Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.19 @ 23:56:38 Player: L1l7 Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (27) 135 Value Destroyed (765) 765 Prototype IDs (5) 100 Alien Tech Used (4) 800 Bonus (8558) 8558 TOTAL SCORE: 17058 Bonus ------- Follower Combat Kills 60 Used Core Reset Matrix 3000 Win 3000 Win Speed 2498 Cogmind --------- Core Integrity 75/1600 Matter 300/300 Energy 77/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- Long-range Sensor Array System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Subatomic Replicator Advanced Datajack Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor Matter Drive > --- PROPULSION ------- Impulse Thruster Impulse Thruster Impulse Thruster Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Quantum Shading Machine Machine Analyzer Spectral Analyzer Long-range Sensor Array Advanced Signal Interpreter Advanced Reaction Control System Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Enhanced Quantum Rifle > --- INVENTORY -------- Micro Antimatter Reactor Quantum Reactor Improved Melee Analysis Suite Subatomic Replicator Advanced Datajack [Rating: 169] Favorites ----------- Power Micro Antimatter Reactor Engine Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Impulse Thruster Leg Aluminum Leg Flight Unit Impulse Thruster Utility System Shield Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Power Maul Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 . 2 Power 3 | . . . . . 1 . . . . . 2 Propulsion 6 | . . 1 1 . 1 1 . 1 1 . . Utility 9 | . . 1 1 2 . 1 2 1 1 . . Weapon . | . . . . . . . . . . . . Parts Attached 106 | 7 4 12 8 5 14 . 5 19 3 10 19 Power 17 | 1 . 1 2 . 1 . . 2 1 4 5 Engine 3 | 1 . 1 1 . . . . . . . . Core 2 | . . . 1 . 1 . . . . . . Reactor 12 | . . . . . . . . 2 1 4 5 Propulsion 41 | 2 . 6 2 3 10 . 3 10 1 . 4 Treads . | . . . . . . . . . . . . Leg 5 | 2 . 1 . 2 . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 36 | . . 5 2 1 10 . 3 10 1 . 4 Utility 33 | 2 2 1 2 1 3 . 1 5 1 5 10 Device 16 | 1 . 1 2 . 1 . 1 3 . 3 4 Storage 3 | 1 1 . . . . . . . 1 . . Processor 9 | . 1 . . . 1 . . 1 . 1 5 Hackware 5 | . . . . 1 1 . . 1 . 1 1 Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 15 | 2 2 4 2 1 . . 1 2 . 1 . Energy Gun 8 | 1 2 3 . . . . . 1 . 1 . Energy Cannon 1 | . . . 1 . . . . . . . . Ballistic Gun 2 | 1 . 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . 1 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . 1 1 . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . 1 . . 1 . 3 1 Corrupted Parts 2 | . . 2 . . . . . . . . . System Corruption 22 | . . 22 . . . . . . . . . Parts Lost 56 | . . 11 5 2 2 . 1 9 4 2 20 Power 6 | . . 1 . . 1 . . 1 . . 3 Propulsion 27 | . . 5 5 1 1 . 1 6 1 1 6 Utility 17 | . . 1 . 1 . . . 2 2 1 10 Weapon 6 | . . 4 . . . . . . 1 . 1 Highest Loss Streak 9 | . . 8 2 2 2 . 1 3 4 1 9 To Critical Strikes 2 | . . . . . . . . . . . 2 Average Slot Usage (%) 69 | . 100 85 46 36 59 64 57 73 65 77 58 Engine 2 | . 14 6 1 . . . . . . . . Core 1 | . . . 3 . 4 . . . . . . Reactor 2 | . . . . . . . . 5 7 7 6 Leg 6 | . 28 20 . 5 . . . . . . . Flight 16 | . . 9 19 . 26 29 26 24 26 25 15 Device 9 | . 11 10 8 10 6 11 9 19 7 12 7 Storage 4 | . 14 11 2 . . . . . . 4 3 Processor 7 | . 2 11 9 7 5 5 5 7 8 8 11 Hackware 7 | . . . . 5 6 11 10 10 13 13 13 Energy Gun 6 | . 27 14 . . . . . . 2 3 . Impact Weapon 1 | . . . 