Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.02 @ 17:02:33 Player: KongSnooze Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (35) 175 Value Destroyed (1071) 1071 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3626 Bonus ------- None Cogmind --------- Core Integrity 516/700 Matter 189/300 Energy 150/150 System Corruption 0% Temperature Cool (12) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Visual Processing Unit Target Analyzer Target Analyzer > --- WEAPON (3) ------- Gatling Laser Gatling Laser Mini Assault Cannon > --- INVENTORY (5) ---- Hardlight Generator Improved Shield Generator Particle Gun Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Visual Processing Unit Advanced Targeting Computer > --- WEAPON ----------- Heavy EM Pulse Gun EM Pulse Cannon Improved Grenade Launcher > --- INVENTORY -------- Deuterium Engine Reaction Control System Reactive Plating Hardlight Generator Hacking Suite [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Medium Treads Leg Titanium Leg Wheel Wheel Utility Visual Processing Unit Device Reaction Control System Processor Visual Processing Unit Hackware Hacking Suite Protection Reactive Plating Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 2 | . . . 2 . Utility 2 | . . . . 2 Weapon 1 | . . 1 . . Parts Attached 52 | 7 9 14 9 13 Power 11 | 1 3 3 2 2 Engine 10 | 1 3 3 2 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 15 | 4 3 4 2 2 Treads 1 | . . . . 1 Leg 11 | 2 2 4 2 1 Wheel 3 | 2 1 . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | . 2 1 1 5 Device 3 | . 1 . . 2 Storage . | . . . . . Processor 4 | . 1 1 . 2 Hackware 1 | . . . 1 . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 17 | 2 1 6 4 4 Energy Gun 6 | 1 . 1 1 3 Energy Cannon 4 | . . 3 1 . Ballistic Gun 2 | 1 1 . . . Ballistic Cannon 1 | . . . . 1 Launcher 3 | . . 2 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 19 | . . 2 9 8 Power 5 | . . 2 2 1 Propulsion 6 | . . . 4 2 Utility 4 | . . . . 4 Weapon 4 | . . . 3 1 Highest Loss Streak 4 | . . 1 4 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 73 | . 85 73 86 54 Engine 11 | . 14 11 17 4 Treads 2 | . . . . 6 Leg 16 | . 24 19 29 . Device 2 | . 4 2 . 3 Processor 13 | . 10 19 16 10 Hackware 2 | . . . 1 6 Protection 1 | . . . . 4 Energy Gun 4 | . 1 . 8 7 Energy Cannon 2 | . . 5 4 . Ballistic Gun 8 | . 26 6 . . Ballistic Cannon 1 | . . . . 5 Launcher 3 | . . 9 5 . Peak Build Rating 32 | 5 8 19 32 32 Average Rating 16 | 4 6 13 25 24 On Entrance 7 | . 5 8 16 6 Naked Turns . | . . . . . Heaviest Build 33 | 7 9 17 33 30 Greatest Support 68 | 20 20 34 68 28 Greatest Overweight (x) 6 | . . . . 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 5 5 5 5 4 Average Carried 2 | 2 1 3 4 1 Final Capacity 5 | 5 5 5 5 5 Final Carried 4 | 3 1 4 4 3 Class Distribution -------------------- 50% | Mutant 23% | Hacker-Mutant 14% | Gunner 5% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1123 | 276 256 225 234 132 Remotely . | . . . . . Salvage Created 1120 | 74 257 248 292 249 Parts 66 | 3 25 9 15 14 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 27 | 1 10 4 6 6 Guns 16 | 1 10 . . 5 Cannons 5 | . . 2 3 . AOE 6 | . . 2 3 1 Classes Destroyed 10 | 2 2 3 2 1 Worker 1 | 1 . . . . Builder 1 | . . . 1 . Recycler 2 | . . 2 . . Mechanic 1 | . . 1 . . Operator 1 | . . . 1 . Watcher 2 | . 2 . . . Swarmer 8 | . 8 . . . Grunt 11 | 1 2 1 5 2 Sentry 7 | . . 3 1 3 Hunter 1 | . . . . 1 Best Kill Streak 4 | 2 4 3 4 2 Combat Bots Only 3 | 1 3 1 2 2 Max Kills in Single Turn 2 | 1 2 2 1 1 Gunslinging 1 | . 1 . . . Exploded 1 | . . 