Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.31 @ 09:19:37 Player: Spark774 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (31) 155 Value Destroyed (1102) 1102 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3557 Bonus ------- None Cogmind --------- Core Integrity 652/700 Matter 300/300 Energy 117/265 System Corruption 9% Temperature Hot (263) Movement Walking (192) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Nuclear Core > --- PROPULSION (4) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Titanium Leg > --- UTILITY (4) ------ High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON (4) ------- Lightning Gun Gatling Laser Improved EM Pulse Cannon > --- INVENTORY (20) --- Improved Ion Engine Medium Treads Improved Heat Sink Huge Storage Unit Medium Matter Pod (100) Advanced Visual Processing Unit Sensor Array Improved Signal Interpreter Improved Terrain Scanner Particle Charger Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Lightning Gun Heavy Laser Gauss Cannon Heavy Rocket Launcher Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating > --- WEAPON ----------- Shock Rifle Lightning Gun Gatling Laser Improved EM Pulse Cannon > --- INVENTORY -------- Improved Ion Engine Medium Treads Improved Heat Sink Huge Storage Unit Medium Matter Pod Advanced Visual Processing Unit Sensor Array Improved Signal Interpreter Improved Terrain Scanner Particle Charger Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Lightning Gun Heavy Laser Gauss Cannon Heavy Rocket Launcher Maul [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility High-capacity Storage Unit Device Weight Redist. System Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon 2 | . 1 . . 1 Parts Attached 42 | 7 3 9 10 13 Power 4 | 1 . 1 . 2 Engine 3 | 1 . 1 . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 7 | 2 . 3 1 1 Treads 2 | 2 . . . . Leg 5 | . . 3 1 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 2 1 3 4 4 Device 4 | . . 1 1 2 Storage 2 | 1 . 1 . . Processor 3 | 1 1 . 1 . Hackware . | . . . . . Protection 5 | . . 1 2 2 Artifact . | . . . . . Weapon 17 | 2 2 2 5 6 Energy Gun 9 | . 1 2 2 4 Energy Cannon 1 | . . . . 1 Ballistic Gun 5 | 2 . . 2 1 Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 3 | . . . . 3 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 1 | . . . . 1 Highest Loss Streak 3 | . . . . 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 94 99 100 98 Engine 8 | . 12 10 8 7 Core 2 | . . . . 6 Treads 7 | . 25 10 . . Leg 20 | . . 18 33 28 Device 4 | . . 2 9 5 Storage 8 | . 12 10 8 7 Processor 8 | . 12 10 8 6 Protection 5 | . . 7 6 8 Energy Gun 15 | . 6 13 16 20 Ballistic Gun 11 | . 25 14 7 5 Naked Turns . | . . . . . Heaviest Build 76 | 19 22 58 59 76 Greatest Support 59 | 40 40 40 58 59 Greatest Overweight (x) 5 | 5 . 1 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 10 10 20 20 20 Average Capacity 16 | 9 10 14 20 20 Most Carried 20 | 7 10 14 20 20 Average Carried 14 | 5 9 9 18 19 Final Capacity 20 | 10 10 20 20 20 Final Carried 20 | 7 10 14 20 20 Class Distribution -------------------- 65% | Hacker-Tank 11% | Hacker-Gunner 11% | Hacker-Mutant 10% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 837 | 236 148 157 90 206 Remotely . | . . . . . Salvage Created 1281 | . 39 211 283 748 Parts 77 | . 2 15 14 46 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 18 | . 1 3 3 11 Guns 17 | . 1 3 3 10 AOE 1 | . . . . 1 Classes Destroyed 12 | . 1 3 1 7 Worker 2 | . . 1 . 1 Builder 3 | . . . . 3 Tunneler 1 | . . . . 1 Recycler 2 | . . . 1 1 Operator 1 | . . . . 1 Watcher 4 | . . 2 1 1 Swarmer 3 | . . . . 3 Grunt 4 | . 1 2 . 1 Brawler 2 | . . . . 2 Sentry 5 | . . 1 3 1 Hunter 3 | . . . . 3 Programmer 1 | . . . . 1 Best Kill Streak 6 | . 1 2 3 6 Combat Bots Only 3 | . 1 2 1 3 Max Kills in Single Turn 3 | . 1 1 1 3 Gunslinging 1 | . . . . 1 Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 760 | . 34 101 142 483 Core 77 | . . 11 18 48 Absorbed by Shields . | . . . . . Core Remaining (%) 98 | 100 100 97 96 . Volleys Fired 48 | . 2 8 11 27 Largest 4 | . 