Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.09 @ 16:28:53
Player: r@sin
Result: Escaped!
Performance
-------------
Evolutions (9) 4500
Regions Visited (20) 4000
Robots Destroyed (0) 0
Value Destroyed (10) 10
Prototype IDs (25) 500
Alien Tech Used (0) 0
Bonus (23134) 23134
TOTAL SCORE: 32144
Bonus
-------
Pacifist 10963
Entered DSFs 1500
Aligned with FarCom 300
Win 3000
Win Speed 7371
Cogmind
---------
Core Integrity 1600/1600
Matter 300/300
Energy 437/440
System Corruption 0%
Temperature Warm (163)
Movement Flying (22)
Location To Epsilon Eridani
Parts
-------
> --- POWER (2) --------
Quantum Reactor
Light Quantum Reactor
> --- PROPULSION (9) ---
Impulse Thruster
Impulse Thruster
Field Propulsion Array
Field Propulsion Array
Q-thruster
Q-thruster
Q-thruster
> --- UTILITY (13) -----
Experimental Thermal Generator
Trap Scanner
Enhanced Optical Array
Improved Signal Interpreter
Advanced Signal Interpreter
Advanced Terrain Scanner
Stasis Canceller
ECM Suite
Advanced Reaction Control System
Improved Cloaking Device
Improved Light Armor Plating
> --- WEAPON (2) -------
Great Axe
> --- INVENTORY (5) ----
Mini Fusion Reactor
Large Storage Unit
Compact Battery (200)
Advanced Shield Generator
Enhanced Hardcell Cannon
Peak State
------------
> --- POWER ------------
Quantum Reactor
Light Quantum Reactor
> --- PROPULSION -------
Impulse Thruster
Field Propulsion Array
Field Propulsion Array
Q-thruster
Q-thruster
Impulse Thruster Array
> --- UTILITY ----------
Experimental Thermal Generator
Trap Scanner
Enhanced Optical Array
Improved Signal Interpreter
Advanced Signal Interpreter
Advanced Terrain Scanner
Stasis Canceller
ECM Suite
Advanced Reaction Control System
Improved Cloaking Device
Improved Light Armor Plating
Advanced Shield Generator
Long-range Tractor Beam
> --- WEAPON -----------
Great Axe
> --- INVENTORY --------
Mini Fusion Reactor
Impulse Thruster
Large Storage Unit
Enhanced Hardcell Cannon
[Rating: 156]
Favorites
-----------
Power Angular Momentum Engine
Engine Angular Momentum Engine
Reactor Mini Fusion Reactor
Propulsion Field Propulsion Array
Flight Unit Field Propulsion Array
Utility ECM Suite
Device ECM Suite
Processor 0b10 Alert Chip
Protection Improved Light Armor Plating
Weapon Great Axe
Ballistic Cannon Enhanced Hardcell Cannon
Slashing Weapon Great Axe
Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1
------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc
Slots Evolved 19 | . 1 2 . . . 2 2 . 2 . . 2 . 2 . . 2 2 . 2
Power 1 | . . . . . . . . . . . . 1 . . . . . . . .
Propulsion 7 | . . . . . . 1 2 . 1 . . . . . . . . 2 . 1
Utility 11 | . 1 2 . . . 1 . . 1 . . 1 . 2 . . 2 . . 1
Weapon . | . . . . . . . . . . . . . . . . . . . . .
Parts Attached 45 | 1 . . . 1 1 5 2 . 6 . 5 . 4 4 . 1 1 2 2 10
Power 6 | . . . . . . 1 . . . . 1 . . 2 . . . . . 2
Engine 2 | . . . . . . 1 . . . . 1 . . . . . . . . .
Core . | . . . . . . . . . . . . . . . . . . . . .
Reactor 4 | . . . . . . . . . . . . . . 2 . . . . . 2
Propulsion 18 | . . . . . . 3 2 . 3 . . . 3 . . . 1 1 . 5
Treads . | . . . . . . . . . . . . . . . . . . . . .
Leg . | . . . . . . . . . . . . . . . . . . . . .
Wheel . | . . . . . . . . . . . . . . . . . . . . .
Hover . | . . . . . . . . . . . . . . . . . . . . .
Flight 18 | . . . . . . 3 2 . 3 . . . 3 . . . 1 1 . 5
Utility 17 | 1 . . . 1 1 . . . 3 . 3 . 1 2 . 1 . . 2 2
Device 10 | 1 . . . . 1 . . . 1 . 1 . . 1 . 1 . . 2 2
Storage . | . . . . . . . . . . . . . . . . . . . . .
Processor 4 | . . . . 1 . . . . . . 2 . . 1 . . . . . .
Hackware . | . . . . . . . . . . . . . . . . . . . . .
Protection 3 | . . . . . . . . . 2 . . . 1 . . . . . . .
Artifact . | . . . . . . . . . . . . . . . . . . . . .
Weapon 4 | . . . . . . 1 . . . . 1 . . . . . . 1 . 1
Energy Gun . | . . . . . . . . . . . . . . . . . . . . .
