Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.04 @ 11:14:35 Player: badcatn Result: Destroyed by 3T-CIS(M) with Riot Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (711) 711 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (190) 190 TOTAL SCORE: 2671 Bonus ------- Follower Combat Kills 21 Met Imprinter 300 Was Imprinted 300 Friendly Fire -431 Cogmind --------- Core Integrity 0/400 Matter 279/300 Energy 100/100 System Corruption 4% Temperature Cool (3) Movement Core (50) Location -7/Zion Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heat Sink Hacking Drone Bay (1/1) Ion Cannon Light Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Wheel Cesium-ion Thruster > --- UTILITY ---------- Improved Terrain Scanner Medium Armor Plating System Shield > --- WEAPON ----------- Field Laser EM Pulse Cannon > --- INVENTORY -------- Ion Cannon Grenade Launcher [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Flight Unit Cesium-ion Thruster Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Grenade Launcher Energy Gun Field Laser Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 47 | 7 9 8 17 3 3 Power 10 | 1 2 1 6 . . Engine 10 | 1 2 1 6 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 4 3 3 . . Treads . | . . . . . . Leg . | . . . . . . Wheel 11 | 2 4 3 2 . . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 14 | 2 1 2 5 2 2 Device 7 | 2 . 1 2 1 1 Storage . | . . . . . . Processor 4 | . . 1 1 1 1 Hackware 2 | . 1 . 1 . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 11 | 2 2 2 3 1 1 Energy Gun 4 | 2 1 1 . . . Energy Cannon 2 | . . 1 1 . . Ballistic Gun 2 | . 1 . 1 . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 1 . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 19 | . . 1 11 . 7 Power 5 | . . . 3 . 2 Propulsion 4 | . . . 2 . 2 Utility 6 | . . 1 4 . 1 Weapon 4 | . . . 2 . 2 Highest Loss Streak 7 | . . 1 7 . 7 To Critical Strikes . | . . . . . . Average Backups 3 | 1 4 4 2 1 4 Power . | . . . . . . Propulsion . | 1 1 1 . . . Utility 1 | . 1 1 . . 1 Weapon 1 | . 1 1 1 1 3 Tool/Special . | . . . . . . Unused Backups 10 | . 6 4 . . . Power . | . . . . . . Propulsion 5 | . 3 2 . . . Utility 2 | . . 2 . . . Weapon 3 | . 3 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 100 99 78 100 99 Engine 16 | . 14 14 14 22 22 Wheel 23 | . 28 28 15 22 21 Device 13 | . 23 6 9 19 11 Processor 9 | . . 7 6 14 22 Hackware 5 | . 4 14 3 . . Protection 1 | . . . 5 . . Energy Gun 8 | . 14 14 4 . . Energy Cannon 6 | . . 12 12 7 . Ballistic Gun 4 | . 13 1 2 7 . Launcher 4 | . . . . 8 17 Peak Build Rating 24 | 9 10 16 24 16 20 Average Rating 12 | 2 9 14 16 14 15 On Entrance 10 | . 9 10 16 16 12 Avg Prop Armor Cover (%) 2 | . . . 2 . . Naked Turns . | . . . . . . Heaviest Build 34 | 9 12 13 34 19 17 Greatest Support 26 | 20 20 26 20 20 20 Greatest Overweight (x) 4 | . . . 3 . 4 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 4 5 Average Carried 3 | 1 4 4 2 1 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 4 4 5 1 4 5 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Min Zio Matter Collected 1215 | 270 340 177 329 69 30 Remotely . | . . . . . . Salvage Created 1476 | 87 466 412 488 23 . Parts 110 | 4 49 26 29 2 . Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 1 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Combat Hostiles Destroyed 22 | 1 6 5 10 . . Guns 8 | 1 5 2 . . . Cannons 7 | . . 3 4 . . AOE 6 | . 1 . 5 . . Classes Destroyed 9 | 3 4 1 1 . . Worker 7 | 1 5 1 . . . Builder 8 | . 6 1 1 . . Tunneler 4 | 1 . 2 . 1 . Recycler 3 | . . 2 1 . . Operator 1 | . 1 . . . . Watcher 3 | . 1 . 2 . . Swarmer 9 | . 3 5 1 . . Grunt 12 | 1 3 . 8 . . Brawler 1 | . . . 1 . . Thug 2 | . . 1 1 . . Best Kill Streak 7 | 1 6 2 7 1 . Combat Bots Only 4 | 1 3 2 4 . . Max Kills in Single Turn 3 | 1 2 1 3 1 . Gunslinging . | . . . . . . Exploded 2 | . 1 . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Hostile Shots Fired 218 | 4 40 18 104 . 52 Missed 50 | . 13 5 23 . 9 Hits 168 | 4 27 13 81 . 43 Melee 4 | . . . 4 . . Projectile 164 | 4 27 13 77 . 43 Damage Taken 1862 | 62 254 108 955 . 483 Core 470 | 24 35 9 200 . 202 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 90 . 