Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 16:39:20 Player: BertMcSee Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (79) 395 Value Destroyed (1421) 1421 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4896 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 216/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- ECM Suite Cloaking Device EM Disruption Field System Shield Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Xenon Bombardment Thruster > --- UTILITY ---------- Triangulator Advanced Visual Processing Unit Improved Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor Seismic Detector Cloaking Device > --- WEAPON ----------- Lightning Gun Flak Gun Mini Assault Cannon > --- INVENTORY -------- ECM Suite EM Disruption Field System Shield Heavy Laser Rocket Launcher [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Flak Gun Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 5 | . . 1 2 . 2 Weapon 1 | . . . . 1 . Parts Attached 71 | 9 5 9 14 29 5 Power 9 | 1 1 2 1 3 1 Engine 6 | 1 1 2 1 1 . Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 23 | 3 . 4 5 11 . Treads . | . . . . . . Leg . | . . . . . . Wheel 19 | 3 . 4 5 7 . Hover 3 | . . . . 3 . Flight 1 | . . . . 1 . Utility 24 | 3 3 2 4 9 3 Device 15 | 2 3 1 1 6 2 Storage 2 | 1 . . . 1 . Processor 6 | . . 1 2 2 1 Hackware 1 | . . . 1 . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 15 | 2 1 1 4 6 1 Energy Gun 10 | 2 . 1 4 3 . Energy Cannon . | . . . . . . Ballistic Gun 2 | . . . . 2 . Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . . 1 . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 1 1 1 Parts Lost 25 | . . 4 10 7 4 Power 4 | . . 1 1 1 1 Propulsion 11 | . . 2 5 3 1 Utility 6 | . . 1 3 2 . Weapon 4 | . . . 1 1 2 Highest Loss Streak 7 | . . 4 3 7 2 To Critical Strikes . | . . . . . . Average Backups 4 | 2 5 4 4 4 4 Power 1 | . 1 1 1 1 . Propulsion . | . . . . . . Utility 2 | . 2 2 1 1 3 Weapon 1 | 1 . . 2 1 1 Tool/Special . | . . . . . . Unused Backups 6 | . 2 1 . . 3 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . . . 3 Weapon 3 | . 2 1 . . . Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 99 96 94 90 59 Engine 7 | . 13 10 7 2 3 Core 1 | . . . . 4 . Wheel 23 | . 28 32 25 20 . Hover 1 | . . . . 1 11 Device 20 | . 27 20 20 15 19 Processor 11 | . . 10 17 15 8 Hackware 1 | . . . 3 4 . Energy Gun 17 | . 27 21 17 14 4 Ballistic Gun 1 | . . . . 5 3 Peak Build Rating 57 | 9 9 14 24 45 57 Average Rating 19 | 7 7 11 20 27 32 On Entrance 14 | . 9 7 14 12 45 Avg Prop Armor Cover (%) 2 | . . . . 2 2 Naked Turns 175 | . . . . . 175 Heaviest Build 24 | 13 9 13 15 24 23 Greatest Support 40 | 26 20 32 38 40 24 Greatest Overweight (x) 2 | . . . 1 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 8 5 Average Capacity 5 | 6 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 Average Carried 4 | 2 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 4 Class Distribution -------------------- 35% | Scavenger-Skirmisher 27% | Scavenger-Mutant 23% | Mutant 5% | Scavenger-Tank 4% | Infiltrator-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1283 | 284 96 100 194 414 195 Remotely . | . . . . . . Salvage Created 2182 | 163 160 399 674 560 226 Parts 155 | 17 10 35 39 36 18 Haulers Intercepted 4 | . . 2 1 1 . Recyclers Shooed 5 | 1 . . 3 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 28 | . 1 7 10 3 7 Melee 1 | . . . 1 . . Guns 20 | . 1 6 8 3 2 AOE 5 | . . . . . 5 Classes Destroyed 14 | 3 3 5 1 2 . Worker 12 | 1 1 . 