Energy Cannon . | . . . . . . . . . . . . . . . . . . . . .
Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . .
Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . 1 . 1
Launcher . | . . . . . . . . . . . . . . . . . . . . .
Special Weapon . | . . . . . . . . . . . . . . . . . . . . .
Impact Weapon . | . . . . . . . . . . . . . . . . . . . . .
Slashing Weapon 2 | . . . . . . 1 . . . . 1 . . . . . . . . .
Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . .
Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . .
Unidentified Prototypes 2 | . . . . . . . . . . . . . . 1 . . . . . 1
Parts Lost 4 | . . . . . . . . . . . . . 3 . 1 . . . . .
Power 1 | . . . . . . . . . . . . . 1 . . . . . . .
Propulsion 1 | . . . . . . . . . . . . . 1 . . . . . . .
Utility 2 | . . . . . . . . . . . . . 1 . 1 . . . . .
Weapon . | . . . . . . . . . . . . . . . . . . . . .
Highest Loss Streak 2 | . . . . . . . . . . . . . 2 . 1 . . . . .
To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . .
Average Backups 2 | . . . . 1 1 2 2 2 4 5 4 4 3 2 4 2 2 3 5 4
Power . | . . . . . . . . . . . . . . . 1 . . . 1 1
Propulsion . | . . . . . . . . . . 1 1 1 . 1 1 1 1 1 2 .
Utility 1 | . . . . 1 1 1 1 1 2 3 3 3 3 1 2 1 1 1 2 2
Weapon . | . . . . . . . 1 1 1 1 . . . . . . . . . 1
Tool/Special . | . . . . . . . . . . . . . . . . . . . . .
Unused Backups 7 | . . 1 . 1 . 1 . . . . . . . . . . 1 . . 3
Power . | . . . . . . . . . . . . . . . . . . . . .
Propulsion 1 | . . . . . . . . . . . . . . . . . 1 . . .
Utility 4 | . . . . 1 . . . . . . . . . . . . . . . 3
Weapon 2 | . . 1 . . . 1 . . . . . . . . . . . . . .
Tool/Special . | . . . . . . . . . . . . . . . . . . . . .
Average Slot Usage (%) 45 | . 12 10 10 13 29 23 68 71 62 68 82 88 75 70 72 72 68 67 74 78
Engine 1 | . . . . . . . 7 7 6 6 6 11 7 3 . 5 4 4 4 .
Reactor 1 | . . . . . . . . . . . . . . 2 9 5 4 4 4 6
Flight 10 | . . . . . . 2 32 35 35 37 37 33 20 15 15 15 13 16 16 24
Device 17 | . 12 10 10 10 19 12 14 14 14 18 21 22 22 16 20 23 22 20 24 26
Processor 8 | . . . . 3 10 8 7 7 . . 6 11 11 15 15 15 13 12 12 11
Protection 2 | . . . . . . . . . 4 6 6 5 8 13 8 4 4 4 4 3
Slashing Weapon 1 | . . . . . . . 7 7 1 . 3 5 5 5 5 5 4 4 4 2
Peak Build Rating 156 | 1 1 1 1 7 10 30 36 36 42 38 55 58 80 103 100 98 101 125 137 156
Average Rating 46 | . 1 1 1 3 9 11 35 33 37 38 48 58 74 88 98 96 100 118 134 142
On Entrance 48 | . 1 1 1 1 7 10 30 36 26 38 38 55 58 77 100 84 98 101 125 137
Naked Turns . | . . . . . . . . . . . . . . . . . . . . .
Heaviest Build 73 | 2 2 2 2 2 4 13 13 13 24 16 29 34 34 44 44 44 44 57 59 73
Greatest Support 69 | 3 3 3 3 3 3 18 29 24 29 34 34 34 45 45 45 45 46 61 61 69
Greatest Overweight (x) 5 | . . . . . 1 1 . . 5 . . . . . . . . . . 1
Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . .
Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
Most Carried 5 | . 1 . . 2 1 5 3 2 5 5 5 4 5 5 5 4 5 5 5 5
Average Carried 2 | . . . . 1 1 2 2 2 4 5 4 4 4 3 5 3 3 3 5 4
Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
Final Carried 5 | . 1 . . 1 1 4 2 2 5 5 5 4 5 5 5 3 4 5 5 5
Class Distribution
--------------------
48% | Hacker-Mutant
33% | Hacker-Ninja
11% | Hacker-Scout
7% | Hacker-Sprinter
Dominant Class
----------------
Hacker-Mutant | -10/Materials
Hacker-Mutant | -9/Materials
Hacker-Mutant | -9/Mines
Hacker-Mutant | -9/Exiles
Hacker-Mutant | -8/Mines
Hacker-Scout | -8/Materials
Hacker-Scout | -7/Factory
Hacker-Ninja | -7/DSF
Hacker-Sprinter | -6/Factory
Hacker-Sprinter | -6/Waste
Hacker-Ninja | -6/Factory
Hacker-Ninja | -5/Factory
Hacker-Ninja | -5/DSF
Hacker-Ninja | -4/Factory
Hacker-Ninja | -4/Waste
Hacker-Ninja | -4/Factory
Hacker-Ninja | -3/Research
Hacker-Ninja | -2/Research
Hacker-Ninja | -2/DSF
Hacker-Ninja | -1/Access
Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1
----------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc
Matter Collected 733 | 197 . 13 . . 20 . 80 . 30 40 . 60 30 20 30 . 43 . . 170
Remotely . | . . . . . . . . . . . . . . . . . . . . .