1 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 472 | 1 113 65 129 164 Missed 175 | . 37 21 52 65 Damage Taken 3117 | 8 466 631 958 1054 Core 658 | . 101 159 214 184 Absorbed by Shields . | . . . . . Ignored by Resistances 958 | 3 155 178 279 343 Regen/Repaired (Parts) 94 | . . . 94 . Core Remaining (%) 70 | 100 59 60 61 . Volleys Fired 87 | 2 37 11 21 16 Largest 3 | 2 2 3 3 3 Hottest 208 | 70 70 126 144 208 Shots Fired 182 | 4 73 29 41 35 Gun 112 | 4 73 . 16 19 Cannon 42 | . . 11 15 16 Launcher 28 | . . 18 10 . Special . | . . . . . Kinetic 78 | 2 60 . . 16 Thermal 50 | 2 13 11 5 19 Explosive 28 | . . 18 10 . Electromagnetic 26 | . . . 26 . Robot Hit Streak 17 | 3 8 11 12 17 Robot Miss Streak 4 | . 4 2 1 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 109 | 3 29 21 29 27 Core Hits 67 | 3 13 16 16 19 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 9 | . . . 9 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 5 | . . . 5 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2721 | 36 430 618 867 770 Guns 970 | 36 426 . 99 409 Cannons 663 | . . 158 258 247 Explosions 1084 | . . 460 510 114 Melee . | . . . . . Ramming 4 | . 4 . . . Kinetic 659 | 12 400 . . 247 Thermal 820 | 24 26 158 89 523 Explosive 915 | . . 460 455 . Electromagnetic 323 | . . . 323 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 12 | . . . 12 . Projectiles . | . . . . . Explosions 12 | . . . 12 . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 134 | . 2 . . 132 Shots 2 | . . . . 2 Rammed 2 | . 1 . . 1 Targets Rammed 2 | . 1 . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 429 | 15 43 298 429 255 Average Temperature 100 | 9 12 85 155 79 Received Heat Transfer 1155 | 6 24 222 387 516 Effects 7 | . . . 7 . Shutdowns 3 | . . . 3 . Interference 1 | . . . 1 . Matter Decay 1 | . . . 1 . Damage (major) 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . 3 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 1606 | 74 74 333 125 1000 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 378 | 25 213 242 378 159 Initial 87 | . 13 . 87 72 Average 83 | 17 73 53 192 62 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 85 | 100 88 89 46 100 Level 1 14 | . 11 10 53 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 2 3 . Investigation 5 | . 1 2 2 . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 60 | 1 18 10 22 9 Peak Tracking Total 7 | 1 4 6 7 3 Tactical Retreats 6 | . 1 1 4 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . 2 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . . . 1 4 Max in Single Turn 4 | . . . 1 4 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 20 | . 7 4 5 4 Terminals 11 | . 5 1 3 2 Fabricators 1 | . . . . 1 Repair Stations 2 | . . . 2 . Recycling Units 4 | . 2 2 . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . . 1 Total Hacks 57 | . 25 13 11 8 Successful 42 | . 17 12 7 6 Failed 15 | . 8 1 4 2 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 2 | . . . 2 . Terminals 31 | . 17 4 5 5 Fabricators 2 | . . . . 2 Repair Stations 6 | . . . 6 . Recycling Units 14 | . 8 6 . . Scanalyzers 3 | . . 3 . . Garrison Access 1 | . . . . 1 Terminal Hacks 22 | . 11 3 4 4 Record 13 | . 7 3 . 3 Prototype ID Bank 1 | . . . 1 . Open DSF 1 | . . . . 1 Alert Level 2 | . 1 . 1 . Dispatch Records 2 | . 2 . . . Maintenance Status 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 3 | . . . 3 . Scan Component 2 | . . . 2 . Repair 1 | . . . 1 . Recycling Unit Hacks 12 | . 6 6 . . Recycle Component 5 | . 3 2 . . Process 3 | . 1 2 . . Report Inventory 2 | . 1 1 . . Retrieve Components 2 | . 1 1 . . Scanalyzer 3 | . . 