Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.10 @ 10:28:44 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (48) 240 Value Destroyed (1231) 1231 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (451) 451 TOTAL SCORE: 6162 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 541 Friendly Fire -101 Cogmind --------- Core Integrity 798/850 Matter 286/300 Energy 22/142 System Corruption 0% Temperature Warm (164) Movement Walking (87) Location -6/Factory Parts ------- > --- POWER (2) -------- Nuclear-Ion Core > --- PROPULSION (5) --- Aluminum-Airjet Exoskeleton > --- UTILITY (5) ------ Armored Scrap Engine Power Amplifier Advanced Terrain Scanner Improved Terrain Scan Processor > --- WEAPON (3) ------- Energy Plasma Construct/C Hpw. Kinetic Autogun Construct/G Rapid Energy Construct/G > --- INVENTORY (5) ---- Force Field System Restoration Module Chronowheel Guided EMP Blaster Peak State ------------ > --- POWER ------------ Nuclear-Ion Core > --- PROPULSION ------- Aluminum-Airjet Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Power Amplifier Advanced Terrain Scanner Improved Terrain Scan Processor > --- WEAPON ----------- Energy Plasma Construct/C Hpw. Kinetic Autogun Construct/G Rapid Energy Construct/G > --- INVENTORY -------- Force Field System Restoration Module Chronowheel Guided EMP Blaster [Rating: 57] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Constructs Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Armored Scrap Engine Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Makeshift Axe Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Light Assault Rifle Launcher Guided EMP Blaster Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Slots Evolved 8 | . . . . . 4 . . 4 Power 1 | . . . . . . . . 1 Propulsion 3 | . . . . . 2 . . 1 Utility 3 | . . . . . 2 . . 1 Weapon 1 | . . . . . . . . 1 Parts Attached 57 | 7 . 11 2 1 11 17 4 4 Power 6 | 1 . 1 . . 1 3 . . Engine 6 | 1 . 1 . . 1 3 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 17 | 2 . 3 . 1 5 6 . . Treads . | . . . . . . . . . Leg 15 | . . 3 . 1 5 6 . . Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 1 . 3 . . 5 3 2 4 Device 5 | . . . . . . . 2 3 Storage 2 | 1 . 1 . . . . . . Processor 5 | . . 2 . . 1 1 . 1 Hackware 1 | . . . . . . 1 . . Protection 5 | . . . . . 4 1 . . Artifact . | . . . . . . . . . Weapon 16 | 3 . 4 2 . . 5 2 . Energy Gun 2 | 2 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | 1 . 4 . . . 1 . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . . 1 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 6 | . . . 2 . . 3 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 3 1 . Corrupted Parts 3 | . . . . . . 3 . . System Corruption 19 | . . . . . . 19 . . Parts Lost 13 | . . 2 . . 5 4 2 . Power 1 | . . . . . . . 1 . Propulsion 8 | . . 1 . . 3 4 . . Utility 3 | . . . . . 2 . 1 . Weapon 1 | . . 1 . . . . . . Highest Loss Streak 4 | . . 1 . . 4 3 2 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 78 | . 85 97 95 100 92 95 53 58 Engine 8 | . 14 14 14 14 9 9 4 . Core 1 | . . . . . . . 3 6 Leg 17 | . . 16 28 28 34 32 9 5 Wheel 3 | . 28 11 . . . . 1 . Device 4 | . . . . . . . 9 13 Storage 8 | . 14 14 14 14 9 9 5 . Processor 10 | . . 12 14 14 11 9 9 10 Protection 1 | . . . . . 10 8 . . Energy Gun 1 | . 28 6 . . . . . 1 Energy Cannon 1 | . . . . . . . . 7 Ballistic Gun 7 | . . 21 8 . . . 2 7 Slashing Weapon 8 | . . . 14 28 18 15 5 . Naked Turns . | . . . . . . . . . Heaviest Build 28 | 11 11 20 22 22 28 28 26 21 Greatest Support 68 | 32 32 32 20 20 45 60 60 68 Greatest Overweight (x) 1 | . . 1 1 1 1 1 1 . Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 5 Average Capacity 8 | 6 8 9 10 10 10 10 7 5 Most Carried 10 | 3 7 10 10 10 10 10 10 5 Average Carried 7 | 1 4 9 9 10 8 8 5 4 Final Capacity 10 | 8 8 10 10 10 10 10 5 5 Final Carried 10 | 3 7 10 10 10 9 10 5 5 Scrap Engine Consumption 56 | . . . . . . . 39 17 Constructs Created 5 | . . . . . . . 4 1 Constructs Modified 16 | . . . . . . . 4 12 Class Distribution -------------------- 47% | Mutant 21% | Construct 14% | Scavenger-Mutant 10% | Commander-Mutant 5% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Commander-Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Construct | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 ----------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Matter Collected 1095 | 192 54 156 10 20 105 165 202 191 Remotely . | . . . . . . . . . Salvage Created 2332 | . 68 178 143 183 188 628 603 341 Parts 91 | . 6 5 4 5 8 32 16 15 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed 5 | . . 1 . . . 3 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Combat Hostiles Destroyed 28 | . 3 3 . 1 3 11 5 2 Melee 11 | . . . . 1 3 6 1 . Guns 7 | . 1 3 . . . . 3 . Cannons 2 | . . . . . . . . 2 AOE 8 | . 2 . . . . 5 1 . Classes Destroyed 13 | . 2 1 . . 2 3 3 2 Worker 1 | . . . . . . 1 . . Builder 4 | . . . . . 1 1 1 1 Tunneler 2 | . . . . . . . 2 . Hauler 1 | . . . . . . . . 1 Recycler 10 | . . 1 . 2 . 1 5 1 Mechanic 1 | . . . . . . 1 . . Watcher 1 | . . . . . . . . 1 Swarmer 7 | . 2 2 . . . 3 . . Grunt 10 | . 1 1 . 1 1 3 2 1 Sentry 7 | . . . . . 2 4 1 . Demolisher 1 | . . . . . . . 1 . Hunter 1 | . . . . . . 1 . . Programmer 2 | . . . . . . . 1 1 Best Kill Streak 6 | . 3 3 . 2 1 6 4 3 Combat Bots Only 5 | . 3 2 . 1 1 5 3 2 Max Kills in Single Turn 4 | . 2 1 . 1 1 4 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 . . . . 3 1 . Melee 1 | . . . . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Damage Taken 3102 | . 98 188 . 80 597 646 1148 345 Core 586 | . 19 30 . 22 72 73 318 52 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 480 | . . . . . . . 393 87 Core Remaining (%) 62 | 100 . . . 71 . . 15 . Volleys Fired 64 | . 6 18 . . . 2 18 20 Largest 3 | . 2 2 . . . 1 2 3 Hottest 161 | . 80 60 . . . 36 59 161 Shots Fired 126 | . 12 36 . . . 2 20 56 Gun 95 | . 12 36 . . . . 16 31 Cannon 27 | . . . . . . . 2 25 Launcher 4 | . . . . . . 2 2 . Special . | . . . . . . . . . Kinetic 63 | . . 21 . . . . 18 24 Thermal 50 | . 6 15 . . . . . 29 Explosive . | . . . . . . . . . Electromagnetic 13 | . 6 . . . . 2 2 3 Robot Hit Streak 17 | . 2 14 . . . 16 17 5 Robot Miss Streak 2 | . 2 2 . . . . 1 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 136 | . 5 25 6 4 17 26 21 32 Core Hits 59 | . 4 7 2 2 5 13 12 14 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 10 | . . 1 1 1 5 2 . . Destroy 1 | . . 1 . . . . . . Sever 9 | . . . 1 1 5 2 . . Melee Attacks 74 | . . . 6 5 20 31 12 . Impact . | . . . . . . . . . Slashing 74 | . . . 6 5 20 31 12 . Piercing . | . . . . . . . . . Sneak Attacks 17 | . . . . 2 2 5 8 . Combat Hostiles 1 | . . . . . . . 1 . Follow-up Attacks 4 | . . . . . 2 2 . . Damage Inflicted 4928 | . 98 230 372 216 708 1435 1022 847 Guns 1088 | . 57 230 . . . . 341 460 Cannons 365 | . . . . . . . . 365 Explosions 416 | . 41 . . . . 340 35 . Melee 3031 | . . . 372 216 708 1089 646 . Ramming 28 | . . . . . . 6 . 22 Kinetic 842 | . . 93 . . . . 341 408 Thermal 710 | . 63 137 . . . 128 . 382 Explosive . | . . . . . . . . . Electromagnetic 317 | . 35 . . . . 212 35 35 Impact . | . . . . . . . . . Slashing 3031 | . . . 372 216 708 1089 646 . Piercing . | . . . . . . . . . Highest Corruption 20 | . . . . . . 19 20 . Average Corruption 19 | . . . . . . 17 19 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 47 | . . . . . . 2 45 . Message Errors 7 | . . . . . . . 7 . Matter Fused 11 | . . . . . . . 11 . Heat Flow Errors 4 | . . . . . . . 