3 3 3 4 Hottest 254 | . 80 141 144 254 Shots Fired 152 | . 6 24 33 89 Gun 138 | . 6 24 33 75 Cannon 14 | . . . . 14 Launcher . | . . . . . Special . | . . . . . Kinetic 39 | . 4 13 11 11 Thermal 52 | . . 11 22 19 Explosive . | . . . . . Electromagnetic 61 | . 2 . . 59 Robot Hit Streak 42 | . 2 9 15 42 Robot Miss Streak 3 | . . 1 1 3 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 . 1 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 122 | . 2 20 25 75 Core Hits 64 | . 2 10 9 43 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . 2 . 3 Burn 2 | . . 2 . . Corrupt 3 | . . . . 3 Melee Attacks 1 | . . . 1 . Impact 1 | . . . 1 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2327 | . 26 271 352 1678 Guns 1750 | . 26 271 352 1101 Cannons 137 | . . . . 137 Explosions 434 | . . . . 434 Melee . | . . . . . Ramming 6 | . . . . 6 Kinetic 350 | . 14 139 71 126 Thermal 1101 | . . 132 281 688 Explosive . | . . . . . Electromagnetic 870 | . 12 . . 858 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . . . 9 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Message Errors 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 27 | . . . . 27 Projectiles . | . . . . . Explosions 27 | . . . . 27 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 36 | . . . . 36 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 559 | . 30 177 305 559 Average Temperature 173 | . 15 68 106 243 Received Heat Transfer 210 | . 30 90 90 . Effects 16 | . . . . 16 Shutdowns 9 | . . . . 9 Energy Bleed 2 | . . . . 2 Interference 3 | . . . . 3 Damage (minor) 1 | . . . . 1 Damage (major) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 6 | . . . . 6 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 1 2 . Heat Transferred 2409 | . . 481 703 1225 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . . 4 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 226 | . 35 165 163 226 Initial 13 | . . . 13 4 Average 57 | . 2 61 92 73 Maximum Alert Level 1 | . . . . 1 Low Security (%) 97 | 100 100 100 100 94 Level 1 2 | . . . . 5 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . . 1 4 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement 3 | . . . 1 2 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 33 | . 3 8 8 14 Peak Tracking Total 4 | . 3 4 3 3 Tactical Retreats 3 | . . 2 . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 3 | . . . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 17 | . . . . 17 Max in Single Turn 11 | . . . . 11 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 4 | . 2 1 1 . Terminals 4 | . 2 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 3 3 2 . Successful 7 | . 3 2 2 . Failed 1 | . . 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 8 | . 3 3 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 3 2 2 . Robot Analysis 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Alert Level 1 | . 1 . . . Maintenance Status 1 | . 1 . . . Hauler Manifests 1 | . . 1 . . Registered Components 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 1 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 2724 | 85 576 530 447 1086 Spaces Moved 1183 | 47 272 271 205 388 Core 12 | 12 . . . . Treads 460 | 35 272 153 . . Legs 711 | . . 118 205 388 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 120 190 Average Speed 169 | 145 160 173 141 190 Slowest Speed 300 | 300 160 190 190 192 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 4 54 26 19 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug 1 | . . . 1 . Terrain Destroyed 6 | . . . 1 5 Melee 1 | . . . 1 . Projectile . | . . . . . AOE 5 | . . . . 5 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 1806 | 60 412 316 338 680 Wait 416 | . 115 13 91 197 Move 1179 | 46 271 270 204 388 Hop . | . . . . . Pick Up 60 | 7 12 9 13 19 Fast Attach 16 | 7 1 2 . 6 Attach 10 | . 2 4 2 2 Detach 1 | . . 1 . . Swap 16 | . . 3 8 5 Drop 48 | . 9 6 8 25 Fire 48 | . 2 8 11 27 Melee 1 | . . . 1 . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis 10 | . . . . 