Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.09 @ 16:28:53

Player: r@sin

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (20)       4000
Robots Destroyed (0)       0
Value Destroyed (10)       10
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (23134)              23134
              TOTAL SCORE: 32144

 Bonus
-------
Pacifist                   10963
Entered DSFs               1500
Aligned with FarCom        300
Win                        3000
Win Speed                  7371

 Cogmind 
---------
Core Integrity             1600/1600
Matter                     300/300
Energy                     437/440
System Corruption          0%
Temperature                Warm (163)
Movement                   Flying (22)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
               Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION (9) ---
               Impulse Thruster
               Impulse Thruster
               Field Propulsion Array
               Field Propulsion Array
               Q-thruster
               Q-thruster
               Q-thruster
>              --- UTILITY (13) -----
  Experimental Thermal Generator
               Trap Scanner
      Enhanced Optical Array
      Improved Signal Interpreter
      Advanced Signal Interpreter
      Advanced Terrain Scanner
               Stasis Canceller
               ECM Suite
      Advanced Reaction Control System
      Improved Cloaking Device
      Improved Light Armor Plating
>              --- WEAPON (2) -------
               Great Axe
>              --- INVENTORY (5) ----
          Mini Fusion Reactor
         Large Storage Unit
       Compact Battery (200)
      Advanced Shield Generator
      Enhanced Hardcell Cannon

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Impulse Thruster
               Field Propulsion Array
               Field Propulsion Array
               Q-thruster
               Q-thruster
               Impulse Thruster Array
>              --- UTILITY ----------
  Experimental Thermal Generator
               Trap Scanner
      Enhanced Optical Array
      Improved Signal Interpreter
      Advanced Signal Interpreter
      Advanced Terrain Scanner
               Stasis Canceller
               ECM Suite
      Advanced Reaction Control System
      Improved Cloaking Device
      Improved Light Armor Plating
      Advanced Shield Generator
    Long-range Tractor Beam
>              --- WEAPON -----------
               Great Axe
>              --- INVENTORY --------
          Mini Fusion Reactor
               Impulse Thruster
         Large Storage Unit
      Enhanced Hardcell Cannon
[Rating: 156]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Reactor                  Mini Fusion Reactor
Propulsion                 Field Propulsion Array
  Flight Unit              Field Propulsion Array
Utility                    ECM Suite
  Device                   ECM Suite
  Processor                0b10 Alert Chip
  Protection               Improved Light Armor Plating
Weapon                     Great Axe
  Ballistic Cannon         Enhanced Hardcell Cannon
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc 
Slots Evolved              19   | .   1   2   .   .   .   2   2   .   2   .   .   2   .   2   .   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   2   .   1   
  Utility                  11   | .   1   2   .   .   .   1   .   .   1   .   .   1   .   2   .   .   2   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             45   | 1   .   .   .   1   1   5   2   .   6   .   5   .   4   4   .   1   1   2   2   10  
  Power                    6    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   2   .   .   .   .   .   2   
    Engine                 2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   
  Propulsion               18   | .   .   .   .   .   .   3   2   .   3   .   .   .   3   .   .   .   1   1   .   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 18   | .   .   .   .   .   .   3   2   .   3   .   .   .   3   .   .   .   1   1   .   5   
  Utility                  17   | 1   .   .   .   1   1   .   .   .   3   .   3   .   1   2   .   1   .   .   2   2   
    Device                 10   | 1   .   .   .   .   1   .   .   .   1   .   1   .   .   1   .   1   .   .   2   2   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   4    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
Parts Lost                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            2    | .   .   .   .   1   1   2   2   2   4   5   4   4   3   2   4   2   2   3   5   4   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   1   1   1   1   2   .   
  Utility                  1    | .   .   .   .   1   1   1   1   1   2   3   3   3   3   1   2   1   1   1   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             7    | .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   3   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Weapon                   2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     45   | .   12  10  10  13  29  23  68  71  62  68  82  88  75  70  72  72  68  67  74  78  
  Engine                   1    | .   .   .   .   .   .   .   7   7   6   6   6   11  7   3   .   5   4   4   4   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   9   5   4   4   4   6   
  Flight                   10   | .   .   .   .   .   .   2   32  35  35  37  37  33  20  15  15  15  13  16  16  24  
  Device                   17   | .   12  10  10  10  19  12  14  14  14  18  21  22  22  16  20  23  22  20  24  26  
  Processor                8    | .   .   .   .   3   10  8   7   7   .   .   6   11  11  15  15  15  13  12  12  11  
  Protection               2    | .   .   .   .   .   .   .   .   .   4   6   6   5   8   13  8   4   4   4   4   3   
  Slashing Weapon          1    | .   .   .   .   .   .   .   7   7   1   .   3   5   5   5   5   5   4   4   4   2   
Peak Build Rating          156  | 1   1   1   1   7   10  30  36  36  42  38  55  58  80  103 100 98  101 125 137 156 
  Average Rating           46   | .   1   1   1   3   9   11  35  33  37  38  48  58  74  88  98  96  100 118 134 142 
  On Entrance              48   | .   1   1   1   1   7   10  30  36  26  38  38  55  58  77  100 84  98  101 125 137 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             73   | 2   2   2   2   2   4   13  13  13  24  16  29  34  34  44  44  44  44  57  59  73  
  Greatest Support         69   | 3   3   3   3   3   3   18  29  24  29  34  34  34  45  45  45  45  46  61  61  69  
  Greatest Overweight (x)  5    | .   .   .   .   .   1   1   .   .   5   .   .   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   1   .   .   2   1   5   3   2   5   5   5   4   5   5   5   4   5   5   5   5   
  Average Carried          2    | .   .   .   .   1   1   2   2   2   4   5   4   4   4   3   5   3   3   3   5   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   1   .   .   1   1   4   2   2   5   5   5   4   5   5   5   3   4   5   5   5   

