Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.12.12 @ 20:13:34 Player: KTG-V3 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (144) 720 Value Destroyed (4336) 4336 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8536 Bonus ------- None Cogmind --------- Core Integrity 429/700 Matter 284/300 Energy 62/243 System Corruption 12% Temperature Cool (0) Movement Treading (400) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- Multi-Deuterium Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (5) ------ Armored Scrap Engine Cooling System Cooling System High-capacity Storage Unit > --- WEAPON (3) ------- Advanced Beam Cannon Heavy Ion Cannon > --- INVENTORY (20) --- Micro Nuclear Core Light Treads Armored Huge Wheel Improved Heat Sink Cooling System Improved Cooling System High-capacity Battery (0) Hardened Light Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite System Shield Advanced Beam Cannon Plasma Cannon Enhanced Autogun Mini Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Multi-Deuterium Engine > --- PROPULSION ------- Light Treads Treaded Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Cooling System High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Mini Assault Cannon Heavy EM Construct/C > --- INVENTORY -------- Light Treads Light Treads Armored Huge Wheel Improved Heat Sink Cooling System Cooling System Cooling System High-capacity Battery Hardened Light Armor Plating Hacking Suite Hacking Suite System Shield Advanced Beam Cannon Advanced Beam Cannon Plasma Cannon Heavy Ion Cannon Enhanced Autogun Mini Grenade Launcher Improved Grenade Launcher [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . . . . . 1 Utility 3 | . . . 1 . . . 2 . Weapon 1 | . . . 1 . . . . . Parts Attached 95 | 6 11 2 20 . . 5 30 21 Power 13 | 1 4 . 3 . . 1 1 3 Engine 11 | 1 4 . 3 . . 1 1 1 Core 2 | . . . . . . . . 2 Reactor . | . . . . . . . . . Propulsion 26 | 2 2 2 4 . . 2 9 5 Treads 26 | 2 2 2 4 . . 2 9 5 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 1 3 . 10 . . 1 9 4 Device 11 | . 2 . 4 . . . 2 3 Storage 2 | 1 1 . . . . . . . Processor 1 | . . . . . . . 1 . Hackware . | . . . . . . . . . Protection 14 | . . . 6 . . 1 6 1 Artifact . | . . . . . . . . . Weapon 28 | 2 2 . 3 . . 1 11 9 Energy Gun 4 | 1 1 . . . . . 1 1 Energy Cannon 10 | . . . 2 . . . 3 5 Ballistic Gun 12 | 1 1 . 1 . . 1 6 2 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . 2 2 Parts Lost 12 | . 1 . . . . . 2 9 Power 1 | . . . . . . . . 1 Propulsion 6 | . 1 . . . . . 1 4 Utility 1 | . . . . . . . . 1 Weapon 4 | . . . . . . . 1 3 Highest Loss Streak 4 | . 1 . . . . . 1 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 99 100 99 100 100 100 98 78 Engine 11 | . 14 14 11 11 11 11 9 12 Treads 20 | . 27 28 21 22 22 22 17 15 Device 14 | . 13 14 11 11 11 11 18 15 Storage 9 | . 14 14 11 11 11 11 9 7 Processor 1 | . . . . . . . 8 . Protection 6 | . . . 10 11 11 11 8 6 Energy Gun 3 | . 14 14 2 . . . . . Energy Cannon 9 | . . . 17 22 22 22 10 8 Ballistic Gun 12 | . 14 14 13 11 11 11 16 9 Naked Turns . | . . . . . . . . . Heaviest Build 82 | 12 52 52 63 63 63 66 69 82 Greatest Support 72 | 40 40 40 40 40 40 40 40 72 Greatest Overweight (x) 3 | . 1 1 1 1 1 1 1 3 Average Overweight (x) . | . . 1 1 1 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 15 20 20 20 20 20 20 20 Most Carried 20 | 6 20 20 20 20 20 20 20 20 Average Carried 18 | 4 13 19 19 20 20 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 6 20 20 20 20 20 20 20 18 Scrap Engine Consumption 37 | . . . . . . . . 37 Constructs Created 4 | . . . . . . . . 4 Constructs Modified 9 | . . . . . . . . 