4 . Energy Discharges 6 | . . . . . . 1 5 . Parts Rejected 3 | . . . . . . . 3 . Parts Fused 2 | . . . . . . . 2 . Data Loss (minor) 7 | . . . . . . . 7 . Alerts 1 | . . . . . . 1 . . Misdirections 6 | . . . . . . . 6 . Overload Shots . | . . . . . . . . . Overflow Damage 558 | . . . 53 40 74 182 209 . Projectiles . | . . . . . . . . . Explosions 4 | . . . . . . 4 . . Melee 554 | . . . 53 40 74 178 209 . Knockbacks 3 | . . . . . . . . 3 Impact 1 | . . . . . . . . 1 Kinetic 2 | . . . . . . . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 61 | . . . . . . 61 . . Shots 3 | . . . . . . 3 . . Rammed . | . . . . . . . . . Targets Rammed 6 | . . 1 . . . 1 . 4 Kicked 6 | . . 1 . . . 1 . 4 Crushed . | . . . . . . . . . Highest Temperature 430 | . 108 102 . . 9 16 271 430 Average Temperature 95 | . 64 47 . . 9 8 96 141 Received Heat Transfer 690 | . 18 42 . 24 108 243 171 84 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 Heat Transferred 1298 | . 150 300 . . . 150 . 698 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . 2 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Peak Influence 440 | . 104 120 . 205 273 440 231 111 Initial 171 | . . 40 . . 79 98 171 21 Average 111 | . 68 50 . 117 175 245 144 42 Maximum Alert Level 2 | . . . . 1 1 2 1 . Low Security (%) 81 | 100 100 100 . 76 56 35 77 100 Level 1 17 | . . . . 23 43 48 22 . Level 2 1 | . . . . . . 15 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . . . . 1 3 . 2 Investigation 1 | . . . . . . 1 . . Extermination 1 | . . . . . . . . 1 Reinforcement 2 | . . . . . 1 . . 1 Assault 2 | . . . . . . 2 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Distress Signals 4 | . . . . . 2 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 81 | . 4 9 . 9 11 16 15 17 Peak Tracking Total 13 | . 4 2 . 3 4 6 6 13 Tactical Retreats 3 | . . . . . 1 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Traps Triggered 2 | . . . . . 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 ---------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Machines Disabled 3 | . 1 . . . . 2 . . Max in Single Turn 1 | . 1 . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Machines Accessed 9 | . . 1 2 . 3 3 . . Terminals 4 | . . . . . 1 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access . | . . . . . . . . . Total Hacks 34 | . . 1 5 . 20 8 . . Successful 25 | . . 1 5 . 15 4 . . Failed 9 | . . . . . 5 4 . . Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . 1 . . 1 . . Terminals 11 | . . . . . 3 8 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 17 | . . . . . 17 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . . 1 5 . 1 4 . . Record 4 | . . . 4 . . . . . Part Schematic 1 | . . . . . . 1 . . Open Door 3 | . . 1 . . . 2 . . Branch Access Points 2 | . . . . . 1 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 14 | . . . . . 14 . . . Insert Component 6 | . . . . . 6 . . . Analyze 8 | . . . . . 8 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 5 | . . . . . 3 2 . . Full Trace Events 3 | . . . . . 2 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . . . 5 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . . . . 5 . . . Part Schematics Acquired 5 | . . . . . 5 . . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------------ Run | Jun Mat Min Exi Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 13 | . . . 2 . . . 11 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Total Allies 18 | . . 3 2 . . 2 11 . Largest Group 10 | . . 3 5 3 1 2 10 . Highest-Rated Group 121 | . . 40 69 45 21 62 121 . Highest-Rated Ally 34 | . . 16 21 21 21 31 34 . Total Orders . | . . . . . . . . . Ally Attacks 76 | . . 8 . 32 7 4 25 . Total Damage 1726 | . . 84 . 502 100 65 975 . Kills 24 | . . . . 