 Class Distribution 
--------------------
 48% | Hacker-Mutant
 33% | Hacker-Ninja
 11% | Hacker-Scout
  7% | Hacker-Sprinter

 Dominant Class 
----------------
   Hacker-Mutant | -10/Materials
   Hacker-Mutant | -9/Materials
   Hacker-Mutant | -9/Mines
   Hacker-Mutant | -9/Exiles
   Hacker-Mutant | -8/Mines
    Hacker-Scout | -8/Materials
    Hacker-Scout | -7/Factory
    Hacker-Ninja | -7/DSF
 Hacker-Sprinter | -6/Factory
 Hacker-Sprinter | -6/Waste
    Hacker-Ninja | -6/Factory
    Hacker-Ninja | -5/Factory
    Hacker-Ninja | -5/DSF
    Hacker-Ninja | -4/Factory
    Hacker-Ninja | -4/Waste
    Hacker-Ninja | -4/Factory
    Hacker-Ninja | -3/Research
    Hacker-Ninja | -2/Research
    Hacker-Ninja | -2/DSF
    Hacker-Ninja | -1/Access

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -2  -1  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc 
Matter Collected           733  | 197 .   13  .   .   20  .   80  .   30  40  .   60  30  20  30  .   43  .   .   170 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc 
Hostile Shots Fired        152  | .   50  4   .   .   .   2   9   5   .   .   15  .   10  .   1   .   40  .   1   15  
  Missed                   85   | .   24  2   .   .   .   1   7   3   .   .   10  .   5   .   .   .   23  .   1   9   
  Hits                     67   | .   26  2   .   .   .   1   2   2   .   .   5   .   5   .   1   .   17  .   .   6   
    Melee                  3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
    Projectile             64   | .   26  2   .   .   .   1   2   .   .   .   5   .   5   .   .   .   17  .   .   6   
    AOE                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         3    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Damage Taken               735  | .   112 14  .   .   .   13  10  37  .   .   23  .   249 .   24  .   125 .   .   128 
  Core                     201  | .   107 14  .   .   .   .   .   11  .   .   .   .   51  .   .   .   18  .   .   .   
  Absorbed by Shields      56   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   47  .   .   .   
  Ignored by Resistances   478  | .   87  9   .   .   .   7   8   22  .   .   17  .   137 .   19  .   100 .   .   72  
Core Remaining (%)         94   | 100 57  .   .   .   96  100 .   98  .   .   100 .   94  .   .   100 98  .   100 100 
Volleys Fired              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core Hits                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Melee Attacks              12   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   1   .   .   2   .   .   4   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 12   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   1   .   .   2   .   .   4   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   .   .   .   .   
  Average Corruption       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Effects                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Matter Fused           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Targets Rammed             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        397  | .   .   .   .   .   .   .   1   .   .   152 93  144 .   152 292 .   3   2   .   397 
  Average Temperature      126  | .   .   .   .   .   .   .   1   .   .   78  34  76  .   73  156 .   2   2   .   151 
  Received Heat Transfer   62   | .   .   12  .   .   .   9   6   .   .   .   12  .   .   .   .   .   14  .   .   9   
  Effects                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
    Shutdowns              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Bleed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Interference           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Martial Activations        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Shielding Activations      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Disrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc 
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             45   | .   45  33  4   .   6   12  .   .   7   .   30  1   15  2   .   15  5   .   .   21  
  Initial                  8    | .   .   8   4   .   .   .   .   .   .   .   .   1   .   1   .   .   5   .   .   .   
  Average                  1    | .   11  12  .   .   .   .   .   .   .   .   7   1   3   .   .   3   .   .   .   .   