10 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 33 | -11/Junkyard | Identified exit to Materials 33 | -11/Junkyard | Discovered exit to Materials (range 15) 86 | -11/Junkyard | Entered Materials 86 | -10/Materials | Evolved 1 slot: Weapon x1 263 | -10/Materials | Identified exit to Mines 263 | -10/Materials | Discovered exit to Mines (range 16) 315 | -10/Materials | Build established: Hacker-Mutant 540 | -10/Materials | Identified exit to Materials 540 | -10/Materials | Discovered exit to Materials (range 6) 617 | -10/Materials | Build established: Hacker-Gunner 662 | -10/Materials | Entered another Materials area 662 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 975 | -9/Materials | Build established: Hacker-Tank 1114 | -9/Materials | Identified exit to Materials 1114 | -9/Materials | Discovered exit to Materials (range 10) 1192 | -9/Materials | Entered another Materials area 1192 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1598 | -8/Materials | Identified exit to Factory 1598 | -8/Materials | Discovered exit to Factory (range 4) 1639 | -8/Materials | Entered Factory 1639 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2437 | -7/Factory | Identified exit to Lower Caves 2437 | -7/Factory | Discovered exit to Lower Caves (range 19) 2614 | -7/Factory | Cargo convoy interrupted 2725 | -7/Factory | Self-destructed Last Messages --------------- 02704_ B-48 Gladiator destroyed. 02704_ K-01 Serf collects debris. 02705_ Overheating: System interference. 02705_ Gatling Laser temporarily disabled. 02705_ Imp. EM Pulse Cannon temporarily disabled. 02707_ Knocked back. 02707_ K-01 Serf collects debris. 02709_ Power failure, Lgt. Ion Engine shutdown. 02711_ Power failure, Nuclear Core shutdown. 02711_ K-01 Serf collects debris. 02714_ B-48 Gladiator destroyed. 02717_ K-01 Serf collects debris. 02719_ U-05 Engineer builds a Wall. 02720_ Power failure, Lgt. Ion Engine shutdown. 02720_ K-01 Serf collects debris. 02721_ Power failure, Nuclear Core shutdown. 02722_ K-01 Serf collects debris. 02723_ U-05 Engineer lays Concrete. 02724_ K-01 Serf collects debris. 02724_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | !% #??????????????????? | | ####### % #??????????????????? | | ??????# #??????????????????? | | ####### #??????????????????? | | [%| #??????????????????? | | ! #??????????????????? | | "" #??????????????????? | | "" #??????????????????? | | F" ^ ???????????????????? | | "" ????????????????????? | | ?????????????????????? | | ??????????????????????? | | #???????????????????????? | | ################ #???????????????????????? | | # #?# #???????????????????????? | | # ### #???????????????????????? | | + """ + #???????????????????????? | | # """"" ### #???????????????????????? | | # """"" #?# *#???????????????????????? | | # #?# #???????????????????????? | | # """ #?# ! ########????????????????? | | ## """"" #?# =%!# #????????????????? | | ?# """"" #?# = #!= #????????????????? | | ?# #?# u#/%= #????????????????? | | ?# = #?# %[=%!% #????????????????? | | ?# #?# %=@%k #????????????????? | | ?###+#####+####?# =%%[ #????????????????? | | ????????????????# *[#;;#####????????????????? | | ????????????????# ! #????????????????????? | | ??????????????? r #????????????????????? | | ????????????? #????????????????????? | | ????????????? 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"""""" #????????????????????? | | ????????????###### """""" #????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# ???? #????????????????????? | | ?????????????????# ???? #????????????????????? | | ??????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ?????????????????????????## #????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 21 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreCompositeWell Manual? 0 Play Time 00:31:58 Cumulative 17.8 hours Start 2023.03.31 @ 08:44:19 End 2023.03.31 @ 09:19:37 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 31 Rogue 6 Adventurer 0 Explorer 25 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 32 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: e99a7682-9ecd-49f8-b5c2-c85959430f27