Salvage Created . | . . . . . . . . . . . . . . . . . . . . .
Parts . | . . . . . . . . . . . . . . . . . . . . .
Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . .
Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . .
Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . .
Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . .
Prevented . | . . . . . . . . . . . . . . . . . . . . .
Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1
------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc
Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . . .
Classes Destroyed . | . . . . . . . . . . . . . . . . . . . . .
Best Kill Streak . | . . . . . . . . . . . . . . . . . . . . .
Combat Bots Only . | . . . . . . . . . . . . . . . . . . . . .
Max Kills in Single Turn . | . . . . . . . . . . . . . . . . . . . . .
Gunslinging . | . . . . . . . . . . . . . . . . . . . . .
Exploded . | . . . . . . . . . . . . . . . . . . . . .
Melee . | . . . . . . . . . . . . . . . . . . . . .
Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . .
Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1
-------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc
Hostile Shots Fired 152 | . 50 4 . . . 2 9 5 . . 15 . 10 . 1 . 40 . 1 15
Missed 85 | . 24 2 . . . 1 7 3 . . 10 . 5 . . . 23 . 1 9
Hits 67 | . 26 2 . . . 1 2 2 . . 5 . 5 . 1 . 17 . . 6
Melee 3 | . . . . . . . . 2 . . . . . . 1 . . . . .
Projectile 64 | . 26 2 . . . 1 2 . . . 5 . 5 . . . 17 . . 6
AOE 1 | . . . . . . . . 1 . . . . . . . . . . . .
Critical Strikes 3 | . 1 . . . . . . 2 . . . . . . . . . . . .
Damage Taken 735 | . 112 14 . . . 13 10 37 . . 23 . 249 . 24 . 125 . . 128
Core 201 | . 107 14 . . . . . 11 . . . . 51 . . . 18 . . .
Absorbed by Shields 56 | . . . . . . . . . . . . . . . 9 . 47 . . .
Ignored by Resistances 478 | . 87 9 . . . 7 8 22 . . 17 . 137 . 19 . 100 . . 72
Core Remaining (%) 94 | 100 57 . . . 96 100 . 98 . . 100 . 94 . . 100 98 . 100 100
Volleys Fired . | . . . . . . . . . . . . . . . . . . . . .
Largest . | . . . . . . . . . . . . . . . . . . . . .
Hottest . | . . . . . . . . . . . . . . . . . . . . .
Shots Fired . | . . . . . . . . . . . . . . . . . . . . .
Gun . | . . . . . . . . . . . . . . . . . . . . .
Cannon . | . . . . . . . . . . . . . . . . . . . . .
Launcher . | . . . . . . . . . . . . . . . . . . . . .
Special . | . . . . . . . . . . . . . . . . . . . . .
Kinetic . | . . . . . . . . . . . . . . . . . . . . .
Thermal . | . . . . . . . . . . . . . . . . . . . . .
Explosive . | . . . . . . . . . . . . . . . . . . . . .
Electromagnetic . | . . . . . . . . . . . . . . . . . . . . .
Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . . .
Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . . .
Penetration Max . | . . . . . . . . . . . . . . . . . . . . .
Secondary Targets . | . . . . . . . . . . . . . . . . . . . . .
Shots Hit Robots . | . . . . . . . . . . . . . . . . . . . . .
Core Hits . | . . . . . . . . . . . . . . . . . . . . .
Critical Kills . | . . . . . . . . . . . . . . . . . . . . .
Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . .
Critical Strikes . | . . . . . . . . . . . . . . . . . . . . .
Melee Attacks 12 | . . . . . . . . . . . 5 . . 1 . . 2 . . 4
Impact . | . . . . . . . . . . . . . . . . . . . . .
Slashing 12 | . . . . . . . . . . . 5 . . 1 . . 2 . . 4
Piercing . | . . . . . . . . . . . . . . . . . . . . .
Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . .
Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . .
Damage Inflicted . | . . . . . . . . . . . . . . . . . . . . .
Guns . | . . . . . . . . . . . . . . . . . . . . .
Cannons . | . . . . . . . . . . . . . . . . . . . . .
Explosions . | . . . . . . . . . . . . . . . . . . . . .
Melee . | . . . . . . . . . . . . . . . . . . . . .
Ramming . | . . . . . . . . . . . . . . . . . . . . .
Kinetic . | . . . . . . . . . . . . . . . . . . . . .
Thermal . | . . . . . . . . . . . . . . . . . . . . .
Explosive . | . . . . . . . . . . . . . . . . . . . . .
Electromagnetic . | . . . . . . . . . . . . . . . . . . . . .
Impact . | . . . . . . . . . . . . . . . . . . . . .