Influence Increases        258  | .   45  48  .   .   6   30  .   .   7   .   38  .   15  2   .   30  4   .   .   33  
  Successful Hack          43   | .   .   3   .   .   6   6   .   .   7   .   .   .   .   .   .   .   .   .   .   21  
  Disable Machine          4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Destroy Structure        22   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   2   .   .   4   .   .   12  
  Partial Spotted          60   | .   15  15  .   .   .   .   .   .   .   .   .   .   .   .   .   30  .   .   .   .   
  Lose Combat Pursuer      129  | .   30  30  .   .   .   24  .   .   .   .   30  .   15  .   .   .   .   .   .   .   
Influence Decreases        237  | .   15  60  18  .   6   30  .   .   7   .   34  3   11  7   .   15  19  .   .   12  
  Entered New Map          54   | .   .   22  14  .   .   .   .   .   .   .   .   3   1   4   .   .   10  .   .   .   
  Time Decay               173  | .   15  38  4   .   6   30  .   .   7   .   34  .   .   3   .   15  9   .   .   12  
  Lost Part                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   1   .   .   1   2   .   1   .   .   .   .   .   .   .   2   2   .   .   2   
  Investigation            3    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Reinforcement            6    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   2   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc 
Distress Signals           4    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              56   | .   8   5   .   .   .   8   1   4   .   .   3   .   3   1   6   2   9   .   1   5   
  Peak Tracking Total      8    | .   6   5   .   .   .   4   1   4   .   .   2   .   2   1   6   1   8   .   1   4   
  Tactical Retreats        8    | .   1   1   .   .   .   1   .   .   .   .   1   .   1   .   .   .   2   .   .   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc 
Traps Triggered            3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc 
Machines Accessed          23   | .   1   1   .   5   1   1   2   .   2   .   .   1   .   1   .   1   1   2   .   4   
  Terminals                17   | .   1   1   .   .   1   1   2   .   2   .   .   1   .   1   .   1   1   2   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                92   | .   2   3   .   50  5   2   3   .   5   .   .   4   .   1   .   2   3   4   .   8   
  Successful               69   | .   1   2   .   50  4   1   1   .   2   .   .   1   .   .   .   1   2   1   .   3   
  Failed                   23   | .   1   1   .   .   1   1   2   .   3   .   .   3   .   1   .   1   1   3   .   5   
    Catastrophic           7    | .   1   1   .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   2   1   .   1   2   2   2   .   4   .   .   .   .   1   .   .   1   2   .   3   
  Terminals                39   | .   2   3   .   .   5   2   3   .   5   .   .   4   .   1   .   2   3   4   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Terminal Hacks             68   | .   1   2   .   50  4   1   1   .   2   .   .   1   .   .   .   1   2   1   .   2   
  Record                   57   | .   .   1   .   49  3   .   .   .   1   .   .   .   .   .   .   .   2   .   .   1   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 4    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   1   .   .   
  Level Access Points      3    | .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   1   1   .   .   1   .   1   .   2   .   .   1   .   1   .   1   1   1   .   3   
  Full Trace Events        3    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -2  -1  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc 
Total Allies               20   | .   .   .   .   .   .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   
  Largest Group            20   | .   .   .   .   .   .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      819  | .   .   .   .   .   .   .   .   .   .   819 .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       50   | .   .   .   .   .   .   .   .   .   .   50  .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc 
Active Infowar (turns)     1978 | 13  .   .   .   .   608 272 20  16  108 23  93  14  55  101 42  71  240 43  16  243 
  Optics                   756  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   101 42  71  240 43  16  243 
  Sensors                  121  | .   .   .   .   .   .   .   .   .   .   .   56  14  51  .   .   .   .   .   .   .   
