Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.13 @ 21:09:34 Player: Ms. V3-11A Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (139) 695 Value Destroyed (4995) 4995 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (556) 556 TOTAL SCORE: 11506 Bonus ------- High Alert Combat Kills 176 Follower Combat Kills 80 Registered with UFD 300 Cogmind --------- Core Integrity 0/1150 Matter 292/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Machine Analyzer Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (4) Improved Shield Generator Cooled Pulse Rifle DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Antigrav System VTOL Module Nuclear Pulse Array > --- UTILITY ---------- Machine Analyzer Improved Signal Interpreter Quantum Capacitor Improved Phase Shifter Hacking Suite > --- WEAPON ----------- Axe Axe > --- INVENTORY -------- Matter Compressor Improved Shield Generator Cooled Pulse Rifle KE Penetrator DRS Beacon [Rating: 79] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Airjet Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Airjet Flight Unit VTOL Module Utility Machine Analyzer Device Scrap Suit Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Spread Laser Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Slots Evolved 12 | . . 2 2 2 . . . 4 2 Power 1 | . . . . . . . . 1 . Propulsion 4 | . . 1 1 . . . . 1 1 Utility 7 | . . 1 1 2 . . . 2 1 Weapon . | . . . . . . . . . . Parts Attached 149 | . 2 16 25 18 31 4 16 19 18 Power 17 | . . 2 2 . 6 1 1 2 3 Engine 6 | . . 2 1 . 2 . 1 . . Core 10 | . . . 1 . 4 1 . 2 2 Reactor 1 | . . . . . . . . . 1 Propulsion 57 | . . 7 12 8 8 2 6 7 7 Treads 1 | . . . 1 . . . . . . Leg 8 | . . . . . 2 . 4 . 2 Wheel 2 | . . 1 . . . . 1 . . Hover 39 | . . 4 11 8 5 2 1 7 1 Flight 7 | . . 2 . . 1 . . . 4 Utility 37 | . . 3 4 8 6 1 7 4 4 Device 16 | . . 2 1 3 2 . 1 4 3 Storage 5 | . . . 1 . . . 4 . . Processor 4 | . . 1 . . 2 1 . . . Hackware 5 | . . . 2 2 . . . . 1 Protection 7 | . . . . 3 2 . 2 . . Artifact . | . . . . . . . . . . Weapon 38 | . 2 4 7 2 11 . 2 6 4 Energy Gun 16 | . 2 1 . 1 7 . 1 3 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 15 | . . 3 6 1 3 . 1 1 . Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . . . 1 . 1 . . 2 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 13 | . . 1 . 1 11 . . . . Parts Lost 71 | . . 3 12 3 20 1 . 17 15 Power 10 | . . . 2 . 2 1 . 3 2 Propulsion 34 | . . 3 6 2 11 . . 5 7 Utility 14 | . . . 1 1 5 . . 4 3 Weapon 13 | . . . 3 . 2 . . 5 3 Highest Loss Streak 10 | . . 3 5 1 7 1 . 6 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 78 | . 85 86 79 95 74 66 84 69 37 Engine 3 | . 14 11 3 . . . 6 3 . Core 3 | . . . 5 7 6 5 . 2 1 Leg 2 | . 28 . . . . . 4 . 2 Hover 17 | . . 20 20 29 15 14 15 15 4 Device 6 | . . 10 3 4 9 6 2 14 4 Storage 7 | . 14 11 9 7 7 7 7 5 1 Processor 10 | . . 11 9 7 8 15 19 11 10 Hackware 4 | . . . 12 14 . . . . 2 Protection 3 | . . . . 6 6 . 10 1 . Energy Gun 5 | . 21 5 . . 9 7 7 5 1 Ballistic Gun 8 | . 6 13 13 14 5 7 6 4 . Peak Build Rating 79 | 6 7 17 26 40 41 41 53 70 79 Average Rating 34 | 6 6 13 20 33 32 38 45 59 38 On Entrance 24 | 6 6 7 16 26 40 39 35 53 15 Naked Turns . | . . . . . . . . . . Heaviest Build 40 | 13 14 17 25 30 30 24 32 40 19 Greatest Support 50 | 20 20 19 25 40 30 18 40 49 50 Greatest Overweight (x) 9 | . . 5 6 . 9 2 3 9 6 Average Overweight (x) . | . . . . . 1 . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 10 10 15 10 10 Average Capacity 9 | 8 8 8 9 10 10 10 10 10 6 Most Carried 10 | 5 8 8 10 10 10 10 10 10 6 Average Carried 8 | 4 6 6 9 9 7 9 9 7 4 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 5 Final Carried 10 | 2 8 8 9 10 10 10 10 4 4 Class Distribution -------------------- 47% | Mutant 20% | Hacker-Mutant 13% | Scavenger-Mutant 9% | Skirmisher 6% | Scrapper Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Mutant | -7/Scraptown Skirmisher | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Matter Collected 3135 | 200 50 282 543 688 467 359 60 337 149 Remotely . | . . . . . . . . . . Salvage Created 5311 | . 242 1007 899 540 1055 261 . 917 390 Parts 315 | . 21 70 63 40 50 8 . 46 17 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Combat Hostiles Destroyed 108 | . 6 21 20 13 18 3 . 18 9 Melee 3 | . . . . . . . . . 3 Guns 93 | . 5 21 17 13 16 3 . 13 5 AOE 11 | . 1 . 3 . 1 . . 5 1 Classes Destroyed 13 | . 4 5 1 3 . . . . . Worker 3 | . . 1 . . 1 . . 1 . Builder 3 | . . . . 1 1 . . 1 . Tunneler 2 | . . . 1 . . . . 1 . Hauler 1 | . 1 . . . . . . . . Recycler 4 | . . 1 . . . 2 . 1 . Mechanic 3 | . 1 . . . 2 . . . . Operator 5 | . . 1 2 1 . . . 1 . Watcher 10 | . 3 3 1 2 1 . . . . Swarmer 32 | . 6 3 5 7 2 . . 4 5 Grunt 37 | . . 15 6 2 9 . . 4 1 Sentry 24 | . . 3 9 1 7 3 . . 1 Hunter 6 | . . . . 1 . . . 3 2 Programmer 9 | . . . . 2 . . . 7 . Best Kill Streak 7 | . 4 7 4 5 6 3 . 5 5 Combat Bots Only 6 | . 3 6 4 4 5 2 . 4 5 Max Kills in Single Turn 2 | . 2 2 2 1 2 1 . 2 1 Gunslinging 1 | . 1 1 . . 1 . . . . Exploded 2 | . 1 . 2 . 1 . . 2 1 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Hostile Shots Fired 1311 | . 26 102 136 143 419 90 . 195 200 Missed 463 | . 11 32 29 67 163 32 . 60 69 Damage Taken 9192 | . 93 637 1239 683 1817 337 . 2102 2284 Core 2679 | . 6 160 299 146 268 95 . 541 1164 Absorbed by Shields 299 | . . . . 35 103 . . 161 . Ignored by Resistances 2749 | . 30 197 356 222 613 107 . 583 641 Regen/Repaired (Parts) 642 | . 20 116 193 283 . . . 30 . Core Remaining (%) 62 | 100 97 60 45 . . . 27 45 . Volleys Fired 434 | . 26 57 99 52 83 13 . 95 9 Largest 2 | . 2 2 2 2 2 2 . 2 1 Hottest 181 | . 80 80 53 46 110 103 . 181 49 Shots Fired 689 | . 37 97 140 106 133 27 . 140 9 Gun 682 | . 37 97 138 106 133 27 . 136 8 Cannon . | . . . . . . . . . . Launcher 7 | . . . 2 . . . . 4 1 Special . | . . . . . . . . . . Kinetic 482 | . 10 66 136 106 72 14 . 78 . Thermal 133 | . . . 2 . 52 13 . 58 8 Explosive 7 | . . . 2 . . . . 4 1 Electromagnetic 67 | . 27 31 . . 9 . . . . Robot Hit Streak 37 | . 10 36 37 13 31 28 . 14 8 Robot Miss Streak 4 | . 3 3 2 2 2 2 . 4 1 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 15 | . 2 3 2 3 3 . . 2 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . 1 . Capacitor 8 | . . . . . . . . . 8 Shots Hit Robots 561 | . 26 79 120 82 115 23 . 97 19 Core Hits 294 | . 13 34 48 35 63 26 . 63 12 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 4 | . . . 1 1 . . . 2 . Critical Strikes 19 | . . 2 1 1 4 . . 5 6 Burn 7 | . . . . . 4 . . 2 1 Destroy 5 | . . . 1 1 . . . 3 . Corrupt 2 | . . 2 . . . . . . . Sever 5 | . . . . . . . . . 5 Melee Attacks 30 | . . . . . . . . . 30 Impact . | . . . . . . . . . . Slashing 30 | . . . . . . . . . 30 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . 2 Damage Inflicted 12505 | . 500 1285 2019 1320 2548 623 . 3561 649 Guns 10325 | . 357 1259 1779 1320 2300 604 . 