3 6 1 Builder 11 | . . 2 2 5 2 Tunneler 8 | 5 1 . 1 1 . Hauler 4 | . . 2 1 1 . Recycler 5 | 1 . . 2 2 . Mechanic 1 | . . 1 . . . Operator 2 | . 1 . 1 . . Watcher 8 | . 3 3 1 1 . Swarmer 12 | . . 5 3 . 4 Grunt 10 | . 1 1 5 1 2 Duelist 1 | . . 1 . . . Sentry 1 | . . . . 1 . Hunter 2 | . . . 2 . . Programmer 2 | . . . . 1 1 Best Kill Streak 7 | 3 3 6 5 5 7 Combat Bots Only 6 | . 1 6 2 1 5 Max Kills in Single Turn 4 | 1 1 1 2 3 4 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 292 | . 2 38 84 64 104 Missed 92 | . . 12 21 18 41 Hits 200 | . 2 26 63 46 63 Melee 10 | . . 3 7 . . Projectile 190 | . 2 23 56 46 63 AOE 3 | . . . 2 1 . Critical Strikes 9 | . . 2 4 2 1 Damage Taken 3223 | . 22 311 845 735 1310 Core 1208 | . . 45 130 170 863 Absorbed by Shields 103 | . . . 103 . . Regen/Repaired (Parts) 75 | . . 75 . . . Core Remaining (%) 87 | 100 100 88 76 75 . Volleys Fired 159 | 14 11 39 52 33 10 Largest 3 | 2 2 2 2 3 3 Hottest 177 | 100 100 106 128 177 123 Shots Fired 330 | 28 21 58 102 99 22 Gun 318 | 28 20 58 102 98 12 Cannon 6 | . . . . . 6 Launcher 5 | . . . . 1 4 Special 1 | . 1 . . . . Kinetic 43 | . . . . 31 12 Thermal 265 | 28 21 58 102 56 . Explosive 5 | . . . . 1 4 Electromagnetic 17 | . . . . 11 6 Robot Hit Streak 19 | 5 6 8 15 19 5 Robot Miss Streak 8 | 3 2 2 4 8 7 Penetration Max 1 | . . . . 1 . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 196 | 13 13 38 64 58 10 Core Hits 118 | 8 9 19 31 31 20 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 17 | 2 3 5 4 2 1 Burn 16 | 2 3 5 4 2 . Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4719 | 198 163 511 1153 1425 1269 Guns 3239 | 198 163 511 1131 1099 137 Cannons 25 | . . . . . 25 Explosions 1429 | . . . . 326 1103 Melee . | . . . . . . Ramming 26 | . . . 22 . 4 Kinetic 490 | . . . . 389 101 Thermal 3726 | 198 163 511 1131 921 802 Explosive 341 | . . . . 40 301 Electromagnetic 136 | . . . . 75 61 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 1 1 2 . Average Corruption 1 | . . 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . 2 4 10 . Message Errors 2 | . . . . 2 . Matter Fused 6 | . . 1 2 3 . Heat Flow Errors 2 | . . 1 . 1 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 1 | . . . 1 . . Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 324 | . . . . 59 265 Projectiles . | . . . . . . Explosions 324 | . . . . 59 265 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 267 | . . . 10 48 209 Shots 5 | . . . . 1 4 Rammed 8 | . . . 7 . 1 Targets Rammed 8 | . . . 7 . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 314 | 117 90 179 290 314 150 Average Temperature 63 | 49 31 52 75 72 51 Received Heat Transfer 524 | . 12 30 158 111 213 Effects 2 | . . . 2 . . Interference 2 | . . . 2 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions 1 | . . . 1 . . Robots Melted 2 | . . 1 1 . . Combat Hostiles 2 | . . 1 1 . . Parts Melted 18 | . 3 3 6 6 . Heat Transferred 8126 | 740 703 1813 2738 1732 400 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . . . . 1 Low Security (%) 96 | 100 100 100 100 100 65 Level 1 3 | . . . . . 34 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 374 | 10 30 112 79 133 374 Initial 22 | . . 1 . . 22 Average 39 | 1 5 26 30 45 127 Influence Increases 1748 | 35 115 304 430 338 526 Destroy 0b10 Robot/C 560 | . 20 140 200 60 140 Destroy 0b10 Robot/NC 255 | 35 30 40 55 80 15 Destroy Leader 154 | . 16 30 54 34 20 Successful Hack 37 | . 18 4 . 15 . Disable Machine 150 | . . . . 