Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.09 @ 16:28:53 Player: r@sin Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (0) 0 Value Destroyed (10) 10 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (23134) 23134 TOTAL SCORE: 32144 Bonus ------- Pacifist 10963 Entered DSFs 1500 Aligned with FarCom 300 Win 3000 Win Speed 7371 Cogmind --------- Core Integrity 1600/1600 Matter 300/300 Energy 437/440 System Corruption 0% Temperature Warm (163) Movement Flying (22) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (9) --- Impulse Thruster Impulse Thruster Field Propulsion Array Field Propulsion Array Q-thruster Q-thruster Q-thruster > --- UTILITY (13) ----- Experimental Thermal Generator Trap Scanner Enhanced Optical Array Improved Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scanner Stasis Canceller ECM Suite Advanced Reaction Control System Improved Cloaking Device Improved Light Armor Plating > --- WEAPON (2) ------- Great Axe > --- INVENTORY (5) ---- Mini Fusion Reactor Large Storage Unit Compact Battery (200) Advanced Shield Generator Enhanced Hardcell Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Field Propulsion Array Field Propulsion Array Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Experimental Thermal Generator Trap Scanner Enhanced Optical Array Improved Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scanner Stasis Canceller ECM Suite Advanced Reaction Control System Improved Cloaking Device Improved Light Armor Plating Advanced Shield Generator Long-range Tractor Beam > --- WEAPON ----------- Great Axe > --- INVENTORY -------- Mini Fusion Reactor Impulse Thruster Large Storage Unit Enhanced Hardcell Cannon [Rating: 156] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Reactor Mini Fusion Reactor Propulsion Field Propulsion Array Flight Unit Field Propulsion Array Utility ECM Suite Device ECM Suite Processor 0b10 Alert Chip Protection Improved Light Armor Plating Weapon Great Axe Ballistic Cannon Enhanced Hardcell Cannon Slashing Weapon Great Axe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc Slots Evolved 19 | . 1 2 . . . 2 2 . 2 . . 2 . 2 . . 2 2 . 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . Propulsion 7 | . . . . . . 1 2 . 1 . . . . . . . . 2 . 1 Utility 11 | . 1 2 . . . 1 . . 1 . . 1 . 2 . . 2 . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 45 | 1 . . . 1 1 5 2 . 6 . 5 . 4 4 . 1 1 2 2 10 Power 6 | . . . . . . 1 . . . . 1 . . 2 . . . . . 2 Engine 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . 2 . . . . . 2 Propulsion 18 | . . . . . . 3 2 . 3 . . . 3 . . . 1 1 . 5 Treads . | . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 18 | . . . . . . 3 2 . 3 . . . 3 . . . 1 1 . 5 Utility 17 | 1 . . . 1 1 . . . 3 . 3 . 1 2 . 1 . . 2 2 Device 10 | 1 . . . . 1 . . . 1 . 1 . . 1 . 1 . . 2 2 Storage . | . . . . . . . . . . . . . . . . . . . . . Processor 4 | . . . . 1 . . . . . . 2 . . 1 . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 3 | . . . . . . . . . 2 . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 4 | . . . . . . 1 . . . . 1 . . . . . . 1 . 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Launcher . | . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . . 1 . . . . . 1 Parts Lost 4 | . . . . . . . . . . . . . 3 . 1 . . . . . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . Propulsion 1 | . . . . . . . . . . . . . 1 . . . . . . . Utility 2 | . . . . . . . . . . . . . 1 . 1 . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . . . . . . . 2 . 1 . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 2 | . . . . 1 1 2 2 2 4 5 4 4 3 2 4 2 2 3 5 4 Power . | . . . . . . . . . . . . . . . 1 . . . 1 1 Propulsion . | . . . . . . . . . . 1 1 1 . 1 1 1 1 1 2 . Utility 1 | . . . . 1 1 1 1 1 2 3 3 3 3 1 2 1 1 1 2 2 Weapon . | . . . . . . . 1 1 1 1 . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 7 | . . 1 . 1 . 1 . . . . . . . . . . 1 . . 3 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . 1 . . . Utility 4 | . . . . 1 . . . . . . . . . . . . . . . 3 Weapon 2 | . . 1 . . . 1 . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 45 | . 12 10 10 13 29 23 68 71 62 68 82 88 75 70 72 72 68 67 74 78 Engine 1 | . . . . . . . 7 7 6 6 6 11 7 3 . 5 4 4 4 . Reactor 1 | . . . . . . . . . . . . . . 2 9 5 4 4 4 6 Flight 10 | . . . . . . 2 32 35 35 37 37 33 20 15 15 15 13 16 16 24 Device 17 | . 12 10 10 10 19 12 14 14 14 18 21 22 22 16 20 23 22 20 24 26 Processor 8 | . . . . 3 10 8 7 7 . . 6 11 11 15 15 15 13 12 12 11 Protection 2 | . . . . . . . . . 4 6 6 5 8 13 8 4 4 4 4 3 Slashing Weapon 1 | . . . . . . . 7 7 1 . 3 5 5 5 5 5 4 4 4 2 Peak Build Rating 156 | 1 1 1 1 7 10 30 36 36 42 38 55 58 80 103 100 98 101 125 137 156 Average Rating 46 | . 1 1 1 3 9 11 35 33 37 38 48 58 74 88 98 96 100 118 134 142 On Entrance 48 | . 1 1 1 1 7 10 30 36 26 38 38 55 58 77 100 84 98 101 125 137 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 73 | 2 2 2 2 2 4 13 13 13 24 16 29 34 34 44 44 44 44 57 59 73 Greatest Support 69 | 3 3 3 3 3 3 18 29 24 29 34 34 34 45 45 45 45 46 61 61 69 Greatest Overweight (x) 5 | . . . . . 1 1 . . 5 . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 1 . . 2 1 5 3 2 5 5 5 4 5 5 5 4 5 5 5 5 Average Carried 2 | . . . . 1 1 2 2 2 4 5 4 4 4 3 5 3 3 3 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 . . 1 1 4 2 2 5 5 5 4 5 5 5 3 4 5 5 5 Class Distribution -------------------- 48% | Hacker-Mutant 33% | Hacker-Ninja 11% | Hacker-Scout 7% | Hacker-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Hacker-Scout | -8/Materials Hacker-Scout | -7/Factory Hacker-Ninja | -7/DSF Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Ninja | -6/Factory Hacker-Ninja | -5/Factory Hacker-Ninja | -5/DSF Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Waste Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -2/DSF Hacker-Ninja | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc Matter Collected 733 | 197 . 13 . . 20 . 80 . 30 40 . 60 30 20 30 . 43 . . 170 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc Hostile Shots Fired 152 | . 50 4 . . . 2 9 5 . . 15 . 10 . 1 . 40 . 1 15 Missed 85 | . 24 2 . . . 1 7 3 . . 10 . 5 . . . 23 . 1 9 Hits 67 | . 26 2 . . . 1 2 2 . . 5 . 5 . 1 . 17 . . 6 Melee 3 | . . . . . . . . 2 . . . . . . 1 . . . . . Projectile 64 | . 26 2 . . . 1 2 . . . 5 . 5 . . . 17 . . 6 AOE 1 | . . . . . . . . 1 . . . . . . . . . . . . Critical Strikes 3 | . 1 . . . . . . 2 . . . . . . . . . . . . Damage Taken 735 | . 112 14 . . . 13 10 37 . . 23 . 249 . 24 . 125 . . 128 Core 201 | . 107 14 . . . . . 11 . . . . 51 . . . 18 . . . Absorbed by Shields 56 | . . . . . . . . . . . . . . . 9 . 47 . . . Ignored by Resistances 478 | . 87 9 . . . 7 8 22 . . 17 . 137 . 19 . 100 . . 72 Core Remaining (%) 94 | 100 57 . . . 96 100 . 98 . . 100 . 94 . . 100 98 . 100 100 Volleys Fired . | . . . . . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Melee Attacks 12 | . . . . . . . . . . . 5 . . 1 . . 2 . . 4 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 12 | . . . . . . . . . . . 