8 2 . 14 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . 2 . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Turns Passed 3889 | 71 96 681 621 201 277 344 972 626 Spaces Moved 2340 | 58 75 515 412 96 162 187 397 438 Core 1 | 1 . . . . . . . . Treads . | . . . . . . . . . Legs 1898 | . . 324 412 96 162 187 309 408 Wheels 432 | 57 75 191 . . . . 88 21 Hover 9 | . . . . . . . . 9 Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 100 120 190 120 120 110 87 Average Speed 126 | 99 100 112 137 190 126 124 160 97 Slowest Speed 190 | 100 100 190 190 190 190 190 190 146 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 3 12 73 89 23 16 34 90 12 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 3 | . . . . . 1 . 2 . Terrain Destroyed 10 | . 3 . . . 1 . 3 3 Melee 3 | . . . . . 1 . 2 . Projectile 4 | . . . . . . . 1 3 AOE 3 | . 3 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Total 3091 | 68 84 583 458 111 214 266 708 599 Wait 359 | 1 . 15 2 9 18 16 169 129 Move 2332 | 57 74 514 411 95 161 186 396 438 Hop . | . . . . . . . . . Pick Up 35 | 2 4 12 3 . 4 6 2 2 Fast Attach 32 | 7 . 6 1 . 5 9 3 1 Attach 14 | . . 1 . . 4 6 1 2 Detach 3 | 1 . . . . . 2 . . Swap 11 | . . 4 1 1 2 2 . 1 Drop 40 | . . 12 4 1 2 7 12 2 Fire 64 | . 6 18 . . . 2 18 20 Melee 70 | . . . 6 5 18 29 12 . Ram . | . . . . . . . . . Kick 6 | . . 1 . . . 1 . 4 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 125 | . . . 30 . . . 95 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 72 | -11/Junkyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 16) 168 | -10/Materials | Entered Mines 234 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 286 | -10/Mines | Discovered new exit (range 11) 312 | -10/Mines | Build established: Mutant 409 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 484 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 684 | -10/Mines | Discovered new exit (range 15) 704 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 805 | -10/Mines | Found a hidden stash of uninstalled traps 840 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 841 | -10/Mines | Discovered new exit (range 5) 849 | -10/Mines | Entered Exiles 849 | -10/Exiles | Found Exiles lab destroyed 849 | -10/Exiles | Accompanied by 3 allies 975 | -10/Exiles | Opened EX-Vault 1016 | -10/Exiles | Found Chronowheel 1395 | -10/Exiles | Build established: Commander-Mutant 1453 | -10/Exiles | Discovered new exit (range 10) 1470 | -10/Exiles | Entered Mines 1470 | -9/Mines | Accompanied by 5 allies 1651 | -9/Mines | Learned location of Storage (-8) 1652 | -9/Mines | Discovered new exit (range 10) 1671 | -9/Mines | Entered Materials 1671 | -8/Materials | Accompanied by 1 ally 1671 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1718 | -8/Materials | Identified exit to Storage 1948 | -8/Materials | Entered Storage 1966 | -8/Storage | Identified exit to Recycling 1979 | -8/Storage | Lost 4 parts (2n2u) 2165 | -8/Storage | Met a pair of Derelict thieves 2224 | -8/Storage | System corruption reached 10% 2231 | -8/Storage | Lost 3 parts (3n) 2288 | -8/Storage | Used back door to open Recycling access 2292 | -8/Storage | Entered Recycling 2298 | -8/Recycling | Found Scrap Engine 2697 | -8/Recycling | Build established: Mutant 2826 | -8/Recycling | Core integrity fell below 50% 3126 | -8/Recycling | Core integrity fell below 20% 3133 | -8/Recycling | P-60 Hacker assimilated allied Scavenger 3a 3155 | -8/Recycling | Discovered new exit (range 20) 3264 | -8/Recycling | Entered Factory 3264 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3424 | -6/Factory | Build established: Construct 3890 | -6/Factory | Self-destructed Last Messages --------------- 03826_ Acquired 41 matter. 