  Terrain                  254  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  243 
  Traps                    1954 | .   .   .   .   .   608 272 20  16  108 23  93  14  55  101 42  71  240 43  16  232 
  Cloaking                 126  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  112 
  ECM                      726  | 13  .   .   .   .   .   12  5   .   1   .   .   .   .   40  42  71  240 43  16  243 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -2  -1  
-------------              Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc 
Turns Passed               2424 | 14  74  63  96  184 636 272 20  16  108 23  93  14  55  101 42  71  240 43  16  243 
Spaces Moved               4070 | 25  146 106 191 360 622 328 58  51  258 100 193 54  140 191 122 170 393 118 41  403 
  Core                     1743 | 25  146 106 191 360 622 292 .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   2327 | .   .   .   .   .   .   36  58  51  257 100 193 54  140 191 122 170 393 118 41  403 
  Fastest Speed            22   | 50  50  50  50  50  50  34  27  31  27  23  23  23  23  34  34  34  34  32  32  22  
  Average Speed            47   | 50  50  50  50  50  95  65  30  31  32  23  27  23  32  34  34  34  34  32  32  24  
  Slowest Speed            300  | 50  50  50  50  50  100 100 31  34  300 23  31  23  37  34  34  34  35  32  32  112 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            33   | .   .   .   .   .   .   2   .   .   .   .   5   .   1   2   2   6   11  .   .   4   
  Potential Cave-ins       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       33   | 3   47  13  37  72  88  29  2   48  9   73  6   2   92  5   90  8   13  3   51  10  
  Regions Visited          20
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        13   | 1   1   1   1   1   1   1   1   .   .   .   1   1   .   .   .   1   1   1   .   .   
  Unknown Exits Taken      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 11   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   2   .   .   4   
Terrain Destroyed          11   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   2   .   .   4   
  Melee                    11   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   2   .   .   4   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res Res DSF Acc 
Total                      4497 | 25  146 115 190 363 662 384 59  50  285 99  216 54  149 222 119 176 482 122 42  537 
  Wait                     364  | .   .   9   .   .   40  44  .   .   14  .   19  .   .   25  .   10  94  .   .   109 
  Move                     3987 | 24  145 105 190 359 621 323 57  50  258 99  183 53  137 187 118 157 370 117 40  394 
  Hop                      31   | .   .   .   .   .   .   2   .   .   .   .   4   .   1   2   1   6   11  .   .   4   
  Pick Up                  21   | .   1   .   .   2   .   6   .   .   2   .   .   .   1   .   .   .   2   3   .   4   
  Fast Attach              31   | 1   .   .   .   1   1   3   .   .   5   .   3   .   4   3   .   1   1   1   2   5   
  Attach                   17   | .   .   .   .   .   .   3   2   .   1   .   1   1   .   2   .   2   .   1   .   4   
  Detach                   8    | .   .   .   .   .   .   1   .   .   2   .   .   .   .   2   .   .   .   .   .   3   
  Swap                     5    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   3   
  Drop                     20   | .   .   1   .   1   .   1   .   .   2   .   .   .   6   .   .   .   2   .   .   7   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    12   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   1   .   .   2   .   .   4   
  Ram                      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-9/Mines
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/DSF
-6/Factory (discovered 4 exits: Fac x4)
-6/Waste
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory
-5/DSF
-4/Factory
-4/Waste
-4/Factory
-3/Research
-2/Research
-2/DSF
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Identified exit to Materials
    6 | -11/Scrapyard | Discovered exit to Materials (range 15)
   15 | -11/Scrapyard | Entered Materials
   15 | -10/Materials | Evolved 1 slot: Utility x1
   16 | -10/Materials | Met a group of wandering Federalists
   18 | -10/Materials | Identified exit to Mines
   82 | -10/Materials | Identified exit to Materials
   82 | -10/Materials | Discovered exit to Materials (range 16)
   89 | -10/Materials | Entered another Materials area