90 60 Destroy Structure 82 | . 1 . 1 29 51 Partial Spotted 60 | . . . 15 15 30 Lose Combat Pursuer 450 | . 30 90 105 15 210 Influence Decreases 1359 | 35 109 310 430 292 183 Entered New Map 29 | . . 5 . . 24 Time Decay 1160 | 35 109 265 340 292 119 Lost Part 170 | . . 40 90 . 40 Squads Dispatched 11 | . 1 . 3 4 3 Investigation 1 | . . . . 1 . Extermination 3 | . . . . 2 1 Reinforcement 7 | . 1 . 3 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 9 | . . 4 3 . 2 Communications Jammed 1 | . . . . 1 . Distress Signals 1 | . . . . 1 . Times Spotted 102 | . 6 18 32 9 37 Peak Tracking Total 16 | . 2 5 6 3 16 Tactical Retreats 16 | . 1 3 7 1 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 10 | . . . . 6 4 Max in Single Turn 4 | . . . . 4 2 Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 19 | . 3 5 3 7 1 Terminals 12 | . 3 3 1 4 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . . . 1 . Scanalyzers 4 | . . 1 1 2 . Garrison Access 1 | . . . 1 . . Total Hacks 46 | . 8 16 6 15 1 Successful 23 | . 4 8 4 7 . Failed 22 | . 4 7 2 8 1 Catastrophic 4 | . . 1 1 2 . Database Lockouts 1 | . . 1 . . . Manual . | . . . . . . Terminals 27 | . 8 6 3 9 1 Fabricators . | . . . . . . Repair Stations 5 | . . 5 . . . Recycling Units 2 | . . . . 2 . Scanalyzers 10 | . . 5 1 4 . Garrison Access 2 | . . . 2 . . Terminal Hacks 10 | . 4 1 2 3 . Open DSF 1 | . . . . 1 . Branch Access Points 1 | . 1 . . . . Emergency Access Points 2 | . 1 . . 1 . Alert Level 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Patrol Status 1 | . 1 . . . . Assault Status 1 | . . . 1 . . Zone Layout 2 | . . 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 8 | . . 3 1 4 . Insert Component 2 | . . 1 . 1 . Retrieve Study 6 | . . 2 1 3 . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 1 4 2 5 1 Full Trace Events 3 | . 1 1 . 1 . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 6 | . . 2 1 3 . Parts Repaired 2 | . . 2 . . . Time 52 | . . 52 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 4209 | 159 593 985 1029 1161 282 Optics 3456 | . . 984 1029 1161 282 Sensors 1522 | . 584 510 . 146 282 Terrain 1530 | 159 9 . 712 368 282 Seismic 4037 | 103 586 985 920 1161 282 Triangulation 271 | . . . . . 271 Cloaking 12 | . . . . . 12 Jamming 431 | . . . . 418 13 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4466 | 226 593 985 1029 1161 472 Spaces Moved 4442 | 187 524 1053 939 1132 607 Core 234 | 1 . . . . 233 Treads . | . . . . . . Legs . | . . . . . . Wheels 3748 | 186 524 1053 939 1046 . Hover 460 | . . . . 86 374 Flight . | . . . . . . Fastest Speed 42 | 50 80 70 70 42 42 Average Speed 72 | 88 80 76 76 72 47 Slowest Speed 180 | 90 80 80 86 180 106 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . . . 2 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 7 61 50 35 15 14 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . 1 . . . . Terrain Destroyed 106 | . 1 . . 30 75 Melee . | . . . . . . Projectile 3 | . 1 . . . 2 AOE 103 | . . . . 30 73 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 5362 | 215 673 1173 1140 1388 773 Wait 604 | . 121 60 120 166 137 Move 4437 | 186 523 1052 938 1131 607 Hop . | . . . . . . Pick Up 25 | 5 4 5 2 6 3 Fast Attach 44 | 8 3 7 7 14 5 Attach 16 | . . 3 5 5 3 Detach 1 | . . . . 1 . Swap 33 | 1 6 2 6 16 2 Drop 35 | 1 5 5 3 16 5 Fire 159 | 14 11 39 52 33 10 Melee . | . . . . . . Ram 8 | . . . 7 . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 227 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 3) 820 | -10/Materials | Entered another Materials area 820 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1120 | -9/Materials | Build established: Scavenger-Mutant 1181 | -9/Materials | Central database locked down 1332 | -9/Materials | Repaired Sensor Array 1419 | -9/Materials | Lost 4 parts (1p2n1u) 1460 | -9/Materials | Repaired Med. Laser+ 1646 | -9/Materials | Discovered new exit (range 4) 1741 | -9/Materials | Discovered new exit (range 16) 1805 | -9/Materials | Entered another Materials area 1805 | -8/Materials | Evolved 2 slots: Utility x2 2090 | -8/Materials | Build established: Scavenger-Skirmisher 2389 | -8/Materials | Lost 3 parts (1p1n1u) 2628 | -8/Materials | Lost 3 parts (2n1w) 2771 | -8/Materials | Discovered new exit (range 18) 2834 | -8/Materials | Entered Factory 2834 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2948 | -7/Factory | Discovered new exit (range 6) 3559 | -7/Factory | Lost 7 parts (1p3n2u1w) 3756 | -7/Factory | Discovered new exit (range 18) 3995 | -7/Factory | Entered another Factory area 3995 | -6/Factory | Evolved 2 slots: Utility x2 4277 | -6/Factory | Released all parts (13) 4325 | -6/Factory | Core integrity fell below 50% 4454 | -6/Factory | Core integrity fell below 20% 4467 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04277_ Released Flak Gun. 04277_ Released Mni. Assault Cannon. 04277_ U-05 Engineer lays Concrete. 04309_ S-27 Virus destroyed. 04314_ Acquired 18 matter. 04319_ Terminal disabled. 04323_ Destroyed Adv. Heat Sink. 04323_ G-50 Soldier destroyed. 04323_ Rocket Launcher+ destroyed. 04339_ U-05 Engineer works on Matter Pump. 04342_ K-01 Serf collects debris. 04344_ U-05 Engineer works on Matter Pump. 04347_ K-01 Serf collects debris. 04429_ W-25 Informer sends out distress signal. 04441_ K-01 Serf cleans the Power Conduit. 04444_ Slammed into G-50 Soldier. 04444_ Destabilizing: Core damaged (-42). 04444_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04451_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F013. Map ----- +----------------------------------------------------+ | ?????????# #?????????????? | | ?????????# #?????????????? | | ?????????# #?????????????? | | ?????????? 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R #??????????????????????? | | ?????????????????? #??????????????????????? | | ????????????????? ???????????????????????? | | ????????????????? ???????????????????????? | | ????????????????? ???????????????????????? | | ???????????????? ???????????????????????? | | ?????????????????? k ???????????????????????? | | ????????????????????? ???????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Cloak Strength 2 Evasion (%) 56 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sensor Array | 40% | -9/Materials Med. Laser | 10% | -9/Materials Studied --------- Wheel | -9/Materials | Hacked Med. Laser | -9/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Ion Engine | -7/Factory | Hacked Gauss Rifle | -7/Factory | Hacked Lgt. Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Fist Fight Infodabbler Overwhelming Challenges ------------ None Game ------ Seed LayeredGrenadeDriver Manual? 0 Play Time 01:05:58 Cumulative 23.5 hours Start 2025.10.26 @ 15:04:17 End 2025.10.26 @ 16:39:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 21 Adventurer 10 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 21 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: d7870d6c-ea95-4567-a056-fcfa97604dfb