9 Class Distribution -------------------- 30% | Construct 20% | Scavenger-Tank 20% | Tank 15% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Tank | -8/Mines Scavenger-Tank | -8/Materials Construct | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 2821 | 279 438 56 480 . . 138 720 710 Remotely . | . . . . . . . . . Salvage Created 5690 | 108 623 120 1197 . . 388 1162 2092 Parts 324 | 5 44 5 71 . . 26 63 110 Haulers Intercepted 10 | . 2 . 4 . . . 2 2 Recyclers Shooed 6 | . . . 1 . . . . 5 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 97 | . 13 2 20 . . 10 23 29 Guns 45 | . 13 2 7 . . 1 12 10 Cannons 44 | . . . 12 . . 8 8 16 AOE 3 | . . . . . . . 2 1 Classes Destroyed 14 | 3 4 . 2 . . 2 1 2 Worker 12 | 2 . 1 2 . . 1 2 4 Tunneler 1 | 1 . . . . . . . . Hauler 10 | . 2 . 4 . . . 2 2 Recycler 6 | 1 . . 2 . . 1 . 2 Mechanic 2 | . . . . . . . 1 1 Operator 2 | . . . . . . . . 2 Watcher 14 | . 3 . 5 . . . . 6 Swarmer 21 | . 3 . 6 . . 6 3 3 Grunt 46 | . 10 2 7 . . 2 14 11 Brawler 1 | . . . . . . 1 . . Duelist 1 | . . . 1 . . . . . Sentry 16 | . . . 6 . . . 6 4 Hunter 3 | . . . . . . 1 . 2 Programmer 9 | . . . . . . . . 9 Best Kill Streak 5 | 4 3 2 5 . . 3 4 3 Combat Bots Only 5 | . 3 2 5 . . 3 4 3 Max Kills in Single Turn 2 | 1 1 1 2 . . 1 2 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . 2 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 5336 | . 536 113 536 . . 405 1038 2708 Core 691 | . 75 46 146 . . 41 112 271 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 777 | . 95 . 102 . . . 182 398 Core Remaining (%) 70 | 100 . 51 . . . 53 79 . Volleys Fired 361 | 19 59 9 57 . . 21 64 132 Largest 3 | 2 2 2 3 . . 3 3 3 Hottest 196 | 60 88 88 159 . . 159 159 196 Shots Fired 830 | 38 116 18 167 . . 55 175 261 Gun 517 | 38 116 18 82 . . 21 109 133 Cannon 310 | . . . 85 . . 34 63 128 Launcher 3 | . . . . . . . 3 . Special . | . . . . . . . . . Kinetic 416 | 19 59 9 71 . . 21 109 128 Thermal 335 | 19 57 9 96 . . 34 63 57 Explosive 3 | . . . . . . . 3 . Electromagnetic 76 | . . . . . . . . 76 Robot Hit Streak 16 | 6 14 6 14 . . 8 16 16 Robot Miss Streak 5 | 3 5 2 4 . . 4 3 5 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 2 . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . 1 Shots Hit Robots 515 | 24 72 11 86 . . 28 112 182 Core Hits 224 | 8 30 5 36 . . 15 52 78 Critical Kills 5 | . . . 2 . . 1 1 1 Critical Parts Destroyed 3 | . . . 2 . . . 1 . Critical Strikes 13 | . 1 . 5 . . 1 2 4 Burn 2 | . 1 . 1 . . . . . Meltdown 3 | . . . 1 . . 1 1 . Destroy 5 | . . . 3 . . . 1 1 Corrupt 3 | . . . . . . . . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10221 | 230 794 162 1805 . . 509 2252 4469 Guns 4810 | 230 794 162 693 . . 100 1149 1682 Cannons 4802 | . . . 1106 . . 409 899 2388 Explosions 603 | . . . . . . . 204 399 Melee . | . . . . . . . . . Ramming 6 | . . . 6 . . . . . Kinetic 3955 | 109 306 68 553 . . 100 1149 1670 Thermal 4739 | 121 488 94 1246 . . 409 899 1482 Explosive 204 | . . . . . . . 204 . Electromagnetic 1317 | . . . . . . . . 1317 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . . . . . 12 Average Corruption 5 | . . . . . . . . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . . . . . . . 10 Message Errors 3 | . . . . . . . . 3 Matter Fused 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 112 | . . . 17 . . . 5 90 Projectiles 58 | . . . 17 . . . 5 36 Explosions 54 | . . . . . . . . 54 Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 50 | . . . . . . . . 50 Shots 1 | . . . . . . . . 1 Rammed . | . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 311 | 100 40 65 206 . . 