .    .    .    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  4     | .    .    .    .    .    .    .    .    .    .    .    4    
    Message Errors         1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            934   | .    .    .    .    .    .    54   8    .    192  647  33   
  Projectiles              880   | .    .    .    .    .    .    .    8    .    192  647  33   
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    54    | .    .    .    .    .    .    54   .    .    .    .    .    
Knockbacks                 66    | .    .    .    .    .    .    .    34   1    8    22   1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  55    | .    .    .    .    .    .    .    25   1    7    21   1    
  Secondary                11    | .    .    .    .    .    .    .    9    .    1    1    .    
Self-Inflicted Damage      145   | .    .    .    .    .    .    .    .    .    .    145  .    
  Shots                    2     | .    .    .    .    .    .    .    .    .    .    2    .    
  Rammed                   4     | .    .    .    .    .    .    .    2    .    .    2    .    
Targets Rammed             4     | .    .    .    .    .    .    .    2    .    .    2    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        701   | .    12   16   .    .    .    .    20   120  177  409  701  
  Average Temperature      92    | .    5    4    .    .    .    .    7    70   48   105  300  
  Received Heat Transfer   2320  | .    .    .    9    .    .    .    594  45   487  960  225  
  Effects                  24    | .    .    .    .    .    .    .    .    .    .    6    18   
    Shutdowns              5     | .    .    .    .    .    .    .    .    .    .    2    3    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Interference           5     | .    .    .    .    .    .    .    .    .    .    3    2    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    1    1    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (major)         6     | .    .    .    .    .    .    .    .    .    .    .    6    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    2    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    1    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    1    .    .    
  Heat Transferred         814   | .    .    .    .    .    .    .    .    .    814  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  
Peak Influence             2079 | .    155  205  101  75   .    30   471  729  2079 1461 999  
  Initial                  1091 | .    .    60   79   45   .    .    11   214  416  1091 963  
  Average                  796  | .    66   159  79   48   .    24   222  555  1064 1180 976  
Maximum Alert Level        5    | .    .    1    .    .    .    .    2    3    5    4    3    
  Low Security (%)         16   | 100  100  43   100  100  .    100  38   .    .    .    .    
  Level 1                  10   | .    .    56   .    .    .    .    48   7    .    .    .    
  Level 2                  18   | .    .    .    .    .    .    .    12   90   28   .    .    
  Level 3                  21   | .    .    .    .    .    .    .    .    1    27   34   100  
  Level 4                  25   | .    .    .    .    .    .    .    .    .    24   65   .    
  Level 5                  7    | .    .    .    .    .    .    .    .    .    18   .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          34   | .    2    .    3    .    .    .    5    9    .    15   .    
  Investigation            10   | .    1    .    2    .    .    .    2    1    .    4    .    
  Extermination            4    | .    .    .    .    .    .    .    .    .    .    4    .    
  Reinforcement            12   | .    1    .    1    .    .    .    3    3    .    4    .    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    3    .    
  Garrison                 5    | .    .    .    .    .    .    .    .    5    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    2    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar 
Distress Signals           5    | .   1   .   .   .   .   .   3   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              152  | .   11  6   7   5   .   1   38  5   30  44  5   
  Peak Tracking Total      8    | .   3   3   5   5   .   1   8   2   5   8   5   
  Tactical Retreats        6    | .   3   .   1   1   .   .   .   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar 
Traps Triggered            10   | .   .   .   .   .   .   .   .   .   7   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar 
Machines Disabled          22   | .   .   .   .   .   .   .   .   5   9   8   .   
  Max in Single Turn       4    | .   .   .   .   .   .   .   .   1   2   4   .   
  Garrison Relay           5    | .   .   .   .   .   .   .   .   .   5   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar 
Machines Accessed          28   | .   3   .   3   .   1   .   3   3   3   11  1   
  Terminals                18   | .   3   .   3   .   .   .   1   2   3   5   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   1   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   1   .   
Total Hacks                74   | .   12  .   8   .   1   .   9   10  7   26  1   
  Successful               34   | .   7   .   2   .   1   .   7   3   2   11  1   
  Failed                   40   | .   5   .   6   .   .   .   2   7   5   15  .   
    Catastrophic           10   | .   1   .   2   .   .   .   .   .   2   5   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   5   .   5   .   1   .   1   .   1   10  .   
  Terminals                51   | .   12  .   8   .   .   .   2   9   7   12  1   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   7   .   
  Repair Stations          3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Recycling Units          10   | .   .   .   .   .   .   .   4   .   .   6   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   1   .   