5 . . 1 . . 2 . . 4 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted . | . . . . . . . . . . . . . . . . . . . . . Guns . | . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . . . . . . 5 5 . . . . Average Corruption 5 | . . . . . . . . . . . . . . . 5 5 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . . . . . 2 . . . . Matter Fused 2 | . . . . . . . . . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . 1 . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 397 | . . . . . . . 1 . . 152 93 144 . 152 292 . 3 2 . 397 Average Temperature 126 | . . . . . . . 1 . . 78 34 76 . 73 156 . 2 2 . 151 Received Heat Transfer 62 | . . 12 . . . 9 6 . . . 12 . . . . . 14 . . 9 Effects 6 | . . . . . . . . . . . . . . . . . . . . 6 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . 2 Interference 3 | . . . . . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc Maximum Alert Level . | . . . . . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 45 | . 45 33 4 . 6 12 . . 7 . 30 1 15 2 . 15 5 . . 21 Initial 8 | . . 8 4 . . . . . . . . 1 . 1 . . 5 . . . Average 1 | . 11 12 . . . . . . . . 7 1 3 . . 3 . . . . Influence Increases 258 | . 45 48 . . 6 30 . . 7 . 38 . 15 2 . 30 4 . . 33 Successful Hack 43 | . . 3 . . 6 6 . . 7 . . . . . . . . . . 21 Disable Machine 4 | . . . . . . . . . . . 4 . . . . . . . . . Destroy Structure 22 | . . . . . . . . . . . 4 . . 2 . . 4 . . 12 Partial Spotted 60 | . 15 15 . . . . . . . . . . . . . 30 . . . . Lose Combat Pursuer 129 | . 30 30 . . . 24 . . . . 30 . 15 . . . . . . . Influence Decreases 237 | . 15 60 18 . 6 30 . . 7 . 34 3 11 7 . 15 19 . . 12 Entered New Map 54 | . . 22 14 . . . . . . . . 3 1 4 . . 10 . . . Time Decay 173 | . 15 38 4 . 6 30 . . 7 . 34 . . 3 . 15 9 . . 12 Lost Part 10 | . . . . . . . . . . . . . 10 . . . . . . . Squads Dispatched 11 | . . 1 . . 1 2 . 1 . . . . . . . 2 2 . . 2 Investigation 3 | . . 1 . . 1 . . . . . . . . . . . . . . 1 Extermination 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Reinforcement 6 | . . . . . . 2 . 1 . . . . . . . 2 1 . . . Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc Distress Signals 4 | . . 1 . . . 1 . . . . . . . . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 56 | . 8 5 . . . 8 1 4 . . 3 . 3 1 6 2 9 . 1 5 Peak Tracking Total 8 | . 6 5 . . . 4 1 4 . . 2 . 2 1 6 1 8 . 1 4 Tactical Retreats 8 | . 1 1 . . . 1 . . . . 1 . 1 . . . 2 . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc Traps Triggered 3 | . . . . . . . . 1 1 . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc Machines Disabled 1 | . . . . . . . . . . . 1 . . . . . . . . . Max in Single Turn 1 | . . . . . . . . . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc Machines Accessed 23 | . 1 1 . 5 1 1 2 . 2 . . 1 . 1 . 1 1 2 . 4 Terminals 17 | . 1 1 . . 1 1 2 . 2 . . 1 . 1 . 1 1 2 . 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Hacks 92 | . 2 3 . 50 5 2 3 . 5 . . 4 . 1 . 2 3 4 . 8 Successful 69 | . 1 2 . 50 4 1 1 . 2 . . 1 . . . 1 2 1 . 3 Failed 23 | . 1 1 . . 1 1 2 . 3 . . 3 . 1 . 1 1 3 . 5 Catastrophic 7 | . 1 1 . . . 1 . . 2 . . . . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 21 | . 2 1 . 1 2 2 2 . 4 . . . . 1 . . 1 2 . 3 Terminals 39 | . 2 3 . . 5 2 3 . 5 . . 4 . 1 . 2 3 4 . 5 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . 3 Terminal Hacks 68 | . 1 2 . 50 4 1 1 . 2 . . 1 . . . 1 2 1 . 2 Record 57 | . . 1 . 49 3 . . . 1 . . . . . . . 2 . . 1 Open Door 1 | . . . . . . . . . . . . . . . . . . . . 