211 152 311 Average Temperature 63 | 47 13 31 55 . . 78 71 87 Received Heat Transfer 1533 | . 252 66 156 . . 126 549 384 Effects 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 8 | . . . . . . . . 8 Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . 1 . . 1 1 . Combat Hostiles 3 | . . . 1 . . 1 1 . Parts Melted 15 | . 1 2 4 . . . 3 5 Heat Transferred 8406 | 275 1191 222 2405 . . 740 1628 1945 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . 5 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 376 | 20 225 50 375 108 . 170 248 376 Initial 108 | . 13 . . 108 . . 27 64 Average 115 | 7 57 10 187 108 . 64 100 157 Maximum Alert Level 1 | . 1 . 1 . . . 1 1 Low Security (%) 75 | 100 98 100 41 100 . 100 95 57 Level 1 24 | . 1 . 58 . . . 4 42 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 3 . 1 . . . 3 10 Investigation 1 | . 1 . . . . . . . Extermination 5 | . . . . . . . . 5 Reinforcement 10 | . 2 . 1 . . . 2 5 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 14 | . 6 . 5 . . . 1 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 139 | . 25 2 31 . . 9 29 43 Peak Tracking Total 5 | . 5 1 5 . . 3 4 3 Tactical Retreats 4 | . 1 . . . . . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 9 | . 2 . 1 . . . 3 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 9 | . . . 3 . . . 1 5 Max in Single Turn 1 | . . . 1 . . . 1 1 Garrison Access 2 | . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 25 | . 7 1 5 . 1 . 4 7 Terminals 14 | . 5 . 4 . . . 1 4 Fabricators . | . . . . . . . . . Repair Stations 5 | . 1 . 1 . . . 2 1 Recycling Units 2 | . 1 . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 Total Hacks 60 | . 18 1 17 . 1 . 7 16 Successful 40 | . 13 1 10 . 1 . 6 9 Failed 19 | . 4 . 7 . . . 1 7 Catastrophic 1 | . . . . . . . . 1 Database Lockouts 1 | . 1 . . . . . . . Manual 21 | . 9 . 4 . . . . 8 Terminals 40 | . 14 . 15 . . . 1 10 Fabricators . | . . . . . . . . . Repair Stations 10 | . 2 . 2 . . . 4 2 Recycling Units 4 | . 2 . . . . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . . . 2 2 Terminal Hacks 23 | . 8 1 7 . 1 . 1 5 Record 1 | . . . . . 1 . . . Part Schematic 1 | . 1 . . . . . . . Prototype ID Bank 5 | . 3 . . . . . 1 1 Open Door 1 | . . 1 . . . . . . Branch Access Points 3 | . 1 . 1 . . . . 1 Emergency Access Points 1 | . . . 1 . . . . . Unreport Threat 1 | . . . . . . . . 1 Locate Traps 3 | . 1 . 2 . . . . . Hauler Manifests 4 | . 2 . 1 . . . . 1 Registered Components 1 | . . . . . . . . 1 Registered Prototypes 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . 2 . 2 . . . 4 . Scan Component 4 | . 1 . 1 . . . 2 . Repair 4 | . 1 . 1 . . . 2 . Recycling Unit Hacks 2 | . 1 . . . . . . 1 Retrieve Components 2 | . 1 . . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 Seal Access 2 | . . . . . . . 1 1 Unauthorized Hacks 5 | . 2 . 1 . . . . 2 Terminals 5 | . 2 . 1 . . . . 2 Assimilate 1 | . . . . . . . . 1 Botnet 4 | . 2 . 1 . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 4 . 5 . . . 1 6 Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . 1 . 1 . . . 2 . Time 116 | . 26 . 26 . . . 64 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . 7 . . . . . . 3 Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Programmers 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 10 | . . . . . . . . 10 Highest-Rated Ally 10 | . . . . . . . . 