Slashing . | . . . . . . . . . . . . . . . . . . . . .
Piercing . | . . . . . . . . . . . . . . . . . . . . .
Highest Corruption 5 | . . . . . . . . . . . . . . . 5 5 . . . .
Average Corruption 5 | . . . . . . . . . . . . . . . 5 5 . . . .
Corruption Purged . | . . . . . . . . . . . . . . . . . . . . .
Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . .
Effects 2 | . . . . . . . . . . . . . . . . 2 . . . .
Matter Fused 2 | . . . . . . . . . . . . . . . . 2 . . . .
Overload Shots . | . . . . . . . . . . . . . . . . . . . . .
Overflow Damage . | . . . . . . . . . . . . . . . . . . . . .
Projectiles . | . . . . . . . . . . . . . . . . . . . . .
Explosions . | . . . . . . . . . . . . . . . . . . . . .
Melee . | . . . . . . . . . . . . . . . . . . . . .
Knockbacks . | . . . . . . . . . . . . . . . . . . . . .
Impact . | . . . . . . . . . . . . . . . . . . . . .
Kinetic . | . . . . . . . . . . . . . . . . . . . . .
Secondary . | . . . . . . . . . . . . . . . . . . . . .
Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . .
Shots . | . . . . . . . . . . . . . . . . . . . . .
Rammed 1 | . . . . . . 1 . . . . . . . . . . . . . .
Targets Rammed 1 | . . . . . . 1 . . . . . . . . . . . . . .
Kicked . | . . . . . . . . . . . . . . . . . . . . .
Crushed . | . . . . . . . . . . . . . . . . . . . . .
Highest Temperature 397 | . . . . . . . 1 . . 152 93 144 . 152 292 . 3 2 . 397
Average Temperature 126 | . . . . . . . 1 . . 78 34 76 . 73 156 . 2 2 . 151
Received Heat Transfer 62 | . . 12 . . . 9 6 . . . 12 . . . . . 14 . . 9
Effects 6 | . . . . . . . . . . . . . . . . . . . . 6
Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . 1
Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . 2
Interference 3 | . . . . . . . . . . . . . . . . . . . . 3
Siege Activations . | . . . . . . . . . . . . . . . . . . . . .
Martial Activations . | . . . . . . . . . . . . . . . . . . . . .
Shielding Activations . | . . . . . . . . . . . . . . . . . . . . .
Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . .
Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . .
Parts Fried . | . . . . . . . . . . . . . . . . . . . . .
Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . .
Robots Melted . | . . . . . . . . . . . . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . .
Parts Melted . | . . . . . . . . . . . . . . . . . . . . .
Heat Transferred . | . . . . . . . . . . . . . . . . . . . . .
Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . .
Parts Stolen . | . . . . . . . . . . . . . . . . . . . . .
Parts Stripped . | . . . . . . . . . . . . . . . . . . . . .
Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . .
Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1
------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc
Maximum Alert Level . | . . . . . . . . . . . . . . . . . . . . .
Low Security (%) 100 | 100 100 100 100 . 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
Level 1 . | . . . . . . . . . . . . . . . . . . . . .
Level 2 . | . . . . . . . . . . . . . . . . . . . . .
Level 3 . | . . . . . . . . . . . . . . . . . . . . .
Level 4 . | . . . . . . . . . . . . . . . . . . . . .
Level 5 . | . . . . . . . . . . . . . . . . . . . . .
High Security . | . . . . . . . . . . . . . . . . . . . . .
Max Security . | . . . . . . . . . . . . . . . . . . . . .
Peak Influence 45 | . 45 33 4 . 6 12 . . 7 . 30 1 15 2 . 15 5 . . 21
Initial 8 | . . 8 4 . . . . . . . . 1 . 1 . . 5 . . .
Average 1 | . 11 12 . . . . . . . . 7 1 3 . . 3 . . . .
Influence Increases 258 | . 45 48 . . 6 30 . . 7 . 38 . 15 2 . 30 4 . . 33
Successful Hack 43 | . . 3 . . 6 6 . . 7 . . . . . . . . . . 21
Disable Machine 4 | . . . . . . . . . . . 4 . . . . . . . . .
Destroy Structure 22 | . . . . . . . . . . . 4 . . 2 . . 4 . . 12
Partial Spotted 60 | . 15 15 . . . . . . . . . . . . . 30 . . . .
Lose Combat Pursuer 129 | . 30 30 . . . 24 . . . . 30 . 15 . . . . . . .
Influence Decreases 237 | . 15 60 18 . 6 30 . . 7 . 34 3 11 7 . 15 19 . . 12
Entered New Map 54 | . . 22 14 . . . . . . . . 3 1 4 . . 10 . . .
Time Decay 173 | . 15 38 4 . 6 30 . . 7 . 34 . . 3 . 15 9 . . 12
Lost Part 10 | . . . . . . . . . . . . . 10 . . . . . . .
Squads Dispatched 11 | . . 1 . . 1 2 . 1 . . . . . . . 2 2 . . 2
Investigation 3 | . . 1 . . 1 . . . . . . . . . . . . . . 1
Extermination 2 | . . . . . . . . . . . . . . . . . 1 . . 1
Reinforcement 6 | . . . . . . 2 . 1 . . . . . . . 2 1 . . .
