Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.04 @ 22:34:27 Player: Teratos Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (2224) 2224 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-181) -181 TOTAL SCORE: 5308 Bonus ------- Follower Combat Kills 90 Friendly Fire -271 Cogmind --------- Core Integrity 0/700 Matter 142/300 Energy 83/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Kinecellerator Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Armored Huge Wheel Gravmag System > --- UTILITY ---------- Hardened Light Armor Plating Advanced Shield Generator > --- WEAPON ----------- Heavy Battle Rifle Heavy Battle Rifle Heavy Battle Rifle Heavy Battle Rifle Assault Cannon > --- INVENTORY -------- Compact Wheel Slug Cannon Slug Cannon Slug Cannon [Rating: 49] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Battle Rifle Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . 1 . . . Propulsion 2 | . . 1 . 1 . . Utility . | . . . . . . . Weapon 3 | . . 1 1 1 . . Parts Attached 93 | 7 7 19 20 7 14 19 Power 11 | 1 1 3 2 . . 4 Engine 8 | 1 1 3 1 . . 2 Core 3 | . . . 1 . . 2 Reactor . | . . . . . . . Propulsion 27 | 2 4 3 8 3 . 7 Treads 4 | . . 2 2 . . . Leg 8 | . 2 . . 1 . 5 Wheel 13 | 2 2 . 6 1 . 2 Hover 1 | . . . . 1 . . Flight 1 | . . 1 . . . . Utility 9 | 1 1 2 . 1 2 2 Device 4 | . . . . 1 1 2 Storage 4 | 1 1 2 . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 46 | 3 1 11 10 3 12 6 Energy Gun 17 | 1 . 5 9 2 . . Energy Cannon 3 | . . 1 . . . 2 Ballistic Gun 14 | 2 1 4 . . 7 . Ballistic Cannon 8 | . . . . 1 3 4 Launcher 2 | . . 1 . . 1 . Special Weapon 2 | . . . 1 . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 3 2 . . . Parts Lost 42 | . 3 7 10 1 . 21 Power 8 | . 1 1 2 . . 4 Propulsion 10 | . 1 2 3 . . 4 Utility 4 | . . . 1 . . 3 Weapon 20 | . 1 4 4 1 . 10 Highest Loss Streak 17 | . 2 4 6 1 . 17 Average Slot Usage (%) 80 | . 83 75 90 54 82 82 Engine 9 | . 12 9 14 7 7 5 Core 1 | . . . . . . 5 Treads 5 | . . 12 10 . . . Leg 6 | . 7 . . 6 7 17 Wheel 7 | . 18 5 11 3 7 2 Hover 1 | . . . . 4 7 2 Device 3 | . . . . 5 9 8 Storage 11 | . 15 22 17 7 1 . Protection 1 | . . . . . 3 3 Energy Gun 7 | . 9 10 10 15 5 . Ballistic Gun 17 | . 18 11 24 . 10 25 Ballistic Cannon 4 | . . . . 2 15 8 Naked Turns 29 | . . . . . . 29 Heaviest Build 48 | 11 11 36 44 39 48 43 Greatest Support 60 | 20 20 40 60 28 28 56 Greatest Overweight (x) 14 | . 1 9 14 8 1 12 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 4 Average Capacity 7 | 5 6 9 10 10 4 4 Most Carried 5 | 1 3 5 4 2 4 4 Average Carried 2 | . . 2 3 1 2 3 Final Capacity 10 | 6 6 10 10 10 4 4 Final Carried 5 | . 1 5 2 1 4 1 Class Distribution -------------------- 24% | Mutant 24% | Gunner 21% | Scavenger-Gunner 18% | Derelict-Tank 5% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Derelict-Tank | -7/Waste Derelict-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 2722 | 150 269 550 521 . 469 763 Remotely . | . . . . . . . Salvage Created 3780 | 27 310 834 1305 39 329 936 Parts 214 | 1 23 55 69 4 3 59 Haulers Intercepted 7 | . . 4 3 . . . Recyclers Shooed 4 | 1 . 2 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 52 | . 6 16 12 1 . 17 Guns 37 | . 6 9 11 . . 11 Cannons 8 | . . 1 . 1 . 6 AOE 7 | . . 6 1 . . . Classes Destroyed 13 | 1 3 5 3 . . 1 Worker 8 | 1 2 2 2 . . 1 Builder 6 | . . . 1 . . 5 Tunneler 2 | . . 1 1 . . . Hauler 7 | . . 