   89 | -9/Materials  | Evolved 2 slots: Utility x2
  127 | -9/Materials  | Identified exit to Mines
  127 | -9/Materials  | Discovered exit to Mines (range 17)
  152 | -9/Materials  | Entered Mines
  176 | -9/Mines      | Learned location of Storage (-7)
  246 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  246 | -9/Mines      | Identified exit to Exiles
  246 | -9/Mines      | Discovered exit to Exiles (range 5)
  248 | -9/Mines      | Entered Exiles
  261 | -9/Exiles     | Met 8R-AWN
  269 | -9/Exiles     | Met EX-HEX
  288 | -9/Exiles     | Met EX-DEC
  300 | -9/Exiles     | Build established: Hacker-Mutant
  316 | -9/Exiles     | Met EX-BIN
  338 | -9/Exiles     | Aligned with FarCom system
  339 | -9/Exiles     | Given EX-Vault access code
  360 | -9/Exiles     | Opened EX-Vault
  365 | -9/Exiles     | Found 0b10 Alert Chip
  379 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  383 | -9/Exiles     | Exiles lab attacked by MAIN.C
  403 | -9/Exiles     | Learned location of Zion (-7)
  426 | -9/Exiles     | Identified exit to Mines
  426 | -9/Exiles     | Discovered exit to Mines (range 14)
  432 | -9/Exiles     | Left Exiles lab with 0b10 Alert Chip
  432 | -9/Exiles     | Entered Mines
  800 | -8/Mines      | Identified exit to Materials
 1068 | -8/Mines      | Entered Materials
 1068 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1190 | -8/Materials  | Identified exit to Factory
 1340 | -8/Materials  | Entered Factory
 1340 | -7/Factory    | Evolved 2 slots: Propulsion x2
 1360 | -7/Factory    | Identified exit to DSF
 1360 | -7/Factory    | Entered DSF
 1372 | -7/DSF        | Identified exit to Factory
 1372 | -7/DSF        | Discovered exit to Factory (range 14)
 1376 | -7/DSF        | Additional patrols routed to DSF
 1376 | -7/DSF        | Entered Factory
 1376 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1427 | -6/Factory    | Identified exit to Factory
 1484 | -6/Factory    | Sucked down chute
 1484 | -6/Factory    | Entered Waste
 1485 | -6/Waste      | Joined by Warlord forces that had cleared the area
 1505 | -6/Waste      | Identified exit to Factory
 1505 | -6/Waste      | Discovered exit to Factory (range 11)
 1507 | -6/Waste      | Entered Factory
 1596 | -6/Factory    | Discovered exit to Factory (range 16)
 1597 | -6/Factory    | Discovered exit to Factory (range 14)
 1600 | -6/Factory    | Entered another Factory area
 1600 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 1613 | -5/Factory    | Identified exit to DSF
 1614 | -5/Factory    | Entered DSF
 1639 | -5/DSF        | Additional patrols routed to DSF
 1665 | -5/DSF        | Identified exit to Factory
 1665 | -5/DSF        | Discovered exit to Factory (range 14)
 1669 | -5/DSF        | Entered Factory
 1669 | -4/Factory    | Evolved 2 slots: Utility x2
 1770 | -4/Factory    | Manually triggered Chute Trap
 1770 | -4/Factory    | Sucked down chute
 1770 | -4/Factory    | Entered Waste
 1771 | -4/Waste      | Spotted C-40 Crusher
 1779 | -4/Waste      | Spotted C-40 Crusher
 1785 | -4/Waste      | EMP discharged
 1797 | -4/Waste      | Spotted C-40 Crusher
 1799 | -4/Waste      | Spotted C-40 Crusher
 1803 | -4/Waste      | Spotted C-40 Crusher
 1804 | -4/Waste      | Spotted C-40 Crusher
 1805 | -4/Waste      | Identified exit to Factory
 1805 | -4/Waste      | Discovered exit to Factory (range 22)
 1808 | -4/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 1812 | -4/Waste      | Entered Factory
 1852 | -4/Factory    | Build established: Hacker-Ninja
 1878 | -4/Factory    | Identified exit to Research
 1878 | -4/Factory    | Discovered exit to Research (range 15)
 1883 | -4/Factory    | Entered Research
 1883 | -3/Research   | Evolved 2 slots: Utility x2
 2116 | -3/Research   | Identified exit to Research
 2116 | -3/Research   | Discovered exit to Research (range 4)
 2123 | -3/Research   | Entered another Research area
 2123 | -2/Research   | Evolved 2 slots: Propulsion x2
 2166 | -2/Research   | Identified exit to DSF
 2166 | -2/Research   | Entered DSF
 2176 | -2/DSF        | Identified exit to Access
 2176 | -2/DSF        | Discovered exit to Access (range 21)
 2182 | -2/DSF        | Entered Access
 2182 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 2424 | -1/Access     | Identified exit to Surface
 2424 | -1/Access     | Discovered exit to Surface (range 6)
 2425 | ***           | Escaped!

