Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.09 @ 19:11:26 Player: Elxavo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1267) 1267 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3972 Bonus ------- None Cogmind --------- Core Integrity 482/700 Matter 249/300 Energy 5/100 System Corruption 4% Temperature Cool (0) Movement Walking (680) Ox8 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Targeting Computer Improved Field Recycling Unit > --- WEAPON (4) ------- Pulse Rifle Assault Cannon Shock Bomb Launcher Missile Launcher > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Nuclear Core Light Treads Improved Aluminum Leg Titanium Leg VSS Leg VSS Leg Improved Carbon-fiber Leg Cryofiber Web Heat Sink Coolant Injector Signal Interpreter ECM Suite ECM Suite Light Armor Plating Heavy Armor Plating Hacking Suite Improved Grenade Launcher Mining Laser Great Axe Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Targeting Computer Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun Pulse Rifle Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Nuclear Core Light Treads Improved Aluminum Leg Titanium Leg VSS Leg VSS Leg Improved Carbon-fiber Leg Cryofiber Web Heat Sink Coolant Injector Signal Interpreter ECM Suite ECM Suite Light Armor Plating Heavy Armor Plating Hacking Suite Improved Field Recycling Unit Shock Bomb Launcher Improved Grenade Launcher Missile Launcher Mining Laser Great Axe [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 2 | . . . 2 . . Weapon 2 | . . . . . 2 Parts Attached 37 | 7 3 . 10 11 6 Power 3 | 1 . . 1 1 . Engine 3 | 1 . . 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 . . 4 3 . Treads . | . . . . . . Leg 9 | 2 . . 4 3 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 2 2 . 2 3 2 Device 6 | 1 . . 2 1 2 Storage 3 | 1 2 . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 14 | 2 1 . 3 4 4 Energy Gun 4 | . . . 1 1 2 Energy Cannon 1 | . 1 . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 2 | . . . . 2 . Launcher 4 | . . . 2 . 2 Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . . . 2 1 7 Power 1 | . . . . . 1 Propulsion 5 | . . . 2 . 3 Utility 2 | . . . . 1 1 Weapon 2 | . . . . . 2 Highest Loss Streak 7 | . . . 1 1 7 To Critical Strikes . | . . . . . . Average Backups 20 | 4 12 15 20 23 23 Power 2 | 1 2 2 2 2 3 Propulsion 5 | 2 4 3 5 5 5 Utility 6 | . 1 3 5 9 9 Weapon 6 | 1 4 7 7 6 4 Tool/Special . | . . . . . . Unused Backups 33 | . 4 . 5 4 20 Power 4 | . . . 2 . 2 Propulsion 11 | . 2 . 1 2 6 Utility 11 | . 1 . . . 10 Weapon 7 | . 1 . 2 2 2 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 100 100 97 99 99 Engine 10 | . 14 14 11 9 6 Leg 25 | . 28 28 19 35 29 Device 23 | . 14 14 32 19 7 Storage 10 | . 14 14 11 9 7 Processor 1 | . . . . . 7 Protection 2 | . . . . 7 6 Energy Gun 8 | . . . 5 9 22 Energy Cannon 3 | . 5 14 4 . . Ballistic Gun 8 | . 22 14 11 3 . Ballistic Cannon 2 | . . . . 5 7 Peak Build Rating 31 | 7 8 8 14 23 31 Average Rating 16 | 5 7 8 12 20 29 On Entrance 10 | . 7 8 8 14 23 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 113 | 15 90 31 93 98 113 Greatest Support 46 | 20 20 20 23 46 46 Greatest Overweight (x) 9 | 1 4 1 9 2 8 Average Overweight (x) 2 | . 1 1 3 2 2 Largest Inventory Capacity 25 | 8 25 15 25 25 25 Average Capacity 22 | 7 19 15 22 25 25 Most Carried 25 | 8 15 15 25 25 25 Average Carried 21 | 4 12 15 20 24 24 Final Capacity 25 | 8 15 15 25 25 25 Final Carried 25 | 8 15 15 25 23 22 Class Distribution -------------------- 70% | Mutant 18% | Gunner 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 971 | 233 . . 405 241 92 Remotely . | . . . . . . Salvage Created 1374 | 33 . . 858 332 151 Parts 93 | 6 . . 59 15 13 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 32 | . . . 20 8 4 Guns 18 | . . . 12 4 2 Cannons 6 | . . . 2 4 . AOE 7 | . . . 5 . 2 Classes Destroyed 12 | 1 . . 8 1 2 Worker 2 | . . . 2 . . Builder 2 | . . . 