Assault . | . . . . . . . . . . . . . . . . . . . . .
Garrison . | . . . . . . . . . . . . . . . . . . . . .
Intercept . | . . . . . . . . . . . . . . . . . . . . .
Searches Triggered . | . . . . . . . . . . . . . . . . . . . . .
Construction Impeded . | . . . . . . . . . . . . . . . . . . . . .
Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . .
Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . .
Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . .
Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1
--------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc
Distress Signals 4 | . . 1 . . . 1 . . . . . . . . . . 1 . . 1
Communications Jammed . | . . . . . . . . . . . . . . . . . . . . .
Distress Signals . | . . . . . . . . . . . . . . . . . . . . .
Times Spotted 56 | . 8 5 . . . 8 1 4 . . 3 . 3 1 6 2 9 . 1 5
Peak Tracking Total 8 | . 6 5 . . . 4 1 4 . . 2 . 2 1 6 1 8 . 1 4
Tactical Retreats 8 | . 1 1 . . . 1 . . . . 1 . 1 . . . 2 . . 1
Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1
------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc
Traps Triggered 3 | . . . . . . . . 1 1 . . . . 1 . . . . . .
Indirectly . | . . . . . . . . . . . . . . . . . . . . .
Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . .
Triggered . | . . . . . . . . . . . . . . . . . . . . .
Disarmed . | . . . . . . . . . . . . . . . . . . . . .
Reprogrammed . | . . . . . . . . . . . . . . . . . . . . .
Reused . | . . . . . . . . . . . . . . . . . . . . .
Traps Extracted . | . . . . . . . . . . . . . . . . . . . . .
Installed . | . . . . . . . . . . . . . . . . . . . . .
Triggered . | . . . . . . . . . . . . . . . . . . . . .
Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1
---------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc
Machines Disabled 1 | . . . . . . . . . . . 1 . . . . . . . . .
Max in Single Turn 1 | . . . . . . . . . . . 1 . . . . . . . . .
Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1
Machines Repaired . | . . . . . . . . . . . . . . . . . . . . .
Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . .
Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . .
Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1
--------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc
Machines Accessed 23 | . 1 1 . 5 1 1 2 . 2 . . 1 . 1 . 1 1 2 . 4
Terminals 17 | . 1 1 . . 1 1 2 . 2 . . 1 . 1 . 1 1 2 . 3
Fabricators . | . . . . . . . . . . . . . . . . . . . . .
Repair Stations . | . . . . . . . . . . . . . . . . . . . . .
Recycling Units . | . . . . . . . . . . . . . . . . . . . . .
Scanalyzers . | . . . . . . . . . . . . . . . . . . . . .
Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1
Total Hacks 92 | . 2 3 . 50 5 2 3 . 5 . . 4 . 1 . 2 3 4 . 8
Successful 69 | . 1 2 . 50 4 1 1 . 2 . . 1 . . . 1 2 1 . 3
Failed 23 | . 1 1 . . 1 1 2 . 3 . . 3 . 1 . 1 1 3 . 5
Catastrophic 7 | . 1 1 . . . 1 . . 2 . . . . 1 . . . . . 1
Database Lockouts . | . . . . . . . . . . . . . . . . . . . . .
Manual 21 | . 2 1 . 1 2 2 2 . 4 . . . . 1 . . 1 2 . 3
Terminals 39 | . 2 3 . . 5 2 3 . 5 . . 4 . 1 . 2 3 4 . 5
Fabricators . | . . . . . . . . . . . . . . . . . . . . .
Repair Stations . | . . . . . . . . . . . . . . . . . . . . .
Recycling Units . | . . . . . . . . . . . . . . . . . . . . .
Scanalyzers . | . . . . . . . . . . . . . . . . . . . . .
Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . 3
Terminal Hacks 68 | . 1 2 . 50 4 1 1 . 2 . . 1 . . . 1 2 1 . 2
Record 57 | . . 1 . 49 3 . . . 1 . . . . . . . 2 . . 1
Open Door 1 | . . . . . . . . . . . . . . . . . . . . 1
Open DSF 4 | . . . . . . . 1 . . . . 1 . . . 1 . 1 . .
Level Access Points 3 | . . . . . 1 1 . . 1 . . . . . . . . . . .
Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . .
Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . .
Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . . . . . . .
Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . .
Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . .
Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . .
Scanalyzer . | . . . . . . . . . . . . . . . . . . . . .
Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1
Seal Access 1 | . . . . . . . . . . . . . . . . . . . . 1
Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . .
Terminals . | . . . . . . . . . . . . . . . . . . . . .
Fabricators . | . . . . . . . . . . . . . . . . . . . . .
Repair Stations . | . . . . . . . . . . . . . . . . . . . . .
Recycling Units . | . . . . . . . . . . . . . . . . . . . . .
Scanalyzers . | . . . . . . . . . . . . . . . . . . . . .
Garrison Access . | . . . . . . . . . . . . . . . . . . . . .
Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . .
Used . | . . . . . . . . . . . . . . . . . . . . .
Hacking Detections 14 | . 1 1 . . 1 . 1 . 2 . . 1 . 1 . 1 1 1 . 3
Full Trace Events 3 | . . 1 . . 1 . . . . . . . . . . . . . . 1
Feedback Events . | . . . . . . . . . . . . . . . . . . . . .
Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . .
Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . .
Robots Built . | . . . . . . . . . . . . . . . . . . . . .
Authchips . | . . . . . . . . . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . . . . . . . . . .
Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . .
Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . .
Parts Built . | . . . . . . . . . . . . . . . . . . . . .
Authchips . | . . . . . . . . . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . . . . . . . . . .
Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . .
Parts Repaired . | . . . . . . . . . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . . . . . . . . . .
Parts Recycled . | . . . . . . . . . . . . . . . . . . . . .
Recycled Matter . | . . . . . . . . . . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . .
Retrieved Components . | . . . . . . . . . . . . . . . . . . . . .
Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . .
Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . .
Parts Damaged . | . . . . . . . . . . . . . . . . . . . . .
Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1
------------ Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc
Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . .
Robots Hacked . | . . . . . . . . . . . . . . . . . . . . .
Non-combat . | . . . . . . . . . . . . . . . . . . . . .
Combat . | . . . . . . . . . . . . . . . . . . . . .
Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . .
Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . .
Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . .
Robots Rewired . | . . . . . . . . . . . . . . . . . . . . .
Allies Hacked . | . . . . . . . . . . . . . . . . . . . . .
Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . .
Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1
-------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc
Total Allies 20 | . . . . . . . . . . 20 . . . . . . . . . .
Largest Group 20 | . . . . . . . . . . 20 . . . . . . . . . .
Highest-Rated Group 819 | . . . . . . . . . . 819 . . . . . . . . . .
Highest-Rated Ally 50 | . . . . . . . . . . 50 . . . . . . . . . .
Total Orders . | . . . . . . . . . . . . . . . . . . . . .
Ally Attacks . | . . . . . . . . . . . . . . . . . . . . .
Total Damage . | . . . . . . . . . . . . . . . . . . . . .
Kills . | . . . . . . . . . . . . . . . . . . . . .
Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . .
Allies Melted . | . . . . . . . . . . . . . . . . . . . . .
Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1
------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc
Active Infowar (turns) 1978 | 13 . . . . 608 272 20 16 108 23 93 14 55 101 42 71 240 43 16 243
Optics 756 | . . . . . . . . . . . . . . 101 42 71 240 43 16 243
Sensors 121 | . . . . . . . . . . . 56 14 51 . . . . . . .
Terrain 254 | . . . . . . . . . . . . . . . . . . . 11 243
Traps 1954 | . . . . . 608 272 20 16 108 23 93 14 55 101 42 71 240 43 16 232
Cloaking 126 | . . . . . . . . . . . . . . . . . . . 14 112
ECM 726 | 13 . . . . . 12 5 . 1 . . . . 40 42 71 240 43 16 243
Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . .
Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . .
Drone Launches . | . . . . . . . . . . . . . . . . . . . . .
Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . .
Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1
------------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc
Turns Passed 2424 | 14 74 63 96 184 636 272 20 16 108 23 93 14 55 101 42 71 240 43 16 243
Spaces Moved 4070 | 25 146 106 191 360 622 328 58 51 258 100 193 54 140 191 122 170 393 118 41 403
Core 1743 | 25 146 106 191 360 622 292 . . 1 . . . . . . . . . . .
Treads . | . . . . . . . . . . . . . . . . . . . . .
Legs . | . . . . . . . . . . . . . . . . . . . . .
Wheels . | . . . . . . . . . . . . . . . . . . . . .
Hover . | . . . . . . . . . . . . . . . . . . . . .
Flight 2327 | . . . . . . 36 58 51 257 100 193 54 140 191 122 170 393 118 41 403
Fastest Speed 22 | 50 50 50 50 50 50 34 27 31 27 23 23 23 23 34 34 34 34 32 32 22
Average Speed 47 | 50 50 50 50 50 95 65 30 31 32 23 27 23 32 34 34 34 34 32 32 24
Slowest Speed 300 | 50 50 50 50 50 100 100 31 34 300 23 31 23 37 34 34 34 35 32 32 112
Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . .
Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . .
Robots Hopped 33 | . . . . . . 2 . . . . 5 . 1 2 2 6 11 . . 4
Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . .
Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . .
Exploration Rate (%) 33 | 3 47 13 37 72 88 29 2 48 9 73 6 2 92 5 90 8 13 3 51 10
Regions Visited 20
Branch Regions 3
Pre-discovered Areas 2 | . . . 1 1 . . . . . . . . . . . . . . . .
Known Exits Taken 13 | 1 1 1 1 1 1 1 1 . . . 1 1 . . . 1 1 1 . .
Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . .
Scrap Searched . | . . . . . . . . . . . . . . . . . . . . .