10 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 13005 | 173 1544 1230 1946 152 332 1015 2279 4334 Spaces Moved 4729 | 66 575 499 656 64 139 380 780 1570 Core 1 | 1 . . . . . . . . Treads 4728 | 65 575 499 656 64 139 380 780 1570 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 240 240 156 Average Speed 233 | 158 208 240 240 240 240 244 241 232 Slowest Speed 400 | 160 240 240 240 240 240 245 245 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 55 | 5 95 97 72 27 53 66 50 34 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . Known Exits Taken 2 | . 1 . 1 . . . . . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 1 . Scrap Searched 3 | . . 2 . . . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 39 | . . . . . . . 18 21 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 38 | . . . . . . . 18 20 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 6151 | 97 824 518 921 63 138 431 1075 2084 Wait 794 | 1 141 1 157 . . 18 166 310 Move 4721 | 65 574 498 655 63 138 379 779 1570 Hop . | . . . . . . . . . Pick Up 75 | 6 23 3 11 . . 2 12 18 Fast Attach 34 | 6 3 . 4 . . . 14 7 Attach 16 | . 1 . 3 . . 1 3 8 Detach 5 | . . . . . . . 1 4 Swap 45 | . 7 2 13 . . 4 13 6 Drop 99 | . 16 5 20 . . 6 23 29 Fire 361 | 19 59 9 57 . . 21 64 132 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: [*Fac] / *Sto x2 / Low x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 174 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Central database locked down 332 | -10/Materials | Build established: Mutant 578 | -10/Materials | Discovered new exit (range 9) 795 | -10/Materials | Build established: Scavenger-Mutant 802 | -10/Materials | Discovered new exit (range 8) 915 | -10/Materials | Repaired Lgt. Treads 1052 | -10/Materials | Discovered new exit (range 7) 1155 | -10/Materials | Identified exit to Mines 1167 | -10/Materials | Discovered new exit (range 16) 1718 | -10/Materials | Entered Mines 1722 | -10/Mines | Found the Drone Emporium 1737 | -10/Mines | Found Prototype Device 1834 | -10/Mines | Build established: Mutant 1887 | -10/Mines | Found a hidden stash of uninstalled traps 1901 | -10/Mines | Learned Materials emergency access door positions 2026 | -10/Mines | Learned Materials garrison access intel 2027 | -10/Mines | Learned location of Storage (-7) 2468 | -10/Mines | Discovered new exit (range 13) 2878 | -10/Mines | Discovered new exit (range 11) 2948 | -10/Mines | Entered Materials 2948 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3091 | -9/Materials | Identified exit to Mines 3134 | -9/Materials | Repaired Lgt. Treads 3181 | -9/Materials | Identified Decoy Drone Bay 3356 | -9/Materials | Build established: Scavenger-Tank 3807 | -9/Materials | Discovered new exit (range 15) 4429 | -9/Materials | Build established: Tank 4545 | -9/Materials | Discovered new exit (range 12) 4894 | -9/Materials | Entered Mines 5036 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5036 | -9/Mines | Discovered new exit (range 5) 5046 | -9/Mines | Entered Exiles 5106 | -9/Exiles | Met 8R-AWN 5140 | -9/Exiles | Met EX-HEX 5234 | -9/Exiles | Met EX-DEC 5282 | -9/Exiles | Learned location of Zion (-7) 5356 | -9/Exiles | Discovered new exit (range 10) 5378 | -9/Exiles | Entered Mines 6032 | -8/Mines | Discovered new exit (range 6) 6337 | -8/Mines | Discovered new exit (range 11) 6393 | -8/Mines | Entered Materials 6393 | -8/Materials | Evolved 2 slots: Utility x2 6394 | -8/Materials | Loaded intel: 1 garrison access location 6889 | -8/Materials | Repaired Arm. Treads 7068 | -8/Materials | Garrison activated, responded to threat 7095 | -8/Materials | Build established: Scavenger-Skirmisher 7415 | -8/Materials | Build established: Scavenger-Tank 7496 | -8/Materials | Repaired Lgt. Armor Plating 7650 | -8/Materials | Discovered new exit (range 14) 8672 | -8/Materials | Entered Factory 8672 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 8674 | -7/Factory | Found Scrap Engine 8984 | -7/Factory | Build established: Tank 9354 | -7/Factory | Build established: Construct 9356 | -7/Factory | Identified exit to Storage 9356 | -7/Factory | Identified exit to Lower Caves 10571 | -7/Factory | Discovered new exit (range 13) 12955 | -7/Factory | System corruption reached 10% 13006 | -7/Factory | Self-destructed Last Messages --------------- 12973_ Acquired Hcp. Battery. 