72 . . . Volleys Fired 145 | 10 57 29 41 2 6 Largest 2 | 2 2 2 2 2 1 Hottest 126 | 90 63 126 126 80 100 Shots Fired 268 | 20 113 58 67 4 6 Gun 190 | 20 113 36 19 2 . Cannon 66 | . . 22 42 2 . Launcher 6 | . . . 6 . . Special 6 | . . . . . 6 Kinetic 73 | . 57 7 7 2 . Thermal 91 | 10 5 29 39 2 6 Explosive 6 | . . . 6 . . Electromagnetic 98 | 10 51 22 15 . . Robot Hit Streak 12 | 2 6 3 12 1 2 Robot Miss Streak 7 | 3 4 7 2 1 . Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 111 | 4 43 23 38 2 1 Core Hits 60 | 4 20 12 22 1 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . 2 . . Burn 1 | . . . 1 . . Corrupt 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2675 | 78 648 513 1379 33 24 Guns 1002 | 66 582 167 177 10 . Cannons 943 | . . 346 574 23 . Explosions 694 | . 66 . 628 . . Melee . | . . . . . . Ramming 12 | 12 . . . . . Kinetic 360 | . 290 38 22 10 . Thermal 858 | 25 86 129 571 23 24 Explosive 441 | . . . 441 . . Electromagnetic 1004 | 41 272 346 345 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 3 3 3 3 3 Average Corruption 2 | . 2 3 3 3 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . . 11 5 3 2 Message Errors 6 | . . 4 2 . . Matter Fused 8 | . . 4 1 2 1 Heat Flow Errors 1 | . . 1 . . . Energy Discharges 2 | . . 2 . . . Data Loss (minor) 3 | . . . 1 1 1 Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 53 | . . 12 41 . . Projectiles 25 | . . 12 13 . . Explosions 28 | . . . 28 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 25 | 6 . . 19 . . Shots 1 | . . . 1 . . Rammed 1 | 1 . . . . . Targets Rammed 1 | 1 . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 573 | 114 116 329 573 26 77 Average Temperature 72 | 46 27 74 137 19 34 Received Heat Transfer 357 | 24 78 . 195 . 60 Effects 7 | . . . 7 . . Shutdowns 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Interference 2 | . . . 2 . . Matter Decay 2 | . . . 2 . . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 2 | . . 1 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 1 . . Heat Transferred 1372 | 74 50 272 927 37 12 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . 1 . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 105 | 20 105 98 73 5 . Initial 26 | . 3 26 5 . . Average 23 | 1 23 33 35 . . Influence Increases 869 | 30 262 243 328 6 . Destroy 0b10 Robot/C 500 | 20 120 160 200 . . Destroy 0b10 Robot/NC 130 | 10 65 30 20 5 . Destroy Leader 86 | . 22 30 34 . . Allied During Kill 8 | . . 8 . . . Successful Hack 1 | . 1 . . . . Disable Machine 30 | . 15 15 . . . Destroy Structure 54 | . 9 . 44 1 . Lose Combat Pursuer 60 | . 30 . 30 . . Influence Decreases 869 | 25 198 297 343 6 . Entered New Map 55 | . 2 43 10 . . Time Decay 694 | 25 196 244 223 6 . Lost Part 120 | . . 10 110 . . Squads Dispatched 5 | . 3 1 1 . . Investigation 4 | . 2 1 1 . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Distress Signals 5 | . 2 . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | 1 15 9 24 . 5 Peak Tracking Total 7 | 1 5 3 7 . 7 Tactical Retreats 3 | . 2 . 1 . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Traps Triggered 6 | . 4 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Min Zio Machines Disabled 2 | . 1 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Machines Accessed 4 | . 3 1 . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . 5 1 . . . Successful 6 | . 5 1 . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 2 1 . . . Open Door 1 | . . 1 . . . Alert Level 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Recycle Component 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 2 | . 2 . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Total Allies 6 | . . 1 . 1 4 Largest Group 4 | . . 1 . 1 4 Highest-Rated Group 161 | . . 31 . 31 161 Highest-Rated Ally 43 | . . 31 . 31 43 Total Orders . | . . . . . . Ally Attacks 8 | . . 8 . . . Total Damage 84 | . . 84 . . . Kills 3 | . . 3 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Active Infowar (turns) 1997 | 7 646 286 290 204 564 Optics 907 | . . . 139 204 564 Terrain 1116 | 7 425 8 290 148 238 Seismic 928 | 4 646 278 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Min Zio Turns Passed 2955 | 398 646 654 489 204 564 Spaces Moved 2801 | 542 497 635 332 233 562 Core 281 | 278 . . . . 