2593 113 Cannons . | . . . . . . . . . . Explosions 1723 | . 143 26 240 . 248 . . 968 98 Melee 438 | . . . . . . . . . 438 Ramming 19 | . . . . . . 19 . . . Kinetic 6721 | . 102 863 1779 1320 1055 191 . 1411 . Thermal 3431 | . 143 26 . . 1298 413 . 1340 211 Explosive 1070 | . . . 240 . 20 . . 810 . Electromagnetic 826 | . 255 396 . . 175 . . . . Impact . | . . . . . . . . . . Slashing 438 | . . . . . . . . . 438 Piercing . | . . . . . . . . . . Highest Corruption 13 | . 1 . . 1 2 2 . 13 . Average Corruption 2 | . 1 . . 1 1 2 . 6 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 44 | . 1 . . 4 12 13 . 14 . Message Errors 15 | . . . . . 3 6 . 6 . Matter Fused 4 | . . . . 1 3 . . . . Heat Flow Errors 3 | . . . . . 1 1 . 1 . Energy Discharges 5 | . . . . . 1 2 . 2 . Data Loss (minor) 9 | . . . . 1 2 3 . 3 . Data Loss (major) 1 | . . . . . 1 . . . . Misfires 4 | . . . . 2 1 1 . . . Alerts 1 | . 1 . . . . . . . . Weapon Failures 2 | . . . . . . . . 2 . Overload Shots 5 | . . . . . 5 . . . . Effects 1 | . . . . . 1 . . . . Heat Surge 1 | . . . . . 1 . . . . Overflow Damage 55 | . 14 . . . . . . . 41 Projectiles . | . . . . . . . . . . Explosions 55 | . 14 . . . . . . . 41 Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . Impact 1 | . . . . . . 1 . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 304 | . . 24 . . 40 9 . 89 142 Shots 9 | . . 1 . . 1 . . 5 2 Rammed 2 | . . . . . . 2 . . . Targets Rammed 2 | . . . . . . 2 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 775 | . 18 108 30 21 285 231 . 775 16 Average Temperature 118 | . 12 25 6 10 83 78 . 204 16 Received Heat Transfer 2688 | . . 363 729 138 870 132 . 216 240 Effects 21 | . . . . . 1 . . 20 . Shutdowns 7 | . . . . . . . . 7 . Energy Bleed 3 | . . . . . 1 . . 2 . Interference 2 | . . . . . . . . 2 . Short Circuit 3 | . . . . . . . . 3 . Damage (minor) 5 | . . . . . . . . 5 . Damage (core) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 2 | . . 1 . . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . . 2 . . 1 1 Heat Transferred 5108 | . 200 50 . . 1987 335 . 2190 346 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 2 1 . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Peak Influence 626 | . 211 554 626 558 312 150 . 171 301 Initial 199 | . . 14 199 163 139 85 . . 47 Average 194 | . 53 286 449 197 234 50 . 68 125 Maximum Alert Level 2 | . 1 2 2 2 1 . . . 1 Low Security (%) 58 | 100 90 32 1 60 22 100 . 100 75 Level 1 24 | . 9 37 31 25 77 . . . 24 Level 2 16 | . . 30 67 13 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . . 3 2 2 2 . . 6 4 Investigation 7 | . . 2 1 . 1 . . 2 1 Extermination 5 | . . . . 2 . . . 3 . Reinforcement 5 | . . 1 1 . 1 . . 1 1 Assault . | . . . . . . . . . . Garrison 2 | . . . . . . . . . 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Distress Signals 12 | . 1 3 3 1 3 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 188 | . 12 32 32 33 30 3 . 24 22 Peak Tracking Total 8 | . 4 8 5 5 6 1 . 4 6 Tactical Retreats 19 | . . 4 4 7 3 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Traps Triggered 6 | . 1 1 . . 3 . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Machines Disabled 17 | . . . 2 6 4 1 . 2 2 Max in Single Turn 5 | . . . 1 5 1 1 . 1 2 Garrison Access 2 | . . . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Machines Accessed 65 | . 7 5 10 13 6 14 5 4 1 Terminals 34 | . 6 3 6 8 3 6 . 