2 . . Tunneler 2 | 2 . . . . . Hauler 1 | . . . 1 . . Recycler 1 | . . . . 1 . Watcher 1 | . . . 1 . . Swarmer 8 | . . . 4 3 1 Grunt 14 | . . . 11 3 . Duelist 1 | . . . 1 . . Sentry 6 | . . . 4 2 . Hunter 1 | . . . . . 1 Programmer 2 | . . . . . 2 Best Kill Streak 10 | 1 . . 10 4 1 Combat Bots Only 6 | . . . 6 3 1 Max Kills in Single Turn 3 | 1 . . 3 1 1 Gunslinging . | . . . . . . Exploded 3 | . . . 3 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 222 | . . 5 68 32 117 Missed 77 | . . 2 20 9 46 Hits 145 | . . 3 48 23 71 Projectile 145 | . . 3 48 23 71 Critical Strikes 3 | . . . 1 1 1 Damage Taken 1817 | . . 43 602 278 894 Core 309 | . . 10 67 14 218 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 . 96 83 97 . Volleys Fired 101 | 3 . . 50 30 18 Largest 4 | 2 . . 2 2 4 Hottest 190 | 40 . . 80 100 190 Shots Fired 227 | 6 . . 93 57 71 Gun 152 | 6 . . 65 29 52 Cannon 70 | . . . 24 27 19 Launcher 4 | . . . 4 . . Special 1 | . . . . 1 . Kinetic 104 | 6 . . 50 29 19 Thermal 67 | . . . 24 26 17 Explosive 4 | . . . 4 . . Electromagnetic 52 | . . . 15 2 35 Robot Hit Streak 15 | 3 . . 8 9 15 Robot Miss Streak 6 | 1 . . 6 3 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 145 | 3 . . 52 40 50 Core Hits 73 | 2 . . 37 18 16 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . . 2 2 1 Burn 1 | . . . . 1 . Meltdown 1 | . . . 1 . . Blast 1 | . . . . 1 . Corrupt 2 | . . . 1 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2952 | 34 . . 1085 773 1060 Guns 1311 | 34 . . 491 349 437 Cannons 976 | . . . 245 424 307 Explosions 665 | . . . 349 . 316 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1112 | 34 . . 318 453 307 Thermal 1122 | . . . 245 320 557 Explosive 349 | . . . 349 . . Electromagnetic 369 | . . . 173 . 196 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . . . . 11 Message Errors 5 | . . . . . 5 Matter Fused 2 | . . . . . 2 Data Loss (minor) 3 | . . . . . 3 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 56 | . . . 25 . 31 Projectiles . | . . . . . . Explosions 56 | . . . 25 . 31 Melee . | . . . . . . Knockbacks 8 | . . . . 5 3 Impact . | . . . . . . Kinetic 7 | . . . . 4 3 Secondary 1 | . . . . 1 . Self-Inflicted Damage 48 | . . . . . 48 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 261 | . . . 90 234 261 Average Temperature 56 | . . . 21 48 110 Received Heat Transfer 417 | . . 24 201 108 84 Effects 2 | . . . . . 2 Energy Bleed 1 | . . . . . 1 Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 4 | . . . 4 . . Heat Transferred 2026 | . . . 518 777 731 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . . 3 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 1 | . . . 1 . . Low Security (%) 98 | 100 100 100 96 100 100 Level 1 1 | . . . 3 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 204 | 5 5 . 204 111 95 Initial 84 | . . . . 84 16 Average 58 | . . . 92 36 14 Influence Increases 1171 | 10 5 . 631 270 255 Destroy 0b10 Robot/C 640 | . . . 400 160 80 Destroy 0b10 Robot/NC 45 | 10 . . 30 5 . Destroy Leader 184 | . . . 114 40 30 Successful Hack 51 | . 5 . 8 14 24 Disable Machine 135 | . . . 30 15 90 Destroy Structure 56 | . . . 19 6 31 Lose Combat Pursuer 60 | . . . 30 30 . Influence Decreases 1171 | 10 5 . 431 432 293 Entered New Map 138 | . . . . 116 22 Time Decay 968 | 10 5 . 415 307 231 Lost Part 65 | . . . 16 9 40 Squads Dispatched 7 | . . . 4 1 2 Investigation . | . . . . . . Extermination 1 | . . . . . 1 Reinforcement 6 | . . . 4 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 3 | . . . . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . . 2 23 18 11 Peak Tracking Total 4 | . . 2 4 3 4 Tactical Retreats 2 | . . . 1 1 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 9 | . . . 2 1 6 Max in Single Turn 3 | . . . 1 1 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 12 | . 1 . 7 1 3 Terminals 9 | . 1 . 6 1 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . . 1 Total Hacks 27 | . 