Spaces Dug 11 | . . . . . . . . . . . 4 . . 1 . . 2 . . 4
Terrain Destroyed 11 | . . . . . . . . . . . 4 . . 1 . . 2 . . 4
Melee 11 | . . . . . . . . . . . 4 . . 1 . . 2 . . 4
Projectile . | . . . . . . . . . . . . . . . . . . . . .
AOE . | . . . . . . . . . . . . . . . . . . . . .
Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . .
Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . .
Machines Disabled . | . . . . . . . . . . . . . . . . . . . . .
Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1
--------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc
Total 4497 | 25 146 115 190 363 662 384 59 50 285 99 216 54 149 222 119 176 482 122 42 537
Wait 364 | . . 9 . . 40 44 . . 14 . 19 . . 25 . 10 94 . . 109
Move 3987 | 24 145 105 190 359 621 323 57 50 258 99 183 53 137 187 118 157 370 117 40 394
Hop 31 | . . . . . . 2 . . . . 4 . 1 2 1 6 11 . . 4
Pick Up 21 | . 1 . . 2 . 6 . . 2 . . . 1 . . . 2 3 . 4
Fast Attach 31 | 1 . . . 1 1 3 . . 5 . 3 . 4 3 . 1 1 1 2 5
Attach 17 | . . . . . . 3 2 . 1 . 1 1 . 2 . 2 . 1 . 4
Detach 8 | . . . . . . 1 . . 2 . . . . 2 . . . . . 3
Swap 5 | . . . . . . . . . 1 . 1 . . . . . . . . 3
Drop 20 | . . 1 . 1 . 1 . . 2 . . . 6 . . . 2 . . 7
Fire . | . . . . . . . . . . . . . . . . . . . . .
Melee 12 | . . . . . . . . . . . 5 . . 1 . . 2 . . 4
Ram 1 | . . . . . . 1 . . . . . . . . . . . . . .
Kick . | . . . . . . . . . . . . . . . . . . . . .
Crush . | . . . . . . . . . . . . . . . . . . . . .
Escape Stasis . | . . . . . . . . . . . . . . . . . . . . .
Rewire . | . . . . . . . . . . . . . . . . . . . . .
Trap . | . . . . . . . . . . . . . . . . . . . . .
Miscellaneous . | . . . . . . . . . . . . . . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-9/Mines
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/DSF
-6/Factory (discovered 4 exits: Fac x4)
-6/Waste
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory
-5/DSF
-4/Factory
-4/Waste
-4/Factory
-3/Research
-2/Research
-2/DSF
-1/Access
To Epsilon Eridani
History
---------
Turn | Location | Event
6 | -11/Scrapyard | Identified exit to Materials
6 | -11/Scrapyard | Discovered exit to Materials (range 15)
15 | -11/Scrapyard | Entered Materials
15 | -10/Materials | Evolved 1 slot: Utility x1
16 | -10/Materials | Met a group of wandering Federalists
18 | -10/Materials | Identified exit to Mines
82 | -10/Materials | Identified exit to Materials
82 | -10/Materials | Discovered exit to Materials (range 16)
89 | -10/Materials | Entered another Materials area
89 | -9/Materials | Evolved 2 slots: Utility x2
127 | -9/Materials | Identified exit to Mines
127 | -9/Materials | Discovered exit to Mines (range 17)
152 | -9/Materials | Entered Mines
176 | -9/Mines | Learned location of Storage (-7)
246 | -9/Mines | Deemed a non-threat by the Exiles lab entrance
246 | -9/Mines | Identified exit to Exiles
246 | -9/Mines | Discovered exit to Exiles (range 5)
248 | -9/Mines | Entered Exiles
261 | -9/Exiles | Met 8R-AWN
269 | -9/Exiles | Met EX-HEX
288 | -9/Exiles | Met EX-DEC
300 | -9/Exiles | Build established: Hacker-Mutant
316 | -9/Exiles | Met EX-BIN
338 | -9/Exiles | Aligned with FarCom system
339 | -9/Exiles | Given EX-Vault access code
360 | -9/Exiles | Opened EX-Vault
365 | -9/Exiles | Found 0b10 Alert Chip
379 | -9/Exiles | Warned to stay clear of 0b10 Research branches
383 | -9/Exiles | Exiles lab attacked by MAIN.C
403 | -9/Exiles | Learned location of Zion (-7)
426 | -9/Exiles | Identified exit to Mines
426 | -9/Exiles | Discovered exit to Mines (range 14)
432 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip
432 | -9/Exiles | Entered Mines
800 | -8/Mines | Identified exit to Materials
1068 | -8/Mines | Entered Materials
1068 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1
1190 | -8/Materials | Identified exit to Factory
1340 | -8/Materials | Entered Factory
1340 | -7/Factory | Evolved 2 slots: Propulsion x2
1360 | -7/Factory | Identified exit to DSF
1360 | -7/Factory | Entered DSF
1372 | -7/DSF | Identified exit to Factory
1372 | -7/DSF | Discovered exit to Factory (range 14)
1376 | -7/DSF | Additional patrols routed to DSF
1376 | -7/DSF | Entered Factory
1376 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1
1427 | -6/Factory | Identified exit to Factory
1484 | -6/Factory | Sucked down chute
1484 | -6/Factory | Entered Waste