1 Open DSF 4 | . . . . . . . 1 . . . . 1 . . . 1 . 1 . . Level Access Points 3 | . . . . . 1 1 . . 1 . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 1 1 . . 1 . 1 . 2 . . 1 . 1 . 1 1 1 . 3 Full Trace Events 3 | . . 1 . . 1 . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc Total Allies 20 | . . . . . . . . . . 20 . . . . . . . . . . Largest Group 20 | . . . . . . . . . . 20 . . . . . . . . . . Highest-Rated Group 819 | . . . . . . . . . . 819 . . . . . . . . . . Highest-Rated Ally 50 | . . . . . . . . . . 50 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc Active Infowar (turns) 1978 | 13 . . . . 608 272 20 16 108 23 93 14 55 101 42 71 240 43 16 243 Optics 756 | . . . . . . . . . . . . . . 101 42 71 240 43 16 243 Sensors 121 | . . . . . . . . . . . 56 14 51 . . . . . . . Terrain 254 | . . . . . . . . . . . . . . . . . . . 11 243 Traps 1954 | . . . . . 608 272 20 16 108 23 93 14 55 101 42 71 240 43 16 232 Cloaking 126 | . . . . . . . . . . . . . . . . . . . 14 112 ECM 726 | 13 . . . . . 12 5 . 1 . . . . 40 42 71 240 43 16 243 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc Turns Passed 2424 | 14 74 63 96 184 636 272 20 16 108 23 93 14 55 101 42 71 240 43 16 243 Spaces Moved 4070 | 25 146 106 191 360 622 328 58 51 258 100 193 54 140 191 122 170 393 118 41 403 Core 1743 | 25 146 106 191 360 622 292 . . 1 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 2327 | . . . . . . 36 58 51 257 100 193 54 140 191 122 170 393 118 41 403 Fastest Speed 22 | 50 50 50 50 50 50 34 27 31 27 23 23 23 23 34 34 34 34 32 32 22 Average Speed 47 | 50 50 50 50 50 95 65 30 31 32 23 27 23 32 34 34 34 34 32 32 24 Slowest Speed 300 | 50 50 50 50 50 100 100 31 34 300 23 31 23 37 34 34 34 35 32 32 112 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . . . . 2 . . . . 5 . 1 2 2 6 11 . . 4 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 47 13 37 72 88 29 2 48 9 73 6 2 92 5 90 8 13 3 51 10 Regions Visited 20 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . . . . . . . . . . Known Exits Taken 13 | 1 1 1 1 1 1 1 1 . . . 1 1 . . . 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . . Spaces Dug 11 | . . . . . . . . . . . 4 . . 1 . . 2 . . 4 Terrain Destroyed 11 | . . . . . . . . . . . 4 . . 1 . . 2 . . 4 Melee 11 | . . . . . . . . . . . 4 . . 1 . . 2 . . 4 Projectile . | . . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc Total 4497 | 25 146 115 190 363 662 384 59 50 285 99 216 54 149 222 119 176 482 122 42 537 Wait 364 | . . 9 . . 40 44 . . 14 . 19 . . 25 . 10 94 . . 109 Move 3987 | 24 145 105 190 359 621 323 57 50 258 99 183 53 137 187 118 157 370 117 40 394 Hop 31 | . . . . . . 2 . . . . 4 . 1 2 1 6 11 . . 4 Pick Up 21 | . 1 . . 2 . 6 . . 2 . . . 1 . . . 2 3 . 4 Fast Attach 31 | 1 . . . 1 1 3 . . 5 . 3 . 4 3 . 1 1 1 2 5 Attach 17 | . . . . . . 3 2 . 1 . 1 1 . 2 . 2 . 1 . 4 Detach 8 | . . . . . . 1 . . 2 . . . . 2 . . . . . 3 Swap 5 | . . . . . . . . . 1 . 1 . . . . . . . . 3 Drop 20 | . . 1 . 1 . 1 . . 2 . . . 6 . . . 2 . . 7 Fire . | . . . . . . . . . . . . . . . . . . . . . Melee 12 | . . . . . . . . . . . 5 . . 1 . . 2 . . 4 Ram 1 | . . . . . . 