1 4 6 5 3 . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 64 | 14 22 22 16 5 10 5 5 42 27 45 64 Greatest Support 80 | 20 20 30 16 36 41 5 10 52 60 80 74 Greatest Overweight (x) 5 | 3 1 5 . . . . . 1 . 2 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 5 5 5 5 5 10 10 10 Average Capacity 7 | 7 9 10 6 5 5 5 5 5 5 10 9 Most Carried 10 | 4 10 9 6 5 5 5 5 5 5 8 9 Average Carried 5 | 2 7 7 4 3 4 5 4 2 3 4 5 Final Capacity 10 | 8 10 10 5 5 5 5 5 5 10 10 5 Final Carried 10 | 3 10 5 5 3 5 5 5 2 3 8 3 Class Distribution -------------------- 35% | Hacker-Scout 31% | Mutant 17% | Sprinter 5% | Hacker-Mutant 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Sprinter | -2/Research Hacker-Scout | -2/Quarantine Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Matter Collected 1140 | 182 99 122 7 53 28 . 33 61 92 92 371 Remotely . | . . . . . . . . . . . . Salvage Created 830 | 15 134 506 . 53 28 . 33 61 . . . Parts 64 | 4 16 35 . 2 . . . 7 . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 20 | . 5 10 . 3 1 . . 1 . . . Melee 3 | . . . . 2 . . . 1 . . . Guns 9 | . 4 5 . . . . . . . . . AOE 5 | . 1 4 . . . . . . . . . Classes Destroyed 8 | 1 3 3 . . 1 . . . . . . Builder 1 | . . 1 . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . Recycler 2 | . . 2 . . . . . . . . . Watcher 3 | . 1 1 . . . . 1 . . . . Swarmer 13 | . 4 6 . 3 . . . . . . . Grunt 4 | . 1 3 . . . . . . . . . Sentry 1 | . . 1 . . . . . . . . . Programmer 2 | . . . . . 1 . . 1 . . . Best Kill Streak 8 | 1 3 8 . 3 1 . 1 1 . . . Combat Bots Only 6 | . 3 6 . 3 1 . . 1 . . . Max Kills in Single Turn 2 | 1 2 2 . 1 1 . 1 1 . . . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 1 2 . . . . . . . . . Melee 1 | . . . . 1 . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Damage Taken 6369 | . 16 1158 434 302 326 . 76 531 649 173 2704 Core 2918 | . . 325 294 89 143 . 48 113 366 15 1525 Absorbed by Shields 60 | . . . . . . . . . . . 60 Core Remaining (%) 72 | 100 100 18 46 87 83 100 95 91 . 68 4 Volleys Fired 41 | 3 6 25 1 . . . . 4 . 2 . Largest 2 | 2 2 2 1 . . . . 1 . 1 . Hottest 90 | 60 90 90 68 . . . . 75 . 65 . Shots Fired 69 | 6 12 44 1 . . . . 4 . 2 . Gun 68 | 6 12 44 . . . . . 4 . 2 . Cannon 1 | . . . 1 . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 8 | 3 . 5 . . . . . . . . . Thermal 9 | . . 6 1 . . . . . . 2 . Explosive . | . . . . . . . . . . . . Electromagnetic 52 | 3 12 33 . . . . . 4 . . . Robot Hit Streak 10 | 2 5 10 . . . . . 1 . . . Robot Miss Streak 3 | 1 2 3 . . . . . 1 . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 64 | 3 11 36 . 5 4 . 2 3 . . . Core Hits 35 | 1 8 22 . 1 . . 1 2 . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . 2 1 . . . . . . Critical Strikes 3 | . . . . 2 1 . . . . . . Smash 3 | . . . . 2 1 . . . . . . Melee Attacks 35 | . . . 2 8 11 . 5 9 . . . Impact 26 | . . . 2 8 11 . 5 . . . . Slashing . | . . . . . . . . . . . . Piercing 9 | . . . . . . . . 9 . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1663 | 40 162 820 . 249 207 . 103 78 . . 4 Guns 748 | 40 137 546 . . . . . 25 . . . Cannons . | . . . . . . . . . . . . Explosions 299 | . 25 274 . . . . . . . . . Melee 612 | . . . . 249 207 . 103 53 . . . Ramming 4 | . . . . . . . . . . . 4 Kinetic 50 | 25 . 25 . . . . . . . . . Thermal 385 | . 25 360 . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 612 | 15 137 435 . . . . . 