12973_ Hvy. EM Construct/C destroyed. 12973_ Arm. Scrap Engine damaged due to network destabilization (-8). 12974_ R-06 Scavenger collects Shock Rifle. 12976_ System corrupted: Matter fused (-6). 12976_ K-01 Serf collects debris. 12976_ Treaded Armored Exoskeleton destroyed. 12976_ Arm. Scrap Engine damaged due to network destabilization (-8). 12979_ K-01 Serf collects debris. 12979_ R-06 Scavenger collects Imp. Heat Sink. 12980_ M-13 Machinist repairs Com. Wheel. 12982_ K-01 Serf collects debris. 12982_ P-60 Hacker resets R-06 Scavenger, system corruption cleaned. 12985_ K-01 Serf collects debris. 12988_ M-13 Machinist repairs P-60 Hacker. 12988_ K-01 Serf collects debris. 12991_ System corrupted: Energy discharge (-2). 12992_ U-05 Engineer builds a Wall. 12995_ System corrupted: Hvy. Ion Cannon failed to cycle. 12999_ P-60 Hacker destroyed. Map ----- +----------------------------------------------------+ | ??# #?????????????????????# #???????????????" | | ### ###???????????????????# #??############## " | | # #???????????????????# #??# + =% " | | T" #???????????????????# #??# ####### " | | " #???????????????????# #### #?????# " | | #???????????????????# %=+ ! #?????# " | | # #???????????????????###### #?????# " | | ## #############?????????????# #?????# " | | # # #?????????????############## " | | + + #????????????????????# # | | # # """ """ #????????????????????# / # | | # # """ """ #????????????????????+ * | | # # """ """ #????????????????????# ! |### | | # # #????????????????????# =%!#?? | | # # ! ?????????????????????### ###?? | | # #######+########??????????##???????# #???? | | # # ########?# ###?????# #####+## | | ## # # ? #######/## ??? | | # # # ## # ?? | | + + # """ ## """ # "" | | # # # """ ## "R" # "" | | # # # """ ## " "=# "" | | # !# # ]! ##[ # "" | | # = # # ]! ## %# | | #==*# ?# ] ## # ! | | + %# ?# @ """ ## """ # | | ## ![###############?# ! R" ## """ # | | ?# ###############?# % "" ## """ # | | | ## ## #?# %%|! ## %# | | ##% #########+#############/####### | | % +^= # | | [## # | | ### ! *# | | ### ! =+% | | #?# *%= [#% | | #####?# ! # ###+################ T### | | ??????# # #??????????????????####?? | | ??????# # #???????????????????????? | | ?###### # #???????????????????????? | | ? # # #???????????????????????? | | "" ############## #???????????????????????? | | "" #????????????# #???????????????????????? | | """ #????????????# #???????????????????????? | | """ #????????????# ########????????????????? | | """ #????????????# ! ! #????????????????? | | #????????????# #????????????????? | | "" #????????????# ] [ #????????????????? | | "" #????????????# =[ """ +????????????????? | | """ #????????????# [ """ #????????????????? | | """ #????????????# """ #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 26 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts System Compromised Challenges ------------ None Game ------ Seed ChargeSalvageCompactor Manual? 0 Play Time 01:01:31 Cumulative 4.2 hours Start 2022.12.12 @ 01:29:01 End 2022.12.12 @ 20:13:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d3ad04fe-2039-45b7-80d8-a23ed769e3db