1 1 Fabricators 3 | . . . . 2 . . . 1 . Repair Stations 8 | . 1 1 2 2 2 . . . . Recycling Units 9 | . . . . 1 . 8 . . . Scanalyzers 3 | . . 1 1 . . . . 1 . Garrison Access 3 | . . . 1 . 1 . . 1 . Total Hacks 224 | . 25 24 43 35 15 44 25 8 5 Successful 146 | . 14 15 32 20 8 24 25 5 3 Failed 78 | . 11 9 11 15 7 20 . 3 2 Catastrophic 5 | . 1 . 2 . . . . 1 1 Database Lockouts . | . . . . . . . . . . Manual 96 | . 14 12 18 14 3 28 . 2 5 Terminals 120 | . 22 19 23 19 8 22 . 2 5 Fabricators 8 | . . . . 5 . . . 3 . Repair Stations 30 | . 3 3 9 9 6 . . . . Recycling Units 24 | . . . . 2 . 22 . . . Scanalyzers 13 | . . 2 9 . . . . 2 . Garrison Access 4 | . . . 2 . 1 . . 1 . Terminal Hacks 54 | . 4 4 8 6 3 2 25 . 2 Record 25 | . . 1 . . . . 24 . . Part Schematic 2 | . . . . 2 . . . . . Robot Schematic 1 | . . . 1 . . . . . . Robot Analysis 5 | . 3 . 2 . . . . . . Prototype ID Bank 2 | . . 1 1 . . . . . . Open Door 2 | . . . . . 2 . . . . Level Access Points 2 | . . . 1 1 . . . . . Branch Access Points 3 | . . 1 1 1 . . . . . Machine Index 1 | . . . . 1 . . . . . Terminal Index 6 | . 1 . 1 1 1 1 . . 1 Repair Station Index 2 | . . 1 1 . . . . . . Registered Components 1 | . . . . . . . . . 1 Zone Layout 1 | . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 24 | . 2 3 8 8 3 . . . . Scan Component 10 | . 1 1 3 4 1 . . . . Repair 9 | . 1 1 3 4 . . . . . Refit 5 | . . 1 2 . 2 . . . . Recycling Unit Hacks 11 | . . . . 2 . 9 . . . Process 1 | . . . . 1 . . . . . Report Inventory 1 | . . . . . . 1 . . . Retrieve Matter 1 | . . . . 1 . . . . . Retrieve Components 8 | . . . . . . 8 . . . Scanalyzer 13 | . . 2 9 . . . . 2 . Insert Component 6 | . . 1 4 . . . . 1 . Analyze 7 | . . 1 5 . . . . 1 . Garrison Access Hacks 2 | . . . 1 . 1 . . . . Seal Access 2 | . . . 1 . 1 . . . . Unauthorized Hacks 40 | . 8 6 6 4 1 13 . 1 1 Terminals 32 | . 8 6 6 3 1 6 . 1 1 Botnet 13 | . 3 3 1 2 1 1 . 1 1 Skim 19 | . 5 3 5 1 . 5 . . . Fabricators 1 | . . . . 1 . . . . . Liberate 1 | . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . . . . . . 7 . . . Tunnel 7 | . . . . . . 7 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . . . Used 1 | . . . . 1 . . . . . Hacking Detections 48 | . 5 4 7 13 4 11 . 3 1 Full Trace Events 7 | . . 1 1 . 1 2 . 1 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . . 1 4 1 . . . 1 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time 53 | . . . . . . . . 53 . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 9 | . 1 1 3 4 . . . . . Time 370 | . 36 51 128 155 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 23 | . . . . 23 . . . . . Retrieved Matter 23 | . . . . 23 . . . . . Retrieved Components 21 | . . . . . . 21 . . . Parts Scanalyzed 6 | . . 1 4 . . . . 1 . Part Schematics Acquired 6 | . . 1 4 . . . . 1 . Parts Damaged 1 | . . . . . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Total Allies 2 | . . . . 2 . . . . . Largest Group 2 | . . . . 2 . . . . . Highest-Rated Group 74 | . . . . 74 . . . . . Highest-Rated Ally 37 | . . . . 37 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 13 | . . . . 13 . . . . . Total Damage 473 | . . . . 473 . . . . . Kills 5 | . . . . 5 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Robot Analysis Total 5 | . 3 . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Turns Passed 10343 | 2 702 788 1332 1801 965 992 1840 1370 551 Spaces Moved 7137 | 1 492 552 829 1446 448 806 1598 570 395 Core 151 | . . 