25 . . . Impact 559 | . . . . 249 207 . 103 . . . . Slashing . | . . . . . . . . . . . . Piercing 53 | . . . . . . . . 53 . . . Highest Corruption 23 | . . 22 . . 1 . . 1 . 1 23 Average Corruption 12 | . . 21 . . 1 . . 1 . 1 16 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 42 | . . 10 . . 1 . . 1 . . 30 Message Errors 2 | . . . . . . . . . . . 2 Matter Fused 12 | . . 2 . . . . . . . . 10 Heat Flow Errors 6 | . . 1 . . 1 . . . . . 4 Energy Discharges 7 | . . 1 . . . . . . . . 6 Parts Rejected 2 | . . . . . . . . . . . 2 Data Loss (minor) 5 | . . 2 . . . . . 1 . . 2 Alerts 2 | . . 1 . . . . . . . . 1 Misdirections 6 | . . 3 . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 233 | . . 20 . 91 86 . 36 . . . . Projectiles . | . . . . . . . . . . . . Explosions 20 | . . 20 . . . . . . . . . Melee 213 | . . . . 91 86 . 36 . . . . Knockbacks 3 | . . . . 2 1 . . . . . . Impact 3 | . . . . 2 1 . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 124 | . . 122 . . . . . . . . 2 Shots 3 | . . 3 . . . . . . . . . Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 361 | 20 60 174 24 . 361 . . 49 264 . 215 Average Temperature 75 | 15 26 72 12 . 120 . . 12 113 . 54 Received Heat Transfer 614 | . . 273 90 . 90 . 18 112 9 18 4 Effects 1 | . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . Parts Fried 14 | . 2 2 . 4 2 . 4 . . . . Impact Corruptions 9 | . . . . 3 5 . 1 . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 572 | . . 572 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . 1 3 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Peak Influence 476 | 5 149 300 78 60 326 108 119 305 476 476 395 Initial 285 | . 3 14 61 . 29 93 52 57 168 267 285 Average 156 | . 42 156 47 29 93 101 73 166 328 378 257 Maximum Alert Level 2 | . . 1 . . 1 . . 1 2 2 1 Low Security (%) 63 | 100 100 46 100 100 93 100 100 58 18 . 28 Level 1 31 | . . 53 . . 6 . . 41 36 57 71 Level 2 4 | . . . . . . . . . 45 42 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 23 | . 3 2 . . 4 . . 4 2 2 6 Investigation 12 | . 2 1 . . 2 . . 3 1 1 2 Extermination 4 | . . . . . 1 . . . . 1 2 Reinforcement 6 | . 1 1 . . . . . 1 1 . 2 Assault 1 | . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Distress Signals 13 | . 1 5 . . . . 1 3 1 1 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 175 | . 7 33 5 3 20 1 5 34 22 20 25 Peak Tracking Total 20 | . 4 13 5 3 8 1 4 20 11 10 5 Tactical Retreats 24 | . 1 3 . . 4 . . 3 4 1 8 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Traps Triggered 9 | . 1 . 1 . 1 . 1 2 1 . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Machines Disabled 6 | . . . . . 1 . 1 1 . 2 1 Max in Single Turn 1 | . . . . . 1 . 1 1 . 1 . Garrison Access 4 | . . . 1 . 1 . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Machines Accessed 39 | . 3 3 4 . 3 . 1 5 3 8 9 Terminals 32 | . 3 3 3 . 2 . . 5 3 7 6 Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . Garrison Access 5 | . . . 1 . 1 . . . . . 3 Total Hacks 81 | . 5 5 6 . 7 . 1 13 6 18 20 Successful 31 | . 2 1 4 . 1 . 1 2 2 10 8 Failed 50 | . 3 4 2 . 6 . . 11 4 8 12 Catastrophic 13 | . 2 1 1 . 2 . . 2 2 . 3 Database Lockouts . | . . . . . . . . . . . . Manual 30 | . 4 3 3 . 2 . . 6 4 4 4 Terminals 70 | . 5 5 5 . 4 . . 13 6 17 15 Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . Garrison Access 9 | . . . 1 . 3 . . . . . 5 Terminal Hacks 26 | . 2 1 3 . 