1485 | -6/Waste | Joined by Warlord forces that had cleared the area
1505 | -6/Waste | Identified exit to Factory
1505 | -6/Waste | Discovered exit to Factory (range 11)
1507 | -6/Waste | Entered Factory
1596 | -6/Factory | Discovered exit to Factory (range 16)
1597 | -6/Factory | Discovered exit to Factory (range 14)
1600 | -6/Factory | Entered another Factory area
1600 | -5/Factory | Evolved 2 slots: Power x1, Utility x1
1613 | -5/Factory | Identified exit to DSF
1614 | -5/Factory | Entered DSF
1639 | -5/DSF | Additional patrols routed to DSF
1665 | -5/DSF | Identified exit to Factory
1665 | -5/DSF | Discovered exit to Factory (range 14)
1669 | -5/DSF | Entered Factory
1669 | -4/Factory | Evolved 2 slots: Utility x2
1770 | -4/Factory | Manually triggered Chute Trap
1770 | -4/Factory | Sucked down chute
1770 | -4/Factory | Entered Waste
1771 | -4/Waste | Spotted C-40 Crusher
1779 | -4/Waste | Spotted C-40 Crusher
1785 | -4/Waste | EMP discharged
1797 | -4/Waste | Spotted C-40 Crusher
1799 | -4/Waste | Spotted C-40 Crusher
1803 | -4/Waste | Spotted C-40 Crusher
1804 | -4/Waste | Spotted C-40 Crusher
1805 | -4/Waste | Identified exit to Factory
1805 | -4/Waste | Discovered exit to Factory (range 22)
1808 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped)
1812 | -4/Waste | Entered Factory
1852 | -4/Factory | Build established: Hacker-Ninja
1878 | -4/Factory | Identified exit to Research
1878 | -4/Factory | Discovered exit to Research (range 15)
1883 | -4/Factory | Entered Research
1883 | -3/Research | Evolved 2 slots: Utility x2
2116 | -3/Research | Identified exit to Research
2116 | -3/Research | Discovered exit to Research (range 4)
2123 | -3/Research | Entered another Research area
2123 | -2/Research | Evolved 2 slots: Propulsion x2
2166 | -2/Research | Identified exit to DSF
2166 | -2/Research | Entered DSF
2176 | -2/DSF | Identified exit to Access
2176 | -2/DSF | Discovered exit to Access (range 21)
2182 | -2/DSF | Entered Access
2182 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1
2424 | -1/Access | Identified exit to Surface
2424 | -1/Access | Discovered exit to Surface (range 6)
2425 | *** | Escaped!
Last Messages
---------------
02313_ Overheating: Energy bleed (-66).
02341_ Acquired Com. Battery.
02349_ Overheating: Energy bleed (-66).
02418_ ALERT: Security rotation in progress.
02418_ W-44 Eye distress signal alerts nearby
ally.
02421_ ALERT: Potential suspicious activity
detected, Programmers report to Access Zone
2Z.
02421_ Penetrated by Slug.
02421_ Slug penetrates Wall.
02422_ Slug penetrates K-01 Serf.
02422_ Penetrated by Slug.
02423_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
02424_ The Access Shell folds into the floor.
02424_ EXIT=FOUND: SURFACE
[Achievement: Pacifist]
[Achievement: True Flier]
Map
-----
+----------------------------------------------------+
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| ????????????????????????#??????????#?# ##?# |
| ?????????????????????????????#???????# #????! [ |
| ?????????????????????????#????#??????# #######+## |
+----------------------------------------------------+
Best States
-------------
Heat Dissipation 52
Energy Generation 45
Energy Capacity 440
Matter Stores 300
Matter Capacity 300
Sight Range 22
Robot Scan Range 15
Terrain Scan Range 20
Terrain Scan Density 10
ECM Strength 1
Cloak Strength 3
Armor Coverage 525
Resistance: KI 35
Resistance: TH 35
Resistance: EX 35
Resistance: EM 35
Resistance: I 35
Resistance: S 35
Resistance: P 35
Evasion (%) 76
Offensive Hacking 20
Item Schematics
-----------------
None
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Repaired
----------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
Below
I Spy
Pacifist
True Flier
Wheee!
Challenges
------------
None
Game
------
Seed ProcessingResetAutobeam
Manual? 0
Play Time 01:00:51
Cumulative 52.2 hours
Start 2025.05.09 @ 15:20:52
End 2025.05.09 @ 16:28:53
Sessions 1
Manual Loads 0
Difficulty Explorer
Special Mode None
Game No. 37
Rogue 26
Adventurer 9
Explorer 2
Win Type 0
Total 5
Types 4/0/1/0/0/0/0/0/0/0
Lore% 28
Gallery% 38
Achievement% 52
Wizard Run 0
Options
---------
Layout 1
ASCII 0
Keyboard 1
Movement Vi
Keybinds 0
Fullscreen 1
Font 24/Smallcaps
Map View 50x35
Zoom Use 0%
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 674ba6c0-8941-4d97-8786-7ad12216d48a