Terminal Hacks             18   | .   5   .   2   .   1   .   2   2   2   3   1   
  Robot Analysis           2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   2   .   1   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Security Stations        1    | .   .   .   .   .   .   .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   .   .   2   .   .   3   .   
  Process                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Matter          3    | .   .   .   .   .   .   .   1   .   .   2   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         6    | .   2   .   .   .   .   .   1   .   .   3   .   
  Terminals                2    | .   2   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   1   .   .   2   .   
    Tunnel                 3    | .   .   .   .   .   .   .   1   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   3   .   3   .   .   .   3   3   3   9   1   
  Full Trace Events        8    | .   1   .   2   .   .   .   1   .   2   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     19   | .   .   .   .   .   .   .   19  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          161  | .   .   .   .   .   .   .   161 .   .   .   .   
  Retrieved Matter         295  | .   .   .   .   .   .   .   161 .   .   134 .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   .   .   10  .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    24   | .   .   .   .   .   .   .   .   .   24  .   .   
  Machine Destruction      21   | .   .   .   .   .   .   .   .   .   21  .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  
Total Allies               12   | .    .    .    .    .    .    .    .    .    .    12   .    
  Largest Group            8    | .    .    .    .    .    .    .    .    .    .    8    .    
  Highest-Rated Group      197  | .    .    .    .    .    .    .    .    .    .    197  .    
  Highest-Rated Ally       31   | .    .    .    .    .    .    .    .    .    .    31   .    
Total Orders               2    | .    .    .    .    .    .    .    .    2    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    1    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    1    .    .    .    
Ally Attacks               205  | .    .    .    .    .    .    .    .    138  65   2    .    
  Total Damage             3928 | .    .    .    .    .    .    .    .    2675 1232 21   .    
  Kills                    36   | .    .    .    .    .    .    .    .    26   10   .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    2    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar 
Robot Analysis Total       2    | .   1   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   
Drone Launches             30   | .   .   .   .   .   .   .   .   30  .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   
-------------              Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  
Turns Passed               6766 | 54   352  246  59   51   92   55   1148 385  2584 1604 136  
Spaces Moved               3393 | 32   175  121  109  149  248  119  435  108  1112 738  47   
  Core                     15   | 5    .    .    .    .    .    .    10   .    .    .    .    
  Treads                   1533 | 27   175  121  5    .    .    .    337  8    751  109  .    
  Legs                     704  | .    .    .    .    .    .    .    62   100  361  181  .    
  Wheels                   495  | .    .    .    .    .    .    .    .    .    .    448  47   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   646  | .    .    .    104  149  248  119  26   .    .    .    .    
  Fastest Speed            31   | 50   160  160  31   34   34   34   37   120  160  130  145  
  Average Speed            158  | 142  160  160  39   34   34   36   193  267  198  167  145  
  Slowest Speed            500  | 160  160  160  160  34   34   37   500  330  330  260  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5    | .    .    .    4    1    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 4    25   29   14   51   60   27   24   18   97   24   11   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     4    | .    .    .    .    1    .    .    1    .    .    2    .    
  Known Exits Taken        3    | .    .    .    .    .    .    1    .    1    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    .    1    .    .    .    .    
Scrap Searched             1    | .    .    .    .    .    .    1    .    .    .    .    .    
Spaces Dug                 14   | .    1    .    3    .    .    .    .    .    .    10   .    
Terrain Destroyed          271  | .    1    .    3    .    .    .    27   3    167  66   4    
  Melee                    4    | .    1    .    3    .    .    .    .    .    .    .    .    
  Projectile               66   | .    .    .    .    .    .    .    27   3    6    26   4    
  AOE                      201  | .    .    .    .    .    .    .    .    .    161  40   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  
Total                      4310 | 37   210  155  114  147  258  127  625  199  1353 991  94   
  Wait                     276  | .    .    4    .    .    .    2    76   57   18   91   28   
  Move                     3372 | 31   174  120  100  146  247  118  434  107  1110 738  47   
  Hop                      5    | .    .    .    4    1    .    .    .    .    .    .    .    
  Pick Up                  81   | .    8    6    .    .    2    1    10   7    36   11   .    
  Fast Attach              60   | 6    2    .    .    .    1    1    14   7    18   11   .    
  Attach                   15   | .    .    .    2    .    1    .    2    .    3    3    4    
  Detach                   11   | .    1    .    2    .    .    .    .    .    2    5    1    
  Swap                     48   | .    3    3    3    .    .    .    11   1    13   14   .    
  Drop                     114  | .    2    9    .    .    7    3    16   13   43   21   .    