1 . . 2 2 10 5 Record 8 | . . . . . . . . . 1 4 3 Level Access Points 4 | . . . 1 . . . . . 1 2 . Branch Access Points 2 | . . . . . 1 . . . . 1 . Terminal Index 3 | . . . . . . . . 1 . 1 1 Alert Level 1 | . . . . . . . . . . 1 . Unreport Threat 2 | . . . 2 . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . Zone Layout 5 | . 1 1 . . . . . 1 . 1 1 Fabricator Hacks 1 | . . . . . . . 1 . . . . Network Status 1 | . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . . . . . . 2 Seal Access 3 | . . . 1 . . . . . . . 2 Unauthorized Hacks 1 | . . . . . . . . . . . 1 Terminals 1 | . . . . . . . . . . . 1 Assimilate 1 | . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 27 | . 1 1 3 . 3 . . 5 2 5 7 Full Trace Events 8 | . . . . . 2 . . 2 1 1 2 Feedback Events 2 | . . . . . . . . . . 2 . Corruption 1 | . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . 1 . 1 . . . . . . Machine Destruction 2 | . . . 1 . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Total Allies 9 | . . . . . . . . . . . 9 Largest Group 7 | . . . . . . . . . . . 7 Highest-Rated Group 100 | . . . . . . . . . . . 100 Highest-Rated Ally 45 | . . . . . . . . . . . 45 Total Orders . | . . . . . . . . . . . . Ally Attacks 25 | . . . . . . . . . . . 25 Total Damage 675 | . . . . . . . . . . . 675 Kills 1 | . . . . . . . . . . . 1 Allies Corrupted 1 | . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Turns Passed 4000 | 88 591 436 140 147 853 22 99 312 135 278 899 Spaces Moved 6509 | 54 341 460 301 168 1057 62 190 793 401 781 1901 Core 213 | 23 . 4 38 62 . . . . . . 86 Treads . | . . . . . . . . . . . . Legs 562 | 31 341 141 . 49 . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 5734 | . . 315 263 57 1057 62 190 793 401 781 1815 Fastest Speed 11 | 50 120 34 31 35 11 35 32 15 25 26 29 Average Speed 42 | 117 159 64 37 65 29 35 34 25 25 28 35 Slowest Speed 360 | 200 190 360 50 120 35 35 40 110 29 197 200 Overloaded Moves 194 | . . . . . 43 . . 151 . . . Propulsion Burnouts 3 | . . . . . . . . 3 . . . Robots Hopped 88 | . . 11 7 . 13 . . 18 10 13 16 Cave-ins Triggered 2 | . . . . . . . . . . . 2 Teleports 1 | . . . . . . . . . . 1 . Exploration Rate (%) 25 | 4 48 48 31 2 21 2 7 24 17 54 47 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 8 | . . . 2 . 3 . . 3 . . . Terrain Destroyed 22 | . 3 11 2 . 3 . . 3 . . . Melee 8 | . . . 2 . 3 . . 3 . . . Projectile . | . . . . . . . . . . . . AOE 14 | . 3 11 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Total 7566 | 73 382 543 319 190 1568 61 214 865 423 821 2107 Wait 772 | . 4 46 1 . 472 . 3 42 22 21 161 Move 6337 | 53 340 438 289 167 1034 61 189 763 382 754 1867 Hop 70 | . . 10 4 . 9 . . 11 8 13 15 Pick Up 118 | 10 17 8 7 6 19 . 8 13 5 14 11 Fast Attach . | . . . . . . . . . . . . Attach 107 | 7 3 12 8 5 14 . 5 19 3 12 19 Detach 15 | . 1 . 4 . 2 . . 2 1 1 4 Swap 2 | . 1 . . . . . . . . 1 . Drop 47 | . 10 4 3 4 7 . 4 2 1 3 9 Fire 41 | 3 6 25 1 . . . . 4 . 2 . Melee 35 | . . . 2 8 11 . 5 9 . . . Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . . 1 . 