3 . . Insert Component 2 | . . 2 . . Analyze 1 | . . 1 . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 14 | . 4 3 4 3 Full Trace Events 6 | . 1 3 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 36 | . . . 36 . Parts Recycled 5 | . 3 2 . . Recycled Matter 11 | . . 11 . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . 9 . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 3 | . . . 3 . Non-combat 2 | . . . 2 . Combat 1 | . . . 1 . Robot Hacks Applied 4 | . . . 4 . parse_system 3 | . . . 3 . no_distress 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3540 | 345 802 746 672 975 Spaces Moved 2281 | 171 580 530 461 539 Core 172 | 38 . . 18 116 Treads 363 | . . . . 363 Legs 1542 | . 509 530 443 60 Wheels 204 | 133 71 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 120 50 50 Average Speed 129 | 73 115 127 126 166 Slowest Speed 350 | 80 120 130 130 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 8 47 28 31 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 178 | . . 92 63 23 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 177 | . . 92 63 22 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2698 | 387 644 578 516 573 Wait 200 | 198 2 . . . Move 2277 | 170 579 529 460 539 Hop . | . . . . . Pick Up 41 | 8 8 12 9 4 Fast Attach 18 | . . 6 4 8 Attach 29 | 7 7 5 5 5 Detach 11 | 2 3 5 1 . Swap 5 | . 2 3 . . Drop 19 | . 5 7 7 . Fire 87 | 2 37 11 21 16 Melee 9 | . . . 9 . Ram 1 | . 1 . . . Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 97 | -11/Scrapyard | Discovered new exit (range 8) 346 | -11/Scrapyard | Entered Materials 347 | -10/Materials | Build established: Mutant 622 | -10/Materials | Discovered new exit (range 14) 1148 | -10/Materials | Entered another Materials area 1148 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1774 | -9/Materials | Discovered new exit (range 18) 1816 | -9/Materials | Build established: Gunner 1894 | -9/Materials | Entered another Materials area 1894 | -8/Materials | Evolved 2 slots: Propulsion x2 2018 | -8/Materials | Repaired Broken Beam Cannon? 2477 | -8/Materials | Lost 3 parts (1n2w) 2553 | -8/Materials | Discovered new exit (range 17) 2566 | -8/Materials | Entered Factory 2566 | -7/Factory | Evolved 2 slots: Utility x2 2588 | -7/Factory | Lost 4 parts (2p2n) 2796 | -7/Factory | Build established: Hacker-Mutant 3259 | -7/Factory | Lost 3 parts (1p2u) 3541 | -7/Factory | Self-destructed Last Messages --------------- support vastly more powerful shield generators, or applied in other areas where only short but powerful bursts of energy are required. >>Query(Propulsion Experiments) Recent experiments in propulsion technology are shedding light on the potential to provide old variants with significant performance enhancements by using controlled bursts of power. Though components cannot sustain the load indefinitely and may even take damage in the long term, limiting use of the technique to combat engagements should result in decreased casualties. Acquired Mic. Nuclear Core. Hacking Suite destroyed. Med. Treads destroyed. Y-54 Guardian destroyed. R-06 Scavenger collects Flak Gun. R-06 Scavenger collects Imp. Heat Sink. 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Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Librarian Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Risk Taker Shopping List Challenges ------------ None Game ------ Seed HardenedBiometalMatrix Manual? 0 Play Time 01:21:23 Cumulative 1.3 hours Start 2025.02.02 @ 11:29:03 End 2025.02.02 @ 17:02:33 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9d0dbd5e-5f74-4886-9994-ee553f6e1c45