4 3 . . . Recycler 11 | . 1 4 3 . . 3 Mechanic 1 | . . . 1 . . . Operator 1 | . . 1 . . . . Watcher 5 | . . 1 4 . . . Swarmer 15 | . 3 8 . . . 4 Grunt 26 | . 3 5 7 . . 11 Sentry 8 | . . 3 4 . . 1 Hunter 2 | . . . 1 1 . . Programmer 1 | . . . . . . 1 Best Kill Streak 7 | 1 3 6 4 1 . 7 Combat Bots Only 4 | . 3 4 3 1 . 4 Max Kills in Single Turn 2 | 1 1 2 1 1 . 2 Gunslinging . | . . . . . . . Exploded 2 | . . 2 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 5306 | 3 231 993 960 21 . 3098 Core 1192 | 1 23 231 228 . . 709 Absorbed by Shields 202 | . . . . . . 202 Core Remaining (%) 72 | 99 90 42 58 . . . Volleys Fired 216 | 12 23 52 59 1 13 56 Largest 5 | 2 2 3 4 3 5 5 Hottest 221 | 70 70 135 179 144 221 210 Shots Fired 665 | 24 42 106 222 3 53 215 Gun 523 | 24 42 79 222 2 19 135 Cannon 128 | . . 13 . 1 34 80 Launcher 14 | . . 14 . . . . Special . | . . . . . . . Kinetic 515 | 20 28 46 157 1 49 214 Thermal 51 | 4 14 13 19 . . 1 Explosive 14 | . . 14 . . . . Electromagnetic 85 | . . 33 46 2 4 . Robot Hit Streak 11 | 3 6 8 11 2 9 8 Robot Miss Streak 7 | 3 3 7 6 . 3 6 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 305 | 11 26 46 121 2 25 74 Core Hits 161 | 3 15 48 52 2 5 36 Critical Hits 12 | . 1 1 . . 2 8 Critical Kills 3 | . 1 . . . . 2 Critical Parts Destroyed 9 | . . 1 . . 2 6 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6745 | 132 339 1468 1922 36 926 1922 Guns 3989 | 125 335 492 1730 17 318 972 Cannons 1577 | . . 102 . 19 608 848 Explosions 1083 | . . 869 134 . . 80 Melee . | . . . . . . . Ramming 96 | 7 4 5 58 . . 22 Kinetic 4587 | 113 222 263 1262 19 909 1799 Thermal 647 | 12 113 227 274 . . 21 Explosive 824 | . . 744 . . . 80 Electromagnetic 591 | . . 229 328 17 17 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 34 | . . 18 . . 14 2 Projectiles 16 | . . . . . 14 2 Explosions 18 | . . 18 . . . . Melee . | . . . . . . . Knockbacks 8 | . . . 1 . 1 6 Impact 2 | . . . 1 . . 1 Kinetic 6 | . . . . . 1 5 Secondary . | . . . . . . . Self-Inflicted Damage 137 | 3 2 103 28 . . 1 Shots 3 | . . 3 . . . . Rammed 11 | 2 1 2 4 . . 2 Targets Rammed 14 | 2 1 2 4 . . 5 Kicked 3 | . . . . . . 3 Crushed . | . . . . . . . Highest Temperature 552 | 18 71 156 552 60 427 411 Average Temperature 118 | 8 22 46 141 31 148 138 Received Heat Transfer 1653 | . 84 189 306 . . 1074 Effects 21 | . . . 15 . 1 5 Shutdowns 1 | . . . 1 . . . Energy Bleed 2 | . . . 2 . . . Interference 2 | . . . . . . 2 Matter Decay 1 | . . . . . 1 . Short Circuit 3 | . . . 2 . . 1 Damage (minor) 3 | . . . 1 . . 2 Damage (major) 8 | . . . 8 . . . Damage (core) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1151 | 37 333 385 359 . . 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 2 2 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 315 | 5 219 298 315 181 63 296 Initial 131 | . 3 7 60 131 63 . Average 110 | 1 65 118 131 142 46 146 Maximum Alert Level 1 | . 1 1 1 . . 1 Low Security (%) 83 | 100 96 80 80 100 100 70 Level 1 16 | . 3 19 19 . . 29 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 1 1 1 2 . 7 Investigation 2 | . . . . 1 . 1 Extermination 1 | . . . . . . 1 Reinforcement 8 | . 1 1 1 1 . 4 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 7 | . 1 . 5 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 107 | . 12 24 31 2 . 38 Peak Tracking Total 10 | . 3 6 7 1 . 10 Tactical Retreats 10 | . . 3 3 . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 3 | . . . . 1 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 4 | . . 2 1 . . 1 Max in Single Turn 1 | . . 1 1 . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 5 | . 2 1 . 1 . 1 Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 1 . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 15 | . 4 4 . 3 . 4 Successful 6 | . 3 2 . 1 . . Failed 9 | . 1 2 . 2 . 4 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations 9 | . 2 4 . 3 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . . . 4 Terminal Hacks 2 | . 2 . . . . . Emergency Access Points 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 1 2 . 1 . . Scan Component 3 | . 1 1 . 1 . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . . 1 . 1 Full Trace Events 2 | . . . . 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 51 | . . 51 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 1 Highest-Rated Group 31 | . . . . . 31 31 Highest-Rated Ally 31 | . . . . . 31 31 Total Orders . | . . . . . . . Ally Attacks 14 | . . . . . . 14 Total Damage 251 | . . . . . . 251 Kills 3 | . . . . . . 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 5120 | 251 486 1295 952 350 545 1241 Spaces Moved 3220 | 240 444 713 520 200 393 710 Core 151 | 27 . 13 5 6 . 100 Treads 584 | . . 349 235 . . . Legs 538 | . 77 . . 37 . 424 Wheels 1875 | 213 367 333 280 103 393 186 Hover 54 | . . . . 54 . . Flight 18 | . . 18 . . . . Fastest Speed 50 | 50 80 80 86 100 100 50 Average Speed 124 | 76 87 142 134 161 109 137 Slowest Speed 750 | 80 150 600 750 450 110 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 7 29 34 24 3 89 11 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . . . . 3 Terrain Destroyed 158 | . . 99 10 . 1 48 Melee . | . . . . . . . Projectile 27 | . . . 1 . 1 25 AOE 131 | . . 99 9 . . 23 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 3835 | 281 498 899 626 223 473 835 Wait 220 | 19 16 97 6 12 37 33 Move 3215 | 239 443 712 519 200 392 710 Hop . | . . . . . . . Pick Up 22 | 1 5 7 3 1 4 1 Fast Attach 70 | 6 3 16 16 5 10 14 Attach 16 | . 4 2 3 2 1 4 Detach 3 | . . . . . 3 . Swap 7 | 1 . 1 1 . 3 1 Drop 49 | 1 3 10 15 2 9 9 Fire 216 | 12 23 52 59 1 13 56 Melee . | . . . . . . . Ram 9 | 2 1 . 4 . . 2 Kick 3 | . . . . . . 3 Crush 2 | . . 2 . . . . Escape Stasis 2 | . . . . . . 2 Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 252 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 684 | -10/Materials | Discovered new exit (range 9) 738 | -10/Materials | Entered another Materials area 738 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 947 | -9/Materials | Discovered new exit (range 15) 1028 | -9/Materials | Lost 3 parts (1n2w) 1137 | -9/Materials | Core integrity fell below 50% 1163 | -9/Materials | Lost 4 parts (1p1n2w) 1421 | -9/Materials | Discovered new exit (range 5) 1731 | -9/Materials | Build established: Gunner 1993 | -9/Materials | Repaired Hvy. Ion Engine 2033 | -9/Materials | Entered another Materials area 2033 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2974 | -8/Materials | Discovered new exit (range 9) 2985 | -8/Materials | Entered Factory 2985 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3014 | -7/Factory | Lost 6 parts (1p1n1u3w) 3335 | -7/Factory | Sucked down chute 3335 | -7/Factory | Entered Waste 3335 | -7/Waste | The area was eerily silent 3336 | -7/Waste | Met