Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.31 @ 10:41:52

Player: Fqbits

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (470)                470
              TOTAL SCORE: 2130

 Bonus
-------
Pacifist                   470

 Cogmind 
---------
Core Integrity             0/550
Matter                     199/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (4) ------
    Hacking Suite
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>       --- POWER ------------
  Micro Nuclear Core
>       --- PROPULSION -------
            (None)
>       --- UTILITY ----------
        Force Booster
        Force Booster
        Hacking Suite
        System Shield
>       --- WEAPON -----------
            (None)
>       --- INVENTORY --------
            (None)
[Rating: 18]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              VTOL Module
Utility                    Propulsion Shielding
  Device                   Weight Redist. System
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Improved Datajack
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             16   | 2   1   7   6   
  Power                    2    | .   .   1   1   
    Engine                 1    | .   .   1   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   2   .   
    Treads                 .    | .   .   .   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  1    | .   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   1   .   
  Utility                  9    | .   1   4   4   
    Device                 3    | .   .   1   2   
    Storage                .    | .   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               3    | .   .   1   2   
    Protection             3    | .   1   2   .   
    Artifact               .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 12   | .   .   8   4   
  Power                    2    | .   .   1   1   
  Propulsion               4    | .   .   4   .   
  Utility                  5    | .   .   3   2   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      4    | .   .   4   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     41   | .   29  51  28  
  Engine                   1    | .   .   2   .   
  Leg                      13   | .   28  14  .   
  Wheel                    5    | .   .   9   .   
  Flight                   3    | .   .   5   .   
  Device                   1    | .   .   1   2   
  Hackware                 5    | .   .   .   21  
  Protection               9    | .   1   16  .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             16   | .   1   15  16  
  Greatest Support         20   | 20  20  20  3   
  Greatest Overweight (x)  5    | .   .   2   5   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             3    | 2   1   3   2   
  Average Carried          .    | .   .   .   .   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            2    | .   .   2   .   