20 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -4/Factory -3/Research -2/Research (discovered 4 exits: Acc x3 / *Qua) -2/Quarantine -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 9) 310 | -10/Materials | Build established: Mutant 566 | -10/Materials | Discovered new exit (range 10) 566 | -10/Materials | Discovered new exit (range 15) 601 | -10/Materials | Identified exit to Mines 678 | -10/Materials | Identified exit to Materials 680 | -10/Materials | Entered another Materials area 680 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 960 | -9/Materials | System corruption reached 10% 963 | -9/Materials | Core integrity fell below 50% 984 | -9/Materials | Lost 8 parts (1p3n4w) 1037 | -9/Materials | Discovered new exit (range 7) 1039 | -9/Materials | Identified exit to Mines 1078 | -9/Materials | Core integrity fell below 20% 1115 | -9/Materials | Discovered new exit (range 4) 1116 | -9/Materials | Identified exit to Materials 1116 | -9/Materials | Entered another Materials area 1116 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1128 | -8/Materials | Lost 3 parts (2n1u) 1214 | -8/Materials | Identified exit to Factory 1238 | -8/Materials | Core integrity fell below 50% 1256 | -8/Materials | Entered Factory 1256 | -7/Factory | Evolved 2 slots: Utility x2 1396 | -7/Factory | Discovered new exit (range 10) 1399 | -7/Factory | Identified exit to Factory 1403 | -7/Factory | Entered another Factory area 1403 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1428 | -6/Factory | Identified exit to Lower Caves 1743 | -6/Factory | Build established: Sprinter 2253 | -6/Factory | Discovered new exit (range 7) 2255 | -6/Factory | Identified exit to Factory 2256 | -6/Factory | Entered another Factory area 2256 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2273 | -5/Factory | Discovered new exit (range 11) 2276 | -5/Factory | Identified exit to Factory 2278 | -5/Factory | Entered another Factory area 2278 | -4/Factory | Evolved 2 slots: Utility x2 2369 | -4/Factory | Discovered new exit (range 9) 2377 | -4/Factory | Identified exit to Research 2377 | -4/Factory | Entered Research 2377 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2544 | -3/Research | Lost 3 parts (3n) 2546 | -3/Research | Found Enh. Force Lance 2675 | -3/Research | Lost 3 parts (2n1u) 2687 | -3/Research | Discovered new exit (range 9) 2689 | -3/Research | Identified exit to Research 2689 | -3/Research | Entered another Research area 2689 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2721 | -2/Research | Identified exit to Access 2783 | -2/Research | Lost 4 parts (1n2u1w) 2821 | -2/Research | Discovered new exit (range 16) 2824 | -2/Research | Identified exit to Quarantine 2824 | -2/Research | Entered Quarantine 2832 | -2/Quarantine | Found Prototype Processor 2833 | -2/Quarantine | Identified Exp. Target Analyzer 2843 | -2/Quarantine | Found Alien Artifact 2844 | -2/Quarantine | Identified Subatomic Replicator 2939 | -2/Quarantine | Adv. Hacking Suite fried by hacking feedback 2943 | -2/Quarantine | Found Alien Artifact 2944 | -2/Quarantine | Identified Core Reset Matrix 2944 | -2/Quarantine | Used Core Reset Matrix 2948 | -2/Quarantine | Detected hypermatrix surge 2948 | -2/Quarantine | Sensed 12 artifacts in vicinity 2952 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 2986 | -2/Quarantine | Found Matter Drive 2990 | -2/Quarantine | Warped through subspace 3099 | -2/Quarantine | Found Prototype Processor 3102 | -2/Quarantine | Entered Access 3102 | -1/Access | Evolved 2 slots: Power x2 3110 | -1/Access | Identified Spectral Analyzer 3268 | -1/Access | Crushed by falling debris 3269 | -1/Access | System corruption reached 10% 3299 | -1/Access | Lost 3 parts (1p1u1w) 3338 | -1/Access | Build established: Hacker-Scout 3523 | -1/Access | Crushed by falling debris 3554 | -1/Access | Lost 3 parts (1n2u) 3641 | -1/Access | Spotted B-99 Colossus 3859 | -1/Access | Spotted B-99 Colossus 3862 | -1/Access | Spotted B-99 Colossus 3911 | -1/Access | Lost 9 parts (2p4n3u) 3976 | -1/Access | Core integrity fell below 50% 3983 | -1/Access | Emitted hypermatrix ping 3986 | -1/Access | Core integrity fell below 20% 3988 | -1/Access | Assembled emerged from beneath the floor 3998 | -1/Access | Discovered new exit (range 5) 4001 | *** | Heading to fleet! Last Messages --------------- Slug penetrates P-80 Master. Slug penetrates B-99 Colossus. P-80 Master knocked back. Slug penetrates B-99 Colossus. as-68473 suffers critical hit (Blast). as-68473 knocked back. Slug penetrates as-88928. P-80 Master misfires. System corrupted: Heat flow error (+144). Slug penetrates P-80 Master. P-80 Master destroyed. Slug penetrates as-88928. as-88928 destroyed. as-75096 destroyed. as-54454 destroyed. Acquired 10 matter. EXIT=FOUND as-86394 knocked back. [Achievement: Home At Last?] [Achievement: By A Hair] Map ----- +----------------------------------------------------+ | ?# ######+##### "" #????"???? | | ?# ???????? "" +????????? | | ?# ???????? """""" ########????????? | | ?# #?????????# """""" #???????????????? | | ?# #?????????# "" #???????????????? | | ?# ?########### "" #???????????????? | | ????# # #???????????????? | | ????# # #????????#??????? | | ????# # ##### #??????? | | ????# + "" ???????? | | ????# # "T ???????? | | ????# # ####### #??????? | | ????# #############+#######???? ##??????? | | ????# #??????# ! #?????????????? | | ????###"""#####??????# #?????????????? | | ??????# #??????????# #?????????????? | | ??????# #??????????# ! ] #?????????????? | | ??????# #??????????# #?????????????? | | ??????# %#??????????##############?????????????? | | ??????#% #?????????????????????????????????????? | | ??????#! #########??##########"?????????????????? | | ??????## #% "??" "?????????????????? | | ???????### % ?? """" "?????????????????? | | ?# ###### ?? " "" """""" "?????????????????? | | %%""" " p " "?????????????????? | | """%" "@ " "?????????????????? | | % ??%" ""% "" " "?????????????????? | | ?? "" "a" " "?????????????????? | | ########## %""" %""""""! "?????????????????? | | ?????????# "?""%=*| ?* "?????????????????? | | ?????????# "??"%!%! "?????????????????? | | ?????????#########??##########"?????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????""??? | | ????????????????????????????????????????????""??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 39 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 20 Resistance: TH 20 Evasion (%) 76 Offensive Hacking 34 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Subatomic Replicator Core Reset Matrix High-powered Transdimensional Reconstructor Matter Drive Achievements -------------- By A Hair Home At Last? Rockin' Loadout Challenges ------------ None Game ------ Seed MiningCatalystRedistributor Manual? 0 Play Time 01:18:13 Cumulative 53.9 hours Start 2022.12.19 @ 19:04:03 End 2022.12.19 @ 23:56:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type 2 Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 41 Gallery% 45 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 30395e2c-a12c-4592-be4d-cc889afd0793