1 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory (discovered 4 exits: Fac x4) -6/Waste -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/DSF -4/Factory -4/Waste -4/Factory -3/Research -2/Research -2/DSF -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 15) 15 | -11/Scrapyard | Entered Materials 15 | -10/Materials | Evolved 1 slot: Utility x1 16 | -10/Materials | Met a group of wandering Federalists 18 | -10/Materials | Identified exit to Mines 82 | -10/Materials | Identified exit to Materials 82 | -10/Materials | Discovered exit to Materials (range 16) 89 | -10/Materials | Entered another Materials area 89 | -9/Materials | Evolved 2 slots: Utility x2 127 | -9/Materials | Identified exit to Mines 127 | -9/Materials | Discovered exit to Mines (range 17) 152 | -9/Materials | Entered Mines 176 | -9/Mines | Learned location of Storage (-7) 246 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 246 | -9/Mines | Identified exit to Exiles 246 | -9/Mines | Discovered exit to Exiles (range 5) 248 | -9/Mines | Entered Exiles 261 | -9/Exiles | Met 8R-AWN 269 | -9/Exiles | Met EX-HEX 288 | -9/Exiles | Met EX-DEC 300 | -9/Exiles | Build established: Hacker-Mutant 316 | -9/Exiles | Met EX-BIN 338 | -9/Exiles | Aligned with FarCom system 339 | -9/Exiles | Given EX-Vault access code 360 | -9/Exiles | Opened EX-Vault 365 | -9/Exiles | Found 0b10 Alert Chip 379 | -9/Exiles | Warned to stay clear of 0b10 Research branches 383 | -9/Exiles | Exiles lab attacked by MAIN.C 403 | -9/Exiles | Learned location of Zion (-7) 426 | -9/Exiles | Identified exit to Mines 426 | -9/Exiles | Discovered exit to Mines (range 14) 432 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 432 | -9/Exiles | Entered Mines 800 | -8/Mines | Identified exit to Materials 1068 | -8/Mines | Entered Materials 1068 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1190 | -8/Materials | Identified exit to Factory 1340 | -8/Materials | Entered Factory 1340 | -7/Factory | Evolved 2 slots: Propulsion x2 1360 | -7/Factory | Identified exit to DSF 1360 | -7/Factory | Entered DSF 1372 | -7/DSF | Identified exit to Factory 1372 | -7/DSF | Discovered exit to Factory (range 14) 1376 | -7/DSF | Additional patrols routed to DSF 1376 | -7/DSF | Entered Factory 1376 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1427 | -6/Factory | Identified exit to Factory 1484 | -6/Factory | Sucked down chute 1484 | -6/Factory | Entered Waste 1485 | -6/Waste | Joined by Warlord forces that had cleared the area 1505 | -6/Waste | Identified exit to Factory 1505 | -6/Waste | Discovered exit to Factory (range 11) 1507 | -6/Waste | Entered Factory 1596 | -6/Factory | Discovered exit to Factory (range 16) 1597 | -6/Factory | Discovered exit to Factory (range 14) 1600 | -6/Factory | Entered another Factory area 1600 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1613 | -5/Factory | Identified exit to DSF 1614 | -5/Factory | Entered DSF 1639 | -5/DSF | Additional patrols routed to DSF 1665 | -5/DSF | Identified exit to Factory 1665 | -5/DSF | Discovered exit to Factory (range 14) 1669 | -5/DSF | Entered Factory 1669 | -4/Factory | Evolved 2 slots: Utility x2 1770 | -4/Factory | Manually triggered Chute Trap 1770 | -4/Factory | Sucked down chute 1770 | -4/Factory | Entered Waste 1771 | -4/Waste | Spotted C-40 Crusher 1779 | -4/Waste | Spotted C-40 Crusher 1785 | -4/Waste | EMP discharged 1797 | -4/Waste | Spotted C-40 Crusher 1799 | -4/Waste | Spotted C-40 Crusher 1803 | -4/Waste | Spotted C-40 Crusher 1804 | -4/Waste | Spotted C-40 Crusher 1805 | -4/Waste | Identified exit to Factory 1805 | -4/Waste | Discovered exit to Factory (range 22) 1808 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1812 | -4/Waste | Entered Factory 1852 | -4/Factory | Build established: Hacker-Ninja 1878 | -4/Factory | Identified exit to Research 1878 | -4/Factory | Discovered exit to Research (range 15) 1883 | -4/Factory | Entered Research 1883 | -3/Research | Evolved 2 slots: Utility x2 2116 | -3/Research | Identified exit to Research 2116 | -3/Research | Discovered exit to Research (range 4) 2123 | -3/Research | Entered another Research area 2123 | -2/Research | Evolved 2 slots: Propulsion x2 2166 | -2/Research | Identified exit to DSF 2166 | -2/Research | Entered DSF 2176 | -2/DSF | Identified exit to Access 2176 | -2/DSF | Discovered exit to Access (range 21) 2182 | -2/DSF | Entered Access 2182 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 2424 | -1/Access | Identified exit to Surface 2424 | -1/Access | Discovered exit to Surface (range 6) 2425 | *** | Escaped! Last Messages --------------- 02313_ Overheating: Energy bleed (-66). 02341_ Acquired Com. Battery. 02349_ Overheating: Energy bleed (-66). 02418_ ALERT: Security rotation in progress. 02418_ W-44 Eye distress signal alerts nearby ally. 02421_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 2Z. 02421_ Penetrated by Slug. 02421_ Slug penetrates Wall. 02422_ Slug penetrates K-01 Serf. 02422_ Penetrated by Slug. 02423_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 02424_ The Access Shell folds into the floor. 02424_ EXIT=FOUND: SURFACE [Achievement: Pacifist] [Achievement: True Flier] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? +????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? h#????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????#h #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ??????????????BB????" #????????? | | ??????????????BB????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" k#????????? | | ????????????????????" #????????? | | ??????????????BB????" #????????? | | ??????????????BB????" """ """ #????????? | | ????????????????????" """T""" #??#?????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###????## #????????? | | ?????????????????????????????#???#???# ##???????? | | ?????????????????????????????????????# w#?? ?? ??? | | ????????????????????????????????#????# #???? ?? ? | | ?????????????????????????????????????# +?????? ?? | | ??????????????????????????#?????#????# #? ???? ?? | | ?????????????????????????????????#???# #????????? | | ????????????????????????????????????## #?????"??? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????#?#?# #????????? | | ?????????????????????????????????????# #??? ????? | | ?????????????????????????????????????# #??####### | | ??????????????????????????????#????#?# #??# = | | ????????????????????????????##???????# #??# = | | ???????????????????????????#????????## ##?# ! = | | ????????????????????????#??????????#?# ##?# | | ?????????????????????????????#???????# #????! [ | | ?????????????????????????#????#??????# #######+## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 45 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 3 Armor Coverage 525 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 76 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Below I Spy Pacifist True Flier Wheee! Challenges ------------ None Game ------ Seed ProcessingResetAutobeam Manual? 0 Play Time 01:00:51 Cumulative 52.2 hours Start 2025.05.09 @ 15:20:52 End 2025.05.09 @ 16:28:53 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 37 Rogue 26 Adventurer 9 Explorer 2 Win Type 0 Total 5 Types 4/0/1/0/0/0/0/0/0/0 Lore% 28 Gallery% 38 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 674ba6c0-8941-4d97-8786-7ad12216d48a