  Fire                     290  | .    19   13   .    .    .    1    60   5    99   79   14   
  Melee                    5    | .    1    .    3    .    .    1    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    2    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    .    .    2    .    .    .    .    
  Escape Stasis            26   | .    .    .    .    .    .    .    .    .    10   16   .    
  Rewire                   3    | .    .    .    .    .    .    .    .    2    1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: Mat x3 / [*Min])
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: [*Fac] / [*Low] / Gar)
-7/Garrison (discovered 3 exits: [Fac x3])

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 16)
   55 | -11/Junkyard  | Entered Materials
  316 | -10/Materials | Build established: Mutant
  354 | -10/Materials | Discovered new exit (range 14)
  407 | -10/Materials | Entered Mines
  537 | -10/Mines     | Learned 8 Materials zone layouts
  537 | -10/Mines     | Discovered new exit (range 16)
  653 | -10/Mines     | Entered Materials
  653 | -9/Materials  | Evolved 2 slots: Propulsion x2
  654 | -9/Materials  | Identified exit to Materials
  707 | -9/Materials  | Discovered new exit (range 13)
  712 | -9/Materials  | Entered Mines
  759 | -9/Mines      | Met a Derelict bent on vengeance
  761 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  761 | -9/Mines      | Discovered new exit (range 5)
  763 | -9/Mines      | Entered Exiles
  772 | -9/Exiles     | Met 8R-AWN
  777 | -9/Exiles     | Met EX-HEX
  787 | -9/Exiles     | Met EX-BIN
  791 | -9/Exiles     | Aligned with FarCom system
  791 | -9/Exiles     | Given EX-Vault access code
  799 | -9/Exiles     | Opened EX-Vault
  802 | -9/Exiles     | Found Supersonic Drone Bay
  809 | -9/Exiles     | Found Army-in-a-Box
  819 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  820 | -9/Exiles     | Exiles lab attacked by MAIN.C
  853 | -9/Exiles     | Discovered new exit (range 10)
  855 | -9/Exiles     | Left Exiles lab with Army-in-a-Box
  855 | -9/Exiles     | Entered Mines
  907 | -8/Mines      | Discovered exit to Materials (range 8)
  910 | -8/Mines      | Entered Materials
  910 | -8/Materials  | Evolved 2 slots: Utility x2
 1437 | -8/Materials  | Build established: Scavenger-Mutant
 1459 | -8/Materials  | Repaired Imp. Datajack
 1714 | -8/Materials  | Destroyed 7 combat bots
 2011 | -8/Materials  | Discovered new exit (range 15)
 2058 | -8/Materials  | Entered Factory
 2058 | -7/Factory    | Evolved 2 slots: Utility x2
 2165 | -7/Factory    | Garrison activated, responded to threat
 2265 | -7/Factory    | Garrison activated, responded to threat
 2353 | -7/Factory    | Build established: Mutant
 2440 | -7/Factory    | Identified exit to Garrison
 2443 | -7/Factory    | Entered Garrison
 2443 | -7/Garrison   | Accompanied by 16 allies
 2601 | -7/Garrison   | Garrison Relay disabled
 2693 | -7/Garrison   | Installed Relay Interface Framework
 2694 | -7/Garrison   | Build established: Scavenger-Mutant
 2856 | -7/Garrison   | Triggered checkpoint
 2856 | -7/Garrison   | Triggered checkpoint
 2866 | -7/Garrison   | Triggered checkpoint
 3197 | -7/Garrison   | Phase Generator disabled
 3365 | -7/Garrison   | Expanded RIF knowledge: Program Shield
 3368 | -7/Garrison   | Lost 4 parts (1n3u)
 3392 | -7/Garrison   | Triggered checkpoint
 3414 | -7/Garrison   | Garrison Relay disabled
 3459 | -7/Garrison   | Discovered new exit (range 14)
 3742 | -7/Garrison   | Triggered checkpoint
 3912 | -7/Garrison   | Garrison Relay disabled
 4010 | -7/Garrison   | Discovered new exit (range 11)
 4154 | -7/Garrison   | Garrison Relay disabled
 4248 | -7/Garrison   | Triggered checkpoint
 4557 | -7/Garrison   | Discovered new exit (range 10)
 4593 | -7/Garrison   | Learned Factory security intel
 4662 | -7/Garrison   | Triggered checkpoint
 4686 | -7/Garrison   | Garrison Relay disabled
 5027 | -7/Garrison   | Entered Factory
 5031 | -7/Factory    | Identified exit to DSF
 5427 | -7/Factory    | First assault squad dispatched
 6069 | -7/Factory    | Discovered new exit (range 9)
 6143 | -7/Factory    | Build established: Mutant
 6591 | -7/Factory    | Discovered new exit (range 16)
 6631 | -7/Factory    | Identified exit to Garrison
 6631 | -7/Factory    | Entered Garrison
 6664 | -7/Garrison   | Discovered new exit (range 60)
 6664 | -7/Garrison   | Discovered new exit (range 43)
 6664 | -7/Garrison   | Discovered new exit (range 59)
 6744 | -7/Garrison   | Core integrity fell below 50%
 6767 | -7/Garrison   | Self-destructed

 Last Messages 
---------------
06755_ Overheating: Energy bleed (-24).