03827_ R-10 Processor collects Remote Datajack. 03833_ K-01 Serf cleans the Matter Pump. 03835_ Kicked K-01 Serf out of the way. 03839_ G-50 Soldier destroyed. 03839_ R-10 Processor collects Adv. Heat Sink. 03840_ A-15 Conveyor calls for reinforcements. 03840_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03842_ Acquired 16 matter. 03844_ Arm. Scrap Engine consumes Unknown Energy Gun. 03845_ Arm. Scrap Engine consumes Lgt. Angular Momentum Engine. 03849_ Kicked R-10 Processor. 03849_ R-10 Processor knocked back. 03852_ Kicked R-10 Processor out of the way. 03854_ C-30 ARC bursts open, deploying its payload. 03854_ G-67 Veteran unfolds itself. 03854_ G-50 Soldier unfolds itself. 03872_ Kicked G-67 Veteran out of the way. 03883_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????? ??????? ?????????????? | | ????????????????????????????? ?????? ????? ? ??? ? | | ???????????????????? ????? ??? ?????? ???????? | | ???????????????????????????????#?????????????# ? | | ?????????????????????? ???????????? ###???##??? | | ??????????????????? ??? ??? ? ???????? ? ? | | ?????????????????? ? ? ???"?????? ??????"" # | | ????????????#?????????????G??? ?????#? ??"??# | | ??????????????? ??? ??### ????????? ?????" # | | ?????????????##????? ??## ?? ????? ????? # | | ??????????? ???#???? ?#??? ?????? ???? ?"? # | | ??????????????##???? #?#?????"?"""? ??# "?" # | | ??????????????#???????#?????""???????#? ??"? # | | ??????????????????????????????"""" ? ?#??? # " | | ?????????????#????#???##?? ?"""""?? ??# "?? # "%" | | ??????????????????#??#?#??? ?? ? ? #??"?? / " | | ???????????????????#????#???###########???? # | | ??????????????? ? ??????##?# % #? ? # | | ?????? ?? ? ?????????##????# """" ######## | | ??????? ?????????????######## """" # | | ?????????? ????"????+ / """" # | | ??????#???????????"? ####g### """" ! # | | ????????#??????????? ??##g### """" + | | ??????????????????##???#; #?# """" # | | ????????#???#?#?? ???? #@#?# # ###### | | ????????????????????????# ############# ####?# | | ?????????????????? ? ??# ###??? | | ??????????????+ ???? ?#k ###### | | ?????????#???????? ????+ #?#??# | | ??????????????????? ??? # ###??# | | ?????? ?T?#?????? ???? ?# #????# | | ??????????#?? ?????? ??# ##########+####?#?#? | | ?????????????????#??????# ##????? ? ? ?? ?##? | | ???????"? ?????? ? ??? ####?? ? ? #?? | | ??????????? ? ????????? ##?#? ??? ? ? ????? | | ????????????? ?????????? ???? ? ?????? ??#?# | | ????????? ?? ?????????? #???#?? ? ???? ???# | | ?????????????? ???????? ##???? ??? ? ?? #?? | | ??????????? ?????#?????########??#? ? ? ? ????? | | ??????????????? ???????????#???#????? ?? ?? ??#?? | | ?????????????? ???? ????? ?????##????????????????? | | ????????????????#???????? ????#?#?#? ???????"? ??? | | ???????????????????????? ???#?#????? ????????? ??? | | ???????????????????????????????????????????????##? | | ????????????????????????? ???????#???????????#???# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????? ??? ??? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Power Amplification 20 Armor Coverage 300 Evasion (%) 57 Targeting Accuracy 5 Melee Accuracy 5 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Melee Analysis Suite | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Imp. Trap Extractor | -8/Materials | Scanalyzed Imp. Terrain Scan Processor | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EfficiencyLightpackMachine Manual? 0 Play Time 00:25:21 Cumulative 406.2 hours Start 2023.10.09 @ 21:17:49 End 2023.10.10 @ 10:28:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 727 Rogue 572 Adventurer 148 Explorer 7 Win Type - Total 17 Types 15/0/1/1/0/0/0/0/0 Lore% 78 Gallery% 88 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1cff2c47-206c-4995-893d-e1f88240a370