 Last Messages 
---------------
02313_ Overheating: Energy bleed (-66).
02341_ Acquired Com. Battery.
02349_ Overheating: Energy bleed (-66).
02418_ ALERT: Security rotation in progress.
02418_ W-44 Eye distress signal alerts nearby
  ally.
02421_ ALERT: Potential suspicious activity
  detected, Programmers report to Access Zone
  2Z.
02421_ Penetrated by Slug.
02421_ Slug penetrates Wall.
02422_ Slug penetrates K-01 Serf.
02422_ Penetrated by Slug.
02423_ Connecting with Terminal...
>>Open(Door)
  Sealed Barrier opened.
02424_ The Access Shell folds into the floor.
02424_ EXIT=FOUND: SURFACE
[Achievement: Pacifist]
[Achievement: True Flier]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????????????????????????????  ?????????? |
| ??????????????????????????????????????  #????????? |
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| ??????????????????????????????????????  +????????? |
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| ?????????????????????????????????????? h#????????? |
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| ?????????????????????????????????????#h #????????? |
| ?????????????????????????????###?????#  #????????? |
| ????????????????????########## #######  #????????? |
| ????????????????????"                   #????????? |
| ??????????????BB????"                   #????????? |
| ??????????????BB????"                   #????????? |
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| ????????????????????"   "@              #????????? |
| ????????????????????"   ""             k#????????? |
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| ??????????????BB????"          """ """  #????????? |
| ????????????????????"          """T"""  #??#?????? |
| ????????????????????########## #######  #????????? |
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| ?????????????????????????????#???#???#  ##???????? |
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| ??????????????????????????????#????#?#  #??# =     |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          45
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               1
Cloak Strength             3
Armor Coverage             525
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                76
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Below
I Spy
Pacifist
True Flier
Wheee!

 Challenges 
------------
None

 Game 
------
Seed              ProcessingResetAutobeam
  Manual?         0
Play Time         01:00:51
  Cumulative      52.2 hours
  Start           2025.05.09 @ 15:20:52
  End             2025.05.09 @ 16:28:53
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          37
  Rogue           26
  Adventurer      9
  Explorer        2
Win Type          0
  Total           5
  Types           4/0/1/0/0/0/0/0/0/0
Lore%             28
Gallery%          38
Achievement%      52
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 674ba6c0-8941-4d97-8786-7ad12216d48a