06757_ System corrupted: IFF burst signal emitted.
06757_ Destroyed Imp. Light Armor Plating.
06758_ Overheating: Core damaged (-105).
06759_ Overheating: Lgt. Treads damaged (-9).
06759_ Overheating: Hvy. Linear Accelerator damaged (-4).
06759_ Overheating: Hrd. Medium Armor Plating damaged (-14).
06759_ Destroyed Particle Gun.
06759_ G-47 Trooper knocked back.
06762_ Overheating: Lgt. Treads damaged (-3).
06763_ Broken Med. Treads destroyed.
06763_ System corrupted by crushing effect (+2).
06764_ Overheating: System interference.
06764_ Hvy. Linear Accelerator temporarily disabled.
06766_ Power failure, Particle Reactor shutdown.
06766_ Lgt. Treads broken.
06766_ Overheating: Short circuit.
06766_ Knocked back.
06766_ Hrd. Heavy Armor Plating destroyed.
06767_ Arm. Huge Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????#######???? |
| ???????????????????????????????????????#     #???? |
| ???????????????????????????????????????#     #???? |
| ???????????????????????????????????????#     #???? |
| ???????????????????????????????????????###""##???? |
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| ?????????????????????????????????????????# ###???? |
| ?????????????????????????????????????????# #?????? |
| ?????????????????????????????????????????# #?##### |
| ?????????????????????????????????????????# #?#   # |
| ???????#####??????????????????????????#### ###"""# |
| ???????#   #??????????????????????????#            |
| ???????#   #############??????????????##   ######+ |
| ???????#               #??????????????#"""""#???#  |
| ???????#               #??????????????#######???#  |
| ???????##############  #????????????????????????#  |
| ????????????????#####  #????????????????????????#  |
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| ????????????????#"     #????????????????????????#  |
| ??#####?????????#####  #????##???????????#####??#  |
| ??#"# #?????????????#  #???# #???????????#"""#??#  |
| ??#"  #???????#######  ####;######???????#" "#??## |
| ??#"  #???????#            g%    #???????#" "#???? |
| ??#" ^#???????# #####  g @b      #?????###" "###?? |
| ??#"# #???????# #???#  ####;###% #?????#Y+^  + #?? |
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| ????#           +   +  +  #####g #???????## ###### |
| ????####"""##########  ##     + g#???????#         |
| ???????#ggg#????????#  ## ##### %#???????# ####### |
| ???????##+##????????#  ## #???#%%#######?# #?????? |
| ????????# #?????????#  ## #???#=%##    #?# #?????? |
| ????????# #?????????#  ## #??##  ##""""###+##????? |
| ????????# ###########  ##+####%             ###### |
| ????????#           +                              |
| ????????#############                              |
| ????????????????????##########   ##    ##   ###### |
| ???????????????????????????###   ##    ##   ###??? |
| ???????????????????????????# "              " #??? |
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| ???????????????????????????#d"              " #??? |
| ???????????????????????????#i"              " #??? |
| ???????????????????????###?###   ##    ##   ###??? |
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| ???????????????#                        ^^  ###### |
| ???????????????#                        ^^  +    # |
| ???????????????#                        ^^  #### # |
| ???????????????#   #### #######+###""""##  ##??# # |
| ???????????????#   #??# #?????# #?#    ##  #???# # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          23
Energy Capacity            340
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             975
Evasion (%)                63
Targeting Accuracy         8
Target Analysis            6
Armor Integrity Analysis   30
Recoil Reduction           6
Energy Filtering           30
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShockReactiveThermoblaster
  Manual?         0
Play Time         01:02:24
  Cumulative      291.8 hours
  Start           2023.10.27 @ 18:21:35
  End             2023.10.27 @ 20:13:48
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          325
  Rogue           298
  Adventurer      2
  Explorer        25
Win Type          -
  Total           19
  Types           16/1/0/2/0/0/0/0/0
Lore%             75
Gallery%          80
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4933ffc3-756a-4ac8-b08a-467b71ce0f62