5 4 . 4 . . 42 96 Treads 93 | . . . 93 . . . . . . Legs 960 | 1 492 . . . 14 . 392 51 10 Wheels 179 | . . 96 . . . . 83 . . Hover 5397 | . . 450 732 1446 363 806 1123 477 . Flight 357 | . . 1 . . 67 . . . 289 Fastest Speed 30 | 120 120 52 58 48 48 46 46 43 30 Average Speed 95 | 120 120 81 105 51 135 100 111 108 91 Slowest Speed 500 | 120 120 365 350 58 500 170 200 500 355 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 51 | 2 82 50 68 34 61 94 93 16 11 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 14 | . 2 . 3 . . 9 . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 3 | . . . . . . . 3 . . Spaces Dug 16 | . . . . . . . . 3 13 Terrain Destroyed 308 | . 3 2 15 47 13 . . 133 95 Melee 13 | . . . . . . . . . 13 Projectile 42 | . . . . . . . . 42 . AOE 253 | . 3 2 15 47 13 . . 91 82 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Total 9972 | 4 567 793 1151 2393 675 963 1665 1228 533 Wait 2060 | . 36 144 173 863 84 131 30 522 77 Move 7126 | . 491 551 828 1445 447 805 1597 569 393 Hop 1 | . . . . . . . . . 1 Pick Up 66 | . 9 10 11 4 12 2 6 8 4 Fast Attach 78 | . 1 9 10 11 13 3 11 5 15 Attach 47 | . . 6 13 2 13 . 1 9 3 Detach 15 | . . 1 6 . 4 . . 3 1 Swap 24 | . 1 1 2 5 5 1 4 5 . Drop 91 | 4 3 14 9 8 14 6 16 12 5 Fire 434 | . 26 57 99 52 83 13 . 95 9 Melee 25 | . . . . . . . . . 25 Ram 2 | . . . . . . 2 . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 3 | . . . . 3 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / Sub) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x4 / *Sto / Low x2) -7/Storage (discovered 2 exits: *Fac / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 5 exits: *Fac x3 / Upp x2) -4/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Discovered new exit (range 13) 308 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 15) 597 | -10/Materials | Repaired Corrupted Hover Unit 599 | -10/Materials | Learned location of Mines (-10) 622 | -10/Materials | Discovered new exit (range 11) 641 | -10/Materials | Learned location of 1 exit from Recycling 673 | -10/Materials | Learned location of Mines (-9) 694 | -10/Materials | Identified exit to Subcaves 704 | -10/Materials | Learned location of 1 exit from Recycling 705 | -10/Materials | Entered another Materials area 705 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1025 | -9/Materials | Discovered new exit (range 13) 1084 | -9/Materials | Lost 3 parts (3n) 1191 | -9/Materials | Identified exit to Mines 1372 | -9/Materials | Repaired Imp. Assault Rifle 1478 | -9/Materials | Discovered new exit (range 16) 1493 | -9/Materials | Entered another Materials area 1493 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1678 | -8/Materials | Lost 3 parts (1p1n1w) 1752 | -8/Materials | Identified exit to Factory 2039 | -8/Materials | Lost 5 parts (1p1n1u2w) 2303 | -8/Materials | Build established: Hacker-Mutant 2440 | -8/Materials | Core integrity fell below 50% 2493 | -8/Materials | Learned location of 1 exit from Extension 2543 | -8/Materials | Learned 2 Lower Caves zone layouts 2584 | -8/Materials | Learned Factory emergency access door positions 2616 | -8/Materials | Learned Factory repair station intel 2638 | -8/Materials | Learned location of Extension (-4) 2648 | -8/Materials | Learned location of 1 exit from Storage 2649 | -8/Materials | Learned location of 1 exit from Lower Caves 2657 | -8/Materials | Learned location of Zion (-7) 