 Class Distribution 
--------------------
 78% | Mutant
 21% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
 Hacker-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           177  | 177 .   .   .   
  Remotely                 .    | .   .   .   .   
Salvage Created            .    | .   .   .   .   
  Parts                    .    | .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  .    | .   .   .   .   
Classes Destroyed          .    | .   .   .   .   
Best Kill Streak           .    | .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Hostile Shots Fired        325  | .   27  160 138 
  Missed                   144  | .   18  68  58  
Damage Taken               1835 | .   110 971 754 
  Core                     972  | .   39  380 553 
  Absorbed by Shields      .    | .   .   .   .   
  Redirected to Shielding  54   | .   .   54  .   
Core Remaining (%)         63   | 100 84  5   .   
Volleys Fired              .    | .   .   .   .   
  Largest                  .    | .   .   .   .   
  Hottest                  .    | .   .   .   .   
Shots Fired                .    | .   .   .   .   
  Gun                      .    | .   .   .   .   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           4    | .   .   .   4   
  Core Hits                .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              5    | .   .   .   5   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            3    | .   .   .   3   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           25   | .   7   .   18  
  Guns                     .    | .   .   .   .   
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  25   | .   7   .   18  
  Kinetic                  .    | .   .   .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         4    | .   .   .   4   
  Average Corruption       4    | .   .   .   4   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      9    | .   .   .   9   
  Shots                    .    | .   .   .   .   
  Rammed                   5    | .   .   .   5   
Targets Rammed             7    | .   2   .   5   
  Kicked                   2    | .   2   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        14   | .   .   14  .   
  Average Temperature      14   | .   .   14  .   
  Received Heat Transfer   447  | .   63  258 126 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             202  | .   45  202 128 
  Initial                  68   | .   .   18  68  
  Average                  64   | .   16  79  83  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         97   | 100 100 95  100 
  Level 1                  2    | .   .   4   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   1   2   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   2   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           7    | .   .   5   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              43   | .   6   22  15  
  Peak Tracking Total      11   | .   5   11  7   
  Tactical Retreats        8    | .   1   5   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          6    | .   1   4   1   
  Terminals                6    | .   1   4   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                22   | .   4   14  4   
  Successful               14   | .   3   10  1   
  Failed                   8    | .   1   4   3   
    Catastrophic           2    | .   .   1   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                22   | .   4   14  4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             14   | .   3   10  1   
  Record                   1    | .   .   1   .   
  Robot Analysis           1    | .   .   1   .   
  Prototype ID Bank        1    | .   .   .   1   
  Emergency Access Points  2    | .   .   2   .   
  Recycling Unit Index     1    | .   .   1   .   
  Alert Level              1    | .   .   1   .   
  Locate Traps             4    | .   1   3   .   
  Security Status          1    | .   1   .   .   
  Reinforcement Status     1    | .   1   .   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   1   2   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              2    | .   .   .   2   
  Non-combat               1    | .   .   .   1   
  Combat                   1    | .   .   .   1   
Robot Hacks Applied        2    | .   .   .   2   
  parse_system             1    | .   .   .   1   
  no_distress              1    | .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       1    | .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               731  | 37  132 399 163 
Spaces Moved               845  | 32  105 463 245 
  Core                     315  | 7   .   63  245 
  Treads                   .    | .   .   .   .   
  Legs                     264  | 25  105 134 .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   266  | .   .   266 .   
  Fastest Speed            40   | 50  120 40  50  
  Average Speed            80   | 104 120 82  57  
  Slowest Speed            300  | 120 120 210 300 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            6    | .   .   6   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       26   | 3   29  49  23  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      884  | 35  110 472 267 
  Wait                     2    | .   2   .   .   
  Move                     831  | 31  104 451 245 
  Hop                      5    | .   .   5   .   
  Pick Up                  16   | 2   1   9   4   
  Fast Attach              .    | .   .   .   .   
  Attach                   16   | 2   1   7   6   
  Detach                   .    | .   .   .   .   
  Swap                     .    | .   .   .   .   
  Drop                     2    | .   .   .   2   
  Fire                     .    | .   .   .   .   
  Melee                    5    | .   .   .   5   
  Ram                      5    | .   .   .   5   
  Kick                     2    | .   2   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   38 | -11/Scrapyard | Entered Materials
  141 | -10/Materials | Discovered new exit (range 16)
  170 | -10/Materials | Entered another Materials area
  170 | -9/Materials  | Evolved 2 slots: Propulsion x2
  316 | -9/Materials  | Build established: Mutant
  497 | -9/Materials  | Lost 3 parts (1n2u)
  533 | -9/Materials  | Core integrity fell below 50%
  560 | -9/Materials  | Core integrity fell below 20%
  562 | -9/Materials  | Discovered new exit (range 16)
  569 | -9/Materials  | Entered another Materials area
  569 | -8/Materials  | Evolved 2 slots: Utility x2
  575 | -8/Materials  | Lost 4 parts (1p2n1u)
  667 | -8/Materials  | Core integrity fell below 50%
  701 | -8/Materials  | Lost 3 parts (1p1u1w)
  716 | -8/Materials  | Core integrity fell below 20%
  732 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
    Hpw. Field Laser
00609_ Jacked S-10 Pest...
>>parse_system
Reading system data...
00618_ Slammed into S-10 Pest.
00626_ Sneak attack on M-13 Machinist.
00626_ Jacked M-13 Machinist...
00632_ Hacking Suite destroyed.
00637_ K-01 Serf collects debris.
00642_ Acquired Mic. Nuclear Core.
00645_ Acquired Force Booster. <x2>
00648_ Imp. Datajack destroyed.
00648_ S-10 Pest destroyed.
00649_ R-06 Scavenger collects Flight Unit.
00670_ Mic. Nuclear Core destroyed.
00673_ Dropped Force Booster. <x2>
00706_ W-25 Informer sends out distress signal.
00713_ Slammed into S-10 Pest. <x4>
00731_ System Shield destroyed.
00731_ System corrupted by crushing effect (+4).

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            280
Matter Stores              263
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Propulsion Shielding       33
Evasion (%)                62
Force Boost                20
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SystemPhaseKinecellerator
  Manual?         0
Play Time         00:12:36
  Cumulative      17.5 hours
  Start           2024.07.31 @ 10:29:45
  End             2024.07.31 @ 10:41:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          23
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ab2f97bb-8f15-40ed-8529-20d6900f66f5