a frightened Derelict 3818 | -7/Waste | Build established: Derelict-Tank 3854 | -7/Waste | Discovered new exit (range 13) 3880 | -7/Waste | Entered Factory 3880 | -7/Factory | Accompanied by 1 ally 4763 | -7/Factory | Build established: Scavenger-Gunner 5022 | -7/Factory | Garrison activated, responded to threat 5084 | -7/Factory | Core integrity fell below 50% 5112 | -7/Factory | Core integrity fell below 20% 5121 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05088_ K-01 Serf collects debris. 05095_ R-06 Scavenger collects Terrain Scanner. 05095_ K-01 Serf collects debris. 05096_ U-05 Engineer lays Concrete. 05098_ R-06 Scavenger collects Structural Scanner. 05098_ Acquired 12 matter. 05099_ K-01 Serf destroyed. 05099_ Acquired 37 matter. 05099_ K-01 Serf collects debris. 05103_ R-06 Scavenger collects Terrain Scanner. 05108_ Connecting with Garrison Access... 05108_ Current location identified: Factory 05108_ ALERT: Suspicious activity at Garrison Access F004. Dispatching Investigation squad. 05110_ Triggered Ambush Trap. 05110_ L-41 Fighter emerges from a hatch in the floor. 05110_ G-47 Trooper emerges from a hatch in the floor. 05112_ Acquired Particle Cannon. 05115_ Particle Cannon destroyed. 05121_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????????????????????????# ????????" | | ???????????????????????????????????# ????????? ! | | ???????????????????????????????????# ?????????? | | ???????????????????????????????????# #?????????? | | ??????????????????????????###+###### ##???????###/ | | ?????????????????????????? #???????# | | ??????????????????????????? #???????# | | ????????????????????????????? #???????# | | ?????????????????????????????? #????#### | | ??????????????????????????????? #????+ | | ????????????????????????????????# #????# | | ????????????????????????????????# ###### | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ???????????????????############## %% | | ????????????????? ##### | | ????????????????? % #???? | | ????????????????? % #???? | | ???????????? ??? #???? | | ???????????? ?? %% %! #???? | | ??????????? % * #???? | | ?????????????# = % = #???? | | ?????????????# ############+### #???? | | ?????????????# #@ gg u # ##### | | ?????????????# + g ""G"" # | | ?????????????# #### l g " " # | | ????????????????????????# sg u # | | ????????????????????????# s= # | | ????????????????????????# ]= # | | ????????????????????????###################+### | | ?????????????????????????????????????# # | | ?????????????????????????????????????# "" # | | ?????????????????????????????????????# "" # | | ?????????????????????????????????????# """ # | | ?????????????????????????????????????# """ # | | ?????????????????????????????????????# ] """ %# | | ?????????????????????????????????????# #### | | ?????????????????????????????????????# #??# | | ?????????????????????????????????????# #??# | | ?????????????????????????????????????##########??# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 23 Energy Capacity 340 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearVisualThrusters Manual? 0 Play Time 01:02:53 Cumulative 52.2 hours Start 2021.05.04 @ 21:29:43 End 2021.05.04 @ 22:34:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 112 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 29 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0939dce-b6ab-4122-ab3e-1b73b75cfaa6