2 . 15 2 8 Successful 16 | . 2 . 9 1 4 Failed 11 | . . . 6 1 4 Catastrophic 4 | . . . 1 . 3 Database Lockouts . | . . . . . . Manual 9 | . 1 . 8 . . Terminals 22 | . 2 . 13 2 5 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . . . 1 Terminal Hacks 7 | . 1 . 2 1 3 Record 1 | . . . 1 . . Part Schematic 1 | . . . . . 1 Emergency Access Points 2 | . . . 1 . 1 Zone Layout 3 | . 1 . . 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . . 1 Scan Component 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Retrieve Study 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 1 . 5 . . Terminals 6 | . 1 . 5 . . Botnet 4 | . 1 . 3 . . Skim 2 | . . . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . . . 6 1 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . 2 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 4581 | 16 338 132 3109 986 . Sensors 3295 | . . . 3108 187 . Structural 4095 | . . . 3109 986 . Seismic 4107 | 16 338 132 3109 512 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 5815 | 133 338 132 3109 1035 1068 Spaces Moved 1450 | 90 126 44 590 277 323 Core 7 | 7 . . . . . Treads . | . . . . . . Legs 1443 | 83 126 44 590 277 323 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 175 252 252 Average Speed 288 | 115 254 190 364 252 253 Slowest Speed 735 | 120 400 190 735 252 680 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 4 24 15 47 24 9 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . 1 . Terrain Destroyed 50 | . . . 17 5 28 Melee . | . . . . . . Projectile 5 | . . . . 5 . AOE 45 | . . . 17 . 28 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2892 | 109 146 93 1456 560 528 Wait 1217 | 2 . 50 772 219 174 Move 1445 | 89 125 43 589 276 323 Hop . | . . . . . . Pick Up 56 | 8 12 . 21 10 5 Fast Attach 9 | 7 . . 1 1 . Attach 12 | . . . 4 3 5 Detach . | . . . . . . Swap 20 | . 3 . 9 7 1 Drop 32 | . 6 . 10 14 2 Fire 101 | 3 . . 50 30 18 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 134 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 16) 472 | -10/Materials | Entered Mines 473 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 591 | -10/Mines | Discovered new exit (range 8) 604 | -10/Mines | Entered Materials 604 | -9/Materials | Evolved 2 slots: Utility x2 3603 | -9/Materials | Discovered new exit (range 13) 3713 | -9/Materials | Entered another Materials area 3713 | -8/Materials | Evolved 2 slots: Propulsion x2 4016 | -8/Materials | Build established: Scavenger-Mutant 4664 | -8/Materials | Build established: Mutant 4722 | -8/Materials | Discovered new exit (range 10) 4748 | -8/Materials | Entered Factory 4748 | -7/Factory | Evolved 2 slots: Weapon x2 5055 | -7/Factory | Build established: Gunner 5816 | -7/Factory | Self-destructed Last Messages --------------- 05789_ Door malfunctions. 05789_ Matter Pump disabled. 05792_ Chain reaction triggered in Lgt. Nuclear Core. 05792_ S-27 Virus destroyed. 05796_ Lgt. Armor Plating destroyed. 05799_ Chain reaction triggered in Imp. Deuterium Engine. 05799_ Destroyed VTOL Module. 05800_ Overheating: System interference. 05800_ Hvy. EM Pulse Gun+ temporarily disabled. 05800_ Y-54 Guardian misfires. 05802_ Overheating: Energy bleed (-15). 05802_ Aluminum Leg+ destroyed. 05803_ S-27 Virus knocked back. 05803_ U-05 Engineer repairs door. 05804_ Aluminum Leg+ destroyed. 05806_ Hvy. EM Pulse Gun+ destroyed. 05808_ Lgt. Deuterium Engine destroyed. 05809_ U-05 Engineer builds a Wall. 05811_ U-05 Engineer lays Concrete. 05813_ U-05 Engineer builds a Wall. 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Heat Sink | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. EM Pulse Gun | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicTransmissionDevice Manual? 0 Play Time 00:51:56 Cumulative 104.7 hours Start 2026.05.09 @ 17:38:30 End 2026.05.09 @ 19:11:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 01b7fb82-77c6-40c2-9b80-89b9a3555a11