3 Treads . | . . . . . . Legs . | . . . . . . Wheels 2520 | 264 497 635 332 233 559 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 80 80 80 Average Speed 78 | 64 80 80 95 80 80 Slowest Speed 250 | 80 80 90 125 80 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 5 52 89 29 51 61 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . 1 Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 5 | . . 2 . 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 68 | . 6 . 61 1 . Melee . | . . . . . . Projectile 9 | . . . 8 1 . AOE 59 | . 6 . 53 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Total 3275 | 567 648 728 436 244 652 Wait 188 | 1 56 33 22 . 76 Move 2796 | 541 496 634 331 232 562 Hop . | . . . . . . Pick Up 46 | 7 13 8 13 4 1 Fast Attach 7 | 4 . 1 2 . . Attach 21 | 3 . 3 15 . . Detach 1 | . . 1 . . . Swap 38 | . 12 7 9 5 5 Drop 30 | . 14 12 3 1 . Fire 145 | 10 57 29 41 2 6 Melee . | . . . . . . Ram 1 | 1 . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 2 | . . . . . 2 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 332 | -11/Scrapyard | Discovered new exit (range 8) 399 | -11/Scrapyard | Entered Materials 416 | -10/Materials | Build established: Mutant 834 | -10/Materials | Discovered new exit (range 9) 963 | -10/Materials | Discovered new exit (range 12) 1045 | -10/Materials | Entered Mines 1055 | -10/Mines | Escorted by a lone wolf Derelict 1075 | -10/Mines | Learned location of Storage (-9) 1110 | -10/Mines | Met a Derelict shopkeep closing up shop 1235 | -10/Mines | Build established: Scavenger-Mutant 1634 | -10/Mines | Discovered new exit (range 15) 1669 | -10/Mines | Discovered new exit (range 9) 1699 | -10/Mines | Entered Materials 1699 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1700 | -9/Materials | Identified exit to Mines 1700 | -9/Materials | Identified exit to Storage 1870 | -9/Materials | Lost 3 parts (1n2u) 2002 | -9/Materials | Build established: Mutant 2059 | -9/Materials | Lost 7 parts (2p1n2u2w) 2162 | -9/Materials | Discovered exit to Storage (range 16) 2188 | -9/Materials | Entered Mines 2300 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2336 | -9/Mines | Discovered new exit (range 10) 2344 | -9/Mines | Received a Mining Laser from a helpful Derelict 2345 | -9/Mines | Identified exit to Materials 2357 | -9/Mines | Build established: Scavenger-Mutant 2382 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2384 | -9/Mines | Identified exit to Zion 2392 | -9/Mines | Entered Zion 2392 | -7/Zion | Accompanied by 1 ally 2423 | -7/Zion | Given A8's code to call for help 2440 | -7/Zion | Given the Hacking Drone Bay 2442 | -7/Zion | Found Prototype Device 2443 | -7/Zion | Identified Hacking Drone Bay 2451 | -7/Zion | System corruption cleaned by Quarantine Array 2510 | -7/Zion | Learned Factory emergency access door positions 2865 | -7/Zion | Met Imprinter 2885 | -7/Zion | Imprinted 2887 | -7/Zion | Declared Zion's savior 2947 | -7/Zion | Attacked by Zionites 2948 | -7/Zion | Core integrity fell below 50% 2954 | -7/Zion | Core integrity fell below 20% 2956 | -7/Zion | Destroyed by 3T-CIS(M) with Riot Gun Last Messages --------------- next cycle?" CB-9UU(c): "How are we supposed to repair everything in time?" J3-L70(M): "We'll do our best to protect you while preparations are underway." J3-L70(M): "There's no telling where there might be Unaware spies, waiting in hiding for this very moment!" Imprinter is transmitting encrypted data deep into the caves. PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! Mining Laser destroyed. Wheel destroyed. Imp. Terrain Scanner destroyed. Grenade Launcher destroyed. J3-L70(M) misfires. Lgt. Deuterium Engine destroyed. Ion Engine destroyed. 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""""""#??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Backstab Crack Shot Dynamic Key First Step to Greatness I Have A Map? Organ Harvest Power Corrupts Risk Taker Robot Respite Spot Them First Storm Trooper The One There's More Where That Came From Tourist Uninvited Guest Well Done Challenges ------------ None Game ------ Seed AlertWarpPendant Manual? 0 Play Time 01:39:25 Cumulative 1.6 hours Start 2026.09.03 @ 23:48:56 End 2026.09.04 @ 11:14:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 18% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e4fb4cd2-1b44-48d8-a8de-0662fb0ae248