2658 | -8/Materials | Repaired Imp. Assault Rifle 2673 | -8/Materials | Learned 2 Lower Caves zone layouts 2685 | -8/Materials | Repaired Hover Unit 2738 | -8/Materials | Repaired Imp. Assault Rifle 2825 | -8/Materials | Entered Factory 2825 | -7/Factory | Evolved 2 slots: Utility x2 2827 | -7/Factory | Loaded intel: 6 repair station locations 2935 | -7/Factory | Identified exit to Factory 3019 | -7/Factory | Identified exit to Storage 3019 | -7/Factory | Identified exit to Lower Caves 4257 | -7/Factory | Repaired Gravmag System 4432 | -7/Factory | Build established: Scavenger-Mutant 4499 | -7/Factory | Repaired Imp. Assault Rifle 4539 | -7/Factory | Repaired Imp. Light Armor Plating 4584 | -7/Factory | Repaired Gravmag System 4626 | -7/Factory | Entered Storage 4627 | -7/Storage | Identified exit to Recycling 4840 | -7/Storage | Lost 7 parts (1p4n2u) 4939 | -7/Storage | Lost 5 parts (3n1u1w) 5057 | -7/Storage | Core integrity fell below 50% 5068 | -7/Storage | Lost 4 parts (1p2n1w) 5093 | -7/Storage | Build established: Mutant 5310 | -7/Storage | Discovered exit to Factory (range 16) 5369 | -7/Storage | Found Prototype Launcher 5370 | -7/Storage | Identified Rocket Array 5588 | -7/Storage | Used back door to open Recycling access 5591 | -7/Storage | Entered Recycling 5592 | -7/Recycling | Identified exit to Factory 5592 | -7/Recycling | Identified exit to Scraptown 6084 | -7/Recycling | Learned Extension trap positions 6218 | -7/Recycling | Learned location of 1 exit from Proximity Caves 6267 | -7/Recycling | Learned location of Lower Caves (-7) 6304 | -7/Recycling | Learned 4 Hub_04(d) zone layouts 6329 | -7/Recycling | Learned Factory emergency access door positions 6366 | -7/Recycling | Learned location of 2 exits from Factory 6467 | -7/Recycling | Learned location of 2 exits from Factory 6571 | -7/Recycling | Scanned before Scraplab entrance 6578 | -7/Recycling | Entered Scraplab 6583 | -7/Recycling | Entered Scraptown 6583 | -7/Scraptown | System corruption cleaned by C-Scrubber 7126 | -7/Scraptown | Discovered exit to Factory (range 7) 7165 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7204 | -7/Scraptown | Visited Cyclists 7250 | -7/Scraptown | Visited IN-MT5's Study 7333 | -7/Scraptown | Visited Shadow of the Wyrm 7387 | -7/Scraptown | Visited Cave Peace 7423 | -7/Scraptown | Visited TADAMA 7442 | -7/Scraptown | Visited CPS Storage 7483 | -7/Scraptown | Visited Fellowship of the Rings 7516 | -7/Scraptown | Visited UFD Registry 7516 | -7/Scraptown | Registered with UFD as "Fissionhacker" 7554 | -7/Scraptown | Visited Derelict Rescue Squad 7561 | -7/Scraptown | Found DRS Beacon 7585 | -7/Scraptown | Visited Observation Area 7635 | -7/Scraptown | Visited Scrap Suit Storage 7652 | -7/Scraptown | Found Scrap Suit 7703 | -7/Scraptown | Discovered exit to Factory (range 5) 7786 | -7/Scraptown | Visited Modified Component R&D 7838 | -7/Scraptown | Visited Junk Repository 7880 | -7/Scraptown | Visited Supply Room 7913 | -7/Scraptown | Visited Chapter 10 8104 | -7/Scraptown | Build established: Scrapper 8109 | -7/Scraptown | Visited Science Guys 8157 | -7/Scraptown | Visited Junk Repository 8423 | -7/Scraptown | Entered Factory 8423 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 8424 | -5/Factory | Identified exit to Upper Caves 8424 | -5/Factory | Identified exit to Factory 9005 | -5/Factory | Build established: Skirmisher 9423 | -5/Factory | Lost 5 parts (2p1n1u1w) 9740 | -5/Factory | Discovered exit to Factory (range 11) 9770 | -5/Factory | Core integrity fell below 50% 9779 | -5/Factory | System corruption reached 10% 9793 | -5/Factory | Entered another Factory area 9793 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9794 | -4/Factory | Identified exit to Extension 9823 | -4/Factory | Lost 6 parts (1p2u3w) 9921 | -4/Factory | Found Quantum Capacitor 10098 | -4/Factory | Lost 3 parts (2p1n) 10161 | -4/Factory | Garrison activated, responded to threat 10324 | -4/Factory | Core integrity fell below 50% 10337 | -4/Factory | Core integrity fell below 20% 10344 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 10321_ K-01 Serf collects debris. 10323_ Acquired 7 matter. 10324_ K-01 Serf collects debris. 10324_ Myomer Leg destroyed. 10325_ Slug penetrates Wall. 10327_ Myomer Leg destroyed. 10327_ S-27 Virus destroyed. 10327_ K-01 Serf collects debris. 10327_ Imp. Recalibrator destroyed. 10327_ Penetrated by Slug. 10330_ Nuclear Pulse Array destroyed. 10330_ Slug penetrates S-27 Virus. 10334_ Axe destroyed. 10334_ Knocked back. 10336_ Slug penetrates Wall. 10339_ Penetrated by Slug. 10340_ Knocked back. 10341_ Acquired 13 matter. 10341_ Penetrated by Slug. 10343_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????###?##########????????????????????? | | ???????????????# | #????????????????????? | | ???????????????# = #????????????????????? | | ??????????????## """ #????????????????????? | | ??????????????# """ =] #????????????????????? | | ???????????????# """ =] #????????????????????? | | ???????????????# ! #????????????????????? | | ???????????????# Y ! #???????###??????????? | | ???????????????#""" #????#### ######?????? | | ??????????????##"R @ #????# ####??? | | ??????????????# """ ! s ###### """"""""#" ##?? | | ??????????????# "" m%s ## ## " *% ## ##? | | ??????????????# ks ## # " = ### ## | | ?????????? # H #######"" ##"" !"## | | ??????? k " "##### | | ?????? % % % % " #??? | | ??????? % "##??? | | ???????## #######+##" "#???? | | ????????######## # ##?# " ! "#???? | | ??????????????##########??# [ [ " "#???? | | ??????????????????????????# #"""""""""#???? | | ??????????????????????????# # ##???? | | ??????????????????????????# ### ######????? | | ??????????????????????????# #??##?????????? | | ??????????????????????????# #?????????????? | | ??????????????????????????# ! #?????????????? | | ??????????????????????????# #?????????????? | | ??????????????????????????##########?????????????? | | >????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Phase Shifting 10 Evasion (%) 64 Recoil Reduction 1 Salvage Targeting 2 Offensive Hacking 40 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Imp. Hover Unit | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Prc. Assault Rifle | -7/Factory | Hacked Gyrokinetic Inverter | -5/Factory | Scanalyzed Robot Schematics ------------------ G-47 Trooper | -8/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonPulseEdition Manual? 0 Play Time 01:46:48 Cumulative 270.8 hours Start 2024.08.13 @ 18:59:50 End 2024.08.13 @ 21:09:34 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 202 Rogue 63 Adventurer 113 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 69 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/CogNarrow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 2d2b79a6-b390-4be7-8a9f-33a90f605005